Day 91, To Borrow a Bulldozer

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Speak to the Council Man to see if he has been able to find the money for a horse transport.

Perfectly Perfect Paperwork

council_man

Hello there! Splendid news!

I’ve managed to find some money for the horse trailer. It wasn’t easy, but in the end I managed to scrape exactly the right amount together to buy the trailer. Lovely news, eh?

A vehicle to pull the trailer? What would you be wanting with that?

Oh, the trailer doesn’t work without a vehicle to pull it. Sounds logical.

Unfortunately, the budget is too tight to find any more money for anything else now. Is there not anyone else you can ask? No?

Well, the trailer is waiting by the racetrack, in any case, perhaps you’ll come up with something. 

Hold on! I think I might have an idea!

The last time I was up at North Link, I met a friendly young intern who said he knew you. Maybe you can talk to him? He seemed to have at least half a brain, unlike some of the other Neanderthals up there.

Talk to the intern. That’s my suggestion! See you around!

Objectives: Ride and ask the intern by North Link if he can help you.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 10 with Silverglade Village

Ride up to North Link and speak with the G.E.D. Trainee, who you had last helped cement up the whole in the Winery basement. He will be standing in front of the equipment at the entrance to the construction site.

ged_trainee

Hey Rita! Long time no see!

Quest completed

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We Need a Diversion!

ged_trainee

You need a vehicle that can tow a horse trailer? You wonder if I can help you?

Of course I can! We’re friends, and compared with all you’ve done for me, this would be a drop in the ocean. I can borrow a bulldozer from the construction site that you can use… I bet nobody will even notice it’s gone. Haha! This’ll be so much fun!

Hmm… The only problem is trying to drive the bulldozer off without anyone noticing. The laborers here don’t seem to care much about anything but if the intern suddenly drove off in a bulldozer, I think they might notice.

See that old man up on the cliff? Mr Bucket… Maybe he can help us? What do you think?

You’ll ride up and talk to him? Awesome, I’ll be here in the meantime.

Objectives: Talk to Mr Bucket up on the clifftop.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 15 with Silverglade Village

Ask Mr Bucket if he could help conjure up a distraction.

mr_bucket

Mm, hello to you. How are the plans progressing for the acquisition of an alternative means of transport to North Link?

Quest completed

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A Delivery of Distractions

mr_bucket

A distraction? Ha! I have the perfect distraction right here.

Yours truly is in fact one of Jorvik’s foremost experts in Bureaucratic Business English, both in the areas of theoretical grammar and circular logic. Right now, I’m putting the finishing touches to the final version of my epic masterpiece “North Link’s Infrastructural Capacity Displacement from a Perspective of Structural Capacity.” It’s taking forever to finish because even I fall asleep after just five minutes of reading it.

If you give this copy to the construction workers below and you’ll have all the time in the world to do whatever you want.

Objectives: Give Mr Bucket’s epic masterpiece: “North Link’s Infrastructural Capacity Displacement from a Perspective of Structural Capacity” to the construction workers by North Link.

Rewards: 5 Jorvik Shillings, 25 XP

Reputation: 10 with Silverglade Village

Ride into the construction site and give the essay to the Crew Lead. He can be found standing in front of the tunnel.

ged_worker

Hello. Can’t you see we’re working here?

Hmm? Read what? Do I have to? Haven’t exactly got the time for this kind of drivel.

Quest completed

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A Successful Distraction

ged_worker

What? North Links Infrastructural Capacity Displacement from a Perspective of Structural Capacity? What on earth are you talking about? Sounds important though. Best give it a quick read.

Hmm… “North Link’s Infrastructural Capacity Displacement from a Perspective of Structural Capacity,” let’s have a look…

Reading, reading, reading…

Oh my days! I don’t understand a single thing… Feels like I should keep reading though…

I feel so very small. And stupid. And I need to start from the beginning…

(The project leader seems to be totally absorbed by the reading, this was exactly the distraction you were looking for! Now the intern can definitely drive off with the bulldozer without anybody noticing. Go back to the intern and tell him!)

Objectives: Return to the intern and let hi know the distraction worked.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 10 with Silverglade Village

Return to the Trainee and tell him about your distraction.

ged_trainee

How did it go? They’re completely preoccupied with Mr Bucket’s essay? Fantastic!

Quest completed

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Transport Transport for the Transport

ged_trainee

Excellent! This is going really smoothly! Wait here, and I’ll go get the bulldozer and drive it down to the Racetrack.

Objectives: Talk to the intern again.

Rewards: 10 Jorvik Shillings, 30 XP

Reputation: 5 with Silverglade Village

Wait for the Trainee to deliver the bulldozer, then speak to him when he returns.

ged_trainee

So! Now the bulldozer is in place. I put everything together whilst I was down there, so now the horse trailer works perfectly!

Quest completed

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A Bucketful of Good News

ged_trainee

So there that was. Done. Was great to see you again, Rita! Run by and say hi sometime, okay? Have a go and see if the horse trailer is working… Oh… But stop by Mr Bucket first, seems like he wants something. I can see him waving from here.

Off you go! See you again soon!

Objectives: Ride up to the clifftop above North Link and talk to Mr Bucket.

Rewards: 300 Jorvik Shillings, 25 XP, Hi-Vis Jacket

Reputation: 100 with Silverglade Village

Tell Mr Bucket that the project is completed.

mr_bucket

Ah, fantastic work, Rita. You’ve contributed to the completion of our project, both within the allotted time frame and without exceeding budget by a single Jorvik Shilling. Truly remarkable work, I must say.

With this new transport option now available, one may travel to Silverglade Village on a daily basis. Imagine that. The opportunity to re-engage in the bureaucratic work of our dear Town Hall truly fills me with joy and happiness.

From the bottom of my hear, I want to express my sincere gratitude. 

Unfortunately, there was no space in the budget for this informal little project, but I can gladly give you one of my high-visibility vests. A proper hi-vis vest is something that should be part of every citizen’s wardrobe.

Until next time, Rita.

Quest complted

Day 90, Bats in the Belfry? No? Wasps in the Clocktower? Oh, My!

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[Sorry long title, I couldn't help it!]

Visit Mr Bucket, at his spot in North Link, to discuss arranging a horse trailer to North Link.

Full Speed to North Link!

mr_bucket

Good day to you Rita! So nice of you to visit this remote backwater, it’s certainly not every day we have such lovely visitors!

It is fairly time-consuming to get here. One might not exactly say it was a terribly exciting journey. What if it was somehow possible to shorten the path to Silverglade Village?

Hmm, now that I say it…

Ha! An idea!

Say, Rita, would you be interested in changing the current situation? A so called trailer to North Link could well be a good idea… What do you say? 

As you know, I myself must continue in my efforts to poke out any irregularities here at North Link, but you are, shall we say, more mobile than I… I dare say you might well be able to tackle this matter with tremendous enthusiasm! Are you interested?

Good Rita, very good indeed! Then I suggest you begin by consulting the Baroness. Most of the land around here is under her ownership you see. It’s also common knowledge that she’s in possession of the necessary funds for the acquisition of such a vehicle. 

Right then! I look forward to, in the not too distant future, a faster and more efficient transportation method for Silverglade Village than hitherto offered. The very best of luck to you, young Rita. Please present the radiant honorable lady Baroness with the very best of my regards. 

Objectives: Ask the Baroness about the possibilities for a horse trailer to North Link.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 5 with Silverglade Village

Ride to the Winery and speak to the Baroness there.

baroness

Good day to you, dearest Rita. How can I be of assistance this fine day?

Quest completed

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Financing the Trailer

baroness

Mr Bucket wants me to organize and pay for a horse trailer to North Link?

I’m afraid I don’t see the use of such a trailer, and I have no grasp of quite why it should be me who should finance such a misadventure. No, Rita, you’ll have to let him know that I’m not interested.

Hmm? What did you say my dear? 

It would help you, too?

Hmm…

Well well, I certainly shan’t provide funds, but if you can find someone else who will, then you have my permission to place the trailer on my land next to the racetrack. My view is that if anybody should pay for it, it should be Silverglade Council. A horse trailer to the northern side of the Everwind Fields could well be of benefit to the entire community. 

I rather think you should discuss this with the Council Man in Silverglade Village. Bye bye Rita!

Objectives: Ask the Council Man in Silverglade Village about the horse trailer idea.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 10 with Silverglade Village

Well, fine then, be a stingy old bat… I never liked you that much anyway.

Ride to Silverglade Village and speak to the Council Man by the Town Hall.

council_man

Hello there Rita! How are things?

Quest completed

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The Council Man’s Disappearing Clothes

council_man

Do please excuse my outfit, Rita; I’m having to wear my ‘backup’ suit today. You don’t see a difference? What luck. What can I do for you today?

A horse trailer to North Link? You’ve already got permission from the Baroness to place it at the Racetrack?

It all sounds rather interesting, but I dare say our budget won’t allow for it right now. Listen, how about you help me with a little problem I’m having and in return, I’ll look over the books and see if there aren’t a few pennies to be pinched here and there from the Council budget. What do you say?

Ah, magnificent! So here’s the thing: this morning, there was a very unfortunate incident that I can’t say I wish to speak of. Anyway… Somebody stole my clothes! Right there from under my nose! Stolen! I do believe however that the cheeky thief threw the clothes away as he or she escaped. Perhaps you could take a look around and see if you could find my jacket, my handkerchief, and my tie. I’d be very grateful indeed. They’ll be here in the village somewhere.

And listen, not a word about this to anyone. Please promise me that!

Objectives: Find the Council Man’s jacket, handkerchief, and tie, which have gone missing around Silverglade Village

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 20 with Silverglade Village

Ride around the village to find his articles of clothing. When you have found all of them, return to the Council Man.

council_man

How did it go? You found all my clothes?! Marvelous!

Quest completed

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Jacket Adjustment

council_man

Oh, good gracious!

My loveliest jacket. All busted and broken!

Oh, Rita. Do you think you could run this over to the tailor for me? He’s right here in the village of course, and it would be a wonder if you could ask him to repair it.

I promise after all of these little favors, I’ll definitely look into whether I can help you with this trailer idea of yours.

Objectives: Take the Council Man’s jacket to the tailor in Silverglade Village.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 10 with Silverglade Village

Ride to Donald, around the corner, behind Town Hall.

donald

Well hello there! The Council Man’s jacket is all broken, you say? Well then, it’s clear he’ll want it repaired on the double!

No problem!

Well, actually… Yes, problem.

Quest completed

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Finding a Needle in Lots of Hay Stacks

donald

Right now, I’m unable to sew anything at all. Sigh.

I was over at Steve’s Farm, looking for stuffing for a chair I’m upholstering for Barney. He wanted a more rustic feel, so I went to Steve’s and looked through all the hay bales there so that I might find the comfiest hay. 

During my search, I must have lost my needle… As the old saying goes, something that’s impossible to do is like finding a needle in a haystack, but my needle may well be there amongst any number of haystacks, not just one! How impossible is it going to be to find it?! Sigh. Without my special sewing needle, I quite simply don’t have the desire to work at all.

You’ll take a look for it? Oh my, how lovely! There’s probably not much point, but feel free to try.

If losing my needle wasn’t quite so tragic for me, I’d have had a really good laugh at the irony…

Oh well, good luck. If you find my needle, I promise I’ll mend the Council Man’s jacket right away.

Objectives: Find the tailor’s sewing needle in amongst the bales of hay at Steve’s farm.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 40 with Silverglade Village

Ride to Steve’s Farm and search the haystacks that are indicated on your minimap. When you find the needle, return to Donald.

donald

You found the needle?! No!! Wow! This is wonderful!!

Quest completed

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A Jacket for the Council Man

donald

Oh, how wonderful! A true marvel, Rita! I’ll get to work immediately and have the Council Man’s jacket ready quick-smart! With my favorite needle, it’ll go like a dream!

There we are!

Here’s the jacket, and give the Council Man my best!

Objectives: Give the newly repaired jacket to the Council Man in Silverglade Village.

Rewards: 40 Jorvik Shillings, 15 XP

Reputation: 20 with Silverglade Village

Return with the repaired jacket to the Council Man.

council_man

Oh, marvelous! That went very quickly. He’s ever so good, that tailor.

Quest completed

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Tangle with the Town Hall Trash

council_man

Well, one other thing, my dear. It seems that someone has dumped an extraordinary amount of litter all around the Town Hall. All kinds of papers are flying around all over the place. Could you help me clean up? I have been able to grab most of the papers but there are some swirling so horrifically fast that I just can’t get my hands on them.

Now Rita, don’t throw the papers away once you catch them. They might give a clue as to who might have done the littering in the first place. Or something…

Objectives: Catch all the papers flying around Silverglade Village and return them to the Council Man.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 15 with Silverglade Village.

Ride around and catch the swirling papers. They don’t move very quickly so they should be easy to catch. They are all inside the village walls. When you have caught all of them, return to the Council Man.

council_man

You’ve caught up with all the papers flying around the place? Handsome work!

My signature was on them? You should have read them, I said… Hmm, okay.  suppose I should tell you what’s happened.

Quest completed

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The Tower of Trousers

council_man

Okay, okay. The papers were all mine, and there wasn’t really a thief who made off with my clothes. It’s all rather embarrassing. I’m certainly no slacker, but this morning I was so very tired that I snuck away to take a little snooze. It’s honestly not something I’d usually do, but somehow this morning I was sleepy enough to have it be the first time. I crept up into the clock tower where there isn’t usually anybody around. I laid down right in front of the clock face so I could have a nice view, and as I was getting comfortable, I noticed that the minute hand was a little off. Not by much, but when you’re right next to it, you may as well do something to try and fix it. I opened up the little hatch next to the clock face and climbed out to set the minute hand straight. I’ve seen Big Bonny do it a hundred times and it looked like a piece of cake, but I can tell you it most certainly was not!

As I reached out, I slipped and fell out of the hatch! I just about managed to grab hold of the minute hand and stopped myself falling to a certain death in the town square.

So there I am, alive at least, but how would I get back up again? I tried to swing my legs to get some kind of grip so that I might lift myself up but it didn’t quite work. The only thing I managed to do was to kick a nest of wasps, and my good gracious, they buzzed out of that nest as quick as a flash!

