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Tag Archives: captain brus

Day 63, Return to Dark Core – Spoiler Alert

07 Saturday Sep 2013

Posted by Maggie Oldcamp in Story Quests

≈ 29 Comments

Tags

alex, an unkind farewell, captain brus, carney, elizabeth, fuel transport, helmsman, helmsmans dilemma, inform elizabeth about katja, justin, justins story, katja, message in a bottle, mr sands, plan counter measures, popular with the sun circle, preparations for the return, report back to elizabeth, spy on the bad guys, stop over at the winery, summing it up, to leave dark core, wait out justin, where are they, where is my helmsman

You must have finished your second set of druid training (become Popular with the Sun Circle) before you can do these next quests.

Popular with the Sun Circle

elizabeth_sunbeam

Congratulations! You have now achieved the level of “Popular” in the Sun Circle. Once again, well done. Your instructor continues to be very proud of you. You wonder what the next step will be? If there will be more training?

Objectives: Speak with Elizabeth.

Rewards: 35 Jorvik Shillings, 55 XP

Reputation: 15 with The Sun Circle

Elizabeth will tell you more.

elizabeth_sunbeam

No, Rita, you are done with your training for awhile. Fripp thinks we should begin to prepare ourselves for a new expedition to Dark Core’s headquarters to try and find out more of their plans. Me or someone else will contact you when we are ready for the next step.

Quest completed

Alex is still at Mrs Holdsworth’s house and wants to see you.

Inform Elizabeth About Katja

alex

I think it would be best if we tell the Keepers of Aideen that we suspect that Katja has managed to push back into our world. Our suspicion is based solely on James’s nightmares, which might be a coincidence but is far too serious for us to ignore.

Ride over to Elizabeth and tell her about our suspicions.

Objectives: Ride to Elizabeth in Valedale and tell her we suspect Katja has returned.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Ride back to Valedale and speak with Elizabeth.

elizabeth_sunbeam

Katja? That sounds terrible… We really want nothing to do with her. If she is, as I understand, truly back in this world and has become Dark Core’s fourth Dark Rider, it is a complete catastrophe for us. We need to execute a return visit to the headquarters of Dark Core to find out more and see if Katja really has returned.

Quest completed

______________

Preparations for the Return

elizabeth_sunbeam

The time has come to return to Dark Core’s headquarters and find out what is really happening there now.

Can we find out if Mr Sands really has the Lost Light Ceremony Book in his possession? We really need to know if he has brought Katja back to this world to become the fourth Dark Rider for Dark Core. Can we also find out if Justin has joined Dark Core of his own free will… Or if he was forced in some way?

If Justin has been forced into this somehow… Maybe there is a way we can help him escape…

There are definitely questions we need an answer to. This assignment is very dangerous, but you have been there before and did very well, so I am confident that you are the best of all of us for this mission.

Judging by your fantastic results in your druid training, I think you are truly ready for this.

Do you feel ready?

Objectives: Let Elizabeth know you are ready for the mission.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Tell Elizabeth if you are ready for this mission, all dangers accepted.

elizabeth_sunbeam

Good!

Quest completed

______________

Stop Over at the Winery

elizabeth_sunbeam

I have already spoken with Captain Brus and he will arrange transportation to the Dark Core headquarters. He would like you to stop at the Winery and collect some diesel fuel for him on the way to Cape West Fishing Village.

He needs the fuel for the boat trip to the Dark Core headquarters. You will be riding past the Winery anyways on your way to Cape West Fishing Village. Can you collect a fuel barrel for him there?

Good luck Rita! Be careful! May the light of Aideen protect you.

Objectives: Stop at the Winery and ask Carney about a barrel of diesel fuel for Captain Brus.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

What’s a barrel of fuel between friends?

carney

Hello Rita! A barrel of diesel fuel for Captain Brus?

Quest completed

______________

Fuel Transport

carney

Of course. The barrel is full and ready over beside the big tank in front of the Winery equipment store. You know where it is. You can’t really miss it. Take the barrel on the back of your horse and deliver it to Captain Brus in Cape West.

Objectives: Take the barrel of diesel from behind the big tank and deliver it to Captain Brus in Cape West.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 5 with The Goldenleaves

Pick up the barrel and it will be placed on your horse. Ride carefully to Captain Brus.

captain_brus

Arr! I thank you for the delivery. This should be enough for the trip there and back, and home again… And there and a bit more.

Quest completed

______________

Where is My Helmsman?

captain_brus

But arr! My helmsman should be here… He knows that he needs to help with driving you. We’ll just have to wait until tomorrow and hope that he shows up.

Your mission is urgent, you say? We don’t have time to wait? Hrmmm… Okay.

I wonder where he could be?

What is that that strikes my northern eye? What in all the sunburned salty souls?? I think I can see him in his boat by the village west beach. There, beyond the red house, you see? Arr! Ride over to him and ask him what he thinks he is doing.

Objectives: Speak with the helmsman who is driving around in his boat by the north beach outside Cape West Fishing Village.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 15 with The Goldenleaves

Ride onto the beach that runs along the west edge of the village island to find the helmsman in his tiny boat.

sailor

Hello! Yes, I know I am supposed to transport you out to the Dark Core secret headquarters… But something important came up in between and I was hoping to fit it in before we were supposed to leave.

Quest completed

______________

Helmsman’s Dilemma 

sailor

Okay. You need to understand. I have a wonderful wife that I miss every day that I am away. She needs to take care of our farm all by herself while I am out working as a helmsman. We almost never manage to find the time to see each other. So we communicate in bottles. A free and dependable message system… Completely free of stamps and wires!

But today I haven’t been able to find a message from her. It always washes up here along the beach somewhere. I had hoped to find the message before we left. Maybe you can help me find the bottle here along the western beach? I’m worried the bottle has ended up somewhere where it might be hard to find.

Objectives: Look along the beach for the bottle from the helmsman’s wife and give the bottle to him.

Rewards: 20 Jorvik Shillings, 35 XP

Reputation: 35 with The Goldenleaves

Search the beach for the lost bottle and when you have found it, return to the helmsman.

sailor

Thank you Rita! Now that I have heard from her, I feel good again. I can stop worrying about her and can concentrate on helping you.

Quest completed

______________

Message in a Bottle

sailor

Can you help me with one more thing? I need more bottles for our frequent messages to each other. I collect bottles here in Cape West. People seem to just throw them everywhere so I think you could get a dozen for me without any trouble at all. While I am filling the boat up to get ready for our trip, could you go collect the bottles? I’ll be beside Captain Brus when you are done. We’ll see you when you have found a dozen bottles, okay?

Objectives: Search for a dozen empty bottles in Cape West Fishing Village and give them to the helmsman by Captain Brus.

Rewards: 10 Jorvik Shillings, 35 XP

Reputation: 35 with The Goldenleaves

Search Cape West for twelve bottles and when you have found enough, find the helmsman moored along Longbridge, near Captain Brus.

sailor

What great bottles! These are perfect for sending messages! Thank you for your help. While you were gone I have filled up the boat, read the message about my wife’s daily life at home, and now I am ready for our voyage.

Quest completed

______________

Where Are They?

captain_brus

So you helped the helmsman sort out a little problem? Alright then, that was good. But now it is time for you to go out on the boat.

Speak with the helmsman again to get on your way!

-.-.-.-.-.-.-

sailor

Hold on now! Now we are off to Dark Core’s headquarters!

-.-.-.-.-.-.-

self

Where are they? You’ll need to sneak around until you find them. Make sure nobody sees you. You’ll need to leave your horse here or they will see you right away!

Objectives: Leave your horse and sneak around until you find Mr Sands and his followers.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Follow the same path you took the first time, but this time, go around the top of the building and out onto the helipad. There you will find the portal and Mr Sands and his gang gathered.

self

As you sneak be sure to watch the guards and their movements and time yours so that you don’t get caught. If your path has to cross with a guard’s path, make sure that you are hiding before he sees you. Take your time navigating the oil rig and make sure you don’t get caught. 

