Gone for the Weekend

Hey all!

I will be taking a weekend up north with my parents and will be without internet during that time. As always, because of spam bots and inappropriate spam links, comments will be closed while I am gone.

Hope you all have a great weekend and happy riding!

Mags <3

Day 85, A Desperate Rescue Mission – Spoiler Alert

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Return to Linda in library at the Winery and see if she has found any useful information.

The Sleeping Widow

linda

Yawn… I’ve been looking all night and I think I’ve found an old note from the mid-18th century.

Listen to this:

Objectives: Listen to what Linda has to say about the Sleeping Widow.

Rewards: 15 Jorvik Shillings, 35 XP

Reputation: 10 with Keepers of Aideen

And so Linda recounts her findings.

linda

The legend of the Sleeping Widow goes back far in time. When the light of Aideen spread over Jorvik and life was brought to the island, a handful of Life Wardens were created, whose task it was to guard the growing life, to shield it, and to give warning if the flora and fauna of the island were ever threatened.

quest-primeval_tree

These Life Wardens were brought into existence in the form of trees, who would forever live on Jorvik. The humans discovered these trees, respected them, and let them live. The humans understood the trees were special, ancient, and that they served a higher purpose. The humans came to call them Primeval Trees.

The Primeval Trees had different looks and abilities and were much stronger and more magnificent in the olden days; their glory days. Today most of the trees slumber. They sleep. Tired and haggard. Lessened in power not least by the exploitation of Jorvik’s natural resources.

It is said that the roots of the Primeval Trees penetrate all of Jorvik, and that the roots are linked together in an enormous network through which they can communicate.

Awesome, huh? Like an ancient internet! Kinda…

linda

You want to hear a little more, right?

It’s a fantastic story which I just have to share with you, and it’s important that you understand.

quest-scarecrow_hill_tree

You and I know of one of these Primeval Trees: the one on top of Scarecrow Hill. As the legend of the Golden Apple foretold, the witches have actually destroyed several Primeval Trees, but they only went for the trees that produce the golden apples, which the wicked witches shun. Other Primeval Trees were left alone.

According to my writings, some kindhearted witches have actually made alliances with the Primeval Trees to help strengthen their magical powers.

At least half a dozen Primeval Trees are known to exist today, mentioned in various records. There could be a lot more. In one place, one of the trees goes by the name of the Sleeping Widow.

To understand this, we need to go far back in history, but I’ll be brief.

quest-forgotten_fields_trees

Once upon a time, the Forgotten Fields was a dense, enormous forest. At least as magnificent as Greendale. The forest was protected by two Primeval Trees, which constituted a happy couple. Everything was great, they were happy together and to the forest flourished – until the earl built Jarlaheim.

When Jarlaheim was built, a great part of the forest was cut down, and the growing population in the area took down more of the forest to make both firewood and more building materials. A stable was also needed for the earl’s cavalry. Jorvik Stables was built, which later housed hundreds of horses.

As more and more of the forest was destroyed, the landscape opened up and made room for necessary grazing grounds where all the earl’s horses could graze and run around during the day. 

quest-primeval_stump

In the blind eagerness of mankind, which often arises in their simple minds during times of great expanse, the foresters unfortunately cut down one of the two Primeval Trees in the area. It was a grievous mistake but the damage was already done, and it was irreversible. The surviving Primeval Tree became lonely, and it grieved over the loss of its life companion.

She lost her will to live. Through her grief, and through mankind’s eager destruction and the grazing and stomping of the earl’s horses, the forest eventually died.

During the centuries that have passed since the Primeval Tree became lonely, her wailing has sometimes been heard on the wind. A wail much like a persistent howl, which chases around with the gusts across the windswept hills. 

And so there stood one lonely Primeval Tree, and the Forgotten Fields.

The area got its current name – the Forgotten Fields – after the earl’s cavalry and all the horses were no longer needed in Jorvik Stables.

The lost forest and the grazing grounds were later forgotten, since the area no longer served any purpose for the humans.

So much grief, for such a short chapter in history.

They say that the wailing of the Primeval Tree can no longer be heard. It’s not because she has stopped grieving, but rather that she has fallen asleep of exhaustion, resignation, and sorrow. She’s on death’s door, if she isn’t dead already. But we hope she isn’t, of course.

With this knowledge is mind, it’s an easy conclusion to draw that the old tree in the southwest corner of the Forgotten Fields actually is identical to this “Sleeping Widow.” 

How everything is connected to Lisa’s current critical location in Pandoria I can’t quite figure out. But if she says the tree must be woken, I guess we’ll wake it.

I myself, would have tried to make my way to Pandoria and tried to save her there, but it’s extremely risky, not to mention impossible to return from there after…

But how do you wake a magical, slumbering Primeval Tree?

linda

Moving tale. Poor Primeval Trees…

Quest completed

______________

Awakening Help

linda

I think you should talk to Elizabeth directly. It seems obvious that this Primeval Tree, the Sleeping Widow, can’t just be woken up by a regular alarm clock. If anyone has any idea of what kind of magic would be required to awake a slumbering Primeval Tree, it must be Elizabeth.

And Rita, I have a certain feeling you’ll get to use your fragment of Aideen’s Light. If you’re not already carrying it in your bag, you should stop by the supply in your stable and bring it with you to Elizabeth. That would save you a lot of time.

Good luck!

Objectives: Ask Elizabeth’s advice. Bring your fragment of Aideen’s Light. You’ll find it in your bag or in the supply of your stable.

Rewards: 10 Jorvik Shillings, 50 XP

Reputation: 10 with Keepers of Aideen

The Aideen’s Light item is unable to be deleted, so if it is not in your inventory, you will find it in your closet in your home stable. You do not need it to complete this quest but you will need it for the following quests.

Ride or transport to Valedale and speak to Elizabeth near her house.

 elizabeth_sunbeam

What a tale. What turn of events! We must indeed awake the Sleeping Widow to see if she can rescue Lisa. If Lisa says it is so, then it must be the way to rescue her from Pandoria. If it doesn’t work, we’ll try to find another way.

Hmm… Maybe the roots of this Primeval Tree reach farther than we could ever expect.

Anyway. I know of two things that can shake that ancient Primeval Tree enough to give it the energy it needs to wake up. The tree needs light, strength, and water. You must do three things.

One. Fill a bottle of Aideen’s Tears. You know, the dew from Aideen’s flowers that grow around here. 

Two. Energize the fragment of Aideen’s Light by the rune stones up here, in the same way you did last time. You need to have the fragment with you.

If you don’t have it in your bag, you’ll find it in the supply in your stable.

You can’t have rid yourself of it, so it has to be somewhere, I promise you that.

The third thing you need to do is to illuminate the tree with the energized fragment, and water it with Aideen’s Tears, and these two tasks needs to be performed at night. During the night the magic is undisturbed by the bustle of daytime, and the effect of Aideen’s power is so much stronger. 

Quest completed

______________

Energize the Fragment of Aideen’s Light

elizabeth_sunbeam

Take the rune staff and ride up to the rune stones behind the house here, and energize your fragment of Aideen’s Light. This time, do it like this: First, use the rune staff on the rune stone of the sun, and then place the fragment onto the rune stone to energize the shard with the light of Aideen.

If you can’t find the fragment in your bag, you’re guaranteed to have it in the supply of your home stable. You know, a white, shining stone… I know you can’t have lost it.

Objectives: Use the rune staff on the rune stone of the sun, and energize the fragment with power by placing it on the rune stone.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Again, you’ll need the fragment item to complete this quest. It cannot be deleted so it is either in your personal inventory or in your stable inventory.

Go up the hill behind Elizabeth’s house to the open area with the rune stones. Dismount your horse and approach the one with the sun symbol on it. First use the rune staff that was placed in your inventory, to activate the stone. Then use the fragment on the stone to energize it.

When you have energized the fragment, return to Elizabeth.

elizabeth_sunbeam

Magnificent! The fragment has been energized with great power!

Quest completed

______________

Gather Tears of Aideen

elizabeth_sunbeam

Take this purple, tear-shaped bottle and gather up as much dew as you can find on the flowers of Aideen. You’ll need it to water the Primeval Tree, the Sleeping Widow.

Objectives: Gather dew from the flowers of Aideen.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Use the purple bottle on the flowers behind the Valedale stable. They are the same ones you collect from during the regular daily quest.

When you have filled the bottle, return to Elizabeth.

elizabeth_sunbeam

You filled the bottle! Good job. Here, take the full bottle with you.

Quest completed

______________

Sum It All Up

elizabeth_sunbeam

You’re ready to go to the Sleeping Widow. Wait for the night, then wake her. On your way, take the detour past Starshine and update him with the turn of events so he’ll know what’s going on and is ready to help Lisa out of the crack. Provided you succeed in waking the tree.

Objectives: Take a detour by Starshine before you make your way to the Sleeping Widow.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Ride out to Harvest Counties and find Starshine where you last left him by the Pandoric Rift.

starshine

Rita! Neigh! How’s it going! I’ve almost lost touch with Lisa and this blasted crack is about to close on itself. Panic!

So you found out who the Sleeping Widow is?! Do tell!

Quest completed

______________

Beneath the Branches of the Primeval Tree

starshine

So the Sleeping Widow is a Primeval Tree? Interesting. It’s not that far fetched an idea.

Well done, Rita! Not to mention Linda, too! Now that’s hope that whatever is binding Lisa and the Sleeping Widow’s fate together also saves Lisa.

We’ll have our answer tonight.

Nee-ei-igh! I’ll stay behind, ready to help Lisa when you wake the Primeval Tree. I’m sure to be able to keep the crack open until midnight at least.

Get on your way to the Primeval Tree on the Forgotten Fields, and wait until nightfall to perform the necessary rituals. Best of luck!

May the light of Aideen be with you.

Objectives: Ride to the Primeval Tree in the southeastern corner of the Forgotten Fields and await nightfall.

Rewards: 10 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

The location of the tree is marked on your minimap. It is in a small valley behind a large plateau near the water. Approach the tree to complete the quest.

tree_portrait

The Primeval Tree slumbers deeply. It’s surrounded by an aura of heavy grief, and an overwhelming weakness washes over you, as if the tree relentlessly weighs you down with its great sadness over the mistakes of mankind. Mistakes that made this tree lose its beloved life companion…

In this state of mind, it’s going to be hard staying awake until tonight’s big task…

Quest completed

______________

Here Comes the Night

tree_portrait

You can only awake the Primeval Tree at midnight.

Await nightfall here…

Objective: Await the stroke of midnight to perform the awakening ritual.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Await the falling night at the Primeval Tree.

tree_portrait

You and Summerblaze almost fell asleep by the tree.

By sheer force of will you managed to stay awake.

It is now midnight.

Quest completed

______________

Water With the Tears of Aideen

tree_portrait

The Primeval Tree seems thirsty after centuries of grief… As if it hasn’t drunk from the life-giving water in a long time.

Objectives: Water the Primeval Tree with the Tears of Aideen.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Use the purple tear-shaped bottle on the Primeval Tree.

sleeping_widow

Creak, crack… Water… So full of strength and life!

Aideen…?

Twist, creak, screech…

Quest completed

______________

Illuminate With the Light of Aideen

tree_portrait

The Primeval Tree seems pale after centuries of grief… As if it hasn’t embraced the light of the sun in a very long time.

Objectives: Illuminate the tree with the Light of Aideen.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Use the Fragment of Aideen’s Light on the tree.

sleeping_widow

Groan, grumble, grunt!

