I am splitting this day in half. Linda is ready to talk to you again on this day, and will continue the game’s main storyline, meaning spoilers. I will make this post for the major part of the quests for this day that do not contain spoilers.
Stolen Money?

Do you think someone may have taken my money? Who would do such a thing? I have to check if anyone has seen something suspicious. Rita, you’ve already helped me a lot, but it would be really kind if you could help me find out who the thief is.
Maybe you can ask if Barney at the silo has seen anything? Barney hears a lot of what happens around here and has many contacts. Not what you’d expect from him, but it’s a fact. Yeah, I’m talking about the Barney who hangs out at the silo east of Steve’s farm.
Objectives: Ask Barney at the silo, east of Steve’s farm, if he has seen or heard anything about a thief in this neighborhood.
Rewards: 55 Jorvik Shillings, 60 XP
Reputation: 20 with Moorland Stable
Things have gone real bad here in the ‘hood since you left.
Go and speak with Barney about the issue.

Hello there! What are you talking about? Very unpleasant. I haven’t seen any thieves at least.
Quest completed
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Scouting From the Hill

No, we don’t have any thieves here that I know of, but talk to Will, he has a good view from his mill on the hill!
Objectives: Talk to Will at the mill on the hill outside Silverglade Village and see if he’s seen anything suspicious.
Rewards: 45 Jorvik Shillings, 50 XP
Reputation: 20 with Moorland Stable
So maybe Will has seen something? Let’s go ask!

If I’ve seen anything strange? A thief? No, no thieves in sight. Only a beautiful landscape.
Quest completed
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Farther Into the Woods

I can see a lot from the top of my hill but I can’t see all the way to Valedale. My advice is to ride to Valedale and check if they’ve heard something. You know, the druids can see and hear things that on one else can… Talk to the druid Elizabeth.
Objectives: Ride to Elizabeth in Valedale Village and ask if she’s seen anything strange.
Rewards: 45 Jorvik Shillings, 50 XP
Reputation: 20 with Moorland Stable
So maybe Elizabeth knows? You never can tell with those druids…

Hello my friend! Nice to see you. I’m also waiting for news about Alex, but I haven’t heard anything yet. What? A thief? No, I haven’t noticed anything unusual. Poor Tan who lost her money.
Quest completed
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Deeper Into the Woods

We druids have a lot of abilities, but we don’t master all kinds of magic, as many of the uninitiated, like Will seem to think. So there’s no way I can help you find out what happened to Tan’s money.
Valedale feels peaceful as usual but ask Sonja, who you met earlier. She knows Hollow Woods better than anyone here. You’ll find her in the neighborhood. She likes to ride around in the middle of Hollow Woods, close to the main road. Search southwest of the old abandoned summerhouse.
Objectives: Find Sonja in Hollow Woods. She likes to ride around in the middle of the forest, close to the road which goes through it. Search southwest of the old abandoned summerhouse.
Rewards: 45 Jorvik Shillings, 50 XP
Reputation: 20 with Moorland Stable
Sonja may need some chasing to be able to talk to her. She rides in counter-clockwise circles around the hill, across the road from the abandoned summer house. If you stand on the road, eventually she’ll come into view.
Speak to her about the theft.

Rita! Nice seeing you again! Money you say? I haven’t seen anything strange but I found some coins on the ground over there.
Quest completed
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Coins on the Ground

Where I found the coins? Below the bird’s nest over there, a stone’s throw away to the north, close to the runestone.
Objectives: Ride to the nest with the red bird, not so far away to the north where Sonja rides around. Close to a runestone.
Rewards: 20 Jorvik Shillings, 20 XP
Reputation: 20 with Moorland Stable
If you continue up the road towards Valedale, the runestone can be seen from the road. Go towards it, and Birdie is around on the other side, perched on a large rock.

Tweet, tweeeet, tweet, tweeeet!
Quest completed
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Twetweet!

Tweeeet, tweet, tweet?!
Objectives: You decide to tak to Sonja and tell her what you have discovered…
Rewards: 45 Jorvik Shillings, 50 XP
Reputation: 20 with Moorland Stable
This bird seems distressed. Maybe Sonja knows what’s the matter.