When I saw them, I of course panicked and somehow managed to get in through the hatch again, but my trousers were still out there on the clock…

I fled down the stairs and through the village and that’s when I lost all the papers along with the rest of my clothes. Up to the castle I ran, and it was only when I got all the way up there that I noticed the wasps had stopped following me. So, now you know the truth. Promise not to tell anyone!

If you could just retrieve my trousers from up in the clock tower, I promise I’ll get that horse trailer on the road for you. Do we have a deal?

Thanks Rita, I can always rely on you! Since you’re much younger and stronger than me, you’ll probably have no problem getting out through the hatch up there and retrieving my trousers.

Thanks again, and good luck!

Objectives: Go up into the clock tower and see if you can find the Council Man’s trousers.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Silverglade Village

Dismount your horse to enter the small door to the clock tower, near the stairs that go down into the main village square.

When in the clock tower, go all the way to the top to find the Council Man’s trousers.

wasps

Bzzzzz? BZZZZZZZ!!

(The wasps seem pretty angry.)

Quest completed

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BZZZZZ!!!

wasps

BZZZZZ!!! BZZZZZZZZZZ!!!

(You’re under attack by furious wasps! Get out of here as quickly as you can! They’re furious!)

Objectives: Hot-foot it out of the Clock Tower before you’re stung by the wasps.

Rewards: 50 Jorvik Shillings, 35 XP

Reputation: 25 with Silverglade Village

This quest will take several tries to complete as it is a little difficult without practice!

You have five seconds to run down the stairs and make it to the exit of the clock tower. If you do not reach the exit in time, you will be stung and have to start over.

My advice:

Stop your character as far away from the wasps as you can while still being able to initiate the dialogue. Also, turn your character towards the stairs as much as you can. If you use the keyboard to move, keep your cursor on the screen, about your character’s head (to be able to quickly click on the exit when you reach it). When you are running down the stairs, stay on the opposite side of the next stairwell (i.e. on the far left with the first stairs, then on the far right with the next stairs) so that you can make the wide turn needed to keep the running pace.

I completed it in three or four tries. It is not extremely difficult but will need some preparation and a bit of practice to be able to do it quickly.

When you reach the outside, the wasps will stop chasing you. Speak to the Council Man when you escape.

council_man

Oh! You’ve got my trousers! No? Oh.

You were attacked by wasps you say? Furious you say? I’d have though they’d have flown away by now. What on earth should we do then?

Quest completed

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Help From the Wasp Whisperer

council_man

 Here, I wonder if Big Bonny could help us? What do you reckon? It’s her clock to all intents and purposes, so I rather think she should step up and help us with this! Rita, be a darling and ask Big Bonny for help, but hurry! These backup trousers aren’t anywhere near as warm as my regular ones, and even though I’m wearing my extra-cozy pink underpants, I’m still freezing my buttons off! Umm… Forget the bit about the pink… Whatever. Yes. Bye.

Ahem! So, Miss Rita, go and ask Big Bonny and I’ll wait here. 

Objectives: Ask Big Bonny for help with the wasp issue.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with Silverglade Village

Speak to Big Bonny in front of her house behind the clocktower.

big_bonny

Hello there, Rita, my little dazzling jewel of the skies!

What I’m doing? Well. I just returned from my usual stroll around the village so that I might absorb the love and joy and gratitude so freely beamed towards me by the residents of this breathtaking paradise. It’s almost a touch on the awkward side, you know, having to put up with how much they all look up to me, but it’s a burden I carry with pride. So, what brings you to me on this day? Some kind of heroic deed that you need me to heroically deedify? Some heroically heroic deedification? Hmm?

The Council Man’s trousers are stuck in the clock. In the clock in the Clock Tower.

Rita! Who exactly do you think I am? It’s straight up-and-down shameful that you come to me, ME, with this kind of filthy suggestion. I’m not some kind of filth wizard, you know. His filthy old pants, that he’s hung in my clock tower, and you think I’m some washer woman who’ll just come and take them to him all neatly folded and pressed like I’m some sort of dry cleaning clockmaker?

It’s not laundry? He was about to fall from the tower?! Hmph! Well then, if he’s silly enough to be up there unsupervised in the first place, then his tacky old trousers can very well stay up there. I’ll not for a second be taking them down.

What? Wasps? There were some furious wasps in the tower that scared him so much so that he lost his trousers? Haha! Well, this story just gets more and more ridiculous, Rita, and I think I might very well stop listening before I puncture a lung from laughing so much.

Hang on.

Wait.

STOP! REWIND! REWIND THE TAPE! REWIND, REWIND, REWIND!

WASPS?!!!

WASPS??!!! IN MY CLOCK?!?!?!?!

WHY DOES ALL THIS WICKEDNESS AND ATROCITY ALWAYS VISIT ME?!

WHHHHHHHHYYYYYYYYY???!!!

WHY ALL THIS EEEVVVIILLLLLLLL…. Cough… Cough…

(You give Bonny a firm whack on the back.)

Oh, thanks, excuse me. Wasps. Bzzzz… Waspy, waspo, waspy, wasps…

Quest completed

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Some Sidetracking Shenanigans

big_bonny

Stand yourself there my little diamond and allow me to tell you something. This clockmaker is in no way a friend of the wasp. We’ve been mortal enemies since the beginning of time.

If there are two things I hate, it’s broken clocks, wasps, and broccoli. And shampoo…

WASPS!!!

WAAAAAASPS!! OH MY GOATS!! I can barely breathe with the rage of simply thinking about them. Those little beasts are in MY clock, and everyone knows Big Bonny’s rhyme: whippety whipple, whippety wok, ain’t nobody got time for wasps up in their clock. 

So yeah, I swear to get back the Council Man’s trousers if it’s the last thing I do! I promise here and now that those trousers will be back on his beautiful legs even if it costs me my life! My life! I HEREBY SACRIFICE MY LIFE FOR THE COUNCIL MAN’S TROUSERS!! DO YOU HEAR ME??!!

Mm! I think everyone heard that. It wouldn’t do to die in service and have nobody know about my heroic sacrifice.

So, Rita, here’s the plan. Listen carefully, I shall say this only once!

I’ll sneak into the clock tower, creep up the hugely dangerous stairs, unfold myself out of that deadly hatch and onto that dismal clock face, protected only by the very safe safety cord attaching me safely to the tower. Then, very carefully, very slowly, yet incredibly heroically I shall reach out and PLUCK the trousers from the clock face and remove myself from the death trap that is the clock tower without losing my balance or the trousers. It’s incredibly, uncommonly, astonishingly, FABULOUSLY DANGEROUS, so it’s not something I’m comfortable leaving up to you, Rita.

But fear not, my little pumpkin, you can also be a part of this heroic act of heroism. I have a very simple and entirely danger-free task for you. Not especially packed with honor or prestige, but just by helping me, people will certainly come to see you as some kind of shadow-dwelling semi-hero anyway! Some kind of sidekick to the main legend perhaps? 

So! The only thing you need to do is climb up into the clock tower and make the wasps so extraordinarily furious that they come after you and try to sting seven shades of Sunday out of you… When they’re screamingly furious, all that you need to do is run out of there and let them chase you a bit while I get the trousers. Shouldn’t take more than about a quarter of an hour. Piece of cake!

If it’s dangerous? Unfortunately, we don’t have time for questions. Get going! Up in the tower with you, and make those wasps’ blood boil! Don’t worry, I’m right behind you the whole time!

Good luck!

Objectives: Go up into the clock tower and enrage those wasps! Make them angry!

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Silverglade Village

Approach the wasps again to make them angry. You will need to do your run out of the clock tower again, so make sure to position yourself to be ready for it.

wasps

BZZZZZ!!! BZZZZZ!!! BZZZZZ!!!

Quest completed

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Run Away From the Newly-Angered Wasps

wasps

BZZZZZ!!! BZZZZZ!!! BZZZZZ!!!

(Run! You’ve made the wasps extraordinarily angry!)

Objectives: Escape the clock tower before the wasps catch you.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Silverglade Village

Recreate your first great escape. Hopefully it should be easier this time, but if not, my first advice still applies.

When you make it out of the clock tower, speak to Big Bonny at the top of the stairs by the entrance to the clock tower.

big_bonny

Are the wasps after you now?

Ah, supreme. This is going swimmingly!

Quest completed

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BZZZZZZZ!!!

big_bonny

Run, Rita! Run!

Run, Rita! Run as fast as you can!

Objectives: Run!

Rewards: 25 Jorvik Shillings, 35 XP

Reputation: 40 with Silverglade Village

Run, you fool!

Run, you fool! Hope you aren’t allergic to wasps stings!!

When you have evaded the wasps, speak to Big Bonny again.

big_bonny

I made it, Rita! I did it! Ooooh yes, the feeling of accomplishment from having done this task makes my heart frizzle with delight!

Of course you should also receive a little thank you, because even if your contribution isn’t really as big as mine, you did in fact make a little effort in sharing part of the work.

If I’m not exaggerating? Haha! I’m only going so far over the top because I’m so flippin’ lovely! Your contribution to this mammoth task was basically zero, but people are going to talk about how you were part of it all anyway, so I suppose I may as well talk up your role a tiny bit. But that’s just Bonny y’know! A great old girl with a heart of gold!

Quest completed

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Another Heroic Deed Complete

big_bonny

Naahh, y’know what? I need to get myself home and take it easy for a while before all the reporters come running, demanding an interview with me!

You might as well give the trousers to the Council Man. If he insists on building a statue in my honor, then he should really place it atop the highest tower of the castle. That way everyone will be able to see it and be inspired by my quest for perfection.

See you soon!

Objectives: Give the trousers to the Council Man in Silverglade.

Rewards: 50 Jorvik Shillings, 15 XP

Reputation: 15 with Silverglade Village

Speak to the Council Man to return his trousers, and maybe ask if he has any sting ointment…

council_man

Hi!

Oh, lovely! You have my trousers! Did you get any help from Bonny? Actually, don’t tell me. I’m sure she’ll have plenty to say about what she did next time I see her.

Now, I’m going to get to work on keeping my promise and start looking for some spare money for a horse trailer by the Racetrack! It might take a while, but I’m sure I’ll come up with something if you’re patient!

Quest completed

Return to the Council Man tomorrow.

Day 89, A New Horse Transport for the Circus

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Speak to Ydris at Nilmer’s Highland.

A New Way of Getting to the Circus

ydris

Hello Rita. Sure, wouldn’t it be lovely if you could visit me a little more often? And if the visit was somehow made easier? Hm?

Y’know what? Go and open that package over there and see what’s inside.

Objectives: Open the package near to Yrdis.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Jorvik Stables

If facing the Ydris, the package will be behind you, near the entrance to the meadow. Speak to Ydris after you open the package.

ydris

Well, look at that. A horse trailer. Who’d have thought? With this trailer, you and all the other riders can come here as often as you’d like. Wonderful, no?

Hmm? A bit small? What are you talking about, “too small to use”? Maybe it’s your horse that’s too big, ever thought about it that way?

Hmm… So it has to be bigger. I get it. Well yeah, that’s not impossible to organize.

Wait, it IS impossible? Why would you say that, Rita? Nothing’s impossible at Circus Ydris!

Quest completed

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Five Five-Leaf Clovers!

ydris

I’d love to help you increase the size of the horse trailer in the package to a real-life sized trailer if you’d like… You want to do it? Can’t be done you say?! Don’t you know that here at my circus, the only limit to what can be done is the limit of your imagination? Hm?

Now, let me help you! Find me five five-leaf clovers so I can make them into a magic mixture that will solve all your problems!

Hm? Why five-leaf clovers? There’s a mysterious rarity to the five-leaf clover that makes it even more magical and rare and special and wonderful than even the luckiest four-leaf clover! Why? Well, it’s a mystery of course! If we didn’t leave a little mystery, than magic wouldn’t be much fun, now would it Rita?

Objectives: Find five five-leaf clovers for Ydris.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Moorland Stable

Ride around in the meadow behind Ydris to find the clovers. Pick up five of them, then return to Ydris.

 ydris

Five five-leaf clovers! Perfecto!

Quest completed

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A Hat for the Five-Leaf Clovers

ydris

For my magical mixture to gain its magic powers, it needs to be mixed up in a magic hat. Why? Without a magic hat, there’s not much magic, wouldn’t you think?

You’ve got a circus ticket, right Rita? If you haven’t got it with you, you can get it from your stable. Nobody gets in without a ticket!

In the Big Top, one of my hats is just sitting there waiting for you. Without the hat, I won’t be able to help you with the trailer, see? No hat, no trailer. No socks, no shoes! No hair, no haircut! Wait, what? I should be able to do this without a hat? Only our imaginations are the limit of what’s possible? 

Hmm, you’re right, I did say that, but there are rules, Rita! Rules we all have to follow! Even me. Don’t even try to understand; you’re better off not knowing…

Objectives: Get a hat from the Big Top for Ydris.

Rewards: 50 Jorvik Shillings, 30 XP

Reputation: 40 with Moorland Stable

Use your magic circus ticket (which like the Aideen’s light fragment, can’t be deleted, so if it isn’t in your inventory, it should be in your stable closet) to enter the circus tent. Ride across the ring to pick up the magic hat, then exit the tent to return it Ydris.

ydris

Ooh! You found the hat! Do you feel the magical powers coming from it? Ahh, magic… You can feel it tingling all over! Heehee!

Now I’m going to mix into a mixture the magical mixy mixture! This is gonna turn your tiny trailer into a tip-top trailer!

Abra…

Caaaa…

Darn it!

Abracadabra!!

Awh, shoot! It doesn’t work.

Hmm…

Quest completed

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A Special Ingredient

ydris

Seems it needs more powerful ingredients than just the four-leaf clovers! You know what, Rita? Nearby is a powerful man who can help us. A mystical, magical man of magical mysticism. I’m not sure he knows it himself, but his sauces aren’t only known for their magical flavors, in some… circles… but yes! They’re also known for their magical POWERS!

Do you know Ed Field? Oh, you do? Lovely.

Ride over and see him. Ask him for a bottle of his special sauce.

Objectives: Talk to Ed Field and ask for a bottle of the special sauce.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 5 with Wolf Hall Inn

Ride across the bridge to speak to Ed Field.

ed_field

Hey, hey Rita!

My special sauce?

You’re too late! I just shipped off a massive delivery to the creepy swamp in Goldenhills Valley. Someone living there has really developed a taste for it!

