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Tag Archives: gunther

Day 125, Take Me to Your Leader – Spoiler Alert

17 Thursday Mar 2016

Posted by Maggie Oldcamp in Story Quests

≈ Leave a comment

Tags

a battle in the shadows, a challenge fit for a spy student, a meeting with mrs x, a plan for finding out the enemy's plan, back to mrs x with the usb, gretchen, gunther, jupiter peacebloom, jupiter peacebloom: chill's tough guy, key to the observatory, mrs x, preparations before the plan begins, school project: done, silencia tranquila, silencia tranquila: a flash of a shadow, straight to the top, sunshine joytree, supercrypto a perfect school project, syntax, syntax silverstream: jorvik's best hacker, usb drive on the loose

A Meeting with Mrs X

sunshine_joytree

La dee da…

Hello Rita, it’s so lovely when it’s windy like this, it feels so nice blowing through my hair…

Dum dee dum…

Meet Mrs X? La la la…

Of course, I was going to ask Mrs X about a meeting… Doobie doo…

La la…

If I arranged a meeting? La la la…

Doopy doop…

I have… Arranged a meeting I mean…

La dee da…

Dum dee dum…

Where and when?

Didn’t I say?

La dee dum…

Ride to the old observatory north of town… Doop dee doop… Maybe you’ll find Mrs X there…

La dee doo…

Objectives: Ride to Observatory #12, north of New Hillcrest. If something happens along the way, investigate what it might be…

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 15 with Epona

Take the road north out of town down into Mirror Marshes, and about halfway through, you’ll find a road that heads up to the observatory.

As you ride along, you notice one of the trees start to move toward you…

silencia_tranquila

…

Were you followed?

Quest completed

______________

Straight to the Top

silencia_tranquila

…

No, I shan’t be telling you who I am…

Shh…

Stop talking…

Carry on up the hillside.

Objectives: Carry on up the mountain and talk to one of CHILL’s members.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 15 with Epona

Well, that was… Interesting.

Off we go up the rest of the way to observatory.

jupiter_peacebloom

Hello there Rita!

So, we meet again! I’m still angry at myself for failing down at the compound with Herman. The more I think about it though, the less I think we could’ve done any differently…

Sometimes it’s just not your day.

Quest completed

______________

Key to the Observatory

jupiter_peacebloom

My job here was to make sure it was you and not someone else who came here. Nobody followed you, did they?

Don’t worry, one of our lookouts would’ve noticed if you were followed. The whole way here is under surveillance. Here’s the key to the observatory. Mrs X is waiting for you in there.

Objectives: Unlock the door to Observatory #12 and find Mrs X.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 15 with Epona

Dismount your horse and use the key on the door. Once inside go up to the top level and you will find Mrs X on the central platform.

mrs_x

Rita. Finally we meet.

I understand you’ve been wanting to meet me which is a fine coincidence, since I’ve been looking forward to meeting you too. I have important things to tell you…

Quest completed

______________

Mrs X

mrs_x

CHILL.

You’ve heard the name, but do you know who we are and what we do?

Exactly, we’re the Harvest Counties’ last hope in the fight against GED, the corporate monsters who want to destroy everything we hold dear.

What’s that? Herman told you to tell me something important?

Tell me everything Rita, spare no detail!

Objectives: Talk to Mrs X again.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 10 with Epona

Tell Mrs X everything that has happened since coming to Epona.

mrs_x

I see…

Quest completed

______________

A Battle in the Shadows

mrs_x

I need to think about this, Rita, we’ll discuss this more, I promise. Perhaps you’ve got some questions for me?

Who I am?

I wish I could tell you, but our enemies are constantly on the hunt for me, and my identity has to remain secret, even for my closet friends.

What I know about GED’s plans in the Harvest Counties?

…

We know they’re looking for something underneath Hillcrest, and that they’re prepared to do anything to get to it. Now I understand that this must be the Drakonium Herman was telling you about. 

The only thing stopping them from using all their terrible power to reach it is that they’re keeping it quiet so as not to attract the attention of the outside world. If anyone else found out what they’re up to, the whole of Jorvik would be invaded by GED’s competitors. For that same reason, we don’t want any information getting out, so the battle between CHILL and GED has to carry on here in the shadows of the Harvest Counties.

Now it seems as though GED are thinking about ending their undercover work and putting all they’ve got into taking back Harvest Counties and starting to mine Drakonium. This changes everything.

We’re against the clock now Rita. We need to set my master plan into action. Earlier than I’d hoped, but we can’t afford to wait if we want to save the Harvest Counties. 

Objectives: Talk to Mrs X again.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 10 with Epona

Shit is getting real now…

mrs_x

CHILL can’t ever hope to stand up to GED in terms of power, but we can be sharper and smarter than them. The first thing we need to do is try to get hold of more information about what exactly they’ve got planned.

I’d thought Herman could’ve helped us with that, but now we need someone else. Someone clever, brave, and who’s got the right stuff! You maybe understand who I might be talking about here, Rita?

Are you prepared to help CHILL save the Harvest Counties, Rita?

You’ll do it?

Thanks Rita! With your help I think we’ve got a shot at success, but it’s going to take both hard work and a huge amount of luck.

Quest completed

______________

A Plan for Finding Out the Enemy’s Plan

mrs_x

That the plan is kept secret for as long as possible is of huge importance, so I can’t tell you any details right now, but I’ve prepared an operation to be carried out by CHILL’s leading agents.

Let’s go downstairs so I can tell you more about the plan. I’ll meet you one floor down.

Objectives: Go downstairs one floor in the observatory and talk to Mrs X again.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 15 with Epona

So, what’s the plan, ma’am?

mrs_x

So Rita, I want you to meet the other members of the group: Jupiter Peacebloom, Silencia Tranquila, and Syntax. 

Together you’ll take part in CHILL’s most dangerous operation yet: Operation Summer Rain.

Talk to the others and get to know them a little. You’ll need to be able to trust each other one hundred percent if you’re going to succeed.

Quest completed

______________

Silencia Tranquila: A Flash of a Shadow…

silencia_tranquila

…

If Mrs X trusts you, I trust you. End of story.

…

…

…

Like I said…

Objectives: Talk to Mrs X again.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 15 with Epona

You don’t talk much. I like that.

mrs_x

Silencia Tranquila: master of disguise, unbeaten Jorvegian champion of hide ‘n’ seek, smoother than Smoothie McSmootherson from the Planet Smooth celebrating International Smooth Day by drinking a smoothie. She’s pretty smooth.

Not much of a talker, but with her in the group you can be sure that no GED guards will spot you in a hurry.

Quest competed

______________

Syntax Silverstream: Jorvik’s Best Hacker

syntax

Umm… Hello. We haven’t met before but I’m Syntax. You seem very brave, which is pretty cool because bravery isn’t really my thing to be honest.

Heh.

You don’t need to worry though! As long as nothing especially dangerous is happening you can trust me one hundred percent!

Umm… Okay, err, that might have sounded weird… I’d never betray CHILL, not even if Ms Drake was right here in front of me threatening to pinch me really hard…

Objectives: Talk to Mrs X.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Epona

No team is complete without a token weak hipster computer nerd!

mrs_x

Syntax Silverstream: CHILL’s computer expert. There’s no system he can’t hack, and no lock he can’t pick. He might give the impression of being a little cowardly, but he’s got a lion heart. He just hasn’t figured it out yet.

Quest completed

______________

Jupiter Peacebloom CHILL’s Tough Guy

jupiter_peacebloom

Hey again. Seems as though Mrs X really trusts you Rita. I’ve never seen anyone get into CHILL’s inner circle this fast. Not that I’m against it, I mean, I can’t think of anyone I’d rather go in against GED with! Haha!

Objectives: Talk to Mrs X again.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 15 with Epona

Yes, we are already acquainted.

mrs_x

Jupiter Peacebloom: loyal, brave and incredibly strong. Lived half his life in the wilderness, a spy of unbeatable excellence, and one of Jorvik’s leading wrestlers.

With him in the group, you can be sure that no GED guards will get hold of you in a hurry.

Quest completed

______________

Preparations Before the Plan Begins

mrs_x

So now you’ve got to meet your companions. You’re an incredibly effective group where all of you complement each other very well. But there’s no time to waste. We need to get to work immediately.

I’ve had intelligence that an old friend of mine has found blueprints to GED’s HQ in Jarlaheim. As it happens, this old friend of mine has vouched for your good character, otherwise I’d never have agreed to meet you. Can you guess who I mean?

Exactly, Gunther. One of the world’s leading secret agents.

I want you to go to him and get the blueprints for me. You know the terrain well and can ride faster than anyone else I know. Hurry there and hurry back. You need to travel alone, since your colleagues here have got other preparations to be getting on with. Good luck. 

Objectives: Talk to Gunther in his cabin outside Firgrove.

Rewards: 30 Jorvik Shillings, 30 XP

Reputation: 15 with Epona

It all makes sense now!

Ride or transport how you wish to visit the German tourists in the house you helped them get from Mr Kembell.

gunther

Ah, wunderschon! How lovely to see you again. What good news to hear that you’ve grouped together with Mrs X, a splendid colleague to have. Ahh, those were the days, Mrs X and I breaking into Fort Knox to put a stop to that villain Silverthumb…

But she wants the blueprints of GED’s head office in Jarlaheim, you say?

Quest completed

______________

USB Drive on the Loose

gunther

Oh, I found the blueprints in our cabin when we were clearing out after the previous owners. The drawings were on a USB drive, hidden under a floorboard. It’s encrypted and I haven’t really kept up to date with how to crack encryption in the last few years, so I’m afraid I’m unable to help you. I’m on vacation, after all. 