You must be kidding?! You say that the birds have lined their nest with Tan’s money? Is it true? The birds must like shiny things!
Quest completed
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Bird Thief

You have to ride to Tan and tell her! Here, take these coins, they must belong to her. See you Rita! Say hello to Tan from me.
Objectives: Ride and tell Tan what you have found out.
Rewards: 45 Jorvik Shillings, 50 XP
Reputation: 20 with Moorland Stable
Return to Moorland and tell Tan the news.

I can’t believe my ears! I thought that a nasty thief had done this. But we can’t take away the coins from the birds, that would be mean. The birds can’t know they shouldn’t take my money, they didn’t do it on purpose because birds can’t know that money has a value.
Quest completed
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Something That Shines

I have an idea! We can swap the money with something else that shines. Maybe Mrs Holdsworth has something we can use?
Objectives: As Mrs Holdsworth, who lives in the red house outside the Moorland Stable, if she has something shiny to give away.
Rewards: 70 Jorvik Shillings, 50 XP
Reputation: 20 with Moorland Stable
Of course, Mrs Holdsworth always has something of use!
Go speak with her at her house behind the stables.

Haha! What a lovely story. Of course I’ll help you. Let me look through my things.
Quest completed
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A Necklace With Glass Beads, A Bird’s Dream!

Take this necklace with glass beads. I think the bird will like it much better! Good luck with the trading Rita.
Objectives: Trade the necklace for the money from the little bird in Hollow Woods.
Rewards: 70 Jorvik Shillings, 70 XP
Reputation: 20 with Moorland Stable
Shouldn’t we be more concerned that the beads pose a choking hazard??
Ride back to Birdie in Hollow Woods and show him the necklace you have for him.

Tweet, tweeet, tweet, tweeet!
Quest completed
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Trading Done

Tweet, tweeet, tweet, tweet-tweet!
Objectives: Trade the necklace for the money and ride back to Tan with the money.
Rewards: 150 Jorvik Shillings, 90 XP, Tan’s Good Old Riding Shoes
Reputation: 50 with Moorland Stable
Stand under the nest, in the tree behind Birdie, and trade the necklace out with the money. Return to Moorland and speak with Tan when you have done so.

Rita, you’re a hero! Haha, I would never think that the birds wanted to decorate their nest. I’ll never forget this. Thank you!
Quest completed
You’re welcome!
Now let’s go see what the Vet has found with the oil sample from the duck feathers. Go see her in Silverglade Village.
Ongoing Analysis

I’m basically ready… It was very difficult to get good sample material from the feather, there wasn’t a large amount of oil on it. But I managed to get a sample that can be compared with previous samples from Mr Kembell’s oilfield. Take these samples and ride up to Carney at the vineyard and ask if you can borrow the comparison machine again.
Objectives: Ride to Carney at the vineyard stables and ask if you can borrow his comparison machine.
Rewards: 12 Jorvik Shillings, 55 XP
Reputation: 35 with Silverglade Village
I’m sure Carney will let you use it. Just be glad you’re not one of his brothers asking…

Hello Rita, how are you today?
Quest completed
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One More Comparison of Samples

So, you want to borrow my comparison machine again. It should work. Oddly enough, I don’t use it as much as I thought I would when I bought it at J-Bay, so it’s just as well that it will do some good. Just take your samples and use the machine. It’s on the table next to us.
Objectives: Use the oil samples in Carney’s comparison machine, which stands on the table at the vineyard stables.
Rewards: 16 Jorvik Shillings, 45 XP
Reputation: 35 with Silverglade Village
Use the comparison machine on the picnic table behind you. Speak to Carney when you are done.

Did it work? Yes, look. The result is clear. It’s the same oil in both samples you tested.
Quest completed
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Tell Felix About the Evidence

Ride back to Felix in Silverglade Village and tell him that the samples are identical.
Objectives: Ride to Felix and tell him. He’s at the fountain in Silverglade Village.
Rewards: 10 Jorvik Shillings, 45 XP
Reputation: 35 with Silverglade Village
Somebody ain’t gonna be happy…

Really? Then we know that Mr Kembell’s oil has polluted the duck feather. At least we have the proof.
Quest completed
Now that we know who polluted the ducks, go speak to the Vet about cleaning them up.
Cleaning of Ducks

The cute little ducks are clean and happy again! It was more difficult than I thought to clean the fragile feathers, but it went well. Take the ducks to Felix so he’ll be happy again.
Objectives: Bring the five clean ducks to Felix at the fountain in Silverglade Village.
Rewards: 30 Jorvik Shillings, 65 XP
Reputation: 55 with Silverglade Village
Felix will be happy to see his ducks all squeaky clean.