Quest completed

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Pick Up Some Sticks From the Forest

ed_field

Don’t pout now, Rita! It’s amazing that so many flavor connoisseurs all over Jorvik have opened their eyes to the incredible flavor taste sensations of Ed Field’s Special Sauce!

You know what? I’m going to get started on a fresh batch right away! If you help out a little, it’ll go extra fast. What do you say? Amazing!

The secret of my special sauce is some certain special ingredients, you see… You’ve probably heard about how all the top chefs use a secret blend of herbs and spices, or a secret blend of vegetables in their salads, or a secret blend of flavors in their ice cream? You know already? Well I can certain see I’m not talking to some random amateur here! Haha! Anyway! In my special sauce I use a secret blend of many different sorts of… WOOD!

YES! WOOD! Wood from different trees! GENIUS!

The first type of wood I need is from the trees in Greendale. If you go grab me a whole bunch of sticks from those trees, I’ll fire up the stove and get everything ready. You don’t need to be too picky; regular old sticks off the ground are fine.

Bye!

Objectives: Get some sticks from Greendale and give them to Ed Field.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 15 with Wolf Hall Inn

Wander around the Greendale Forest and pick up enough sticks for Ed Field. When you have found them, return to Ed.

ed_field

Omnomnom! These sticks are perfect! Salty and delicious!

Quest completed

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Airy Wood from Nilmer’s Highland

ed_field

A type of wood that makes my sauce extra delicious comes from the trees that grow over the bridge in Nilmer’s Highland. It has a kind of airy quality, if you get my drift? You know what? Ask that circus ringmaster Ydris if he knows any suitable trees with delicious wood for the sauce. He looks like the academic type, with his little assistant and all. Probably knows lots about wood.

Good luck! See you soon!

Objectives: Ride over and talk to Ydris.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Wolf Hall Inn

Ride back across the bridge and speak with Ydris.

ydris

Hmm… So Ed Field needs wood from Nilmer’s Highland for his sauce? My goodness, that man is some kind of extraordinary genius.

Quest completed

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Gather the Magical Sticks from the Forest

ydris

Well, keep your eyes on the ground Rita and pick up the twigs you come across. Come back to me afterwards so I can try them out and see if you’ve got the right twigs with the strongest powers.

Objectives: Find twigs and sticks on the ground in Nilmer’s Highland and head back to Ydris.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 5 with Wolf Hall Inn

Ride around near the abandoned farm and pick up the sticks that you find. Return to Ydris when you have enough.

ydris

Abra Caaaa….

Aaaaaa….

….

DABRA!

Hmm… These sticks are full of the powers of Nilmer. They’ll be perfect.

Quest completed

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To Ed Field from Nilmer’s Highland

ydris

Take the magical sticks you picked up and give them to Ed Field, Rita. He’s going to be happy! Veeeerrrryy happy.

Objectives: Ride to Ed Field with the sticks from Nilmer’s Highland.

Reward: 30 Jorvik Shillings, 25 XP

Reputation: 25 with Wolf Hall Inn

Return to Ed Field with the magical sticks.

ed_field

Yeah! These sticks are going to be perfect!

Quest completed

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Rich and Smoky Wood from Hollow Woods

ed_field

For that rich and dark flavor of bark, only wood from Hollow Woods will do! Oooh, my mouth is starting to water just thinking about it. Go and chat to that little oddball, Avalon. That guy with his hood always pulled down like he’s afraid of the sun or something! You know who I mean? Oh, you know him? Great! He seems to know all about this kind of stuff!

Objectives: Ride and talk to Avalon.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Wolf Hall Inn

Ride or transport to Valedale and speak with Avalon by his house across the river.

faceless_druid

Ooh! Sorry Rita, I didn’t see you there.

So, how can I help you? Ed Field needs wood from Hollow Woods to make his special sauce?

Interesting.

Quest completed

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Gather Rich and Smoky Twigs in the Forest

faceless_druid

The kinds of twigs you’re looking for, Rita, are quite difficult to find. They’re around somewhere but you need to have a pretty thorough look through all of Hollow Woods if you’re to have a chance of finding as many as you need. Come back to me later and I’ll check the sticks and see that they’ll do.

Objectives: Gather sticks from the ground in Hollow Woods and return to Avalon.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 25 with Wolf Hall Inn

Ride around the Hollow Woods in the vicinity of Valedale and pick up the sticks that you find. Return to Avalon when you have collected enough of them.

faceless_druid

Hmm… 

Interesting…

These twigs will be a delicious addition to Ed Field’s special sauce.

Quest completed

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To Ed Field from Hollow Woods

faceless_druid

Take these sticks and give them to Ed Field, Rita. They’re certainly going to taste… interesting… in his special sauce.

Goodbye Rita.

Objectives: Ride to Ed Field with the sticks from Hollow Woods.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: 15 with Wolf Hall Inn

Return to Ed Field with the sticks.

ed_field

Ohhh, what a wonderful aroma! These sticks are perfect!

Quest completed

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Wood From Firgrove

ed_field

It has to be perfect Rita, otherwise it’s not worth trying to make the sauce. You know what I mean? I’ve been playing around for ages with different types of wood before I found the final twigs to make the perfect sauce. The sour but ever so slightly sweet wood from the trees at Firgrove. Ride there and talk to Minka; she’ll know where you get good sticks. 

Objectives: Ride and talk with Minka.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 5 with Wolf Hall Inn

Ride or transport to Firgrove and speak to Minka at the start of the Firgrove forest races.

minka

Hello there! Can I help you?

Ed Field needs twigs for his sauce again? Yeah, I’ve actually noticed a bunch of sticks lying around here that should be pretty perfect!

Quest completed

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Gather Sour Twigs from the Forest

minka

Check around you, it shouldn’t be hard to find the kinds of sticks you need. Come back to me when you’re done so I can check you’ve collected the right type.

Objectives: Gather twigs from the ground around Firgrove and return to Minka.

Rewards: 25 Jorvik Shillings, 10 XP

Reputation: 10 with Wolf Hall Inn

Ride around the area of the Firgrove forest tracks to find the sticks you need. Return to Minka when you have collected enough.

minka

Let’s have a look!

These twigs are excellent, Rita.

Quest completed

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To Ed Field from Firgrove

minka

Take these sticks and give them to Ed Field. He’ll be delighted!

Bye!

Objectives: Ride to Ed Field with the sticks from Firgrove.

Rewards: 40 Jorvik Shillings, 5 XP

Reputation: 30 with Wolf Hall Inn

Return to Ed Field with the sticks.

ed_field

Wait, I just need to gnaw and nibble a bit on that twig, just gotta give it a taste.

Omnomnom…

Awesome! These are perfect!

Quest completed

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Preparing the Special Sauce

ed_field

Right! Now we’re gonna whip up some special sauce!

Look out! Just throw everything into the blender!

Hey! Plus a little salt!

Hoho! A little pinch of gravel!

Haha! A bottle of orange juice!

And… Finally…

Toot-toot! Half a tube of toothpaste!

Blitz it all up in the blender!

Done! Boom!

Objectives: Give the bottle of Ed Field’s special sauce to Ydris.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 25 with Moorland Stable

Toothpaste and gravel… Yummy… A winning recipe if I ever heard one!

Return to Ydris with the bottle of special sauce.

ydris

Well look at that! A bottle of Ed Field’s special sauce! Now, let’s see…

Hocus…

Pocus…

ABRACADABRA!

Now I’ve blended up the special sauce with my magical mixture from earlier. Can you feel the power Rita? The magical miracle power? Hehe!

Quest completed

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A Magic Trailer

ydris

You know what needs to be done next? Exactly. Pour this, umm… Magical slime… All over the toy trailer over there. Take a step back and count to three. More than that, I can’t tell you!

Objectives: Pour the magical sludge all over the trailer and go back to Ydris.

Rewards: 250 Jorvik Shillings, 30 XP

Reputation: 50 with Moorland Stable

Dismount your horse to use the poo-looking sludge on the trailer. When you are done, tell Ydris about the results.

ydris

So, Rita! Here at Circus Ydris, anything can happen at anytime to anybody, as I’m sure you understand now!

Now you can use the trailer to get to and from my circus as often as you’d like. Let your friends know that they can also get a lift here. Everyone’s welcome at the fabulous Circus Ydris! Hehe…

Quest completed

Day 88, A New Horse Transport for the Riding Hall

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Speak with the Baroness at the Silverglade Winery about setting up a horse transport trailer by the Riding Hall.

A New Way to Get to the Riding Hall

baroness

Good day to you, dear Rita. Do you think you’d be able to help me with a little task I can’t really manage myself? You can?! Oh, you’re a true wonder!

You see, I’ve long thought about organizing a horse trailer to transport folk to the Riding Hall way down beneath the vines, but I’ve never been able to find a way to get it down there. The hill is far too steep to drive the trailer down, so one would think it was possible to come from the direction of Cape West Village, but the bridge across from there is broken.

But I had a little chat with my old friend Jakob Goldspur the other day and he told me that there is a passage between the Forgotten Fields and the Riding Hall. “Wonderful to hear!,” I said, and Jakob promised that he would run the transport over here as soon as it was delivered to Jarlaheim. A few days ago or so, I was told that the shipment had been delivered, but still no sign of Jakob. I tried calling but get no response.

Do you think you could ride over to Jakob and see what’s happened? Thanks so much Rita, it’s lovely to know I have a friend like you that I can always rely on!

Objectives: Ride over and talk to Jakob Goldspur in the Harvest Counties.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Silverglade Manor

Find Jakob at the Goldspur Mill, east of Jarlaheim.

jakob_goldspur

Cough cough… Hello Rita. Sniffle…

Quest completed

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What Can Go Wrong If the Mayor is Helping Out?

jakob_goldspur

Cough cough… Sniffle… Ugh.

You’re here for the Baroness’s trailer, I guess? I’m so full of flu that I can’t drive it today. I’ve barely been able to get out of bed for the past few days and don’t feel like it’s getting better any time soon. But here, I asked Jack for help and he promised he’d take care of it.

If Jack’s the best man for the job? Umm, well sure he’s a little irresponsible sometimes, but he gave me his strongest assurance that he wouldn’t be any trouble. Plus, Jack’s not even driving; I’ve hired an experienced driver to take care of it. All Jack has to do is mark out the passage for the trailer to take between Forgotten Fields and the Riding Hall.

He’s waiting down by the harbor, so ride down and talk to him. Have a lovely day, Rita and good luck!

Objectives: Ride to the harbor and talk to Jack Goldspur.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 15 with Goldspur Family

Find Jack down at the Jarlaheim Harbor, near the ferry station and Stablebucks cafe.

jack_goldspur

Hey, hey, girlie! I was just about to drive this old banger to the Riding Hall. Wanna come with? We can try to break the record for driving along all these crazy roads!

Quest completed

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Full Speed to the Riding Hall!

jack_goldspur

This is gonna be ore fun that Mr Fun’s fun party with extra fun and fun on top! Driving on all these crazy roads is gonna be a challenge!

The driver? Meh, I sent him home! Something as much fun as this is something I wanna do myself! Take it easy, I’ve got this. Trust me Rita, trust me!

Right, I’m off, see you at the Riding Hall!

(It’s probably best you follow Jack and make sure he gets there safely.)

Objectives: Look for Jack. If you find the flags that rolled out of the trailer, you’ll surely find him. Don’t forget to pick up the flags!

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 10 with Goldspur Family

Ride over the flags to pick them up. Follow the trail of flags up towards the Goldspur Farm to find Jack.

jack_goldspur

Hey there!

Nice work on picking up those flags, they’re apparently supposed to be stuck up along some path or something. Must be something up with the trailer door if they’re just falling out like that.

Hmm? If I checked whether the door was closed before I set off?

Mehhh, I haven’t got time for checking that kind of boring junk. If you wanna keep control of that kind of thing, you should hire a professional. 

Dear old Dad should’ve thought about that before he started out on this whole project.

Hey, besides, I think there’s something wonky with this map. There’s no Riding Hall on here…

Quest completed

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Full Speed From the Forest to the Mountain!

jack_goldspur

Aha! Now I get it, I had the map upside down. Lucky I’m so clever. Someone should really tell the map company to print their stuff the right way up next time.

Try to keep up. I’m a pretty sharp driver, and even on these tricky roads I’m a total pro. Gonna pick up some speed over this old hill!

(Probably best you follow Jack just to see where he ends up this time…)

Objectives: Find Jack again. Pick up the flags on the road.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 15 with Goldspur Family

Follow the trail of flags up past the Goldspur Farm and into the Grey Dew Mountains.

jack_goldspur

Wait, is this really the Riding Hall? No?! This map is totally useless!

Quest completed

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Full Speed From the Mountain to the Moors!

jack_goldspur

How can someone create such useless maps?! Now I’m just going to follow my gut instead, that always works out fine. Where should I be going, Rita? You’re pointing towards Forgotten Fields? That way? Okay, nice. Now I’m gonna do something I’ve wanted to do for a long time! So cool!

You’re gonna see something pretty awesome now, Rita… I’m gonna jump the whole gap between here and Forgotten Fields!

What do you mean, not sure? Use the bridge? Meh, you’re so boring. But yeah, whatever Grandma. Still gonna put my foot down though! Faster than a speeding bullet!

Seeya whenever, slowcoach!

(It’s probably best that you follow Jack and see just where he gets to this time.)

Objectives: Find Jack again. Pick up the flags on the road.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 20 with Goldspur Family

You know the drill. Follow the trail of flags to find Jack out in the Forgotten Fields.

jack_goldspur

Look, next time you guys need to give me much clearer directions, they were totally wrong. There’s no Riding Hall here. Where in the world is this?

Quest completed

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From the Moors to the Riding Hall at the Speed of Light!

jack_goldspur

Yeah, yeah, don’t stand there all ashamed, Rita. Guess we’re off home now then, eh? We’re never going to find this Riding Hall.

Hmm?

What, you can see it from here? Yeah, look! Haha! Amazing! Now it’s ON! I’m gonna jump the trailer over the water, in through the window of the Riding Hall, pull a sweet skid, and bring it to a stop right between the obstacles. What? Not a good idea?

Meh, can’t even cope with how boring you are right now. See you at the Riding Hall, Grandma.

(Again, go after Jack just to see where he ends up this time…)

Objectives: Find Jack again. Pick up the flags on the road.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 25 with Goldspur Family

Hngh… Shoulda just let me drive. Hell, even my horse could probably do a better job…

Follow the flags to find Jack down by the water across from the Riding Hall.

jack_goldspur

What’s this? A whole bunch of water and no ramp to jump over it with? What even is this?! How are you supposed to get over this water at all?

