Speak with Professor Einstein about her plans to start building Nic Stoneground’s camp into a proper research facility.
One-Way Trip to the Stone Age
Rita, can you answer me something?
How on earth is someone supposed to conduct serious research here? It’s like I’ve taken a one-way trip to the Stone Age!
What’s that? Nic wondered if I wanted to take responsibility for the state of the camp? Hmm… Probably the first intelligent thought to come out of that man his whole life.
I’ll see to it that this becomes a first-class research facility of the very highest international standard.
First, I need to set out a plan.
Rita! A pen and paper at once so that the planning can begin!
Objectives: Get a pen and paper for Professor Einstein.
Rewards: 20 Jorvik Shillings, 10 XP
Reputation: (5 points toward building the camp)
Fetch the pen and paper that is set out on the benches near Nic. Bring both items to Elsa.
Ah, a pen and paper. Thank you Rita.
Now let the planning begin!
At Least Zero Degrees Kelvin
What’s going on?!
Brr…! It’s so cold that my brain has almost frozen solid. The temperature must be at least zero degrees Kelvin… Brr…!
Look Rita! The fire’s gone out!
Rita!! Don’t just stand there! Do something! Get something appropriately flammable immediately, before we freeze to death! Sticks, branches, twigs… Anything! Brrr…!
Objectives: Find dry firewood that can be thrown on the fire.
Rewards: 15 Jorvik Shillings, 10 XP
Reputation: (5 point toward building the camp)
Search around the area of the camp and pick up any firewood you see. Return to Elsa when you have found enough firewood.
Brrr… Y-y-y-you f-f-f-found tw-tw-t-twigs…
Putting the Plans on Ice
The f-f-f-fire has g-g-gone out. S-s-s-so c-c-cold!
P-p-p-put the t-t-twigs on the f-f-fire. Qu-qu-quick, Rita!
T-t-t-take this lighter and light the f-f-f-fire…
Objectives: Set the twigs down on the fire and light it using the lighter you were given by Professor Einstein.
Rewards: 25 Jorvik Shillings, 25 XP
Reputation: (15 points toward building the camp)
Place the twigs from your inventory, then dismount your horse to use the lighter. Speak to Elsa again when you have lit the fire.
Oooh, heat at last! How lovely! Aaaaahhh….
That was probably the most horrific situation I’ve ever found myself in, Rita, this is truly a deadly cold, getting right into your joints and deep down in your bones. How do we attract the world’s leading researchers in this climate?
Quiet. Shh… Let me think, Rita…
Aha! I’ve got it!
Take Your Customs With You
My logical thinking is really in top form today, Rita. Hush now and listen to my plan!
The first step that must be implemented is of course to mark the way here so that the potential candidates for our research center can at least find their way here.
Since the Valley of the Hidden Dinosaur is at a technological level comparable to the Stone Age, it is particularly appropriate that we adjust our methods accordingly.
Do you understand, Rita? No?!
Well then. Let me give you a suitably Stone Age explanation…
Ugg. Bring torches. Go towards elevator. Ugg ugg. Stick torches in torch holders. Ugg. Light torches with lighter. Ugg ugg ugg.
Mmm, that was a bit rude, wasn’t it, Rita? It’s this cold that gets me all cranky. Sorry.
But come now, off you go.
Objectives: Set up and illuminate torches along the road between the lift to Valedale and Nic Stoneground’s camp.
Rewards: 40 Jorvik Shillings, 20 XP
Reputation: (10 points toward building the camp)
Ride along the Explorer’s Road, between Nic’s camp and the elevator. Place the torches from your inventory and use the lighter to start them alight. Return to Elsa when all of the torches have been lit.
Great! A well-lit path here is the most basic underlying part of my plan. Now let’s continue.
The Next Step is Clearly Totally Logical
Let me clarify our position, Rita, so that you understand our precarious situation.
We’re a long way from A.A.E.’s headquarters and can’t just expect any financial assistance from them in the near future. Just to fill in the most basic forms would take me at least three months. Before the application has been processed and the money has been paid, we are talking about a minimum of two and a half years at least.
We don’t have time to wait for that, as I’m sure you can understand.
What should we do?
Well, Rita? That’s obvious! We will…
Aha! Now I have it!
The rational and logical thing to do is to lease land in the camp to souvenir salesmen and to attract tourists who want to share our discoveries and so on and so forth. A simple enough idea, don’t you think, Rita?
So, you know what the next step is, right? No?!
Think logically now. It’s pretty obvious… Okay, I’ll explain. We’re just waiting for the letter to arrive.
What letter, you ask?!
The letter from all the souvenir salesmen who want to peddle their tat here of course! Come, away with you now! See if there are any letters in the mailbox.
Objectives: Check the mailbox to see if any mail has arrived to Nic Stoneground’s camp.
Rewards: 20 Jorvik Shillings, 25 XP
Reputation: (15 points toward building the camp)
You should be getting pretty good at checking the mailboxes by now…
Nothing in the mailbox?
Most illogical. According to my calculations, the likelihood of something having arrived was almost 100%.
Well, well, that’s the probability theory for you; one can never be sure. That’s the whole point.
Hmm. You’ve got lots of work to be getting on with here in any case. It’s just a case of getting on with the renovation work until the letter arrives.
Unfortunately, I’ve got no time to be helping with that sort of thing, I need to go over my calculations so that I can give a more exact prediction of when the mail’s going to come.
Return to Professor Einstein when you have completed Phase 1.