Wow, they’re so nice and shiny! And completely clean. Poor ducks, covered by oil like that. I get so angry when I think of that irresponsible Mr Kembell, I almost want to scream.
Quest completed
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The Summer’s Main Attraction is Saved!

How wonderful that they mystery of the disappearing ducks was solved! Now we’ll just launch them into the fountain. You’ll have the honor to do it since you’re the hero, Rita! Carefully put the ducks in the fountain, one by one.
Objectives: Place the ducks in the fountain in Silverglade Village.
Rewards: 55 Jorvik Shillings, 75 XP, Checkered Pants
Reputation: 55 with Silverglade Village
Stand near the fountain and place the ducks in the water. Return to Felix when you are finished.

The ducks are so cute! The whole village will thank you for this. What an effort you’ve made – the big attraction of the summer is saved! Thank you Rita!
Quest completed
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Someone Will Have to Pay For This

The ducks are rescued, but Mr Kembell makes me so angry! It’s so irresponsible to pollute the beautiful Everwind Fields with oil. It destroys the environment and more birds could be harmed.
We have to stop him once and for all! Can you talk to the Magistrate here in the village and help me establish a case against Mr Kembell for damaging nature, cruelty to animals and breaking the environmental laws, and bring that walking disaster to justice?!
Objectives: Talk to the Magistrate in Silverglade Village about filing a report against Mr Kembell.
Rewards: 35 Jorvik Shillings, 45 XP
Reputation: 55 with Silverglade Village
Magistrate, aka Council Man.

Hello little one! Oh? File a report about damage and environmental crime? We can do that but it’ll take some time. We’re talking a week or more. A lot of paperwork, you know. It takes a long time to flip papers and write the right things so everything is legal.
Quest completed
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Waiting for the Long Arm of the Law

We’re building a case against Mr Kembell. No one wants him and his ruthless corporation here in Jorvik. We’re also waiting for our dear Commissioner Klas to come back to the village after winter break. Both cops and robbers usually stay calm during the cold winter months here in Silverglade.
Objectives: Talk to the Magistrate.
Rewards: 55 Jorvik Shillings, 55 XP
Reputation: 55 with Silverglade Village
See what more the Council Man has to say.

How long does it take? As I said before, it’ll take weeks before the case against Mr Kembell is ready, but then we can go full force and get him out of here, I hope. Thank you for your report! Good luck now and thanks for saving the ducks. You are a hero, Rita! We could use more of your kind her in the village in times like these.
Quest completed
Felix has something new to tell you about, go speak to him.
Waiting for a Train

The lemmings here on Jorvik are very special. Every year, the same time, they march from the other side of the mountains, come here and then they go home again. No one knows why they are doing this but I think it’s some kind of pilgrimage. I heard from Mario up on the Observatory that he had seen some lemmings who seemed lost. Maybe you can ride up to him? To look at the lemmings and maybe help them on the right track.
I forgot to note the objectives and rewards on this one, sorry!
Some pilgrims are lost on their way to lemming-Mecca. Better help them out!
Ride up the observatory. You can ride your newly built gondola lift to get up there quickly.

Hi! Have you talked to Felix? Yes, what he says is true. I have seen the yearly lemming march and I have to tell you it’s not a march any more. The little creatures seem to have lost each other.
Quest completed
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The March Has Gone Astray

I saw some lemmings when I was taking my morning walk but I have such a horrible lemming allergy so I can’t go near them. I have spent the whole morning looking at them in my telescope and I am so worried about them. You are not allergic? Can’t you look below the Observatory, pick up all lemmings you find and put them in your backpack?
Objectives: Look for lemmings below the Observatory.
Rewards: 30 Jorvik Shillings, 15 XP
Reputation: 15 with Valedale
The lemmings can be found mostly under the bridge to the Observatory. They are marked in orange on your map.
Return to Mario when you have found them all.