By the light of Aideen!

Who are you? And what have you done with Aideen?

Ccrreeeaaaakkk…

Quest completed

______________

A Widow’s Awakening

sleeping_widow

Crackle… Creak and crack…

Are you the one who awakens me? Are you the one who opens my eyes with the Light of Aideen, moistens my throat with her tears and makes my tree creak and crackle as in the days of my youth?

Crack… Creak and crackle.

Rasp, scratch and squeak…

Is it you?

For Lisa’s sake?

Objectives: Tell the Primeval Tree you’ve awoken it to save Lisa.

Rewards: 25 Jorvik Shillings, 40 XP

Reputation: 10 with Keepers of Aideen

O, Sleeping Widow, our situation is dire…

sleeping_widow

Crackle…

Crackle and creak. By the distant ghost of my roots! Who are you, who fights for the light in these dark times?

Crackle… Creeeeeakk…

Crackle… Let’s wait and watch… Let me think and creak and crackle for a little while… It’s been a long time since my branches murmured and my mind crept into action.

Let’s creak and crackle here for a while.

I promised Lisa, and promises are made to be kept, even those made to humans… Hmm. But why should I keep a promise to the people who betrayed me?

But you are more than that. You’re not only humans. You’re the bringers of Aideen’s Light.

Creak. And crackle…

Quest completed

______________

A Promise is a Promise

sleeping_widow

Crackle…

You fight for the same cause as I do. Lisa persuaded me. My roots reached her in her abominable prison, she needed help, and she promised to help me. Crack…

To help you, would help Lisa, which would help me… Creak…

I shall do what I can. Watch and learn.

Objectives: See if the Primeval Tree is capable of helping Lisa.

Rewards: 10 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

Watch to see what the Sleeping Widow does.

sleeping_widow

Crack… Creak… Crackle… My force isn’t so strong. It’s far from what I’d hoped.

Quest completed

______________

Is She Free?

sleeping_widow

I wonder if my strength was enough…

Crack…

I must rest now. Crackle…

I’m so tired…

Find your friends.

Behold the result of my success. Or vanish forever through the work of my possible failure. I do not know how my attempt went.

Creak, crackle and snore…

Zzzz… Crack.

Objectives: Ride to Starshine and see if Lisa’s been rescued or not.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Turn to leave the Sleeping Widow. You won’t make it far, unfortunately…

self

Whatever could this be?! Something is shimmering in the grass…

Oh! No!!!

Quest completed

quest-trapped_horse

The Return of Lisa

self

But who’s this hiding over here…?

They probably have something to do with the nasty trap that Summerblaze got stuck in…

Objectives: Someone is hiding in the bushes.

Rewards: 30 Jorvik Shillings, 50 XP

Reputation: 10 with Keepers of Aideen

Watch the scene that unfolds.

dark_rider2

HA! Now we got you and your wretched horse! Hahaha!

This is what happens when you go about watering trees in the middle of the night.

Hahahaha! Haaaaa!

-.-.-.-.-.-.-

dark_rider

Hahaha! We got you now, Rita! We will make mincemeat of you and your horse and send you off to the blissful pastures of Pandoria’s eternal prison!

You cannot get away.

Justin? Grab onto her. Now!

-.-.-.-.-.-.-

dark_justin

Huh? Me?!

Why me? I know her…

Or, I mean…

You’re the one who’s holding the chains.

-.-.-.-.-.-.-

lisa

STOP!

Stop! Be gone, you spineless weasels!

-.-.-.-.-.-.-

dark_rider

L-L-Lisa!

But… But… We have you imprisoned in Pandoria?!

How is this possible?

-.-.-.-.-.-.-

lisa

Not so confident now, are we? Your knees are shaking all over now that you’re not hiding in ambush. Cowardly lowlifes.

You may outnumber us, but you don’t scare me. I’ll give you a taste of your own medicine!

But… By the Light of Aideen! Justin!

What are you doing with those fools?

-.-.-.-.-.-.-

dark_justin

Wha…

Me? Well, I… I thought that…

Umm… I mean…

-.-.-.-.-.-.-

lisa

You can’t seriously have joined… Those guys?

For real? Joined Dark Core?!

-.-.-.-.-.-.-

dark_rider

He’s one of us now! Mr Sands is his grandfather and he has joined the true side. Our side!

The dark side!

-.-.-.-.-.-.-

dark_justin

Yes, precisely!

It is true, Lisa. I’ve made an alliance with my grandfather and I know and trust I’m doing the right thing. I can feel it in my heart. 

-.-.-.-.-.-.-

lisa

Whoa… I can tell I’ve been gone from this island far too long…

Sigh.

Very well! Stand there with the others, Justin. If that’s what you truly want. Stand there and face the same fate as your new found “friends.”

Eat this!

-.-.-.-.-.-.-

dark_rider

Ahhh! Run away! Run! Lisa’s gone insane! Arghh!

Get away from here! Run!

-.-.-.-.-.-.-

lisa

Hahaha! That made them run. Ha! It was the funniest thing I’ve seen in a long time.

They got away, but they all learned a lesson. This time I only intended to scare them.

I think the danger has passed. For this time.

Approach Lisa to complete the quest.

lisa

Hi Rita! It’s so good to see a friendly face again! Whooo! Starshine told me that you and Summerblaze were on the way here, you’re a real hero!

You made the Sleeping Widow save me, and Starshine was able to help me out of the crack and away from that horrid Pandoria. No words can describe how grateful we are that you saved me from that place! It was quite the ordeal, I’ll tell you.

But enough about me. Are you okay? You’re not hurt?

Quest completed

______________

A Shimmering Star

lisa

Oh! I see it, your poor Summerblaze is seriously injured! That was a nasty trap. I can heal your friend if you like. As you might know, the Circle of the Star is the power I’m most able to master, and that the Star symbolizes the power of healing?

Let me heal the poor horse.

Objectives: Let Lisa try to heal your horse’s injuries.

Rewards: 20 Jorvik Shillings, 35 XP

Reputation: 10 with Keepers of Aideen

Watch as Lisa heals your horse.

lisa

Look at that! That went better than expected. Your beautiful Summerblaze is right as rain. That was a mean trap. Nothing to toy around with. Those Dark Riders shouldn’t be keeping such dangerous items in their arsenal.

Quest completed

______________

Lisa’s Tale

lisa

I’m really grateful you saved me. I mean it. It wasn’t a pleasant experience being imprisoned in Pandoria, I can tell you that much (shiver). Those idiots I just scared off succeeded in ambushing Starshine and I when we were off guard.

This time the story had a happy ending, but this cannot happen again! We really need to be on our watch now, right Rita?

Objectives: Listen to Lisa.

Rewards: 15 Jorvik Shillings, 50 XP

Reputation: 10 with Keepers of Aideen

Recount the past events to Lisa.

lisa

Alright. I understand things have been happening on the island?

I haven’t paid much attention to any ongoing events myself, since I’ve more or less been stuck in Pandoria ever since I last stepped into Jorvik Stables. Of course, I could tell you lots of fun stories from my time as a touring rock star, but that’s hardly important right now. We can do that later. And between you and I, Rita, it’s not that cool and glamorous to be a rock star. I’ll have you know, it’s a lot of hard work and stressful tour schedules to keep. And fame isn’t everything.

It’s nice to be back here where my face isn’t that well recognized. At least not any more. The fans forget you quickly, haha! But my friends last forever. I hope you and I will become good friends.

Anyway. Enough about that.

Quest completed

______________

A Night of Much Needed Rest

lisa

You’re right, Rita. We must see the others and meet the druids. I was thinking the same. At least I’ll get an update on the state of things. But before all that I’ll need a change of clothes and a good rest. And something to eat. 

Let’s wait with the druids until tomorrow. Rest and recovery goes above all else at this time. I also owe a favor to the Sleeping Widow. But that’ll have to come later.

Objectives: A night’s rest…

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Speak to Lisa again.

lisa

After these escapades, we really need rest. Tomorrow you can ride to Elizabeth and tell her I’m back, so she can summon the druids to a meeting.

I’ll see you later at the meeting. And listen, once again, a big thank you!

Goodnight!

Quest completed

You’ll be transported back to your home stable. Ride or transport to Valedale and speak to Elizabeth by her house.

Follow Up in The Secret Stone Circle

elizabeth_sunbeam

Lisa’s been rescued?! Great news. I wasn’t sure you’d succeed, but Aideen’s light shine strong in you, and you handle great challenges well. You are a true hero.

I’ll summon the druids for a meeting in the Secret Stone Circle immediately. See you there!

Objectives: Partake in the meeting in the Secret Stone Circle. Talk to Elizabeth later.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Ride up behind Elizabeth’s house to the spiral path and follow the path around to the center and into the portal to the Secret Stone Ring.

fripp

Hi again! And a big thank you to you, Rita. Together with Starshine, you managed to save Lisa! Finally Lisa’s back.

Brilliant!

-.-.-.-.-.-.-

alex

Really, Rita! Great work!

-.-.-.-.-.-.-

lisa

It’s good to be back and see you all! I’ve really missed you! At one point I thought I’d never see daylight again. But now I’m here again, with all my friends.

-.-.-.-.-.-.-

fripp

The Soul Riders are almost at full strength, and soon we’ll have gathered all four partial copies of the Light Ceremony book. When we’re ready and the time has come, we’ll perform the Light Ceremony and be protected. For now though, the time isn’t right.

Lisa, you should know that Dark Core has their hands on the original Light Ceremony Book. Everything points to that they’ll attempt to conduct the ceremony backwards, which will catastrophic consequences.

-.-.-.-.-.-.-

lisa

That doesn’t sound good at all! What will they gain by this? What is their goal?

-.-.-.-.-.-.-

fripp

If they perform the ceremony backwards, the crack between our reality and Pandoria will widen. In the worst case, that which keeps our worlds separated will tear apart. What exactly happens next, we don’t really know. One guess is that both our worlds will cease to exist. Or at least cease existing in the form and shape we know today.

Dark Core thinks they’ll be able to control the enormous flow of Pandoric energy, and will likely use it in an attempt to seize control of the world. Maybe they know something we don’t, but the druids are convinced it cannot lead to anything good…

It will probably lead to the end of the world, so it needs to be stopped at all costs.

That was a brief summary of the current situation.

Lisa, could you tell us what happened to you? You were kidnapped and taken to Pandoria?

-.-.-.-.-.-.-

lisa

As you all know, I was on a world tour with my rock band and I’d been away from Jorvik for a while. When I finally ended my tour and came back to Jorvik, those ill-witted Dark Riders succeeded in ambushing Starshine and me. Then they imprisoned me in the horrific world of Pandoria.

Starshine and I weren’t on our guard. That’s a mistake we’ll never repeat.

Later I was rescued, as you all know. Thank goodness. In Pandoria I got in touch with the Primeval Tree, the Sleeping Widow. It was blurred and unclear, but her roots seemed to penetrate even into the unknown world of Pandoria. The Primeval Tree slept in our world, but in the dreamscape of Pandoria she could reach out to me and communicate. 

She said she could help me out of Pandoria, but the only way to do so was to wake her up. As a gesture in return, I was to help her with something. I don’t know what yet, but I plan to find out.

My time in Pandoria is incoherent and blurred, but one other thing happened. I got a strong feeling Anne was there at the same time as me. It wasn’t just a weak sensation. I could really feel her presence and it was clear. Because of this, I’m convinced Anne is there, and we have to try to save her. 

