Building the Camp, Phase 3, Part 1 – Dino Valley Spoiler Alert

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Water, Water, Everywhere. Literally Everywhere.

professor_einstein

I simply do not understand what’s wrong with the Hydro-Detecto 2000, Rita, there’s probably no point in continuing.

What could be wrong? I don’t know.

It’s an incredibly complex device but to give you a nice plain description, we could say that it records all of the water within a fixed radius and indicates where there’s a certain amount of water. 

Ice? What’s that got to do with the price of fish? Is to do with anything?

There’s ice everywhere, Rita!

Ice is water, obviously! What are you asking about ice for?!

How could I be so stupid?! This climate is terrible, the cold is going straight to my head!

Haha! Can you imagine… I hadn’t set the Hydro-Detecto 2000 to disregard frozen water.

Hahaha!

So, enough with the jokes. Back to work.

Here, now I’ve recalibrated the Hydro-Detecto 2000, except this time I’ve done it correctly. Now it’ll ignore the frozen water which by any logic should make it a piece of cake to find a proper water source.

So, you know what to do Rita. Find the location of the water source and use the drill.

Objectives: Use the Hydro-Detecto 2000 to find a water source. Drill in the location it tells you to.

Rewards: 100 Jorvik Shillings, 50 XP, Orange Winter Vest

Reputation: (100 points toward building the camp)

Search around to find the water source then dismount your horse to use the drill. Return to Professor Einstein when you have found the water.

professor_einstein

HA! I knew it would work!

So, now we just need to harness the water for utilization, Rita.

Quest completed

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Every Loser Wins, Every Winner Loses

professor_einstein

Whilst you’ve been gathering building materials for the Equine Protection, Care, and Guardianship Facility, I’ve designed a well that’s adapted to this climate, complete with fan heaters and speakers that play soothing music specially composed for horses, built of materials that don’t require maintenance for hundreds of years. 

Unfortunately, I couldn’t find anyone that would deliver two tons of plutonium here in under six months. This darned remote ice age valley is causing me all kinds of hassle.

Instead, I ordered this all-in-one well construction kit from JKEA. I’ve studied the instructions for hours and even though it seems to make perfect sense, it’s so horrifyingly complex that even I’m unable to actually work out how to begin. Rarely have I been forced to admit that I’ve been intellectually defeated but in this case, I give up. Every loser wins, and every winner loses. We’ll have to wait six months for the plutonium shipment, Rita.

You want to have a try? No. There’s no point, Rita. You’re putting your mental health at risk if you so much as attempt to read the first few lines. 

Hmm? It can’t be that difficult, you say?! Well, I say. Try then, Rita, but I wash my hands of the whole thing. Don’t blame me if your brain explodes.

Objectives: Use the all-in-one well-building kit from JKEA to construct the well at the spot you found water. Put it together using the tool included in the kit.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: (15 points toward building the camp)

Dismount your horse and place the crate on the spot where you found water. Then use the hammer to build the well. Return to Professor Einstein when you are finished and we’ll see whose head explodes when you complete this seemingly insurmountable task…

professor_einstein

How on earth is that possible? You managed to assemble the well!!

I’ve clearly underestimated you, Rita. Fancy, there’s finally an intellectual equal here in the valley for me to communicate with. At last, the spiritual drought I have been exposed to reaches its end!

Tell me dear Rita, what are your thoughts on the dynamic quantum field theory?

You don’t know much about it?

What do you think about the latest advances in seismic relativity linguistics?

It doesn’t sound especially interesting to you?

It was probably just luck that was on your side when you managed to build the well, Rita. Well, back to the desert of my soul.

Quest completed

______________

PROJECT EPCGF-01X

professor_einstein

We can get started with the construction of the Equine Protection, Care, and Guardianship Facility now that we’ve gathered the necessary materials. Shouldn’t we find a simpler name for it, by the way, Rita?

We’ll call it simply, Project EPCGF-01X. Simple and logical!

Start by placing the logs on the sites I’ve marked out. It shouldn’t take longer than 58 seconds; get a move on so we can continue with the next step.

Objectives: Lay down the logs on the places indicated by Professor Einstein.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

The stable will be built near the new well. Place the logs for the frame, then return to Professor Einstein when you are finished.

professor_einstein

Magnificent. Now we can proceed with the next steps of Project EPCGF-01X.

Quest completed

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Planks for Strength

professor_einstein

The logs you’ve erected, according to my durability calculations, won’t stand up to the pressures that Project EPCGF-01X will no doubt place upon them.

This is why you should of course mount these planks – which I so accurately foresaw the necessity of – on the logs in order to reinforce the construction. 

Objectives: Mount the planks on the logs where Professor Einstein has indicated.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Place a plank, then use the hammer to set it in place. Do this to all of the planks, then return to Professor Einstein.

professor_einstein

Sumptuous. We’ve now arrived at the next stage of Project EPCGF-01X: roof assembly.

Quest completed

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Future Proof Future Roof

professor_einstein

With the frame now constructed, Project EPCGF-01X is on track to completion, and our next step is to install a roof. My initial idea was to cast the latest nano-materials with built-in solar cells, but hopes of finding a modern roof were dashed, as always, by this brutish environment.

After weighing all the alternatives against each other, I eventually came to the conclusion that the cloth the hot air balloon is made of would suffice, even if it is a sub-optimal alternative.

I’ve cut a piece of the canvas with perfect measurements, so you only need to attach it above the logs.

It’s an incredibly easy task, I expect you see you back very soon.

Objectives: Assemble the roof on Project EPCGF-01X.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

Place the balloon cloth as the roof on the the new stable then return to Professor Einstein when you are finished.

professor_einstein

Sublime. Now we’ve arrived at the final step in Project EPCGF-01X: laying the floor.

Quest completed

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Instead of Concrete and Diamonds

professor_einstein

Project EPCGF-01X can now be rounded off with one final task: the construction of the floor. Instead of a concrete floor with an industrial diamond coating with would have held up for millions of years, I have – after sincere and determined consideration – reached the conclusion that the fir branches you collected will have to do.

Lay out the branches as flooring, Rita.

Objectives: Lay the floor and complete Project EPCGF-01X.

Reputation: 50 Jorvik Shillings, 50 XP

Reputation: (25 points toward building the camp)

Lay down the fir branches and your new stable will be complete from top to bottom!

professor_einstein

Exquisite. Project EPCGF-01X has reached completion. I think we’ve done a good job Rita, let’s give ourselves a little applause.

So, enough with all this giddiness. We have a near-eternity left before this place can be thought of as adequate for even the most rudimentary research.

Quest completed

______________

The Calculations Promise Near-Certainty

professor_einstein

According to my calculations, we can almost certainly count on the mail having been delivered now. Ride over and check the mailbox, Rita.

Objectives: Check to see if any mail has arrived at Nic Stoneground’s camp.

Rewards: 65 Jorvik Shillings, 10 XP

Reputation: (15 toward building the camp)

Retrieve the mail like everyone seems to think you were born to do.

professor_einstein

So, were my calculations correct? Was there any mail?

Two letters!!

The chance of that was indeed slight, but not zero. We should be grateful that “luck” seems to be on our side for once.

Quest completed

______________

Rational People Don’t Eat Hay

professor_einstein

Well, well, yet another salesman wants to set up shop here at our camp. Hmm…

He wants to sell hay, apples, picnic baskets, that sort of thing. Who in the world wants to buy hay? What rational person would eat hay?!

Horses, you say? Ah true, horses do eat hay. Biology isn’t my best subject, you see.

Well, you’ll have to collect this person. A hay-shop isn’t something I expected in my calculations, but I suppose it can’t do any harm? The person in question has sent the letter from Valedale and writes that he intends to go here on foot.

Hmm… The letter was sent several days ago so it’s odd that we’ve yet to meet this person. Ride towards Valedale and see if you can find out what’s happened, Rita.

Objectives: Ride to Valedale and see if you can find the shopkeeper trying to get to Nic Stoneground’s camp.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: (5 points toward building the camp)

You’ll find the wayward shopkeeper at the top of the old elevator.

trond

Hello! Is it me you’re looking for?

Quest completed

______________

An Elevatorphobe’s Nightmare

trond

I’ve been standing here for two full days trying to figure out how I’m going to get down. I don’t like elevators, you see.

I’d probably dare to go down the elevator if I didn’t have all this heavy stuff with me. It weights so much, what if it’s overloaded and collapses?!

You’ve used the elevator with your horse, you say? Well, I suppose it weighs quite a lot, so that’s quite reassuring…

 But, but…

What if the elevator got all worn out when you’ve been riding up and down in it with that horse?! It may not be built for such strain. Have you ever considered that?!

