Tags
a chat with klaus, a real nasty witch, alex, an old man tries to remember, another day of forging, are there witches here, back in the crayfish business, better a mayor in the hand, cast out the net, conrad, do you want to be a big fisherman, does jasper have any ideas, emma, find the right thing in the right book, following the dark rider, information for alex, jasper, linda, mayor klaus, mr loop, mr trout, observation place number 2, past the northern gate, proposal for alex, take me to the forest, the little light reader, the net is ready, the tragic wife, traps are ready, try emmas forest racing track, waiting for, we need more wood, winery library, witch pi
Emma is done with her business at the riding arena.
Take Me to the Forest
Hello again Rita! Hey Summerblaze, you are the world’s most beautiful horse!
Now you need to help me. I need a ride to Goldenleaf Forest.
Objectives: Give Emma a ride to Goldenleaf Fores and she can show you a new racing trail.
Rewards: 10 Jorvik Shillings, 20 XP
Reputation: 25 with The Goldenleaves
Take Emma to the forest where you got the golden leaves for the race prizes.
Here we are. Thank you Rita! Ta da! Here is Goldenleaf Forest’s racing track.
Quest completed
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Try Emma’s Forest Racing Trail
Yes Rita. I don’t have a horse here, so it hasn’t been easy setting up a working racing trail… We’ll test it together and you can tell me what you think later. Come on now, pick me up on Summerblaze and we’ll ride it together! Yeehaw!
Objectives: Get the fastest possible time.
Rewards: 25 Jorvik Shillings, 30 XP
Reputation: 40 with The Goldenleaves
Ride the race track with Emma as best as you can.
Wow… What a ride! I think the racing trail works well? Lickety split like my grandmother used to say!
Quest completed
Alex is ready to catch the Dark Rider that is to pick up Justin’s horse. Let’s go see her outside the riding arena.
Observation Place Number 2
Now it is time. I thought I would watch the Southern Gate here. I thought you could watch the southern beach in Goldenhills Valley, just down from the broken bridge that goes over the ravine that makes a natural wall between the beach and the Goldenleaf Forest, you know. I’ve marked the place on your map.
I’ve sent other friends to other locations on the Golden Road, and around the Labyrinth Coast so I think we have the area quite well covered.
Objectives: Ride over to your lookout post that Alex assigned to you. She has marked the location on your map.
Rewards: 5 Jorvik Shillings, 20 XP
Reputation: 15 with Keepers of Aideen
Go to the marked place to begin your stakeout.
“This must be the place that Alex meant, there is a good overview of the whole beach from here… And the bushes make a good hiding place…”
Quest completed
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Waiting For…
“Now it is time to hide and wait to see what happens here… Or wait to hear from the others that the ship delivering Justin’s horse has landed at another location.”
Objectives: Wait for something to happen…
Rewards: 5 Jorvik Shillings, 35 XP
Reputation: 15 with Keepers of Aideen
Time to play the waiting game.
“There is the sign that Justin’s horse is being delivered to the Dark Rider…”
Quest completed
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Following the Dark Rider
“When you are following, don’t get too close or you will be discovered. At the same time, don’t get too far away or you might lose the Dark Rider.”
Objectives: Follow the Dark Rider. Don’t ride too close or they will see you… And don’t let them get too far away either.
Rewards: 5 Jorvik Shillings, 35 XP
Reputation: 15 with Keepers of Aideen
Follow the Dark Rider to the North Iron Gate. Don’t get caught!
“The Dark Rider vanished along the rode near the North Gate…”
Quest completed
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Information for Alex
“The Iron Gate is closed and locked. You just need to ride to Alex at the Southern Gate and tell Alex what you saw.”
Objectives: Ride over to Southern Gate where Alex is watching and tell her everything you saw.
Rewards: 50 Jorvik Shillings, 15 XP
Reputation: 20 with Keepers of Aideen
Meet Alex by the South Iron Gate and tell her what you have just seen.
Hey! Tell me what you saw Rita! The suspense is killing me!
Quest completed
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Proposal for Alex
Okay then Rita! Well followed! So the Dark Rider took Justin’s horse past the Northern Gate? What is up there and who’s there? Why are they taking Justin’s horse there? There are questions we’ll never know the answers to if we can’t get past that gate in some way… Do you have any good ideas?
Objectives: Tell Alex what you think we should do here next.
Rewards: 15 Jorvik Shillings, 35 XP
Reputation: 15 with Keepers of Aideen
See here, I’m full of good ideas!
Hmm… You think we should ask Jasper if he has any idea what thee is behind the gate? And if he doesn’t know how to get past the gate we can ask Mayor Klaus for the Key to the City… Good idea!
Quest completed
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Does Jasper Have Any Ideas?
Jasper is close by! We’ll see you at his place!
