Tags

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Emma is done with her business at the riding arena.

Take Me to the Forest

emma

Hello again Rita! Hey Summerblaze, you are the world’s most beautiful horse!

Now you need to help me. I need a ride to Goldenleaf Forest.

Objectives: Give Emma a ride to Goldenleaf Fores and she can show you a new racing trail.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with The Goldenleaves

Take Emma to the forest where you got the golden leaves for the race prizes.

emma

Here we are. Thank you Rita! Ta da! Here is Goldenleaf Forest’s racing track.

Quest completed

______________

Try Emma’s Forest Racing Trail

emma

Yes Rita. I don’t have a horse here, so it hasn’t been easy setting up a working racing trail… We’ll test it together and you can tell me what you think later. Come on now, pick me up on Summerblaze and we’ll ride it together! Yeehaw!

Objectives: Get the fastest possible time.

Rewards: 25 Jorvik Shillings, 30 XP

Reputation: 40 with The Goldenleaves

Ride the race track with Emma as best as you can.

emma

Wow… What a ride! I think the racing trail works well? Lickety split like my grandmother used to say!

Quest completed

Alex is ready to catch the Dark Rider that is to pick up Justin’s horse. Let’s go see her outside the riding arena.

Observation Place Number 2

alex

Now it is time. I thought I would watch the Southern Gate here. I thought you could watch the southern beach in Goldenhills Valley, just down from the broken bridge that goes over the ravine that makes a natural wall between the beach and the Goldenleaf Forest, you know. I’ve marked the place on your map.

I’ve sent other friends to other locations on the Golden Road, and around the Labyrinth Coast so I think we have the area quite well covered.

Objectives: Ride over to your lookout post that Alex assigned to you. She has marked the location on your map.

Rewards: 5 Jorvik Shillings, 20 XP

Reputation: 15 with Keepers of Aideen

Go to the marked place to begin your stakeout.

self

“This must be the place that Alex meant, there is a good overview of the whole beach from here… And the bushes make a good hiding place…”

Quest completed

______________

Waiting For…

self

“Now it is time to hide and wait to see what happens here… Or wait to hear from the others that the ship delivering Justin’s horse has landed at another location.”

Objectives: Wait for something to happen…

Rewards: 5 Jorvik Shillings, 35 XP

Reputation: 15 with Keepers of Aideen

Time to play the waiting game.

self

“There is the sign that Justin’s horse is being delivered to the Dark Rider…”

Quest completed

______________

Following the Dark Rider

self

“When you are following, don’t get too close or you will be discovered. At the same time, don’t get too far away or you might lose the Dark Rider.”

Objectives: Follow the Dark Rider. Don’t ride too close or they will see you… And don’t let them get too far away either.

Rewards: 5 Jorvik Shillings, 35 XP

Reputation: 15 with Keepers of Aideen

Follow the Dark Rider to the North Iron Gate. Don’t get caught!

self

“The Dark Rider vanished along the rode near the North Gate…”

Quest completed

______________

Information for Alex

self

“The Iron Gate is closed and locked. You just need to ride to Alex at the Southern Gate and tell Alex what you saw.”

Objectives: Ride over to Southern Gate where Alex is watching and tell her everything you saw.

Rewards: 50 Jorvik Shillings, 15 XP

Reputation: 20 with Keepers of Aideen

Meet Alex by the South Iron Gate and tell her what you have just seen.

alex

Hey! Tell me what you saw Rita! The suspense is killing me!

Quest completed

______________

Proposal for Alex

alex

Okay then Rita! Well followed! So the Dark Rider took Justin’s horse past the Northern Gate? What is up there and who’s there? Why are they taking Justin’s horse there? There are questions we’ll never know the answers to if we can’t get past that gate in some way… Do you have any good ideas?

Objectives: Tell Alex what you think we should do here next.

Rewards: 15 Jorvik Shillings, 35 XP

Reputation: 15 with Keepers of Aideen

See here, I’m full of good ideas!

alex

Hmm… You think we should ask Jasper if he has any idea what thee is behind the gate? And if he doesn’t know how to get past the gate we can ask Mayor Klaus for the Key to the City… Good idea!