How would we be able to access the files? I don’t know Rita, do you know someone who might be able to help?

Syntax? I’ve heard of that kid.

He’s good. Very good. Apparently the best in Jorvik!

He’d probably be able to get into the drive in about three months…

You need the blueprints right now? Oh dear. That’s not great, I’m sorry I couldn’t be of more help Rita…

Wait a second! I’ve got an idea!

Gretchen is distance-schooled and I seem to remember she’s in need of a project right now. She’s a little behind in Spy Mathematics B, but her teacher says that if she can show a little extra initiative, she might get a better grade. She loves encryption and codes, it sounds like it could be perfect for her!

The USB drive, hmm… It must be up in the old box amongst all the other junk we cleared up. Take a look and see if you can find it then come back and talk to me.

Objectives: Find the USB drive in the old box, then return to Gretchen.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 20 with Epona

Ride up the hill to the old barn and go inside to retrieve the USB drive. Then return to Gunther.

gunther

Ah, nice work. This is the USB drive we were looking for.

Quest completed

______________

Supercrypto, a Perfect School Project!

gunther

Bit dusty, but it should still work. Take the USB drive to Gretchen, it’ll be a perfect school project for her.

Objectives: Give Gretchen the USB drive.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 15 with Epona

Gretchen is standing up on the front porch, next to the computer. Who keeps their computer on the front porch, anyway??

gretchen

Hey there Rita! I’m just doing some homework here. Pretty boring… Right now I’m studying advanced arctic survival without equipment.

It’s for kids, after all…

Quest completed

______________

A Challenge Fit for a Spy Student

gretchen

You’ve got an encrypted USB drive? Dad said it’d be a good school project for me?

Sigh… Encryption is so boring, never a challenge, but yeah, why not. We’re friends after all, so I’ll help you out. Lemme see the drive. Thanks, I’ll shove it in the computer and we’ll see what we’re dealing with.

WOAH! This is encrypted with the latest methods! RSA-2049!! Coooool!!

This might take a while, but I’ll crack it. This’ll be fun!

Need more energy to be doing this though. Grab me a JorCola, I’m gonna crack this!!

Objectives: Fetch some JorCola to Gretchen so she’ll have the energy to crack the encryption on the USB drive.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 15 with Epona

Go behind the house and open the fridge. Pick up a couple cans of cola, then return to Gretchen. Repeat this a few more times until you have brought her all of the cans from the fridge. This is some serious code…

gretchen

That was way too easy… Still kinda fun though.

Quest completed

______________

School Project: Done!

gretchen

Okay, I’ll write a report about this and hand it in to school. Here’s your USB drive, all unencrypted and ready to go. Seeya soon!

Say hey to dad before you leave, otherwise there’s a chance he’ll forget to turn off the sensors on the minefield. 

Bye!

Objectives: Talk to Gunther.

Rewards: 30 Jorvik Shillings, 10 XP

Reputation: 30 with Epona

Tell Gunther that Gretchen cracked the USB drive.

gunther

Did Gretchen managed to get the USB unencryptyed for you? Good, now I just need to make sure she writes her school report instead of watching Jorvik’s Got Talent.

Quest completed

______________

Back to Mrs X with the USB

gunther

Here’s the USB drive Rita, unencrypted and ready to go. Hope the blueprints are able to help you and Mrs X in the fight against GED! Say hello to her from me and Helga when you see her!

Auf Widershen Rita!

Objectives: Give the USB drive to Mrs X.

Rewards: 30 Jorvik Shillings, 30 XP

Reputation: 25 with Epona

Return to Observatory #12 in Epona, and bring the USB to Mrs X.

mrs_x

How did it go in Firgrove, Rita? You got the drawings? Great. That’s one thing at least that’s gone according to plan so far. What do I mean by that?

Sigh. There’s been a hiccup in the others’ preparations, I just don’t know why everything had to start going wrong just when we’re about to complete our most important plan ever.

Quest completed

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Day 56, Spy Training – Spoiler Alert

20 Thursday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 1 Comment

Tags

a lesson in master spy techniques, a new master spy, gretchen, gunther, helga, mr franklin, not acceptable as evidence, now we have evidence, report from the spies, report to agent y9

Let’s see what the agents have found out about Mr Kembell’s operation.

Report from the Spies

gunther

Guten tag, Rita!

Now, we have found something very dirty that Mr Kembell is up to.

In the middle of the night, when it was darkest, a mysterious truck arrived. It stopped right outside Mr Kembell’s cottage and unloaded a large number of barrels. Both Agent Y9, Agent B1, and I could smell the toxic fumes from the barrels all the way from our hiding spot.

It has to be illegal to store those barrels there, don’t you think?

Objectives: Meet Helga at the councilman in Firgrove. Tell him about the barrels.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 25 with Firgrove

Ride back to Firgrove Village and speak with Mr Franklin about what has been discovered.

mr_franklin

Barrels being unloaded in the middle of the night?

Quest completed

______________

Not Acceptable as Evidence

mr_franklin

Very interesting, but I’m afraid it isn’t enough as evidence. There could have been anything in those barrels. We need some physical evidence. Hmmm… If you could get your hands on a sample from one of those barrels of waste, I could act.

Helga and Rita, I hope you understand that my hands are tied until I have some concrete evidence against Mr Kembell’s dirty business. 

Objectives: Tell Helga what the councilman said.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Firgrove

Hmm… I wonder what we can do about this.

helga

Evidence? Hmmm… So he needs concrete evidence. Then I guess we will have to get it. Are you ready to learn some spy techniques, Rita?

Quest completed

______________

A New Master Spy

helga

Ride over and meet Gretchen by Mr Kembell’s cottage, Rita. She is keeping the cottage under observation to see if any other illegal activity is going on.

Ask her to teach you how to move silently and hide like a master spy. She has only done the basics at spy school so she isn’t fully trained, but I am sue she can show you enough for what we need to do next.

Meet us at the councilman when you are done.

Objectives: Meet Gretchen at Mr Kembell’s cottage.

Rewards: 5 Jorvik Shillings, 25 XP

Reputation: 5 with Firgrove

Ride back to Mr Kembell’s cottage, and speak with Gretchen standing outside.

gretchen

So mother said that I should teach you how to sneak around like a master spy? Wow! It is going to be so much fun to teach you how to move like a cat or a very soft stone. You know they can be very quiet. Not like me as I can’t seem to stop talking, blah blah blah…

Quest completed

______________

A Lesson in Master Spy Techniques

gretchen

Okay, listen carefully now Rita, to what I am saying so it will go super well for you, so ll you need to do to avoid Mr Kembell, if he sees you then you will have to run away, but it should be easy because if you see him coming you should be able to hide but don’t forget to look for the barrels so you can take a sample from them in this jar I got from Momma, so good luck and goodbye!

WAIT! I need to spray you with this here anti-dog spray that makes it so they can’t smell you… But Summerblaze will have to stay outside because he is too big to get through the hole in the fence and you need to go through and there isn’t enough spray for you both…

-Pfffft!-

Objectives: Look for a poison barrel and take a sample from it with the jar you got from Gretchen. Watch out for Mr Kembell and his dogs.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 5 with Firgrove

Go in through the hole in the fence and watch out for Mr Kembell and the dogs. Time your run so that they don’t see you. Run up to a barrel to check for the toxin. Find one with some in it, take a sample, then return to Gretchen outside.

gretchen

Wow, wow, wow, that was great sneaking, Rita. You are as good as me and I have been going to school for a couple of years so you must have a super talent for this!

Quest completed

______________

Report to Agent Y9

gretchen

Superamazingfantastic job Rita! You were like a ninja panther that moved quieter than a panther ninja in the middle of the night.

Take the poison sample to Momma and say hello from me. Goodbye for now, I have to keep spying.

Objectives: Ride back to Helga with the jar of poison.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Firgrove

Go back to Firgrove Village and speak with Helga about what you’ve found.

helga

You succeeded in taking a sample from the barrel, Rita? Super!

Quest completed

______________

Now We Have Evidence

helga

Ha! Have you seen B1, now we have evidence against Mr Kembell. Rita, even if we don’t get our savings back, we can see to it that Mr Kembell is gone from Firgrove so he can’t do something like this to anyone else.

Rita, show the councilman the poison you found.

Objectives: Show the councilman the jar of toxic waste.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 25 with Firgrove

Speak with Mr Franklin and show him what you found.

mr_franklin

You have a jar of toxic waste from Mr Kembell’s? Let me see it.

Quest completed

Return to Mr Franklin tomorrow.

Day 55, Buy the Bar, Er… House – Spoiler Alert

14 Friday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 55 Comments

Tags

a clue, a renovation project, an unexpected turn, derek, gunther, helga, mr franklin, mr kembell, mr kembells office, newcomers, no returns, security, there is nothing we can do, we are all spies, we have been fooled

The tourists have some big news to share.

Newcomers

helga

Guten tag Rita!

Do you know what has happened? We have bought a summer home here on Jorvik! Fantastic isn’t it! We are so unbelievably happy, even we haven’t seen it yet. Bought it without seeing it yet? I know, you should never do that but the estate agent was just so nice and friendly and he promised us that everything would be fine. He bought us coffee and ice cream at the disco and we knew we could just trust him one hundred percent.

Do you think you could help us with the last couple things? Here is the signed contract, we only need to mail it and the deal is done. Can you take it directly to Derek in Silverglade? This is so important, we don’t want to trust it to the regular mail. Imagine if it got lost on the way there?