What? 

You can go down with the merchandise in the elevator for me? Wow, that’d be perfect! Thank you very much!

Objectives: take the goods and leave them by the bottom of the elevator.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Take Trond’s goods to the bottom of the elevator, then ride back up and speak to him.

trond

Hello again! Are the goods in place at the bottom of the elevator?

Fantastic! Now it’s just me that needs to get down…

Quest completed

______________

So Close, Yet So Far…

trond

Like I said, I don’t like elevators.

Or, well, “don’t like” is probably putting it a little mildly, hehe.

I go into a full and horrifying panic just from being near an elevator, so I’m sure you’ll understand why I got a little bit stuck here. I’ve really tried, but it just never works out… It’s probably best if I just turn around and move to Silverglade Village; it’s nice and flat there, and there’s not an elevator to be seen.

You’ll help me? Oh, how lovely!

Get up on your horse? Okay, but, umm… How will we get down if we don’t take the elevator? You know a way? Okay, I trust you but just don’t ride too close to that elevator!

Objectives: Get yourselves down the cliff without using the elevator.

Rewards: 20 Jorvik Shillings, 30 XP

Reputation: (15 points toward building the camp)

Take the trail down the side of the cliff that you used when you first discovered the valley. You do not have to race down this time. Drop Trond off at the bottom where you left his crates.

trond

Whew! Finally down! That’s probably the scariest thing I’ve ever done… Using an elevator suddenly doesn’t feel quite so scary.

Quest completed

Return to Trond tomorrow.

-.-.-.-.-.-.-

Instead of StarTop Cola and Tuna

professor_einstein

Here’s the letter we’ve been waiting for Rita! Something that always pull the tourists in is food. I usually get by on tinned tuna and StarTop Cola. 8 liters for 40 Jorvik Shillings, but most people aren’t as rational as you and I, and happily spend a small fortune on their food.

Anyway, this chap Ed Field seems to be bouncing off the walls with excitement of opening a restaurant here. He apparently runs Jorvik’s most successful guest house, the Wolf Hall Inn, but his entrepreneurial senses see the huge business opportunity in being the first to start up at our up-and-coming tourist magnet!

I honestly believe he’s a little bit insane Rita… To run a successful restaurant here is even more impossible than calculating the exact value of Pi, but people have achieved the impossible before… Everyone said the universe was going to explode, but I managed to divide by zero and it rather seems as though the universe is still here!

Rita, before I overload your poor little brain, you should ride over to this Ed Field character and see what his intentions are. 

Objectives: Ride out and talk to Ed Field at Wolf Hall Inn.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Speak to Ed Field in front of the Wolf Hall Inn, in Harvest Counties.

ed_field

Hey there Rita! What can I do for you?

Quest completed

______________

Restaurant at the End of the Universe

ed_field

Rita! Did Professor Einstein send you? Awesome!

This idea is absolutely epic: opening another restaurant there, another branch of the Wolf Hall Inn empire!

An incredible roadside hangout where bus-loads of tourists are gonna stop, eat my culinary masterpieces and see entertainingly entertaining entertainment!

I’m way too busy to do this myself, so I’m leaving the responsibility to one of my best employees. Our new kitchen assistant Igor is showing tons of promise, and has really been eager to advance!

He’s going to be perfect as our new chef-waiter-bouncer-tour group leader-manager-cabaret artist!

No way, Rita! I’m not insane! Haha!

It won’t work to just set him loose on the job without first seeing what he’s made of. He’s only been here two days so there’s a chance I’ve misjudged him, even if I am an amazing judge of character.

You can chat to him if you like… See if you can find any cracks in his amazing personality!

Objectives: Talk to Igor.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Dismount your horse to enter the door into the kitchen. Speak to Igor inside.

igor

Hehe…

Quest completed

______________

We Don’t Endorse Main Course Horse

igor

Hehehe… Dinosaurs… Sounds delicious! Hehe…

So, you’re taking me to the Valley of the Hidden Dinosaur? Hehe… On board your glorious horse… I saw it outside… What’s its name? Icerunner? Hehe… A little salt… A couple hours in the oven… An apple stuffed into the mouth… Hehe… What? Do I want to eat Icerunner?

Oh, no, no, no, Icerunner is safe now my sweet child, I’d never do such a thing… I promise. Hehehe…

Mmmmm…

(Igor licks his lips and seems to have forgotten that he’s staring pretty intensely at Icerunner. You decide it’s best to speak to Ed Field again.)

Objectives: Tell Ed Field about Igor.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: (5 points toward building the camp)

Exit the kitchen and speak to Ed Field about your creeps from Igor.

ed_field

He wanted to EAT Icerunner?! Are you sure?!

Quest completed

______________

One-Too-Many Cooks?

ed_field

Now, now, let’s not be hasty! All geniuses are a little eccentric and I’m sure he didn’t mean it seriously… He was joking with you! Chefs and cooks, y’know… Always a little bit special. Haha!

You don’t think he was joking and that he wants to actually eat your actual horse?

Yeah, yeah, well let’s not get all hung up on the details. This is like one of those problems-that-isn’t-really-a-problem kinda things. Like, imagine if we didn’t have a chef at all? THAT would be a problem.

Well anyway, if you don’t think he’s up to the job, then we’ll just have to test him out.

Hmm…

Try and come up with some ways to put his cookery talents to the test, at the same time giving him a trial run on his financial and entertainment skills. If he doesn’t pass the test, I promise we’ll find someone else!

Objectives: Talk to Igor again.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: (10 points toward building the camp)

Return to the kitchen and tell Igor about your plans to test him.

igor

Hehe… Mmm, Icerunner… I’ve missed you… Hehe…

Quest completed

______________

Everyone Loves Cake and Hotdogs!

igor

So Rita… Hehe… You want proof that I can really make delicious flavorful food?

Okay, I’ll make for you my signature dish, Rita… Hehe… I call it Igor’s Paradiso Luxury Taste-Party Gateaux… Hehe… Mmmmm…

You need to help me find some luxury ingredients, Rita… Hehe… Eggs, flour, sugar, cream, strawberries, and one secret special magic ingredient… Hotdogs… Mmmm… Hehe… None of those ingredients are here in the pantry, but they’re certainly in Mr Ed Field’s storage… Hehe…

Get them for me, Rita… Secure those delicious goods for Igor… Hehe… Mmm…

Away with you now, Rita… But you, Icerunner… You can stay here, you big beauty…

What?! I won’t eat Icerunner, Rita… I promise… Hehe… So off you go, Rita…

(You really don’t trust Igor. Who knows what’ll end up in the food if he gets to run the restaurant? You think it’s best to find some other ingredients than those he’s asked for, just to make sure the tests don’t go as well as they should.)

Objectives: Find fake ingredients for Igor.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

Leave the kitchen and search around the Wolf Hall Inn to find things for Igor to cook with.

Billiards balls, stones, and rotten eggs. Luxury ingredients, indeed.

Return to Igor when you have found all of your ‘luxury ingredients.’

igor

Ooohhh thank you… Hehe…

Soon, you will have the joy of tasting the finest food you’ve ever eaten… Hehe…

Quest completed

______________

Into the Oven

igor

Let’s see now… Hehe… Take a step back so I can prepare my Paradiso Luxury Taste-Party Gateaux… Hehe…

You too, Icerunner… We wouldn’t want anything to happen to you… Not right now, anyway… Hehe…

So there we have it… Into the oven goes the cake… Hehe…

Objectives: Talk to Igor again.

Rewards: 30 Jorvik Shillings, 5 XP

Reputation: (10 points toward building the camp)

Eck, do you smell that??

igor

Viola! Igor’s Paradiso Luxury Taste-Party Gateaux! Hehe…

Hmm… Doesn’t smell quite like normal…

Quest completed

______________

Nobly Refraining from the First Bite

igor

Hehe… Would you like to try some delicious, delicious cake, Rita? Hehe… Almost as delicious as barbequed hor… Hehe… Of course, umm… I don’t eat horses… Hehe… Mmmmm…

You think Mr Ed Field should have the honor of tasting the first bite?

That’s very noble of you Rita, hehe… Well, well, I really hope he likes it, Rita… Hehe…

Objectives: Give Igor’s Paradiso Luxury Taste-Party Gateaux to Ed Field.

Rewards: 40 Jorvik Shillings, 60 XP

Reputation: (5 points toward building the camp)

I claim no responsibility for this!

ed_field

Bring the train wreck of a cake to Ed Field.