There seem to be people on the helicopter landing pad over there! It looks like they have some kind of strange portal out there. I can’t see it very well from here…

Quest completed

______________

Spy on the Bad Guys

self

I better get closer and find a good place to hide that is close enough to be able to hear what they are saying… But far enough away that I won’t be discovered…

Objectives: Find a place where you can spy on Mr Sands and his followers.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Make your way down along the edge of the helipad and find a ramp close enough to hear from.

self

This is the perfect hiding place! That girl in white must be Katja. Too bad. She looks just like the girl in James’s nightmares… But… I wonder what they are up to?

-.-.-.-.-.-.-

mr_sands

My friends. My Dark Riders! You don’t know how much pleasure it gives me to see you all gathered here and now… The time is near when we will start our great work. The Not-So-Lost Light Ceremony Book has revealed to me the exact time and place where we will strike. Our time is soon upon us.

-.-.-.-.-.-.-

dark_justin

Hehe. Well done, Grandfather! Soon the world will be in our hands! Well done!

-.-.-.-.-.-.-

mr_sands

Our latest addition, Katja, has recovered from her… “Trip” here to us and no longer needs to rest in the light from the Dark Portal to regain her lost strength. Finally she can move freely among us.

-.-.-.-.-.-.-

katja

At your service! Thank you for bringing me here… I am happy to become your fourth Dark Rider. It is a great honor. You will never understand what an honor it is…

-.-.-.-.-.-.-

mr_sands

Good! Soon we will have control over the Pandoric energy that is the key to limitless power, beyond human understanding. This is thanks to our thorough research and preparations.

When we perform the dark ceremony, the power will be in our hands!

Nothing will be able to stop us!

When the time is right, you will all know what to do, you will all have your part to play. Now we will bide our time and celebrate our upcoming triumph with a little celebration. I have prepared a banquet in the main building.

Let us celebrate with some lasagna!

-.-.-.-.-.-.-

dark_justin

Hurray! Lasagna! Did you hear that girls! Lasagna!

-.-.-.-.-.-.-

mr_sands

Let us go in.

Justin, you clear us here first and turn down the power to the portal, then you may join us again. Okay? Just remember not to go too close to the portal.

-.-.-.-.-.-.-

dark_justin

Of course! You are the boss! We’ll see you inside. But listen, remember to save some for me. Ha ha ha! Wait for me!

Quest completed

______________

Wait Out Justin

self

This may be the only chance we can get to speak to Justin alone. Wait for the right time to speak with him.

Objectives: Wait until Justin is alone so you can speak with him without being discovered by the others.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Wait for the others to walk towards the main building before approaching Justin.

dark_justin

Arrg! Wow you scared me! Don’t sneak up on people like that. Who… Who… You?! What are YOU doing here? Rita, that is your name right?

Quest completed

______________

Justin’s Story

dark_justin

You think I am here against my will? You know what? I am absolutely here by my own choice. Mr Sands is my grandfather and I will be there for him when he needs me. Together we are going to rule the world. That thing people call “Garnok” is a Pandoric power that bubbles beneath the surface of Jorvik and is just waiting to be released and tamed by us. Soon we will control that Pandoric energy as easily as you control your horse. Do you get it now?

Objectives: Speak with Justin.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Well, that answers that question…

dark_justin

How are we going to tame the Pandoric forces? Ha ha ha! You don’t know very much do you, little girl. The Lost Light Ceremony Book is not lost as some people would like to believe. My grandfather, Mr Sands, has found it and knows exactly how we are going to perform the light ceremony that will release the power and will give Dark Core unlimited power! Ha ha ha! It is going to be an amazing new ere, one of power and respect! You should join us, Rita.

Quest completed

______________

An Unkind Farewell

dark_justin

Why am I telling you all this? The first time I met you, I thought you were decent enough, and I still think so, even if you have been a little nosy and you are hanging out with those weird druids. It doesn’t matter if you know this or not. Now that our group of Dark Riders is complete there is nobody who can stop us. We know that the druids have no idea that Lisa is defenseless and lost in the Grey Mountains… And that Anne is… No. I’m not going to say any more. But it really doesn’t matter, you and your druids have no hope in stopping us now anyways!

You want to know if I’m going to let you go?

Objectives: Speak with Justin.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 15 with Keepers of Aideen

Pretty please, with a cherry on top??

dark_justin

Yes. I am going to let you go, on the condition that you leave right away and stop snooping around here. Just like I told you to get out of here the last time you were snooping around. I’m not just letting you go because I like you. Your bravery is something that should be admired and rewarded. If you had been anyone else I would have seen to it that Mr Sands would imprison you here forever.

Quest completed

______________

To Leave Dark Core

dark_justin

So. See you Rita! Get out of here before someone else sees you or I change my mind. I’m going to go have some lasagna. You can find a shortcut to the lower platform through that pipe over there just before the steps that lead upstairs to the main building. Take the shortcut and nobody will see you. The others here are not as kind as me.

Goodbye and we won’t see you later. Maybe you might come crawling back here one day when Dark Core is a world power. Who knows? I’ll put in a good word for you then. Ha ha ha! Goodbye!

Objectives: Go back to the helmsman without being discovered. Take the shortcut through the pipe that is beside the stairs leading up the main building.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 15 with Keepers of Aideen

The shortcut is along top the pipe, not through it.

Go around the fence next to the stairs and drop down on top of the pipe. Run along top of it until you get down to the helmsman.

sailor

There you are! Summerblaze and I were beginning to worry about you.

Quest completed

Return to Jorvik and speak with Captain Brus

Report Back to Elizabeth

captain_brus

Arrr! The mission was successful? Good, good. You can always ask the helmsman to take you back there anytime you like. So you are going to hurry back to Elizabeth to tell her everything? That sounds wise. See you soon!

Objectives: Ride to Elizabeth and tell her what you have discovered.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with Keepers of Aideen

Wait until she hears about this!

elizabeth_sunbeam

You are back already? I have been so worried about you. Tell us what you found out!

Quest completed

______________

Summing It Up

elizabeth_sunbeam

If I’m going to summarize what you have just told me…

One. They are not a complete group of Dark Riders with Katja that they have brought though a mystic portal of some kind…

Two. Justin seems to be there of his own free will and probably can’t be convinced to disappoint his evil grandfather.

Three. It is also true that Mr Sands is in possession of the Lost Light Ceremony Book.

Four. They have somehow disarmed Lisa and she is hidden somewhere in the Grey Mountains rocky ranges.

Five. They are going to do the Light Ceremony to free the Pandorian power and then somehow they are going to control it and use that power to take over the world… And through the book they know how they are going to do it.

Objectives: Speak with Elizabeth.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with Keepers of Aideen

Yep, that does about sum it up.

But you forgot about the part about how Justin is so excited by eating lasagna. Maybe we could use that to lure him away from Dark Core?

elizabeth_sunbeam

Catastrophe! We need to act against Dark Core and stop them! The worst part isn’t that they are planning world domination… The worst thing is that Jorvik – and possibly the whole world – will be destroyed if they try and release that Pandoric power.

Quest completed

______________

Plan Counter Measures

elizabeth_sunbeam

We stand on the brink of a new era. We don’t know where or when they will perform their dark ceremony. But they must have ferreted out how to do it from the Lost Light Ceremony Book. The Keepers of Aideen have secret copies of the most important chapters of the book, so we aren’t completely without hope… Through studying the copied chapters carefully we might be able to figure out how it is going to happen… Exactly as Dark Core has done.

The copies are divided in four and are, to be safe, spread out with four of our druids. We need to bring the four copies together for study. At the same time we need to have four Soul Riders ready who can stop them when the time comes.

More preparations are required…

Objectives: Speak with Elizabeth.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with Keepers of Aideen

Now is the time to begin to act…

elizabeth_sunbeam

We need to ask everyone who is loyal to us to keep their eyes open for our enemies so we can improvise a defense if we suspect they are about to perform their dark ceremony before we are fully prepared to strike back. We also know where they are right now and it would help to keep watch over their oil platform.

Quest completed

Continue on to Day 64

Day 61, The Capture and the Chase – Spoiler Alert

23 Tuesday Jul 2013

Posted by Maggie Oldcamp in Story Quests

≈ 3 Comments

Tags

a car in goldenhills valley, a finished trap, a new way to fish, after a night of smuggling, avalon, captain brus, captured shadows don't make anyone happy, catch a shadow seeker, mooring the boat, no current, no stowaways thank you, one hug too many, pi, rob find bob, shark or octopus, smuggler bob, smuggler on goldenleaf beach, smuggler rob, the ugliest of fish

Let’s see if Pi is finished with the pieces for the trap.