Quest completed

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A Bump in the Road on the Way to a Speed Record

jack_goldspur

Yo! This must be the place Dad was talking about. He mumbled on about some kind of path I should drive along but it didn’t sound all that important so I just cranked the volume on my jPod so I didn’t have to listen. But, listen Rita, take those flags from the trailer and mark out the passage so I can drive over to the Riding Hall. Seriously, I’m starting to get really bored with those old heap of junk… Shouldn’t we just head back to Jarlaheim and play video games instead?

 No?

Hmm. Okay then, but this is the last thing I’m doing with this trailer, anything else you can do yourself. I’ve got crazy-important mayor stuff to take care of.

Objectives: Erect the flags to mark out the passage.

Rewards: 50 Jorvik Shillings, 10 XP

Reputation: 75 with Goldspur Family

Use the flags in your inventory to mark the passage across the water, three flags on each side of the path. When you are finished, speak to Jack.

jack_goldspur

So, now there’s a couple of flags here to point out where you can cross the water. I have to say, a massive ramp that you could jump over would have been so much cooler.

Hmm. Maybe I should build one instead… I’m the mayor after all.

Quest completed

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Meet Jack by the Riding Hall

jack_goldspur

HA! Now I’m gonna smash the world super-speed record! See you by the Riding Hall, you big fool!

Objectives: Trot along to the Riding Hall and talk to Jack.

Rewards: 100 Jorvik Shillings, 50 XP

Reputation: 150 with Goldspur Family

No one calls me a fool, you useless little turd. If it wasn’t for me, you and your stupid mustache would still be lost in Greendale. Pooh!

Cross the newly marked path, and meet Jack in front of the Riding Hall. (You don’t actually have to trot the whole way.)

jack_goldspur

Boom. Trailer delivered. Nice, this job was getting really boring… Now I’m back home to Jarlaheim, Rita! Tons of mega important things to do. Wanna come back and play video games with me?

No? Fine.

Quest completed

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Tell the Baroness All About the Trailer!

jack_goldspur

Mmhm. So we’re all done with this whole trailer baloney, are we?

Let that doddering old Baroness know that the trailer’s in place now… Should make the old lizard happy. I guess you can have a go and see if it’s even working. Send her greetings from me, Jack Goldspur, history’s coolest mayor!

Now I’m off back to Jarlaheim! See you around Rita!

Objectives: Use the new trailer to go to the Vineyard and talk to the Baroness.

Rewards: 500 Jorvik Shillings, 100 XP, Beige Riding Pants

Reputation: 300 with Silverglade Manor

You don’t have to take the transport if you don’t want to. Ride or transport back up to the Vineyard and tell the Baroness all about Jack’s silly shenanigans.

baroness

Good day to you, dear Rita. The trailer is in place? Wonderful! I hope it wasn’t any trouble. This will be appreciated so much by all the riders here in Silverglade, that I can be sure of. As a thank you for your help, I hope you’ll accept this little gift?

Again, so very many thanks for your help. Until next time, dear Rita.

Quest completed

Day 87, Performing a Miracle – Spoiler Alert

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Dismount your horse to speak to Godfrey, so that you can set off to the museum.

Visiting Jorvik City Museum!

godfrey

Right then ladies! Let’s get going!

To the museum in Jorvik City, here we go! No ice cream in the car though… They seats are clean and they’ll be staying that way.

Objectives: Borrow the harp of Aideen from the Museum Curator and return to Silverglade.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: 5 with Keepers of Aideen

You will be transported to the museum lobby. Move forward with Lisa and Linda to speak to the Curator, who is standing at the entrance.

museum_curator

Good day to you! Welcome, welcome!

I’m terribly proud to welcome you to Jorvik City Museum. Sadly, we’re closed right now because of all the refurbishment work we’re doing, but my good friend the Council Man has put in something of a good word for you young ladies.

The Council Man’s friends are my friends!

Since you’re my friends now, I shall of course open up the Museum for you!

I understand you seek to loan something from our collection, hmm?

-.-.-.-.-.-.-

linda

Yes, dear Curator. We pray humbly to borrow Aideen’s harp.

-.-.-.-.-.-.-

museum_curator

Oh… Umm, ah. It’s a real treasure and a terribly fragile artifact, you see. It’s unique in its kind, and if the myth has any truth in it, it is really tremendously special! I don’t really know…

-.-.-.-.-.-.-

lisa

Our intentions are good, Curator. If we hadn’t been absolutely desperate, we would never had the cheek to ask! This is really important to us, and I swear by Aideen’s Light that we’ll bring it back to you in perfect condition.

-.-.-.-.-.-.-

museum_curator

Well, well, I do suppose I promised the Council Man I’d help out. His friends are, as I said, my friends. If you promise to guard it with your life and return it no later than tomorrow, then I rather suppose it would be acceptable for you to borrow it. Did you know by the way that we’ve never been able to date the harp? We only know it’s incredibly old.

Unfortunately all of our exhibits are in storage because of the renovation, so you’ll have to help me find it if you don’t mind… Rather silly of me, but I don’t actually have the inventory we made when we packed it all away, so it’s rather chaotic here. I know it’s in one of those boxes in the corner.

You seem to be sharp and quick little youngsters, so you’ll be sure to find it amongst these things in no time at all. While you’re at it, you could even jot down a quick new inventory for me so that I know what’s in each box. 

That way, you can lend a hand since I’m lending you the harp!

-.-.-.-.-.-.-

linda

Of course, Curator, of course.

Click on each box shown on the screen to open it and discover its contents. Continue opening boxes until you have found the harp. Click on it to pick it up.

museum_curator

How wonderful that you found Aideen’s Harp! Do excuse the disarray here, but now I’ve got help getting started with the new inventory! That was handy.

So, you’ve got what you came for. Don’t forget to return it in the condition you received it. It’s so very precious, so you must handle it with extreme care and respect…

Until we meet again!

Follow Lisa and Linda to the door to return to the Winery.

godfrey

Finally home again! That went well. Maybe I could be convinced to drive you into the city again some other time. But only maybe.

Quest completed

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Meeting Before Daybreak

lisa

So, we’ve got the harp, but not the melody. I remember how to learn it though, since Elizabeth told me exactly how.

One has to be high up in a place surrounded by the silence and stillness of daybreak. If you have a gentile and kind enough soul, you’ll be able to hear Aideen’s melody on the wind…

We Soul Riders should have enough of the right spirit to make this work, says Elizabeth. 

One of the better places to hear the beautiful, mystic melody of Aideen is to embrace the dawn winds on top of the West Wall Cliff, but it’s hard to get to.

Rita, y’know the path up to the Mountaineering Hut north of Firgrove?

Hmm…

Well, let’s do it this way…

Meet me on the path up the Firgrove Mountain Passage, north of Firgrove, just north of where the Firgrove Championship starts, so we ride to the cliffs together before dawn. 

Objectives: Meet Lisa by the mountain trail just north of Firgrove. Follow her to the West Wall Cliff.

Rewards: 13 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

Ride or transport to Firgrove and meet Lisa on the trail outside of the village. If you do not know the location, it is highlighted on your minimap.

lisa

Hey Rita! You’re here already!

We’re a little early, but we can go to the place they call the West Wall Cliff, and wait for daybreak there.

Seriously though, Rita, I don’t think this is gonna work. Riding on the water… We’ll see. I hope it works out though. I really hope with all my heart that we can do this and repay what we owe to the Primeval Tree.

It’s misty up on the mountain top and there’s wolves up there. Ah, well. Come with me now and stay close. The path is steep and dangerous, and the location is hard to find.

Come on!

Follow Lisa up to the cliff.

It was easy for me to follow her, but I got disconnected from the server after this quest and had to find my way back up there on my own and found that difficult. In case that happens, if you lose Lisa on the way there, or want to find it on your own, here is a video that shows the route she takes up to the cliff.

lisa

Here it is! Wonderful views! Isn’t it beautiful? Lovely that the mist clears a little all the way up here.

Quest completed

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Aideen’s Song at First Light

lisa

Then we’re only waiting for daybreak. We’ll sit here and eat some chocolates while we wait.

Objectives: Listen to Aideen’s song in the dawn light.

Rewards: 13 Jorvik Shillings, 25 XP

Reputation: 5 with Keepers of Aideen

Await the coming of daybreak, and when the song appears to you, click to catch each glowing piece of the song. You may have to move your horse around on the cliff and rotate your camera to easier catch each song piece.

lisa

Her song was so beautiful! Now I’ve learned the melody, we’re all done here.

Quest completed

______________

Prepare, Prepare, Prepare!

lisa

Right then. Let’s rest a little here in this beautiful spot and practice the piece of music a little before we try to pull off this feat later. 

See you down by the beach when we feel ready… Next to where the roots stop.

You’ve got the Fragment of Aideen’s Light, haven’t you? Don’t forget to bring it with you.

Objectives: Take Aideen’s Light with you and meet Lisa by the beach, right by where the roots stopped.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

Make your way back down the cliff, or you know, cheat and call for pickup, whichever you prefer, haha…

Be sure to have the Light fragment in your personal inventory. It cannot be deleted, so it is either in your backpack or your stable supply.

When you are ready, meet Lisa on the beach in Forgotten Fields, where you previously found the place that the Sleeping Widow’s roots reach the farthest. The location is marked on your minimap.

lisa

Hi! You excited? You’ve got the Light of Aideen with you?!

Then let’s give this melody a go, shine the light from the fragment and then ride over the water to the beach just below Scarecrow Hill. Sounds simple, right?

Quest completed

______________

Over the See in Aideen’s Footsteps

lisa

Right, we’ll ride over the water here if everything’s as it should be. Stay close to me and shine the Aideen Fragment at even intervals; the roots must be healed with an even and steady flow. Keep pace with me or you’ll end up in the water and we’ll have to start over!

Objectives: Ride close to Lisa. Shine Aideen’s Fragment at regular, even intervals.

Rewards: 20 Jorvik Shillings, 35 XP

Reputation: 25 with Keepers of Aideen

Stay close enough to Lisa to remain on her magic circle of light above the water. At the same time, click the button to shine the light at regular intervals. It cannot be used too many times in a row, but also do not let the magic meter empty or you will have to start over. Don’t fall in the water either, or its back to the beginning.

Reach the other side safely and speak to Lisa there.

lisa

Woah. What have we done?! Seems like it actually worked! I’m speechless. I never thought it could happen… I think we’ve performed a miracle!

Quest completed

______________

Paid Those Dues?

lisa

It’s not every day we get to make a miracle happen… Now we should ride off to the Sleeping Widow and make sure everything is in order and that she feels we’ve paid our debt to her! See you by the Primeval Tree!

Objectives: Talk to the Sleeping Widow and make sure she thinks you’re all even.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

The quickest way to get there is to ride to the Riding Hall and cross the water behind the Hall and into the Forgotten Fields.

Whichever route you choose to take, meet Lisa by the Sleeping Widow.

sleeping_widow

Creeeeakkk… Greetings my little kittens. You’ve done incredible deeds and have fully repaid your debt to me with the tasks I asked for. I now have re-established contact with my kinsmen and my life now has a new meaning. All thanks to you!

Thank you my beauties. Go in peace.

…Creeeeeakkk!

Quest completed

______________

A Challenge Remains

lisa

Fantastic. Now we’ve restored the balance! Hahaha, there I was thinking we’d never do it. Luckily I was wrong!

There’s just one thing left to do and that’s to return the harp to the museum.

Hmm? You want to do it? Fine by me, haha! See you later at the Vineyard. I’m going to see if I can find Alex, who should be on guard somewhere or other. I’m dying to tell her what we’ve been up to!

Here’s the harp! Handle it with care. When you have it in your grasp, you can really get a feel for just how old it is. Hopefully our bitter butler is down with driving you into the city again.

Objectives: Take Aideen’s Harp back to the museum. Ask if Godfrey, the butler, would be able to drive you there again.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Return to the Winery and speak to Godfrey there.

godfrey

Ah, good day to you! Hhnnnggg… Back to the museum?! Again?!

Hmm, well I rather thought as much since you’d probably need to be heading back with the harp. Well, if one has applied oneself to a task, it’s best that one sees it through to the very end, even if it is in the role of a private chauffeur. Well, you should let me clean the harp first. Perhaps it needs a little attention after having been used.

It’s not often one gets the chance to handle such a beautiful artifact outside the museum walls, you know. 

Quest completed

______________

The Return

godfrey

See? There we are! Now the harp is beautifully clean and looks in lovely condition. Now let’s head to the museum! Here, hold onto the harp the whole way there so that nothing happens to it. To the museum!

Objectives: Give the harp back to the Curator at Jorvik City Museum.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: 15 with Keepers of Aideen

Approach the Curator to speak to him and show him you returned with the harp.

museum_curator

Ah, look! Look who it is! Welcome back to Jorvik City Museum!

And, ah, look! The harp is with you and it looks just like how it did when you loaned it, not that I would expect anything else of course!

I truly hope you got good use from the beautiful old thing. Set it down carefully in this box, if you would.

You’re the Council Man’s friends, and his friends are of course my friends, and friends are always welcome at the Museum, regardless of whether it’s open or closed like it is now for refurbishment!

Until next time, friends!

Goodbye, goodbye!

Leave the harp back carefully in that empty box beside me and then we’re all done!

Goodbye! Farewell!

Click to place the harp into the open box beside the Curator, then head towards the door to return to the Winery.

Speak to Godfrey when you arrive.

godfrey

So, you’d say we were finished to-ing and fro-ing to the museum? Splendid.

Have a lovely day, Rita.

Quest completed

______________

Lisa’s Relief

lisa

Thank you Rita for all the help! I’ve told Alex what we’ve accomplished today. Thanks to you Rita and Linda, we managed to get that weird request from the Primeval Tree all fixed up!

Without you guys, I’d have been full of doubt. I wouldn’t have been able to do what we did on my own. It’s such a relief to have you around, and it’s even nicer to no longer be indebted to the Primeval Tree.

You’re all such true friends! It’s an amazing feeling to be back with you all.

Objectives: Talk to Lisa.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

It was fun working with you all, too!

lisa

The adventure is over. For now… We’ll see what happens here next; it doesn’t seem as though Alex, Linda, the druids, or scoutmasters have spotted any increased activity from Dark Core yet.

