Day 95, Preparing a Cure – Dino Valley Spoiler Alert

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When Lightning Strikes Twice

berzelius_the_engineer

Hi Rita! I’ve thought a little more about Frank’s affliction and I think I’ve got a solution!

My plan is quite simply genius, even if I do say so myself. Frank will surely be back to his old self in no time, with only a small chance that he’ll die a spectacular death. But life is full of risks, as my old dad used to say. We just need to keep our fingers crossed that it’ll go well! Have a positive mental attitude, Rita! PMA!

As I’m sure you’ll remember, Frank was sort of ‘zombified’ by a lightning strike to the head. The solution is as easy as it is logical!

We just need to subject his brain to a similarly strong electric shock, but this time we let the current flow in the opposite direction. My theory is that when Frank’s brain goes through this kind of inverted anti-lightning, it’ll go right back to all of its normal settings. Doesn’t that sound good?

You look a little bit skeptical, Rita, but you can trust me! You want to know if I’ve tried this technology before? Oh my days, of course not. The whole point is to be ground-breaking with this and hopefully take home one, maybe two Nobel prizes.

Now you’ll have to stop with all the questions, we can discuss more later. Here’s a lightning analysis unit; ride to the places I’ve marked out and push the button. The machine will analyze the area and let you know if it’s somewhere that lightning has struck twice in the past. Find such a place Rita and then I can tell you all about how to capture a lightning bolt. 

Good luck!

Objectives: Use the lightning analysis unit on the spots that have been marked on the map. When you’ve found a place where lightning has struck twice, go back and tell Berzelius the Engineer.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 20 with The Stoneground Expedition

Ride down to the lake and turn to the northeast. There is a small island, the location you need is at the top of the hill, when you follow a small spiral around the outside edge of the hill to get to the top.

You can check all of the areas marked on your map, but you can go directly to the one you need, to save time.

berzelius_the_engineer

Good work. The place you’ve found is perfect!

Quest completed

______________

More Kick Than 20,000 Car Batteries!

berzelius_the_engineer

So, now we’ve found a spot where lightning is going to strike enough times to be able to charge the super battery 100% with electricity! What super battery am I talking about? Why, this one right here that I ordered from cBay! It’s really great, Rita!

It only cost 1000 Jorvik Shillings and is apparently more effective than 20,000 car batteries! And if that wasn’t cool enough, it’s totally biodegradable, nicely designed, and can be used as a rather lovely footstool in the bedroom. Unbelievable, no? As soon as I read all about it, I ordered two!

A scam? What do you mean, scam?

You’re saying it’s a scam and I’ve been tricked? That it’s just some con artist who put the listing up on cBay to scam people’s money off them?

There’s really people who’d do that? That’s totally illogical!

Oh dear…

Well what do we do now?

“Cough, cough… Ahem!” (Professor Einstein seems very keen to get yours and Berzelius the Engineer’s attention…)

Objectives: Talk to Elsa Einstein.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with The Stoneground Expedition

Speak to Professor Einstein, she clearly has an idea, maybe even one that will fit into her calculations.

professor_einstein

I couldn’t help but hear that you’re having a little battery problem. I wouldn’t usually poke my nose into other people’s work, except when a colleague has been subjected to this kind of swindling deception.

Berzelius, I’ve been here for a much longer time than you, almost an eternity, and during those two days, I’ve made an important discovery. A strange mineral by the name of kallstone. 

Quest completed

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An Odd Mineral…

professor_einstein

You understand… Kallstone is an odd material with quite remarkable properties. Even without having been able to take a close examination of some samples, I can see that it seems to have a remarkable capacity for energy storage. It also seems very unstable; the more energy it contains, the more sensitive it is to any kind of impact.

What happens if it’s subjected to external pressure or impact? Well, it explodes! With some considerable power, I might add.

Well well, enough with the explanations. You’ll need to find some kallstones that don’t contain any energy, ones that have been used and discharged. Let’s call it lifeless kallstone.

The lifeless kallstone can be transported without risk and used to build your own battery. Do you understand, Rita? Good, good…

Just keep in mind that when kallstone is fully charged, it’s also fully dangerous. Handle it with care!

Objectives: Talk to Berzelius the Engineer.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 10 with The Stoneground Expedition

Tell Berzelius what you have learned from Elsa.

berzelius_the_engineer

A kallstone battery… Genius!

Quest completed

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A Load of Lifeless Kallstone

berzelius_the_engineer

Rita, you heard what Elsa Einstein said! Look for lifeless kallstone! I’ll look for a suitable container for our very own super battery, while you do that. Good luck!

Objectives: Look for lifeless, discharged kallstone and take it back to Berzelius the Engineer.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 25 with The Stoneground Expedition

Ride around the area and pick up all of the lifeless kallstone you can find. When you have enough, return to Berzelius.

berzelius_the_engineer

How much lifeless, discharged kallstone have you found Rita?

Great, this is definitely enough.

Me? Oh, I found this old bag here. Not exactly what I was imagining but I’m sure it’ll work. Positive mental attitude, Rita!

Quest completed

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Withstands Hurricanes. and Lightning.

berzelius_the_engineer

So here we go, Rita! Now we’re really starting to get somewhere.

To be able to charge our home-made super battery, we’ll need a lightning rod to conduct the lightning with. I’m not exactly certain what we could use, but I suppose we’ll just have to improvise. Can you see if there’s anything around that’s long, metal, and looks like it can withstand hurricanes? And lightning?

Where would you find something like that? No idea, but use a positive mental attitude, Rita! PMA is A-OK!

Objectives: Look for something that looks suitable as a lightning conductor and take it to Berzelius the Engineer.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 20 with The Stoneground Expedition

Hmm, how do you think a helicopter rotor would work? If it did, I know exactly where to find one!

Ride out to Professor Einstein’s crashed helicopter and retrieve one of the rotors and bring it to Berzelius.

berzelius_the_engineer

Part of a helicopter’s rotor? Hmm! Why not?! I’m sure it’ll work just wonderfully.

Quest completed

______________

Use Your Imagination and a Positive Mental Attitude!

berzelius_the_engineer

We need two wires which can transmit electricity from the lightning rod to the battery. The wires need to be able to withstand strong electrical currents and not just flake out after the first lightning strike. I can see on your face that you’re wondering where you might find something like that, but Rita, I know exactly how you’ll make this work!

Just use your imagination and a positive mental attitude! PMA, Rita! PMA!

Good luck, and head straight back when you’ve found two wires.

Objectives: Find things that could be used as electrical wires to run between a lightning conductor and the kallstone battery. Take whatever you find back to Berzelius the Engineer.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 25 with The Stoneground Expedition

Search around the camp as well as the area surrounding the elevator. I’m sure you will find something of use. Return to Berzelius when you have found what you are looking for.

berzelius_the_engineer

An elevator cable and a washing line?

Hehe, well why not?! I’m sure it’ll work perfectly, I can feel it.

Quest completed

______________

Setting Up Lightning Capture Units

berzelius_the_engineer

Okay, Rita, this is going really well!

The next step is actually incredibly dangerous but I have a feeling that it’ll go just swimmingly. Just use that positive mental attitude and nothing terrible will happen!

Don’t look so worried, Rita! I’ll guide you every step of the way.

Here’s my latest invention: the Lightning Capture Unit. It’s super-easy to capture lightning with. Ride to the lightning-rich spot you found earlier and set the machine up there. It’s really important you put it all together in the right order otherwise it can go really rather horribly wrong. Explosions, blood, death, and all kinds of other awful things we probably wouldn’t enjoy. Haha, away with all that negativity, though! Get rid of those negative thoughts and it’ll be a piece of cake! PMA… You’ll see!

First things first, place the battery on the ground. Then set up the lightning rod, and lastly attach the cables between the battery and the lightning rod. Not so tough, right?

Repeat after me, Rita… Battery, lightning rod, cables. Battery, lightning rod, cables!

Haha, this’ll be like walk in the park, Rita!

Why are there two cables, you ask?

Well what luck you asked!

It’s of the utmost importance that you attach the elevator cable first and the washing line second, otherwise it’s guaranteed to explode. Heehee!

That’s just the way I’ve built the battery, so let’s repeat again:

Battery, lightning rod, elevator cable, washing line. Battery lightning rod, elevator cable, washing line!

When you’ve coupled everything together, it’s just a case of waiting for a thunderstorm. Capture five lightning bolts, then uncouple the cables from the battery. If the battery takes more than five lightning bolts, then it’ll go a teeny, tiny bit wrong. Explosions, blood, death, and all kinds of other awful things we spoke about earlier.

Rita, don’t look so sulky! Positive mental attitude!

Come back when you have a fully-charged battery and we’ll bring the old Frank back to life!

Objectives: Set up the Lightning Capture Unit at the spot you found earlier.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 5 with The Stoneground Expedition

Ride out to the spot you found for the lightning strikes.

When you reach the spot, place the Lightning Capture Unit on the ground.

self

You’ve successfully assembled the Lightning Capture Unit. Now it’s just a case of plugging everything in.

Quest completed

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Setting Up Lightning Capture Unit (Part 2)

self

The Lightning Capture Unit is now set up. Now you just need to plug in the lightning rod, battery, and everything else in the right order.

You repeat again to yourself what Berzelius told you, “battery, lightning rod, elevator cable, washing line…”

Good luck!

Objectives: Set up the lightning capture unit. “Battery, lightning rod, elevator cable, washing line!” Just like Berzelius the Engineer said.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 10 with The Stoneground Expedition

Place the battery on the ground near the unit. Set up the helicopter rotor on top of the stump. Hook up the elevator cable on the ground, then the washing line.

If you are not sure what goes where, you can click on the sparkles and it will tell you which item to use on that spot. Make sure you place each item in the correct spot or you will have to start over.

self

You’ve assembled the Lightning Capture Unit. Now you just need to wait for some horrible weather!

Quest completed

Return to the Lightning Capture Unit tomorrow.

Hidden Valentine’s Letter Locations

Sorry this took so long to post. I’ve been crazy busy with work the last two days! But here it is. Have fun finding your letters :D

PLEASE NOTE!

Each letter is hidden in a different location for each player, so I can only give general directions to where they are hidden. If you are having trouble finding a letter, log out, and log back in, and the letter location will reset and be moved to a new location within the hiding area.

For the first day of Derek’s quests, the missing letters in “Letter Disaster” can all be found within the walls of Silverglade Village.

The following descriptions are for the hidden letters after you complete the second day quest with Derek, “Stormy Forecast on the Letter Front”

Letter 1

I’m so grateful for my employment with you, Ma’am. To serve is truly a privilege and I look forward to many long continuous years here at your venerable vineyard.

Thank you for everything, and happy Valentine’s Day.

Hiding area: Silverglade Castle and surrounding area

Deliver to: The Baroness at Silverglade Winery

Rewards: Hay Bale

-.-.-.-.-.-.-

Letter 2

You are my best friend. Thank you for always being there for me, especially when more dorky horse girls come riding to Moorland wanting to ride our fine courses. If I was the only one who had to keep them all under control, I’d go crazy!

Bobcat Girlz forever!!!

Hiding area: Doyle’s Abbey and surrounding crossroads

Deliver to: Tan outside Moorland Stables

Rewards: Heart Sunglasses, Picnic

-.-.-.-.-.-.-

Letter 3

Thank you, Dad. You raised me all by yourself, and I know that must have been hard. Especially the last few years. Thanks to you, I know I’ll always have a home to come back to. I have no time to write more, I have promised to meet one Mr Sands who’s going to show me something exciting. I wonder what it can be?

I love you, Dad. Just wanted to tell you.

Hiding area: Moorland beach, near Dark Core base

Deliver to: Thomas Moorland

Rewards: Hay Bale, Apple

-.-.-.-.-.-.-

Letter 4

My love, you are always on my mind. Even through we haven’t seen each other in a while, you are always in my heart. I think of you when I go to bed at night. Although, of course, in my thoughts, you’re kind, your voice not cackling, and your skin isn’t green. Anyway, I miss you and I hope you move home from the marshes soon.

Your honey bunny.

Hiding area: Cape West Fishing Village and surrounding docks

Deliver to: Pi, in the Witch’s Swamp

Rewards: Valentine’s Leg Wraps

-.-.-.-.-.-.-

Letter 5 

I was wondering who was going to send a Valentine’s card to, and the only one I could think of that I wanted to show any kind of appreciation to, is you. You’re the best. You’re the most beautiful. When I see myself in the mirror, I’m always taken aback by your lovely blonde hair and how good you look in black. Thank you, myself.

From your one and only, best friend.

Hiding area: Goldspur wheat field and nearby GED station

Deliver to: Ms Drake in Jarlaheim

Reward: Cafe drink, Sandwich

-.-.-.-.-.-.-

Letter 6

You’re so handsome with your beard and navy blue outfit. The smell of your pipe makes my knees shiver and when you yell at your seamen so their faces turn all white, I get all white inside.

From a secret admirer.

Hiding area: Roadside area in front of Scarecrow Hill

Deliver to: Captain Brus in Cape West Fishing Village

Rewards: Sandwich

-.-.-.-.-.-.-

Letter 7

Dearest you, our work together has truly been brilliant. You were magnificent when you helped Rita save that waterfall. I hope you’ll let me see your face one day, I’m certain that there’s a wonderful person underneath that cowl.

For our future, your favorite little druid.

Hiding area: Valedale Village

Deliver to: Avalon

Rewards: Cafe Treat

-.-.-.-.-.-.-

Letter 8

Hello, rival dearest. I never thought I’d admit it, but your pony race looks to be going great. However, you and your sister have to watch out, cause I’ll be hosting my own pony race soon. The best and biggest Jorvik has ever seen! I just have to find a really good race course builder which will make me one for free, first. I won’t decline if you want to invite me for coffee and cakes some time, I think you and I will be firm friends.