A Finished Trap

nice_pi

Hello Rita! Now I’ve spent the whole night magicking the scuba tank and the vacuum into a Shadow Seeker trap you brought me.

Look at my masterwork!

I have used the strongest magic on this… So now you have the strongest possible Shadow Seeker trap that you can use to capture and hold an entire Shadow Seeker army.

The only thing left to do is connect the vacuum and the scuba tank. As the person who is going to use it, you should connect the two. Like this… Pretty easy.

Objectives: Connect the vacuum and the scuba tank.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 10 with The Goldenleaves

And presto! A Shadow Seeker trap!

nice_pi

Good. WAIT… One more little spell here. Just to be on the safe side.

Hocus Pocus! Abracadabra! Piff and poof!

There! Now it is perfect!

Quest completed

______________

Catch a Shadow Seeker

nice_pi

There we go Rita. Now we are ready. Now we need to see if it works. I call it “Pi’s Amazing Shadow Sucker.”

Put the Shadow Sucker on the ground and wait for a Shadow Seeker to fly over the trap. If you have done everything right it should make a loud “BANG” noise and the Seeker should be trapped before it knows what is happening. Bang! Bang! Bang! Hah!

Catch a Shadow Seeker and then come back to me. BANG! Haha!

Objectives: Place the Shadow Sucker on the ground and catch a Shadow Seeker. Pickup the trap when you have caught one and take it to Pi.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with The Goldenleaves

Go into the valley and place the trap on the ground. Wait a few seconds for the Shadow Seeker to be captured, then pick up the trap and return to Pi.

nice_pi

Wow… It sounds angry. I hope my spells hold.

Quest completed

______________

Captured Shadows Don’t Make Anyone Happy

nice_pi

Aha Rita. What should we do with this awful Shadow Seeker we have caught in our amazing trap? We can’t really let him sit in that scuba tank forever… Not even this little thing deserves that.

The Druids? Are you sure about that? I’m not exactly great friends with them at the moment…

You can do it? Okay. Ask someone there about what we should do with this little shadow monster. Be sure to take the whole trap with you there.

Objectives: Speak with one of the wise druids in Valedale about what to do with the trapped Shadow Seeker in the scuba tank.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Avalon is wise, and he’s a druid. Maybe he can help.

Welcome Rita. You want to show me something?

faceless_druid

A Shadow Seeker in a tank? Very interesting concept, Rita.

Quest completed

Return to Avalon tomorrow.

We haven’t seen our smuggler buddies in a while. Let’s go see what they are up to.

After a Night of Smuggling

smuggler_rob

Stomach growling… Rob hungry. Need to eat cake.

Bob?

Objectives: Speak with Bob.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with The Goldenleaves

Bob is outside the cave in the little rowboat.

smuggler_bob

Filthy landlubbers! Hello Rita! Great to see you! Rob just ran off and forgot to tie up the boat, so I can’t get off the boat.

Quest completed

______________

Mooring the Boat

smuggler_bob

Here, take the rope.

Nice catch!

Tie it around that stump there Rita, so the boat doesn’t float away. Hurry up, I’ve been out smuggling all night so I am really, really hungry. I need to get off this ship quick so Rob doesn’t have the time to eat everything we have before I manage to get anything for myself.

Objectives: Tie the rope to the stump.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with The Goldenleaves

Tie the rope to the stump so Bob can disembark….

…Into the water.

smuggler_bob

Sigh…

This is typical…

It isn’t your fault Rita, it is this cursed wooden leg that I’ve never really been able to balance well on.

Quest completed

______________

No Current

smuggler_bob

Rita, can you help me up? Good, just reach out your hand…

Wait… The current has got me… I can’t swim against the current with this wooden leg… HEEELLLPPP!

I’m being washed out to sea! ROB! HELP ME!

Objectives: Tell Rob what has happened.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with The Goldenleaves

Go and tell Rob the bad news.

smuggler_rob

Mmmm… Good.

Good… Good cake.

Rob likes cake.

Quest completed

______________

Rob Find Bob

smuggler_rob

Bob in the water? 

Floated away like a little cork?

Rob not eat cake now! Dumb cake!

Rob find Bob! Where is Bob?

Objectives: Look for Bob out by the Labyrinth Coast.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with The Goldenleaves

More like, Rita find Bob…

smuggler_bob

-Wheeze- Rita, the current was trying to drag me out to sea but I managed to use my last strength to swim here.

Gasp… I am completely exhausted.

Quest completed

______________

The Ugliest of Fish

smuggler_bob

Thank you, just give me your hand here. It is going to be so nice to be up on dry land again! I’m going to sit by my fire in the smuggler cave and warm up and drink tea… For at least a week! I hope Rob didn’t mange to eat up all the cake.

Hehe.

HA HA HA! Stop tickling, Rita!

What? That isn’t you? 

HELP! SHARK! There is a shark, Rita! Help! It is biting my wooden leg! OH NO! IT IS PULLING ME OUT TO SEA!! SAVE ME!

Objectives: Find Bob who floated away from the fishing village.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with The Goldenleaves

Bob is on the little dock across from the village boardwalk. Watch out for the shark!

smuggler_bob

I managed to hide over here under this little dock, but the shark won’t go away! Help me, quick!

Quest completed

______________

A New Way to Fish

smuggler_bob

Help me Rita!

The shark is going to figure out that leg is wood soon, Rita!

Here, catch, Rita! Hit the shark on the nose with my wooden leg! Use it like a club! The worst thing for a shark is to be hit on the nose!

Here he comes again!! SAVE ME!!

Objectives: Hit the shark on the nose with Bob’s wooden leg.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with The Goldenleaves

Gee, now animal abuse. What next? Spying on people’s personal information for the government? Oh wait…

Have the peg leg ready and wait for the shark to swim past. Hit it on the nose a couple of times until it swims away, then see if Bob is okay.

smuggler_bob

Whew…

You did it Rita! The shark is swimming back out to sea with a red nose! It feels so wonderful to be back on dry land again!

Quest completed

______________

A Car in Goldenhills Valley?

smuggler_bob

Oh… It is going to be so nice to be up on dry land again… FINALLY!

Wait…

Do you hear that Rita… It sounds like a little car or something… Hmmm… There are no cars here in Goldenhills Valley…

Oh no!! NOT AGAIN!!

Objectives: Find Captain Brus and ask him where Bob has gone.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 25 with The Goldenleaves

Now look what you did…

Speak with Captain Brus along Longbridge.

captain_brus

Smuggler? Bah, that is the worst thing ever!

Quest completed

______________

No Stowaways, Thank You

captain_brus

Smuggler Bob? Yes, he tried to sneak on to my boat a little while ago, but I wasn’t having any of that! I smacked him with a boat hook until he let go. “HELP HELP” he kept saying. Ha! Like I was falling for that one! I know how that would have ended up! No stowaways on my boat!

He wanted help? Bah! I’ll believe that when shrimps grow wings! Keep away fro those rotten smugglers, Rita!

Yes, yes… If you really have to know he swam away towards Goldenleaf Stables island. You could look along the beaches there for that old, stinky walrus.

Objectives: Keep looking for Bob. He has to be somewhere along the cost of Goldenleaf Stables island.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with The Goldenleaves

Bob can be found near the little dock on the west side of the island.

smuggler_bob

Oh, wonderful! Excellent! Finally!

Here I am with one foot, and one wooden leg, on dry land again! Thank you Rita!

Rob.. You are also here… You better not have eaten up all the cake… The only thing I want to do now is sit and drink tea and eat cake.

Quest completed

______________

Smuggler on Goldenleaf Beach

smuggler_rob

Bob! Rob happy! Rob very happy!

Objectives: Speak with Bob

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 25 with The Goldenleaves

Tell Bob how happy Rob is to see him.

smuggler_bob

Rob, you dummy! If it hadn’t been for Rita, I might have been eaten up by that shark!

But I forgive you. Just don’t let your stomach control you in the future.

Now, let’s go back to our smuggler cave and play games, drink tea, and eat some cake. No more adventures for me!

Quest completed

______________

One Hug Too Many

smuggler_rob

Bob! Bob! Bobelibob!