But they’re probably just waiting for the right time…

We’ll have to stay on the lookout!

Quest completed

Day 86, The Widow’s Request – Spoiler Alert

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It is time to pay our debts to the Sleeping Widow for rescuing Lisa. Speak to Lisa and Starshine at Jorvik Stables, near the stables’ inn.

A Debt to Pay

lisa

Hi Rita! Now I feel truly rested after our recent hardships.

I’m ready to talk with the Sleeping Widow to be able to repay the debt I have to her after she helped me out of Pandoria.

Perhaps you can help me with that?

You know that ancient tree better than I do at this point, and I have the feeling that I won’t exactly get away with being given an easy task.

Objectives: Talk to Lisa.

Rewards: 12 Jorvik Shillings, 10 XP

Reputation: 5 with Keepers of Aideen

Well, we do owe her for saving your life…

lisa

How lovely that you want to help me. I’m afraid I’m going to need all the help I can get. Let’s find out what kind of pay-off the Sleeping Widow is expecting.

I’m curious as to what it could be…

Quest completed

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Last One to the Tree’s a Little Piggy!

lisa

Right then. Ready for a little adventure?

Nice! Let’s see who’s gonna get to the Sleeping Widow first!

Last one to the Primeval Tree is a little piggy!

Take whatever route you like! Hmm… I’m thinking I’ll probably go through Goldspur Farm and over the north of Grey Dew Mountain.

Starshine! Run like the wind! Woohoooo!!

Objectives: Ride together with Lisa to the Sleeping Widow.

Rewards: 13 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

This quest is a race with a time to get to the Sleeping Widow, though you get seven minutes to complete, so it is ample enough time to take whichever route you choose. Lisa will run ahead of you quickly and you will lose her at about the Jarlaheim gates, no matter the speed of your own horse. Continue your trek to the Sleeping Widow and the race will end when you get there.

lisa

Hahaha! That was fun! You did it! You won!

So I guess that means it’s me who’s the little piggy, hahaha! But little pigs are cute too, right?!

Quest completed

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Creaky Sleepy Sleepy Creaky

lisa

Is she really still awake?

Seems like she’s sleeping. Maybe we can just get out of here, she’s probably forgotten all about our favors and arrangements…

C’mon and we’ll head home. It’s probably for the best.

Hmm? You want to try getting through to her? I suppose that’s a good idea.

Try talking to her and we’ll see…

Objectives: Is the Primeval Tree asleep?

Rewards: 30 Jorvik Shillings, 15 XP

Reputation: 15 with Keepers of Aideen

You’re not getting out that easily, little miss Lisa…

Click on the tree to try waking her again.

sleeping_widow

Zzzzzz…

Zzz…

Creak… Creeeeeeaak?

Quest completed

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The Sleeping Widow’s Request

sleeping_widow

Creeeaakkk… About time! I wondered where you’d all got to…

Objectives: Listen to the request of the Primeval Tree.

Rewards: 13 Jorvik Shillings, 25 XP

Reputation: 5 with Keepers of Aideen

Yet another tale of woe and worry…

lisa

Oh! You’re awake after all.

-.-.-.-.-.-.-

sleeping_widow

Creeeeaaakkkk… My dear friend. I’m as awake as I can be.

-.-.-.-.-.-.-

lisa

Firstly, I just want to repeat my thanks for helping me out of Pandoria’s prison. Without your help and the help of Starshine and Rita, I’d never have been able to leave.

I’m here to repay my debt to you. I’m completely at your service. What could I possibly do to repay that which you did for me?

-.-.-.-.-.-.-

sleeping_widow

Creeeaakkk…

I helped you out of your prison.

Now I want you to help me out of mine.

My wish is that you help me once again become a part of the contact network of the Primeval Trees and I’m certain you can help me.

Creeeeakkk… Humans took the lives of my kin with their barbaric deforestation. Such despicable treatment! I will never forgive them, even though they realized it was a hideous mistake.

Traitors. Deceitful in soul and nature.

Well, well… Creeeeakk. As if it wasn’t enough that I was left alone when the lives of my kin were torn down, I was also disconnected from our network.

Because of all this death, the roots that connected me to my kin withered away and died, leaving me isolated from our community.

Creeeakkk…

My roots may well reach all the way to Pandoria, but they don’t reach as far as the next living Primeval Tree. My companion was the link between me and the next tree and was therefore my only connection to the network of roots that make it possible for us to communicate! Creaakkkk…

Creeeeakk… I haven’t been in touch with my kind in centuries.

I thought perhaps you might help in taking care of that, Lisa and Rita.

-.-.-.-.-.-.-

lisa

Dearest ancient tree! It’s a true honor to receive such a task. Do you have any, umm… Some kind of, err, suggestion as to how we might exactly go about it?

-.-.-.-.-.-.-

sleeping_widow

Crreeeeakk… Ah, Lisa. I have a suggestion.

When Aideen came to the world, she healed the land and spread life over the dead cliffs. With her song, her music, and her light, you can ride over the bay and bring my roots back to life so that I might reconnect with the Primeval Tree at Scarecrow Hill.

-.-.-.-.-.-.-

lisa

Eh…?

-.-.-.-.-.-.-

sleeping_widow

Creaakk? Difficult? No, no, my little friends. Aideen did it and so can you.

Creak…

You’re not trying to wriggle out of our agreement, are you? You won’t disappoint me? Like all the other treacherous humans have always done…

-.-.-.-.-.-.-

lisa

Of course not! Not all humans are deceitful in their soul and nature! We are definitely not petty traitors. But the legend of Aideen’s ancient exploits is exactly that: Just a legend! How do we…

-.-.-.-.-.-.-

sleeping_widow

Creeeeeakkkk!!

I don’t know how you’ll do it. Aideen could. You’ll simply have to figure out how she did it. Now it’s just a matter of a few roots; Aideen actually created life! I’m not asking for those kinds of miracles from you.

How hard can it be?

Creeeaaakk…

-.-.-.-.-.-.-

lisa

How… No. It… It can’t be that difficult.

Or?

-.-.-.-.-.-.-

sleeping_widow

My roots need to reach right across the bay. You can see the Primeval Tree on Scarecrow Hill from here. So close, yet so, so far away. When my roots reach the other side, I’ll be part of the network of Primeval Trees again.

You must help me! Creeeeaaakkk…

-.-.-.-.-.-.-

lisa

We’ll do our absolute best.

We promise to do everything in our power to help you.

-.-.-.-.-.-.-

sleeping_widow

Creeeaaakkk… I know you’re capable. Aideen was.

I’ve spoken now.

It’s up to you to get this done. The time for talking is over.

Creeeaaaaakkk…

-.-.-.-.-.-.-

lisa

Hmm? Ride over water? Bring dead roots back to life? How’s that going to work? This all sounds pretty tricky. I doubt it’ll work out.

Quest completed

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The Dead Tree

lisa

I’ve got no idea how we’ll follow through on her request.

I suppose we can at least start with a little reconnaissance. Let’s get going and see if we can locate the remains of the sawn-down Primeval Tree.

I seem to remember seeing a huge tree stump when I’ve been riding by the beach a little north of here… Let’s go and check it out!

Objectives: Ride to the stump of the dead Primeval Tree and talk to Lisa.

Rewards: 13 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

Follow Lisa to the stump of the dead tree. If you happen to lose sight of her, the location is marked on your minimap.

lisa

So, here’s where the Primeval Tree used to stand proudly before it was sawn down centuries ago. Around here is roughly were the Sleeping Widow’s roots reach. We’re going to make sure the roots grow out over the bay here and right across the beach at Golden Hills Valley on the other side. See?

Quest completed

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The Root City Limits

lisa

Let’s ride down to the shore and take a closer look.

Objectives: Ride to the shoreline a little to the north and talk to Lisa.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

Follow Lisa to the shore where the roots reach out. This location is also marked in case you lose sight of her.

lisa

Ah, here’s a better view. See? Right down there, I can imagine how the roots would push outwards… They’re a few feet down below the water’s surface, but it’s here they reach and no farther. Hmm.

How’s this ever going to work?

Can’t we just pull some string across the bay and attach a couple of tin cans on either end? Easier to just talk on a tin can phone, right? Hahaha!

Nah, sorry. Seriously though, it’s pretty obvious we need help.

Quest completed

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Sage Advice

lisa

We need advice. Linda knows loads about the Primeval Tree, and Elizabeth is usually full of wisdom. Linda and Alex are most often to be found on spy duty along the coast. They’re keeping a lookout in case Dark Core’s hoods come ashore someplace. Sometimes they’re free though, and in those cases, Linda’s almost definitely at the Vineyard.

I can ride over to Valedale and talk to Elizabeth if you go to the Vineyard and get Linda’s advice?

If she’s even there, that is…

Okay?!

Objectives: Ride to the Vineyard and see if you can get some advice from Linda.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

Ride or transport to the Silverglade Vineyard and find Linda near the stables.

linda

Hey Rita! So it’s you again! Nice to see you… Any news?

Quest completed

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Linda’s Lessons

linda

Oh! You said you’re going to do what now? The Primeval Tree thinks you should copy the exploits of Aideen? From the legend?

Oh my…

Objectives: Listen to Linda’s advice.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

While she has her doubts, at least she’s not as much of a negative nancy that Lisa is…

linda

When I read about the Primeval Trees and their fate, I also learned that the Sleeping Widow was cut off from the network of roots and so can’t communicate with the others. I really understand why she’d asked you to do this; it must be awful to be so isolated in that way.

But bringing life to dead roots, or even getting her roots to grow across an entire bay? Sounds complex to me. That said, those Primeval Trees are wise.

They know things we don’t know…

Maybe it’s possible to do as Aideen did in the legend somehow. You’ve got the fragment with her light, and we know that the legend claims the light can bring life to the dead, I mean the Sleeping Widow herself reacted to the light and those tears…

Hmm…

According to the legend, Aideen had a harp in one hand and the life-giving light of Jor’s Flame in the other when she rode across the water.

The legend says that her music and her life is what brought forth life to Jorvik.

Lisa possesses the strong healing power of the Star Circle.

With Lisa’s healing magic, and if you’ve got the light and the harp… Maybe you can actually do something similar to that which Aideen did in the legend?

Maybe it’s precisely what the Primeval Tree means. Maybe it can actually get the roots to grow over the seabed of the bay and reach the other side…

Maybe.

Maybe you don’t literally need to actually ride over the water. Surely you can use a boat? Either way, you’ll need the harp and I know where it is. 

Oh! I have a text message on my cell from Lisa!

She says she’s spoken to Elizabeth, who seems to think that if you play the right melody on Aideen’s harp, you can actually ride over the water! Lisa’s apparently got all the info about how to learn the melody which makes it all possible. She’s on her way in a horse trailer…

Where were we? Oh yeah, all these ‘maybes’…

It seems as though Aideen’s harp is on display at the museum at Jorvik City. They usually have it on show when they have their historical exhibitions.

Hey, by the way, did you know that this is the actual harp that’s on Jorvik’s flag?

quest-jorvik_flag

The green on the flag represents the beautiful green island of Jorvik and the luscious and rich life which covers the island. The blue above the green represents heaven, and the blue below is the sea. The white lines symbolize timelines from history and for the future.

But enough about Jorvik’s flag, now.

Look, here comes Lisa!

-.-.-.-.-.-.-

lisa

Hey guys! Got anything yet?

-.-.-.-.-.-.-

linda

Yeah Lisa, we have.

I was just saying that however weird it might sound, you might just be able to mimic Aideen’s legendary life-bringing movements, just as the Primeval Tree seems to want.

Rita has the fragment. You Lisa, have got the healing magic from the Star Circle. Elizabeth already told you that you can ride over the water with the help of a melody played on Aideen’s harp.

If that works, you won’t even need to think about cheating with a boat!

-.-.-.-.-.-.-

lisa

Amazing! It sounds totally crazy but it’s worth a try in any case. The worst that can happen is that we get a bit wet ’round the hooves!

I’m super doubtful as to whether it’ll even work though.

Ah well, I guess it’ll be me playing the harp then, since I’m pretty well used to string instruments.

Rita, you’re alright with shining the light fragment? Y’know, since you’ve used it before and all?

-.-.-.-.-.-.-

linda

Aideen’s fragment which is with Rita is still loaded with light so it doesn’t need to be recharged. That’s good. But back to the harp.

Sadly the museum in Jorvik City is closed for refurbishment. 

-.-.-.-.-.-.-

lisa

Yeah, typical. I heard that from Elizabeth, but she said the Councilman in Silverglade Village is friends with the museum curator… And you, Rita… You know the Councilman pretty well, right?

-.-.-.-.-.-.-

linda

Smart!

Rita, you ride over to the Councilman and ask if he wouldn’t mind asking the curator for a favor by opening up the museum and lending us the harp for a while, okay?

Then it sounds like we’ve got a plan, right?!

Quest completed

______________

Do You Know the Museum Curator?

linda

We’ll meet up again here after you’ve spoken to the Councilman in Silverglade Village.

Until then, I’m going to see if I can try to convince the butler to give us a ride to Jorvik City in his car…

Objectives: Talk to the Council Man in Silverglade Village.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

I know the Muffin Man but not the Museum Curator, but I’m always open to making new friends…

Ride to Silverglade Village and find the Council Man near the Town Hall.

council_man

Rita! Wonderful weather, no? Almost every day it’s this nice! Have you thought about that?

Hmm? If I know the Museum Curator in Jorvik City?

Quest completed

______________

The Curator Catches On

council_man

I know the Museum Curator very well indeed! We’re old classmates, him and I. I can guarantee he’ll let you in and let you borrow anything you need if I put in a good word for you. I’ll do that of course. Put in a good word, that is. You can put my good word in the bank!

I’ll call him right after you leave.

You can ride back to your friends and let them know that the curator will absolutely welcome you with open arms! Of that you can be certain!

Objectives: Talk to Lisa and tell her that the Curator is on board.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Return to the Winery and tell Lisa the news.

lisa

Fantastic! Now we know that at least we’re welcome at the museum!

Now it’s just a case of getting there…

Quest completed

______________

Convince That Butler!

linda

The miserable old fossil doesn’t want to take us to Jorvik City!

At least not without our parents’ permission. Stupidest thing I’ve ever heard… Godfrey and the Baroness owe us pretty big and I’m not sure they even realize that we’re not kids anymore.