/J

Hiding area: Fort Pinta fort

Deliver to: Polly at Pony Point

Rewards: BBQ, Carrots

-.-.-.-.-.-.-

Letter 9

Best horse peddler. When I inspected the work place on the beach, I noticed that of all the morons there, you were the only one who bowed for me. Your colleagues will soon receive their own letters telling them they’re fired. You on the other hand, are hereby promoted to department manager for our base at Moorland beach. Hope you show yourself worthy of the service and get to keep the job longer than anyone before you. The record is two months; don’t disappoint me.

Happy Valentine’s Day. The Boss.

Hiding area: Abandoned Farm on Nilmer’s Highland

Deliver to: Guard at Dark Core base on Moorland beach

Rewards: Carrots, Apple

Building the Camp, Phase 4 – Dino Valley Spoiler Alert

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Chaos Theory and a Parallel Universe

professor_einstein

It’s no use Rita, the only logical conclusion to be drawn is that the ice on the lake is of inferior quality and that we should scrap all our plans for a race. It’s probably just as well that we finish all the projects here in the Valley of the Hidden Dinosaur at the same time, conditions for success, according to my calculations, only 4.2%.

So, that’s it. Nice to meet you Rita, maybe we’ll see each other again in the future.

Why are the cracks in the ice such a problem? Why can’t we just adapt the race route by hand? Rita! Such ramshackle improvisations will simply not suffice! Either the race follows our planned route, or there’ll be no race!

Why must everything conform to the plan, you ask? Think about it, Rita, the alternative is that instead the plan would bend and conform to reality…

Chaos! Do you see? Chaos!!

Hmm… Chaos…

Aha! I’ve got it!

The chaos theory Rita, have you heard of it? Okay, what about parallel universes, then?

No? Oh well, never mind.

It’s really very simple. If I re-write the plan so that it takes into account fluctuating multi-dimensional parameters, there will of course be an infinite number of optimal results. Do you understand?

Alright. Let me explain so you understand. If we find a crack, we simply change the race route away from it, you see?

That’s what you said in the first place?

Haha, I hardly think so Rita, you rambled on about some kind of random improvisation. It’s exactly that kind of randomness that has no place in this plan. My plan is exact!

Off you go now and look for cracks. Hurry up.

Objectives: Find cracks in the ice on the lake.

Rewards: 125 Jorvik Shillings, 60 XP, Black Winter Gloves

Reputation: (50 points toward building the camp)

Ride out on the lake and look for cracks along the race route. Report back to Professor Einstein when you are finished.

professor_einstein

So, where were the cracks, Rita? Okay… Well, let’s just get their positions into my equations and… There we have it!

Now I know exactly how the race course should be routed.

Quest completed

______________

Flagging Up the Flags

professor_einstein

Here are the finished race limit indication devices, Rita. Set them out at the spots I’ve marked along the course. Obviously, you don’t need to set up every single flag, just the most crucial ones. Nic said he’ll help put the rest of them up later, because I’ve got another job for you to be getting on with. So, yeah. Hurry up.

Objectives: Put out the flags in the places along the race route that Professor Einstein has indicated.

Rewards: 35 Jorvik Shillings, 30 XP

Reputation: (15 points toward building the camp)

Place out one of each flag at each checkpoint in the race; white on the left and red on the right.

Return to Professor Einstein when you have placed all of the flags.

professor_einstein

Lovely. Then we’ve arrived at the next stage of our plan.

Quest completed

______________

If It Ain’t Broke, Don’t Fix It

professor_einstein

So. Yes. As you probably already realize, we’ve arrived at yet another point in our plan which requires you to carry out an inspection of the mailbox. I’ll wait here.

Objectives: See if any mail has arrived at Nic Stoneground’s camp.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: (15 points toward building the camp)

Yes, wouldn’t want your precious little brain to freeze, now would we?

professor_einstein

Ahh, would you look at that? A letter! This time the probability was incredibly close to 100%, so I’ve already prepared all we need for the next stage of the plan.

How could I have been so sure?

Elementary, my dear Rita. I saw the mailman put something in the box.

Why didn’t I get the mail myself, if I saw it arrive?

Rita. We have established a most successful routine when I tell you to collect the post, and then you collect it. Why should we try to fix something that isn’t broken? That would be quite illogical, I’m sure you’ll agree.

Quest completed

______________

This Looks Like a Job For… An Engineer!

professor_einstein

This letter is from Berzelius the Engineer, a leading biological engineer from the University of Jorvik. I’ve called in all my favors and it seems Berzelius the Engineer is the result of my efforts. If anybody can help Frank, it’s her.

Who’s going to take care of the race, you ask?

What do you mean, “take care of the race”?

Ohh, I see. I should’ve thought of that. In my plan, the race was taken care of by an autonomous AI system, but even something as simple as that isn’t possible in this valley. Ah well, Berzelius probably needs something to do after she’s helped Frank.

The Engineer has already been in Valedale for more than 2.7 hours. Ride there and get her, Rita. Make sure she gets here as quickly as possible. Hurry up.

Objectives: Ride to Valedale and talk to Berzelius the Engineer.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

Ride to Valedale and meet Berzelius near the stables.

berzelius_the_engineer

Hello there. I’m Berzelius the Engineer, and this is my dog Swedenborg!

Quest completed

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Reassigned for Good Reasons…

berzelius_the_engineer

I’ve got no real idea quite why I’m here, but my boss ordered me to make my way here at the first possible opportunity. I’ve been reassigned, no doubt for all the best reasons, but nobody’s told me quite why yet.

Oh well. I’m sure that my new boss Professor Einstein can explain. I hope she’s got some exciting tasks for me… So, yes! How are we getting there?

You want me to ride with you on your horse?

We’re going where? Valley of the Hidden Dinosaur? Never heard of it.

Sounds exciting though!

Come on then, Swedenborg! Jump up on the nice horsey!

Objectives: Ride to Nic Stoneground’s camp with Berzelius the Engineer.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Ride back to the camp with Berzelius and Swedenborg.

professor_einstein

Berzelius the Engineer, I presume?

Quest completed

______________

A Biological and Mechanical Diagnosis

professor_einstein

Berzelius the Engineer, I’m your new managing supervisor, Elsa Einstein. I understand that you’re an expert in both biological and mechanical sciences. Your task is to diagnose my brother, Frank Einstein, and discover what exactly is wrong with him.

When you have completed your job, I have another incredibly important problem that you can no doubt help alleviate with a solution of some kind.

Objectives: Talk to Berzelius the Engineer again.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: (5 points toward building the camp)

He now goes by the name of Franke and he enjoys eating raw chicken legs.

berzelius_the_engineer

Hmm… I suppose this person here is Frank Einstein?

Hmm…

Quest completed

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A Serious Case of Lightning Strikes…

berzelius_the_engineer

This was really a very easy diagnosis, Professor.

After a simple visual inspection, I can immediately give you a precise answer to what Frank’s problem is. All symptoms indicate a severe case of multiple lightning strikes to the head.

What was the other problem you needed help with Professor Einstein?

Objectives: Talk to Professor Einstein again.

Rewards: 5 Jorvik Shillings, 20 XP

Reputation: (5 points toward building the camp)

I guess she’s an expert for a reason…

professor_einstein

Multiple lightning strikes to the head, you say? Well that was a very fast diagnosis, great work Berzelius. You truly are the expert I’ve been looking for. Now I’ll tell you all about your next task.

Quest completed

______________

Overqualified for the Job

professor_einstein

Allow me to give you a little more background, Berzelius. I’m in the middle of executing a plan to turn this primitive place into a first-class research station of the very highest international standard. In this plan, I seem to have overlooked a minor detail, but I’m sure you can provide me with a solution to this slight complication.

I want you to start and finish the horse-borne contests we’ve organized on the nearby lake. You will also manage timing and answer questions from whichever horse-borne tourists may visit the area. With your knowledge of biology and mechanics, you’re perfectly suited to the role, if somewhat overqualified. Do you understand your duties?

Objectives: Talk to Berzelius the Engineer again.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: (25 points toward building the camp)

You may have been reassigned for good reasons, but we never said you would like it. Hey, at least be glad she hasn’t made you the designated mail-fetching-monkey.

berzelius_the_engineer

Race leader?

Umm, I rather think that’s a little beneath my potential. A task like this would be so unchallenging that I would worry about how bad it would be for my psyche.

It’s an order, you say?

Are you sure? Well, in that case, Professor Einstein, I’m afraid I have to resign. I need to consider my health above anything else.

If I have an alternative solution?

Hmm…

Quest completed

______________

Strong as an Ox, Stubborn as a Mule

berzelius_the_engineer

A solution that benefits everyone is if my dog Swedenborg takes care of the tasks around the horse races. He’s more than qualified for this kind of work, he appreciates the company, and he loves meeting new people as well!

How can a dog take care of such complex tasks, you ask?

Well, Rita, Swedenborg is no ordinary dog. I’ve made a few genetic adjustments here and there, implanting properties from other organisms to be able to make him into the smartest dog in the world. He’ll be able to take care of this without a doubt.

How he’s changed? Well, he’s as strong as an ox, as fast as a horse, has the warm and cozy fur as a sheep, and is stubborn as a mule. You understand the principle, right?

Talk to him yourself. His speech center isn’t especially well-developed but he understands everything you say to him. I myself am off to talk to Professor Einstein about how I think she should find some more suitable tasks for a researcher of my caliber. 

Objectives: Talk to Swedenborg the dog.

Rewards: 25 Jorvik Shillings, 10 XP

Reputation: (10 points toward building the camp)

Well, here goes nothing!

swedenborg

Baaaaaaaa!!

Quest completed

______________

A Dog Day at the Races

swedenborg

Muh?

(You explain to Swedenborg what he needs to do and ask him to follow you to the race area.)

Objectives: Take Swedenborg the dog to the race area.

Rewards: 35 Jorvik Shillings, 30 XP

Reputation: (50 points toward building the camp)

Walk with Swedenborg down to the race start area near the hill down to the lake.

swedenborg

Neeeeeiiiiiigggggghhhhhhh!!!

Quest completed

______________

The Hidden Dinosaur Race

swedenborg

Cluck, cluck?

(Swedenborg wants to know if you want to take part in the race.)

Objectives: Race to the finish.

Rewards: 45 Jorvik Shillings, 40 XP

Reputation: (25 points toward building the camp)

Warning! This race is hard!

There is one leap across open water that is especially difficult to achieve with low stats. I recommend using a fully leveled horse with high strength stat and gear with high jumping and strength bonuses.

When you have completed survived the race, speak to Swedenborg.

swedenborg

Baaaaa!

Quest completed

You can now compete in the race as a daily quest.

With that taken care of, speak to Professor Einstein again about the next order of business.

The Escape Route From This Awful Valley

professor_einstein

Berzelius the Engineer and I have talked, and we’ve come up with a solution, Rita. The engineer is to begin a major biological experiment in the near future. She has a theory that, through genetic manipulation of the fir trees growing in the valley, we could accelerate the greenhouse effect locally. She believes that within three months we could have a tropical climate here! Incredible, no? I can picture it now: the lake has turned into a South Sea lagoon, palm trees instead of fir trees, a warm breeze instead of a biting north wind… Oooh, it’s simply wonderful…

So. Enough dreaming. Now we come to the next step in the plan. The balloon. I don’t think it’ll be too hard to repair it, but I haven’t examined it closely yet. Rita, examine the balloon and inspect the damage.

If we repair the hot air balloon Rita, we can get out of this dreary valley and fly wherever we want… Maybe the Large Hadron Collider in Geneva?

Or perhaps we can travel to the Galapagos Islands and walk in Darwin’s footsteps… Aaaahh…

Enough dreaming I said! Goodness, Rita. Inspect the balloon now. Hurry up.

Objectives: Examine the rest of Nic’s hot air balloon.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: (15 points toward building the camp)

Well we definitely can’t inflate the balloon since we used all the fabric for the roof of the stable. Nice planning there, Einstein…

professor_einstein

What did you say? The burner is broken, the balloon fabric is basically useless, and the basket is destroyed.

Well, okay. This is probably the first project of ours where I feel good about our chances of success.

Quest completed

______________

Balloon Crash Models

professor_einstein

Your observations are consistent with my own findings, and luckily, I’ve already prepared a plan for this. According to a model I set up to calculate the location of all the balloon’s missing parts, we have incredibly good chances of repairing the balloon if we just collect enough bits of it. 

I want you to ride down onto the ice and start looking for balloon parts. There’s probably a whole bunch of junk there too, so only bring back the stuff that seems useful.

Objectives: Look for parts of Nic’s crashed balloon on the lake ice.

Rewards: 20 Jorvik Shillings, 40 XP

Reputation: (10 points toward building the camp)

Junk… Junk… Junk… Oooh what’s this?

When you have found enough parts for the balloon return to Professor Einstein.

professor_einstein

Let me have a look at the parts you’ve found, Rita. Hmm…

Most of the parts are good enough to use but there’s not enough material here by a long shot. We’ll obviously not find any gas for the burner lying around on the ice either, but we’ll just have to find another way of getting hold of some, I suppose.

Quest completed

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Primitive Methods in a Primitive Place

professor_einstein

Like I said, we need gas for the balloon. Normally, I’d be able to get hold of some very easily at my lab, but here we have to make do with more primitive methods. Here’s a natural gas acquisition device I made. Well, yes, Rita, it is indeed a balloon. Nicely observed.

I have deduced that in this awful valley there are a number of geysers, and it should be possible to fill the balloon with gas from them. It should be a simple task as long as you follow my instructions. As everyone knows, geysers are active in a most regular fashion.

What you need to do is hold the balloon above the geyser at just the right moment, immediately before it starts to spray water. Right in that moment, seconds before the water starts spraying, the concentration of gas is so high that it should be possible to fill the natural gas acquisition device. Do you understand?

Good. Off you go then. Hurry up.