Objectives: Meet up with Alex at Jasper’s and listen to what Jasper has to say.
Rewards: 5 Jorvik Shillings, 15 XP
Reputation: 10 with Keepers of Aideen
Ride over to the pumpkin farm and speak with Jasper.
You are wondering what is past the Northern Gate? Well youngsters, it was a long, long time ago that I was there… But I’ll try to remember.
Quest completed
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An Old Man Tries to Remember
My memory is letting me down. It was over twenty years ago that I last set foot in the area past the North Gate. It should be open after the winter, just like the Southern Gate, if I remember right… I might have heard that it has been locked for a decade since I left… And hasn’t been opened since. But now we need to see if I can remember anything about the area past the gate…
Objectives: Listen to Jasper and see what he can remember…
Rewards: 5 Jorvik Shillings, 15 XP
Reputation: 10 with Keepers of Aideen
Think, think, think!
That’s right… There was a wood and a nice summer house there! And a road that led to an old fort if I remember right. The summer house in the area was owned by Mayor Klaus and his adorable wife, whose name I can’t remember right now… Wow, that was a long time ago. I remember eating pumpkin ice cream on the porch in the summer…
Quest completed
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A Chat with Klaus
Okay. It seems like someone is living beyond the Northern Gate and it just might be they are staying at the Mayor’s old summer place… Now we have something to check out. Ride over to Cape West Fishing Village and speak with Klaus. Ask him about his summer house and about his wife. Also ask to borrow the Key to the City so we can open the Northern Gate. I’ll watch the gate to see if the Dark Rider or anyone else comes out… Or possibly for anyone else coming in. We’ll see you there later.
Objectives: Speak with Mayor Klaus in Cape West Fishing Village about his old summer home.
Rewards: 5 Jorvik Shillings, 15 XP
Reputation: 10 with Keepers of Aideen
Ride to the village and speak with Klaus.
Oh… I see. You want to know more about my summer house and about my wife…
Quest completed
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Better a Mayor in the Hand…
Oh. You know what? I think I have to rush off now. I’m pretty sure I won’t remember anything about that… I think I need to go right now. Bye bye!
Objectives: Hunt down Klaus in the village! He is running away and doesn’t want to talk.
Rewards:10 Jorvik Shillings, 30 XP
Reputation: 10 with The Goldenleaves
Stupid man… How silly of you to run away from a person on a horse…
You caught me Rita. A bit dumb of me to think I could just run away from you and your horse. I can’t run away from you and I certainly can’t run away from my past…
Quest completed
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The Tragic Wife
Oh well. You can’t run away from your past. I’ll tell you everything.
My wife and I were so happy together… And we had a wonderful summer house together beside a mountain lake north of the gate. But my wife became interested in hocus-pocus type things… And she began to brew strange witch potions. I was really worried about her.
Finally, one day I returned to find our beautiful mountain lake had changed into a dark swamp! And my wife… She had turned into an evil witch!
There was nothing I could do for her! It is my biggest regret… She is still there completely lost in her potions and witchcraft.
So… You also want to speak to her?
Objectives: Speak with Klaus.
Rewards: 10 Jorvik Shillings, 15 XP
Reputation: 10 with The Goldenleaves
Yes, I would like to speak with her.
I don’t think she will listen to a word you say, my friend. My dear wife is gone and that witch is all that remains. It breaks my hear just to think about it. For my part I would still appreciate it if you would try and speak wit her.
You have helped me and the village a great deal already. Of course if there is anything I can do to help you, I absolutely need to do it.
Quest completed
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Past the Northern Gate
Here is the Key to the City. With this key you can also unlock the Northern Gate. Good luck now. If you manage to speak with my witch wife… Please tell her I still love her and would like nothing more than to have her come home again.
Objectives: Unlock the North Gate and speak with Alex.
Rewards: 10 Jorvik Shillings, 20 XP
Reputation: 10 with Keepers of Aideen
Ride up to the Northern Gate and unlock it with the key. Then speak to Alex.
The gate is open now… Hurray! I can take the key and give it back to Klaus later. I have some things to take care of in Cape West anyways.
Quest completed
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Are There Witches Here?
Okay then. Ride in and see if you can find the witch. I agree with you that the witch and the Dark Rider probably have something awful in mind for Justin’s poor horse. She can definitely give us some information on where we might find Justin. Be careful! I’ll keep watching the gate for as long as I can. I’ll be here if you need help!
Objectives: Find the Mayor’s old house and his wife the witch.
Rewards: 10 Jorvik Shillings, 25 XP
Reputation: 10 with Keepers of Aideen
Ride north down into the swamp and ride on the boardwalk to the back of the swamp to get to the witch’s house. Be careful to not fall into the swamp water.