Can’t you try and convince him?

Objectives: Convince Godfrey the butler to drive you to Jorvik City Museum.

Rewards: 13 Jorvik Shillings, 25 XP

Reputation: 5 with Keepers of Aideen

“Convince That Butler!”, the newest gameshow coming to Jorvik this fall!

Speak to Godfrey to ask if he will drive you and your friends to Jorvik City.

godfrey

Hmm…? Rita! Hello, hello! Pffff…

It’s rather strange how everybody suddenly wants to go to the big city. You’re a responsible lass with decent judgement, so I rather expect it would be quite fine for you to come along to Jorvik City.

That said, it shan’t be happening before tomorrow, as it’s then that I have business to attend to in town. You shall have to remain patient until then, for a little order and regulation goes quite the distance, you see.

Quest completed

Return to Godfrey tomorrow.

Change to Comments Policy – Please Read!

Hey all!

I’ve become really alarmed at the amount of spam the site is getting, and I wouldn’t really care if they were links to harmless websites. Unfortunately, a lot of it is for porn sites or sites for unhealthy weight loss products. I am always aware of the younger audience that visits this site and I don’t want that stuff posted on my site. I always delete spam comments but sometimes they may be visible for quite some time before I see them. I also don’t like turning off comments completely when I go away for any amount of time. I really don’t think that’s fair to you guys.

So, I’ve been debating doing this for a while now, and I think it will really make me feel better and help reduce the amount of spam on the site.

All first time-comments must be approved before they appear on the site, then once you have a previously approved comment, you will be able to comment however much you want. I’m not concerned about you guys, the readers. I have only had to block two people in the almost three years the site has been open. I’m glad everyone finds the site helpful and I enjoy the friendly conversation going on in some of the comment pages.

I check the blog every day (sometimes several times a day) and will approve comments as I get them. As stated before, you only need to have one previously approved comment to be able to comment as much as you want. If you are a first time comment author, please be patient, and unless your post is inappropriate, it will be approved.

Though it means a tiny bit more work for me, I don’t care as long as I can have the peace of mind knowing that there will be less spam on the site.

I love you all and as always, thank you for the wonderful support you all have given me in running this blog.

Happy riding!

Maggie <3

Helping the Sunfields

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Ride to the Sunfields’ farm and speak with Filip about how you can help around the place.

Life Goes On at the Sunfield Farm

filip_sunfield

Hello Rita! Lovely to see you again. It’s good you stopped by actually, there’s tons to do here! So much so that I was close to forgetting my wife’s birthday! She’s absolutely terrifying if I miss it, and she’d probably kill me if I forgot it again after forgetting it last year! I haven’t got the time to get her a present though, there’s way too much for me to be getting on with here at the farm, and by the time I’m done, the shops will be closed.

Any bright ideas?

Flowers? Yeah! She loves flowers! Great idea!

Reckon I could ask you a favor? Could you gather a few flowers and give her a little bouquet? You can? Excellent! Thanks!

Pick some flowers and give them to her from me. Don’t forget to wish her a happy birthday!

Objectives: Pick some flowers and give them to Martina Sunfield.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Sunfield Family

Lazy bastard can’t even deliver his own damn gift. Well then…

Pro tip! This is exactly how NOT to be with your significant other!

martina_sunfield

Oh, what lovely flowers! Are they for me? From Filip! Oh, my husband is just too adorable! Just to think, he forgot my birthday last year and knew I would’ve had a word or two to say if he did it again this year!

Hmm… Listen, Rita, here at the farm, there’s always lots to do! If you could help us out with a few little jobs, it’d give Filip and I a little time over to build up our new company. It’s something we’ve been thinking about for so long, but never had time to do.

(Complete your daily tasks with the Sunfields to increase our reputation with them.)

Quest completed

Return to Saga when you are Friendly with the Sunfield Family.

______________

A Brother is a Brother, No Matter What

saga_sunfield

Hello Rita. I’ve got a message for you. I’m right in thinking I can trust you not to tell anyone, right? It’s a little bit sensitive…

See, Isolde asked me if I knew anybody who could help her with a sensitive task and I thought of you immediately. She really wants to talk to Tristan and try to set things right between them but he just refuses to talk to her.

Would you be able to talk to Isolde? She really needs your help.

Objectives: Talk to Isolde Goldspur.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Sunfield Family

Find Isolde by the fountain in Jarlaheim.

isolde_goldspur

Oh… Hello Rita. So Saga sent you to help me out? I should’ve come straight to you myself, I know you always step up!

Quest completed

______________

The Sister’s Plea

isolde_goldspur

Thanks for stepping up Rita, I’ve no idea what I should do. Seems like Tristan blames me and Loke for everything, even though it was him who caused all the trouble. Pff. He’s so immature.

Me and Loke want us all to be friends again, but I don’t know how I can make Tristan understand. Can you talk to him Rita? As soon as I try to talk to him, he just narrows his eyes at me and turns away. You’ll talk to him?

Oh wow, thanks Rita!

Objectives: Talk to Tristan Goldspur.

Rewards: 5 Jorvik Shillings, 15 XP

Reputation: 10 with Sunfield Family

You can find Tristan in the pigpen on the Sunfield farm.

tristan_goldspur

What?! Why are you even here? You’ve ruined my life, Rita! Get away from me!

Quest completed

______________

The Guilty Tries to Shift the Blame

tristan_goldspur

Haven’t you already done enough to mess things up for me Rita?! What do you want now?

My sister wants me and her to be friends again? And Loke as well?!

How dare she?! Grr…

It’s her fault! All of this is her fault! Her and Loke… If they’d never met, then I’d never have had to steal those stupid chickens. Why do I have to work here with these filthy pigs? Should be Loke doing this, not me. 

Everything is Loke’s, Isolde’s, and YOUR fault, Rita. You can tell her that from me.

Now get lost!

Objectives: Talk to Isolde Goldspur.

Rewards: 150 Jorvik Shillings, 50 XP, Green Mocha Boots

Reputation: 10 with Sunfield Family

That’s some sound logic there, boy.

Return to Isolde with the message from Tristan.

isolde_goldspur

What did he say?

Oh. Why does he have to be so stupid and immature? I’m just worried for him and want the best for him…

Here Rita, I wanted to give these to Tristan but I don’t think he’d ever accept them. You take them instead.

Do you think Tristan will ever change sometime, Rita? You think he will? Well I guess we should never give up hope, you’re right. 

See you around Rita, take care.

Quest completed

Return to Martina when you are Liked by the Sunfield Family.

______________

A Delicious Sample

martina_sunfield

Hello there Rita. Finally, we’ve found someone who’s interested in buying our lovely products from the farm. Have you met Ed Field from Wolf Hall Inn? Nice guy, has to be said!

He’s really interested in locally produced goods and ingredients and when I told him we make everything here on the farm, he went bananas with excitement! He didn’t want to buy the products without a little taste test first, so could you ride over with these samples I’ve prepared for him? That’d be great!

Hurry now, and say hello to Ed from me!

Objectives: Ride with the goods from Sunfield Farm over to Ed Field at Wolf Hall Inn.

Rewards: 100 Jorvik Shillings, 15 XP

Reputation: 30 with Sunfield Family

You can ride all the way to the Inn or you can use the horse transport on the Sunfield Farm.

ed_field

AWESOME! This is what I’ve been waiting for, y’know!

Mmmm… Smells amazing!

Quest completed

______________

Return to Martina and Give Her the Good News

ed_field

I definitely wanna get my hands on more of this! Much more! I mean, I could make the kinds of amazing meals that would bring Jon Jarl himself back to life just so he could get the chance to taste them!

Ride back to Martina and tell her I said that! Let her know I’ll be buying however much she wants to sell to me.

See ya Rita!

Objectives: Ride back to Martina Sunfield with the good news.

Rewards: 300 Jorvik Shillings, 30 XP, Martina’s Top

Reputation: 30 with Sunfield Family

Return to the Sunfield Farm via the method of your choosing and speak with Martina there.

martina_sunfield

How did it go?

He loved it? Lovely! Now we’ve just got to roll up our sleeves and crack on with even more hard work. Grey skies are clearing up, Rita! Good times are just around the corner! Thanks for your help, I really mean it.

Quest completed

Return to Filip Sunfield when you are Popular with the Sunfield Family.

______________

To Borrow a Mill

filip_sunfield

Hello Rita. I have a problem. A bit of a first-world problem, you might say, but I think I need your help if you have a little time. You see, now I’m able to harvest so many seeds, I need access to a mill so we can grind them into flour.

Jakob Goldspur owns two mills… Do you think you could ask him if we could borrow of them if he’s not using it himself? You could? Excellent, thanks!

Ask Jakob if he can lend out the mill to us and let me know what he says. 

Objectives: Ask Jakob Goldspur if Filip Sunfield can borrow a mill.

Rewards: 100 Jorvik Shillings, 15 XP

Reputation: 30 with Sunfield Family

Ride or transport to the Goldspur mill and speak to Jakob there.

jakob_goldspur

Hello there, Rita.

Filip Sunfield wants to borrow the mill?

Quest completed

______________

Good News About the Mill

jakob_goldspur

Ha, of course it’s fine! Filip Sunfield is a trustworthy guy, so he can absolutely borrow the mills whenever he needs to.

Let him know it’s totally okay for him to use the mills, after all… That’s what friends are for!

See you soon Rita, and say hello to the rest of the Sunfield family!

Objectives: Give the good news to Filip Sunfield.

Rewards: 500 Jorvik Shillings, 75 XP, White Riding Pants

Reputation: 30 with Sunfield Family

Return to the Sunfield Farm and speak to Filip.

filip_sunfield

Hello! How did it go?

We can use Jakob’s mills? Fantastic! That solves a lot of little problems here for sure. Thanks so much for all your help Rita.

Quest completed

Return to Filip when you are Admired with the Sunfield Family

______________

Pardoning a Criminal

filip_sunfield

Tristan really has changed, don’t you think, Rita? He works hard from morning until night without whining or complaining. Yesterday, at sunset, I told him he was done for the day, but he said he couldn’t possibly finish until he was through with the task he’d started. 

Not just that, Rita. Before, he would be lazy and cut corners but now he does everything brilliantly and finishes everything to total perfection. I couldn’t even do what he does as well as he does it!

He’s truly changed, and I think he’s served his punishment but I’d like to know what his mum, Idun, has to say about it. She’s also part of this and I don’t want to act without her opinion.

Rita, could you ride over there and ask Idun Goldspur if she agrees I could release Tristan?

Objectives: Ask Idun Goldspur if she thinks Tristan has served his punishment.

Rewards: 50 Jorvik Shillings, 10 XP

Reputation: 30 with Sunfield Family

Ride or transport to the Goldspur Farm and speak to Idun there.

idun_goldspur

Release Tristan?

Quest completed

______________

Idun’s Critical Decision

idun_goldspur

So you say Filip thinks Tristan’s been punished enough and he’s wondering if I think he should let him off…

Hmm… I’ve heard a lot of good from Isolde about him lately. She’s talk to him when she’s been down to say hello to the Sunfields and she says he seems to have changed.

Know what?

I trust Isolde and I trust Filip, and if they say he’s ready, then he’s ready.

Let Filip know I’ve come to a decision and that I agree with him; Tristan’s paid his dues. Ha! That’s lovely, isn’t it? I’ll soon see my little soldier again!

Objectives: Let Filip know that Idun agrees with him.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 30 with Sunfield Family

Return to the Sunfield Farm and give Filip the news.

filip_sunfield

That blasted boy! Just as I was about to let him go, he’s gone and let me down like this!

Tristan has escaped!

Quest completed

______________

Yet Another Escapee

filip_sunfield

Oooohh when I get hold of that despicable Tristan, Rita!! Grrr…

Wait, what on earth is that noise?

That sounds like Tor’s voice? He’s shouting… For help! Sounds like it’s coming from the sea!

Oh my goodness! He must have gone down to the jetty even though he’s not allowed! Hurry Rita! Save him! Save my son!!

Objectives: Ride down to the jetty near the Sunfield Farm and see what’s happened.

Rewards: 50 Jorvik Shillings, 40 XP

Reputation: 30 with Sunfield Family

Ride down the cliff to the north of the Sunfield Farm and dismount your horse to go out onto the jetty.

When you get out on the jetty, click on Tristan to rescue him from the water.

tristan_goldspur

Cough!!

Thanks Rita, I thought I was gonna drown!

Quest completed

______________

The Escapee Who Saved a Child

tristan_goldspur

Cough, cough…

Tor?! Is he alright? Okay. Cough, cough…

What happened?

I saw Tor go down towards the sea and I just ran after him. Before I could make it, he’d wondered out onto the jetty… It all went so fast, and suddenly I saw him fall into the water and he didn’t come back up again. 

I threw myself into the water and dived down. In the end, I found him and swam up towards the jetty, and just about managed to get him up onto land, even though I was already so tired. By the time you got here, I was really starting to struggle, I just didn’t have the strength to lift myself back up again. If it wasn’t for you, I’d be a goner. 

Thank you so much Rita, you saved my life.

Hey, and here comes Tor. You okay little guy?

Objectives: Talk to Tor.

Rewards: 25 Jorvik Shillings, 10 XP

Reputation: 15 with Sunfield Family

Ask the child if he is okay.

tor

Tristan! You’re alive!

Hooray!

Quest completed

______________

Tor and Tristan Return to the Farm

tor

Sniffle… I wanna go home now. I’m wet and cold and scared. I wanna be home with mum.

Tristan, can we go home now?

Objectives: Speak to Tristan.

Rewards: 25 Jorvik Shillings, 10 XP

Reputation: 15 with Sunfield Family

Speak to Tristan again.

tristan_goldspur

Of course we can, Tor. Let’s go home.

Rita, we’ll meet at the farm. Come on Tor, I’ll carry you.

Rita, I need to get back to work; there’s lots left to do and I wanna get done with everything before it gets dark.

Quest completed

______________

An Escaped Hero

tristan_goldspur

Let Filip know that Tor’s okay and that I’m sorry if he got angry and thought I’d disappeared. I’d never try to run away, I hope he knows that.

Objectives: Tell Filip what’s happened.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 30 with Sunfield Family

Ride back up to the Sunfield Family and speak to Filip.

filip_sunfield

Rita, I just saw Tristan come back carrying Tor… They were both drenched! What on earth happened?