Great! Come and meet us at the summer cottage later, it is up in Hollow Woods.

Auf wiedershen!

Objectives: Ride to Derek in Silverglade Village and have him post the contract.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 15 with Fort Pinta

Bring the contract to Derek at the post office in Silverglade.

derek

Hello Rita! A contract to be sent? No problem.

Quest completed

______________

A Renovation Project

derek

So Gunther and Helga have bought the cottage in Hollow Woods? Are you sure it was there? The only cottage I know there is the burnt down cottage that the mayor owned.

You are going to meet them in Hollow Woods? You aren’t sure where?

Check at the burnt down cottage first and if you are lucky you will find them there. Or… Lucky for you… Bad luck for them…

Objectives: Find Gunther and Helga in Hollow Woods.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

Ride to the abandoned summer home in Hollow Woods. Poor little tourists…

helga

Nein! What is this here Rita? This is a ruin… Not at all like the estate agent described it.

Oh no. What are we going to do?

Quest completed

______________

We Have Been Fooled

helga

Verdammt! We have been completely fooled Rita. What should we do? Find the agent? How? I’m sure he is long gone by now.

What did he look like? Very nice in a suit and everything. Mr Kembell was his name. Have you met him before? A real crook you say?! Oh Rita, we are never going to get our money back.

You are going to find him? Oh thank you Rita! Look in Fort Pinta… Maybe you can find some clues as to where he is there.

Objectives: Ride to Fort Pinta and see if you can find any clues to where Mr Kembell might be.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

Speak with the Security in Fort Pinta to see if he knows anything about where Mr Kembell went.

security

Mr Kembell? Never heard of him. What did he look like?

Quest completed

______________

A Clue

security

Slimy, dressed in a suit, with an evil grin?

Aha, Mr Kettle! He was nice! He told me he had been a general before, but now he was working as a real estate agent. He wondered if I would be interested in an old army bunker. I have checked with the bank and I could get the money I need! I thought I would sign a contract with him the next time we met, but I haven’t seen him for a while. Imagine Rita, my OWN bunker!

WHAT!! A con-artist? Not the general?!?

That was… How is it possible… Fool me? Are you sure?

Oh, what a traitor! Are you going to catch him? He was sitting in there by the DJ booth and worked with his papers… Look there for clues.

And you… If you find him… Let him know that his is not welcome at this disco as long as I work here!

Objectives: Look for clues about Mr Kembell at the disco. Ride back to Helga if you find anything.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 10 with Fort Pinta

Go into the disco and look around near the DJ booth. When you find a clue, ride back to Helga in Hollow Woods to show her what you found.

helga

He wasn’t there? Typical.

A business card?! Let me have a look.

Quest completed

______________

Mr Kembell’s Office

helga

Let me see…

Look Rita, there is a map on the back of the card. Somewhere south of Firgrove it says. You should look at it yourself and see if you can figure out where he lives.

Please Rita, can you find Mr Kembell and ask if we can take back the sale? That was the last of our savings… He can’t be so evil that he will steal everything we have?

Meet us at the councilman in Firgrove when you have met Mr Kembell… We are going to the councilman to see if he can help.

Objectives: Find Mr Kembell and ask him to reverse the sale to Gunther and Helga.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

If you think he’s going to be so nice, you obviously don’t know Mr Kembell…

His new house is back by the bear cave in Firgrove.

You can ride the Fire Trail all the way to the end, then follow the trail north into the woods. The same trail goes all the way up to the south end of the sand pit. You can take it from there. Follow the trail past the billboard of Mr Kembell, up to his house.

mr_kembell

Oh, good day! Welcome to Mr Kembell’s Estate Agency. Best service in Jorvik! Can I perhaps interest you in a fantastic cottage in Hollow Woods?

Wait a minute… I remember you!

Rita…

Grrr… What are you doing here? Go away!

Quest completed

______________

No Returns

mr_kembell

Ha ha ha!

The contract is signed and everything is perfectly legal. There is NOTHING you can do about it this time!

All of their savings? HA HA HA! Serves them right. Stupid tourists!

You are going to speak with the councilman in Firgrove? Good luck! Another thing… When you meet him, let him know that I am here to stay.

Get out of here now before I put the dogs on you! Never come back, do you hear me!

Objectives: Ride over to the councilman in Firgrove and see if he can help to get back the money that Gunther and Helga bought the summer cottage with.

Rewards: 4 Jorvik Shillings, 5 XP

Reputation: 5 with Firgrove

Ride back to Firgrove Village and speak with Mr Franklin about the issue.

mr_franklin

Mr Kembell? What an awful man! He completely fooled us when he rented the cottage in the woods outside our village. He said that he was going to start a home for homeless dogs but instead he put barbed wire all the way around the property and brought the most awful, angry dogs I have ever seen. How awful! He also fooled those nice people, Gunther and Helga?

Quest completed

______________

There is Nothing We Can Do

mr_franklin

Sigh. Believe me Rita, there is nothing we can do. He is very clever that Mr Kembell. It is very sad to hear that he has fooled Gunther and Helga… They are such nice people and all of Firgrove could use a ray of sunshine like Gretchen to brighten up the place. 

I am sorry, Gunther and Helga, if we can’t find evidence that he has done something illegal, there is nothing we can do. 

Objectives: Tell Gunther and Helga that they are not going to get their savings back.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Firgrove

Here we are, the harbinger of bad news, again…

helga

Sigh. So we might not get any of our money back?

Quest completed

______________

An Unexpected Turn

helga

Rita, can you keep a secret? You promise?

Good!

Gunther, we can trust Rita, right? It is time for her to find out who we really are…

Rita, speak with my husband.

Objectives: Speak with Gunther.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 15 with Firgrove

It seems the tourists have a secret…

gunther

Our secret… There is nobody who knows… Shhh…

Quest completed

______________

We Are All Spies

gunther

Wait… Good, nobody can hear us. Come closer Rita, so I can tell you…

We are here as tourists, but that isn’t everything we are… Back home in Germany… Well… We are spies.

Shhh! Nobody can know about it.

Listen. We really want to remain incognito here on vacation and get away from smuggling codes, disarming bombs, or going to exclusive balls with the president, and getting attacked by ninjas. Sometimes we just want to sit on a log and smell the grass… Do you understand?

You can’t tell anyone about this… It is so calm and nice here on Jorvik.

But… We are going to have to take a break from our vacation. We’ll need to use some of our spy techniques to get to the bottom of this little problem with that slimeball Mr Kembell.

If you can find any good hiding places beside his cottage, Helga and I will spy on him and see if we can find any traces of illegal activity. 

Meet us at the start of the road to Mr Kembell’s cottage later. Good luck!

Objectives: Ride to Mr Kembell’s cottage and see if you can find any good hiding spots for Gunther, Helga, and Gretchen. Meet the family at the start of the road to Mr Kembell’s cottage later.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 15 with Firgrove

Go back to Mr Kembell’s cottage and poke around in the bushes and near trees that are around the outside of the fence. When you have found some suitable places, meet the tourists near the billboard.

gunther

Hello Rita. Have you found any good hiding places that you think will work? Great!

Agent Y9 and Agent B2, also known as Helga and Gretchen, Rita, I am Agent B1…

Agent Y9, Agent B2, are you ready for a little nighttime spy work? Good!

We’ll see you tomorrow Rita, we’ll begin surveillance of Mr Kembell as soon as it gets dark enough.

Quest completed

Return to Agent B1, aka Gunther, tomorrow.

Wayward Child

13 Thursday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 12 Comments

Tags

andy, bears and caramels, caramel trail continues, fort pinta right away, from the witches to the riding arena, grateful parents, gretchen, gretchen is missing, gunther, helga, no gretchen by the mine, ollie bear doesnt want to follow us, techno shows the way, to the old mine, we'll see you in fort pinta i promise, where did gretchen go, where did she go, wrong way again

Gretchen is Missing

gunther

Guten tag, Rita. You have to help us! Gretchen is missing.

We do not know where she is. She was going to visit her friend Andy up by the sand pit in Firgrove. She was supposed to come home last night but she has not shown up… And hasn’t called either. You have to find her Rita. Speak with Andy, he must know where she is!

Objectives: Ask Andy by the sand pit in Firgrove where Gretchen is.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Ride to Firgrove and speak with Andy.

andy

Gretchen? She left here yesterday afternoon.

Quest completed

______________

To the Old Mine

andy

Is Gretchen missing? She promised me she would go straight home. I hope nothing has happened to her… She said she was going to take the road past the old mine near here on her way home. She was eating a bunch of caramels and was dropping the wrappers as she went… So you can probably just look for the wrappers to follow where she went. 

Hope you find her Rita. Good luck!

Objectives: Gretchen said she would have a look at the old mine before she went home. Start looking there.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

We’ll give Gretchen a lesson about littering later…

Follow the wrapper trail towards the mine to find trace of Gretchen.

self

“Hmmm… A hairband. This has to be Gretchen’s.”

Quest completed

______________

No Gretchen by the Mine

self

“Gretchen must have lost this hairband. Look! More caramel wrappers. If I follow the wrappers, maybe I’ll find her.”

Objectives: Follow Gretchen’s trail.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Continue to follow the trail to find more clues.

self

“A necklace. This has to be Gretchen’s.”

Quest completed

______________

Caramel Trail Continues

self

“Gretchen must have lost this necklace too. More caramel wrappers. I’ll follow them.”