Rob happy! Bob gets cake! Must hug Bob!

HUG!!

Objectives: Speak with Bob.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with The Goldenleaves

Poor Bob…

smuggler_bob

Sniff… Why is this happening to me?

This really isn’t my day…

Quest completed

______________

Shark or Octopus?

smuggler_bob

Sigh… What is going to happen this time?

COME GET ME! GIVE ME YOUR WORST!

No sharks?

No octopus?

No wicked currents?

Aha… A common underwater current that is taking me out again… It could have been worse, Rita. This feels almost like a vacation.

We’ll see you soon again if you have time to come rescue me one more time.

Objectives: Speak with Rob.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with The Goldenleaves

Just be glad it wasn’t a sharktopus. Or the Loch Ness monster…

smuggler_rob

Bob gone. Not good.

Quest completed

Return to Rob tomorrow.

Day 48, Opening the Tomb – Spoiler Alert

20 Monday May 2013

Posted by Maggie Oldcamp in Story Quests

≈ 5 Comments

Tags

a brave plan, a confused ghost, a final word with alex, alex, another ghost, ask the ghost, captain brus, conrad, council man, elizabeth, escape from scarecrow hill, fourth day of blacksmithing, fragment of aideens light, jarls riddles, jon jarl, jon jarls ghost, let the light flow, linda, look for clues in history, meaningful ring, more source water, mr franklin, mr hill, mrs hill, nice pi, protected by the light, secure the escape route, the apple and the witch, the council man might know, the lifegiving light of the sun, the sun key, the witch is free, witch pi

Let’s go help Linda in the library.

Look for Clues in History

linda

Help me read these books. I think there might be some important details here.

Objectives: Read the books and see if you can find what we are looking for…

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Read through all of the books set out on the table for you. I have underlined the important clues.

-.-.-.-.-.-.-

“The year of our Lord, 1218, October

It was a foggy and cold winter morning. Jon Jarl’s ships have been in dire straits for weeks. There is not enough food or fresh water left on board. The food stores were next to completely empty and the crew near death but they did not want to let their Jarl down.

Jon was convinced that they would find an undiscovered land out here in the ocean. God has shown hi a vision of the land and those visions were coming more often as time went by. Was Jon crazy? Or would he prove once and for all he was right? The crew was loyal and true and would follow him anywhere.

In the same moment, a crewman was thinking of jumping overboard to end his starvation, something happened. The fog opened before the ship to reveal rising cliffs above the waters.

Land ho! Land ho! We’ve spotted land!

It turned out Jon was right. Again. The first ship unfortunately never found out, as the large rocks that would later be called Tower Cliffs, tore out the bottom of the ship. All hands aboard were lost.

Jarl’s ship and the rest of the group turned away when they saw the fate of the first ship and they instead landed at a calmer beach down the coast a long way south of the Tower Cliffs.

There Jon first put his armored foot on the shore and climbed up a fifty-foot cliff, which would later be the site of their first fort, and shouted into the night: I a Jon Jarl, son of Jor! This land is now my land an will be called Jorvik and I will defend it with my life as long as I live and with my soul when I am dead!

Thunder boomed down from the mountains. If Jon and his crew had not been so relieved at their landing, they might not have noticed the sound was not thunder, but a huge herd of wild horses frightened by his shouts. Their new land would be richer than they ever would have imagined”

-.-.-.-.-.-.-

“Out of Nic Stoneground’s Travel Diary, 1989, vol.12:

I was very impressed by the giant statue that has been erected here. The old fort is watched over by the huge statue of the former Governor Gareth. With only a cannonball and a boat hook he defended Jorvik against the continental pirates. Without his bravery, Jorvik would have been lost. This is the reason for the statue.

quest-diary_drawing

The location was a natural choice, when Jon Jarl landed in 1218 and built Jorvik’s first fort. Governor Gareth modernized the old fort in the 1600s using the most up-to-date defense construction techniques.

Gareth was proud of the fact that his ancestors had traveled with Columbus on his first transatlantic voyage in 1492 and therefore named the fort after the famous sister ship of the Santa Maria.

During the extensive renovations it is said that Gareth found a number of very interesting artifacts in the walls of the old fort. It is also legend that Gareth still watches over a very unique artifact himself from beyond the grave. The artifact apparently has something to do with the sun.

Some day I will find the time to investigate these stories more thoroughly… But today I have an exciting church ruin to visit. But this was fascinating I have to say.”

-.-.-.-.-.-.-

“The funeral of Jon Jarl was held on a bleak autumn day in the year 1263. During the last forty-five years since Jon had ruled Jorvik, and had never left since the day he first claimed the island as his own. He fought hard for many years but was viewed as a just and popular ruler who tried hard to unite the many small kingdoms that emerged on the island. Anyone who stood against Jon would face a very dangerous enemy.

Well, everyone knows of his exploits and the history books explain it well. The funeral was a huge even with many guests representing nearly all the clans of Jorvik. One clan in particular was the Silfer Clan of Jon’s descendants who still make their home in Silverglade today. Even the local druids attended who had a good relationship with Jon Jarl.

The funeral lasted three days and was followed by a month of official mourning and peace on Jorvik.

The actual burial was in a crypt not far from the Tower Cliffs where the first of his ships had sunk when he had discovered Jorvik. From there he could eternally watch over his mighty castle to the south.

The great crypt consisted of several rooms, the portal to each room was sealed with a magical rune stone that could only be opened with a special magical key. A Sun Key, a Moon Key, a Lightning Key, and a Star Key. These magical druid seals have been forgotten with the passage of time.”

-.-.-.-.-.-.-

When you are done reading the books, speak with Linda.

linda

I don’t get it. Do you? If you think you know what we are looking for, have a look and see if you can find it.

Quest completed

All of the clues point to the Sun Key being located at the statue in Fort Pinta. Let’s go there and see what we can find.

The Sun Key

self

“You push hard on the nameplate and with a click it opens and reveals a secret compartment… With something inside…”

Objectives: Take the object from the hidden compartment and see if it can be used to open the blocked opening in Jarl’s Crypt.

Rewards: 20 Jorvik Shillings, 65 XP

Reputation: 20 with Keepers of Aideen

Go into Jarl’s Crypt, north of Fort Pinta, and try to use the Sun Key on the first door. When you open the door, go into the next room of the crypt. Are you afraid of ghosts?

self

“A blue light appears in the mysterious well of the crypt. You feel the presence of something or someone here in the crypt…”

Quest completed

______________

Jon Jarl’s Ghost

jon_jarl_ghost

I am Jon Jarl, son of Jor and forever guardian of Jorvik and its protectors from beyond the grave! Who is it that tries to open the first portal to my final resting place?

Objectives: Tell Jon Jarl who you are.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

I come in peace!

jon_jarl_ghost

Rita? Hmmm… I’ve never heard of you… But I guess many years have passed since I began my eternal rest. I may help you but first you must convince me of who you really are what you truly stand for.

Quest completed

______________

Jarl’s Riddles

jon_jarl_ghost

So you want the fragment of Aideen’s Light? I can give it to you if you convince me you are worth and have your heart in the right place. If I am satisfied with your answers I will give you a true fragment of Aideen’s Light.

Objectives: Answer Jon Jarl’s questions.

Rewards: 20 Jorvik Shillings, 35 XP

Reputation: 30 with Keepers of Aideen

Pass Jarl’s test to get the fragment of Aideen’s Light.

jon_jarl_ghost

Honorable Rita, I understand now that you are a true supporter of the Keepers of Aideen.

Quest completed

______________

Fragment of Aideen’s Light

jon_jarl_ghost

I will meet you and give you the fragment as you act in the name of the druids. Know that the power of the fragment has not been activated, but the druids know what needs to be done.

I have rested for nearly eight hundred years and until now I have not awoken from my final peace.  I don’t feel I will participate in this final battle to protect Jorvik on the dangerous day. Aideen hasn’t yet called for me.

Farewell Rita. I return now to my final rest until the moment I am called. Give Fripp my regards!