Maybe the Primeval Tree can help us again, I don’t know…

-.-.-.-.-.-.-

fripp

Interesting news. Maybe Anne is in Pandoria. It would be great if we could locate her and save her as well. I would go so far as to say it’s completely necessary. In a worst case scenario, it would require a rescue operation in Pandoria, but that’d have to be our last resort.

-.-.-.-.-.-.-

elizabeth_sunbeam

At full strength, we would be very powerful! We’d also need to be aware of the dangers of a trip to Pandoria. One does not simply walk into Pandoria.

-.-.-.-.-.-.-

alex

I am not afraid! We have to save her no matter what the risk. We owe it to her. If we have the slightest lead, we have to follow it up.

We’re always there for each other one hundred percent!

-.-.-.-.-.-.-

lisa

Yes, Alex. We’ll do that. No doubt about it. I don’t long to go back, but for Anne’s sake…

Hmm… Another matter. I wonder if we can lure Justin away from the grip of the Dark Riders? He an I went to the same school, I know him a little.

And Rita, you know him a bit too, right?

-.-.-.-.-.-.-

elizabeth_sunbeam

If we can remove Justin from Dark Core and the Dark Riders, they’ll weaken even more. It’s true. At least Rita stopped Justin from turning his horse into a Dark Horse. That’s good.

Last time Rita visited the headquarters of Dark Core and saw Justin, he seemed quite determined to continue to work for the dark side.

-.-.-.-.-.-.-

lisa

We’ll have to think of something to make him change his mind. Hmm…

-.-.-.-.-.-.-

fripp

If you could remove Justin from Dark Core, it would be a massive achievement. But for now we’ll focus on the Light Ceremony we’ll be performing when the time is right. We’ll also keep an eye on any movements the Dark Core makes. We also need to find the other copies of the book, and try to rescue Anne.

This meeting is adjourned for now. We’ll see each other again soon. Welcome back to reality, Lisa. And yet again, many thanks to you Rita, for your efforts for the Keepers of Aideen.

May the light of Aideen shine upon us, and scatter the darkness that surrounds us.

And listen, Lisa. Don’t forget to return the favor. The Primeval Trees have a tendency of primeval rage if they feel tricked, and the wrath of the Primeval Tree is the last thing we need just now.

See you!

When you return to reality, ride back down to Elizabeth and speak to her.

elizabeth_sunbeam

Look at that. Another druid meeting conducted.

Quest completed

______________

Rounding Off at Elizabeth’s

elizabeth_sunbeam

Did we get wiser? Lisa’s been rescued thanks to you, and we have a lead on Anne… But other than that, we’re still going over the same ground. We need to collect the other two book copies so we can prepare ourselves to perform the ceremony when the time comes. 

Later we need to follow up on the information about Anne. But are we really ready to conduct a rescue operation in Pandoria? Isn’t that doomed to fail? Maybe there’s another way… Maybe the Sleeping Widow can help us again, but before that we probably have to return her favor.

Objectives: Listen to Elizabeth.

Rewards: 15 Jorvik Shillings, 35 XP

Reputation: 10 with Keepers of Aideen

Listen to Elizabeth’s final advice.

elizabeth_sunbeam

We’ll have to keep our eyes and ears on the Dark Riders and their antics. It’s obviously important to them to destroy us, and they nearly took you to Pandoria.

We need to take counter-action.

Quest completed

Return to Lisa, at Jorvik Stables, tomorrow.

About Ferdinand’s Horse Market

Tags

Ferdinand’s Horse Market is a travelling market that has story quests available every time it is in a new location. It visits four different cities in Jorvik; Jorvik Stables, Fort Pinta, Silverglade, Cape West Fishing Village, respectively.

When you visit the market for the first time, regardless of location, there are several introductory quests in which you meet Ferdinand, Eddie, and Goofy Lars. Then, each location has quests that are specific to that location, and are only available when the Horse Market is camped there.

There are several horses that continually travel with the market (Danish Warmblood, Westphalian, and four Jorvik Ponies). They are always ready for purchase when the market is camped, but during the time it is travelling, they are temporarily unavailable. Newly added horses that are introduced at the market will be moved to a new location when the market packs up to travel again.

Generally, the market stays in each location for two real time weeks. Then it takes one week of travel to the next location, and one week of set up before it is ready to open again.

The Horse Market quests are actually reputation quests. Each location’s quests repeat until you have reached Admired with the Horse Market faction. After that, the story quests no longer appear, though you can still visit the market and purchase horses or clothes.

The New Horse Guide page will be continually updated with the Market’s current location.

If you have any other questions regarding the Horse Market, feel free to comment!

Horse Market Quests:

Day 84, A Forest Meeting – Spoiler Alert

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An unusual white horse has been wandering around in Greendale Forest. Maybe he needs some help?

A Forest Meeting

starshine

Hail, Soul Rider. I am Starshine. Prrfffff…

Objectives: Listen to Starshine.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

This horse might have a tale to tell.

starshine

I recognize a true Soul Rider when I see one, and you are one most definitely. I can sense it a long way off. So your name is Rita? A pleasure to meet you.

Neighhh…

You know Alex and Linda as well?  That’s absolutely brilliant! But I take it you haven’t met Lisa? I thought not. Prrfffff… Yes, it’s true that Lisa is gone. As I said, I am Starshine, and Lisa is my Soul Rider. But she’s lost, and I fear the worst… Sniff.

I shall relay to you the tale of what happened… Prrfffff…

Quest completed

______________

Starshine Recounts the Tale

starshine

After a long time away from Jorvik, when Lisa traveled around the world playing her… Um… Electrical lute, or whatever it’s called, and for payment howled loudly in front of hysterical audiences and other nonsense, the day I’d been longing for finally arrived. The day my beloved Lisa returned to Jorvik Stables. Straight over the moors we ran. The wind was roaring and whirling through my mane, messing up Lisa’s fiery red hair. Matching the howl of the winds of spring, we bellowed in pure joy, and the delight of seeing one another knew no boundaries. Lisa whispered a promise that we’d never part again.

She said she would remain on Jorvik, and I thought I’d never let her leave me again. But I didn’t say so at the time. 

We galloped and galloped over the plains. We rode long and aimlessly, just enjoying the wild run. Freedom. Neeeiigh!

The afternoon came, and that’s when my memory starts to fail me.

Something horrible happened during the ride, but I cannot remember what it was or how it happened. My only recollection is a sharp, sudden ray of light and a strange sound. Then everything went black. I think I must have passed out.

When I came around, I was woozy and unable to orientate. Night had fallen. It had started to rain, and thunder was rumbling in the distance. Perhaps the rain woke me. Or maybe the cold. But the worst part was that I couldn’t sense Lisa’s presence any more. 

Dazed, freezing, and lost, I wandered aimlessly. Just before dawn I found my way to Jorvik Stables and hoped to find Lisa there. But no. And she’s been gone ever since. Prrfffff…

Objectives: Listen to Starshine’s tale.

Rewards: 10 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

There is more to Starshine’s story of woe.

starshine

My despair is endless. I have spent many long weeks in search for my beloved Lisa. I’ve looked all over. Right now I’m searching beneath every leaf in the Greendale Forest, but soon I won’t have anywhere else to look. Sniff. My heart is heavy with grief.

Quest completed

______________

New Hope

starshine

Oh? You’re saying you’ve received reliable indications that Lisa’s been rendered defenseless and hidden in the Grey Mountains? Interesting… Very interesting. I have a partial memory of having taken a trip to the northern part of the mountain. It might be so. I have looked there without finding anything, but maybe I haven’t looked close enough.

Will you help me look for Lisa and follow up on your new clues?

Objectives: Will you help Starshine?

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Starshine needs your help.

starshine

 Neigh! Neigh! I’m forever grateful for your assistance. As you know, I’ve been looking all over, and I’m starting to become rather desperate. If Lisa was here somewhere I would be able to sense her presence, and I cannot. That can mean one out of two things. Either she’s not here, or she’s… 

Or she’s gone. Sniff. But your new information gives me renewed hope that we can find her. At least I hope we can find a clue. One, tiny indication on what has befallen her.

Quest completed

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Search Party in Norther Grey Mountains

starshine

We’ll search through the northern range of the Grey Mountains. On your map, I’ve marked some interesting places to look. I know certain locations will be a bit tricky to find, Lisa and I rode all over the place.

Let’s meet in the area after we’ve performed the search.

I’ll be looking in some of the more hard-to-find locations. You’ll be able to see me on your map, so it won’t be a problem finding me in the area later, when we’re due to report our findings.

Prrffff. Neigh!

Good luck Rita, my friend. Now let’s find Lisa!

Objectives: Search the places marked down on the map. Afterwards, report to Starshine, who also is looking nearby.

Rewards: 15 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

The location you need to search to complete the quest is off of Dew Mountain Road. Coming from the south, turn off the road to the left at the bottom of the first big hill (if you get to the bridge, you’ve gone too far), and go up the small hill to cliffside and branches piled on the side of cliff. When you search the branches, you will uncover a strange silhouette that has been burned into the rock.

quest-burned_silhouette

 self

Something isn’t quite right about this spot… No natural fire could have caused this. And there seems to be a muddle of old tracks on the ground…”

Quest completed

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A Singed Clue

self

“A strange silhouette. The tracks here are too old and obscured to render any useful information. Better find Starshine and show him this curious scene.”

Objectives: Locate Starshine and tell him what you’ve discovered. You’ll find Starshine nearby.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Starshine can be found wandering around across the road. He is also noted as a green dot on your minimap.

starshine

A blackened mountain wall? A spot that’s been burned by unnatural fire? Old tracks? Very interesting! Prrfffff-neigh!

Quest completed

______________

A Closer Inspection

starshine

Show me where it is! Let’s go to this strange spot you’ve found.

Objectives: Ride the nearest way to the strange spot with the charred mountain wall.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Follow Starshine back to the silhouette.

starshine

By the life-giving light of Aideen! You’ve found an important clue! This must be the spot where we were subjected to that dazzling light which took us by surprise. There’s something familiar about that silhouette, don’t you think? Hmm…

Quest completed

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Comb Through the Area

starshine

Look! All these foot and hoof prints indicate that we actually got ambushed! The cowardly perpetrators must have nested behind those bushes by the cliff over there, waiting to assault us in this horrendous way…

So you’re saying it was the Dark Riders who conducted this cowardly assault and took Lisa? After seeing this, I’m afraid your information is correct. They’ll pay dearly for this. If they’ve harmed as much as a single red hair on her head, I’ll personally see to it that those infernal Dark Riders are sent to the darkest darkness of Eternity!

We’ll comb the area for more clues. We’ll turn every grassy knoll upside down until we’ve found something that gives us the answers we seek.

Objectives: Look through the area for more clues!

Rewards: 15 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

When facing the burned wall, turn to the left, and go up the hill to the top of the small cliff. The area you need to search is farther back, in a small ditch surrounded by pine trees.

quest-hidden_rift

 

self

“The brushwork and old logs concealed a Pandoric crack! Who has hidden the rift and why?”

Quest completed

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The Hidden Crack

self

“Tell Starshine about the Pandoric crack.”

Objectives: Tell Starshine of your latest discovery.

Reputation: 15 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Return to Starshine and tell him what you found. He is wandering around down by the burned silhouette.

starshine

A hidden Pandoric crack? That sounds alarming. While you were gone, I found tracks of burning hooves in the grass. Dark Riders are behind this, no doubt.