Objectives: Follow Gretchen’s trail.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Follow the next part of the trail.

self

“A mobile phone! No Gretchen, but the phone has to be hers.

Wait… What is that there?”

Quest completed

______________

Bears and Caramels

self

“Bear tracks! They are leading up the mountain and full of caramel wrappers too! I hope I get there in time! Quick, I need to catch up with her!”

Objectives: Follow the bear tracks.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 15 with Fort Pinta

Follow the bear tracks into the mountain. Hopefully you can find Gretchen.

gretchen

Hello Rita! What are you doing here? I’m here with my new friend who is so cute! I’ve named him Ollie-Bear. He is sleeping right now.

Quest completed

______________

Ollie-Bear Doesn’t Want to Follow Us

gretchen

Yes, I know. I was on my way to Fort Pinta but I found some really exciting stones by the mine and I just had to check it out and then I was on my way down from the mine and there was a bulldozer and I really, really had to check that out and then I saw some cool tracks and followed them up and found Ollie-Bear. So then I went home with him and slept over and it was SOO nice. But he is still sleeping but now I should go home. Ride back and tell my parents I’m on my way soon. I’ll go straight home… I promise!

Objectives: Ride down to Fort Pinta and speak with Gretchen’s parents.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 30 with Fort Pinta

Inform Helga that you have found Gretchen.

gunther

Hello Rita, you found her! Phew, what a relief! Thank you so much!

Quest completed

Return to Gunther tomorrow.

______________

Let’s go check to see if Gretchen made it home safe.

Where Did She Go?

gunther

Hello Rita. Gretchen hasn’t come home yet… Where can she be? You said she was coming straight home.

(Gunther’s phone rings)

Hello Gretchen! Where have you been? You were supposed to be home a long time ago. What? Are you lost? Where are you, Gretchen?

Aha…

Uhmmm…

Okay…

(Click)

Rita, Gretchen says she is on a big dark field with big machines. It smells like gas, she says. Where can that be? Can you ride out and find her and bring her home so she gets back safely?

Objectives: Gretchen says she is on a big dark field with big machines. It smells like gas, she says.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Sounds like she is lost on the Everwind Oil Field. Ride out there and find her.

gretchen

Hello Rita! I don’t really know exactly where I am… I went over a river on a bridge and saw a rabbit on my way home and I ran after it and then I saw a gondola lift and then I saw a racing track and a bit farther on, I found this weird place.

Quest completed

______________

We’ll See You in Fort Pinta, I Promise!

gretchen

I know, I promised to go straight back home. But this time I really will go to Fort Pinta without leaving the road, I promise! You say I just need to follow the road? I’ll do that! I’ll see you in Fort Pinta.

Objectives: Ride back to Fort Pinta and tell Gretchen’s parents she is on her way.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 30 with Fort Pinta

Ride back to Fort Pinta and inform Helga that Gretchen is on her way.

helga

Hey Rita! So Gretchen is on her way here? I hope that she takes the right way here this time. She can be a little distracted sometimes…

Quest completed

Return to Gunther tomorrow.

______________

Hopefully Gretchen made it home this time. Let’s go check with Gunther.

Wrong Way Again

gunther

Sigh… Gretchen hasn’t arrived yet. She must be very hungry. Why can’t she find her way home?

(Gunther’s phone rings)

Gretchen! You have to come home now!

What? Are you lost again? Where are you Gretchen?

Aha…

I understand…

(Click)

Rita, now she says she is a forest where the leaves on the trees are yellow. She says the leaves are blowing around it is foggy so she can’t find her way out. Find her please Rita!

Objectives: Gretchen says she is in a forest where the leaves on the trees are yellow. She says the leaves are blowing around it is foggy so she can’t find her way out.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Reminds you of Goldenleaves Forest, doesn’t it? Let’s go see if we can find her there.

gretchen

Hello Rita! So nice of you to come find me, I was beginning to get worried I don’t really know where we are.

Quest completed

______________

Fort Pinta! Right Away!

gretchen

I know, I promised to go straight home but I saw a nice farm and I just HAD to look at a bunch of beautiful yellow trees a long way away and then I went through an iron gate and saw a wolf and then I ran away and then there were a bunch of leaves blowing around and then I was here…

But now I am getting tired of this here and I want to see my Mom and Dad. I’ll go straight there… Tell my parents. We’ll see you in Fort Pinta.

Objectives: Ride back to Fort Pinta and tell Gretchen’s parents she is on her way back.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 30 with Fort Pinta

Ride to Fort Pinta and tell Helga that Gretchen is on her way.

helga

So now she is on her way here? I hope she doesn’t get distracted again…

Quest completed

Return to Gunther tomorrow.

______________

Let’s see if Gretchen finally decided to come home.

Where Did Gretchen Go?

gunther

No Rita, Gretchen hasn’t come back yet. I don’t really know what to do… Wait… She is calling!

(Phone rings)

Gretchen! Now you really have to come home!

What? You are lost AGAIN? Where are you Gretchen?

Uhmmm…

Oh!

Calm down Gretchen! Help is on its way!

(Click)

Oh no! Rita! Gretchen is really frightened! She might be in real danger this time. You have to help her! She says she hid in an old ruin and there are scary witches trying to catch her. She was crying in the phone. 

Please, please Rita, bring back our little girl!

Objectives: Gretchen says she hid in an old ruin and there are scary witches trying to catch her.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

There is an old ruin inside Scarecrow Hill. When standing at the gates, turn immediately towards your left and run along the wall towards the water. There is a secondary wall around the tree. Do not go towards the tree. The ruin is outside the second wall. The ruins are in the lower corner of the Scarecrow Hill area. Gretchen is inside the ruin.

gretchen

Boohoo! Sniff…

Rita! You found me! I’m so happy to see you!

Sniff… I was on my way home when I saw a broken bridge and then there was a scary tree that I wanted to look at and then an iron gate and then the sky was red and then a scary witch chased me and then I hid here and was terrified! Then you showed up…

Quest completed

______________

From the Witches to the Riding Arena

gretchen

Sniff… I don’t want any more adventures, Rita. I just want to get home to Mom and Dad.

If I want to ride on the back of your horse? I don’t think so… The witches might pick me off! But maybe you can lure them away so when I run out of here, they chase after you instead?

Ride out of here and I’ll sneak away and we’ll meet at the riding arena.

Objectives: Ride to the riding arena and speak with Gretchen.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 15 with Fort Pinta

Leave the ruin and meet Gretchen by the doors to the riding arena.

gretchen

Hello Rita! You managed to get away from the witches! So did I! Here is my new friend Techno, he has promised to show me the way to Fort Pinta so I don’t get lost.

Quest completed

______________

Techno Shows the Way

gretchen

Techno has promised to go with me the whole way back to Fort Pinta. He is so kind and he is my new best friend! When we get there, he will get a great big sausage for being such a big help!

-Woof woof!

Yes, yes, Techno. Sausage is really good.. I know!

We’ll see you in Fort Pinta, Rita!

Objectives: Meet Gretchen in Fort Pinta.

Rewards: 10 Jorvik Shillings, 50 XP

Reputation: 15 with Fort Pinta

Ride back to Fort Pinta and speak with Gretchen when she gets there.

gretchen

Hello Rita! Finally home again! Thank you for saving me from the witches. Now Techno and I are going to eat until we fall over!

Goodbye and thank you for everything!

Quest completed

______________

Grateful Parents

gunther

Thank you Rita, for saving our daughter! You are a real hero! My wife and I spoke about how we could possibly thank you. Speak with my wife, she also wants to thank you.

Objectives: Speak with Helga.

Rewards: 50 Jorvik Shillings, 20 XP, Dala Horse Shirt

Reputation: 50 with Fort Pinta

Go and speak to Helga.

helga

Danke Schon, Rita, for helping Gretchen so much. This has been very hard on my poor heart. We thought you might like this nice sweater we bought on our trip as a token of our gratitude. 

Thank you for everything Rita. Goodbye!

Quest completed

Day 54, Finally Home

12 Wednesday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 7 Comments

Tags

from the witches to the riding arena, grateful parents, gretchen, gunther, helga, techno shows the way, where did gretchen go

Let’s see if Gretchen finally decided to come home.

Where Did Gretchen Go?

gunther

No Rita, Gretchen hasn’t come back yet. I don’t really know what to do… Wait… She is calling!

(Phone rings)

Gretchen! Now you really have to come home!

What? You are lost AGAIN? Where are you Gretchen?

Uhmmm…

Oh!

Calm down Gretchen! Help is on its way!

(Click)

Oh no! Rita! Gretchen is really frightened! She might be in real danger this time. You have to help her! She says she hid in an old ruin and there are scary witches trying to catch her. She was crying in the phone. 

Please, please Rita, bring back our little girl!

Objectives: Gretchen says she hid in an old ruin and there are scary witches trying to catch her.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

There is an old ruin inside Scarecrow Hill. When standing at the gates, turn immediately towards your left and run along the wall towards the water. There is a secondary wall around the tree. Do not go towards the tree. The ruin is outside the second wall. The ruins are in the lower corner of the Scarecrow Hill area. Gretchen is inside the ruin.

gretchen

Boohoo! Sniff…

Rita! You found me! I’m so happy to see you!

Sniff… I was on my way home when I saw a broken bridge and then there was a scary tree that I wanted to look at and then an iron gate and then the sky was red and then a scary witch chased me and then I hid here and was terrified! Then you showed up…

Quest completed

______________

From the Witches to the Riding Arena

gretchen

Sniff… I don’t want any more adventures, Rita. I just want to get home to Mom and Dad.