Objectives: Ride with the fragment to Elizabeth, tell her what happened, and ask her how to activate the fragment.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 25 with Keepers of Aideen

Take the fragment to Valedale, and speak with Elizabeth.

elizabeth_sunbeam

What an adventure you have been on! You spoke with Jon Jarl’s ghost! And you got the fragment. I had heard the stories but never imagined they were true! Imagine that Jon Jarl remains our protector even after his death! Good to know if things go really bad at any point…

But now we need to figure out how to activate the fragment so you can use it.

Quest completed

______________

The Lifegiving Light of the Sun

elizabeth_sunbeam

I think you can charge and activate this fragment. After all, you have proven that you have special skills… Borrow my rune staff, ride up to the rune stones in the hills by my house and put the fragment in front of the sun stone and then charge it by activating the stone with the rod.

Come back to me when you’re done. I’m sure it will work. The sun’s life giving light will give the fragment the properties we need now.

Objectives: Place the fragment by the sun’s rune stone and activate it with the rune staff.

Rewards: 12 Jorvik Shillings, 25 XP, Fragment of Aideen’s Light

Reputation: 10 with Keepers of Aideen

Ride up behind Elizabeth’s house, and go to the rune stone with the sun pattern on it. Place the fragment on the ground in front of the stone, the use the staff to activate the fragment. When you are done, take both back down to Elizabeth.

elizabeth_sunbeam

You see, Rita! Aideen’s mystical powers are obviously flowing strong inside you. The fragment seems to be charged and ready to go…

Quest completed

______________

Let the Light Flow

elizabeth_sunbeam

Hmm, before you head off and expose yourself to danger in Scarecrow Hill, I think you should test that it works first. Do a test here and show me, so we can see that it works. I will see how powerful the light is and can determine whether it is good enough.

Objectives: To activate the fragment, click the button above your mini map.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

-Pulls out shades- Click the button on the side of your screen, above your mini map, to activate the fragment.

elizabeth_sunbeam

Wow, it was so bright! Very strong, but a light that shines that bright burns out much faster. Unfortunately, I don’t think it will last very long, but it will be effective, I promise. Its side effects may be dangerous though…

Quest completed

______________

Protected by the Light

elizabeth_sunbeam

Well, Rita. All that remains is to hope that the light will protect you against the magic that chained the scarecrows to the borderlands between our world and the unreal.

The bad news is that the charged fragment will only last for a minute or so, I think. So you can’t activate it until you are at the gate to Scarecrow Hill. But it should be enough time to get up to the tree on top of the hill and take the apple. If there is one…

But be on your guard. When forces like these are unleashed, they can unfortunately attract vicious shadow figures. No smoke without fire. No light without shadow. The stronger the light, the sharper the shadow. We better you’re lucky and avoid that… Be careful.

Good luck now! Don’t forget to activate the fragment when you’re at the gate to Scarecrow Hill! If you get hold of the apple, ride to Alex who is still waiting for you at the Northern Iron Gate.

Objectives: Activate the fragment when you are Scarecrow Hill gate. The button is disabled until you’re there. Find a golden apple at the top of the hill.

Rewards: 25 Jorvik Shillings, 35 XP

Reputation: 10 with Keepers of Aideen

Go to Scarecrow Hill, and once you are at the gates, you will be prompted to activate the fragment. Once activated, run to the top of the hill, obliterating any magic scarecrows along the way. When you get to the top, grab the golden apple from the tree.

self

“You found the golden apple! At the same time, the power of the fragment just ran out. You better pick the apple and hurry out of here and ride to Alex at the Northern Iron Gate.”

Quest completed

______________

Escape from Scarecrow Hill

self

“You pick the apple! At the same time, something strange happens… What’s that?! A group of flying shadow witches show up, probably sent to stop you! They have materialized in the shadow of the strong light of the fragment. They intend to take the apple from you.

Ride away from them and do not stop until you reach Alex at the Northern Iron Gate. Don’t let them catch you with their magical sleep bombs!”

Objectives: Escape the shadow witches and don’t get hit by the sleep bombs! Bring the apple to Alex at the Northern Iron Gate when you get away from them.

Rewards: 20 Jorvik Shillings, 55 XP

Reputation: 20 with Keepers of Aideen

This quest is hard. Have patience, as it will probably take you a couple of tries to complete it.

Watch out for the marks on the ground, indicating where the sleep bombs will land. Adjust your speed to run past the circles before the bombs hit, or slow to let the bomb hit before moving through. Once you get some distance from Scarecrow Hill, the witches will stop pursuing you and you can continue running to the North Iron Gate. Speak with Alex there.

alex

Rita! Summerblaze! You look upset! What happened? And what’s that? A golden apple! You and your wonderful Summerblaze are truly heroes!

Quest completed

______________

The Apple and the Witch

alex

What a terrible story with the witches who were chasing you. Lucky that you got away, that could have ended very badly. When such immense power like Aideen’s Light is released, sharp shadows are cast into the magical unreality. I think the shadow witches materialized in the shadow of the holy light – as a kind of counterweight… Scary.

But at least we have the apple!Now we have to see if the legend is correct and that evil witches can’t resist the apple if they’re offered it by a pure soul. Go ahead Rita, try making the witch Pi nice again so she can tell us what we want to know.

Objectives: Ride to Pi and give her the golden apple.

Rewards: 30 Jorvik Shillings, 55 XP

Reputation: 20 with Keepers of Aideen

Go past the North Iron Gate and into the witch’s swamp. You can find her still by her house to offer her the golden apple.

witch_pi

You again! Aren’t you tired of being a frog? Okay… Then I’ll enchant you again, but this time you’ll remain a frog forever so you can hop around in my swamp croaking and signing for me in the evenings.

Abracadabra…

Huh? What? You’ve got goodies?

But what’s this? An apple? Oh no! The golden apple! The one I can’t eat! But it looks so delicious… Don’t eat! But, ooohh, it looks sooo good!

It’s probably so very good.

I have to… I… Can’t! I can’t resist it…

…No! No, Pi! Nah, I can not resist it any longer…

Boohoo!

Yum!

Quest completed

______________

The Witch is Free

nice_pi

Oh…

Thank you for giving me the apple and made me good again! It can’t have been easy. I did everything I could stop anyone from picking the apple. But what misery I have done during my time as a wicked witch! And Klaus, my poor husband! He must have missed me.

Now there is much to do to restore order… You say that there’s one thing I can tell you that will help make things right again? Okay, ask away. Giving you answers is the least I can do.

Objectives: Ask Pi about Justin’s horse and what she knows.

Rewards: 20 Jorvik Shillings, 45 XP

Reputation: 20 with Keepers of Aideen

Get the answers you need from Pi.

nice_pi

So you’re wondering what happened to Justin’s horse and where it would go after? Well… I was going to make Justin’s horse into a Dark Rider horse. I made three such horses for Dark Core while I was a witch and this would’ve been the fourth. I was almost done, but I think I can save this poor creature from ruin…

Anyway, I would make sure that the converted horse would be delivered to the docks at Moorland’s south shore for transport to Dark Core’s headquarters, which is located on a secret oil rig somewhere out at sea.

Hm, what day is it? Okay, I would deliver the horse tomorrow, that’s right. To the dock behind Moorland Stables. That’s what was agreed.

Quest completed

______________

A Brave Plan

nice_pi

I’m so sorry for everything I’ve done and now I’ll begin the work of making things right again. I should start by helping Justin’s horse back to its normal self again. Now take care, Rita. I hope my information was helpful.

Ride to your friend Alex so you can make the necessary plans.

Thanks again for freeing me from the wicked witchcraft.

Objectives: Plan with Alex.

Rewards: 10 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

Ride back out of the swamp and meet Alex by the North Iron Gate.

alex

Wow, it worked?! She was willing to talk now?

So the plan was to deliver the new horse to a transport at Moorland’s south shore tomorrow. Probably the same dock where we saw Justin and Sabine disappear on one of Dark Core’s barges…

You or I have to get there and pretend to be the supplier of the distorted Dark Horse tomorrow and make sure to board the transport. Once we’re on the oil platform we can hopefully find out what happened to Justin and perhaps save him! Do you dare accept such a dangerous mission? Or should I and Tin-Can do it?

Quest completed

______________

Secure the Escape Route

alex

You accept the mission? You’re really brave and I don’t doubt your ability. You and Summerblaze have truly shown that you’re a bold and clever team.