Whatever can that crack mean…?

Quest completed

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An Unsettling Sensation

starshine

Take me to this hidden crack! I have an uneasy feeling in my belly. Nee-eigh! Look! You can easily distinguish drag marks on the ground over there which seem to lead in the direction you say we’re going. 

Objectives: Take Starshine to the hidden crack.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Ride with Starshine up to the hidden crack.

starshine

Oh, Rita. Sniff. By the lights of Aideen. I think the evil Dark Riders have hidden our beloved Lisa inside the crack. They must have cast some sort of forbidden, black magic and succeeded in sending Lisa to Pandoria! She could be lost forever, captured in a jumble of entangled time and twisted space! Nee-e-eigh!

Helloo? Lisa? Are you down there?

Can you hear me, Lisa?

It’s me! Your Starshine!

Helloo? Are you there?

Know what, Rita? I actually believe I sense some kind of presence of someone that could be Lisa…

Quest completed

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The Voice From Beyond

starshine

Do you feel it, Rita? It feels like Lisa’s here, yet far away at the same time. Everything is spinning… I hear someone whispering. A voice trying to reach out…

Helloo?

Lisa?

Objectives: Listen to the dialogue.

Rewards: 15 Jorvik Shillings, 35 XP

Reputation: 10 with Keepers of Aideen

The scene unfolds before you.

poor_lisa

…Oooooo… Oooo. o o o O o o o … Oooo… Ooooo….

Oo-oo?

-.-.-.-.-.-.-

starshine

Helloo? Lisa?

-.-.-.-.-.-.-

poor_lisa

Hellooooo…? It’s me, Lisaaaaa….

Who’s there?

-.-.-.-.-.-.-

starshine

Lisa! It is I, Starshine! How can we help you?

Um… Are you alive?

-.-.-.-.-.-.-

poor_lisa

I’m aliiiiiive. Starshiiiiiiine. My daaaaarling Starshine!

I am lost here. It’s pink…

It’s Pandoria.

I’m captured beyond our time and spaaaaaace.

-.-.-.-.-.-.-

starshine

Lisa! Lisa! There must be a way to save you!

-.-.-.-.-.-.-

poor_lisa

…ooooooo…. Oooooo. O-ooooo… 

-.-.-.-.-.-.-

starshine

Lisa?

-.-.-.-.-.-.-

poor_lisa

…Sleeping Widow… Wake!

-.-.-.-.-.-.-

starshine

A sleeping widow? Umm… Is someone a bit gone in the head?

-.-.-.-.-.-.-

poor_lisa

Ooooo… Wake her! Wake her up! Wake the Sleeping Widow! She’s the only one who can save me.

I see you Starshine. I see you… Oooooo… I’m passing into the ages. For you, time is of the essence. For me, it’s everlasting.

-.-.-.-.-.-.-

starshine

Yes, Lisa. We will wake the Sleeping Widow. Who is it? And how?

-.-.-.-.-.-.-

poor_lisa

Wake! Wake! Wake up the Widow and hep me out. You stay behind, Starshine, and keep the crack open until the Widow has awoken.

Stay!

-.-.-.-.-.-.-

starshine

I won’t leave you here! We’ll wake that… Widow. I promise, Lisa.

I promise.

-.-.-.-.-.-.-

poor_lisa

Hurry… Oooo…. I can no longer see… It’s so… So pink…

-.-.-.-.-.-.-

starshine

Hold on, Lisa!

Hold out!

-.-.-.-.-.-.-

poor_lisa

….Oooooo…

…oooo…

-.-.-.-.-.-.-

starshine

Lisa! You are gone now, but I will stay with you! Hold out, beloved Lisa! Do not fear Pandoria. You know how to resist it!

You can! I know you can!

My entire being is torn between despair and hope! We’ve found Lisa, but she may be beyond our rescue.

Rita! We need to get her out of there! Now! Whoever that Sleeping Widow is, she must be woken at any cost so she can aid us in rescuing Lisa!

Do you know who it is?

Quest completed

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Urgent Errand

starshine

We have no idea who the Sleeping Widow is. But you think Linda might know? Ingenious! Ask her!

I’m going to stay behind and see to that the crack doesn’t close, while I’m trying to keep contact with Lisa. When and if the Sleeping Widow awakens, and if she actually can release Lisa from the Pandoric prison, I need to be here to help her out. 

Full speed ahead to the Vineyard! For Lisa! See you later!

Objectives: Locate Linda by the Vineyard and see if she knows who the Sleeping Widow is.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Ride to the Vineyard. Linda can be found in her usual spot near the stables.

linda

Hi, Rita! I’me going out for a ride, want to come with? No? You look like you’re in a hurry. What’s going on?

Quest completed

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Who is the Sleeping Widow?

linda

You and Starshine found Lisa?! That’s incredible! But the bad news is that she needs rescuing from Pandoria, and Lisa says it can only be done by waking a sleeping widow? Ah! “The Sleeping Widow,” she’s talking about a specific individual that goes by that name, I see.

No, I don’t know who it might be. I’ll go the Manor’s library and hit the books.

Ask the Baroness if she knows something while you wait. You can find me in the library later. I’ll just park Meteor first.

Objectives: Ask the Baroness about the Sleeping Widow while Linda looks through the books in the library.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Ride over to the front of the Manor and speak with the Baroness there.

baroness

Good day, Rita! Another lovely day among the grape vines on the plantation, am I right?

Quest completed

______________

Does the Baroness Know of the Sleeping Widow?

baroness

If I know anything about a sleeping widow? No, Rita. I do know of quite many widows, one does so at my respectable age, but none of them strikes me as someone who’s sleeping exceptionally much, and thus have gotten such a nickname. Unfortunately I cannot help you with this matter.

You’ll have to trust that Linda finds something in the library books. She might have found something of interest already.

Objectives: Speak to Linda in the library.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Dismount your horse to enter the library, and speak with Linda there.

linda

The Baroness didn’t know? Okay, bad luck. We need to trust the knowledge of these books, then. Let’s see… I need to read that book. And that one. And that one as well…

If the Spy Master can help us? I don’t think so. He does know a lot, but he doesn’t know everything. I think he over-exaggerates his own image somewhat, and cultivates a picture of himself that is way too legendary.

And that book… And that…

Quest completed

______________

Does the Spy Master Know?

linda

Why don’t you pay the Spy Master a visit while I look through these books for information? You could ask him if he knows anything about the Sleeping Widow. It’s beyond his field of expertise, so he’s unlikely to know, but if you like and you’ve got nothing else to do, you could always head over there and ask him. It may not yield anything, but no harm could come from it. Take the horse transport. It’s quick and easy.

Objectives: Visit the Spy Master in his grotto in the northern mountains and ask him who the Sleeping Widow is.

Rewards: 12 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

Ride or transport to the Spy Master’s Hideout and speak with him there.

spy_master

I’ve been expecting you. I know why you’re here, but why don’t we make normal conversation out of it anyway and you tell me why you’ve come.

Quest completed

______________

The Spy Master’s Answer

spy_master

The Sleeping Widow. It’s a living being who’s lost its husband. It’s a woman, possibly widowed… And, let me see… Um… She’s also sleeping.

She’s also rather unknown. Or maybe “sleeping” pertains to some blindness to the outside world, what do I know?

That’s all I can tell, unfortunately? Is it enough?

Objectives: Listen to the Spy Master’s response.

Rewards: 16 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

The Spy Master knows all… Or does he??

spy_master

No? Hm… I’m sorry Rita, that’s all I can say. However, I’m convince your friend Linda will find the answer in one of the books, if she hasn’t already. Sooner rather than later.

And you know what? The right book is always the last one you look through.

Quest completed

______________

Back to Linda With No Answer

spy_master

See you later, Rita!

Objectives: Tell Linda she was right, the Spy Master did not know.

Rewards: 16 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

Ride or transport back to the Vineyard. Dismount your horse to enter the library, and find Linda inside.

linda

I suspected he wouldn’t know anything about the Sleeping Widow. But now you know he doesn’t know everything. He knows a lot though. He has a network of skilled spies which is made up mostly of squirrels. He is very valuable when it comes to certain kinds of information.

I’ll keep looking through these books and let you know when I find anything.

Quest completed

Return to Linda tomorrow.

Day 83, A Travelling Horse Market; Cape West Fishing Village

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The following quests are only available when the market is at Cape West Fishing Village.

Seasick Horses Need Medicine!

ferdinand

Ah! My dear Rita! How wonderful that you’ve come to see us! You’re like a lovely little spring flower; it always cheers us up so much when you stop by. If you’re looking for something to do, maybe you could help me with a little errand? Ooh, wonderful Rita, that’s really nice of you!

It’s such a shame… Our lovely horses are feeling a little seasick after our journey here on the barge. They usually deal quite well with being at sea, but this time it seems to have been a bit too much for them. Thinking about it, our old friend Carin at Goldenleaf Stables could probably help us out. I seem to remember something happening last time they were seasick, but hey, my memory isn’t what it used to be, dear Rita. Hurry along to Carin and be sure to say hello to her from me!

Objectives: Ask Carin to help the horses get rid of their seasickness.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 100 with Ferdinand’s Horse Market

Carin should know of a helpful remedy for the horses.

carin

Hello there Rita. What can I do for you?

Quest completed

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An Herbal Remedy Against Seasickness

carin

Sooo… Ferdinand and Eddie’s horses are seasick again. Tsk, don’t they remember what happened last time? Ah well, of course I’ll help again, but Ferdinand really should know better by now!

The best thing for their seasickness is to give them fresh beach flowers to munch on, it usually makes the worst of the seasickness subside. These beach flowers grow all around the island, so take a look around and pick as many as you need then come back to me.

Rita, you must only pick green beach flowers. It’s important not to pick the red ones because they’re a protected species as you maybe know. Only green. No red. Understood? Great!

Off you go now!

Objectives: Gather green beach flowers and return to Carin. Don’t pick red ones, they’re a protected species!

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 100 with Ferdinand’s Horse Market

Ride out on the beach surrounding the stable, and pick only the green flowers. If you pick a red flower, you will fail the quest and have to start over.

When you have picked enough green flowers, return to Carin.

carin

Oh! I see you’ve got those lovely green beach flowers!

Quest competed

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Back to Seasick Horses

carin

Here you go, Rita! Your green beach flowers. Give them to Ferdinand and tell him that he needs to mix them in with their food and he should notice they’ll feel better almost straight away.

Say hi to Ferdinand and Eddie from me. See you soon!

Objectives: Ride back to Ferdinand.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 100 with Ferdinand’s Horse Market

Return to Ferdinand with the remedy for the sick horses.

ferdinand

Oh, the green flowers!

Quest completed

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Horses on the Loose in Cape West!

ferdinand

Oh, jumping jellyfish! Rita, I can’t believe it’s happened again! All the horses are loose!

Good grief, once they’d eaten up all their beach flowers, they really seemed to get much better. Seems as though they’re feeling a little bit too perky. The second I had my back turned, they just made a break for it This happens every time we come to Golden Hills Valley. I’m sure they were only play-acting when they looked so seasick; they knew they’d get some tasty beach flowers from me to fix them up so perhaps they were just planning to run away all along. 

Look, they’re dashing around here… You see them, but they don’t seem to be in a hurry to come back.

Could you round them up for us, Rita? It’s just a case of finding them; they’ll come right back afterwards. Sometimes their frolicking drives me crazy, but if these zesty little moments never happened then everything would get rather boring, don’t you think?