Hahaha! Abracadabra! You think you can just walk in here and get me to tell you anything you want? You ARE funny! Now I think I’ll transform you and your silly horse to teach you a lesson!
Quest completed
Ride back to the gate to speak with Alex.
A Real Nasty Witch
You were turned into a frog? Oh my… Luck it wasn’t for very long.
So the Mayor’s wife is also the witch Pi and is not really that willing to help. And she has Justin’s horse in a big cage… Hmm… We need to think of something to do. Linda is pretty clever and isn’t too far away. Ride over to Linda at the Equestrian Center and ask her what she thinks we should do. I’ll keep watching the gate so nobody can sneak in and move Justin’s horse without us knowing about it.
Objectives: Speak with Lind at the Equestrian Center.
Rewards: 10 Jorvik Shillings, 15 XP
Reputation: 10 with Keepers of Aideen
Meet up with Linda at the Winery stable and tell her what has happened.
Heya Rita! I have a lot on the go right now but if you say it is really important I will absolutely help out. That’s what friends are for.
Quest completed
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Winery Library
Okay. I understand. You need a way to get that witch Pi to talk to you. Poor Klaus having his wife turned into a witch. Hopefully we can find a way to bring back Pi so she turns into the nice woman she once was.
Well, I don’t have a solution in mind. I think we’ll actually have to do some research on this one. It is time to visit the Library. The Winery has a fantastic Library. I’ve spent many hours with my nose buried in those exciting books. Come on. Let’s go!
Objectives: Follow Linda to the Winery Library. Go in through the east entrance to the main building.
Rewards: 10 Jorvik Shillings, 15 XP
Reputation: 10 with Keepers of Aideen
Walk with Linda to the Winery building, then dismount your horse to go inside the building. Meet Linda inside.
What do you think? Pretty amazing right? A really good library, full of the collected knowledge of hundreds of years. You can almost feel how much the books really want to push their knowledge into someone’s mind! So much to read… So little time…
Quest completed
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Find the Right Thing in the Right Book
The thing is we need to find the right book to find the answer to how to turn the witch back into her old, kind self… Or at least get her to talk to us and tell the truth. I’ll sit down here and start looking through the Witchopedia first. You can look through the library and maybe you can find some books about witches. If you find any, bring them here.
Objectives: Look around for all the books you can find on witches and bring them to Linda.
Rewards: 10 Jorvik Shillings, 25 XP
Reputation: 10 with Keepers of Aideen
Walk around the library and pick up all of the books you can. Then speak with Linda when you have enough books.
Nice find! Now we have a pile of exciting books about witches that we can work through.
Quest completed
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The Little Light Reader
This is going to take a while. You can help me dig through a few of these books for how to make a witch more cooperative. Here, sit down and look through these four books.
Objectives: Sit down and read the four books that Linda put out for you.
Rewards: 10 Jorvik Shillings, 20 XP
Reputation: 10 with Keepers of Aideen
Go through the four books on the desk in front of Linda. Speak with her when you are done with the books.
Thank you for the help. You did find some useful information… But I don’t think we have what we need for a solution yet.
Quest completed
Return to Linda tomorrow.
Mr Loop has finished repairing Mr Trout’s things.
Traps are Ready!
There you go! All the traps are fixed now. Take them back to Mr K Trout so he can start catching crayfish again. Haha.
Objectives: Take the repaired crayfish traps to Mr K Trout.
Rewards: 25 Jorvik Shillings, 20 XP
Reputation: 15 with Jorvik Fishing Club
Return the repaired traps, so he can break them again.
Look at that! They look like new! Thank you Rita!
Quest completed
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The Net is Ready!
There we go. The next is fixed again for now. I wonder what Mr K Trout is doing to break it all the time… Sawfish? Scissor Fish?
Objectives: Take the repaired net to Mr K Trout.
Rewards: 25 Jorvik Shillings, 20 XP
Reputation: 15 with Jorvik Fishing Club
Look, another thing for him to break…
Fantastic! The net looks great… Just like new! He wondered what I was catching to break my net all the time? Sawfish? Does he think I’m dumb as a cod, or what?
Quest completed
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Back in the Crayfish Business!
Oho! Now I need to ask you to put the traps back in their spots again. Would you mind? Come back to me later.
Objectives: Place out the six traps in their places along the Longbridge.
Rewards: 25 Jorvik Shillings, 20 XP
Reputation: 10 with Jorvik Fishing Club
Put the traps where you pulled them out from before. When you put all of the traps out, return to Mr Trout.
Thank you Rita. Now we’ll see how the crayfish jump into those traps quicker than a salmon can salmon in a … Well… You know what I mean. Well done at any rate!
Quest completed
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Cast Out the Net
Now we can use it again. Ride to the dock farthest west and put it out there.