It’s important that you have a safe escape route. Alone at sea on a secret oil rig that nobody knows the location of makes you quite helpless…

You know a captain who owes you a favor? Smart. Talk to him, maybe he can follow the barge from a distance and come to your rescue or take you away from there if needed. Talk to your friend Captain Brus.

I’ll do some errands meanwhile and rest up a bit. I’ll see you later at the small dock on Moorland’s south shore, just behind the stable. I’ll hide there and keep watch.

What did you say, termites? Yes, let’s hope the captain fixed the problems with the termites in the mast…

Objectives: Ask Captain Brus to help with the escape route.

Rewards: 15 Jorvik Shillings, 30 XP

Reputation: 10 Keepers of Aideen

Ride down to Cape West Fishing Village and speak with Captain Brus at his place along Longbridge.

captain_brus

Arrrh! If I’m ready to sail? Well, Rita, I’ve never been more ready than now. I got rid of the darn termites. They went biting, so to speak. The mast contains so many metal parts that they got tooth ace and gave up their destructive chewing. 

Quest completed

______________

A Final Word with Alex

captain_brus

If I can help a girl in need? By all the mermaids of the sea, of course I’ll help you! I owe you and I can never say no to an adventure at sea!

I’ll follow you when the transport takes you to the secret oil rig. Here, take this distress flair. Fire it when you want me to pick you up or if you need help. I’ll pick you up at the same place where I see you board the rig.

Trust me!

Under cover of the thick backs of the morning fog, I’ll secretly hide along the southern coast of Moorland. You won’t see us, but I promise that we’ll be out there. With me at the help, you can sneak up on anyone!

Now, don’t fire your distress flare unnecessarily before it’s time…

See you tomorrow! Good luck with your mission! Now ride to your friend and make up the final details of your plan. And remember, even though you won’t see my ship, I’ll be out there, ready to rescue you.

Objectives: Make up the final details of the plan with Alex who now scouts the dock behind Moorland Stables.

Rewards: 12 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

Ride to Moorland, and meet with Alex. She’s standing in view of the beach, behind the stables, near Mrs Holdsworth’s house.

alex

Shhh… Have you seen, Rita, there’s already a creepy Dark Core guy there at the dock. He seems to be waiting for something. But… You could say that your friend Captain Brus is anything but discreet… He just arrived with lots of flare, filling up the whole bay with his ship!

I’ll stay here and ensure that you get on your way properly so I can intervene if something unexpected happens. I’ll stay here until you get back from your mission. Hope you can save Justin from his captivity! Don’t be afraid. You have Captain Brus and Summerblaze to help you!

See you tomorrow. Prepare for your adventure, be sure that you both are rested and your horse feels great.

Quest completed

Speak with the Dark Core guard tomorrow.

Let’s go work on our horseshoes again with Conrad.

Fourth Day of Blacksmithing

conrad_marsdeen

Follow my instructions carefully. Here are my tongs and hammer. Get ready!

Objectives: Use the tongs and the hammer to carry out the tasks Conrad gives you. Be careful and listen closely!

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

You know the drill. Speak with Conrad when you are done with your work.

conrad_marsdeen

It is shaping up well. Now we need the iron to rest overnight. We can continue work tomorrow.

Hmm… Seems like the water bucket is nearly empty.

Quest completed

______________

More Source Water!

conrad_marsdeen

The water is running out quicker than I would have imagined. It is steaming off quickly when we are cooling the red-hot horseshoes. That shows that the new shoes are really full of energy… But without water, we can’t continue our work. Can you go back to the source of the Silversong River and collect more water? Here, take my bucket with you and use it.

Objectives: Fill Conrad’s bucket at the source of the Silversong River in Valedale. Give the water to Conrad.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Go to Valedale and collect the water from the waterfall, then return to Conrad.

conrad_marsdeen

Great! Now we have enough water to finish our work forging your new horseshoes!

Quest completed

Return to Conrad tomorrow.

Now let’s go see if the Council Man has found anything interesting about our ghost friend.

The Council Man Might Know

council_man

I went down into the archives and dug around a bit. I found the report on the accident. It turns out the bridge wasn’t built up to proper standards at all! G.E.D., the company who built the bridge, used old wood and substandard concrete to save money. It was a long time ago, and now G.E.D. is viewed as a respectable company… At least they seem to think so.

His wife, Mrs Hill, moved to Firgrove after the accident, according to the report.If you want to know more about her, you should speak to my colleague, the council man in Firgrove.

Objectives: Speak with the council man in Firgrove Village.

Rewards: 15 Jorvik Shillings, 30 XP

Reputation: 15 with Silverglade Village

Ride to Firgrove and speak with Mr Franklin. Maybe he knows more.

mr_franklin

Mrs Hill? Yes, she lived here. I’m sorry to say it but she died many years ago. Was she a relative of yours?

Quest completed

______________

Another Ghost?

mr_franklin

Aha, not a relative then. Unfortunately, Mrs Hill has been dead for a long time now and her house has been torn down. So I’m not really sure what I can do to help you. I remember her quite well. She was an excellent dressage rider. It was always a bit sad to see her as she was heartbroken and never really recovered from her husband’s accident. The only time she really perked up was wen she would ride the competition track outside the village. She said it reminded her of her lost love.

I’ve heard the other villagers here say that they have seen her up there, along the track outside the village, after she died… But I don’t really believe it. You can ride around up there and have a look for yourself but I wouldn’t expect anything.

Objectives: Look for Mrs Hill outside Firgrove Village along the riding trail.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 10 with Firgrove

Mrs Hill can be found along the hard forest track. Go down to where Minka is, then follow the trail up onto the bridge with the two breaks in it. Mrs Hill is standing at the end of the bridge (or follow the trail in reverse, and she’s off the trail before the bridge).

quest-mrs_hill

mrs_hill

Ooooo… My looove… Where are youuuuu?

Quest completed

______________

A Confused Ghost

mrs_hill

Oooo… My husband… Where are you… I need to find you… Ooooo….

“I can’t seem to reach her… Maybe I should try and speak with Mr Hill.”

Objectives: Speak with the ghost in Nilmer’s Highland.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Firgrove

Ride back to Nilmer’s Highland and speak with Mr Hill’s ghost.

mr_hill

My wife is in Firgrove? Balderdash!

Quest completed

______________

Ask the Ghost

mr_hill

My wife lives in Firgrove? What are you talking about? She lives here with me. If you don’t believe me, go in and look in my attic for yourself. All her pictures, books, and other things are up there like they always have been.

Objectives: Look in the house for anything that might convince Mr Hill that his wife doesn’t live there anymore.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Firgrove

Dismount your horse to go into the attic. Search through the boxes there, then return to Mr Hill when you have found something.

mr_hill

My goodness… That is my wife’s wedding ring! She never takes that off… What is going on?

Quest completed

______________

Meaningful Ring

mr_hill

How can her ring be here? She never, ever takes it off… I don’t understand… Is someone playing a joke on me? It doesn’t really matter, she needs to get her ring back.

My poor wife, she must be really upset. Take the ring… Find her for me please. I will be eternally in your debt.

“He seems really upset about her ring… Maybe I shouldn’t mention I found his ring too…”

Objectives: Take the rings to Mrs Hill.

Rewards: 5 Jorvik Shillings, 30 XP

Reputation: 15 with Firgrove

Ride back to Firgrove, where you found Mrs Hill, and show her the rings.

mrs_hill

Oooo… Booo… Where is my love… Whaa?

That is my ring. And my husband’s! Where did you find them? Who are you?

Quest completed

Return to Mrs Hill tomorrow.

Day 44, Chasing the Wind

07 Tuesday May 2013

Posted by Maggie Oldcamp in Story Quests

≈ Leave a comment

Tags

can you give me a ride, captain brus, carin, emma, ewa, first mate, get the pumpkins, gone with the wind, hunt for more golden leaves, jasper, mayor klaus, out of golden leaves, out smuggling, prizes at any cost, sea chart for the first mate, ship away, smuggler bob, the stable needs pumpkins

The smugglers are back from their business.

Out Smuggling

self

The smugglers have just returned…

Objectives: Speak with the smugglers about Mayor Klaus’s sea charts.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 15 with The Goldenleaves

Go into the cave and speak with the smuggler boss.

smuggler_bob

No… What do we have here? Rita is back. What could she possibly want this time?