Good luck Rita, and be sure to have a good look; those horses really can fly when they feel like it!

Objectives: Find all the loose horses in Cape West Fishing Village.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 100 with Ferdinand’s Horse Market

Chase down all of the horses, and when you get close to them, they will stop. When you have caught all of the horses, return to Ferdinand.

ferdinand

Hoho, you did a great job Rita! All of the horses are finally back where they belong. Next time we’re here, we won’t fall for the same nonsense again!

Quest completed

______________

Rent for the Horse Market at Golden Hills Valley

eddie

Hello Rita! Do you think you could help me with a little errand? I haven’t got time to leave the market just now, but the rent needs to be paid. You’re one of my most trustworthy friends, so I could certainly rely on you to get this envelope of Jorvik Shillings to Mayor Klaus in Cape West Fishing Village. It’ll be light work for a ride of your ability. 

You’ll do it? Oh, thank you Rita!

Objectives: Give the rent money to Mayor Klaus in Cape West Fishing Village.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 100 with Ferdinand’s Horse Market

Ride up into the village square and give the Mayor the rent money.

mayor_klaus

Hello there Rita. Ah look, the rent from Ferdinand and Eddie. Marvelous. Give them my regards.

Quest completed

______________

A Big Thank You from Ferdinand and Eddie

ferdinand

Dearest Rita, you’ve really been a huge help for us here in Golden Hills Valley. If you hadn’t helped us to find all the horses, we’d have been forced to search for them all night long. 

Eddie and I had a little chat earlier on, and we both decided that we wanted to give you a gift, you know, to say thanks for all you’ve done for us. Eddie has been fixing it up and I think she’s finished. You go talk to her and you’ll get a really lovely present from us, and nope, I’m saying nothing about what it is. That would only spoil the surprise! So long, dear Rita, see you soon.

Objectives: Talk with Eddie at the Horse Market.

Rewards: 150 Jorvik Shillings, 5 XP, Loud and Colorful Hawaiian Shirt

Rewards: 500 with Ferdinand’s Horse Market

Speak to Eddie about the present.

eddie

Hello Rita! Here, I’ve dug this out of the caravan for you. It’s a lovely little thing I got which Ferdinand wore on our wedding day. I’m certain it’ll suit you perfectly! Here you go. Until next time Rita.

Quest completed

Day 82, A Travelling Horse Market; Silverglade

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The following quests are only available when the market is at Silverglade.

Hay’s Not the Only Thing for Horses

ferdinand

Oh, dearest Rita, it’s truly lovely that you’ve come up to see us. You’re a little ray of sunshine sent to brighten up our day, you mark my words! If you’ve got a little spare time, do you think you might help us out with a tiny errand? Ah, wonderful Rita! That’s really lovely of you.

You see, our horses are looking a little bit sad. They’ve been eating hay, hay and only hay for a while now, so clearly they could use a little variation. Couldn’t you ride on over to our old friend Barney who lives away over by the silos and ask him if he has any spare carrots? Our horses really love carrots and they’re always happiest when they’re munching on Barney’s vegetables! Hmm… I wonder what happened last time they’d eaten Barney’s vegetables? I’ve got it in the back of my mind that something weird happened. Meh, my memory isn’t what it used to be, dear Rita. Trot over to Barney and tell him I said hello!

Objectives: Ask Barney for some carrots to give to the horses at the market.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 100 with Ferdinand’s Horse Market

Yummy, yummy, veggies in my tummy.

barney

Why hello there Rita! What luck you happened to stop by!

Quest completed

______________

The Vuvuzela is the Rodent’s Best Frenemy

barney

Oh, no, no, no, it’s horrific! There are little rodents all over my field! I need to get rid of them, but my approach doesn’t seem to be working.. The little beasties are too clever for old Barney. Can’t you give it a go, Rita? It’s not that tricky, but I guess you’d have to be quicker and more cunning than I am if you’re going to have a chance of getting close enough. 

Here, have a look at this: my vuvuzela! A ghastly instrument, but super effective when it comes to scaring the living daylights out of vermin. If you can get close enough to the little good-for-nothings before you blast on my vuvuzela, you’ll see that they run for their lives!

Objectives: Sneak up on the rodents and scare them away by blowing on the vuvuzela.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 100 with Ferdinand’s Horse Market

Approach the rodents from behind, for if they see you, they will jump back down in their holes. When you sneak up on them, use the horn on them to scare them away. When you have rid the field of the rodents, return to Barney.

barney

Haha! What a sight it was to see you sneaking up and blowing the vuvuzela on those little monsters! Thanks a lot Rita!

Quest completed

______________

Carrots to the Horses!

barney

So, was there something in particular you wanted? Carrots for Ferdinand and Eddie?

Why of course! Here’s a huge batch of my best carrots. Tell them I said hello; it’s been far too long since we saw each other!

Objectives: Take the carrots to Ferdinand.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 100 with Ferdinand’s Horse Market

Hopefully the horses will be happy with this.

ferdinand

Ooh, I see you’ve got some carrots with you! The horses are going to be in a much better mood now, that’s for sure.

Quest completed

______________

Horses on the Loose!

ferdinand

Darn it Rita, I can’t believe it’s happened again! All the horses are loose!

Oh goodness gracious, once they’d eaten the carrots they really seemed to lighten up, perhaps a little too much… After only eating hay for such a long time, they got really hyper after tasting such delicious carrots and just bolted away. How could I make the same mistake again!? This happens every time we come to Silverglade. I’m sure they were only play-acting when they looked so down in the dumps; they knew they’d get some tasty carrots from me to cheer them up so perhaps they were just planning to run away all along. 

Look, they’re dashing around here… You can see them, but they don’t seem to be a hurry to come back.

Could you round them up for us, Rita? It’s just a case of finding them; they’ll come right back afterwards. Sometimes their mischief drives me crazy, but if these spicy little moments never happened then everything would get rather boring, don’t you think? 

Good luck Rita, and be sure to have a good look; those horses really can gallop when they feel like it!

Objectives: Find all the horses that are running around Silverglade Village.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 100 with Ferdinand’s Horse Market

Chase after the horses, and when you get close to them, they will stop. When you have caught all of the horses, return to Ferdinand.

ferdinand

Hey! You did it Rita! All the horses are back in their rightful places. Next time we’re here I’ll see to it that this kind of nonsense doesn’t happen again, I can promise you.

Quest completed

______________

Rent for the Silverglade Horse Market

eddie

Hello Rita! Do you think you could help me with a little errand? I haven’t got time to leave the market just now, but the rent needs to be paid. You’re one of my most trustworthy friends, so I could certainly rely on you to get this envelope of Jorvik Shillings to the Council Man in Silverglade Village. It’ll be light work for a rider of your ability.

You’ll do it? Oh, thank you Rita!

Objectives: Give the envelope containing Jorvik Shillings to the Council Man in Silverglade.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 100 with Ferdinand’s Horse Market

Ride to the Council Man in Silverglade Village, to give him the rent for the Horse Market.

council_man

Hello there Rita. Good to see you’ve got the rent from Ferdinand and Eddie, thanks a lot. Say hello to them from me!

Quest completed

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A Big Thank You from Ferdinand and Eddie

ferdinand

Dearest Rita, you’ve really been a huge help for us here in Silverglade Village. If you hadn’t helped us to find all the horses, we’d have been forced to search for them all night long.

Eddie and I had a little chat earlier on, and we both decided that we wanted to give you a gift, you know, to say thanks for all you’ve done for us. Eddie has been fixing it up and I think she’s finished now. You go talk to her and you’ll get a really lovely present from us, and nope, I’m saying nothing about what it is. That would only spoil the surprise! So long, dear Rita, see you soon.

Objectives: Talk with Eddie at the Horse Market.

Rewards: 150 Jorvik Shillings, 5 XP, Banana T-Shirt

Reputation: 500 with Ferdinand’s Horse Market

Speak to Eddie about the gift.

eddie

Hi Rita! Now you get to see what I’ve found for you in our caravan. It’s so lovely, I got it as a birthday present way back when I was a young girl, and I think it’ll look perfect on you. Here you go! See you soon Rita.

Quest completed

Big Eyed Fish

A few weeks back, the bestie and I went together to see our favorite band, Dave Matthews Band, at Summerfest.

The bestie claims he’s a bigger fan than I am, but I beg to differ. At least I brought a camera. What kind of fan doesn’t bring a camera to document their awesome time? ;)

I took quite a lot of pictures but I culled them down to my favorites to share with you all. Enjoy!

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Day 81, Crisis Solved

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Speak to Big Bonny — er, Herman — by her house in Silverglade, to see how you can help her fix the clock.

Tools for Repair

big_bonny

Hello Rita.

Now. I’ve been up into the clock tower and taken a little look at the machinery. It’s possible to fix it, in fact for a champion such as myself, nothing is impossible. But just because it’s possible doesn’t mean it’s easy. There’s just one tiny little snag…

When I fled Silverglade Village, I was so angry with myself that I threw all of my tools into the fountain. I forgot that I’d done that. I need them though, otherwise I can’t do anything about that broken clock!

I don’t dare to move an inch outside my door, imagine what would happen if someone recognized me?! You though, my petal, have freedom to roam about unchallenged; nobody suspects you of anything… Ride over to the fountain and collect my precious tools. Ride! Hurry!

Objectives: Find the Clockmaker’s tools in the Silverglade Village fountain.

Rewards: 20 Jorvik Shillings, 5 XP

Reputation: 10 with Silverglade Village

Ride down to the fountain the the middle of the town square and fish out the tools. Return to Bonny when you have all of them.

big_bonny

Ooohh, Rita! My tools! My precious tools! Thank you so mu… But… They’re totally ruined! Oh my goldfish, why?! Why does this kind of baloney always happen to me?! MEEEE?!

WHYYY MEEEEEEEEE?!

WHHHHHYYYYYYYY… Cough… Cough…

(You thump Big Bonny on the back.)

Quest completed

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Oiling Up the Mechanisms

big_bonny

Even if my tools were repaired, it still would count for nothing. We need oil to lubricate the mechanisms. Actually, quite a lot of oil since it’s stood still for all these years. Who would even have any oil around these parts anyway? Nobody. No chance. Nobody, say I!

What? Steve? Oh yeah, he’s probably got oil.

But even so, dear Rita! It’s still a road to nowhere! It’ll never work! It’s a pathway to defeat! A highway to fiasco!

You want to try anyway? Sigh. Go right ahead if you want to fribble away your time. Here’s an empty oil bottle. Go and talk to Steve if you like…

Objectives: Ask Steve for oil.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Silverglade Village

Ride out to Steve’s farm and ask him if he has any oil you can spare.

steve

Oil? Why, yes I do indeed have some black gold right here!

Quest completed

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Topping Up the Oil

steve

Y’know there’s oil in that there tank, right Rita?

Hmm? You think it’s diesel? Meh, it’s not that big a difference. One thing you should know about my diesel is that it’s particularly oily diesel, so it’ll work just as well. Trust me! Believe in Steve!

All you need to do is take your bottle and fill it on up. I’m sure you can do that yourself.

Objectives: Fill up the oil from the tank at Steve’s farm.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 5 with Silverglade Village

Ride over to the large green tank on the outside of the stable building, behind where the for sale Friesians are located. Use the oil can from your inventory, then speak to Steve when you have filled it up.

steve

So there you go! Now you’ve got a full bottle of oil. Or diesel. Or, well, yeah. Diesel oil…

Quest completed

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Back to the Clockmaker with the Diesel Oil

steve

And so you have a full bottle of diesel oil, Rita. Hope it’ll be of use! Take care, see ya!