Oh no, I can feel in my nose that you have found all the lemmings! So good that they like small spaces so that they are comfortable in your backpack. I hope you won’t get too much lemming hair on your things…
Quest completed
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Get the Lemmings to Their Correct Destination

The lemmings’ last stop on the march used to be in Valedale. I suggest that you ride there with them and maybe do it right now before I sneeze so hard that you fall off your horse!
Objectives: Ride to Valedale with the lemmings.
Rewards: 15 Jorvik Shillings, 20 XP
Reputation: 15 with Valedale
I’m not so concerned about falling off my horse. I’m more concerned about you falling off that cliff!
Take the lemmings down toward Valedale. Sophie will know what to do with them.

Lemmings! I have waited the whole day for them. Why do you have them in your backpack?
Quest completed
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The March is Delayed

Are they confused? The poor little things. Maybe you can herd them up the hill towards the snow, they usually go to their homes that way.
Objectives: Follow the lemmings up the hill towards the snow.
Rewards: 120 Jorvik Shillings, 25 XP
Reputation: 15 with Valedale
The lemmings are in a line on the ground, and will start their march as soon as you accept the quest. Follow them all the way up the mountain trail, to the snow at the top.
Return to Sophie when they have made it safely.

Did it wok? Are they on the right track now? So good that you could help them, no one knows how long we had been standing here, waiting for the. I hope they will be on the right track next year.
Quest completed
With that done, let’s go see Minka in Firgrove. She has a new racing track for you to try out.
Firgrove’s Hard Forest Track

Hello Rita! I have finally finished the renovation of Firgrove’s old, difficult and dangerous forest track. It’s a bit hard, or super tough to be honest… I don’t know if I’m brave enough to try it myself, but you are so talented so maybe you want to try it? Please, Rita, can you test it before I open it for the public?
Objectives: Finish the track in the best possible time.
Rewards: 20 Jorvik Shillings, 60 XP
Reputation: 100 with Firgrove
Ride the hard forest track, then speak with Minka when you are done.

Did it work? It’s not impossibly hard? You did great I think! Even if it’s difficult I think it’s good. Experienced riders like you need a challenge! I hereby declare Firgrove’s old forest track opened!
Quest completed
You can now ride the forest track (and the track in reverse) as a daily race.
Mrs Packard has something she would like you to help with. Go see her by her house in Firgrove.
Chicken Wishes

Me and my grandson Andy have decided that we want a chicken coop. It would be so nice to have some chickens and fresh eggs around here. I am old and frail and Andy already has too much to do taking care of the sheep. Would you mind helping us build a chicken coop? I would be so thankful!
Objectives: Talk to Mrs Packard.
Rewards: 30 Jorvik Shillings, 15 XP
Reputation: 15 with Firgrove
See what Mrs Packard has to say about this new idea of hers.

I’m sure Andy will help you, ride down and talk to him. He is watching the sheep next to Firgrove’s sandpit.
Quest completed
Go talk to Andy down by the sandpit.
Building Boss

Howdy Rita! Have you talked to my grandma? We have talked for a long time about buying some chickens and a chicken coop, but nothing has happened because my grandma s so old and I have too much to do. But if you want to help I can guide you through the whole building procedure. Grandma will be so happy.
Objectives: Talk to Andy.
Rewards: 40 Jorvik Shillings, 10 XP
Reputation: 15 with Firgrove
Andy will tell you his plans for the chicken coop.

There is a lot to do but if we take one thing at a time we’ll do just fine. I wonder where we should build the chicken coop…
Quest completed
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A Perfect Place

I am not sure where we should put it, but it should be somewhere not too far away. I want to be able to watch over my and grandma’s chickens. Would you mind riding around this pen to see if you can find a place that looks good?
Objectives: Ride around the sheep pen and find a good place to build a chicken coop. Return to Andy when you have found it.
Rewards: 15 Jorvik Shillings, 20 XP
Reputation: 15 with Firgrove
There are two places to check. One is behind where Andy is standing. The other is on the other side of where the race track comes down towards the sheep pen.
Speak with Andy when you have found the good place.

Cool! That’s terrific. Now we can build the chicken coop! I have already prepared a drawing, hehe. I like things to be well organized.
Quest completed
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Wood for Construction

I happen to know that there are some planks around the old mine down there. I think they are left over from when they built the mine many years ago. Ride down and look, I don’t think anyone will miss the planks. It’s good that someone will get some use out of them.
Objectives: Ride down to the Silverglade Mine and gather planks for the chicken coop.
Rewards: 20 Jorvik Shillings, 15 XP
Reputation: 15 with Firgrove
You will see the mine in the distance if you face where you will build the chicken coop, with your back to Andy. The planks are scattered close to the mine buildings. Pick them up and return to Andy when you are done.