Quest completed

______________

Gone with the Wind

smuggler_bob

So you are looking for the Mayor’s sea charts… Yes, that makes sense. We did take them when we stole the Key to the City. But when we hid in the Labyrinth Coast there came a strong wind that blew away the sea chart. I’ve seen that the winds are still playing with that chart. I have seen it still blowing round out there when were out smuggling. We haven’t had any luck catching it but maybe you will as you have a horse. It is on the small islands along the Labyrinth Coast. If you catch the charts of course you can do whatever you want with them.

Objectives: Ride to the Labyrinth Coast and catch the three sea charts that are blowing around in the wind. Return them to Klaus.

Rewards: 25 Jorvik Shillings, 45 XP

Reputation: 35 with The Goldenleaves

Go through the ‘labyrinth’ part and you’ll find the charts blowing around along the beach with the footprints. They can be hard to catch so have patience. When you have hold of all three of them, take them to Mayor Klaus.

mayor_klaus

Thank you Rita! You’ve done me a big favor again!

Quest completed

______________

Sea Chart for the First Mate

mayor_klaus

But of course! Of course you should get a sea chart for the First Mate. I’m anxious that they get going soon so my sister can get the family china dinner set.

Objectives: Give the sea chart to the First Mate by the fishing village lighthouse.

Rewards: 15 Jorvik Shillings, 40 XP

Reputation: 50 with The Goldenleaves

Go up to the First Mate by the lighthouse.

sailor

Sea charts! How did you manage it, Rita? Now we can plan the right way to sail! Thank you, thank you, thank you!

Quest completed

______________

Ships Away!

sailor

Yahoo! Thank you for your help getting back the compass and the sea charts! Now I can go back to the ship again. Can you tell Captain Brus that I am on my way and we are ready to cast off? I’m sure that you will get the reward for your horse that the Captain promised you before.

Objectives: Tell Captain Brus everything is ready for departure.

Rewards: 45 Jorvik Shillings, 30 XP, Shiny Bridle

Reputation: 30 with The Goldenleaves

Go tell Captain Brus the good news.

captain_brus

Yarrr! Finally we can head back out to sea! Coming to land is nothing but trouble, on the open sea life is much simpler… But now we are ready to sail and you should have the present I promised you. But what is THAT! Keelhaul me backwards! Is that SEA TERMITE I see on my mast??

We certainly can’t leave like this… Grrr… Now we have to stay here even longer…

Goodbye Rita, you have helped me a lot but I need to order a new mast before we are sea-worthy again. But you should get the present I promised you! Yarr… cough cough…

Quest completed

Let’s go see Ewa at Goldenleaves Stable

Prizes at Any Cost

ewa

We usually hand out prizes to people who do well on the jumping course, but now the closet with the prizes in it seems to be empty. Can you ask Carin if she has more prizes in her storage?

Objectives: Ask Carin if she has nay prizes left in her storage.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 10 with The Goldenleaves

Ride over to Carin and ask about the supply of prizes.

carin

Hmmm… If I have any more prizes in the storage? I don’t think I do… But let me check. 

Quest completed

______________

Out of Golden Leaves

carin

It is true Rita! I’m out of prizes in my storage and we don’t have an golden leaves left. Golden leaves are what we use to make the nice competition prices. I haven’t had time to go get more. Maybe you can help us with that?

Objectives: Will you help Carin to look for more golden leaves?

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 10 with The Goldenleaves

Well, will you?

carin

That is great that you can help! I’ll tell you where to get the golden leaves.

Quest completed

______________

Hunt for More Golden Leaves

carin

In Goldenleaf Forest there is a special leaf that is fantastic for making our special prizes with. I have everything else we need but the leaves, so they are the last thing we need… But we need a LOT of them Collect twenty for me if you can.

The forest lies in the deepest valley between the mountain and the Golden Road. Most of the leaves can be found in the western part of the forest and will be lying on the ground or blowing around in the air.

Objectives: Find twenty golden leaves in Goldenleaf Forest for Carin.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 15 with The Goldenleaves

You can take the road into the valley from the east side and head all the way towards the other end of it. There you’ll find the leaves on the ground and blowing in the breeze. You will have to chase some of the leaves in the manner you did for the sea charts. Collect twenty leaves, then return to Carin with them.

carin

Thank you Rita. Those are fantastic leaves you have found. Now I’ll need to have a go at making those prizes. Come back later.

Quest completed

______________

The Stable Needs Pumpkins

carin

We need some pumpkins. The stables has always had pumpkin pies at all of our parties and that is a tradition we intend to keep. Maybe you could speak with Jasper and find out if we can buy some from him?

Objectives: Ask Jasper if Carin can buy a load of pumpkins.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 20 with The Goldenleaves

Visit Jasper and ask if you could get some pumpkins from him.

old_man_jasper

Hey Rita! Of course we can bring Carin a load of pumpkins. She can have them for free if you pick them for her. There are some that have ripened since you were here last time.

Quest completed

______________

Get the Pumpkins

old_man_jasper

Harvest six pumpkins from the field and deliver them to Carin at Goldenleaf Stables.

Objectives: Pick six pumpkins from Jasper’s pumpkin field and deliver them to Carin at Goldenleaf Stables.

Rewards: 35 Jorvik Shillings, 20 XP

Reputation: 25 with The Goldenleaves

Pick up the six highlighted pumpkins. When you have all of them, take them to Carin.

carin

What great pumpkins! I’ll put them here for now. Very kind of Jasper to give them to us for free. Jasper is turning into a kind uncle!

Quest completed

Return to Carin tomorrow.

There is a wayward traveler that needs our help. You can find her on the road east of Scarecrow Hill.

Can You Give Me a Ride?

emma

Stop! Wait for me!

Whew! Thanks for stopping. I’m on my way to the fishing village to buy some new clothes… But it is just to far to walk. I’ve already walked all the way from the Baroness’s riding arena. Would you mind letting me ride on the back of your horse?

That would be really nice of you! That would save me walking the entire way. Why don’t you drop me off by the clothes store on the southern dock in Cape West Fishing Village?

Objectives: Give Emma a ride to the clothes store on the west south running dock in Cape West Fishing Village.

Rewards: 40 Jorvik Shillings, 20 XP

Reputation: 20 with The Goldenleaves

Emma is a very enthusiastic rider. She will surely enjoy the whole ride there.

emma

Whoa! Thank you for the ride, it was very kind of you, Rita! You are a really good rider you know. Now I can buy some nice ribbons!

Quest completed

Return to Emma tomorrow.

Day 43, Rounding Up the Crew

06 Monday May 2013

Posted by Maggie Oldcamp in Story Quests

≈ 2 Comments

Tags

a forgotten loan now remembered, an unexpected proposal, breakable package, captain brus, carin, compass hunt, ewa, first mate, get the sailors together, jasper, jaspers transport service, mayor klaus, missing navigation chart, pick up more cargo, sea chart thieves, seahorse, the forgotten tractor key, where is my first mate

Let’s see if Jasper remembers where he left the tractor key.

The Forgotten Tractor Key

old_man_jasper

Haha! Now you get to hear about it Rita! When I left the farm about twenty years ago, I loaned my tractor key out to the lady who ran Goldenleaf Stables. You’ll need to ride over there and ask her if she still has the keys.

Objectives: Travel to Goldenleaf Stables on the island north of Cape West Fishing Village and speak with the lady in charge.

Rewards: 20 Jorvik Shillings, 40 XP

Reputation: 30 with The Goldenleaves

‘Lady in charge’ = Carin

carin

Hey! So Jasper is around again? It has been a long time since he was seen in this area… It might have been about twenty years…

Quest completed

______________

A Forgotten Loan Remembered

carin

I was just a tiny kid the last time Jasper was around here but he must have some reason to think he loaned the key to his tractor to my poor mother who ran this place around that time. I have a key in the key cupboard that has  little label on it that says “Jasper’s.” That has to be it.

Take this key to Jasper and thank him for lending it to us… Even if nobody remembers now it was nice of him.

Objectives: Take the key to Jasper in Eastglade.