Oooh! Check that out! What a creation! Igor’s Paradiso Luxury Taste-Party Gateaux! I just have to try it.

Chomp! Hmm…

Scoff! Ooooooohhhh…

This… This is…

THIS IS THE GREATEST CAKE I’VE EVER EATEN! PARADISO INDEED!

Quest completed

Well, that didn’t go as planned. Return to the kitchen to try another test on Igor.

Instead of a Guitar

igor

Hehe… So Mr Ed Field wants to see if I can give the guests an entertainingly entertaining time? Hehe… He…

He.

….

Errrrmmmm… Entertainment isn’t exactly my thing… Hehe… But I can maybe play a little guitar for the guests… Hehe… Bring my guitar to me, Rita…

(You really don’t trust Igor. Who knows what’ll end up in the food if he gets to run the restaurant? You think it’s best to find some other kind of instrument for Igor instead of his guitar, just to make sure the tests don’t go as well as they should.)

Objectives: Find some other kind of instrument than a guitar for Igor to play.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Exit the kitchen and see if you can find some other kind of instrument. Return to Igor when you have found your prize.

igor

Umm, Rita… That’s not a guitar… Hehe…

What, is that all? Hehe… Oh, Rita…

Quest completed

______________

The Dulcet Tones of a Birchwood Horn

igor

Hehe… Are you sure Mr Ed Field will like this? Hehe… I’ve never played a birchwood horn before, Rita… It’s not at all hard you say? Mr Ed Field loves wind instruments? Hehe… Okay then, Rita… But what should I play? Mr Ed Field can’t get enough of progressive improvised jazz, you say? Hehe… Okay then, Rita… Hehe…

Objectives: Ask Ed Field what he thought of Igor’s entertainment.

Rewards: 25 Jorvik Shillings, 45 XP

Reputation: (5 points toward building the camp)

Beautiful, err, music?

ed_field

Sniffle!

Magic. Simply magic.

Who knew Igor was such a wonderfully gifted musician? He’s going to be a runaway hit with the guests with those kinds of beautiful melodies. So beautifully gentle… Reminds me of my mama’s lullabies. I feel so relaxed and harmonized…

Quest completed

That definitely didn’t go as planned. Return to the kitchen to give Igor one more test as a last ditch effort to ruin his chances of going to Dino Valley.

An Unexpected Test

igor

Hehe… Oh, Rita… You want proof that I can handle finances?

Hehe… I swear I’m an economic maverick, Rita… I swear this to you, my friend… Hehe… I actually have a degree from the University of Jorvik in business economics… Hehe… Here, take a look at my precious certificate… Hehe… It’s beautiful, Rita… So beautiful… Hehe…

Take a look over there, Rita… Look very closely at my ledger hehe… It shows every single Jorvik Shilling that I’ve spent on food here at Wolf Hall Inn… Hehe… Mmm…

Show it to Mr Ed Field and he’ll surely see that my finances are made of solid gold… Hehe… He has nothing to worry about, Rita… Tell him Igor will never let him down, hehe…

(You really don’t trust Igor. Who knows what’ll end up in the food if he gets to run the restaurant? If you had a pen, you could add a few extra zeros here and there, just to fiddle with the ledger and make sure Ed Field sees that the tests don’t go as well as they should for Igor.)

Objectives: Falsify the numbers in Igor’s ledger and give it to Ed Field.

Rewards: 30 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Pick up the pen on the kitchen counter, then use it on the ledger that is set out on the table near the door.

When you are done messing things up, take the ledger out to Ed Field.

ed_field

Oooh! A ledger? Igor has recorded every single Jorvik Shilling he’s spent here at Wolf Hall Inn? Magic! What attention to detail he’s got!

I should read it very carefully, you say? Is that really necessary?

Okay, okay, I’ll take a closer look.

Now, let’s see here…

… 2lb flour, 200 Jorvik Shillings! Hmm…

… 1 gallon of milk, 5,000 Jorvik Shillings! Oooookaaaayy…

… 1 egg, 100,000 Jorvik Shillings!!!

Oh my gosh Rita, I don’t know what to say…

THE GUY IS A FLAMING GENIUS! He truly knows what we should be spending money on! This 100,000 Jorvik Shilling egg must have been something truly incredible, obviously worth every single Shilling! There’s always a price for quality, Rita, that’s what I always say! You get what you pay for in this world!

Quest completed

______________

Good News for Some

ed_field

Sweet! Like, megasweet!

Igor exceeds every expectation I could ever have had!

Rita, couldn’t you take him with you on horseback to the Valley of the Hidden Dinosaur?

No? Alright, no worries. I’ll arrange transport for him, you just need to meet him there. Go give him the good news, Rita!

Objectives: Give Igor the good news.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Well, at least we tried…

Return to the kitchen and tell Igor that he gets to go.

igor

Hehe… I passed the tests, Rita?

Mr Ed Field was happy? Hehe… I knew he would be…

Quest completed

______________

A Difference of Transport-Based Opinion

igor

So, I’ll just jump behind you on Icerunner?

No? Hehe… And I was looking forward to getting to know Icerunner a lot better… Hehe…

Mr Ed Field maybe has arranged for me to have a horse of my own… Hehe… Perfect… I was starting to get a little hungry… Ask Mr Ed Field about it… Hehe…

Objectives: Talk to Ed Field again.

Rewards: 40 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Tell Ed Field what you think about Igor’s idea.

ed_field

What?! Igor wants to EAT a horse?

Hahaha! He’s just joking with you, I’m sure. What a guy, eh? It’s just awesome that he has such epic humor!

Quest completed

______________

Sweeter Than a Kitten

ed_field

I’ve got a car to take him to Valedale, so don’t worry. Hmm? You don’t trust him at all? For real, you mean?

Hmm… Okay, okay. I’ve got total confidence in Igor but I can of course try and work something out, since it’s you, Rita.

Igor is amazing in every way, but he’s going to be so busy with the restaurant that it’s probably best I send one of my best employees along with you both.

Here’s my keychain. Unlock the door to the storage up there and tell Franke to come here. You don’t need to worry, Franke’s a diamond guy with a heart of gold… He gets a little bit aggro sometimes, but just give him this chicken leg and he’ll be putty in your hands. Sweeter than a kitten.

Objectives: Unlock the door to Ed Field’s storage and talk to Franke.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

Go up to the storage and dismount your horse to use the key.

franke

FRANKEEEEEEEE!!!

Quest completed

______________

Franke

franke

Fraaaaaaaaaaankeeeeeeeeeee… Franke! FRANKEEEEEEE!!!

(Franke seems to be in some kind of distress. Or is he just hungry?)

Objectives: Give the chicken leg to Franke.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Hopefully this will calm him down…

franke

Chomp! Chomp!

Quest completed

______________

Franke, Franke

franke

Fraaaaankeeeee…

Franke?

(You beckon Franke to follow you. He seems to understand what you mean.)

Objectives: Take Franke to Ed Field.

Rewards: 35 Jorvik Shillings, 35 XP

Reputation: (10 points toward building the camp)

Walk with Franke down to Ed Field. Stay close to him and he will keep moving. If you get too far away he will stop, confused where to go.

ed_field

Hello big guy! Aww, Franke, it’s been ages! You look great. Lost weight?

Quest completed

______________

Dino Waiters and Dino Wine Experts

ed_field

Franke, my bestest buddy in the whole of Jorvik, what do you say to this: how do you fancy being a waiter and wine expert at my new restaurant in the Valley of the Hidden Dinosaur?

Objectives: Talk to Franke.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: (5 points toward building the camp)

Well, Franke, what do you think?

franke

Frank…. Eeeeeeeeehhhhh!

Quest completed

______________

No Obstacles Left to a Great Restaurant

franke

FRANK-EEEEEEHHH!!!

Objectives: Talk to Ed Field.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: (5 points toward building the camp)

I’ll take that as a yes?

ed_field

Sweet! What a team we’ve got together, Rita!

Quest completed

Return to Ed Field tomorrow.

Dino Valley Hidden Quest

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There is one hidden quest in Dino Valley, located in the Valley of the Frozen Mist. It is in a slightly different location for everyone, but is in the same approximate area. I found it at coordinates [388,88]. The quest character is a frozen veterinarian leaning stiff up against a tree.

hidden_quests-frozen_vet

 

-.-.-.-.-.-.-

Frozen Solid

dino_valley_vet

Brrrr…. Brrrr…

Brrrr…

(This person is so freezing cold that she can’t even speak properly. It’s best you take her to Nic’s camp to get her warmed up.)

Objectives: Ride over to Nic’s camp with the frozen vet.