Quest completed

______________

A Well-Earned Punishment

filip_sunfield

Oh, Tristan, how could I have doubted you? You risked your own life to save my son, and I assumed you’d ran away… I’m so sorry.

You’re a true hero, and not some little delinquent to be held down, chained to my farm. You’re free; your punishment is fulfilled. Get yourself home to Goldspur Farm and give your mother a huge hug… She’s missed you more than she’d ever let you know.

You’re always welcome here, Tristan. From this moment on you’re an honorary Sunfield. Go now, but don’t stay away too long before you come back and see us again.

Objectives: Talk to Tristan.

Rewards: 1000 Jorvik Shillings, 300 XP, Leafy Spring Bridle, Leafy Spring Saddle

Reputation: 125 with Sunfield Family

See Tristan’s transformation from a little delinquent to a responsible honorary Sunfield become complete.

tristan_goldspur

I’m free, Rita! I’m free!

It actually doesn’t feel like much to celebrate. I really enjoyed working hard and doing the best I could.

In the beginning, I hated my punishment, but now I really think I’ve changed; now I’m the person I always wanted to be but could never bring myself to try being. You know what, from now on I’m going to work hard and do my best in everything I do. I’ve got you to thank for this Rita… Now it’s time for my new life to start! The first thing I’m gonna do is go home and apologize to my sister and Loke for all the trouble I’ve caused. I don’t know if I can ever make it up to them, but I’m certainly gonna try. Rita, I hope we meet again. You can come by Goldspur Farm and hang out with me anytime. Promise you’ll stop by!

See ya Rita!

Quest completed

Day 85, A Desperate Rescue Mission – Spoiler Alert

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Return to Linda in library at the Winery and see if she has found any useful information.

The Sleeping Widow

linda

Yawn… I’ve been looking all night and I think I’ve found an old note from the mid-18th century.

Listen to this:

Objectives: Listen to what Linda has to say about the Sleeping Widow.

Rewards: 15 Jorvik Shillings, 35 XP

Reputation: 10 with Keepers of Aideen

And so Linda recounts her findings.

linda

The legend of the Sleeping Widow goes back far in time. When the light of Aideen spread over Jorvik and life was brought to the island, a handful of Life Wardens were created, whose task it was to guard the growing life, to shield it, and to give warning if the flora and fauna of the island were ever threatened.

quest-primeval_tree

These Life Wardens were brought into existence in the form of trees, who would forever live on Jorvik. The humans discovered these trees, respected them, and let them live. The humans understood the trees were special, ancient, and that they served a higher purpose. The humans came to call them Primeval Trees.

The Primeval Trees had different looks and abilities and were much stronger and more magnificent in the olden days; their glory days. Today most of the trees slumber. They sleep. Tired and haggard. Lessened in power not least by the exploitation of Jorvik’s natural resources.

It is said that the roots of the Primeval Trees penetrate all of Jorvik, and that the roots are linked together in an enormous network through which they can communicate.

Awesome, huh? Like an ancient internet! Kinda…

linda

You want to hear a little more, right?

It’s a fantastic story which I just have to share with you, and it’s important that you understand.

quest-scarecrow_hill_tree

You and I know of one of these Primeval Trees: the one on top of Scarecrow Hill. As the legend of the Golden Apple foretold, the witches have actually destroyed several Primeval Trees, but they only went for the trees that produce the golden apples, which the wicked witches shun. Other Primeval Trees were left alone.

According to my writings, some kindhearted witches have actually made alliances with the Primeval Trees to help strengthen their magical powers.

At least half a dozen Primeval Trees are known to exist today, mentioned in various records. There could be a lot more. In one place, one of the trees goes by the name of the Sleeping Widow.

To understand this, we need to go far back in history, but I’ll be brief.

quest-forgotten_fields_trees

Once upon a time, the Forgotten Fields was a dense, enormous forest. At least as magnificent as Greendale. The forest was protected by two Primeval Trees, which constituted a happy couple. Everything was great, they were happy together and to the forest flourished – until the earl built Jarlaheim.

When Jarlaheim was built, a great part of the forest was cut down, and the growing population in the area took down more of the forest to make both firewood and more building materials. A stable was also needed for the earl’s cavalry. Jorvik Stables was built, which later housed hundreds of horses.

As more and more of the forest was destroyed, the landscape opened up and made room for necessary grazing grounds where all the earl’s horses could graze and run around during the day. 

quest-primeval_stump

In the blind eagerness of mankind, which often arises in their simple minds during times of great expanse, the foresters unfortunately cut down one of the two Primeval Trees in the area. It was a grievous mistake but the damage was already done, and it was irreversible. The surviving Primeval Tree became lonely, and it grieved over the loss of its life companion.

She lost her will to live. Through her grief, and through mankind’s eager destruction and the grazing and stomping of the earl’s horses, the forest eventually died.

During the centuries that have passed since the Primeval Tree became lonely, her wailing has sometimes been heard on the wind. A wail much like a persistent howl, which chases around with the gusts across the windswept hills. 

And so there stood one lonely Primeval Tree, and the Forgotten Fields.

The area got its current name – the Forgotten Fields – after the earl’s cavalry and all the horses were no longer needed in Jorvik Stables.

The lost forest and the grazing grounds were later forgotten, since the area no longer served any purpose for the humans.

So much grief, for such a short chapter in history.

They say that the wailing of the Primeval Tree can no longer be heard. It’s not because she has stopped grieving, but rather that she has fallen asleep of exhaustion, resignation, and sorrow. She’s on death’s door, if she isn’t dead already. But we hope she isn’t, of course.

With this knowledge is mind, it’s an easy conclusion to draw that the old tree in the southwest corner of the Forgotten Fields actually is identical to this “Sleeping Widow.” 

How everything is connected to Lisa’s current critical location in Pandoria I can’t quite figure out. But if she says the tree must be woken, I guess we’ll wake it.

I myself, would have tried to make my way to Pandoria and tried to save her there, but it’s extremely risky, not to mention impossible to return from there after…

But how do you wake a magical, slumbering Primeval Tree?

linda

Moving tale. Poor Primeval Trees…

Quest completed

______________

Awakening Help

linda

I think you should talk to Elizabeth directly. It seems obvious that this Primeval Tree, the Sleeping Widow, can’t just be woken up by a regular alarm clock. If anyone has any idea of what kind of magic would be required to awake a slumbering Primeval Tree, it must be Elizabeth.

And Rita, I have a certain feeling you’ll get to use your fragment of Aideen’s Light. If you’re not already carrying it in your bag, you should stop by the supply in your stable and bring it with you to Elizabeth. That would save you a lot of time.

Good luck!

Objectives: Ask Elizabeth’s advice. Bring your fragment of Aideen’s Light. You’ll find it in your bag or in the supply of your stable.

Rewards: 10 Jorvik Shillings, 50 XP

Reputation: 10 with Keepers of Aideen

The Aideen’s Light item is unable to be deleted, so if it is not in your inventory, you will find it in your closet in your home stable. You do not need it to complete this quest but you will need it for the following quests.

Ride or transport to Valedale and speak to Elizabeth near her house.

 elizabeth_sunbeam

What a tale. What turn of events! We must indeed awake the Sleeping Widow to see if she can rescue Lisa. If Lisa says it is so, then it must be the way to rescue her from Pandoria. If it doesn’t work, we’ll try to find another way.

Hmm… Maybe the roots of this Primeval Tree reach farther than we could ever expect.

Anyway. I know of two things that can shake that ancient Primeval Tree enough to give it the energy it needs to wake up. The tree needs light, strength, and water. You must do three things.

One. Fill a bottle of Aideen’s Tears. You know, the dew from Aideen’s flowers that grow around here. 

Two. Energize the fragment of Aideen’s Light by the rune stones up here, in the same way you did last time. You need to have the fragment with you.

If you don’t have it in your bag, you’ll find it in the supply in your stable.

You can’t have rid yourself of it, so it has to be somewhere, I promise you that.

The third thing you need to do is to illuminate the tree with the energized fragment, and water it with Aideen’s Tears, and these two tasks needs to be performed at night. During the night the magic is undisturbed by the bustle of daytime, and the effect of Aideen’s power is so much stronger. 

Quest completed

______________

Energize the Fragment of Aideen’s Light

elizabeth_sunbeam

Take the rune staff and ride up to the rune stones behind the house here, and energize your fragment of Aideen’s Light. This time, do it like this: First, use the rune staff on the rune stone of the sun, and then place the fragment onto the rune stone to energize the shard with the light of Aideen.

If you can’t find the fragment in your bag, you’re guaranteed to have it in the supply of your home stable. You know, a white, shining stone… I know you can’t have lost it.

Objectives: Use the rune staff on the rune stone of the sun, and energize the fragment with power by placing it on the rune stone.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Again, you’ll need the fragment item to complete this quest. It cannot be deleted so it is either in your personal inventory or in your stable inventory.

Go up the hill behind Elizabeth’s house to the open area with the rune stones. Dismount your horse and approach the one with the sun symbol on it. First use the rune staff that was placed in your inventory, to activate the stone. Then use the fragment on the stone to energize it.

When you have energized the fragment, return to Elizabeth.

elizabeth_sunbeam

Magnificent! The fragment has been energized with great power!

Quest completed

______________

Gather Tears of Aideen

elizabeth_sunbeam

Take this purple, tear-shaped bottle and gather up as much dew as you can find on the flowers of Aideen. You’ll need it to water the Primeval Tree, the Sleeping Widow.

Objectives: Gather dew from the flowers of Aideen.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Use the purple bottle on the flowers behind the Valedale stable. They are the same ones you collect from during the regular daily quest.

When you have filled the bottle, return to Elizabeth.

elizabeth_sunbeam

You filled the bottle! Good job. Here, take the full bottle with you.

Quest completed

______________

Sum It All Up

elizabeth_sunbeam

You’re ready to go to the Sleeping Widow. Wait for the night, then wake her. On your way, take the detour past Starshine and update him with the turn of events so he’ll know what’s going on and is ready to help Lisa out of the crack. Provided you succeed in waking the tree.

Objectives: Take a detour by Starshine before you make your way to the Sleeping Widow.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Ride out to Harvest Counties and find Starshine where you last left him by the Pandoric Rift.

starshine

Rita! Neigh! How’s it going! I’ve almost lost touch with Lisa and this blasted crack is about to close on itself. Panic!

So you found out who the Sleeping Widow is?! Do tell!

Quest completed

______________

Beneath the Branches of the Primeval Tree

starshine

So the Sleeping Widow is a Primeval Tree? Interesting. It’s not that far fetched an idea.

Well done, Rita! Not to mention Linda, too! Now that’s hope that whatever is binding Lisa and the Sleeping Widow’s fate together also saves Lisa.

We’ll have our answer tonight.

Nee-ei-igh! I’ll stay behind, ready to help Lisa when you wake the Primeval Tree. I’m sure to be able to keep the crack open until midnight at least.

Get on your way to the Primeval Tree on the Forgotten Fields, and wait until nightfall to perform the necessary rituals. Best of luck!

May the light of Aideen be with you.

Objectives: Ride to the Primeval Tree in the southeastern corner of the Forgotten Fields and await nightfall.

Rewards: 10 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

The location of the tree is marked on your minimap. It is in a small valley behind a large plateau near the water. Approach the tree to complete the quest.

tree_portrait

The Primeval Tree slumbers deeply. It’s surrounded by an aura of heavy grief, and an overwhelming weakness washes over you, as if the tree relentlessly weighs you down with its great sadness over the mistakes of mankind. Mistakes that made this tree lose its beloved life companion…

In this state of mind, it’s going to be hard staying awake until tonight’s big task…

Quest completed

______________

Here Comes the Night

tree_portrait

You can only awake the Primeval Tree at midnight.

Await nightfall here…

Objective: Await the stroke of midnight to perform the awakening ritual.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Await the falling night at the Primeval Tree.

tree_portrait

You and Summerblaze almost fell asleep by the tree.

By sheer force of will you managed to stay awake.

It is now midnight.

Quest completed

______________

Water With the Tears of Aideen

tree_portrait

The Primeval Tree seems thirsty after centuries of grief… As if it hasn’t drunk from the life-giving water in a long time.

Objectives: Water the Primeval Tree with the Tears of Aideen.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Use the purple tear-shaped bottle on the Primeval Tree.

sleeping_widow

Creak, crack… Water… So full of strength and life!

Aideen…?

Twist, creak, screech…

Quest completed

______________

Illuminate With the Light of Aideen

tree_portrait

The Primeval Tree seems pale after centuries of grief… As if it hasn’t embraced the light of the sun in a very long time.

Objectives: Illuminate the tree with the Light of Aideen.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Use the Fragment of Aideen’s Light on the tree.

sleeping_widow

Groan, grumble, grunt!

By the light of Aideen!

Who are you? And what have you done with Aideen?

Ccrreeeaaaakkk…

Quest completed

______________

A Widow’s Awakening

sleeping_widow

Crackle… Creak and crack…

Are you the one who awakens me? Are you the one who opens my eyes with the Light of Aideen, moistens my throat with her tears and makes my tree creak and crackle as in the days of my youth?

Crack… Creak and crackle.

Rasp, scratch and squeak…

Is it you?

For Lisa’s sake?

Objectives: Tell the Primeval Tree you’ve awoken it to save Lisa.

Rewards: 25 Jorvik Shillings, 40 XP

Reputation: 10 with Keepers of Aideen

O, Sleeping Widow, our situation is dire…

sleeping_widow

Crackle…

Crackle and creak. By the distant ghost of my roots! Who are you, who fights for the light in these dark times?

Crackle… Creeeeeakk…

Crackle… Let’s wait and watch… Let me think and creak and crackle for a little while… It’s been a long time since my branches murmured and my mind crept into action.

Let’s creak and crackle here for a while.

I promised Lisa, and promises are made to be kept, even those made to humans… Hmm. But why should I keep a promise to the people who betrayed me?

But you are more than that. You’re not only humans. You’re the bringers of Aideen’s Light.

Creak. And crackle…

Quest completed

______________

A Promise is a Promise

sleeping_widow

Crackle…

You fight for the same cause as I do. Lisa persuaded me. My roots reached her in her abominable prison, she needed help, and she promised to help me. Crack…

To help you, would help Lisa, which would help me… Creak…

I shall do what I can. Watch and learn.