Objectives: Fill the balloons with gas from the geysers all around the lake. You can only fill them with gas in the seconds before the geyser starts spraying water. The geysers are only active ever other minute, so you might need to wait a little while before the right moment comes…

Rewards: 60 Jorvik Shillings, 40 XP

Reputation: (15 points toward building the camp)

Ride out to one of the two geyser fields around the lake. Dismount your horse and approach one of the geysers. The erupt at regular intervals. It is easiest to stay put at one geyser and wait for it to spout. You will have only a few seconds to use the balloon, so it is best to hold the balloon over the geyser, then release your cursor button when the sparkles appear.

Fill the two balloons, then return to Professor Einstein.

professor_einstein

Glory be. This gas probably won’t be enough, but it’s a start.

Quest completed

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The Fabric Gatherer

professor_einstein

In order to have a working balloon, we need to assemble the textiles you’ve collected into a single, spherical object. Well yes, exactly Rita, we’re going to sew a balloon.

Sew together the pieces of fabric you found and we’ll see if we’ve collected enough.

Objectives: Use the needle and thread to sew the pieces of fabric together.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Dismount your horse to begin repairing the balloon. Place the fabric, then use the needle to sew it together. When you have sewn all of the pieces, speak to Professor Einstein.

professor_einstein

There wasn’t enough fabric? Hmm, I guessed as much. We’ll just have to collect more, simple as that.

Quest completed

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Getting It Right in the End…

professor_einstein

A critical component of the balloon is the burner itself which fills the balloon with hot air. The burner is broken but there’s just one small part missing, and the burner is of course useless without it.

It’s not possible to say which part exactly is missing, so just try these parts to see if they fit.

Objectives: Repair the burner.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Dismount your horse to try repairing the burner. Test out the parts on it to see if they are the correct parts you need. Speak to Professor Einstein when you are done.

professor_einstein

The parts were all wrong? Oh, I thought that might happen. The important missing piece must still be missing out on the ice.

Quest completed

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Paint a Rumor…

professor_einstein

The basket that carries you underneath the balloon will also need to be repaired. It would be possible to carry passengers by asking them to hold onto rope dangling from the balloon, but it’s not exactly an optimal solution. My view is that since tourists have a tendency to spread rumors about dangers such as this, we should repair the basket in full, even if it takes a little extra time.

Take all the twigs, string and other things you found earlier, and try to repair the basket. Hurry up.

Objectives: Repair the hot air balloon’s basket.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: (5 points toward building the camp)

Dismount your horse to begin repairing the basket. Place all of the material down, then speak to Professor Einstein.

professor_einstein

It didn’t work out? The stuff you found wasn’t enough to repair it?

Ah well. I suppose it’s just a case of looking for more stuff then, Rita. If we do that at the same time as continuing with our attempts at a repair, then we’ll no doubt have a fully-functioning balloon in no time.

Quest completed

Return to Professor Einstein when you have completed Phase 4.

Day 94, Super Explorer – Dino Valley Spoiler Alert

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Awaiting the Results

new_and_improved_nic

Did you not hear the mailbox rustling out there? A.A.E. have surely analyzed the test samples we sent and have no doubt arrived at some form of epic conclusion! How exciting! Can you check the mail for me?

Objectives: Wait for the test results which will probably come with tomorrow’s mail.

Rewards: 65 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Pick up the mail in the mailbox and bring it back to Nic.

new_and_improved_nic

A response from A.A.E! Just as I thought!

Now let’s see what they’ve written… Hmm… Well… Nope… Really?!

Exciting…

Ah, so it’s like THAT…

Hmm…

…Mmm…

Ohhh…

Cool!

I need to figure some of this out before I can properly disclose more details for you. The skeleton seems to be that of a Liopleuredon… But apparently it’s only 20,000 years old. That’s nothing in palaeontological terms. The dinosaurs basically died out 65 MILLION years ago…

I need to give this a little more thought, and maybe the penny will eventually drop.

Quest completed

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Exploring Icepeak Island

new_and_improved_nic

A beautiful new day, isn’t it? The frost bites like a cobra and the cold mist penetrates through your clothing like an old aunt’s wet kisses.

Well. Ready for a new expedition?

Good! I’d like to document and map the rock formation that seems to form some kind of island in the Frozen Valelake’s northeastern parts. I’ve fixed up the equipment so it will probably work even better today than yesterday.

Objectives: Document and explore the places marked out on the map.

Rewards: 145 Jorvik Shillings, 75 XP

Reputation: 45 with The Stoneground Expedition

You can follow The Frozen Road out of Nic’s camp and there will be a big rope bridge you can cross to get to the top of the island. There are several exploring locations on the island, and there are also two down on the lake’s surface around the base of the island.

Use your equipment just as you did before with your practice. Use the camera three times to take a picture. Place the binoculars, use them to measure the angles of the land, then pick them up again. Place the map, use the marker to draw in the area, then pick up the map again. This will complete exploring one location; there are five locations with each new exploring expedition. All locations will be marked on your map.

When you have explored all of the locations, return to Nic.

new_and_improved_nic

Woot! You found a citadel of ice? An opening with icicles formed like the teeth of a huge jaw? This sounds weirdly familiar. It must be the legend of the Ice Witch and that’s almost certainly her lair, Icendell… I have to figure some of this out and dig around in my memory a little, as well as in my old books. I’ll get back to you when I’ve figured out more information about the place…

As long as you remember that you’d do well to stay away from Icendell. It’s a dangerous place, you hear? A dangerous place indeed.

Quest completed

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Discovering the Eastern Crater Area

new_and_improved_nic

Now it’s time to see more of the area on the other side of the Frozen Valelake. Explore the places I’ve marked out and then come back to me. This is a slightly longer expedition, but you and Icerunner can manage such a hardship, right?

Objectives: Document and explore the places marked out on the map.

Rewards: 145 Jorvik Shillings, 75 XP

Reputation: 45 with The Stoneground Expedition

The Frozen Road winds around the lake, and you can follow it if you want, but you can also cut across the lake to get there quicker.

When you have explored all of the locations, return to Nic.

new_and_improved_nic

The Ashen Steep, The Ice Forest… It seems like there are a lot of interesting places in there. You seemed to know a little about an area beyond the crater as well? Interesting…

I’ll have a little think and see if I can find any more information about these areas… If I come up with anything, I’ll share everything I know with you, just so you know.

Quest completed

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Explore the Valley of the Frozen Mist

new_and_improved_nic

The Valley of the Hidden Dinosaur extends way more to the east than I first thought. The observations you made on your expeditions were most interesting. Exploring the Valley of the Frozen Mist will be an even longer expedition than before.

You might be a little tired and a little hungry? You don’t have to do it today if you don’t want to or feel unable. But it has to be done as soon as possible!

Objectives: Document and explore the places marked out on the map.

Rewards: 145 Jorvik Shillings, 75 XP, Engineer’s Saddle

Rewards: 45 with The Stoneground Expedition

The Valley of the Frozen Mist makes a sort of backwards “J” shape which you can see on the map in the blue grey area of the lower right side of the map of Dino Valley. The road you explored around in the previous quest leads right up to the top of the “J.” Ride off the road into the trees to the entrance of the valley. It isn’t a very obvious entrance, but there is only one way in. Follow the cliffs as they funnel you into the valley.

When you have explored all of the locations, return to Nic.

new_and_improved_nic

The Valley of the Frozen Mist seems incredibly interesting… I’ll ponder on the facts I have and see if I can come up with any more information. If I receive more information, I will of course share it with you.

Quest completed

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Explore the Mountain in the North

new_and_improved_nic

The crater’s northern mountain is fascinating. According to legend and old travelogues I’ve read, there’s apparently a frozen gate in the mountain… Could it be that we’ve found something really exciting, Rita? This expedition is not as long as the others so I hope you can go through with it for me?

In the meantime, I’ll stay here in camp and try to figure out some of the information I have.

Objectives: Document and explore the places marked out on the map.

Rewards: 145 Jorvik Shillings, 75 Jorvik Shillings, Dark Blue Mittens

Reputation: 45 with The Stoneground Expedition

Follow the road north out of the camp. Just after the two switchbacks down towards the lake, there will be another road leading up off to the left. If you come to the rope bridge, you’ve gone too far. Follow the second road up the cliff to Icengate.

When you have explored all of the locations, return to Nic.

new_and_improved_nic

You found Icengate? That’s incredibly exciting! This means you’ve found the gateway to the secret land of this enigmatic people!

Quest completed

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The Legend of Icengate

new_and_improved_nic

The people who apparently live beyond Icengate are called the Kallters, and nobody really knows much about them. I have some legends and reports of the expeditions that were over a hundred years ago, and they talk about a mysterious people who were shy and lived secluded in the mountains. 

There are many theories about them and their unique culture. The old expedition reports say that they sometimes appeared in the area and seemed to collect things from the valley. They apparently had some kind of horse that no one has seen before, I read in a travelogue somewhere… Hmm…

I’ll give a little more thought to this and look through my books to see if I can find more information about them. You do want more information, right?

Objectives: Listen to Nic as he tells you about Icengate.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 25 with The Stoneground Expedition

Yes, tell me more!

new_and_improved_nic

Good. When I know more about the Kallters, I can get back to you with more information.

This could take a while.

Hmm.

Quest completed

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Tracks in the Snow

new_and_improved_nic

It’s said that there are tracks in the snow next to us on the Frozen Valelake! It could be traces of the legendary Yeti! Get out there immediately and try to track him down! Imagine if we were the first to find the Yeti!

Bring the camera and take a picture if you catch a glimpse of him! A picture of the Yeti would be worth a fortune! Not to mention what it would mean for science…

Objectives: Examine the tracks in the snow.

Rewards: 45 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Ride down onto the lake and find the first footprint, then follow the trail to see where it leads…

Return to Nic when you have found where the trail ends.

new_and_improved_nic

Bah! The tracks ended in the mountains? Typical. It obviously had time to be snowed on again. Snow whirling around on the winds have the chance to quickly cover up any tracks., making it really hard to trace that darned Yeti. If he even exists…

Quest completed

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A Closer Look at Icengate

new_and_improved_nic

I think it might be worth taking a more thorough look at Icengate. Look for tracks or signs of having been used recently. It must be possible to gather more information from the site, perhaps there’s even the chance of a find there! If the Kallters are still there, then they leave absolutely no traces of themselves behind, it would seem!

Objectives: Take a closer look at Icengate.

Rewards: 90 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Return to Icengate to see what you can find…

self

Someone’s here! Who goes there…?

Quest completed

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Close Encounter of the Cold Kind

nanook

Xha!?

Uh…

Li-th Xha? Xha??! Aha… Kallth? Eng? Klingon? Jorviskha?

Eh…

Objectives: “What’s this?”

Rewards: 12 Jorvik Shillings, 35 XP

Reputation: 50 with The Kallters: Outer Expedition

Try to see if you can communicate with the man.

nanook

Welcome in peace!

You speak Jorvegian, do you not? I am not any kind of advanced linguist, but I do believe I have mastered your language.

I go by the name of Nanook, and this is my associate Sedna.

Who might you be?

Quest completed

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The Kallters

nanook

Salutations to you, Rita and Icerunner!

Rita, my friend, you do indeed possess a decidedly beauteous name.

We conduct ourselves most peacefully, and wish no harm to you and your associates. We live in and with the utmost peace. I assume you declare yourselves as friends, and not foes?

Objectives: Listen to Nanook. Accept if you wish to be friends with Nanook and Sedna.

Rewards: 8 Jorvik Shillings, 35 XP

Reputation: 500 with The Kallters: Outer Expedition

Pleased to meet you both!

nanook

Ah, splendid! We have no intention of causing you any perturbance and would delight in learning of your assurance to the same.

It is we who are the Kallter people; merely simple hunter-gatherers. We belong to the Outer Expedition. Occasionally we journey beyond the borders of our secure society to gather the resources necessary to sustain our people.

From time to time, we find ourselves in rather urgent need of certain commodities and thus face the necessity of gathering that of which we are in need from here, in the outside world.

We would shudder to think that we had, in our pursuits, disturbed a friend…

Quest completed

Having now met the Kallter people, you can begin earning reputation with their faction to gain access to purchasing a Fjord Horse.

You can take on two daily quests of gathering, from Nanook. You can also collect items they need during your adventures around Dino Valley. Items appear within the landscape at random intervals, though there are specific locations that they will always appear. You will know an item you can pick up by the yellow sparkles floating around it. Click on the item to pick it up. It will then be stored in your inventory until you return to the Kallters. Speak with Sedna, and select the name of each item which you have in your inventory to trade it in. There is no limit to the number of items you can pick up and trade in, you simply have to have the time and patience to search the valley for them.

When you have gained enough reputation with the Kallters, the Fjord horses will appear in the shelter behind Nanook, and you can purchase one the same way that you do any of the other horses scattered around Jorvik.

Building the Camp, Phase 3, Part 2 – Dino Valley Spoiler Alert

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Speak to Trond at Nic Stoneground’s camp to see how well he made it.

Calculating the Perfect Place: The Einstein Way

trond

Hello Rita! Finally here!

Professor Einstein figured out that this is the perfect place for my little shop. She seems to know what’ she’s talking about, so I think I can trust her. Would you do me the honor of taking down the sign that shows the shop as being closed?

Thanks, that’s the only thing left to do before I can open.

Objectives: Take down the sign that shows the shop as being closed.

Rewards: 80 Jorvik Shillings, 25 XP

Reputation: (50 points toward building the camp)

Take down the closed sign to open the shop then speak to Trond when the shop is ready.

trond

Thanks for all your help Rita! I hope you’ll visit me in my little shop sometime soon!

Now it’s time to open up! See ya soon Rita!

Quest completed

There is now a farm shop open at the camp that you can purchase hay and other horse treats.

Speak to Ed Field in front of Wolf Hall Inn to see if Igor and Franke have started their journey to Dino Valley.

Birth of a 3-Star Restaurant

ed_field

Hi Rita! You just missed the transport to the Valley of the Hidden Dinosaur. Igor and Franke just drove off with a truck full of everything they need to get started with setting up our 3-star restaurant.