Great! This should be enough. The planks look good. They are even still a nice red color! Grandma said that she wanted her chicken coop to be red so this will be perfect.
Quest completed
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Build a Chicken Coop

So! Shall we start with the construction? Here is a hammer and some nails. I have left the planks you found where we will build the chicken coop. Do you remember my drawing? A red house with a nice frame around it.
Objectives: Use the hammer you got from Andy on the planks he has placed where the chicken coop shall be.
Rewards: 25 Jorvik Shillings, 15 XP
Reputation: 15 with Firgrove
The planks are on the ground where the chicken coop shall be built. You have to dismount your horse to be able to use the hammer. When you are done building, return to Andy.

Wow, so great! And such a good drawing I made! You are a real handyman. But something is missing…
Quest completed
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Chicken Wire

Oh, I got it! We need chicken wire! Otherwise the chickens will run out into the woods. Imagine if they could run up on the racing track? That could only end in disaster. Felicity in the stable in Firgrove Village has fencing for the sheep pen. Maybe she has some we can use for the chicken coop too?
Objectives: Ride to Felicity and ask if she has some chicken wire.
Rewards: 15 Jorvik Shillings, 15 XP
Reputation: 15 with Firgrove
Ride up to Firgrove and ask Felicity for some wire.

Hiya! So fun seeing you again! Is the sheep pen broken already?? Oh, you are building a chicken coop! Of course I can give you some chicken wire. I have some old chicken wire, but I need to repair it first.
Quest completed
Return to Felicity tomorrow.
Landon, in the field behind the mill, has something you tell you. Go see him about starting a new race.
Rather One Rabbit in the Hand Than Ten in the Forest

Hello! The rabbits on this field are very playful. They chase each other all day and love when someone on a horse tries to catch them. Have you tried? No? Then it’s time you try it.
Try to catch six rabbits as fast as you can! You finish the competition when you return to me.
Objectives: Catch six rabbits as fast as you can. Finish the competition next to Landon.
Rewards: 20 Jorvik Shillings, 60 XP
Reputation: 100 with Silverglade Village
This is honestly my least favorite race in the whole game. It is difficult. There’s no way around it.
The easiest way I have found to complete it is to use the arrow keys to control my horse, with one hand, and use the computer mouse to click on the rabbits, with the other hand.
When you have caught six rabbits, run to Landon as fast as you can to finish the race.
Good luck.

He he! It was really fun! Wasn’t it? The rabbits seem to really enjoy it.
Quest completed
There is a new curious persona, landed in a hot air balloon on Everwind Fields, and he needs your assistance.
The Famous Adventurer

Hunger and weariness won’t stop me! Why, hello there! I’m famous adventurer and explorer Nic Stoneground, I’m sure you’ve heard of me! You know what, I have something fantastic going on. A most amazing project, in fact. I’m going out on an epic adventure! Could you just help me sort out a small detail since you’re here anyway?
Objectives: Talk to Nic.
Rewards: 10 Jorvik Shillings, 25 XP
Reputation: 25 with A.A.E.
See what Nic needs help with.

Great. I just need someone who can undo these moorings for me… This balloon will take me to The Hidden Dinosaur Valley beyond Valedale Mountains. I’m sure this will be a successful expedition!
Quest completed
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With Hot Air Balloon to the Hidden Valley

My expedition will be legendary! By helping me undo the moorings, you’ll be part of my unlimited success, and we’ll be world famous! But first, we just have to lift off. There are four moorings around the balloon, and then it’s off to new heights!
Objectives: Tie up four moorings at the balloon. Talk to Nic again when you are finished.
Rewards: 45 Jorvik Shillings, 45 XP
Reputation: 55 with A.A.E.
There is one mooring located at each corner of the basket, that needs to be untied.

Clear! Off we go! Airships, balloons, and zeppelins, that’s good stuff. Now it’s time! See you my friend! I’m going to The Hidden Dinosaur Valley! Who knows, maybe we’ll meet again soon!
Quest completed