If I want to ride on the back of your horse? I don’t think so… The witches might pick me off! But maybe you can lure them away so when I run out of here, they chase after you instead?

Ride out of here and I’ll sneak away and we’ll meet at the riding arena.

Objectives: Ride to the riding arena and speak with Gretchen.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 15 with Fort Pinta

Leave the ruin and meet Gretchen by the doors to the riding arena.

gretchen

Hello Rita! You managed to get away from the witches! So did I! Here is my new friend Techno, he has promised to show me the way to Fort Pinta so I don’t get lost.

Quest completed

______________

Techno Shows the Way

gretchen

Techno has promised to go with me the whole way back to Fort Pinta. He is so kind and he is my new best friend! When we get there, he will get a great big sausage for being such a big help!

-Woof woof!

Yes, yes, Techno. Sausage is really good.. I know!

We’ll see you in Fort Pinta, Rita!

Objectives: Meet Gretchen in Fort Pinta.

Rewards: 10 Jorvik Shillings, 50 XP

Reputation: 15 with Fort Pinta

Ride back to Fort Pinta and speak with Gretchen when she gets there.

gretchen

Hello Rita! Finally home again! Thank you for saving me from the witches. Now Techno and I are going to eat until we fall over!

Goodbye and thank you for everything!

Quest completed

______________

Grateful Parents

gunther

Thank you Rita, for saving our daughter! You are a real hero! My wife and I spoke about how we could possibly thank you. Speak with my wife, she also wants to thank you.

Objectives: Speak with Helga.

Rewards: 50 Jorvik Shillings, 20 XP, Dala Horse Shirt

Reputation: 50 with Fort Pinta

Go and speak to Helga.

helga

Danke Schon, Rita, for helping Gretchen so much. This has been very hard on my poor heart. We thought you might like this nice sweater we bought on our trip as a token of our gratitude. 

Thank you for everything Rita. Goodbye!

Quest completed

Return to Helga tomorrow.

Day 53, Circus Time!

07 Friday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 3 Comments

Tags

a taste of the circus, fort pinta right away, gretchen, gunther, helga, welcome to my world, wrong way again, ydris

Let’s go see our finished circus tent!

A Taste of the Circus

ydris

What a circus! I don’t have a performance ready yet, but I thought that you might want to perform with your horse here on some beautiful day? So you are always welcome here to practice. One day I hope to showcase artists from all over the world here and would like it if you could be one of them? I have miracles for everyone!

Objectives: Speak with Ydris.

Rewards: 30 Jorvik Shillings, 20 XP, Clown Hat

Reputation: 5 with Moorland Stable

Ydris will tell you more about his present for you.

ydris

You deserve a huge thanks for all your help with our circus! Here is a little present for you, a magnificent hat, as a token of our gratitude!

Quest completed

______________

Welcome to My World!

ydris

To go to a circus or carnival, you always need to have a ticket, whether there is a performance or not. The ticket opens the door to the magical world that a carnival really is. This ticket I have for you is magical and won’t be used up when you enter the circus with it. You will need to show it at the entrance to get in. Would you like this magical ticket?

Objectives: Agree if you want to accept the magical ticket from Ydris.

Rewards: 120 Jorvik Shillings, 45 XP, Magic Ticket

Reputation: 30 with Moorland Stable

Now you can enter the circus tent whenever you want.

ydris

You’re welcome Rita, make yourself at home. Welcome to my world!

Quest completed

Hopefully Gretchen made it home this time. Let’s go check with Gunther.

Wrong Way Again

gunther

Sigh… Gretchen hasn’t arrived yet. She must be very hungry. Why can’t she find her way home?

(Gunther’s phone rings)

Gretchen! You have to come home now!

What? Are you lost again? Where are you Gretchen?

Aha…

I understand…

(Click)

Rita, now she says she is a forest where the leaves on the trees are yellow. She says the leaves are blowing around it is foggy so she can’t find her way out. Find her please Rita!

Objectives: Gretchen says she is in a forest where the leaves on the trees are yellow. She says the leaves are blowing around it is foggy so she can’t find her way out.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Reminds you of Goldenleaves Forest, doesn’t it? Let’s go see if we can find her there.

gretchen

Hello Rita! So nice of you to come find me, I was beginning to get worried I don’t really know where we are.

Quest completed

______________

Fort Pinta! Right Away!

gretchen

I know, I promised to go straight home but I saw a nice farm and I just HAD to look at a bunch of beautiful yellow trees a long way away and then I went through an iron gate and saw a wolf and then I ran away and then there were a bunch of leaves blowing around and then I was here…

But now I am getting tired of this here and I want to see my Mom and Dad. I’ll go straight there… Tell my parents. We’ll see you in Fort Pinta.

Objectives: Ride back to Fort Pinta and tell Gretchen’s parents she is on her way back.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 30 with Fort Pinta

Ride to Fort Pinta and tell Helga that Gretchen is on her way.

helga

So now she is on her way here? I hope she doesn’t get distracted again…

Quest completed

Return to Gunther tomorrow.

Day 52, Setting Up the Tent

06 Thursday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 4 Comments

Tags

does the tailor have any patches of material left, donald, dotting the i, gretchen, gunther, it is not so good not quite right, jasper, more decorating, patch the tent, patches left, the pumpkin guardian, we'll see you in fort pinta i promise, where did she go, ydris

Let’s go help Ydris set up the tent.

It is Not So Good… Not Quite Right…

ydris

Let’s see here… Good that you have a horse. It is heavy work to stretch up the tent material so we need your horsepower. Should we get started?

…

That didn’t turn out quite right. I think we didn’t manage to stretch out the ropes correctly… Or maybe the tent is upside down… What do you think?

You think we should tighten the outer ropes? You are welcome to try as we definitely can’t have it looking like this. It is better if the Fool and I stay out of the way if you have a plan.

Objectives: Tighten the ropes of the tent.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Go around to each of the ropes to tighten it,  then return to Ydris.

ydris

You were right, Rita! Now the tent looks as it should. But what is this?? There are lost of holes in the tent?! You have to be kidding me!

Quest completed

______________

Does the Tailor Have Any Patches of Material Left?

ydris

These holes in the tent are a catastrophe! It doesn’t matter how they got there. Holes are holes and we have them in our tent. We have to fix them!

Can you speak with the tailor in town? He might have some patches we can use to fix the tent. Ride to the tailor in Silverglade Village and ask him. Bring back the whole tailor if you have to!

Objectives: Ride to the tailor in Silverglade Village and ask about patches for the tent.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Ride into the village and speak with Donald the tailor.

donald

If I have any pieces of material that can be used to fix a circus tent? Yes, I have lots of patches… But maybe not in the right color…

Quest completed

______________

Patches Ready

donald

I have lots of extra pieces of cloth and you are welcome to them. Can you sew? Good! Then you can go ahead and take this pile of patches! Good luck!

Objectives: Take the patches to Ydris.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Ride back to Ydris with the patches.

ydris

Patches a plenty! There are a lot of different colors but none in the ones we need. But it doesn’t matter. More colors can’t be wrong!

Quest completed

______________

Patch the Tent

ydris

Can you sew? Fantastic! You are so talented. A jack of all trades. Take the patches and fix the holes in the tent. I’m sorry the Fool and I don’t know how to sew. I could barely get the needle through the thread. Or was it get the thread through the needle? Eye of the needle? Hole of the thread?

Objectives: Patch all the holes.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Ride around the tent to patch up the holes. Make sure to get the holes that are high up towards the top of the tent. When you are done with the patches, return to Ydris.

ydris

Thirteen holes fixed! That should be all of them! You say that there are fourteen holes?

Aha. The entrance is also a hole. You are such a little joker. Good that you didn’t sew that shut though.

Quest completed

______________

More Decorating

ydris

There are a lot of patches left over that we can use as flags! What do you think?

Try and hang up a few of these in the ropes around the tent. I don’t think we should let the Fool anywhere near the ropes again… Flags are fantastic things to have and they look great on a carnival.

Objectives: Put up the flags on the circus tent ropes.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Go to each rope and put up the flags, then speak with Ydris when you are done.

ydris

Flags in bright colors! Could it be any better?

Quest completed

______________

Dotting the “I”

ydris

There… It is almost done. Now we only need to dot the “i”, which is of course to put up the sign! I’ve brought out the circus sign from the container but it was too heavy for me to put up. Can you and your horse help us put it up over the entrance?

Objectives: Take the circus sign and put it up over the entrance.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Pick up the sign over by the wagon, and put it up over the entrance to the tent. Then speak to Ydris.

ydris

There! Now we look like a real circus!

Quest completed

Return to Ydris tomorrow.

Let’s go check to see if Gretchen made it home safe.

Where Did She Go?

gunther

Hello Rita. Gretchen hasn’t come home yet… Where can she be? You said she was coming straight home.

(Gunther’s phone rings)

Hello Gretchen! Where have you been? You were supposed to be home a long time ago. What? Are you lost? Where are you, Gretchen?

Aha…

Uhmmm…

Okay…

(Click)

Rita, Gretchen says she is on a big dark field with big machines. It smells like gas, she says. Where can that be? Can you ride out and find her and bring her home so she gets back safely?

Objectives: Gretchen says she is on a big dark field with big machines. It smells like gas, she says.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Sounds like she is lost on the Everwind Oil Field. Ride out there and find her.

gretchen

Hello Rita! I don’t really know exactly where I am… I went over a river on a bridge and saw a rabbit on my way home and I ran after it and then I saw a gondola lift and then I saw a racing track and a bit farther on, I found this weird place.