Rewards: 5 Jorvik Shillings, 40 XP

Reputation: 5 with The Stoneground Expedition

Pick up the vet and return to Nic’s camp with your new frozen charge.

professor_einstein

Oh, look, it’s the vet… Doctor… Umm, Doctor… Who? I really can’t remember your name. Like I said, biology isn’t my strongest point.

What’s that Rita? Do I know her?

Mm, not exactly, but she was a passenger in the helicopter with me when we crashed. We didn’t have anything to talk about so I obviously didn’t think about her.

Quest completed

Return to Professor Einstein tomorrow.

-.-.-.-.-.-.-

Defrosting a Researcher

professor_einstein

Hmm… The square root of Pi… No, umm… Perhaps a little more logarithmically? Uhh…

Huh? Oh… Hello Rita. What can I do for you?

You wonder what happened to the vet? I haven’t watched that closely, but I thought I heard some kind of mumbling and groaning from over by the fire. It’s most likely the sound of your veterinarian beginning to defrost, I suppose.

Go on and take a look, I must continue with my calculations here.

Objectives: Talk to the frozen vet.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 10 with The Stoneground Expedition

Speak to the vet who has been left by the fire to defrost.

dino_valley_vet

Mmmmm… Heat…!

Quest completed

______________

A Toasty Vet

dino_valley_vet

Oh, thank you so much for all your help! What’s your name?

Rita. Well, thank you Rita. I’ve been wandering around this frozen wilderness for so long that I’d almost given up hope.

Why I came here?

Well, I thought I’d try to do a little research on the very unusual horses I’ve heard live here. I read about them in some kind of antique book and thought finding them again could be the discovery of the year, but now I’m not so sure if I’m able to carry on looking for them. I’ve had quite enough adventure for now… Listen, do you think there might be place for a veterinary practice here?

Objectives: Talk to the vet.

Rewards: 60 Jorvik Shillings, 20 XP

Reputation: 45 with The Stoneground Expedition

Tell the vet where she can set up her practice in the camp.

dino_valley_vet

You think there’d be demand for a vet here? Excellent! I’d like to stay here, so I’m around if Icerunner needs my attention sometime.

See you around!

Quest completed

You can now visit the vet to care for your horse just like any of the other vets in Jorvik.

Building the Camp, Phase 2 – Dino Valley Spoiler Alert

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Two Hundred Lottery Jackpots. In a Row.

professor_einstein

Sigh.

I simply do not understand, Rita. I’ve double-checked – no, triple checked – my calculations and I can’t find a single fault. The probability that the item got here is 99.99999999999999999993%. Do you see?

That means that there’s a greater chance that the mail arrived than there would be a magical valley full of unicorns right around the corner! Unbelievable… Can it really be that the whole theory of probability is incorrect? That quantum mechanics is just a load of random nonsense? It certainly seems so, however difficult it may to believe it. The evidence is of course completely overwhelming!

What? You think there’s mail now? HA!

Now, now, little Rita… Chances are 0.000000000000000000007% that some mail arrived; you’d have more chance of winning two hundred lottery jackpots in a row than to find a letter in that mailbox! Well, well. Give it a go, maybe you’ll strike it lucky? Hahaha!

While you do that, I’ll pack my bags. It’s time to go home.

Objectives: Check to see if any mail has arrived at Nic Stoneground’s camp.

Rewards: 150 Jorvik Shillings, 25 XP, Yellow Winter Beanie Hat

Reputation: (25 points toward building the camp)

Check the mail and prove Mrs Smartypants wrong…

professor_einstein

WHAT?!!

A letter!!

I don’t believe it! How could this have happened?

This is absolutely the most important thing to have happened since the invention of the wheel! Every single scientific theory needs to be re-examined and re-evaluated.

Hmm? A single explanation, you say?

Haha, well let me tell you Rita, that in my calculations I’ve taken into account everything from black holes to continental drift, so I rather think there’s absolutely not a simple explanation as you suggest.

What do you mean the mailman maybe doesn’t come every day?

Wait… What do you mean?

Hang on! I’ve got it! Aha!

Exactly! If I factor in the fact that the mailman only ventures into this cold once or twice a week then my calculations are totally exact!

Haha!

Right. Enough fun now, there’s work to do!

Quest completed

______________

Tat Minus 37 Seconds

professor_einstein

Let’s have a look at what it says here…

Aha! Exactly as my calculations predicted.

This is a letter from an entrepreneur who wants to come to the Valley of the Hidden Dinosaur to peddle his tat. His name is Folke and he says he’s coming by boat to Valedale and will be arriving soon.

Hmm… Now this is just a quick calculation off the top of my head Rita, so you mustn’t be angry if it’s a little off, but I think he’s going to arrive in… 37 seconds.

What are you still doing here, Rita? Ride out and meet him! Hurry! I need to calculate the best place for a ‘souvenir’ shop here at the camp, so I don’t want to be disturbed.

Objectives: Ride out to meet Folke by the pier in Valedale.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Meet Folke on the small dock next to the bridge in Valedale.

folke

Good day to you!

Are you Nic Stoneground?

No? Your name is Rita?

Right. It says quite clearly here in my letter that a Mr Stoneground would meet me here at the pier today; are you sure you’re not him?

Yes, yes, okay, I suppose it doesn’t matter! I am in any case here to open a premier gift shop in the newly discovered Valley of the Hidden Dinosaur. It sounded so incredibly exciting, not to mention lucrative, that I just had to come here and introduce my fabulous conversation pieces to a new audience!

I’m so excited! I think I’d better dance now!

Hoop-boopety-boop! Shoop-a-doop-woop!!

Oh, spiderbabies!! NOOOO!!

My luggage just fell into the river!!

Quest completed

______________

Folke’s Flyaway Store

folke

HEEEELLLLPPP!!

Goods overboard!!

What?! You’re going to pick it all up?! If you’re going to do that, then hurry! My entire shop is in those boxes; if they’re destroyed, there won’t be a souvenir shop!

Objectives: Find Folke’s goods shipment which floated away down the Silversong River.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Ride along the river bank and pick up the crates that floated away, then return to Folke.

folke

Yippee! You found my precious commodities!

Quest completed

______________

Folke’s Hidden Dino Journey

folke

Okay, okay, now I’ll be more careful, I promise. How are we going to get to the Valley of the Hidden Dinosaur, by the way?

I’m going to be on horseback?! Oh my, is that even possibly? He looks a bit dangerous…

What’s that? Icerunner is the nicest horse in the world, you say? Okay then, I suppose I’ll just climb up…

Oof…

Ugh!

There! Just don’t ride too fast, what if I feel off and hit my head or something?!

Objectives: Ride to Nic Stoneground’s camp with Folke and his consignment.

Rewards: 35 Jorvik Shillings, 30 XP

Reputation: (10 points toward building the camp)

Take the usual route to the camp. You can take the elevator if you so choose too. Deliver Folke to the area near Professor Einstein, and he will automatically disembark.

folke

Oh my, oh my! What a ride! Well, I suppose at least I’m alive!

Quest completed

______________

Best Spot in Camp!

folke

Hmm… I was led to believe that this place would be swarming with tourists. Where exactly are they? I can’t see them.

Umm…

I’m not entirely sure this is such a great idea after all…

You think I should talk to Professor Einstein first? Okay, I suppose someone with a name like that could probably explain everything.

Objectives: Talk to Professor Einstein.

Rewards: 20 Jorvik Shillings, 5 XP

Reputation: (15 points toward building the camp)

I’m sure she’s had it all perfectly planned out according to proper data analysis….

professor_einstein

Welcome to you, Folke. We’ve been expecting you, and you’ll be simply thrilled to learn that I’ve prepared everything down to the very finest detail. My calculations show that your tat shop – I mean, luxury souvenir and conversation piece emporium – will make a profit of 83% in its first year. My calculations also show that the absolute best place for your shop is over there. Right where I’m pointing.

Oh my, no! How ludicrous, I won’t be taking questions. Please. Just stand yourself where I’m pointing.

A little more to the left…

Take a step back…

Exactly there.

Quest completed

______________

A Great Spot for Folke’s Shop

professor_einstein

So Rita, you can very well take care of the details and make sure Folke gets started with his store. Since I made the mistake of not counting the irregular mail delivery, we’re lagging behind in our plans. So let me get to work. Give Folke a big welcome and tell him that I expect him to pay his first rent in 4.7 days.

Objectives: Talk to Folke.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: (5 points toward building the camp)

Speak to Folke by his new shop location.

folke

Hmm…

Yes, that Professor Einstein certainly seems to know what she’s talking about, Rita. This place really feels perfect. I’ll probably stay here for at least a little while and see how it goes. 