You can just meet up with Igor at the camp and see that everything’s in order, right?

Objectives: Meet Igor and Franke at Nic Stoneground’s camp.

Rewards: 60 Jorvik Shillings, 30 XP

Reputation: (15 points toward building the camp)

Well, I’m here, but where are they? Maybe Professor Einstein knows where they are.

professor_einstein

Igor? There’s been no Igor here?

I did just hear an awful noise from down by the lake though…

Quest completed

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Cooks on Thin Ice

professor_einstein

You mean some kind of transport should’ve arrived with a cook, a waiter, and a whole heap of furniture? Mm, that noise I heard earlier could most likely have come from a truck driving straight into the lake. That’s really quite probable.

Why didn’t I check what the noise was? Rita, I’ve never really been that interested in vehicles, I’m afraid. 

But, now I’m aware of the situation, it sounds as though it has every likelihood of being really rather serious. Hurry down to the lake and see if you can’t find the transport.

Objectives: Find Igor and Franke in the lake in the Valley of the Hidden Dinosaur.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

You can get to them by going down to the lake on the camp side but there are large gaps in the ice and you have to take a very long way around.

The quickest way I found is to ride the road back toward the elevator, then turn off just on the other side of the camp.

franke

Fraaaaaaaaaaaaaaannnkeeeeeeeeeeeeeeeeee!!

Quest completed

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Ice-Swimming, Not for Everyone. Apparently.

franke

FRANK-E! FRANK-E! FRAAAAANK-EEEEE!

(Franke points to the open water beside him. You see Igor fighting for his life in the freezing water.)

Objectives: Get Igor out of the water!

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: (25 points toward building the camp)

Oh no, the bug-eyed creep needs help. Whatever shall we do? -sarcasm-

igor

Brrrr… Hehe… Thanks Rita… Hehe…

Quest completed

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See Horses and Seahorses

igor

Cough!

Heh… Splutter!

Hehe… Oooh, Rita, now it feels… Cough… Much better… Splutter…

Hehe…

The truck is at the bottom of the lake Rita… Hehe… I drove the wrong way… Hehe…

Everything’s gone… Hehe…

Could you help me Rita…? Hehe…

Only if I stop eating horses? Hehe…

Mmmm, Rita… I’ve never eaten a horse in my life… Mmmm… Hehe… I promise you Rita… I make that promise to you… Hehe…

Okay, okay! I swear. Hehe… I swear on the grave of my lovely mother… Hehe…

I’ll never try to eat Icerunner… Hehe… Or any other horse for that matter…

Hehe…

Oooh, Rita, is it okay if I eat seahorses instead? Mmmm… Hehe…

Alright, alright, no seahorses either… Can’t we ride off to camp now? Hehe…

Objectives: Ride with Igor to the camp.

Rewards: 40 Jorvik Shillings, 30 XP

Reputation: (5 points toward building the camp)

I still don’t trust you though, keep your hands off my horse!

igor

Drop Igor off at the camp. I guess Franke will just have to find his own way. Sorry, dude…

Thanks Rita… Hehe…

Quest completed

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A Horse-Free Menu

igor

Hehe…

All of the equipment for the restaurant has gone… Hehe.. Lost forever…

Hehe… I guess I’ll just have to start on a smaller scale than I’d first hoped… Hehe… No barbecue night, to start with… Hehe… Vegetarian maybe? Oh, Rita, no horses on the menu, I promise… Hehe…

There were actually a few things from the truck lying around by the lake Rita… I saw them when I was floating around… Hehe… Crates that hadn’t sunk… Hehe… If we’re lucky, Rita… I hope we’re lucky… Hehe…

Would you be able to ride down and… Hehe… Get them Rita? It’d be very nice of you, hehe…

Objectives: Look for the wooden crates down by the frozen lake.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: (15 points toward building the camp)

Ride back down to where you rescued Igor, and pick up the crates that you can find, then return to the camp.

igor

Ohhh, mmm… Look at that… Hehe… Seems as though a few items made it… Hehe…

Now Rita… Let’s open them up and see what’s inside… Hehe…

Hehe… Chairs… Hehe, mmm… Tables… Oohhh and a few little goodies, Rita…

This should be okay… I can open the restaurant with these lovely articles, Rita… Even if it’ll be a little on the lean side… Hehe…

Rita, hehe… You’re welcome, so welcome, to join us anytime for something to eat… Hehe… And as for Icerunner… Well, I’d love to have him for dinner… Hehe… To join us for dinner, I mean… Mmm… Hehe… Then I declare this restaurant open… Hehe…

Quest completed

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A Restaurant Without A Wine Expert

igor

Where’s Franke, by the way? Why is he over there bothering Professor Einstein? Oohhh hehe…

Objectives: Talk to Professor Einstein.

Rewards: 100 Jorvik Shillings, 20 XP

Reputation: (50 points toward building the camp)

Is it just me or does there seem to be a familial resemblance?

professor_einstein

Frank?!

Frank, is that really you?!

Professor Frank E?

You’ve been gone for years!!

My beloved brother…!!

Quest completed

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Surprise, Surprise! Reunited with a Beloved Brother!

professor_einstein

Frank’s alive! Oh wow, Rita! My genius brother Frank is really alive!!

But what on earth has happened to him?! He’s acting like some kind of zombie… Something terrible must have happened to him… But don’t be afraid! I’m going to help you! Me and Rita, a reliable character I’ve stumbled across in this awful valley.

Rita! Say hello to Frank!

Objectives: Talk to Professor Einstein again.

Rewards: 90 Jorvik Shillings, 15 XP

Reputation: 100 with The Stoneground Expedition

What are the odds!

professor_einstein

Oh, Rita, how wonderful! It seems as though Frank really likes you!

Oh, Frank… My dear, dear brother…

Right. Good. Enough with the sentimentality. No time here for feelings.

It’s time for me to call in all the favors I’m owed by my colleagues at the university: I’m going to make sure that we get a delivery of all the very best and most advanced medical equipment available. That way I can diagnose Frank and then find a cure for whatever bizarre affliction is tormenting him.

This will take time, but Frank disappeared ten years ago, so another couple days won’t make any difference. Until then, we’ve got other business to be getting on with. We mustn’t let such things distract us from our plan!

Quest completed

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Logically Planned Fun

professor_einstein

Ah well Rita… There’s nothing we can do to help Frank right now, so there’s no point in wasting any more time thinking about it. You’ve no doubt already concluded what the next logical step of our plan is, hmm?

No?

Hmm… Okay. I’ll explain. We’ve already built facilities for horses here, so clearly the next step is to ensure that there’s something for horses and their riders to do. I hear that races are very popular, which means the construction of a race course has a very obvious place here in our plans. A race course which is both challenging and fun. Yes.

Nic had an idea – which was surprisingly not that bad… He said we should try to create a race course which gets people more interested in learning about science and nature at the same time as racing! With a combination of fun, some kind of learning, and sport.

That nobody’s though of it before? I know! It’ll be an international superhit, as Nic put it.

Ah well, enough with enthusiasm. First, we need to work out that the route I’ve already calculated doesn’t include intolerable risks for the riders. I want you to ride out onto the ice and make sure there are no more than three deep cracks along my proposed route.

Mostly just a mere formality – they’re very simple calculations – but you know as well as I do at this stage that we can’t take anything for granted when probability is involved.

So there we go. Off with you now.

Objectives: Look for cracks in the ice on the lake.

Rewards: 30 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Inspect the marked areas on your map. Then return to Professor Einstein.

professor_einstein

So, no cracks in the ice. Splendid. Full steam ahead then!

What? Three cracks? Unbelievable…

Ah well, I suppose I’ll just have to go over my calculations again and determine a new optimal race course. While I’m busy with that, there are lots of other things you could be getting on with before we open up the race.

Quest completed

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Favorably Frozen

professor_einstein

For the races, we need markers which indicate where competitors are supposed to ride. These usually come in the form of flags, but it took me just under four minutes to work out seven different designs that are better than flags. Again, though, we’re limited by the depressing technological level of this environment so I suppose we’ll just have to stick to whatever materials we can find around here and of course follow the tradition of flags when it comes to marking the outer limits of the course.

A bonus – the only bonus – of the cold climate here is that the ice is really strong. I have – using thorough experiments – arrived at the conclusion that the best way to construct race limit indication devices is by using icicles. Icicles that you’ll of course have to collect, you understand.

Collect icicles so we can make race limit indication devices.

Objectives: Find icicles for Professor Einstein.

Rewards: 40 Jorvik Shillings, 20 XP

Reputation: (15 points toward building the camp)

Collect several large icicles from around the camp. Be sure not to break them!

professor_einstein

Hmm…

These icicles are of a relatively acceptable quality. Good work Rita.

Quest completed

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Suitable Materials for Race Limit Indication Devices

professor_einstein

Traditionally, race limit indication devices (or flags as you people might call them) are constructed from differently colored fabrics depending on whether they stand on the left or right-hand sides of the checkpoints. Far from optimal, if you ask me, but I suppose we have to consider how regular racers aren’t as rational as you or I, and may struggle to see the obvious advantages of a multidimensional matrix structure where – with a mere glance – the flag shows everything from optimum speed and angle, to the current longitude and height above sea level. People are usually very narrow-minded and not open to new ideas, Rita. People make me sick.

To construct our race limit indication devices, we need appropriate material. I’ve noticed that there’s a variety of lichen in different colors here in the valley. Collect the white, black, and red lichen. Hurry up.

Objectives: Gather white, black, and red lichen for Professor Einstein.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

The lichen hangs in little triangles off the tree branches around the camp. Collect enough of each color, then return to Professor Einstein.

professor_einstein

Lichen. Hugely suboptimal material, but it’s not as though we can be very choosy out here in the sticks…

Quest completed

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Differing Probabilities for Different People

professor_einstein

My calculations once again show that the chance of the mail having arrived has risen to the level that it’s once again worth your while to investigate the mailbox. The probability hasn’t reached a level where it would also be worth the hassle for me, so according to the laws of logic, the job lands quite neatly in your lap. Off you pop. 

Objectives: Check if any mail has arrived at Nic Stoneground’s camp.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: (5 points toward building the camp)

-sighs-

professor_einstein

No mail? Thought so.

Quest completed

Return to Professor Einstein when you have completed Phase 3

Building the Camp, Phase 3, Part 1 – Dino Valley Spoiler Alert

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Water, Water, Everywhere. Literally Everywhere.

professor_einstein

I simply do not understand what’s wrong with the Hydro-Detecto 2000, Rita, there’s probably no point in continuing.

What could be wrong? I don’t know.

It’s an incredibly complex device but to give you a nice plain description, we could say that it records all of the water within a fixed radius and indicates where there’s a certain amount of water. 

Ice? What’s that got to do with the price of fish? Is to do with anything?

There’s ice everywhere, Rita!

Ice is water, obviously! What are you asking about ice for?!

How could I be so stupid?! This climate is terrible, the cold is going straight to my head!

Haha! Can you imagine… I hadn’t set the Hydro-Detecto 2000 to disregard frozen water.

Hahaha!

So, enough with the jokes. Back to work.

Here, now I’ve recalibrated the Hydro-Detecto 2000, except this time I’ve done it correctly. Now it’ll ignore the frozen water which by any logic should make it a piece of cake to find a proper water source.

So, you know what to do Rita. Find the location of the water source and use the drill.

Objectives: Use the Hydro-Detecto 2000 to find a water source. Drill in the location it tells you to.

Rewards: 100 Jorvik Shillings, 50 XP, Orange Winter Vest

Reputation: (100 points toward building the camp)

Search around to find the water source then dismount your horse to use the drill. Return to Professor Einstein when you have found the water.

professor_einstein

HA! I knew it would work!

So, now we just need to harness the water for utilization, Rita.

Quest completed

______________

Every Loser Wins, Every Winner Loses

professor_einstein

Whilst you’ve been gathering building materials for the Equine Protection, Care, and Guardianship Facility, I’ve designed a well that’s adapted to this climate, complete with fan heaters and speakers that play soothing music specially composed for horses, built of materials that don’t require maintenance for hundreds of years. 

Unfortunately, I couldn’t find anyone that would deliver two tons of plutonium here in under six months. This darned remote ice age valley is causing me all kinds of hassle.

Instead, I ordered this all-in-one well construction kit from JKEA. I’ve studied the instructions for hours and even though it seems to make perfect sense, it’s so horrifyingly complex that even I’m unable to actually work out how to begin. Rarely have I been forced to admit that I’ve been intellectually defeated but in this case, I give up. Every loser wins, and every winner loses. We’ll have to wait six months for the plutonium shipment, Rita.

You want to have a try? No. There’s no point, Rita. You’re putting your mental health at risk if you so much as attempt to read the first few lines. 

Hmm? It can’t be that difficult, you say?! Well, I say. Try then, Rita, but I wash my hands of the whole thing. Don’t blame me if your brain explodes.

Objectives: Use the all-in-one well-building kit from JKEA to construct the well at the spot you found water. Put it together using the tool included in the kit.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: (15 points toward building the camp)

Dismount your horse and place the crate on the spot where you found water. Then use the hammer to build the well. Return to Professor Einstein when you are finished and we’ll see whose head explodes when you complete this seemingly insurmountable task…

professor_einstein

How on earth is that possible? You managed to assemble the well!!

I’ve clearly underestimated you, Rita. Fancy, there’s finally an intellectual equal here in the valley for me to communicate with. At last, the spiritual drought I have been exposed to reaches its end!

Tell me dear Rita, what are your thoughts on the dynamic quantum field theory?

You don’t know much about it?

What do you think about the latest advances in seismic relativity linguistics?

It doesn’t sound especially interesting to you?

It was probably just luck that was on your side when you managed to build the well, Rita. Well, back to the desert of my soul.

Quest completed

______________

PROJECT EPCGF-01X

professor_einstein

We can get started with the construction of the Equine Protection, Care, and Guardianship Facility now that we’ve gathered the necessary materials. Shouldn’t we find a simpler name for it, by the way, Rita?