Objectives: Ride back to Big Bonny with the oil.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 15 with Silverglade Village

Check that crisis off our list!

big_bonny

Pfff…

Hmm? You’ve filled the bottle with oil? Ooh! Excellent! Maybe there’s a chance the winds of luck could change after all!

Quest completed

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Tools Need to Be Repaired

big_bonny

Ugh, what a disaster… Just as I thought I was going to be able to return to my regular old life, the wicked fingers of chance crush my dreams like crumbly little cookies. How can life be so hideous and unkind?! My tools are destroyed!

If they can be repaired? Never. Impossible. How would that even work?! It’s over now, Rita. It’s all over. Just let me slither back into that sack and you can take me back to the silo.

Sniffle…

Hmm? You want to give a go at repairing the tools?

That’ll only work when pigs fly, my treasure. Useless idea.

What’s that? You have friends who can help you? The blacksmith? Meh, he’s very good, but not even his wonderful, skilled hands could work the kind of magic we need here.

Meh. Nope. Things can’t get any worse than they are now, so it doesn’t matter whether you give it a try or not. You may as well, but don’t be surprised if it doesn’t work out…

Objectives: Go to the blacksmith with the Clockmaker’s tools.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Silverglade Village

Ride to Conrad in Moorland and ask him if he can fix the tools.

conrad_marsdeen

Greetings to you, Rita. Might I help you with something?

Quest completed

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The Blacksmith’s Toughest Job

conrad_marsdeen

Repair the Clockmaker’s tools?

These little bundles of nothing aren’t really something I’d usually take a second look at, but because it’s you and you’re asking so nicely, I can make an exception. Anything for my friend Rita…

It’s not a simple project you’re asking me to work on. In fact, it’s probably the toughest thing you could ask a blacksmith to do, even a blacksmith as experienced as I.

In order for me to even begin work on this mighty undertaking, I’ll need your help. You need to find a special type of iron from the heart of Garnok, deep, deep, down in the volcano which sprayed death and destruction all over Jorvik. It’s a perilous journey, full of danger… You’ll be away from the safe embrace of Jorvik for quite some time. 

Worry not, little Rita, I’ll help you. In that box over there by the house, there’s a tent you can borrow for the journey. Fetch it and I can tell you more. 

Objectives: Fetch the tent and talk to the blacksmith again.

Rewards: 20 Jorvik Shillings, 5 XP

Reputation: 10 with Silverglade

A tent: the most important of travel provisions.

conrad_marsdeen

Excellent, you’ve got the tent. Good. Now, listen carefully…

Your journey to the heart of Garnok is going to take at least a month, and during that time, you’re not going to be able to see any of your friends or your horses. Horses are forbidden where you’re going, so you’re going to have to leave Summerblaze behind as well. A whole month without your friends or horses. It’s a serious sacrifice but I’m happy I can rely on you to see it through.

So, Rita… Are you ready to start your journey?

Quest completed

______________

Journey to the Heart of Garnok

conrad_marsdeen

Hahaha!

Heeheeheeeee!

HAHAHAHAHAHAHAHAHAHA!

I was just joking, Rita! Pulling your leg! Rattling your cage! What a completely world-class joke! I don’t just forge the best tools, I forge the best jokes as well! Pffahahahahahaha!!

Those tools were so easy to repair that I managed to fix the whole lot while you were rummaging around in that box over there.

Heeeeeeeeheeheehee!! What a totally outrageous joke I just released upon you. This joke is going to be talked about by my children… And my children’s children… And my children’s children’s children! In a hundred years, they’ll still be talking about the funniest joke in the history of all Jorvik!

Here are the tools, Rita. Give them to your friend the Clockmaker. 

Objectives: Ride back to Big Bonny with the newly-repaired tools.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 25 with Silverglade Village

Who knew stuffy old Conrad had a sense of humor? And a vain one at that…

Big Bonny will be happy to have her tools fixed.

big_bonny

Sigh. It all came to nothing, didn’t it? Just as I predicted, a total disaster. Another disappointment. Another tragic chapter in my heartbreaking story.

If I want to see the tools? Pff. Nah. What difference would it make?

What…? Wait…! They look like new! Have I been released from the claws of fate? Have the winds of my destiny finally changed?!

Quest completed

______________

Master Clockmaker’s Apprentice

big_bonny

Now maybe there’s a chance for us after all Rita! Now the hour is upon us. We’re going to try to repair the clock!

It’s a very serious defect and if I wasn’t such a master clockmaker, I would probably have been forced to give up. But don’t be afraid, young Rita! I shall give you all the knowledge you need to repair it!

Why am I not doing it myself? Well, I’m sure you understand that it was a deeply troubling and emotional experience for me to come back to the scene of my own personal apocalypse, and I genuinely don’t believe I’ll ever be able to go there again. I was about to faint and fall down while I was up there! That could easily have been the end for me… Plummeting to an early grave.

I can’t go back. I won’t go back. And I can’t go back. I’d like very much for you to help me with this, Rita. Not for my sake, but for the sake of the sweet, sweet villagers! Don’t leave them high and dry, forced to live every day in a meaningless, clockless life.

You’ll help me? Miraculously marvelous!

Now I’m going to tell you exactly what you need to do. The most important thing is that you carry out the steps in the right order. If you do it right, the clock will tick once more! If you do it wrong, then you just need to cross your fingers you’ve not flubbed and fumbled it too badly and come back to me so you can have another try.

Here’s what you need to do:

Step 1. Use the wrench on the wheel by the clock face.

Step 2. Pour oil into the big funnel.

Step 3. Use the clock winding key to wind up the spring.

Step 4. Pull the lever to start the clock.

Step 5. Cross your fingers!

Step 6. There are no more steps.

Good luck!

Objectives: Repair the clock like this:

Step 1. Use the wrench on the wheel by the clock face.

Step 2. Pour oil into the big funnel.

Step 3. Use the clock winding key to wind up the spring.

Step 4. Pull the lever to start the clock.

Step 5. Cross your fingers!

Step 6. There are no more steps.

Rewards: 100 Jorvik Shillings, 50 XP

Reputation: 75 with Silverglade Village

Dismount your horse to enter the clock tower. If you forget the order of the steps, be sure to check your quest log to view the quest dialogue again. If you are not sure which item to use, click on the sparkles to tell you what to use.

The wheel for the wrench is at the middle of the tower, up two stairs from the entrance.

The funnel is at the very top of the tower, up three stairs from the wheel.

The spring is also at the middle of the tower, down two stairs from the funnel.

The lever is on the same level as the funnel, up two stairs from the spring.

When you and fixed the clock, return to Big Bonny.

big_bonny

You’ve repaired the clock!

Hooray!

I’ve repaired the clock!!

HOORAY FOR ME!!

I’m a hero! A solid gold hero!

I shan’t forget you, Rita. When I’m awarded a medal – a medal of amazingness – I’ll give you a special mention in my acceptance speech!

Quest completed

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Give the Council Man the Fantastic News!

big_bonny

Now, not to be too much of a big brash smartypants, but I do rather believe that now I’ll get both the medal and probably some flowers from the Council Man. Maybe he’ll even organize a parade or festival in my honor! I’m pretty certain he’ll be doing that. I can see it now… “Carnival á la Big Bonny!” Ohhhh, today is a wonderful, marvelous, magnificent day, my little Rita. Come on, let’s go!

Objectives: Meet Big Bonny at the Council Man’s place in Silverglade Village.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Silverglade Village

I’m sure the Council Man will be just ecstatic. He’ll jump for joy!

council_man

Oh, hello. Clockmaker Big Bonny… Not seen you for a while.

Quest completed

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An Unexpected Anticlimax

council_man

Well, well, Big Bonny! Nice to see you again.

Listen, while you’re here, do you think you could have a look at that broken clock? Nice one.

Hmm? Oh, it’s fixed already. Neat.

Yep, well, excellent. Thanks for that. Now, you’ll have to excuse me, I’ve got lots to be getting on with. Bye.

Objectives: Tell Big Bonny what the Council Man said.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 10 with Silverglade Village

Tell Big Bonny what the Council Man said of her return.

big_bonny

Wh… What did he say?

He hasn’t even noticed I’ve been away… Am I that insignificant? Mmmmeeeeeeehhh, am I not worth more than that?!

Sniffle…

Quest completed

______________

An Inconsolable Clockmaker

big_bonny

So, nobody’s even noticed that I’ve been away for five years.

This is horrendous. 

I’m worthless. A little, meaningless insect. An ant. A louse. A tiny beetle.

I’m a pointless little cockroach!

Sniffle, sniffle…

Excuse me Rita, I have to return to the silo and live out the rest of my pointless cockroachy days in sorrow and loneliness…

Objectives. Talk to the Council Man again.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 45 with Silverglade Village

Tell the Council Man that Big Bonny is upset.

council_man

Hi Rita, can I help you with something?

Why does Big Bonny look so sad? What’s happened?

What? Cockroach? Oh, now I understand. So she’s lived in exile for years because she made a mistake that she thought would destroy the whole village? Now she’s repaired the broken clock and thought she’d be carried through the streets in celebration?

How should we go about fixing this Rita? Everyone has wristwatches and cellphones these days, there’s nobody who really needs the Town Hall clock, it’s mostly just nice to look at. Hmm… Well we have to try and get Big Bonny in a better word, don’t we Rita? Let me have another word with her.

Quest completed

______________

An Unbelievably Unbelievable Job

council_man

Clockmaker Big Bonny? Please do excuse my earlier performance.

You see, without the Town Hall clock to wake me every morning, I’ve slept so badly recently that I’ve basically turned into a zombie. I think that’s why my reaction earlier was so, umm… Casual. Now the news has had a chance to sink into my head. Not as sharp as I used to be, you see.

What you have done is totally wonderful!

Just think, when you left town we were so completely furious and thoroughly disappointed in you, and we just couldn’t understand how you could have left us with a broken clock. But after some time, we began to understand what a terribly difficult job you had, especially after each and everyone of us tried to get up there and fix the clock, each one of us failing horribly! Now you’re back, and in less than a day you’ve got  everything fixed. You’re a true hero!

As a thank you for your efforts, I hereby declare you Silverglade Clockmaker of the highest order!

Clockmaker Big Bonny, thank you again! Please never leave the village again! We couldn’t survive without you!

Objectives: Talk to Big Bonny.

Rewards: 200 Jorvik Shillings, 30 XP, Clockmaker’s Waistcoat

Reputation: 50 with Silverglade Village

Big Bonny finally gets the recognition she expected!

big_bonny

Oh, Rita I absolutely knew it! Not to be big-headed, but like he said: without me, the village would never survive.

That’s decided: I’ll never leave the village again. Never ever!

Thank you for all your help Rita!

Here’s a lovely little thing for you as a token of my gratitude. Now, I have to get myself home again, because as I’m sure you understand, there’s quite a lot of cleaning to do after five years in exile! Come and visit me should you ever find the time. Goodbye!

Quest completed

Day 80, A Crisis in Silverglade

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The new rock’n’roll t-shirts should be done. Speak to Daisy near the Jarlaheim docks.

Zed Will Be Happy

daisy

Boom!

The tees are finally finished, and they’re crazy fresh! So awesome, in fact, that I’m totes keeping one for myself. I think Zed’s gonna agree, even you might be wearing one of these some day.