Quest completed

______________

Don’t Quit ‘Til the Shop’s Fit!

folke

Could you help me carry my cratefuls of goods here? They’re such heavy boxes that I’m not sure I could do it alone.

Objectives: Help Folke carry his crates to the location for the shop.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Pick up each box, one by one, and place them near Folke. Speak to him again when you have moved all of the boxes.

NOTE!

For some reason, the sound effect of the boxes dropping, is stupid loud, so if you have the game through headphones, I would advice turning down your volume for this quest.

folke

Thanks! Now it’s time to get started with a little shop-fitting. It’ll be done in o time, just you wait and see!

Quest completed

______________

I Saw the Sign and It Opened Up the Shop…

folke

This is going to be perfect, Rita. My luxury souvenir conversation pieces will sell like hotcakes! Professor Einstein herself said it’s a guaranteed success and if you can’t trust a person of that name, who can you trust?

Anyway, thanks for all your help Rita. You know what? You can have the honor of taking down the sign that lets everyone know the shop is closed… That’s all there is left to do before I can open my shop.

Objectives: Take down the sign saying the shop is closed.

Rewards: 75 Jorvik Shillings, 50 XP

Reputation: (25 points toward building the camp)

Take down the closed sign and let’s get this thing going!

professor_einstein

There we go! Now I’ll just stand here in my shop and wait for the customers to flock to my luxury conversation pieces. Come by and say hello sometime soon, won’t you? Wish me luck! Have a lovely day, Rita!

Quest completed

______________

Water, Water Everywhere… Or…

professor_einstein

So, now we’ve got Folke on-site selling his souvenirs and his tat, that’s one less job on the to-do list!

Ah, now we arrive at the next point in our plan: basic facilities. Since the average temperature in this inhospitable and extremely unsuitable place for research is so far below freezing, it doesn’t matter that we’re surrounded by water. You surely know I’m talking about all the snow and ice around here.

We need water in liquid form, and luckily I was far-sighted enough to have brought with me one of my inventions, the Hydro-Detecto 2000! With this incredible piece of genius, even the most uneducated amateur is sure to find a water source within mere minutes. When the water source is suitably spotted, you just have to drill into the ground until the water starts to spray up!

Go ahead, Rita, here’s the Hydro-Detecto 2000 and a climate-relevant drill.

So. Press the big red button to start the Hydro-Detecto 2000.

Right, now it’s on. Good, good.

Now, hold it just in front of you and listen. The closer you are to a water source, the more noise the Hydro-Detecto 2000 makes. When you’re close enough, it will show you exactly where to drill. Simple, huh?

It should not take you more than two, maximum, three minutes to find water, so get moving! We’ve much to do and can’t afford more delays!

Objectives: Listen to the sound coming from the Hydro-Detecto 2000. The closer you are to a water source, the more sound it’ll make. When you’ve found the source, use the drill.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Ride around the area marked on your map. It make take a few passes for you to find the source. The orange sparkles will pop up exactly where the source is. Once you have found it, dismount your horse and use the drill from your inventory.

Return to Professor Einstein when you are done.

professor_einstein

Excellent, Rita! Now we have a water source, we can proceed with the other critical parts of our plan.

What do you mean, no water?

The Hydro-Detecto 2000 didn’t work?! Impossible! You must’ve done something wrong in some way. Wait, so you’re saying that you did exactly as I showed you and drilled in the place it told you to drill?

Most unusual… Perhaps I should take a look at the device and try some troubleshooting.

Quest completed

______________

A Facility Worth Occupying

professor_einstein

Well, this is just typical.

If we don’t find water, we can’t continue with the next step in our plan. As luck would have it, I’ve found a temporary solution: a project we can occupy ourselves with until the Hydro-Detecto 2000 works properly.

We’re going to build a place where riders can take care of their horses: a Horse Care Facility, to be exact. I’ve been told that horses are very popular around this part of Jorvik, so it should work in attracting a few extra tourists.

You’re a rider, so you can help me with this project. I must admit that biology isn’t my strongest suit, so with your help, we’ll be able to build something that’s both practical and effective.

So, if you get started by picking a few things up for me: one hundred steel girders, three tons of concrete, and 6139 nails. Hmm? Where would you get that?

Ohhhh, of course! We’re in the middle of nowhere… The edges of the most obscure and outlying corners of the known universe. Ah well, we’ll just have to use whatever we can find here instead.

Let me think…

Aha! I’ve got it!

Rita, fir branches! A satisfactory substitute for the concrete floor I’d first considered. Get LOADS of fir branches! Go!

Objectives: Gather fir branches for Professor Einstein.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Ride around the area and pick up all of the fir branches that you find. Return to Professor Einstein when you have found enough.

professor_einstein

Was that all you could find? Sigh. Ah well, you’ll just have to find more later.

Quest completed

______________

Gather Logs to Build With

professor_einstein

After having rationally and logically gone through all the alternatives, I’ve decided that the best and most suitable replacement for steel girders are logs gathered from the surrounding wilderness. They obviously need to be the right size, so you should only bring back units of the correct dimensions.

So, now that’ I’ve shown you how they should look, you can toodle off and look for logs Off you go, Rita.

Objectives: Gather logs for Professor Einstein.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Pick up the logs that are scattered around the camp, then return to Professor Einstein.

professor_einstein

Is that all the logs you could find? Hmm, suppose you’ll just have to get some more later.

Quest completed

______________

Einstein’s Mail Calculations

professor_einstein

Now that I’ve taken into account the oddly sporadic mail delivery times to the Valley of the Hidden Dinosaur, probability calculations are now giving more realistic results Now the chance that there’ll be more letters from interested parties is 54%, enough that it should be very interesting to investigate the mailbox.

I myself can’t step away from the fire without my body’s freezing process becoming unstoppable. That’s scientific fact. You’re better equipped for this awful climate, so it must then, logically, be you who performs the task. So, away with you now.

Objectives: Check if any mail has arrived to Nic Stoneground’s camp.

Rewards: 25 Jorvik Shillings 20 XP

Reputation: (5 points toward building the camp)

Seriously, I could almost do this in my sleep by now…

professor_einstein

No mail? Ah well. We’ve got our project to construct a horse care facility to be getting on while we wait.

Quest completed

Return to Professor Einstein when you have completed Phase 2.

Building the Camp, Phase 1 – Dino Valley Spoiler Alert

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Speak with Professor Einstein about her plans to start building Nic Stoneground’s camp into a proper research facility.

One-Way Trip to the Stone Age

professor_einstein

Rita, can you answer me something?

How on earth is someone supposed to conduct serious research here? It’s like I’ve taken a one-way trip to the Stone Age!

What’s that? Nic wondered if I wanted to take responsibility for the state of the camp? Hmm… Probably the first intelligent thought to come out of that man his whole life.

I’ll see to it that this becomes a first-class research facility of the very highest international standard.

First, I need to set out a plan.

Rita! A pen and paper at once so that the planning can begin!

Objectives: Get a pen and paper for Professor Einstein.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: (5 points toward building the camp)

Fetch the pen and paper that is set out on the benches near Nic. Bring both items to Elsa.

professor_einstein

Ah, a pen and paper. Thank you Rita.

Now let the planning begin!

Quest completed

______________

At Least Zero Degrees Kelvin

professor_einstein

Hmm…

Brr…!

What’s going on?!

Brr…! It’s so cold that my brain has almost frozen solid. The temperature must be at least zero degrees Kelvin… Brr…!

Look Rita! The fire’s gone out!

Brrrrr…!!

Rita!! Don’t just stand there! Do something! Get something appropriately flammable immediately, before we freeze to death! Sticks, branches, twigs… Anything! Brrr…!

Objectives: Find dry firewood that can be thrown on the fire.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: (5 point toward building the camp)

Search around the area of the camp and pick up any firewood you see. Return to Elsa when you have found enough firewood.

professor_einstein

Brrr… Y-y-y-you f-f-f-found tw-tw-t-twigs…

Brrr…

Quest completed

______________

Putting the Plans on Ice

professor_einstein

The f-f-f-fire has g-g-gone out. S-s-s-so c-c-cold!

P-p-p-put the t-t-twigs on the f-f-fire. Qu-qu-quick, Rita!

Brrr… Hurry!

T-t-t-take this lighter and light the f-f-f-fire…

Objectives: Set the twigs down on the fire and light it using the lighter you were given by Professor Einstein.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: (15 points toward building the camp)

Place the twigs from your inventory, then dismount your horse to use the lighter. Speak to Elsa again when you have lit the fire.

professor_einstein

Oooh, heat at last! How lovely! Aaaaahhh….