Objectives: Put out the net farthest out from the west docks.
Rewards: 25 Jorvik Shillings, 20 XP
Reputation: 10 with Jorvik Fishing Club
Go to the end of the west-most southern dock, and place the net there. Return to Mr Trout when you are done.
Thank you for your help Rita! You really need a lot of energy and patience to be a big fisherman like me, Mr K Trout. At first I thought you were a little minnow, but I’m beginning to think you have what it takes to be a big shark like me. Maybe you would be interested in joining us in the world’s best fishing club? We’ll see if you have what it takes to be a member of the Jorvik Fishing Club.
Quest completed
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Do You Want to Be a Big Fisherman?
I have a suggestion, Rita. Do you want to be a big fisherman like me? If you say yes then I will teach you how to catch fish and then later you can earn extra Jorvik Shillings by helping me fish. If you think you have what it takes then we can see about making you a member in the Jorvik Fishing Club. All the best fishermen are members there.
Every day I’ll need fish that are in demand. Fishing is the most fun thing ever. Do you want to be a big fisherman?
Objectives: Speak with Mr K Trout.
Rewards: 25 Jorvik Shillings, 20 XP
Reputation: 10 with Jorvik Fishing Club
Sure, why not?
Great Rita! I’ll teach you everything I know! You will need to prepare before you fish. First and foremost you definitely need a fishing rod. You can buy that from Mr Loop at the fishing store. If you like you can buy fishing clothes there too… But you don’t really need it to fish… It is just cool to have.
Why don’t you come back tomorrow when you have bought a fishing rod and I’ll let you test out fishing for a bit and we’ll see how it goes.
Quest completed
You can buy the fishing rod now, or wait until tomorrow, but you will need to buy one from Mr Loop to continue the quests.
Return to Mr Trout tomorrow.
Conrad is ready to continue the forging of your new horseshoes.
Another Day of Forging
Welcome back Rita! You remember how we worked yesterday? Today we are going to do the same tasks again… But in a different order. Listen and follow my instructions carefully. I’ll tell you what to do next. Here, have my hammer and tongs, get ready to use them.
Objectives: Use the tongs and the hammer to carry out the tasks Conrad gives you. Be careful and listen closely!
Rewards: 15 Jorvik Shillings, 5 XP
Reputation: 5 with Keepers of Aideen
It’s the same procedure as before. You know the drill.
This looks promising! Now the metal needs to rest for the night again and then we can continue. But there is something we need you to fix now. The wood you collected is almost gone.
Quest completed
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We Need More Wood!
Listen up Rita.The wood was used up really quickly! We need more… Much, much more. A huge amount of Ancient Oak! Ride back up to the wood’s edge along the Silversong River east bank and pick up a dozen logs of Ancient Oak.
Objectives: Pick up a dozen logs of Ancient Oak from the eastern bank of the Silversong River.
Rewards: 15 Jorvik Shillings, 5 XP
Reputation: 5 with Keepers of Aideen
Return to where you picked up the wood the first time, along the Silversong Path. When you have collected enough logs, return to Conrad.
Fantastic Rita! Let’s just hope we don’t use up all the wood now. We might need it for other work in the future. But it is your horseshoes that are the most important right now.
Quest completed
Is there a special way to follow the boardwalk? I cannot seem to get to the house and the witch. I know you jump the broken pieces in the beginning but I get lost after that.
There’s two levels to the boardwalk. After the first jump you have to turn and go up the little ramp and I think there’s another jump. Then the boardwalk goes around behind the house.
Thank you the ramp after the first two jumps was hard to see, even when I was looking for it. After falling in the water several times I finally made it.
Hi I’m confuddled on the little light reader quest? When I finished it there wasn’t a clock above her head or an exclamation mark. In fact there wasn’t anything above her head… Is it because I still have other quests for that day that need doing???
Please help I wanna continue the storyline but I can’t đŸ˜¦
It may be a glitch that the clock didn’t pop up. Look on your quest log to see if there is anything listed in the ‘available’ tab. The next quest should be there with the clock next to it. If it isn’t, I suggest contacting the game support, as I cannot help with technical issues.
Have you completed the race track in Golden hills forest? That was the reason my clock didn’t pop up. Once I did the race the clock appeared.
the same thing happened to me
What level do I unlock this? Right now im on level 13, probably like 15 percent
You get golden hills on level 14ish late in 14 though.
I have a question regarding the “Observation place number two” quest. Im trying to figure out where I am at in all your blogs because I’m lacking available quests. What is the preceding quest for “Observation place number two”? ive gone over and over the list can cant figure it out.
I know this sounds weird but i cant seem to find the west docks in the quest cast out the net.
There’s two docks right where Mr Trout is standing. The ‘west dock’ is the one on the west side of him, as opposed to saying left or right dock.