We’ll call it simply, Project EPCGF-01X. Simple and logical!

Start by placing the logs on the sites I’ve marked out. It shouldn’t take longer than 58 seconds; get a move on so we can continue with the next step.

Objectives: Lay down the logs on the places indicated by Professor Einstein.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

The stable will be built near the new well. Place the logs for the frame, then return to Professor Einstein when you are finished.

professor_einstein

Magnificent. Now we can proceed with the next steps of Project EPCGF-01X.

Quest completed

______________

Planks for Strength

professor_einstein

The logs you’ve erected, according to my durability calculations, won’t stand up to the pressures that Project EPCGF-01X will no doubt place upon them.

This is why you should of course mount these planks – which I so accurately foresaw the necessity of – on the logs in order to reinforce the construction. 

Objectives: Mount the planks on the logs where Professor Einstein has indicated.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Place a plank, then use the hammer to set it in place. Do this to all of the planks, then return to Professor Einstein.

professor_einstein

Sumptuous. We’ve now arrived at the next stage of Project EPCGF-01X: roof assembly.

Quest completed

______________

Future Proof Future Roof

professor_einstein

With the frame now constructed, Project EPCGF-01X is on track to completion, and our next step is to install a roof. My initial idea was to cast the latest nano-materials with built-in solar cells, but hopes of finding a modern roof were dashed, as always, by this brutish environment.

After weighing all the alternatives against each other, I eventually came to the conclusion that the cloth the hot air balloon is made of would suffice, even if it is a sub-optimal alternative.

I’ve cut a piece of the canvas with perfect measurements, so you only need to attach it above the logs.

It’s an incredibly easy task, I expect you see you back very soon.

Objectives: Assemble the roof on Project EPCGF-01X.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

Place the balloon cloth as the roof on the the new stable then return to Professor Einstein when you are finished.

professor_einstein

Sublime. Now we’ve arrived at the final step in Project EPCGF-01X: laying the floor.

Quest completed

______________

Instead of Concrete and Diamonds

professor_einstein

Project EPCGF-01X can now be rounded off with one final task: the construction of the floor. Instead of a concrete floor with an industrial diamond coating with would have held up for millions of years, I have – after sincere and determined consideration – reached the conclusion that the fir branches you collected will have to do.

Lay out the branches as flooring, Rita.

Objectives: Lay the floor and complete Project EPCGF-01X.

Reputation: 50 Jorvik Shillings, 50 XP

Reputation: (25 points toward building the camp)

Lay down the fir branches and your new stable will be complete from top to bottom!

professor_einstein

Exquisite. Project EPCGF-01X has reached completion. I think we’ve done a good job Rita, let’s give ourselves a little applause.

So, enough with all this giddiness. We have a near-eternity left before this place can be thought of as adequate for even the most rudimentary research.

Quest completed

______________

The Calculations Promise Near-Certainty

professor_einstein

According to my calculations, we can almost certainly count on the mail having been delivered now. Ride over and check the mailbox, Rita.

Objectives: Check to see if any mail has arrived at Nic Stoneground’s camp.

Rewards: 65 Jorvik Shillings, 10 XP

Reputation: (15 toward building the camp)

Retrieve the mail like everyone seems to think you were born to do.

professor_einstein

So, were my calculations correct? Was there any mail?

Two letters!!

The chance of that was indeed slight, but not zero. We should be grateful that “luck” seems to be on our side for once.

Quest completed

______________

Rational People Don’t Eat Hay

professor_einstein

Well, well, yet another salesman wants to set up shop here at our camp. Hmm…

He wants to sell hay, apples, picnic baskets, that sort of thing. Who in the world wants to buy hay? What rational person would eat hay?!

Horses, you say? Ah true, horses do eat hay. Biology isn’t my best subject, you see.

Well, you’ll have to collect this person. A hay-shop isn’t something I expected in my calculations, but I suppose it can’t do any harm? The person in question has sent the letter from Valedale and writes that he intends to go here on foot.

Hmm… The letter was sent several days ago so it’s odd that we’ve yet to meet this person. Ride towards Valedale and see if you can find out what’s happened, Rita.

Objectives: Ride to Valedale and see if you can find the shopkeeper trying to get to Nic Stoneground’s camp.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: (5 points toward building the camp)

You’ll find the wayward shopkeeper at the top of the old elevator.

trond

Hello! Is it me you’re looking for?

Quest completed

______________

An Elevatorphobe’s Nightmare

trond

I’ve been standing here for two full days trying to figure out how I’m going to get down. I don’t like elevators, you see.

I’d probably dare to go down the elevator if I didn’t have all this heavy stuff with me. It weights so much, what if it’s overloaded and collapses?!

You’ve used the elevator with your horse, you say? Well, I suppose it weighs quite a lot, so that’s quite reassuring…

 But, but…

What if the elevator got all worn out when you’ve been riding up and down in it with that horse?! It may not be built for such strain. Have you ever considered that?!

What? 

You can go down with the merchandise in the elevator for me? Wow, that’d be perfect! Thank you very much!

Objectives: take the goods and leave them by the bottom of the elevator.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Take Trond’s goods to the bottom of the elevator, then ride back up and speak to him.

trond

Hello again! Are the goods in place at the bottom of the elevator?

Fantastic! Now it’s just me that needs to get down…

Quest completed

______________

So Close, Yet So Far…

trond

Like I said, I don’t like elevators.

Or, well, “don’t like” is probably putting it a little mildly, hehe.

I go into a full and horrifying panic just from being near an elevator, so I’m sure you’ll understand why I got a little bit stuck here. I’ve really tried, but it just never works out… It’s probably best if I just turn around and move to Silverglade Village; it’s nice and flat there, and there’s not an elevator to be seen.

You’ll help me? Oh, how lovely!

Get up on your horse? Okay, but, umm… How will we get down if we don’t take the elevator? You know a way? Okay, I trust you but just don’t ride too close to that elevator!

Objectives: Get yourselves down the cliff without using the elevator.

Rewards: 20 Jorvik Shillings, 30 XP

Reputation: (15 points toward building the camp)

Take the trail down the side of the cliff that you used when you first discovered the valley. You do not have to race down this time. Drop Trond off at the bottom where you left his crates.

trond

Whew! Finally down! That’s probably the scariest thing I’ve ever done… Using an elevator suddenly doesn’t feel quite so scary.

Quest completed

Return to Trond tomorrow.

-.-.-.-.-.-.-

Instead of StarTop Cola and Tuna

professor_einstein

Here’s the letter we’ve been waiting for Rita! Something that always pull the tourists in is food. I usually get by on tinned tuna and StarTop Cola. 8 liters for 40 Jorvik Shillings, but most people aren’t as rational as you and I, and happily spend a small fortune on their food.

Anyway, this chap Ed Field seems to be bouncing off the walls with excitement of opening a restaurant here. He apparently runs Jorvik’s most successful guest house, the Wolf Hall Inn, but his entrepreneurial senses see the huge business opportunity in being the first to start up at our up-and-coming tourist magnet!

I honestly believe he’s a little bit insane Rita… To run a successful restaurant here is even more impossible than calculating the exact value of Pi, but people have achieved the impossible before… Everyone said the universe was going to explode, but I managed to divide by zero and it rather seems as though the universe is still here!

Rita, before I overload your poor little brain, you should ride over to this Ed Field character and see what his intentions are. 

Objectives: Ride out and talk to Ed Field at Wolf Hall Inn.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Speak to Ed Field in front of the Wolf Hall Inn, in Harvest Counties.

ed_field

Hey there Rita! What can I do for you?

Quest completed

______________

Restaurant at the End of the Universe

ed_field

Rita! Did Professor Einstein send you? Awesome!

This idea is absolutely epic: opening another restaurant there, another branch of the Wolf Hall Inn empire!

An incredible roadside hangout where bus-loads of tourists are gonna stop, eat my culinary masterpieces and see entertainingly entertaining entertainment!

I’m way too busy to do this myself, so I’m leaving the responsibility to one of my best employees. Our new kitchen assistant Igor is showing tons of promise, and has really been eager to advance!

He’s going to be perfect as our new chef-waiter-bouncer-tour group leader-manager-cabaret artist!

No way, Rita! I’m not insane! Haha!

It won’t work to just set him loose on the job without first seeing what he’s made of. He’s only been here two days so there’s a chance I’ve misjudged him, even if I am an amazing judge of character.

You can chat to him if you like… See if you can find any cracks in his amazing personality!

Objectives: Talk to Igor.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Dismount your horse to enter the door into the kitchen. Speak to Igor inside.

igor

Hehe…

Quest completed

______________

We Don’t Endorse Main Course Horse

igor

Hehehe… Dinosaurs… Sounds delicious! Hehe…

So, you’re taking me to the Valley of the Hidden Dinosaur? Hehe… On board your glorious horse… I saw it outside… What’s its name? Icerunner? Hehe… A little salt… A couple hours in the oven… An apple stuffed into the mouth… Hehe… What? Do I want to eat Icerunner?

Oh, no, no, no, Icerunner is safe now my sweet child, I’d never do such a thing… I promise. Hehehe…

Mmmmm…

(Igor licks his lips and seems to have forgotten that he’s staring pretty intensely at Icerunner. You decide it’s best to speak to Ed Field again.)

Objectives: Tell Ed Field about Igor.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: (5 points toward building the camp)

Exit the kitchen and speak to Ed Field about your creeps from Igor.

ed_field

He wanted to EAT Icerunner?! Are you sure?!

Quest completed

______________

One-Too-Many Cooks?

ed_field

Now, now, let’s not be hasty! All geniuses are a little eccentric and I’m sure he didn’t mean it seriously… He was joking with you! Chefs and cooks, y’know… Always a little bit special. Haha!

You don’t think he was joking and that he wants to actually eat your actual horse?

Yeah, yeah, well let’s not get all hung up on the details. This is like one of those problems-that-isn’t-really-a-problem kinda things. Like, imagine if we didn’t have a chef at all? THAT would be a problem.

Well anyway, if you don’t think he’s up to the job, then we’ll just have to test him out.

Hmm…

Try and come up with some ways to put his cookery talents to the test, at the same time giving him a trial run on his financial and entertainment skills. If he doesn’t pass the test, I promise we’ll find someone else!

Objectives: Talk to Igor again.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: (10 points toward building the camp)

Return to the kitchen and tell Igor about your plans to test him.

igor

Hehe… Mmm, Icerunner… I’ve missed you… Hehe…

Quest completed

______________

Everyone Loves Cake and Hotdogs!

igor

So Rita… Hehe… You want proof that I can really make delicious flavorful food?

Okay, I’ll make for you my signature dish, Rita… Hehe… I call it Igor’s Paradiso Luxury Taste-Party Gateaux… Hehe… Mmmmm…

You need to help me find some luxury ingredients, Rita… Hehe… Eggs, flour, sugar, cream, strawberries, and one secret special magic ingredient… Hotdogs… Mmmm… Hehe… None of those ingredients are here in the pantry, but they’re certainly in Mr Ed Field’s storage… Hehe…

Get them for me, Rita… Secure those delicious goods for Igor… Hehe… Mmm…

Away with you now, Rita… But you, Icerunner… You can stay here, you big beauty…

What?! I won’t eat Icerunner, Rita… I promise… Hehe… So off you go, Rita…

(You really don’t trust Igor. Who knows what’ll end up in the food if he gets to run the restaurant? You think it’s best to find some other ingredients than those he’s asked for, just to make sure the tests don’t go as well as they should.)

Objectives: Find fake ingredients for Igor.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

Leave the kitchen and search around the Wolf Hall Inn to find things for Igor to cook with.

Billiards balls, stones, and rotten eggs. Luxury ingredients, indeed.

Return to Igor when you have found all of your ‘luxury ingredients.’

igor

Ooohhh thank you… Hehe…

Soon, you will have the joy of tasting the finest food you’ve ever eaten… Hehe…

Quest completed

______________

Into the Oven

igor

Let’s see now… Hehe… Take a step back so I can prepare my Paradiso Luxury Taste-Party Gateaux… Hehe…

You too, Icerunner… We wouldn’t want anything to happen to you… Not right now, anyway… Hehe…

So there we have it… Into the oven goes the cake… Hehe…

Objectives: Talk to Igor again.

Rewards: 30 Jorvik Shillings, 5 XP

Reputation: (10 points toward building the camp)

Eck, do you smell that??

igor

Viola! Igor’s Paradiso Luxury Taste-Party Gateaux! Hehe…

Hmm… Doesn’t smell quite like normal…

Quest completed

______________

Nobly Refraining from the First Bite

igor

Hehe… Would you like to try some delicious, delicious cake, Rita? Hehe… Almost as delicious as barbequed hor… Hehe… Of course, umm… I don’t eat horses… Hehe… Mmmmm…

You think Mr Ed Field should have the honor of tasting the first bite?

That’s very noble of you Rita, hehe… Well, well, I really hope he likes it, Rita… Hehe…

Objectives: Give Igor’s Paradiso Luxury Taste-Party Gateaux to Ed Field.

Rewards: 40 Jorvik Shillings, 60 XP

Reputation: (5 points toward building the camp)

I claim no responsibility for this!

ed_field

Bring the train wreck of a cake to Ed Field.

Oooh! Check that out! What a creation! Igor’s Paradiso Luxury Taste-Party Gateaux! I just have to try it.

Chomp! Hmm…

Scoff! Ooooooohhhh…

This… This is…

THIS IS THE GREATEST CAKE I’VE EVER EATEN! PARADISO INDEED!

Quest completed

Well, that didn’t go as planned. Return to the kitchen to try another test on Igor.

Instead of a Guitar

igor

Hehe… So Mr Ed Field wants to see if I can give the guests an entertainingly entertaining time? Hehe… He…

He.

….