That was probably the most horrific situation I’ve ever found myself in, Rita, this is truly a deadly cold, getting right into your joints and deep down in your bones. How do we attract the world’s leading researchers in this climate?

Quiet. Shh… Let me think, Rita…

Hmm…

Aha! I’ve got it!

Quest completed

______________

Take Your Customs With You

professor_einstein

My logical thinking is really in top form today, Rita. Hush now and listen to my plan!

The first step that must be implemented is of course to mark the way here so that the potential candidates for our research center can at least find their way here.

Since the Valley of the Hidden Dinosaur is at a technological level comparable to the Stone Age, it is particularly appropriate that we adjust our methods accordingly.

Do you understand, Rita? No?!

Well then. Let me give you a suitably Stone Age explanation…

Ugg. Bring torches. Go towards elevator. Ugg ugg. Stick torches in torch holders. Ugg. Light torches with lighter. Ugg ugg ugg.

Mmm, that was a bit rude, wasn’t it, Rita? It’s this cold that gets me all cranky. Sorry.

But come now, off you go.

Objectives: Set up and illuminate torches along the road between the lift to Valedale and Nic Stoneground’s camp.

Rewards: 40 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Ride along the Explorer’s Road, between Nic’s camp and the elevator. Place the torches from your inventory and use the lighter to start them alight. Return to Elsa when all of the torches have been lit.

professor_einstein

Great! A well-lit path here is the most basic underlying part of my plan. Now let’s continue.

Quest completed

______________

The Next Step is Clearly Totally Logical

professor_einstein

Let me clarify our position, Rita, so that you understand our precarious situation.

We’re a long way from A.A.E.’s headquarters and can’t just expect any financial assistance from them in the near future. Just to fill in the most basic forms would take me at least three months. Before the application has been processed and the money has been paid, we are talking about a minimum of two and a half years at least.

We don’t have time to wait for that, as I’m sure you can understand. 

What should we do?

Well, Rita? That’s obvious! We will…

We will…

Umm…

Aha! Now I have it!

The rational and logical thing to do is to lease land in the camp to souvenir salesmen and to attract tourists who want to share our discoveries and so on and so forth. A simple enough idea, don’t you think, Rita?

So, you know what the next step is, right? No?!

Think logically now. It’s pretty obvious… Okay, I’ll explain. We’re just waiting for the letter to arrive. 

What letter, you ask?!

The letter from all the souvenir salesmen who want to peddle their tat here of course! Come, away with you now! See if there are any letters in the mailbox.

Objectives: Check the mailbox to see if any mail has arrived to Nic Stoneground’s camp.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: (15 points toward building the camp)

You should be getting pretty good at checking the mailboxes by now…

professor_einstein

Nothing in the mailbox?

Most illogical. According to my calculations, the likelihood of something having arrived was almost 100%.

Well, well, that’s the probability theory for you; one can never be sure. That’s the whole point.

Hmm. You’ve got lots of work to be getting on with here in any case. It’s just a case of getting on with the renovation work until the letter arrives. 

Unfortunately, I’ve got no time to be helping with that sort of thing, I need to go over my calculations so that I can give a more exact prediction of when the mail’s going to come.

Most peculiar…

Quest completed

Return to Professor Einstein when you have completed Phase 1.

 

Day 93, Gathering Data – Dino Valley Spoiler Alert

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new_and_improved_nic

Now there should’ve been some mail! Can you ride over to the mailbox for incoming mail and check if anything’s been delivered? Almost regretting putting the mailboxes so far away…

Objectives: Check Nic’s inbox to see if any mail has arrived.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 20 with The Stoneground Expedition

Ride over to the mailbox and retrieve the mail and bring it to Nic.

new_and_improved_nic

See! Brilliant! A letter! Ooh, from A.A.E. as well! They say they support me fully in my explorations out here in the Valley of the Hidden Dinosaur, and that I should expect a supply of new resources soon! This is excellent news!

They also write that they’re happy to hear I’m actually alive, and that they thought I’d disappeared forever. We’ve got you to thank for that, Rita!

Quest completed

______________

Exploration Inauguration

new_and_improved_nic

So there we go, Rita! The camp seems to be in some kind of order, even if it clearly needs a few improvements to bring up the comfort levels a little… But most importantly, we’ve made a start and we’ve got the support of A.A.E. Now our exploration expedition can begin for real!

Do you want to help me explore the Valley of the Hidden Dinosaur?

Objectives: Accept that you want to help Nic with his discovery of the Valley of the Hidden Dinosaur.

Rewards: 35 Jorvik Shillings, 35 XP, Pink Science Jacket

Reputation: 35 with The Stoneground Expedition

We’ll go down in history!

new_and_improved_nic

Fantastic! This is great! Then we’re a team! As a thank you, every day this week I’m going to share all of my information! Everything I know about this place!

Quest completed

______________

Exploring the Nic Stoneground Way

new_and_improved_nic

We can all explore and find things in many different ways. Some ways are better than others and some are, well, garbage. You should remain aware that different approaches are necessary for different purposes, and you should always ask yourself: “What is the purpose of my expedition?” The answer will always let you know the approaches you should take, which Will then make it clear to you what equipment you should have. 

I want to finish off my map of this area. You’ll need my half-finished map, a pen, and a pair of binoculars to check angles and figure out different positions and such. At the same time, I also want you to capture images of some places and that’s of course easiest if you use a camera. With a half-finished map, pen, tripod binoculars, and camera, you should be fully equipped for the task.

I will send you out to the places where I feel it’s important to fully document the geography and thus complete the map. Don’t leave anything behind at the places you document. An explorer must never lose sight of their equipment, because that’s how expeditions fail!

Understood?

Objectives: Listen to Nic’s instruction on how to carry out some successful exploration.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 20 with The Stoneground Expedition

Time to become an explorer for real!

new_and_improved_nic

Right, then. A summary: Using triangulation, you’ll work out the distances between different distances and so be able to complete the map, and take pictures using the camera I’ll give you. Completely clear, right?

Quest completed

______________

Test Your Kit!

new_and_improved_nic

Oh, you want to test the equipment first? Clever! A real adventurer always tests their kits. How about this then? Take the kit out and try documenting that spot over there by the edge of the camp. Have a go, and come back to me when you’re done. Then we can go over the procedure one last time before you head off on your expedition!

Objectives: Give the adventure kit a test run. Use the equipment in the spots indicated just outside the camp.

Rewards: 90 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Go over near the large tree south of Nic’s camp.

To completely explore a location, three objectives must be completed.

  • Use the camera three times (on the areas that are higher off the ground)
  • Use the tripod (place the tripod, use the tripod, then pick it up
  • Use the map (place the map on the little snowy table, use the marker on the map, then pick it up)

Make sure you don’t leave any of your equipment behind! Return to Nic when you have explored the area near the camp.

 new_and_improved_nic

That looked promising! I suppose you could’ve held the camera a little higher up and changed the shutter settings to be able to get a better exposure to compensate for the snow reflections. Otherwise, it was okay!

Quest completed

______________

Explore the Frozen Valelake

new_and_improved_nic

Right-o! Here, take the equipment and you can be off on your first real expedition! I think you could probably get started by exploring and documenting the Frozen Valelake down there. The lake makes up a central part of the crater. The water level is now much lower than it was at the time when the lake filled the whole crater…

As always with ice: Be careful! It can break, and there are cracks to look out for! You need to be very, very careful if you don’t want to fall through into the icy water.

Come back to me for a debrief when you’ve documented the four places on the Frozen Valelake!

Objectives: Document and explore the places marked on the map.

Rewards: 65 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Use the same procedure to explore the four areas marked on your map. Don’t forget your equipment out on the lake!

Return to Nic when all of the areas have been explored.

new_and_improved_nic

WOW! You’ve found The Hidden Dinosaur!! I’ve only ever heard mention of it in the old travelogues of the early adventurers, and I’ve always wanted to see it for myself!

I feel strangely elated over this awesome skeleton, some kind of connection from the past that I can’t quite put my finger on… A little like I’ve got a really strong déjá vu.

You’ve taken some really outstanding pictures! I’ll work through some of this new information and I might come up with some additional information related to this later. May even need to send a report to A.A.E. about this and see if they have any more information for me…

We need to know more!

Quest completed

______________

Skeleton Samples for A.A.E.

new_and_improved_nic

We need to analyze the bones! Take skeletal samples from various locations on the skeleton with this test doodad. The paleontological department at A.A.E. will then analyze the samples.

What I said?