Rewards: 100 Jorvik Shillings, 40 XP

Reputation: 30 with The Goldenleaves

Back to Jasper’s we go!

old_man_jasper

Aha, there you are. So it is her daughter Carin who runs the stables now? Things change with time. But now we have my key back, and that is what matters! Now you don’t have to ride that long trip so often if you don’t want to when I can drive you safely between here and there. If the tractor starts of course!

Quest completed

______________

Jasper’s Transport Service

old_man_jasper

Serviced, filled up, and ready. Now we are ready for the moment of truth! Will the tractor start? I think you have earned the honor of being the one to try it. Take my key and try to start the tractor. You can feel the excitement in the air!

Objectives: Use the key to try and start Jasper’s old tractor. Speak with Jasper after you try.

Rewards: 100 Jorvik Shillings, 75 XP

Reputation: 60 with The Goldenleaves

Go over to the tractor and dismount your horse to use the key. After you have tried the key, return to Jasper.

old_man_jasper

Ho ho! That’s great! I now declare Jasper’s Transport Service reopened! After a twenty year break! Any time you want a ride between here and Goldenleaf Stables, I’ll be ready.

Quest completed

We have a new idea we should discuss with Ewa.

An Unexpected Proposal

ewa

It was a great idea to use the same course in the opposite direction. The course is ready for a test ride. Go ahead Rita!You should be the first to try it as you came up with the idea.

Objectives: Test out the Goldenleaf Stables race in the opposite direction.

Rewards: 20 Jorvik Shillings, 30 XP

Reputation: 100 with The Goldenleaves

Ride the track, then speak with Ewa when you are finished.

ewa

Was it fun? Great then, I’ll open it up for everyone to ride in the other direction.

Quest completed

Carin has a task for you now.

Seahorse

carin

Hey Rita! Do you see the beautiful horse over there? That horse needs to be taken to Herman in Jorvik Stables and I’d like to get your help with that. Captain Brus is going there on his next boat trip and he has promised to deliver the horse to Herman. But first we need to get the horse to his ship. Captain Brus is at Longbridge, so it isn’t exactly a long trip.

Keep close to the horse and lead the way for it and it shouldn’t be a problem. The horse you want to bring with you is the one over there by the wall, right beside the barn.

Objectives: Stay close and show the horse the way to Captain Brus.

Rewards: 45 Jorvik Shillings, 50 XP

Reputation: 40 with The Goldenleaves

Escort the horse to the other end of Longbridge. Speak with Captain Brus when you get there.

captain_brus

Arrr! Here comes a rider with the old horse that should be taken on the boat to Jorvik Stables. If I could only get out to sea then Herman would get to see his horse again tomorrow.

Quest completed

______________

Get the Sailors Together

captain_brus

Cough cough! Before I can get myself back out on the big blue sea I need the help of a brave rider like you. When you are ready to depart I’ll have a present for your horse…

My sailors seem to have started a mutiny. They have hidden in town and I can’t gather up these idiots. It’s trange, they used to be loyal and trustworthy but now they are acting like shady smugglers. See if you can find them and make them understand it is time to cast off. There are five of them and they are stumbling around the docks in the fishing village. Come back and let me know what’s happening later.

Objectives: Ride around the fishing village docks and looks for the five sailors. Find out if they are ready to go. Report back to Captain Brus.

Rewards: 65 Jorvik Shillings, 40 XP

Reputation: 35 with The Goldenleaves

Ride around and notify the five sailors that are walking along the lower level of the fishing village. When you have contacted all of the, return to Captain Brus.

captain_brus

Yarrr! You found all five sailors? And all said they were ready? That’s good, I knew I could count on them. But I need to talk to them and let them know they need to sharpen up and stop acting like cheap smugglers in the future. On my ship we do it right or not at all! Now we only have one more problem to solve…

Quest completed

______________

Pick Up More Cargo

captain_brus

Hrmmph! Before I weigh anchor and set sail towards Jorvik Stables, I need our cargo onboard. Everything was loaded and ready to go until the Mayor called and has something to add to the load. Speak with the Mayor to find out what he wants to bring and ask him to hurry up. The wind is just right and I don’t want to wait longer than I have to.

Objectives: Ask Mayor Klaus if he has anything he wants to ship.

Rewards: 45 Jorvik Shillings, 25 XP

Reputation: 25 with The Goldenleaves

Ride up to the village center and speak with the Mayor.

mayor_klaus

Hey Rita! It’s true, I do have an antique porcelain dinner service that I inherited that has been in my family for generations. It is so fragile and delicate, I haven’t dared to transport it to Captain Brus before.

Quest completed

______________

Breakable Package

mayor_klaus

Careful Rita, careful… The box you are holding contains a delicate set of china that has been in my family for generations. I’ve never used it so my sister should have it. I thought Captain Brus could sail it to her. I never felt I could trust anyone to ship it, which is why I haven’t sent it yet. You are a careful and skilled rider, Rita. Ride carefully with the box to Captain Brus. Please, please! Be VERY careful!

Objectives: Ride slowly and carefully to Captain Brus.

Rewards: 55 Jorvik Shillings, 40 XP

Reputation: 25 with The Goldenleaves

This task is like the one delivering eggs from Andy to Mrs Packard. Ride slowly to Captain Brus. Do not let the danger bar fill up. The faster you ride, the quicker it will fill. If it gets too full, slow down to a walk or stop completely, and it will drain.

captain_brus

Ahoy! That wasn’t quick at all Rita! A fragile dinner set? Now I understand why it took you so long. You had to ride much slower than normal.

There we go, down in the cargo room with it! -crash, shatter, tinkle!-

That ought to do it. Okay, now we are ready!

Quest completed

______________

Where is My First Mate?

captain_brus

Now I’m only missing my first mate… I’m beginning to be a bit unwilling to wait longer before casting off. The last time I saw him, he was up near the fishing village lighthouse. Who knows what he was doing there? Rita, ride your brave horse there and ask him to get back here quick so we don’t miss the wind… And so I don’t keelhaul him!

Objectives: Speak with the First Mate. He was last seen up near the lighthouse.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 25 with The Goldenleaves

‘Keelhaul’ is sailor-speak for ‘butt kick.’ The more you know!

Ride up the lighthouse to find the First Mate. You may have to chase him a bit around the lighthouse to get to speak with him.

sailor

Hello! Captain Brus is looking for me? Well, you see, there is a bit of a complication. We can’t leave at the moment because I misplaced both the navigation charts and my compass when I was up visiting the lighthouse. I think the wind might have blown them away, you understand.

Quest completed

______________

Compass Hunt

sailor

Well, the compass was attached to the chart when it blew out to sea. So the compass must have fallen down from the top of the lighthouse and landed there somewhere. I’ve looked everywhere down there but I haven’t found it. What did you say? It might have fallen farther down? Oh no… I hope it hasn’t broken.

Objectives: Look for the compass that fell down from the top of the lighthouse. Maybe it has landed farther out than where the First Mate is searching.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 25 with The Goldenleaves

Ride down to the lower level of the village and look on the beach that runs along the west side of the village.  When you find the compass, return to the First Mate.

sailor

Thank you! You are my hero! And the compass is working too. It must have landed on something soft… Like the sand over there. Thank you so much!

Quest completed

______________

Missing Navigation Chart

sailor

Yes, the wind ripped the navigation charts right out of my hands and blew it out to sea. I don’t really know what to do about it. What? You think you can just ask the Mayor for a new one? That would be really kind of you if you could do that… I really don’t want to be keelhauled by the Captain…

Objectives: Ask Klaus if he can issue a new navigational chart.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 25 with The Goldenleaves

Ride down and speak with Mayor Klaus.

mayor_klaus

Hey Rita! Of course I can issue another navigational chart for you. You and Captain Brus and his staff are friends of the city so of course we’ll help him out.

Quest completed

______________

Sea Chart Thieves?

mayor_klaus

No… You know what Rita! My sea charts are gone! Who could have taken them? It might have vanished at the same time the key was stolen…

You have an idea as to who might have taken them, you say?

Objectives: Ask the smugglers in the smuggler’s cave if they have stolen the sea charts.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 25 with The Goldenleaves

Ride through Labyrinth Shore to the Smuggler’s Cave to speak with its occupants about the missing sea charts.

self

The cave is empty. Only a handwritten note sits at the entrance to the cave…

Quest completed

Return to the Smuggler’s Cave tomorrow.

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