Errrrmmmm… Entertainment isn’t exactly my thing… Hehe… But I can maybe play a little guitar for the guests… Hehe… Bring my guitar to me, Rita…

(You really don’t trust Igor. Who knows what’ll end up in the food if he gets to run the restaurant? You think it’s best to find some other kind of instrument for Igor instead of his guitar, just to make sure the tests don’t go as well as they should.)

Objectives: Find some other kind of instrument than a guitar for Igor to play.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Exit the kitchen and see if you can find some other kind of instrument. Return to Igor when you have found your prize.

igor

Umm, Rita… That’s not a guitar… Hehe…

What, is that all? Hehe… Oh, Rita…

Quest completed

______________

The Dulcet Tones of a Birchwood Horn

igor

Hehe… Are you sure Mr Ed Field will like this? Hehe… I’ve never played a birchwood horn before, Rita… It’s not at all hard you say? Mr Ed Field loves wind instruments? Hehe… Okay then, Rita… But what should I play? Mr Ed Field can’t get enough of progressive improvised jazz, you say? Hehe… Okay then, Rita… Hehe…

Objectives: Ask Ed Field what he thought of Igor’s entertainment.

Rewards: 25 Jorvik Shillings, 45 XP

Reputation: (5 points toward building the camp)

Beautiful, err, music?

ed_field

Sniffle!

Magic. Simply magic.

Who knew Igor was such a wonderfully gifted musician? He’s going to be a runaway hit with the guests with those kinds of beautiful melodies. So beautifully gentle… Reminds me of my mama’s lullabies. I feel so relaxed and harmonized…

Quest completed

That definitely didn’t go as planned. Return to the kitchen to give Igor one more test as a last ditch effort to ruin his chances of going to Dino Valley.

An Unexpected Test

igor

Hehe… Oh, Rita… You want proof that I can handle finances?

Hehe… I swear I’m an economic maverick, Rita… I swear this to you, my friend… Hehe… I actually have a degree from the University of Jorvik in business economics… Hehe… Here, take a look at my precious certificate… Hehe… It’s beautiful, Rita… So beautiful… Hehe…

Take a look over there, Rita… Look very closely at my ledger hehe… It shows every single Jorvik Shilling that I’ve spent on food here at Wolf Hall Inn… Hehe… Mmm…

Show it to Mr Ed Field and he’ll surely see that my finances are made of solid gold… Hehe… He has nothing to worry about, Rita… Tell him Igor will never let him down, hehe…

(You really don’t trust Igor. Who knows what’ll end up in the food if he gets to run the restaurant? If you had a pen, you could add a few extra zeros here and there, just to fiddle with the ledger and make sure Ed Field sees that the tests don’t go as well as they should for Igor.)

Objectives: Falsify the numbers in Igor’s ledger and give it to Ed Field.

Rewards: 30 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Pick up the pen on the kitchen counter, then use it on the ledger that is set out on the table near the door.

When you are done messing things up, take the ledger out to Ed Field.

ed_field

Oooh! A ledger? Igor has recorded every single Jorvik Shilling he’s spent here at Wolf Hall Inn? Magic! What attention to detail he’s got!

I should read it very carefully, you say? Is that really necessary?

Okay, okay, I’ll take a closer look.

Now, let’s see here…

… 2lb flour, 200 Jorvik Shillings! Hmm…

… 1 gallon of milk, 5,000 Jorvik Shillings! Oooookaaaayy…

… 1 egg, 100,000 Jorvik Shillings!!!

Oh my gosh Rita, I don’t know what to say…

THE GUY IS A FLAMING GENIUS! He truly knows what we should be spending money on! This 100,000 Jorvik Shilling egg must have been something truly incredible, obviously worth every single Shilling! There’s always a price for quality, Rita, that’s what I always say! You get what you pay for in this world!

Quest completed

______________

Good News for Some

ed_field

Sweet! Like, megasweet!

Igor exceeds every expectation I could ever have had!

Rita, couldn’t you take him with you on horseback to the Valley of the Hidden Dinosaur?

No? Alright, no worries. I’ll arrange transport for him, you just need to meet him there. Go give him the good news, Rita!

Objectives: Give Igor the good news.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Well, at least we tried…

Return to the kitchen and tell Igor that he gets to go.

igor

Hehe… I passed the tests, Rita?

Mr Ed Field was happy? Hehe… I knew he would be…

Quest completed

______________

A Difference of Transport-Based Opinion

igor

So, I’ll just jump behind you on Icerunner?

No? Hehe… And I was looking forward to getting to know Icerunner a lot better… Hehe…

Mr Ed Field maybe has arranged for me to have a horse of my own… Hehe… Perfect… I was starting to get a little hungry… Ask Mr Ed Field about it… Hehe…

Objectives: Talk to Ed Field again.

Rewards: 40 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Tell Ed Field what you think about Igor’s idea.

ed_field

What?! Igor wants to EAT a horse?

Hahaha! He’s just joking with you, I’m sure. What a guy, eh? It’s just awesome that he has such epic humor!

Quest completed

______________

Sweeter Than a Kitten

ed_field

I’ve got a car to take him to Valedale, so don’t worry. Hmm? You don’t trust him at all? For real, you mean?

Hmm… Okay, okay. I’ve got total confidence in Igor but I can of course try and work something out, since it’s you, Rita.

Igor is amazing in every way, but he’s going to be so busy with the restaurant that it’s probably best I send one of my best employees along with you both.

Here’s my keychain. Unlock the door to the storage up there and tell Franke to come here. You don’t need to worry, Franke’s a diamond guy with a heart of gold… He gets a little bit aggro sometimes, but just give him this chicken leg and he’ll be putty in your hands. Sweeter than a kitten.

Objectives: Unlock the door to Ed Field’s storage and talk to Franke.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

Go up to the storage and dismount your horse to use the key.

franke

FRANKEEEEEEEE!!!

Quest completed

______________

Franke

franke

Fraaaaaaaaaaankeeeeeeeeeee… Franke! FRANKEEEEEEE!!!

(Franke seems to be in some kind of distress. Or is he just hungry?)

Objectives: Give the chicken leg to Franke.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Hopefully this will calm him down…

franke

Chomp! Chomp!

Quest completed

______________

Franke, Franke

franke

Fraaaaankeeeee…

Franke?

(You beckon Franke to follow you. He seems to understand what you mean.)

Objectives: Take Franke to Ed Field.

Rewards: 35 Jorvik Shillings, 35 XP

Reputation: (10 points toward building the camp)

Walk with Franke down to Ed Field. Stay close to him and he will keep moving. If you get too far away he will stop, confused where to go.

ed_field

Hello big guy! Aww, Franke, it’s been ages! You look great. Lost weight?

Quest completed

______________

Dino Waiters and Dino Wine Experts

ed_field

Franke, my bestest buddy in the whole of Jorvik, what do you say to this: how do you fancy being a waiter and wine expert at my new restaurant in the Valley of the Hidden Dinosaur?

Objectives: Talk to Franke.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: (5 points toward building the camp)

Well, Franke, what do you think?

franke

Frank…. Eeeeeeeeehhhhh!

Quest completed

______________

No Obstacles Left to a Great Restaurant

franke

FRANK-EEEEEEHHH!!!

Objectives: Talk to Ed Field.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: (5 points toward building the camp)

I’ll take that as a yes?

ed_field

Sweet! What a team we’ve got together, Rita!

Quest completed

Return to Ed Field tomorrow.

Dino Valley Hidden Quest

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There is one hidden quest in Dino Valley, located in the Valley of the Frozen Mist. It is in a slightly different location for everyone, but is in the same approximate area. I found it at coordinates [388,88]. The quest character is a frozen veterinarian leaning stiff up against a tree.

hidden_quests-frozen_vet

 

-.-.-.-.-.-.-

Frozen Solid

dino_valley_vet

Brrrr…. Brrrr…

Brrrr…

(This person is so freezing cold that she can’t even speak properly. It’s best you take her to Nic’s camp to get her warmed up.)

Objectives: Ride over to Nic’s camp with the frozen vet.

Rewards: 5 Jorvik Shillings, 40 XP

Reputation: 5 with The Stoneground Expedition

Pick up the vet and return to Nic’s camp with your new frozen charge.

professor_einstein

Oh, look, it’s the vet… Doctor… Umm, Doctor… Who? I really can’t remember your name. Like I said, biology isn’t my strongest point.

What’s that Rita? Do I know her?

Mm, not exactly, but she was a passenger in the helicopter with me when we crashed. We didn’t have anything to talk about so I obviously didn’t think about her.

Quest completed

Return to Professor Einstein tomorrow.

-.-.-.-.-.-.-

Defrosting a Researcher

professor_einstein

Hmm… The square root of Pi… No, umm… Perhaps a little more logarithmically? Uhh…

Huh? Oh… Hello Rita. What can I do for you?

You wonder what happened to the vet? I haven’t watched that closely, but I thought I heard some kind of mumbling and groaning from over by the fire. It’s most likely the sound of your veterinarian beginning to defrost, I suppose.

Go on and take a look, I must continue with my calculations here.

Objectives: Talk to the frozen vet.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 10 with The Stoneground Expedition

Speak to the vet who has been left by the fire to defrost.

dino_valley_vet

Mmmmm… Heat…!

Quest completed

______________

A Toasty Vet

dino_valley_vet

Oh, thank you so much for all your help! What’s your name?

Rita. Well, thank you Rita. I’ve been wandering around this frozen wilderness for so long that I’d almost given up hope.

Why I came here?

Well, I thought I’d try to do a little research on the very unusual horses I’ve heard live here. I read about them in some kind of antique book and thought finding them again could be the discovery of the year, but now I’m not so sure if I’m able to carry on looking for them. I’ve had quite enough adventure for now… Listen, do you think there might be place for a veterinary practice here?

Objectives: Talk to the vet.

Rewards: 60 Jorvik Shillings, 20 XP

Reputation: 45 with The Stoneground Expedition

Tell the vet where she can set up her practice in the camp.

dino_valley_vet

You think there’d be demand for a vet here? Excellent! I’d like to stay here, so I’m around if Icerunner needs my attention sometime.

See you around!

Quest completed

You can now visit the vet to care for your horse just like any of the other vets in Jorvik.

Building the Camp, Phase 2 – Dino Valley Spoiler Alert

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Two Hundred Lottery Jackpots. In a Row.

professor_einstein

Sigh.

I simply do not understand, Rita. I’ve double-checked – no, triple checked – my calculations and I can’t find a single fault. The probability that the item got here is 99.99999999999999999993%. Do you see?

That means that there’s a greater chance that the mail arrived than there would be a magical valley full of unicorns right around the corner! Unbelievable… Can it really be that the whole theory of probability is incorrect? That quantum mechanics is just a load of random nonsense? It certainly seems so, however difficult it may to believe it. The evidence is of course completely overwhelming!

What? You think there’s mail now? HA!

Now, now, little Rita… Chances are 0.000000000000000000007% that some mail arrived; you’d have more chance of winning two hundred lottery jackpots in a row than to find a letter in that mailbox! Well, well. Give it a go, maybe you’ll strike it lucky? Hahaha!

While you do that, I’ll pack my bags. It’s time to go home.

Objectives: Check to see if any mail has arrived at Nic Stoneground’s camp.

Rewards: 150 Jorvik Shillings, 25 XP, Yellow Winter Beanie Hat

Reputation: (25 points toward building the camp)

Check the mail and prove Mrs Smartypants wrong…

professor_einstein

WHAT?!!

A letter!!

I don’t believe it! How could this have happened?

This is absolutely the most important thing to have happened since the invention of the wheel! Every single scientific theory needs to be re-examined and re-evaluated.

Hmm? A single explanation, you say?

Haha, well let me tell you Rita, that in my calculations I’ve taken into account everything from black holes to continental drift, so I rather think there’s absolutely not a simple explanation as you suggest.

What do you mean the mailman maybe doesn’t come every day?

Wait… What do you mean?

Hang on! I’ve got it! Aha!

Exactly! If I factor in the fact that the mailman only ventures into this cold once or twice a week then my calculations are totally exact!

Haha!

Right. Enough fun now, there’s work to do!

Quest completed

______________

Tat Minus 37 Seconds

professor_einstein

Let’s have a look at what it says here…

Aha! Exactly as my calculations predicted.

This is a letter from an entrepreneur who wants to come to the Valley of the Hidden Dinosaur to peddle his tat. His name is Folke and he says he’s coming by boat to Valedale and will be arriving soon.

Hmm… Now this is just a quick calculation off the top of my head Rita, so you mustn’t be angry if it’s a little off, but I think he’s going to arrive in… 37 seconds.

What are you still doing here, Rita? Ride out and meet him! Hurry! I need to calculate the best place for a ‘souvenir’ shop here at the camp, so I don’t want to be disturbed.

Objectives: Ride out to meet Folke by the pier in Valedale.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Meet Folke on the small dock next to the bridge in Valedale.

folke

Good day to you!

Are you Nic Stoneground?

No? Your name is Rita?

Right. It says quite clearly here in my letter that a Mr Stoneground would meet me here at the pier today; are you sure you’re not him?

Yes, yes, okay, I suppose it doesn’t matter! I am in any case here to open a premier gift shop in the newly discovered Valley of the Hidden Dinosaur. It sounded so incredibly exciting, not to mention lucrative, that I just had to come here and introduce my fabulous conversation pieces to a new audience!

I’m so excited! I think I’d better dance now!

Hoop-boopety-boop! Shoop-a-doop-woop!!

Oh, spiderbabies!! NOOOO!!

My luggage just fell into the river!!

Quest completed

______________

Folke’s Flyaway Store

folke

HEEEELLLLPPP!!

Goods overboard!!

What?! You’re going to pick it all up?! If you’re going to do that, then hurry! My entire shop is in those boxes; if they’re destroyed, there won’t be a souvenir shop!

Objectives: Find Folke’s goods shipment which floated away down the Silversong River.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Ride along the river bank and pick up the crates that floated away, then return to Folke.

folke

Yippee! You found my precious commodities!