Quest completed

______________

We’ll See You in Fort Pinta, I Promise!

gretchen

I know, I promised to go straight back home. But this time I really will go to Fort Pinta without leaving the road, I promise! You say I just need to follow the road? I’ll do that! I’ll see you in Fort Pinta.

Objectives: Ride back to Fort Pinta and tell Gretchen’s parents she is on her way.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 30 with Fort Pinta

Ride back to Fort Pinta and inform Helga that Gretchen is on her way.

helga

Hey Rita! So Gretchen is on her way here? I hope that she takes the right way here this time. She can be a little distracted sometimes…

Quest completed

Return to Gunther tomorrow.

Jasper needs you help, let’s go see him on his pumpkin farm.

The Pumpkin Guardian

old_man_jasper

Hello Rita! I hear rumors that you freed Scarecrow Hill from the scarecrows! Um… At least from those who were alive and scary. I figured that I would need one of them here to protect my pumpkins from the birds. A not so alive one, thanks, hehe. But it’s supposed to be safe now…

Can you ride to Scarecrow Hill and get one of the deactivated scarecrows for me, please? Bring it with you and place it in the middle of the pumpkin patch. It would make me very happy!

Objectives: Get a deactivated scarecrow in Scarecrow Hill and place it in Jasper’s pumpkin patch.

Rewards: 35 Jorvik Shillings, 60 XP

Reputation: 25 with The Goldenleaves

Ride into Scarecrow Hill and retrieve a scarecrow. Then ride back to Jasper’s and place it in the pumpkin patch, and then speak with Jasper.

old_man_jasper

Thanks Rita! This is perfect! It looks really creepy, don’t you think? It’ll keep the birds away from my crop at least. Are you sure it’s not still alive? I thought it grinned at me…

Quest completed

Day 51, Gretchen’s Adventure

05 Wednesday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ Leave a comment

Tags

andy, bears and caramels, caramel trail continues, conrad, flag up on the top, gretchen, gretchen is missing, gunther, helga, jester, last blacksmithing day, no gretchen by the mine, ollie bear doesnt want to follow us, project circus tent, put up the support poles, tent pegs, the outer poles, this is embarrassing, to the old mine, ydris

Let’s go finish our horseshoes with Conrad.

Last Blacksmithing Day…

conrad_marsdeen

Hello Rita! Today is the last day of work on your new horseshoes. Listen carefully and follow my instructions. Are you ready to start?

Objectives: Use the tongs and the hammer to carry out the tasks Conrad gives you. Be careful and listen closely!

Rewards: 15 Jorvik Shillings, 5 XP, Your Own Handmade Horseshoes

Reputation: 5 with Keepers of Aideen

This is the last time working with the horseshoes. Follow Conrad’s directions, then speak with him when you are finished.

conrad_marsdeen

Excellent work Rita! Now your horseshoes are ready. They are really the best quality and should make all the other riders green with envy. I can feel the energy in them all the way over here!

Rita, here you are. Your very own horseshoes… Made by you! You won’t find more powerful horseshoes than this anywhere on this side of Jorvik!

Quest completed

With that done, let’s go help Ydris with his tent.

Project: Circus Tent

ydris

Welcome back to my soon-to-be-ready carnival! The Fool is almost ready with the parts so now we can get started with putting up the tent! This is going to be a fantastic carnival… You’ll see! You are not going to regret helping us  out, I can promise you that. Ask the Fool for the things so we can get started. He will tell you what you need to do so we can get started. If he is really ready to go…

Objectives: Speak with the Fool.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Go and speak with the Jester about what needs to be done next.

jester

I’ve worked all night to get these poles ready. “Everything must be perfect,” says the great Ydris. Now they are perfect and ready to go.

Quest completed

______________

Put Up the Support Poles

ydris

Let’s get started! The three central, load-bearing poles need to be put up. They have to be solid as the whole circus tent will be hanging on them. Even the smallest problem could make the whole circus tent collapse… And that would be bad… I’ve heard about that happening. Here, take the masts and place them out on the field where they should go.

Objectives: Place the three tent poles on the field beside Ydris’s wagon.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Take the three poles and set them up in the indicated areas. Speak with Ydris when you are done.

ydris

That is looking good, even if those are actually masts… Are they stable? Let’s hope they are. Now we can go on to the next step.

Quest completed

______________

The Outer Poles

jester

Aha. Take these five outer poles and place them in a ring around the three center poles. Watch that they don’t give you splinters!

Objectives: Place the five poles in place in a circle around the large center poles.

Rewards: 35 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Set up the poles, then speak with Ydris.

ydris

This is continuing to look promising. Let’s keep steaming! Not bad for a mere mortal.

Quest competed

______________

Tent Pegs

jester

Yes, now we have the five pegs to stake out in a ring around the ones you already put out. These are used to anchor and tighten the ropes. They need to be very secure so be sure to knock them in hard!

I’ll begin to attach the ropes…

Objectives: Place out the five pegs that will be used to anchor the ropes.

Rewards: 35 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Put out the pegs in the indicated areas, then speak with Ydris.

ydris

You can almost imagine the circus now? Right? I hope they Fool attaches the ropes properly when you are gone… It doesn’t look promising.

Quest completed

______________

Flag on the Top!

ydris

While the Fool carries on wrestling with the ropes, maybe you can put up the three flags? Here, take the flags that you picked up from the tailor earlier and run the up the three large poles.

Objectives: Raise the flag on the three masts. They need to go all the way to the top!

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Approach each pole and click the arrow button on the screen to raise the flag. When you are done with all three flags, speak with Ydris.

ydris

Lovely. Stately. Magnificent! But… What is the Fool doing over there?!

Quest completed

______________

This is Embarrassing

ydris

Huh? Mamma mia! The Fool is stuck in the rope. This is embarrassing. I hope nobody sees this. He can’t seem to manage even my simplest requests. Sometimes I wonder if he does things like this only for the amusement of others. 

Objectives: Untangle the Fool.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Well, he is a fool…

quest-tangled_fool

Untangle the Fool from the ropes, then speak with Ydris.

ydris

Well. I don’t think anyone saw us. Now we’ll just try and forget it ever happened. That goes for you too, Fool. We are never going to speak about this again. No, you can’t make a fool of yourself even if you are a fool.

Quest completed

Return to Ydris tomorrow.

Let’s go see the tourists in Fort Pinta. They are having a crisis.

Gretchen is Missing

gunther

Guten tag, Rita. You have to help us! Gretchen is missing.

We do not know where she is. She was going to visit her friend Andy up by the sand pit in Firgrove. She was supposed to come home last night but she has not shown up… And hasn’t called either. You have to find her Rita. Speak with Andy, he must know where she is!

Objectives: Ask Andy by the sand pit in Firgrove where Gretchen is.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Ride to Firgrove and speak with Andy.

andy

Gretchen? She left here yesterday afternoon.

Quest completed

______________

To the Old Mine

andy

Is Gretchen missing? She promised me she would go straight home. I hope nothing has happened to her… She said she was going to take the road past the old mine near here on her way home. She was eating a bunch of caramels and was dropping the wrappers as she went… So you can probably just look for the wrappers to follow where she went. 

Hope you find her Rita. Good luck!

Objectives: Gretchen said she would have a look at the old mine before she went home. Start looking there.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

We’ll give Gretchen a lesson about littering later…

Follow the wrapper trail towards the mine to find trace of Gretchen.

self

“Hmmm… A hairband. This has to be Gretchen’s.”

Quest completed

______________

No Gretchen by the Mine

self

“Gretchen must have lost this hairband. Look! More caramel wrappers. If I follow the wrappers, maybe I’ll find her.”

Objectives: Follow Gretchen’s trail.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Continue to follow the trail to find more clues.

self

“A necklace. This has to be Gretchen’s.”

Quest completed

______________

Caramel Trail Continues

self

“Gretchen must have lost this necklace too. More caramel wrappers. I’ll follow them.”

Objectives: Follow Gretchen’s trail.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Follow the next part of the trail.

self

“A mobile phone! No Gretchen, but the phone has to be hers.

Wait… What is that there?”

Quest completed

______________

Bears and Caramels

self

“Bear tracks! They are leading up the mountain and full of caramel wrappers too! I hope I get there in time! Quick, I need to catch up with her!”

Objectives: Follow the bear tracks.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 15 with Fort Pinta

Follow the bear tracks into the mountain. Hopefully you can find Gretchen.

gretchen

Hello Rita! What are you doing here? I’m here with my new friend who is so cute! I’ve named him Ollie-Bear. He is sleeping right now.

Quest completed

______________

Ollie-Bear Doesn’t Want to Follow Us

gretchen

Yes, I know. I was on my way to Fort Pinta but I found some really exciting stones by the mine and I just had to check it out and then I was on my way down from the mine and there was a bulldozer and I really, really had to check that out and then I saw some cool tracks and followed them up and found Ollie-Bear. So then I went home with him and slept over and it was SOO nice. But he is still sleeping but now I should go home. Ride back and tell my parents I’m on my way soon. I’ll go straight home… I promise!

Objectives: Ride down to Fort Pinta and speak with Gretchen’s parents.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 30 with Fort Pinta

Inform Helga that you have found Gretchen.

gunther

Hello Rita, you found her! Phew, what a relief! Thank you so much!

Quest completed

Return to Gunther tomorrow.