Polenta? No, no, haha! Polenta is a tasty corn porridge. Ha ha!

P-A-L-E-O-N-T-O-L-O-G-Y! Paleontology is the study of prehistoric life and organisms. Cool, huh?

So really, we’re all paleontologists here in the Valley of the Hidden Dinosaur. We’re real scientists!

Umm… Sorry. Sciencewoman and… Uh… Sciencehorse. Hmm… Oh, you say scientists whether it be men, boys, women, girls, or horses. Don’t ask me why.

Objectives: Use the test equipment to take paleontological tests of the huge dinosaur skeleton.

Rewards: 75 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Ride out to the dinosaur and take samples from several places on the skeleton, then return to Nic when you are finished.

new_and_improved_nic

Thanks! The paleontologists at A.A.E. are dying to see these test results!

Quest completed

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Drilling for Ice Cores

new_and_improved_nic

The ice is old. For a scientist, it can tell us a lot about the past. If you study the different layers of ice, you can learn about what the climate was like before. This lower lake ice has been properly protected from outside influences until the big collapse in 1912…

A.A.E. has expressed a lot of interest in this, and want us to drill out ice cores to send to them for analysis!

While you’re out on thin ice, can you take some ice samples? Take this ice drill and drill for ice cores that we can send to A.A.E.

Objectives: Use the ice drill to drill out cores of ice to be sent away for scientific analysis.

Rewards: 65 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Ride out on the ice and dismount your horse to use the auger. Collect three core samples, then return to Nic.

new_and_improved_nic

Great ice cores! Now we just need to send them with super fast mail so that they don’t melt on the way… I’ll pack them in fabric, styrofoam, foil so they should survive the journey…

Quest completed

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Mail in the Dale

new_and_improved_nic

Ooh, Rita, didn’t that sound like something fluttering into the mailbox over there?

Mmm! I promise! I heard it very clearly. Could you just run over and grab the letter and I’ll get my glasses out while you collect it?

Objectives: Check if there’s any mail for Nic Stoneground.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 5 with The Stoneground Expedition

Mail gopher again…

new_and_improved_nic

There was a letter? Knew it!

Let’s have a look… I couldn’t find my glasses but this letter is written so properly that it should be fine to read anyway.

Quest completed

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Send the Samples

new_and_improved_nic

There we go, those samples are all packed into boxes and ready to be sent. Can you take them over to the outgoing mailbox and try squeezing them in there? It’s really important that they get to A.A.E. so that they can see my work here is in full swing!

Objectives: Mail both boxes containing the test samples. Place them in the outgoing mailbox.

Rewards: 75 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Put the two boxes into the big red mailbox, then speak to Nic again.

new_and_improved_nic

Thanks for all your help, Rita! It’ll be really exciting to hear what A.A.E. has to say about these!

Quest completed

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An A.A.E. Colleague Comes Crashing In…

new_and_improved_nic

Hmm… I don’t know whether this is good news or not, Rita. Professor Einstein from Jorvik City University is apparently on her way here. Have you heard of her?

No, no, not that Professor Einstein. I’m talking about Professor Elsa Einstein: The world’s leading researcher in the field of quantum semantics. You’ve never heard of her? Lucky you, I was about to say.

You see, Elsa Einstein is known for her meticulous accuracy and precise planning in everything she takes on, contrary to how I usually structure my research, you might say.

What she’ll do here? There’s nothing here that’s got anything to do with her research, so I’ve no idea. All I know is that if she and I work together, it’ll go belly up within hours.

She’s apparently on her way here by helicopter; she must be mad! The winds over the valley took my balloon down straight away, so I’d hate to think what the bad weather would do to a helicopter!

Let’s see… Says here she should have gotten here yesterday, apparently. The mail isn’t so fast here, Rita, haha!

Wait! Are you thinking what I’m thinking, Rita?

Exactly! The weird noise we heard earlier must’ve been Professor Einstein’s helicopter crashing! We have to save her, Rita!

The sound came from the other side of the lake, I’m sure of it. Ride there and look and I’ll see if I can find my first aid kit or something else useful in the refrigerator. Hurry Rita, hurry!

Objectives: Find Professor Einstein’s crashed helicopter.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 10 with The Stoneground Expedition

Ride out onto the lake to see if you can find Elsa and her crashed helicopter.

professor_einstein

Hmm. Who are you?

Well hello to you, Rita, I’m Professor Elsa Einstein. Are you by any chance a qualified helicopter mechanic?

No? How about Chinese? Do you speak Chinese?

No?

Blast. My knowledge of helicopters is basic at best and the manual I found is in Chinese, which is one of the few languages I’ve yet to master.

You have to understand that I simply don’t have time to spend 3.7 days – through reasoning and logical thinking – to learn either how helicopters work, or indeed the Chinese language from the manual. By that time, I’ll have frozen to death in this miserable place.

Quest completed

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Helicopter Replacement: 1 Horsepower…

professor_einstein

Well, now you’ve turned up, a solution to my problem appeared. Such good fortune. Two people should, without risking your horse’s health, be able to sit on horseback with each other and ride along with the same efficiency to the nearest place with some kind of civilized temperature.

Now Rita, how does one get up in the saddle? In theory, it’s very simple but I notice that in practice, it’s more difficult to perform my movements in the order and accuracy as the theory requires. You’ll help me?

Thank you. That was kind of you. Now you get to steer this vehicle to civilization before my body temperature reaches a critically low level.

Objectives: Ride to Nic Stoneground’s camp with Professor Einstein.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 5 with The Stoneground Expedition

Steer your four legged ‘vehicle’ back to Nic’s camp.

professor_einstein

Mhm. What on earth is this place?

Oh, would you look at that. Nic Stoneground.

Quest completed

______________

Bad News Never Had Good Timing

professor_einstein

Nic Stoneground, I see you’ve used, as ever, your unstoppable talent for ineptitude to build some kind of camp. How will you ever be able to conduct serious research in this kind of uncivilized setting?

We can discus this issue later, I see that you have a fire that burns and it must be only a matter of minutes before my extremities have frozen to the point that you could snap off a finger.

Nic, before I warm myself by the fire I must remember to convey the greetings of the board of the university. They want to express their congratulations to you on your discovery of this valley, and they look forward to the first results of your expedition here with great excitement. They also say that they will unfortunately not be able to fund your research any further before they get to see some real results.

And with that said, Rita, I can now declare that never have I been so happy to be close to such a primitive fire.

Aaaah, precious warmth!

Objectives: Talk to Nic Stoneground.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 15 with The Stoneground Expedition

Tell Nic the news, the bad news, I guess…

new_and_improved_nic

Oh dear, oh dear. No more funding! That’s quite the setback…

Quest completed

______________

Research in Exile

new_and_improved_nic

Oh, Rita… If I’m ever going to be able to make any proper discoveries, I can’t have Professor Einstein poking around all the time. What’s she doing here anyway? She hasn’t said anything?

What? If she’s related to Albert?

Well, yes she is, but she’s from the smart side of the family.

Hmm… If she thinks this camp is so awful then she’s welcome to improve whatever she wants, just as long as she doesn’t bother me and my epic plans. Tell her that from me, Rita.

Objectives: Talk to Professor Einstein.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 30 with The Stoneground Expedition

Oh gee, guys, way to act like respectable adults…

professor_einstein

Hello to you again, young Rita. What am I up to?

Well, I… Umm, you know…

Right, listen. My recent experiments with the practical application of quantum dynamics weren’t so popular with the management at the university. They were a bit miffed that I’d built a very small nuclear reactor in order to generate enough power to run my devices. I assured them that it was harmless but apparently it didn’t matter; they were completely irrational and refused to listen to my entirely logical explanations.

To cut a long story short, we agreed that I would pursue my research elsewhere until this whole affair has settled down because apparently the authorities weren’t very happy that someone had built a hydrogen bomb in the middle of Jorvik City.

Why did I build a hydrogen bomb?

It was just a completely ordinary and entirely banal experiment; I’d never intended to detonate the bomb for real, and certainly not right then in any case. Well, well, not everybody can be rational. The university management found for some reason that this distant, isolated location they’d just heard about sounded perfect for me to conduct my research in. So here I am. Unfortunately, all my equipment was lost in the helicopter crash.

So, I don’t really know what to do now.

Quest completed

Return to Nic Stoneground tomorrow.

Baby Seals! – Location Information

Hey all!

Hope you are having a great week!