Objectives: See if the Primeval Tree is capable of helping Lisa.

Rewards: 10 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

Watch to see what the Sleeping Widow does.

sleeping_widow

Crack… Creak… Crackle… My force isn’t so strong. It’s far from what I’d hoped.

Quest completed

______________

Is She Free?

sleeping_widow

I wonder if my strength was enough…

Crack…

I must rest now. Crackle…

I’m so tired…

Find your friends.

Behold the result of my success. Or vanish forever through the work of my possible failure. I do not know how my attempt went.

Creak, crackle and snore…

Zzzz… Crack.

Objectives: Ride to Starshine and see if Lisa’s been rescued or not.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Turn to leave the Sleeping Widow. You won’t make it far, unfortunately…

self

Whatever could this be?! Something is shimmering in the grass…

Oh! No!!!

Quest completed

quest-trapped_horse

The Return of Lisa

self

But who’s this hiding over here…?

They probably have something to do with the nasty trap that Summerblaze got stuck in…

Objectives: Someone is hiding in the bushes.

Rewards: 30 Jorvik Shillings, 50 XP

Reputation: 10 with Keepers of Aideen

Watch the scene that unfolds.

dark_rider2

HA! Now we got you and your wretched horse! Hahaha!

This is what happens when you go about watering trees in the middle of the night.

Hahahaha! Haaaaa!

-.-.-.-.-.-.-

dark_rider

Hahaha! We got you now, Rita! We will make mincemeat of you and your horse and send you off to the blissful pastures of Pandoria’s eternal prison!

You cannot get away.

Justin? Grab onto her. Now!

-.-.-.-.-.-.-

dark_justin

Huh? Me?!

Why me? I know her…

Or, I mean…

You’re the one who’s holding the chains.

-.-.-.-.-.-.-

lisa

STOP!

Stop! Be gone, you spineless weasels!

-.-.-.-.-.-.-

dark_rider

L-L-Lisa!

But… But… We have you imprisoned in Pandoria?!

How is this possible?

-.-.-.-.-.-.-

lisa

Not so confident now, are we? Your knees are shaking all over now that you’re not hiding in ambush. Cowardly lowlifes.

You may outnumber us, but you don’t scare me. I’ll give you a taste of your own medicine!

But… By the Light of Aideen! Justin!

What are you doing with those fools?

-.-.-.-.-.-.-

dark_justin

Wha…

Me? Well, I… I thought that…

Umm… I mean…

-.-.-.-.-.-.-

lisa

You can’t seriously have joined… Those guys?

For real? Joined Dark Core?!

-.-.-.-.-.-.-

dark_rider

He’s one of us now! Mr Sands is his grandfather and he has joined the true side. Our side!

The dark side!

-.-.-.-.-.-.-

dark_justin

Yes, precisely!

It is true, Lisa. I’ve made an alliance with my grandfather and I know and trust I’m doing the right thing. I can feel it in my heart. 

-.-.-.-.-.-.-

lisa

Whoa… I can tell I’ve been gone from this island far too long…

Sigh.

Very well! Stand there with the others, Justin. If that’s what you truly want. Stand there and face the same fate as your new found “friends.”

Eat this!

-.-.-.-.-.-.-

dark_rider

Ahhh! Run away! Run! Lisa’s gone insane! Arghh!

Get away from here! Run!

-.-.-.-.-.-.-

lisa

Hahaha! That made them run. Ha! It was the funniest thing I’ve seen in a long time.

They got away, but they all learned a lesson. This time I only intended to scare them.

I think the danger has passed. For this time.

Approach Lisa to complete the quest.

lisa

Hi Rita! It’s so good to see a friendly face again! Whooo! Starshine told me that you and Summerblaze were on the way here, you’re a real hero!

You made the Sleeping Widow save me, and Starshine was able to help me out of the crack and away from that horrid Pandoria. No words can describe how grateful we are that you saved me from that place! It was quite the ordeal, I’ll tell you.

But enough about me. Are you okay? You’re not hurt?

Quest completed

______________

A Shimmering Star

lisa

Oh! I see it, your poor Summerblaze is seriously injured! That was a nasty trap. I can heal your friend if you like. As you might know, the Circle of the Star is the power I’m most able to master, and that the Star symbolizes the power of healing?

Let me heal the poor horse.

Objectives: Let Lisa try to heal your horse’s injuries.

Rewards: 20 Jorvik Shillings, 35 XP

Reputation: 10 with Keepers of Aideen

Watch as Lisa heals your horse.

lisa

Look at that! That went better than expected. Your beautiful Summerblaze is right as rain. That was a mean trap. Nothing to toy around with. Those Dark Riders shouldn’t be keeping such dangerous items in their arsenal.

Quest completed

______________

Lisa’s Tale

lisa

I’m really grateful you saved me. I mean it. It wasn’t a pleasant experience being imprisoned in Pandoria, I can tell you that much (shiver). Those idiots I just scared off succeeded in ambushing Starshine and I when we were off guard.

This time the story had a happy ending, but this cannot happen again! We really need to be on our watch now, right Rita?

Objectives: Listen to Lisa.

Rewards: 15 Jorvik Shillings, 50 XP

Reputation: 10 with Keepers of Aideen

Recount the past events to Lisa.

lisa

Alright. I understand things have been happening on the island?

I haven’t paid much attention to any ongoing events myself, since I’ve more or less been stuck in Pandoria ever since I last stepped into Jorvik Stables. Of course, I could tell you lots of fun stories from my time as a touring rock star, but that’s hardly important right now. We can do that later. And between you and I, Rita, it’s not that cool and glamorous to be a rock star. I’ll have you know, it’s a lot of hard work and stressful tour schedules to keep. And fame isn’t everything.

It’s nice to be back here where my face isn’t that well recognized. At least not any more. The fans forget you quickly, haha! But my friends last forever. I hope you and I will become good friends.

Anyway. Enough about that.

Quest completed

______________

A Night of Much Needed Rest

lisa

You’re right, Rita. We must see the others and meet the druids. I was thinking the same. At least I’ll get an update on the state of things. But before all that I’ll need a change of clothes and a good rest. And something to eat. 

Let’s wait with the druids until tomorrow. Rest and recovery goes above all else at this time. I also owe a favor to the Sleeping Widow. But that’ll have to come later.

Objectives: A night’s rest…

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Speak to Lisa again.

lisa

After these escapades, we really need rest. Tomorrow you can ride to Elizabeth and tell her I’m back, so she can summon the druids to a meeting.

I’ll see you later at the meeting. And listen, once again, a big thank you!

Goodnight!

Quest completed

You’ll be transported back to your home stable. Ride or transport to Valedale and speak to Elizabeth by her house.

Follow Up in The Secret Stone Circle

elizabeth_sunbeam

Lisa’s been rescued?! Great news. I wasn’t sure you’d succeed, but Aideen’s light shine strong in you, and you handle great challenges well. You are a true hero.

I’ll summon the druids for a meeting in the Secret Stone Circle immediately. See you there!

Objectives: Partake in the meeting in the Secret Stone Circle. Talk to Elizabeth later.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Ride up behind Elizabeth’s house to the spiral path and follow the path around to the center and into the portal to the Secret Stone Ring.

fripp

Hi again! And a big thank you to you, Rita. Together with Starshine, you managed to save Lisa! Finally Lisa’s back.

Brilliant!

-.-.-.-.-.-.-

alex

Really, Rita! Great work!

-.-.-.-.-.-.-

lisa

It’s good to be back and see you all! I’ve really missed you! At one point I thought I’d never see daylight again. But now I’m here again, with all my friends.

-.-.-.-.-.-.-

fripp

The Soul Riders are almost at full strength, and soon we’ll have gathered all four partial copies of the Light Ceremony book. When we’re ready and the time has come, we’ll perform the Light Ceremony and be protected. For now though, the time isn’t right.

Lisa, you should know that Dark Core has their hands on the original Light Ceremony Book. Everything points to that they’ll attempt to conduct the ceremony backwards, which will catastrophic consequences.

-.-.-.-.-.-.-

lisa

That doesn’t sound good at all! What will they gain by this? What is their goal?

-.-.-.-.-.-.-

fripp

If they perform the ceremony backwards, the crack between our reality and Pandoria will widen. In the worst case, that which keeps our worlds separated will tear apart. What exactly happens next, we don’t really know. One guess is that both our worlds will cease to exist. Or at least cease existing in the form and shape we know today.

Dark Core thinks they’ll be able to control the enormous flow of Pandoric energy, and will likely use it in an attempt to seize control of the world. Maybe they know something we don’t, but the druids are convinced it cannot lead to anything good…

It will probably lead to the end of the world, so it needs to be stopped at all costs.

That was a brief summary of the current situation.

Lisa, could you tell us what happened to you? You were kidnapped and taken to Pandoria?

-.-.-.-.-.-.-

lisa

As you all know, I was on a world tour with my rock band and I’d been away from Jorvik for a while. When I finally ended my tour and came back to Jorvik, those ill-witted Dark Riders succeeded in ambushing Starshine and me. Then they imprisoned me in the horrific world of Pandoria.

Starshine and I weren’t on our guard. That’s a mistake we’ll never repeat.

Later I was rescued, as you all know. Thank goodness. In Pandoria I got in touch with the Primeval Tree, the Sleeping Widow. It was blurred and unclear, but her roots seemed to penetrate even into the unknown world of Pandoria. The Primeval Tree slept in our world, but in the dreamscape of Pandoria she could reach out to me and communicate. 

She said she could help me out of Pandoria, but the only way to do so was to wake her up. As a gesture in return, I was to help her with something. I don’t know what yet, but I plan to find out.

My time in Pandoria is incoherent and blurred, but one other thing happened. I got a strong feeling Anne was there at the same time as me. It wasn’t just a weak sensation. I could really feel her presence and it was clear. Because of this, I’m convinced Anne is there, and we have to try to save her. 

Maybe the Primeval Tree can help us again, I don’t know…

-.-.-.-.-.-.-

fripp

Interesting news. Maybe Anne is in Pandoria. It would be great if we could locate her and save her as well. I would go so far as to say it’s completely necessary. In a worst case scenario, it would require a rescue operation in Pandoria, but that’d have to be our last resort.

-.-.-.-.-.-.-

elizabeth_sunbeam

At full strength, we would be very powerful! We’d also need to be aware of the dangers of a trip to Pandoria. One does not simply walk into Pandoria.

-.-.-.-.-.-.-

alex

I am not afraid! We have to save her no matter what the risk. We owe it to her. If we have the slightest lead, we have to follow it up.

We’re always there for each other one hundred percent!

-.-.-.-.-.-.-

lisa

Yes, Alex. We’ll do that. No doubt about it. I don’t long to go back, but for Anne’s sake…

Hmm… Another matter. I wonder if we can lure Justin away from the grip of the Dark Riders? He an I went to the same school, I know him a little.

And Rita, you know him a bit too, right?

-.-.-.-.-.-.-

elizabeth_sunbeam

If we can remove Justin from Dark Core and the Dark Riders, they’ll weaken even more. It’s true. At least Rita stopped Justin from turning his horse into a Dark Horse. That’s good.

Last time Rita visited the headquarters of Dark Core and saw Justin, he seemed quite determined to continue to work for the dark side.

-.-.-.-.-.-.-

lisa

We’ll have to think of something to make him change his mind. Hmm…

-.-.-.-.-.-.-

fripp

If you could remove Justin from Dark Core, it would be a massive achievement. But for now we’ll focus on the Light Ceremony we’ll be performing when the time is right. We’ll also keep an eye on any movements the Dark Core makes. We also need to find the other copies of the book, and try to rescue Anne.

This meeting is adjourned for now. We’ll see each other again soon. Welcome back to reality, Lisa. And yet again, many thanks to you Rita, for your efforts for the Keepers of Aideen.

May the light of Aideen shine upon us, and scatter the darkness that surrounds us.

And listen, Lisa. Don’t forget to return the favor. The Primeval Trees have a tendency of primeval rage if they feel tricked, and the wrath of the Primeval Tree is the last thing we need just now.

See you!

When you return to reality, ride back down to Elizabeth and speak to her.

elizabeth_sunbeam

Look at that. Another druid meeting conducted.

Quest completed

______________

Rounding Off at Elizabeth’s

elizabeth_sunbeam

Did we get wiser? Lisa’s been rescued thanks to you, and we have a lead on Anne… But other than that, we’re still going over the same ground. We need to collect the other two book copies so we can prepare ourselves to perform the ceremony when the time comes. 

Later we need to follow up on the information about Anne. But are we really ready to conduct a rescue operation in Pandoria? Isn’t that doomed to fail? Maybe there’s another way… Maybe the Sleeping Widow can help us again, but before that we probably have to return her favor.

Objectives: Listen to Elizabeth.

Rewards: 15 Jorvik Shillings, 35 XP

Reputation: 10 with Keepers of Aideen

Listen to Elizabeth’s final advice.

elizabeth_sunbeam

We’ll have to keep our eyes and ears on the Dark Riders and their antics. It’s obviously important to them to destroy us, and they nearly took you to Pandoria.

We need to take counter-action.

Quest completed

Return to Lisa, at Jorvik Stables, tomorrow.

About Ferdinand’s Horse Market

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Ferdinand’s Horse Market is a travelling market that has story quests available every time it is in a new location. It visits four different cities in Jorvik; Jorvik Stables, Fort Pinta, Silverglade, Cape West Fishing Village, respectively.

When you visit the market for the first time, regardless of location, there are several introductory quests in which you meet Ferdinand, Eddie, and Goofy Lars. Then, each location has quests that are specific to that location, and are only available when the Horse Market is camped there.

There are several horses that continually travel with the market (Danish Warmblood, Westphalian, and four Jorvik Ponies). They are always ready for purchase when the market is camped, but during the time it is travelling, they are temporarily unavailable. Newly added horses that are introduced at the market will be moved to a new location when the market packs up to travel again.

Generally, the market stays in each location for two real time weeks. Then it takes one week of travel to the next location, and one week of set up before it is ready to open again.

The Horse Market quests are actually reputation quests. Each location’s quests repeat until you have reached Admired with the Horse Market faction. You will still be able to do the ‘regular’ quests at each location, but the big Thank You from Ferdinand and Eddie quests will no longer be available.

The New Horse Guide page will be continually updated with the Market’s current location.

If you have any other questions regarding the Horse Market, feel free to comment!

Horse Market Quests:

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