This is the end on my part, I hope you and Zed are happy with the tees; I know I am!

It’s been amazing helping the two of you. Please tell me if you need any help in the future, I’ll be around.

Later, girl!

Objectives: Return to Zed and speak to him again.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 50 with Jarlaheim

You can find Zed by his new clothing stand. Show him the awesome tees.

zed

Do you have them with you?

Wow! Talk about awesomeness! Really cool!

Selling these won’t be hard, kids are gonna go crazy over these!

Daisy is really good at her job. When I get home, I’m gonna give her a big hug.

Quest completed

______________

One Last Touch

zed

It’s not much left to do, Rita. I have only one thing left I need your help with.

You see, we’re cooperating with some cool bands and artists. They would like us to place out posters, so I thought it would be nice and place them out here, behind the shop. That’ll be cool!

Here’s a few posters for you to place. Just holler when you’re done.

Objectives: Place out different posters behind the stall.

Rewards: 200 Jorvik Shillings, 25 XP, Jarla Crüe Tee

The posters need to be placed on the high fence above the stall. You may need to move around and adjust the camera to be able to place the poster item from your inventory. When all of the posters are put up, speak to Zed again.

zed

Ready? Nice! This turned out really well, I’m really happy! Can’t thank you enough, girl.

Everything is now ready, and the store has opened for the public! Here’s one of the cool tees as a reward, hope you like it!

Rock on!

Quest completed

A crisis has developed in Silverglade Village. Speak to the Council Man to see how you can help.

The Broken Silverglade Clock

council_man

Hello Rita… Sorry, I didn’t see you there.

Hmm… I just realized something, you see.

Have you seen that the village clock has stopped? You have? To think that I’ve not noticed until just now, and it could have been broken forever and a day! We’ll have to see to this; we can’t have a broken clock, now can we, Rita?

Now listen, couldn’t you run along to see Big Bonny? She’s the village clockmaker, and you can ask her to take a look a look at the clock? Big Bonny? You haven’t met her? Actually, it’s been a while since I’ve seen her myself, now that you mention it.

Well anyway, she lives over there in that yellow house above the steps. 

Say hello from me.

Objectives: Ride over and call on Big Bonny, the clockmaker in Silverglade Village.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with Silverglade Village

Cross the main fairway and go up the steps across from the Council Man and knock on the door.

self

(You knock on the door but nobody’s opening.

It doesn’t seem anyone is home…

There’s a note stuck on the door though. Take a look at what it says…)

Quest completed

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Back Soon!

self

“Away on holiday. Back in a week or two. Or three.

/Big Bonny”

(Hmm… This note definitely looks like it’s been here longer than just a week or three. It’s probably best to take it back to the Council Man.)

Objectives: Show the note to the Council Man in Silverglade Village.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 10 with Silverglade Village

Return to the Council Man with the note.

council_man

Big Bonny on holiday?

Quest completed

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Friends in the Know

council_man

So Big Bonny’s on holiday, you say? Do I know where? No, I didn’t even know she’d left town.

I can’t actually remember the last time I saw Big Bonny…

But hey! Ask Felix, he’s good friends with the Clockmaker. He of all people should know.

Objectives: Ask Felix if he’s seen the Clockmaker.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Silverglade Village

Ride down the stairs to the back side of the town hall to find Felix. Ask him if he knows where Big Bonny is.

felix

Hello there! Have I seen the Clockmaker? You mean Big Bonny? Nah, y’know it’s been a while actually.

Quest completed

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A Looooong Holiday

felix

Big Bonny… Hmm…

Meh, I’ve not seen her in years as it happens. Last time I heard from her was when she sent me a postcard, but like I said, that was ages ago. Didn’t I have it with me? Where did I put it?

Hang on…

Yeah! I wonder if I left it somewhere in the clock tower. I remember being up there last year because I thought I heard someone wandering around.

“Big Bonny’s back,” I thought! So I grabbed the postcard and ran up to the tower, but it was totally empty. It was probably just a rat or something rustling around. I guess I forgot to bring the postcard back.

Here! Here’s the key to the clock tower, you may as well go and take a look around for yourself and see what you can find. Take care though, nobody’s been up there for a long time so you never know if something’s broken or dangerous or if it’s been turned into some kind of horrible death trap.

Good luck! Come back when you’ve found the postcard, and try to avoid falling to a horrific death!

Objectives: Unlock the clock tower and find the postcard. Afterwards, take it back to Felix.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 10 with Silverglade Village

The entrance to the clock tower is at the top of the steps between Felix and the Council Man. Dismount your horse to use the key to unlock the door. Once inside the clock tower, go up the steps to the top of the tower to find the postcard. When you have picked it up, go back down the steps to exit the tower, then return to Felix.

felix

Well, if it isn’t the postcard! Lovely, thanks! Now let’s take a look at whether we can make sense of this. The Clockmaker’s handwriting looks like a spider tap danced all across the page!

Quest completed

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Country Living

felix

Let’s have a look if we can’t make sense of this here postcard…

“Hello Felix, my old pal! Ooh, it’s lovely to be on holiday! I think I’m going to stay here with Barney. He’s promised me I can sleep in his silo as long as I’m out of the way in the mornings so he can clear out the seeds and grains. It smells pretty nasty and the flies are driving me crazy, but that’s all part of the country charm! I like it! Really! Like, really really! I swear!

Sometimes, though… Sometimes I wish I could come home again, but that’s impossible after all that’s happened, you know? Ugh, I get so shaky and nervous just from thinking about the disaster I caused. Maybe you can come by and say hello sometime when the dust has settled a little? All you have to do is knock on the pipes outside the silo and I can pop out and greet you!

Listen, please don’t tell anyone where I am. This whole business has been terribly embarassing.

Your friend,

Clockmaker Big Bonny”

Hmm… Well Rita, she’s mad as a box of frogs, that Big Bonny, but she’s my friend. I never understood what she meant by the embarrassing incident she wrote about, but I thought it would probably sort itself out if she just rested a little bit. 

But hey. The postmark is like five years old, so it really was a while ago. It’s crazy how fast time can fly by. Can you go visit Barney and ask him if he’s seen Big Bonny lately?

Objectives: Go and ask Barney if he knows where Big Bonny’s gone.

Rewards: 40 Jorvik Shillings, 15 XP

Reputation: 20 with Silverglade Village

Ride out to Barney’s silo and ask if he has seen Big Bonny lately.

barney

Good day! Can I be of some assistance?

Clockmaker? Hmm… Yeah, she lived in my silo for quite some time. But I haven’t seen her for a while, probably at least a year.

Quest completed

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The Pipes Lead the Way

barney

Where Big Bonny the Clockmaker is…? That’s the question of the day.

Hmm… She was never especially social; as soon as she saw me, she’d go completely red in the face and then climbed into the pipe as quickly as she could. I usually leave out a few turnips and potatoes from my fields so that she doesn’t starve to death, and they’re still disappearing… Probably means she’s still around here somewhere.

You want to meet her, eh?

I suppose the only thing to do is to clamber into the silo and see if you can find her there; it’s pretty much the only place she could be.

You just have to squeeze in through this pipe here and crawl along until you come out inside the silo. I’ve no idea how it looks in there anymore; since I started with potatoes and turnips, the silo has mostly stood empty. Anyway, good luck, I’ve got to get back to work but say hey to Big Bonny if you see her!

Objectives: Climb into Barney’s silo through the pipe and look for the Clockmaker.

Rewards: 50 Jorvik Shillings, 30 XP

Reputation: 30 with Silverglade Village

Dismount your horse and click on the pipe to climb inside. Once inside, cross the pile of grain to the rope hanging down. Click on the rope to climb to the top.

big_bonny

AAAAAAAAAA!! OH MY GOAT!! A ghost!

HEEEEEELLLPPPPP!! HEEELP MEEEEEEEE!!

Quest completed

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A Terribly Embarrassing Story

big_bonny

HEEEEEEELLLLLPPP!!

HEEEEEEELLLLLPPP!!

HEEEEEEEEE… Cough… Cough…

(You slap the Clockmaker on the back.)

Ooh, thanks. That slap really helped with the coughing. What are you? You don’t seem to be a ghost. You’re not a ghost, right? No? Ooh, what luck. Ghosts are the scariest thing I can think of.

Why are you here? You’ve been looking for me? Why? What for?

Fix the clock in Silverglade?!

Oh my good giddy gracious, has the past finally caught up with me? I’ve dreaded this day for years… Ah, poor me! Why does this kind of thing always happen to me?

WHY?! WHY MEEEEEE?!

WWHHHYYY… Cough… Cough…

(You give Big Bonny another whack on the back.)

Ohh thank you. You seem to be terribly nice. What are you even called? Rita? Lovely! Well then, Rita, allow me to tell you everything that’s happened, and you’ll soon understand why my situation is more wretched and rotten and stinking and shocking than any other person in the whole world has ever experienced.

Objectives: Listen to the Clockmaker’s tale of woe.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Silverglade Village

It’s a terrible, terrible story to be sure…

big_bonny

Once upon a time, many long, long years ago, there was a day that began in exactly the same way any other day might begin. I’d been helping the tailor in Silverglade Village with the repair of his sewing machine, and my next task was to wind up the Town Hall clock, in exactly the same way any other clock might be wound up, in exactly the same way I’d done every week for years.

To keep that clock going is one of the most important… NO! THE most important job in the whole village. Without a functioning clock, it would be a total disas… Well. I’m sure you understand for yourself what kind of massive catastrophe it would be.

Anyway!

When I walked through the village on my way to the Town Hall, all the villagers smiled at me and I could see the pride in their eyes as they looked at me. I could see it. In their eyes. The pride. And it felt gooood. I went up into the tower, took out my special clock winding key and began tightening the spring… And then. It happened.

THE CATASTROPHE OF CATASTROPHES!!

CATATATATATATATATASSSSSSSTROPHE!!

I wound the key in the wrong direction, Rita. I was so full of myself after seeing all the villagers with their smiles and the pride in their eyes that I wound. The key. In the wrong. Direction.

The cogs clogged! The springs sprung! The oil spoiled! And the clock STOPPED. For the first time since it started. 

I was in a total state of panic. In my total state of panic, I ran straight home to my house, threw together all of the most important belongings and fled the village so fast as I could with tears in my eyes and sorrow in my soul. 

You understand now, Rita. As punishment for my crime, I sent myself into exile. There’s no way in the world to make amends for this atrocity, and I could never dream of winning back the trust of my darling villages… ‘m doomed to die here. In the silo. Surrounded by loneliness and wasps. Hated, cast away, forgotten…

Quest completed

______________

A Retreat of the Utmost Secrecy

big_bonny

Right. Wait. What? You want me to follow you back to the village and repair the clock?!

IMPOSSIBLE!

Have you understood nothing about my horrible, horrible story?

I would simply die of shame if I showed my face there ever again. I’d die a deadly deadening death right there as the villagers spat at me, threw their rotten fruit at me, and said horrible, horrible words to me!

Hang on, say what?

If I repair the clock then maybe they’ll forgive me? Is that what you think, Rita? Do you really believe it could be so?!

Then this… This is my chance!! If I repair the clock then they’ll welcome me back into the clock, like a clock-repairing lost sheep!! They’ll love me again! I just know it!

But, wait. I can’t be seen in that place until that clock is ticking again.

Rita! You need to come up with a way to sneak me home without anybody seeing me! Oh please!