Day 37, Riding Pet Service

08 Monday Apr 2013

Posted by Maggie Oldcamp in Story Quests

≈ 7 Comments

Tags

a masterpiece is installed, a new fireplace, a rabbit in firgrove, a tailor made grill, animals have been marked, cat for the council man, conrad, council man, felicity, godfrey, gunther, jenna, jennas cat, puppy for the butler, security, thank you for the help, the guards guard dog, to build a fireplace, vet, wood and stones

Both the Vet and Conrad have completed their tasks for the Pet Store. Let’s so see them each.

Animals Have Been Marked

vet

Hello Rita! Chip the animals? I was up very early this morning so I just went ahead and got it done. You can tell the guard that the animals have all been chipped.

Have a great day!

Objectives: Ride back to Fort Pinta and report to the guard.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 25 with Fort Pinta

Go back to Fort Pinta.

security

REPORT!

The animals are all chipped? Excellent work!

MOVE OUT!

Quest completed

______________

A Masterpiece is Installed

conrad_marsdeen

Rita, you are late. When the sun came up you weren’t here so I went to Fort Pinta myself and installed the masterwork of a lock! It is perfect! Have a look at my handiwork the next time you are passing the Pet Store in Fort Pinta.

Ride well Rita!

Objectives: Ride back to Fort Pinta and report to the guard.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 25 with Fort Pinta

I am never late, everyone else is simply early!

security

REPORT!

The lock is delivered and installed? Excellent!

DISMISSED!

Quest completed

______________

The Guard’s Guard Dog

security

Rita, you know what? I have ordered myself a dog, just like you suggested. Now the blood-thirsty beast has finally arrived at the Pet Store! Can you pick him up for me? He is locked up in the Pet Store and I’m sure he is wild and angry… So be careful!

Objectives: Pick up the new dog for the Security guard.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 15 with Fort Pinta

Go into the Pet Store and pick up the puppy from its pen and bring it to the Security guard.

security

Welcome my new partner! You are not exactly intimidating, I have to say, but we are going to train you to be an amazing guard dog! All crooks and thieves will shake in their boots with fear when they see you!

Rita, he is going to be called Rambo. I’ve made up my mind!

RAMBO! ATTENTION! ATTENTION!

Wait… What are you doing Rambo? Eww… Now my pant leg is all wet.

Bah… I can’t be angry at you Rambo… You are just too cute…

Quest completed

The next four quests can all be taken at the same time.

Jenna’s Cat

security

SIT RAMBO! SIT!

Nope. You just want to sit there and wag your tail. Yes… It looks very sweet. If I had a tail I would want to do that too.

I need to learn more about how to raise and train a dog. This is not easy. He is so cute I can’t really be mad at him…

Anyways, I promised the girl in the Pet Store I would take care of all delivers that got delayed because of the big escape. Can you help me?

Great!

Jenna in Moorland Stables has ordered a cat. It is in the Pet Store where Rambo was. Can you get the cat from the pet store and deliver it to Jenna in Moorland? Thank you!

NO RAMBO! DON’T PEE ON THE DISCO RAILING!

Objectives: Deliver the new cat to Jenna in Moorland Stables. You can pick it up from the Pet Store in Fort Pinta.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 15 with Fort Pinta

Go into the Pet Store and pick up the cat. Then deliver it to Moorland Stables.

jenna

Hello Rita! Oh, my little friend! Hello there cutie pie!

Did you know I had a cat before, Rita? He was really ugly, really mean, and he was normally sitting on the barrel over there. He ran away into the woods awhile ago… I can’t really say I miss him at all.

Thank you Rita! We’ll see you around!

Quest completed

______________

A Rabbit in Firgrove

security

DOWN RAMBO! LIE DOWN!

Nope… You just want to wag your tail. Aw. You are so cute when you do that. We’ll try this again later.

Whew… Training a dog isn’t easy.

The next deliver is to Felicity in Firgrove. She has ordered a little rabbit to keep the horses company in the stables. It is ready for pick up in the Pet Store. Get the rabbit from the bet store in Fort Pinta and deliver it to Felicity in Firgrove.

NO RAMBO! STOP BITING MY SHOE!

Objectives: Collect the little rabbit from the Pet Store in Fort Pinta. Deliver him to Felicity in Firgrove.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 15 with Fort Pinta

Go into the Pet Store and pick up the rabbit. Then deliver it to Firgrove.

felicity

Hello Rita! Wow, what a cute little bunny! Hello little guy… Come here and I’ll show you your new home.

Quest completed

______________

Cat for the Councilman

security

ROLL OVER RAMBO! ROLL OVER! Roll…

Yes. Sit there and wag your tail at me. You are really good at that. Very cute.

The next delivery is a little cat for the Council Man in Silverglade. Apparently he has a bit of a rat problem in the town hall.

NO RAMBO! DON’T PEE ON THE HORSE’S LEG!!

Objectives: The cat is for delivery to the Council Man in Silverglade. The cat is ready to be picked up at the Pet Store in Fort Pinta.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 15 with Fort Pinta

Go into the Pet Store and pick up the cat. Then deliver it to Silverglade Village.

council_man

Hello Rita. What do we have here? Hello there little guy. Ouch! He scratched my finger! You seem a little wild… Probably a good thing for a little guy who is supposed to catch rats.

Good day Rita!

Quest completed

______________

Puppy for the Butler

security

FETCH THE BALL RAMBO! FETCH! Fetch…

Wag, wag, wag. You really like that… The whole tail wagging thing.

The Butler at the Winery had ordered a new dog. He feels a little lonely.

The dog is ready to be picked up at the Pet Store.

NO! DON’T PEE IN THE FOUNTAIN RAMBO!!

Objectives: Take the new puppy to the Butler at the Winery. It is ready to be picked up at the Pet Store in Fort Pinta.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 15 with Fort Pinta

Go into the Pet Store and pick up the puppy. Then deliver it to the Winery.

Good day Rita.

godfrey

Aha! Hello there little puppy. You and I are going to be great friends. Come with me and I will show you your new home.

Thank you Rita.

Quest completed

Now that the pets are all delivered, return to the Security guard.

Thank You for the Help

security

WAG RAMBO! WAG!

Good! Perfect! Such a good boy! Good boy Rambo!

Did you see that? He is such a good boy. The world’s best dog. He wags his tail when I tell him to. There aren’t many dogs who can do that!

Thank you for all your help. Here, this is a T-Shirt I was given when I graduated from guard school. You have been an excellent partner and I think you deserve it.

NO RAMBO! DON’T EAT THE T-SHIRT!!

Objectives: Speak with the Security guard again.

Rewards: 25 Jorvik Shillings, 25 XP, Guard T-Shirt

Reputation: 25 with Fort Pinta

Well, sir, you are very welcome!

security

Oops… That tore a little bit there. You don’t mind? Are you sure?

Ok. We’ll see you again soon!

Quest completed

Now let’s go see Conrad about the finished grill for the tourists.

A Tailor-Made Grill

conrad_marsdeen

So! Here is a first-rate iron grill perfect for the barbecue. I hope you will have many pleasant times by the fire. What? Forest fire? Oh, my lord, those tourists. I have to say… I hope they have learned an important lesson.

Objectives: Ride back with the grill to the tourists in Hollow Woods.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 15 with Silverglade Village

Conrad does not approve…

Take the grill up to the tourists.

gunther

What a nice grill! We will have plenty of  wonderful barbecues on it when it is finished!

First we need to gather material to build the rest of the grill. 

Quest completed

______________

Wood and Stones

gunther

I saw an abandoned summer house a short way from here, maybe we can find some loose stones there? And wood, there are logs laying around in the forest.

Objectives: Look for stones at the abandoned summer house and for logs in Hollow Woods.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 15 with Silverglade Village

All of the materials are marked on your map. When you have collected them all, return to Gunther.

gunther

Such good luck that you have a strong and noble horse! This will be perfect for building a fireplace.

Quest completed

______________

To Build a Fireplace

gunther

You found excellent stones and logs in the perfect size. Now we get to build the fireplace! The logs can be used as benches and the stones as a foundation for the barbecue. And to crown our fireplace, the grill!

Objectives: Place the stone, logs and grill.

Rewards: 15 Jorvik Shillings, 30 XP

Reputation: 15 with Silverglade Village

Dismount your horse, and place the components a little way off the trail.

When you have built the fireplace, return to Gunther.

gunther

What a splendid fireplace, perfect for cooking outdoors! Now the fire can’t spread to the forest. In hindsight I can understand how irresponsible we were when we tried to grill on the ground. 

Quest completed

______________

A New Fireplace

gunther

This turned out better than I thought it would. What a difference it makes to get to sit on benches instead of the ground. We should have listened to Gretchen, she is such a clever girl. I wonder from who she gets that from? Haha!

Objectives: Talk to Gunther.

Rewards: 100 Jorvik Shillings, 15 XP

Reputation: 15 with Silverglade Village

Yes, Gunther, you are a stupid, stupid man.

gunther

I have nothing to give you as thanks, but I hope that in the future you will get to enjoy having fires here with your friends and maybe even build some more fireplaces. Helga and I have learned a valuable lesson!

Quest completed

Speak with Mr Kembell tomorrow.

Day 36, Fantasies and Forestfire

04 Thursday Apr 2013

Posted by Maggie Oldcamp in Story Quests

≈ 4 Comments

Tags

a grill for the barbecue, a table set for a feast, as thanks for your efforts, barney, can you smell the smoke, chips for the animals, conrad, gretchen, gunther, helga, lock for the pet store, party food, security, security first and foremost, talk about fire safety with gunther, talk about safety first with gretchen, vet

Let’s go see if Barney is ready for the big feast.