Quest completed

______________

Folke’s Hidden Dino Journey

folke

Okay, okay, now I’ll be more careful, I promise. How are we going to get to the Valley of the Hidden Dinosaur, by the way?

I’m going to be on horseback?! Oh my, is that even possibly? He looks a bit dangerous…

What’s that? Icerunner is the nicest horse in the world, you say? Okay then, I suppose I’ll just climb up…

Oof…

Ugh!

There! Just don’t ride too fast, what if I feel off and hit my head or something?!

Objectives: Ride to Nic Stoneground’s camp with Folke and his consignment.

Rewards: 35 Jorvik Shillings, 30 XP

Reputation: (10 points toward building the camp)

Take the usual route to the camp. You can take the elevator if you so choose too. Deliver Folke to the area near Professor Einstein, and he will automatically disembark.

folke

Oh my, oh my! What a ride! Well, I suppose at least I’m alive!

Quest completed

______________

Best Spot in Camp!

folke

Hmm… I was led to believe that this place would be swarming with tourists. Where exactly are they? I can’t see them.

Umm…

I’m not entirely sure this is such a great idea after all…

You think I should talk to Professor Einstein first? Okay, I suppose someone with a name like that could probably explain everything.

Objectives: Talk to Professor Einstein.

Rewards: 20 Jorvik Shillings, 5 XP

Reputation: (15 points toward building the camp)

I’m sure she’s had it all perfectly planned out according to proper data analysis….

professor_einstein

Welcome to you, Folke. We’ve been expecting you, and you’ll be simply thrilled to learn that I’ve prepared everything down to the very finest detail. My calculations show that your tat shop – I mean, luxury souvenir and conversation piece emporium – will make a profit of 83% in its first year. My calculations also show that the absolute best place for your shop is over there. Right where I’m pointing.

Oh my, no! How ludicrous, I won’t be taking questions. Please. Just stand yourself where I’m pointing.

A little more to the left…

Take a step back…

Exactly there.

Quest completed

______________

A Great Spot for Folke’s Shop

professor_einstein

So Rita, you can very well take care of the details and make sure Folke gets started with his store. Since I made the mistake of not counting the irregular mail delivery, we’re lagging behind in our plans. So let me get to work. Give Folke a big welcome and tell him that I expect him to pay his first rent in 4.7 days.

Objectives: Talk to Folke.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: (5 points toward building the camp)

Speak to Folke by his new shop location.

folke

Hmm…

Yes, that Professor Einstein certainly seems to know what she’s talking about, Rita. This place really feels perfect. I’ll probably stay here for at least a little while and see how it goes. 

Quest completed

______________

Don’t Quit ‘Til the Shop’s Fit!

folke

Could you help me carry my cratefuls of goods here? They’re such heavy boxes that I’m not sure I could do it alone.

Objectives: Help Folke carry his crates to the location for the shop.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Pick up each box, one by one, and place them near Folke. Speak to him again when you have moved all of the boxes.

NOTE!

For some reason, the sound effect of the boxes dropping, is stupid loud, so if you have the game through headphones, I would advice turning down your volume for this quest.

folke

Thanks! Now it’s time to get started with a little shop-fitting. It’ll be done in o time, just you wait and see!

Quest completed

______________

I Saw the Sign and It Opened Up the Shop…

folke

This is going to be perfect, Rita. My luxury souvenir conversation pieces will sell like hotcakes! Professor Einstein herself said it’s a guaranteed success and if you can’t trust a person of that name, who can you trust?

Anyway, thanks for all your help Rita. You know what? You can have the honor of taking down the sign that lets everyone know the shop is closed… That’s all there is left to do before I can open my shop.

Objectives: Take down the sign saying the shop is closed.

Rewards: 75 Jorvik Shillings, 50 XP

Reputation: (25 points toward building the camp)

Take down the closed sign and let’s get this thing going!

professor_einstein

There we go! Now I’ll just stand here in my shop and wait for the customers to flock to my luxury conversation pieces. Come by and say hello sometime soon, won’t you? Wish me luck! Have a lovely day, Rita!

Quest completed

______________

Water, Water Everywhere… Or…

professor_einstein

So, now we’ve got Folke on-site selling his souvenirs and his tat, that’s one less job on the to-do list!

Ah, now we arrive at the next point in our plan: basic facilities. Since the average temperature in this inhospitable and extremely unsuitable place for research is so far below freezing, it doesn’t matter that we’re surrounded by water. You surely know I’m talking about all the snow and ice around here.

We need water in liquid form, and luckily I was far-sighted enough to have brought with me one of my inventions, the Hydro-Detecto 2000! With this incredible piece of genius, even the most uneducated amateur is sure to find a water source within mere minutes. When the water source is suitably spotted, you just have to drill into the ground until the water starts to spray up!

Go ahead, Rita, here’s the Hydro-Detecto 2000 and a climate-relevant drill.

So. Press the big red button to start the Hydro-Detecto 2000.

Right, now it’s on. Good, good.

Now, hold it just in front of you and listen. The closer you are to a water source, the more noise the Hydro-Detecto 2000 makes. When you’re close enough, it will show you exactly where to drill. Simple, huh?

It should not take you more than two, maximum, three minutes to find water, so get moving! We’ve much to do and can’t afford more delays!

Objectives: Listen to the sound coming from the Hydro-Detecto 2000. The closer you are to a water source, the more sound it’ll make. When you’ve found the source, use the drill.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Ride around the area marked on your map. It make take a few passes for you to find the source. The orange sparkles will pop up exactly where the source is. Once you have found it, dismount your horse and use the drill from your inventory.

Return to Professor Einstein when you are done.

professor_einstein

Excellent, Rita! Now we have a water source, we can proceed with the other critical parts of our plan.

What do you mean, no water?

The Hydro-Detecto 2000 didn’t work?! Impossible! You must’ve done something wrong in some way. Wait, so you’re saying that you did exactly as I showed you and drilled in the place it told you to drill?

Most unusual… Perhaps I should take a look at the device and try some troubleshooting.

Quest completed

______________

A Facility Worth Occupying

professor_einstein

Well, this is just typical.

If we don’t find water, we can’t continue with the next step in our plan. As luck would have it, I’ve found a temporary solution: a project we can occupy ourselves with until the Hydro-Detecto 2000 works properly.

We’re going to build a place where riders can take care of their horses: a Horse Care Facility, to be exact. I’ve been told that horses are very popular around this part of Jorvik, so it should work in attracting a few extra tourists.

You’re a rider, so you can help me with this project. I must admit that biology isn’t my strongest suit, so with your help, we’ll be able to build something that’s both practical and effective.

So, if you get started by picking a few things up for me: one hundred steel girders, three tons of concrete, and 6139 nails. Hmm? Where would you get that?

Ohhhh, of course! We’re in the middle of nowhere… The edges of the most obscure and outlying corners of the known universe. Ah well, we’ll just have to use whatever we can find here instead.

Let me think…

Aha! I’ve got it!

Rita, fir branches! A satisfactory substitute for the concrete floor I’d first considered. Get LOADS of fir branches! Go!

Objectives: Gather fir branches for Professor Einstein.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Ride around the area and pick up all of the fir branches that you find. Return to Professor Einstein when you have found enough.

professor_einstein

Was that all you could find? Sigh. Ah well, you’ll just have to find more later.

Quest completed

______________

Gather Logs to Build With

professor_einstein

After having rationally and logically gone through all the alternatives, I’ve decided that the best and most suitable replacement for steel girders are logs gathered from the surrounding wilderness. They obviously need to be the right size, so you should only bring back units of the correct dimensions.

So, now that’ I’ve shown you how they should look, you can toodle off and look for logs Off you go, Rita.

Objectives: Gather logs for Professor Einstein.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Pick up the logs that are scattered around the camp, then return to Professor Einstein.

professor_einstein

Is that all the logs you could find? Hmm, suppose you’ll just have to get some more later.

Quest completed

______________

Einstein’s Mail Calculations

professor_einstein

Now that I’ve taken into account the oddly sporadic mail delivery times to the Valley of the Hidden Dinosaur, probability calculations are now giving more realistic results Now the chance that there’ll be more letters from interested parties is 54%, enough that it should be very interesting to investigate the mailbox.

I myself can’t step away from the fire without my body’s freezing process becoming unstoppable. That’s scientific fact. You’re better equipped for this awful climate, so it must then, logically, be you who performs the task. So, away with you now.

Objectives: Check if any mail has arrived to Nic Stoneground’s camp.

Rewards: 25 Jorvik Shillings 20 XP

Reputation: (5 points toward building the camp)

Seriously, I could almost do this in my sleep by now…

professor_einstein

No mail? Ah well. We’ve got our project to construct a horse care facility to be getting on while we wait.

Quest completed

Return to Professor Einstein when you have completed Phase 2.

Building the Camp, Phase 1 – Dino Valley Spoiler Alert

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Speak with Professor Einstein about her plans to start building Nic Stoneground’s camp into a proper research facility.

One-Way Trip to the Stone Age

professor_einstein

Rita, can you answer me something?

How on earth is someone supposed to conduct serious research here? It’s like I’ve taken a one-way trip to the Stone Age!

What’s that? Nic wondered if I wanted to take responsibility for the state of the camp? Hmm… Probably the first intelligent thought to come out of that man his whole life.

I’ll see to it that this becomes a first-class research facility of the very highest international standard.

First, I need to set out a plan.

Rita! A pen and paper at once so that the planning can begin!

Objectives: Get a pen and paper for Professor Einstein.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: (5 points toward building the camp)

Fetch the pen and paper that is set out on the benches near Nic. Bring both items to Elsa.

professor_einstein

Ah, a pen and paper. Thank you Rita.

Now let the planning begin!

Quest completed

______________

At Least Zero Degrees Kelvin

professor_einstein

Hmm…

Brr…!

What’s going on?!

Brr…! It’s so cold that my brain has almost frozen solid. The temperature must be at least zero degrees Kelvin… Brr…!

Look Rita! The fire’s gone out!

Brrrrr…!!

Rita!! Don’t just stand there! Do something! Get something appropriately flammable immediately, before we freeze to death! Sticks, branches, twigs… Anything! Brrr…!

Objectives: Find dry firewood that can be thrown on the fire.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: (5 point toward building the camp)

Search around the area of the camp and pick up any firewood you see. Return to Elsa when you have found enough firewood.

professor_einstein

Brrr… Y-y-y-you f-f-f-found tw-tw-t-twigs…

Brrr…

Quest completed

______________

Putting the Plans on Ice

professor_einstein

The f-f-f-fire has g-g-gone out. S-s-s-so c-c-cold!

P-p-p-put the t-t-twigs on the f-f-fire. Qu-qu-quick, Rita!

Brrr… Hurry!

T-t-t-take this lighter and light the f-f-f-fire…

Objectives: Set the twigs down on the fire and light it using the lighter you were given by Professor Einstein.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: (15 points toward building the camp)

Place the twigs from your inventory, then dismount your horse to use the lighter. Speak to Elsa again when you have lit the fire.

professor_einstein

Oooh, heat at last! How lovely! Aaaaahhh….

That was probably the most horrific situation I’ve ever found myself in, Rita, this is truly a deadly cold, getting right into your joints and deep down in your bones. How do we attract the world’s leading researchers in this climate?

Quiet. Shh… Let me think, Rita…

Hmm…

Aha! I’ve got it!

Quest completed

______________

Take Your Customs With You

professor_einstein

My logical thinking is really in top form today, Rita. Hush now and listen to my plan!

The first step that must be implemented is of course to mark the way here so that the potential candidates for our research center can at least find their way here.

Since the Valley of the Hidden Dinosaur is at a technological level comparable to the Stone Age, it is particularly appropriate that we adjust our methods accordingly.

Do you understand, Rita? No?!

Well then. Let me give you a suitably Stone Age explanation…

Ugg. Bring torches. Go towards elevator. Ugg ugg. Stick torches in torch holders. Ugg. Light torches with lighter. Ugg ugg ugg.

Mmm, that was a bit rude, wasn’t it, Rita? It’s this cold that gets me all cranky. Sorry.

But come now, off you go.

Objectives: Set up and illuminate torches along the road between the lift to Valedale and Nic Stoneground’s camp.

Rewards: 40 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Ride along the Explorer’s Road, between Nic’s camp and the elevator. Place the torches from your inventory and use the lighter to start them alight. Return to Elsa when all of the torches have been lit.

professor_einstein

Great! A well-lit path here is the most basic underlying part of my plan. Now let’s continue.

Quest completed

______________

The Next Step is Clearly Totally Logical

professor_einstein

Let me clarify our position, Rita, so that you understand our precarious situation.

We’re a long way from A.A.E.’s headquarters and can’t just expect any financial assistance from them in the near future. Just to fill in the most basic forms would take me at least three months. Before the application has been processed and the money has been paid, we are talking about a minimum of two and a half years at least.

We don’t have time to wait for that, as I’m sure you can understand. 

What should we do?

Well, Rita? That’s obvious! We will…

We will…

Umm…

Aha! Now I have it!

The rational and logical thing to do is to lease land in the camp to souvenir salesmen and to attract tourists who want to share our discoveries and so on and so forth. A simple enough idea, don’t you think, Rita?

So, you know what the next step is, right? No?!

Think logically now. It’s pretty obvious… Okay, I’ll explain. We’re just waiting for the letter to arrive. 

What letter, you ask?!

The letter from all the souvenir salesmen who want to peddle their tat here of course! Come, away with you now! See if there are any letters in the mailbox.

Objectives: Check the mailbox to see if any mail has arrived to Nic Stoneground’s camp.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: (15 points toward building the camp)

You should be getting pretty good at checking the mailboxes by now…

professor_einstein

Nothing in the mailbox?

Most illogical. According to my calculations, the likelihood of something having arrived was almost 100%.

Well, well, that’s the probability theory for you; one can never be sure. That’s the whole point.