Quest completed

______________

Does Jasper Have Any Ideas?

alex

Jasper is close by! We’ll see you at his place!

Objectives: Meet up with Alex at Jasper’s and listen to what Jasper has to say.

Rewards: 5 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride over to the pumpkin farm and speak with Jasper.

old_man_jasper

You are wondering what is past the Northern Gate? Well youngsters, it was a long, long time ago that I was there… But I’ll try to remember.

Quest completed

______________

An Old Man Tries to Remember

old_man_jasper

My memory is letting me down. It was over twenty years ago that I last set foot in the area past the North Gate. It should be open after the winter, just like the Southern Gate, if I remember right… I might have heard that it has been locked for a decade since I left… And hasn’t been opened since. But now we need to see if I can remember anything about the area past the gate…

Objectives: Listen to Jasper and see what he can remember…

Rewards: 5 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Think, think, think!

old_man_jasper

That’s right… There was a wood and a nice summer house there! And a road that led to an old fort if I remember right. The summer house in the area was owned by Mayor Klaus and his adorable wife, whose name I can’t remember right now… Wow, that was a long time ago. I remember eating pumpkin ice cream on the porch in the summer…

Quest completed

______________

A Chat with Klaus

alex

Okay. It seems like someone is living beyond the Northern Gate and it just might be they are staying at the Mayor’s old summer place… Now we have something to check out. Ride over to Cape West Fishing Village and speak with Klaus. Ask him about his summer house and about his wife. Also ask to borrow the Key to the City so we can open the Northern Gate. I’ll watch the gate to see if the Dark Rider or anyone else comes out… Or possibly for anyone else coming in. We’ll see you there later.

Objectives: Speak with Mayor Klaus in Cape West Fishing Village about his old summer home.

Rewards: 5 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride to the village and speak with Klaus.

mayor_klaus

Oh… I see. You want to know more about my summer house and about my wife…

Quest completed

______________

Better a Mayor in the Hand…

mayor_klaus

Oh. You know what? I think I have to rush off now. I’m pretty sure I won’t remember anything about that… I think I need to go right now. Bye bye!

Objectives: Hunt down Klaus in the village! He is running away and doesn’t want to talk.

Rewards:10 Jorvik Shillings, 30 XP

Reputation: 10 with The Goldenleaves

Stupid man… How silly of you to run away from a person on a horse…

mayor_klaus

You caught me Rita. A bit dumb of me to think I could just run away from you and your horse. I can’t run away from you and I certainly can’t run away from my past…

Quest completed

______________

The Tragic Wife

mayor_klaus

Oh well. You can’t run away from your past. I’ll tell you everything.

My wife and I were so happy together… And we had a wonderful summer house together beside a mountain lake north of the gate. But my wife became interested in hocus-pocus type things… And she began to brew strange witch potions. I was really worried about her.

Finally, one day I returned to find our beautiful mountain lake had changed into a dark swamp! And my wife… She had turned into an evil witch!

There was nothing I could do for her! It is my biggest regret… She is still there completely lost in her potions and witchcraft.

So… You also want to speak to her?

Objectives: Speak with Klaus.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with The Goldenleaves

Yes, I would like to speak with her.

mayor_klaus

I don’t think she will listen to a word you say, my friend. My dear wife is gone and that witch is all that remains. It breaks my hear just to think about it. For my part I would still appreciate it if you would try and speak wit her.

You have helped me and the village a great deal already. Of course if there is anything I can do to help you, I absolutely need to do it.

Quest completed

______________

Past the Northern Gate

mayor_klaus

Here is the Key to the City. With this key you can also unlock the Northern Gate. Good luck now. If you manage to speak with my witch wife… Please tell her I still love her and would like nothing more than to have her come home again.