Party Food

barney

Hello Rita! You are so fast with your horse, can you ride over and get the food? I am worried that it will be cold otherwise. Marley and Carney will come a bit later and I have some decorations to do. This will be so much fun! I wonder what food they have prepared for this year.

Objectives: Fetch the food from Marley and Carney.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 15 with Silverglade Village

Go to both Carney and Marley and pick up the dishes of food near them. Then return to Barney with the food.

barney

This looks really tasty! Now we have to set the tables. This will be a feast to remember!

Quest completed

______________

A Table Set for a Feast

barney

It’s decoration time! Can you help me set the table? This is a special occasion and I really want it to be really good. Myself, I’m not so good at decorating. But I have faith in you, Rita. Here is my grandmother’s fancy china, the glassware and of course the food!

Objectives: Set the table.

Rewards: 15 Jorvik Shillings, 35 XP

Reputation: 15 with Silverglade Village

Dismount your horse to set up the table behind Barney. Speak with him when you are finished.

barney

Oh look! It’s so nice. I am grateful, Rita. What would I have done without your help! My old grandmother would have given you an A+ for setting the table.

Quest completed

______________

As Thanks for Your Efforts

barney

Now we have a really nice family dinner. Even Carney usually enjoys these dinners. It’s not that often you get to see him smile, but even he lights with tasty food like this on the table!

Objectives: Talk to Barney.

Rewards: 200 Jorvik Shillings, 60 XP, Natural T-Shirt

Reputation: 15 with Silverglade Village

Barney will give you a reward for helping him with his party.

barney

Here is a sweater from me. I made it fro you so that you would remember these last few days every time you wear it. I hope you like it! Thank you again with your wonderful help!

Quest completed

The Security guard in Fort Pinta is ready for the next step in the important mission.

Security First and Foremost

security

POINT FOUR! Restore security around the base.

What? Calm down? Why should I calm down?

Sorry… Sniff…

You don’t understand… I always wanted to be a soldier, not a security guard. But the doctor said my head was too big to be a soldier… None of the helmets would fit. Sniff… So I daydream a bit every now and then, and pretend I am an officer here in the Fort.

That is okay with you? Really? Thank you. Make sure you tell me if you think I am taking it too far sometimes. Please, let’s keep this our little secret. I wouldn’t want anyone else to know… They might think I’m crazy.

You promise you wont tell anyone?

Objectives: Speak with the guard again.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

Oh, I’m not judging. My own nerd fantasies are probably much weirder…

security

Thank you, I promise I’ll calm down a bit. I should probably get a dog I can give orders to?

Hmm… That’s not a bad idea. I’m going to think about it.

Quest completed

______________

Chips for the Animals

security

POINT FIVE!

Oops. Sorry. Point five.

If the fugitives… You would say kittens, puppies and so on, run away again we need to be able to identify them quickly. Order… Oops… I mean ask the Silverglade vet nicely if she would comedown here and ID-chip the animals.

MOVE OUT!

Objectives: Speak with the veterinarian in Silverglade about ID-chipping the pet store animals in Fort Pinta.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Fort Pinta

Ride to Silverglade Village and speak with the Vet there.

vet

Hello there Rita!

Quest completed

Return to the Vet tomorrow.

Lock for the Pet Store

security

POINT SIX! Oops… Point six. Sorry if I hurt your ears.

Security is a big problem here at the base… Or should I say Pet Store. There is not even a normal lock on the door.

Requisition immediately a well-made and army approved padlock from the supply officer Marsdeen. You would probably call him Conrad the blacksmith.

MOVE OUT!

Objectives: Ask the blacksmith to deliver a lock for the Pet Store in Fort Pinta.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Fort Pinta

I’m sure Conrad will be happy to oblige.

conrad_marsdeen

A lock so the pets don’t run away again?

Quest completed

Return to Conrad tomorrow.

There is a problem in the Hollow Woods, near the abandoned summer home.

Can You Smell the Smoke?

helga

Oh dear! What have we done! We were only going to barbecue some bratwurst, and we ended up starting a fire! We didn’t know it wasn’t safe to barbecue here… You have a horse! Can you please gallop down to get some water from the Silversong River? Please hurry before the whole forest catches fire!

Objectives: Ride down to the Silversong River and get some water, extinguish the fires and then talk to Helga.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 15 with Silverglade Village

To fill up your bucket, go to the river behind the summer home. Follow the river to the little beach; the watermill will be almost directly across the river from here. You have to dismount your horse, then you can fill up your bucket anywhere from the shore.

quest-water_for_fire

When you have filled your bucket, ride around and extinguish the flames. When you are finished, return the Helga.

helga

Thank goodness that you and your fast horse showed up when you did! You saved the whole forest. Oh, it could have been so bad.

Quest completed

______________

Talk About Safety First with Gretchen

gretchen

I told my mother and father that it wasn’t a good idea to barbecue bratwurst here! They never listen to me. But now they have learned a valuable lesson. If they try to do something like that again, I will stop them.

Objectives: Talk to Gretchen.

Rewards: 30 Jorvik Shillings, 15 XP

Reputation: 15 with Silverglade Village

You need to be more insistent then in the future, so they don’t make the same mistake…

gretchen

I hope they will listen to me next time. I always tell them how they should do things out in the woods but they never listen. Maybe they will listen to me now.

Quest completed

______________

Talk About Fire Safety with Gunther

gunther

Yes oh, what have we done… Gretchen said it would not be a good idea, but it was so beautiful here, a nice view and a lovely breeze from the forest. I was so hungry!

Objectives: Talk about fire safety with Gunther.

Rewards: 40 Jorvik Shillings, 10 XP

Reputation: 15 with Silverglade Village

Maybe Smokey the Bear needs to make a visit to Germany…

gunther

No, no, I promise to never start a fire on open ground again. I’m really sorry! My wife and I will ask if we can build some new fireplaces for barbecue for people in the woods. Then we could barbecue bratwurst at a lot of places!

Quest completed

______________

A Grill for the Barbecue

gunther

What do you say, can you help me build a fireplace? We need stone as foundation, wood for nice benches and a grill to put the sausages on. You know this neighborhood better than we, so you may know where to find it all. We have heard about a blacksmith with good reputation. Maybe that’s the first step, to get him to make a grill?

Objectives: Find the blacksmith Gunther is talking about.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 15 with Silverglade Village

Oh, Conrad? He has lots of street cred with the locals.

conrad_marsdeen

Hello Rita! Nice to see you here. You need a grill? Of course I will help you, you have helped me collect wood so many times so it’s the least I can do. But it won’t be ready today, come back tomorrow.

Quest completed

Return to Conrad tomorrow.

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---Maggie's In-Game Help Manifesto - I love helping in-game but I do have some ground rules you need to know.

---No Pity for the Banned - Some pro tips for following the game rules, and preventing the ban-hammer from hitting you.

---Fishing Schedule - Daily schedule of Mr Trout's fishing quests.

---Pandoric Rift Locations - Daily schedule of rift locations.

--Inner Lightning Circle Runestone Locations - Locations of runestones for Inner Lightning Circle reputation.

--- Hidden Quest Locations - All of the hidden quests with maps and descriptions.

--- Dino Valley Hidden Quests - Info for the one current hidden quest in Dino Valley.

---Help I don't have new quests! - Before you ask why you don't have more story quests, please look here.

---Mississippi Jones Quests - All of the Mississippi Jones quests, from the treasure hunt, to the runestone puzzle

---Archaeology in Epona - All of the maps and info for treasure hunt quests with Hawaii Jones in Epona.

---Andy's Geocaching - Maps and descriptions of Firgrove geochaching quests.

---Gondola Building / Video Game Quests - All of the quests with Ms Morse, and the Crew Lead, building the gondola, and Zombie Horse Pole Bending Apocalypse

---Missing Cement Truck Location - Original quest dialogue is confusing, please see this post for a map to the location of the cement truck.

---About Getting to Goldenhills Valley - Before asking about how to get to Goldenhills Valley, please read this post.

---How to Get to Epona - Information about minimum level and requirements for getting to Epona in southern Harvest Counties

---Water-Fetching Quests - Maps and descriptions of the locations to get water for 'Can You Smell the Smoke' and 'Meltwater' quests.

---Wee Ghosties - All of the quests with Mr and Mrs Hill's ghosts.

---Gretchen is Missing - All of the quests when Gretchen goes missing.

---About Ferdinand's Horse Market - Information regarding Ferdinand's Horse Market, including links to logged quests and travelling info.

---Building the Bridge to South Hoof - All of the quests to building the bridge between South Hoof Peninsula and New Hillcrest.

---SSO Horses Companion App - Information and list of horses available in the SSO companion mobile app.

Contact Me!

I can be contacted outside of the blog.

In Game:
My main character is Maggie Oldcamp.
My blog character is Rita Turtlefoot.

(I don't mind in game mail at all, but please make sure your own mail box is not full or I cannot reply to your message.)

Email:
ssoridethrough [at] yahoo [dot] com
I will not give out any emails and will only use it to receive entries to contests and regular contact posts.

Facebook:
Search for name Maggie Oldcamp

Recent Posts

  • Day 144, I’m Innocent, I Swear!
  • Day 143, Reuniting the Family – Epona Spoiler Alert
  • New Chef in Town
  • Day 142, A Brave Rescue Attempt – South Hoof Spoiler Alert
  • Day 141, Returning the Suitcase – South Hoof Spoiler Alert

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