Hmm. You’ve got lots of work to be getting on with here in any case. It’s just a case of getting on with the renovation work until the letter arrives. 

Unfortunately, I’ve got no time to be helping with that sort of thing, I need to go over my calculations so that I can give a more exact prediction of when the mail’s going to come.

Most peculiar…

Quest completed

Return to Professor Einstein when you have completed Phase 1.

 

Day 93, Gathering Data – Dino Valley Spoiler Alert

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new_and_improved_nic

Now there should’ve been some mail! Can you ride over to the mailbox for incoming mail and check if anything’s been delivered? Almost regretting putting the mailboxes so far away…

Objectives: Check Nic’s inbox to see if any mail has arrived.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 20 with The Stoneground Expedition

Ride over to the mailbox and retrieve the mail and bring it to Nic.

new_and_improved_nic

See! Brilliant! A letter! Ooh, from A.A.E. as well! They say they support me fully in my explorations out here in the Valley of the Hidden Dinosaur, and that I should expect a supply of new resources soon! This is excellent news!

They also write that they’re happy to hear I’m actually alive, and that they thought I’d disappeared forever. We’ve got you to thank for that, Rita!

Quest completed

______________

Exploration Inauguration

new_and_improved_nic

So there we go, Rita! The camp seems to be in some kind of order, even if it clearly needs a few improvements to bring up the comfort levels a little… But most importantly, we’ve made a start and we’ve got the support of A.A.E. Now our exploration expedition can begin for real!

Do you want to help me explore the Valley of the Hidden Dinosaur?

Objectives: Accept that you want to help Nic with his discovery of the Valley of the Hidden Dinosaur.

Rewards: 35 Jorvik Shillings, 35 XP, Pink Science Jacket

Reputation: 35 with The Stoneground Expedition

We’ll go down in history!

new_and_improved_nic

Fantastic! This is great! Then we’re a team! As a thank you, every day this week I’m going to share all of my information! Everything I know about this place!

Quest completed

______________

Exploring the Nic Stoneground Way

new_and_improved_nic

We can all explore and find things in many different ways. Some ways are better than others and some are, well, garbage. You should remain aware that different approaches are necessary for different purposes, and you should always ask yourself: “What is the purpose of my expedition?” The answer will always let you know the approaches you should take, which Will then make it clear to you what equipment you should have. 

I want to finish off my map of this area. You’ll need my half-finished map, a pen, and a pair of binoculars to check angles and figure out different positions and such. At the same time, I also want you to capture images of some places and that’s of course easiest if you use a camera. With a half-finished map, pen, tripod binoculars, and camera, you should be fully equipped for the task.

I will send you out to the places where I feel it’s important to fully document the geography and thus complete the map. Don’t leave anything behind at the places you document. An explorer must never lose sight of their equipment, because that’s how expeditions fail!

Understood?

Objectives: Listen to Nic’s instruction on how to carry out some successful exploration.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 20 with The Stoneground Expedition

Time to become an explorer for real!

new_and_improved_nic

Right, then. A summary: Using triangulation, you’ll work out the distances between different distances and so be able to complete the map, and take pictures using the camera I’ll give you. Completely clear, right?

Quest completed

______________

Test Your Kit!

new_and_improved_nic

Oh, you want to test the equipment first? Clever! A real adventurer always tests their kits. How about this then? Take the kit out and try documenting that spot over there by the edge of the camp. Have a go, and come back to me when you’re done. Then we can go over the procedure one last time before you head off on your expedition!

Objectives: Give the adventure kit a test run. Use the equipment in the spots indicated just outside the camp.

Rewards: 90 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Go over near the large tree south of Nic’s camp.

To completely explore a location, three objectives must be completed.

  • Use the camera three times (on the areas that are higher off the ground)
  • Use the tripod (place the tripod, use the tripod, then pick it up
  • Use the map (place the map on the little snowy table, use the marker on the map, then pick it up)

Make sure you don’t leave any of your equipment behind! Return to Nic when you have explored the area near the camp.

 new_and_improved_nic

That looked promising! I suppose you could’ve held the camera a little higher up and changed the shutter settings to be able to get a better exposure to compensate for the snow reflections. Otherwise, it was okay!

Quest completed

______________

Explore the Frozen Valelake

new_and_improved_nic

Right-o! Here, take the equipment and you can be off on your first real expedition! I think you could probably get started by exploring and documenting the Frozen Valelake down there. The lake makes up a central part of the crater. The water level is now much lower than it was at the time when the lake filled the whole crater…

As always with ice: Be careful! It can break, and there are cracks to look out for! You need to be very, very careful if you don’t want to fall through into the icy water.

Come back to me for a debrief when you’ve documented the four places on the Frozen Valelake!

Objectives: Document and explore the places marked on the map.

Rewards: 65 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Use the same procedure to explore the four areas marked on your map. Don’t forget your equipment out on the lake!

Return to Nic when all of the areas have been explored.

new_and_improved_nic

WOW! You’ve found The Hidden Dinosaur!! I’ve only ever heard mention of it in the old travelogues of the early adventurers, and I’ve always wanted to see it for myself!

I feel strangely elated over this awesome skeleton, some kind of connection from the past that I can’t quite put my finger on… A little like I’ve got a really strong déjá vu.

You’ve taken some really outstanding pictures! I’ll work through some of this new information and I might come up with some additional information related to this later. May even need to send a report to A.A.E. about this and see if they have any more information for me…

We need to know more!

Quest completed

______________

Skeleton Samples for A.A.E.

new_and_improved_nic

We need to analyze the bones! Take skeletal samples from various locations on the skeleton with this test doodad. The paleontological department at A.A.E. will then analyze the samples.

What I said?

Polenta? No, no, haha! Polenta is a tasty corn porridge. Ha ha!

P-A-L-E-O-N-T-O-L-O-G-Y! Paleontology is the study of prehistoric life and organisms. Cool, huh?

So really, we’re all paleontologists here in the Valley of the Hidden Dinosaur. We’re real scientists!

Umm… Sorry. Sciencewoman and… Uh… Sciencehorse. Hmm… Oh, you say scientists whether it be men, boys, women, girls, or horses. Don’t ask me why.

Objectives: Use the test equipment to take paleontological tests of the huge dinosaur skeleton.

Rewards: 75 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Ride out to the dinosaur and take samples from several places on the skeleton, then return to Nic when you are finished.

new_and_improved_nic

Thanks! The paleontologists at A.A.E. are dying to see these test results!

Quest completed

______________

Drilling for Ice Cores

new_and_improved_nic

The ice is old. For a scientist, it can tell us a lot about the past. If you study the different layers of ice, you can learn about what the climate was like before. This lower lake ice has been properly protected from outside influences until the big collapse in 1912…

A.A.E. has expressed a lot of interest in this, and want us to drill out ice cores to send to them for analysis!

While you’re out on thin ice, can you take some ice samples? Take this ice drill and drill for ice cores that we can send to A.A.E.

Objectives: Use the ice drill to drill out cores of ice to be sent away for scientific analysis.

Rewards: 65 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Ride out on the ice and dismount your horse to use the auger. Collect three core samples, then return to Nic.

new_and_improved_nic

Great ice cores! Now we just need to send them with super fast mail so that they don’t melt on the way… I’ll pack them in fabric, styrofoam, foil so they should survive the journey…

Quest completed

______________

Mail in the Dale

new_and_improved_nic

Ooh, Rita, didn’t that sound like something fluttering into the mailbox over there?

Mmm! I promise! I heard it very clearly. Could you just run over and grab the letter and I’ll get my glasses out while you collect it?

Objectives: Check if there’s any mail for Nic Stoneground.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 5 with The Stoneground Expedition

Mail gopher again…

new_and_improved_nic

There was a letter? Knew it!

Let’s have a look… I couldn’t find my glasses but this letter is written so properly that it should be fine to read anyway.

Quest completed

______________

Send the Samples

new_and_improved_nic

There we go, those samples are all packed into boxes and ready to be sent. Can you take them over to the outgoing mailbox and try squeezing them in there? It’s really important that they get to A.A.E. so that they can see my work here is in full swing!

Objectives: Mail both boxes containing the test samples. Place them in the outgoing mailbox.

Rewards: 75 Jorvik Shillings, 35 XP

Reputation: 30 with The Stoneground Expedition

Put the two boxes into the big red mailbox, then speak to Nic again.

new_and_improved_nic

Thanks for all your help, Rita! It’ll be really exciting to hear what A.A.E. has to say about these!

Quest completed

______________

An A.A.E. Colleague Comes Crashing In…

new_and_improved_nic

Hmm… I don’t know whether this is good news or not, Rita. Professor Einstein from Jorvik City University is apparently on her way here. Have you heard of her?

No, no, not that Professor Einstein. I’m talking about Professor Elsa Einstein: The world’s leading researcher in the field of quantum semantics. You’ve never heard of her? Lucky you, I was about to say.

You see, Elsa Einstein is known for her meticulous accuracy and precise planning in everything she takes on, contrary to how I usually structure my research, you might say.

What she’ll do here? There’s nothing here that’s got anything to do with her research, so I’ve no idea. All I know is that if she and I work together, it’ll go belly up within hours.

She’s apparently on her way here by helicopter; she must be mad! The winds over the valley took my balloon down straight away, so I’d hate to think what the bad weather would do to a helicopter!

Let’s see… Says here she should have gotten here yesterday, apparently. The mail isn’t so fast here, Rita, haha!

Wait! Are you thinking what I’m thinking, Rita?

Exactly! The weird noise we heard earlier must’ve been Professor Einstein’s helicopter crashing! We have to save her, Rita!

The sound came from the other side of the lake, I’m sure of it. Ride there and look and I’ll see if I can find my first aid kit or something else useful in the refrigerator. Hurry Rita, hurry!

Objectives: Find Professor Einstein’s crashed helicopter.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 10 with The Stoneground Expedition

Ride out onto the lake to see if you can find Elsa and her crashed helicopter.

professor_einstein

Hmm. Who are you?

Well hello to you, Rita, I’m Professor Elsa Einstein. Are you by any chance a qualified helicopter mechanic?

No? How about Chinese? Do you speak Chinese?

No?

Blast. My knowledge of helicopters is basic at best and the manual I found is in Chinese, which is one of the few languages I’ve yet to master.

You have to understand that I simply don’t have time to spend 3.7 days – through reasoning and logical thinking – to learn either how helicopters work, or indeed the Chinese language from the manual. By that time, I’ll have frozen to death in this miserable place.

Quest completed

______________

Helicopter Replacement: 1 Horsepower…

professor_einstein

Well, now you’ve turned up, a solution to my problem appeared. Such good fortune. Two people should, without risking your horse’s health, be able to sit on horseback with each other and ride along with the same efficiency to the nearest place with some kind of civilized temperature.

Now Rita, how does one get up in the saddle? In theory, it’s very simple but I notice that in practice, it’s more difficult to perform my movements in the order and accuracy as the theory requires. You’ll help me?

Thank you. That was kind of you. Now you get to steer this vehicle to civilization before my body temperature reaches a critically low level.

Objectives: Ride to Nic Stoneground’s camp with Professor Einstein.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 5 with The Stoneground Expedition

Steer your four legged ‘vehicle’ back to Nic’s camp.

professor_einstein

Mhm. What on earth is this place?

Oh, would you look at that. Nic Stoneground.

Quest completed

______________

Bad News Never Had Good Timing

professor_einstein

Nic Stoneground, I see you’ve used, as ever, your unstoppable talent for ineptitude to build some kind of camp. How will you ever be able to conduct serious research in this kind of uncivilized setting?

We can discus this issue later, I see that you have a fire that burns and it must be only a matter of minutes before my extremities have frozen to the point that you could snap off a finger.

Nic, before I warm myself by the fire I must remember to convey the greetings of the board of the university. They want to express their congratulations to you on your discovery of this valley, and they look forward to the first results of your expedition here with great excitement. They also say that they will unfortunately not be able to fund your research any further before they get to see some real results.

And with that said, Rita, I can now declare that never have I been so happy to be close to such a primitive fire.

Aaaah, precious warmth!

Objectives: Talk to Nic Stoneground.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 15 with The Stoneground Expedition

Tell Nic the news, the bad news, I guess…

new_and_improved_nic

Oh dear, oh dear. No more funding! That’s quite the setback…

Quest completed

______________

Research in Exile

new_and_improved_nic

Oh, Rita… If I’m ever going to be able to make any proper discoveries, I can’t have Professor Einstein poking around all the time. What’s she doing here anyway? She hasn’t said anything?

What? If she’s related to Albert?

Well, yes she is, but she’s from the smart side of the family.

Hmm… If she thinks this camp is so awful then she’s welcome to improve whatever she wants, just as long as she doesn’t bother me and my epic plans. Tell her that from me, Rita.

Objectives: Talk to Professor Einstein.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 30 with The Stoneground Expedition

Oh gee, guys, way to act like respectable adults…

professor_einstein

Hello to you again, young Rita. What am I up to?

Well, I… Umm, you know…

Right, listen. My recent experiments with the practical application of quantum dynamics weren’t so popular with the management at the university. They were a bit miffed that I’d built a very small nuclear reactor in order to generate enough power to run my devices. I assured them that it was harmless but apparently it didn’t matter; they were completely irrational and refused to listen to my entirely logical explanations.

To cut a long story short, we agreed that I would pursue my research elsewhere until this whole affair has settled down because apparently the authorities weren’t very happy that someone had built a hydrogen bomb in the middle of Jorvik City.

Why did I build a hydrogen bomb?

It was just a completely ordinary and entirely banal experiment; I’d never intended to detonate the bomb for real, and certainly not right then in any case. Well, well, not everybody can be rational. The university management found for some reason that this distant, isolated location they’d just heard about sounded perfect for me to conduct my research in. So here I am. Unfortunately, all my equipment was lost in the helicopter crash.

So, I don’t really know what to do now.

Quest completed

Return to Nic Stoneground tomorrow.

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