Objectives: Unlock the North Gate and speak with Alex.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Ride up to the Northern Gate and unlock it with the key. Then speak to Alex.

alex

The gate is open now… Hurray! I can take the key and give it back to Klaus later. I have some things to take care of in Cape West anyways.

Quest completed

______________

Are There Witches Here?

alex

Okay then. Ride in and see if you can find the witch. I agree with you that the witch and the Dark Rider probably have something awful in mind for Justin’s poor horse. She can definitely give us some information on where we might find Justin. Be careful! I’ll keep watching the gate for as long as I can. I’ll be here if you need help!

Objectives: Find the Mayor’s old house and his wife the witch.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Ride north down into the swamp and ride on the boardwalk to the back of the swamp to get to the witch’s house. Be careful to not fall into the swamp water.

witch_pi

Hahaha! Abracadabra! You think you can just walk in here and get me to tell you anything you want? You ARE funny! Now I think I’ll transform you and your silly horse to teach you a lesson!

Quest completed

quest-frog

Ride back to the gate to speak with Alex.

A Real Nasty Witch

alex

You were turned into a frog? Oh my… Luck it wasn’t for very long.

So the Mayor’s wife is also the witch Pi and is not really that willing to help. And she has Justin’s horse in a big cage… Hmm… We need to think of something to do. Linda is pretty clever and isn’t too far away. Ride over to Linda at the Equestrian Center and ask her what she thinks we should do. I’ll keep watching the gate so nobody can sneak in and move Justin’s horse without us knowing about it.

Objectives: Speak with Lind at the Equestrian Center.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Meet up with Linda at the Winery stable and tell her what has happened.

linda

Heya Rita! I have a lot on the go right now but if you say it is really important I will absolutely help out. That’s what friends are for.

Quest completed

______________

Winery Library

linda

Okay. I understand. You need a way to get that witch Pi to talk to you. Poor Klaus having his wife turned into a witch. Hopefully we can find a way to bring back Pi so she turns into the nice woman she once was.

Well, I don’t have a solution in mind. I think we’ll actually have to do some research on this one. It is time to visit the Library. The Winery has a fantastic Library. I’ve spent many hours with my nose buried in those exciting books. Come on. Let’s go!

Objectives: Follow Linda to the Winery Library. Go in through the east entrance to the main building.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Walk with Linda to the Winery building, then dismount your horse to go inside the building. Meet Linda inside.

linda

What do you think? Pretty amazing right? A really good library, full of the collected knowledge of hundreds of years. You can almost feel how much the books really want to push their knowledge into someone’s mind! So much to read… So little time…

Quest completed

______________

Find the Right Thing in the Right Book

linda

The thing is we need to find the right book to find the answer to how to turn the witch back into her old, kind self… Or at least get her to talk to us and tell the truth. I’ll sit down here and start looking through the Witchopedia first. You can look through the library and maybe you can find some books about witches. If you find any, bring them here.

Objectives: Look around for all the books you can find on witches and bring them to Linda.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Walk around the library and pick up all of the books you can. Then speak with Linda when you have enough books.

linda

Nice find! Now we have a pile of exciting books about witches that we can work through.

Quest completed

______________

The Little Light Reader

linda

This is going to take a while. You can help me dig through a few of these books for how to make a witch more cooperative. Here, sit down and look through these four books.

Objectives: Sit down and read the four books that Linda put out for you.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Go through the four books on the desk in front of Linda. Speak with her when you are done with the books.

linda

Thank you for the help. You did find some useful information… But I don’t think we have what we need for a solution yet.

Quest completed

Return to Linda tomorrow.

Mr Loop has finished repairing Mr Trout’s things.

Traps are Ready!

mr_loop

There you go! All the traps are fixed now. Take them back to Mr K Trout so he can start catching crayfish again. Haha.

Objectives: Take the repaired crayfish traps to Mr K Trout.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 15 with Jorvik Fishing Club

Return the repaired traps, so he can break them again.

mr_trout

Look at that! They look like new! Thank you Rita!