You’ll see what you can do? Stupendous! Tremendous! Hurry now, come up with something soon! My return to Silverglade Village can’t wait a minute more! The clock is ticking. Or not. But yes! Hurry!

Objectives: Find a way to transport Big Bonny back to Silverglade in secret.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 5 with Silverglade Village

Maybe something outside will give you an idea. Go back down the rope and out the pipe to find some inspiration in the fresh air. When you have found your idea, return to Big Bonny.

big_bonny

A sack.

You want me to crawl into a sack? This sack here?

It’s not exactly how I’d imagined traveling…

Quest completed

______________

We’ll Meet Outside the Silo

big_bonny

Meh. Me Ride in a sack? Doesn’t seem exactly suitable for a hero’s return… You can’t think of anything better than this?

No?

Ah well.

By the honor of Silverglade Village, I shall subject myself to whatever danger and pain may come my way! Meet me outside the silo Rita and I’ll gleefully grapple myself into that sack. First though, my most important belongings must be packed up. I’ll be right there.

Objectives: Meet Big Bonny outside Barney’s silo.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with Silverglade Village

Slide down the rope and meet Big Bonny outside.

big_bonny

So, yes. You’ll notice I have arrived before you. I used the pipe as a sort of adventure slide: very effective, but nothing I would recommend for an inexperienced adventure slider like you, Rita.

But here we are. Here we all are: a clockmaker, a rider, and a sack. Who would have thought these three unlikely heroes would save Silverglade Village from this calamitous cataclysm?!

What am I talking about?

It’s all so clear now.

I’ve finally understood what all of this means.

When I fled Silverglade, I was so young and immature; my ego was so bruised that I couldn’t look my sweet, sweet neighbors in the eyes anymore. BUT! That was wrong of me! It was wrong! I was wrong! Selfish! Morally bankrupt! Unacceptable!

Quest completed

______________

In a Sack. On a Horse. On the Way to the Village.

big_bonny

Do you understand now Rita?

When I disappeared and left that broken clock and all those broken dreams behind me, it was only a matter of time before the whole village went under!

For all this time, I’ve been sitting up there in the silo feeling sorry for myself but in reality it was all the villagers I left behind who were the real victims of my stupidity. Finally, I’ve opened my eyes to the role I have to play in life. Without me, Silverglade would meet its demise, maybe even all of Jorvik. Actually I’m basically one hundred percent certain all of Jorvik would perish…

No time to lose!

Now we have to get back to the village. I’ll get straight into the sack! Gallop like the wind straight to my house in Silverglade! Hurry! Put you foot on the gas! The, umm, horse gas! No time to lose!

(Big Bonny jumps into the sack.)

Objectives: Ride with the Clockmaker in the sack to her house in Silverglade Village.

Rewards: 30 Jorvik Shillings, 25 XP

Reputation: 5 with Silverglade Village

This is probably one of my favorite rides in the whole game.

big_bonny

NNFFF! Are we there yet?

Quest completed

______________

Incognito in Silverglade

big_bonny

Rita… Is there anyone here?

No? Are you sure?

Okay, well here’s the key to my house. Unlock the door and I’ll fling myself inside before anyone has a chance to see me.

Okay… Hold on… Nobody there? Ready? Good.

Hold it…

Hooooold it…

Objectives: Unlock the door to Big Bonny’s house.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 5 with Silverglade Village

Dismount your horse and approach the steps to unlock the door for Big Bonny.

big_bonny

Hello you. Good day. My name is Herman. I own a stable. I am a horse lover. I love horses. Hellooo.

Haha! It’s only me, Rita! The Clockmaker! Big Bonny!! Oooooh-hoo-hooooo so sorry if I left you feeling a little confused, you really thought it was Herman who emerged from my door. Hahaha! Ooh!

Don’t be ashamed, it’s a very good disguise. The best thing about this is that if you didn’t recognize me, then no other silly sap will recognize me either!

Quest completed

Return to Big Bonny tomorrow.

Day 79, Rock and Roll All Day Long

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There is a new person in town in Jarlaheim. He has a shop he wants help setting up. Speak to him near the town square.

A Warm Welcome

zed

Are you the one that’s supposed to help me with my shop? Excellent!

What’s your name, by the way? Rita? Cool name! I’m Zed, and I’m the store manager of the new shop opening up in Jarlaheim. In my opinion, there’s way too little rock ‘n’ roll in these parts, so I thought I’d open up a shop with punk inspired clothing? Wouldn’t that be awesome?

I have tons of marketing work to do prior to the opening, and was hoping you could help me get this thing started?

Oh, cool! How nice of you to help me!

First I’ll show you where the store’s gonna be located. Come, let me show you!

Objectives: Find Zed, he’ll show you where the new store’s going to be located.

Rewards: 15 Jorvik Shillings 10 XP

Reputation: 15 with Jarlaheim

Find Zed near the Heavy Metal Scissors salon, which is on the rear alley on the north side of Jarlaheim.

zed

Here we go! This is the spot where we’re gonna set up shop. Gonna be awesome, right?!

Let’s roll!!

Quest completed

______________

Borrowed Tools

zed

Now that you know where the stall’s gonna be, we need to get started on the assembly of it. I don’t have any tools for these things, but I know Builder Donald has plenty of tools we might have use for. Couldn’t you get over there and ask him nicely if we might borrow them?

Off you go! Have a chat with the old man and let’s hear what he has to say.

Objectives: Ask Donald about the tools you want to borrow.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 15 with Jarlaheim

Ride to the west gate and speak to Builder Donald near his house there.

mr_bucket

Hi there, Rita! You want to borrow some of my tools?

Sure you can, no problem! Let’s see… You want to borrow a hammer and a crowbar? Oh… I don’t have those at the moment.

Quest completed

______________

Forgetful Angus

mr_bucket

Angus Goldspur has them. That lazy son of a gun should have returned them ages ago, but he’s probably… Forgotten. Or something.

I recommend you speak to Angus, he shouldn’t be needing those tools any further. Travel to the Goldspur estates and hear what he has to say. Give him my regards as well, I don’t want him to think I’ve forgotten. 

Ha ha! No, leave that be. I’m just yanking your chain.

Objectives: Travel to the Goldspur estates and speak to Angus about the tools.

Rewards: 30 Jorvik Shillings, 25 XP

Reputation: 15 with Jarlaheim

Speak with Angus up at the Goldspur farm.

angus_goldspur

Welcome back, Rita! Been a while since I saw you, what do you want this time?

Borrow Builder Donald’s tools? I’ve almost forgotten about those trashy old tools. *cough*

Of course you can borrow them! As long as Donald has agreed to it. After all they are his, and I don’t need them any more. 

Quest completed

______________

One Step Closer 

angus_goldspur

So, here they are!

Now that you’ve got the tools, you should continue whatever you were doing. What was that, exactly? Oh? You’re opening a new store? Exciting! I think you should return to Zed and tell him you’ve got the tools needed to assemble this stall.

Good luck!

Objectives: Travel to Jarlaheim and speak to Zed.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 15 with Jarlaheim

Return to Zed with the tools.

zed

Nice! We’re one step closer to being finished. Excellent!

Let me just check that we have everything we need to start building.

Quest completed

______________

Where’s the Nails?

zed

Know what, Rita? What a blunder. My little noggin’s not working properly at times. I’ve lost the nails I had earlier, clever huh? I think I lost them when I carried home some tools for my dad. I was simply dragging around too much.

Oh well. Even I make blunders from time to time. At least I know I’ve lost the nails here in Jarlaheim somewhere. Have a look around and you’ll probably find them.

Objectives: Locate packs of nails in and around Jarlaheim.

Rewards: 25 Jorvik Shillings, 35 XP

Reputation: 10 with Jarlaheim

Search the indicated locations to find all of the missing nails. When you have them all, return to Zed.

zed

You found them? Awesome! Then we can finally start building. It’s about time!

Quest completed

______________

Time to Build!

zed

Now that we have everything prepared, it’s time to get this thing assembled. Wish I could help you, but I suck at these things. I’m just good at music these days. Everything you need can be found in this heap, at least. Just use a hammer or whatever, and everything will be fine!

Objectives: Assemble the stall for opening.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 40 with Jarlaheim

Dismount your horse and use the tools in your inventory to build the shop stand. When you are finished, speak to Zed.

zed

Finished already? Clever girl… And fast too! This will be perfect, I think we’ll get lots of fans.

Quest completed

______________

What’s Up With the T-Shirts?

zed

We have a few things that needs to be done. I’ve ordered t-shirts for the store from our printer Daisy, who’s also my awesome girlfriend. She’s really good at fixing rad prints for clothing, we’re gonna have tons more stuff like this from her in the future. I’m really lucky to have such a skilled girlfriend who can fix me up with stuff like this!

Anyhow, I haven’t spoken to her all day, and I’d like to know how the tees are coming along. If they’re like, finished and stuff. Go speak to her. She’ll be by the cafe at the docks below Jarlaheim. Let’s hope she’s done already!

Objectives: Ask Daisy about the T-shirts.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 15 with Jarlaheim

Find Daisy at the top of the stairs coming from the ferry dock.

daisy

Hi girl, who are you? Oh, you’re working with my sweet Zed? Cool!

What’s up with the tees? Well, they’re moving along, not far from being done. The only problem is that I’ve run out of ink…

Quest completed

______________

Not Easy with a Sprained Leg

daisy

This is how it goes, Rita.

I need to get more ink, but you see, I’ve sprained my leg. Things can get pretty wild at rock concerts, but you probably don’t know what I’m talking about. Oh well. Anyhow, I’ve placed an order for ink and I think it’s been transported to the docks at Fort Pinta. Speak to the one responsible for the transport, and he’ll give you the colors.

I know it’s a bit far, but we have ferries now, why don’t you take a ride with them? They’re pretty cool, and the trip is so much faster. 

There’s a ferry that goes to Fort Pinta from the docks here. If you don’t want to, you could always ride there. Do as you like, it’s just a suggestion.

It would be really nice if you helped me!

Objectives: Collect the ink in Fort Pinta.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 10 with Jarlaheim

Speak with James in Fort Pinta, he should know where the ink is.

james

Hi there!

Are you here for the ink I’m delivering to Daisy?

Quest completed

______________

A Sloppy Dock Worker

james

The ink is supposed to be in one of the barrels on the pier below Fort Pinta. I’ve accidentally mixed them all together, so I can’t tell which one contains your ink. But have a look around, and I’ sure you’ll find it!

Objectives: Find the right ink.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 15 with Jarlaheim

Ride down to the docks and inspect the barrels scattered around there. When you have found the one containing the ink, return to James.

james

You finally found the ink, excellent! I’m sorry for the trouble, I’ll keep better track of the barrels next time.

Quest completed

______________

Filling the Ink

james

There you go, everything’s ready.

Thank you for coming so quickly. Would have been boring to wait here all day. But that didn’t happen! Return to Daisy and give her the ink, I think she needs it as quickly as possible.

So long!

Objectives: Return to Jarlaheim and give Daisy the ink.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 20 with Jarlaheim

Return to Daisy via your own preferred method and speak to her by the docks.

daisy

Oh, nice! You got the ink! Now I can finally start coloring the tees. I can safely say they’re gonna be super awesome!

It’ll take some time. The tees need to dry as well. Have patience, girl! Come back tomorrow and they’ll be done and dry. I’ll get to work straight away.

Bye for now, peace!

Quest completed

Return to Daisy tomorrow.

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