I know this week’s update news was a little misleading, so let me give you the scoop: The seal update is NOT a quest! It is only a store, located on an iceberg. There is no reputation needed to be able to access the store. You do have to have access to Harvest Counties. The iceberg is located on the coast of Forgotten Fields, near the Sleeping Widow Tree (or along the north-west coast, if you have not done that part of the story yet). The iceberg is huge, you can’t miss it! Run onto the iceberg and follow the large snow spires, out toward the sea and Cape West Fishing Village. The shopkeeper is there with the seals all lined up on a log.

The seals themselves, all cost Star Coins, and there is about 8 or 9 different ones to choose from. They are moderately priced, all about 50 Star Coins each. There are also a few exclusive saddle bags that can be purchased with either Shillings or Star Coins.

I think the seals are super cute and definitely worth the money. XD

Have a great day and happy riding!

<3 Maggie

 

Wishspers: Chapter 10 – Secrets Uncovered

Hey Guys! Not much of an intro today, but I’m framing a new story, so leave what you would like to read and I’ll try and incorporate it into my new story! Have fun, play Star Stable and enjoy Chapter 10! :)

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“Faster, Brave!” I scream as Elizabeth clings to the saddle. We rush over the mountain range and down past Andy’s, leaving his chickens running in circles. I feel Brave’s strong body moving beneath me and finally regain control over myself. We continue down over the bridge near Applegrove and gallop down the beach, steering clear of Doyle’s as to Elizabeth’s instructions. As we ride into Fort Pinta, I see everyone crowding around a house, with men carrying a body through the door. The doctor looks shocked as I slow Brave to a halt and hop down to help Elizabeth dismount. She runs over and they engage in quiet murmurs, as I turn to the door. I suddenly realise who the body is they’re carrying. Mary. I push through the small crowd and rush through the door, freezing when I see her. She’s lying on the wooden table, in the middle of the kitchen, her face finally calm and ridded of the horrified expression in the chapel. Her arms appear bruised and lay by her sides, and her clothes look like they have been nipped by a thorn bush or something. I rush to her side and sit on a chair, placing my hands of her right.

“I’m so sorry.” I whisper as she moans slightly. I rush to the sink to grab her a glass of water and sit back down immediately when I see one of her eyes slightly open.

“Anna….” I shush her abruptly and she nods slightly, closing her eyes again. Soon, her breathing is steady and I back slowly out of the room, leaving the house to talk to Elizabeth. As soon as I’m outside, havoc greets me. I see people rushing to the bridge and Elizabeth seemingly limps over. She looks bruised and tired, but has a slight glow about her. The doctor seats her where I was earlier and kneels beside her, talking again. I speed up my pace towards them and then sit, looking inquisitively at them.

“I need to know what’s going on!” I demand quietly, slightly scared of the outcome.

“No you don…”

“Leave her be, Alice, she’s mature enough to know,” Elizabeth pleads, looking at the Doctor, “I’ll explain, now go and tend to Mary.” The doctor rushes off again, clearly worried about the stability of all of us now.

“Anna, what I’m about to explain is extremely serious. You must understand that for the safety of your friends and family, you must talk to no normal civilians about what happened to you today. Your granddad is aware but you must not discuss it. You never know who may be listening…” She sighs and breaks off, staring at the sea.

“But what…”

“I’m getting there,” she snaps back to reality, cold clouding her eyes. “What you heard in the chapel, what Mary was plagued by, it was the Wishspers. The wishes of those whose lives were taken. They have always been around, they’re everywhere, but are secure in a second world, the afterlife, where they are alive but the spirits pursue what they wanted before they left our world. They aren’t really harmful, but the crack is. The worlds are split for a reason, and it shouldn’t be that easy to just unlock and return, it’s dangerous for either side, and must be stopped.” She gasps for breath, shaking slightly. “I need your help. You can help unlock this, help me, help Jorvik. They must be stopped, before more harm comes of this.” I nod and she smiles slightly, reassuring me.

“Everything’s going to be alright.”

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Banner Contest Results

Hey all!

I want to share the results from the banner contest. Here are the runners up:

scarlett_queenstone3

From Scarlett Queenstone

 

piper_silentwood

From Piper Silentwood

From Emma Opalmountain

From Emma Opalmountain

 

And the winner, that I have chosen:

From Patricia Roseheart

From Patricia Roseheart

I had a hard time deciding how to do this, because I know Patricia Roseheart personally (aka ‘the bestie’) and I didn’t think it is fair because he is a professional graphic designer. I do want my blog to look the best with a great banner but at the same time, I also I did ask for entries, and I know everyone tried their best.

I have decided that I will give all the runners up a chance to be on the blog and will rotate the banners and give each one a month up on the blog. Then come April, I will put up the winning banner along with a new layout for the blog. We’ll call it a spring spruce-up, and that way everyone will get a chance to have their banner posted!

Hope everyone had a great New Year!

Have a great week and happy riding!

Happy New Year!

Hello all!

I wanted to wish you all a happy new year and thank you for reading my blog. We’ve seen a lot happen on Star Stable; met a new Soul Rider, survived a catastrophic meltdown, and discovered a valley that hasn’t seen people in over a hundred years. A lot has happened with this blog as well. Visitor stats have more than doubled and as it now goes into its third year, I want thank my familiar faces and welcome in new friends.

I will be announcing the winner of the banner contest in the next few days.

I also have big plans for a new subscription area and will also be finishing the Dino Valley quests pretty soon. And then of course we will be continuing on with Anna Whalewood’s story ‘Wishpers’ and finishing the next Starshine Legacy!

At the end of every year, my web host publishes a nice little report on the site’s traffic and other stats. I always enjoy sharing it because I find it so neat!

SSORT’s 2014 Year Report

Hope you all have a safe and wonderful new year and happy riding!

<3 Maggie

20150101_005208

Party hard, y’all!

 

Wishspers: Chapter 9: Good and Bad, Light and Darkness

Hey guys! Hope you enjoy this installment, I’m still really enjoying writing it, hope you still are! Write next week! :D

Admin edit: It’s my fault there has been such a long time since the last chapter. Be sure to catch up on the beginning of the story here: CLICK!

______________

I sat up as the doctor ran over to Rambo and Ron, discussing what everyone should do. It was like I wasn’t there, looking in on the world through a one way mirror. I felt a warm palm on my cold hand, shaking it, and turned to see a small girl staring at me, clearly worried and a bit startled.

“We heard shouting and crying and came from the Stables. Are you ok?” She had curly, auburn hair, falling well below her shoulders, and a freckled face, glowing, with bright ocean blue eyes. She smiled, reassuring me, and I nodded, suddenly conscious of how I looked.

“Yeah, sorry, I’m fine. Well not great but, oh don’t worry. I’m Anna,” I managed to stifle a smile, and she turned behind, and said something I didn’t quit catch. Two more girls appeared, both giggling, and smiled at me.

“I’m Alice, and this is Emma and Lily, and over there is Annie,” she pointed at a dog “We’re here for Jorvik Summer Camp! Well, Pony Camp, I wouldn’t call November Summer personally, although the weather is good!” She stretched out her arms to show this and smiled again, squinting at the sun. I looked at Emma. She had straight brown hair that was cut into short layers that looked a bit dangerous, but really cool, and had thick black eyeliner flying off her lash line. She was pretty and distinctive, and had a super cool indie fashion sense, a little like me. She was looking at me too, and that’s when I noticed the nose stud. It was a plain small-cut diamond, and it twinkled in the sunlight, prettily, adding even more indie edge to her style. She pointed at it and said:

“Got it pierced in July and I still can’t change the stud yet! I’m waiting till Christmas Day!!” She shot me a perfect teeth grin, and then nudged Lily. “Why is the doctor running over here?” I spun around quickly, my gaze zapping all over the square.

“Anna, are you better? We don’t have anyone to get Elizabeth, and Brave really is fast and he has also calmed down now, and then you can explain everything…” She plonked down next to me, worried and exhausted, and I nodded, saving her breath. “Thanks.”

“We could come, too!”  Lily said, the last girl in the group. She had lined her waterline this time, and had waist length blonde hair, that was dip-dyed light brown at the bottom. She had it tied in a French braid, that curled around her neck and followed the line of her arm. There was also a blue and red flower braid intertwined in this whole braid. They all wore the general stable work clothes, and me and Alice stood up as she said this. “Our horses are all fast, and we’d like to see the island!”

“It’s not some guided tour, this is serious…” The doctor started, frowning, but I silenced her.

“No, I’d like them to come, it’d be nice since I don’t feel one hundred percent, still a little shaky. We need to go now though!” I nodded as they ran into the stable yard, jumping up onto their horses and grabbing their hats on the way over. I could tell they were experienced riders. I flew onto Brave’s back and led the way, and off we went to Valedale!

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