Quest completed

______________

The Net is Ready!

mr_loop

There we go. The next is fixed again for now. I wonder what Mr K Trout is doing to break it all the time… Sawfish? Scissor Fish?

Objectives: Take the repaired net to Mr K Trout.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 15 with Jorvik Fishing Club

Look, another thing for him to break…

mr_trout

Fantastic! The net looks great… Just like new! He wondered what I was catching to break my net all the time? Sawfish? Does he think I’m dumb as a cod, or what?

Quest completed

______________

Back in the Crayfish Business!

mr_trout

Oho! Now I need to ask you to put the traps back in their spots again. Would you mind? Come back to me later.

Objectives: Place out the six traps in their places along the Longbridge.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

Put the traps where you pulled them out from before. When you put all of the traps out, return to Mr Trout.

mr_trout

Thank you Rita. Now we’ll see how the crayfish jump into those traps quicker than a salmon can salmon in a … Well… You know what I mean. Well done at any rate!

Quest completed

______________

Cast Out the Net

mr_trout

Now we can use it again. Ride to the dock farthest west and put it out there.

Objectives: Put out the net farthest out from the west docks.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

Go to the end of the west-most southern dock, and place the net there. Return to Mr Trout when you are done.

mr_trout

Thank you for your help Rita! You really need a lot of energy and patience to be a big fisherman like me, Mr K Trout. At first I thought you were a little minnow, but I’m beginning to think you have what it takes to be a big shark like me. Maybe you would be interested in joining us in the world’s best fishing club? We’ll see if you have what it takes to be a member of the Jorvik Fishing Club.

Quest completed

______________

Do You Want to Be a Big Fisherman?

mr_trout

I have a suggestion, Rita. Do you want to be a big fisherman like me? If you say yes then I will teach you how to catch fish and then later you can earn extra Jorvik Shillings by helping me fish. If you think you have what it takes then we can see about making you a member in the Jorvik Fishing Club. All the best fishermen are members there.

Every day I’ll need fish that are in demand. Fishing is the most fun thing ever. Do you want to be a big fisherman?

Objectives: Speak with Mr K Trout.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

Sure, why not?

mr_trout

Great Rita! I’ll teach you everything I know! You will need to prepare before you fish. First and foremost you definitely need a fishing rod. You can buy that from Mr Loop at the fishing store. If you like you can buy fishing clothes there too… But you don’t really need it to fish… It is just cool to have.

Why don’t you come back tomorrow when you have bought a fishing rod and I’ll let you test out fishing for a bit and we’ll see how it goes.

Quest completed

You can buy the fishing rod now, or wait until tomorrow, but you will need to buy one from Mr Loop to continue the quests.

Return to Mr Trout tomorrow.

Conrad is ready to continue the forging of your new horseshoes.

Another Day of Forging

conrad_marsdeen

Welcome back Rita! You remember how we worked yesterday? Today we are going to do the same tasks again… But in a different order. Listen and follow my instructions carefully. I’ll tell you what to do next. Here, have my hammer and tongs, get ready to use them.

Objectives: Use the tongs and the hammer to carry out the tasks Conrad gives you. Be careful and listen closely!

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

It’s the same procedure as before. You know the drill.

conrad_marsdeen

This looks promising! Now the metal needs to rest for the night again and then we can continue. But there is something we need you to fix now. The wood you collected is almost gone.

Quest completed

______________

We Need More Wood!

conrad_marsdeen

Listen up Rita.The wood was used up really quickly! We need more… Much, much more. A huge amount of Ancient Oak! Ride back up to the wood’s edge along the Silversong River east bank and pick up a dozen logs of Ancient Oak.

Objectives: Pick up a dozen logs of Ancient Oak from the eastern bank of the Silversong River.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Return to where you picked up the wood the first time, along the Silversong Path. When you have collected enough logs, return to Conrad.

conrad_marsdeen

Fantastic Rita! Let’s just hope we don’t use up all the wood now. We might need it for other work in the future. But it is your horseshoes that are the most important right now.

Quest completed

Return to Conrad tomorrow.