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Tag Archives: helga

Day 57, You’ve Been Served – Spoiler Alert

23 Sunday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 11 Comments

Tags

distraction and deception, eviction of g, get out of firgrove, gretchen, helga, mr franklin, mr kembell, new residents of firgrove, thank you for everything, where are the barrels

Let’s go see what the test from your samples showed.

Eviction of G

mr_franklin

You were absolutely right. The contents of that jar you gave me were incredibly dangerous. That crook Mr Kembell is trying to dispose of toxic waste here in Firgrove woods. It is as illegal as it could possibly be. Now we can evict him and see that he leaves here for good… and quick.

Everyone, to the cottage! Rita, we’ll see you there.

Objectives: Meet the councilman at Mr Kembell’s cottage.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Firgrove

Ride to Mr Kembell’s cottage and meet everyone there.

mr_kembell

Barrels? What barrels? I don’t know what you are talking about. This is slander! I will sue you for everything you own Rita!

Quest completed

______________

Where Are the Barrels?

mr_franklin

Rita, what is the meaning of this? Where are all the barrels you were talking about?

Objectives: Speak with Mr Kembell

Reward: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Firgrove

It’s just Mr Kembell being a snake, again.

mr_kembell

Barrels? You are beginning to be a little crazy, Rita. Ha ha. I promise, when my lawyers and I finish with you, a stick of gum will be too expensive for you. Ha ha ha!

Quest completed

______________

Distraction and Deception

gretchen

Rita, psst! I have a great idea that I should get them all to look at me so you can sneak away and find where all the barrels have gone then come back here and show them that I have really learned my lessons well at spy school right right right right?

Are you ready?

Of course I saw when he was moving all those barrels as I was watching so I saw him carry a lot of them to the barn up there behind the house so they still have to be up there, don’t you think?

Are you sure you are ready?

HELLOOO EVERYONE LOOK AT MEEE! I saw a moose in the woods over there I promise it was SUPER big and had a horn of gold that glittered in the sun so that I was almost blinded as if I had stared into a flashlight that shone as bright as the sun that is really a star in a galaxy that is called the Milky Way that you can see in the sky sometimes but not now… That rode on a hose… Almost like a cat but more square in shape… If you think a little little horse but not quite…

Objectives: Look for barrels of waste around Mr Kembell’s cottage.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 5 with Firgrove

While Gretchen has everyone distracted, sneak through the fence and go up to the barn behind Mr Kembell’s cottage, to find the hidden barrels. When you have found the barrels, return to the gates to show everyone that you found them.

mr_kembell

What is that? Barrels full of waste? In my barn?

I don’t know what you are talking about? I haven’t done anything!

Stop lying? I’m not lying… Those might be my barrels…

But you all would have done the same as me, you know it! I got one thousand Jorvik Shillings for every barrel I hid… There is nobody who wouldn’t have taken that deal! If the waste ran out into the environment? Bah… Who cares about that? I’m gong to pave all of Jorvik, just wait!

Quest completed

______________

Get Out of Firgrove

mr_kembell

Grrr… How can I have such bad luck? It is always Rita that ruins my plans.

Next time Rita, next time…

Objectives: Speak with the councilman.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 25 with Firgrove

Next time? With pleasure…

mr_franklin

Well done Rita!

Quest completed

______________

New Residents of Firgrove

mr_franklin

Rita, it was very lucky you could help us with Mr Kembell. Otherwise this might have gone very badly. But what should we do now?

Hmmm…

Gunther and Helga, house that was owned by Mr Kembell is now owned by Firgrove Village, it is now in my power to do with it what I think is for the best. Are you interested in living here in Firgrove? We would like you to take the house as thanks from all the residents of Firgrove.

Objectives: Speak with Gunther Helga.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Firgrove

Let’s see what Helga has to say about the good news. She speaks for Gunther.

helga

Oh, dear councilman. Danke shon. Danke shon, how can we possibly thank you?

This is just fantastic Gunther, it is even nicer than the pictures we saw of the house we thought we were buying. 

Mr Councilman, we would be pleased to accept your offer and promise to be good residents of your fine village.

Quest completed

______________

Thank You for Everything

helga

Rita, danke so much. How could we possibly repay you? We can promise you this, if you ever need help in the future all you have to do is ask.

We are going to move in to the cottage right away. Gunther and Gretchen, come on in and look at our new home!

Objectives: Speak with Helga.

Rewards: 25 Jorvik Shillings, 25 XP, Tourist T-Shirt

Reputation: 5 with Firgrove

So excited!

helga

Rita, thank you again. What a fantastic cottage. We will probably leave the barbed wire up so that Gretchen can train on it during the summer breaks from spy school.

Auf wiedershen Rita!

Quest completed

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Day 56, Spy Training – Spoiler Alert

20 Thursday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 1 Comment

Tags

a lesson in master spy techniques, a new master spy, gretchen, gunther, helga, mr franklin, not acceptable as evidence, now we have evidence, report from the spies, report to agent y9

Let’s see what the agents have found out about Mr Kembell’s operation.

Report from the Spies

gunther

Guten tag, Rita!

Now, we have found something very dirty that Mr Kembell is up to.

In the middle of the night, when it was darkest, a mysterious truck arrived. It stopped right outside Mr Kembell’s cottage and unloaded a large number of barrels. Both Agent Y9, Agent B1, and I could smell the toxic fumes from the barrels all the way from our hiding spot.

It has to be illegal to store those barrels there, don’t you think?

Objectives: Meet Helga at the councilman in Firgrove. Tell him about the barrels.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 25 with Firgrove

Ride back to Firgrove Village and speak with Mr Franklin about what has been discovered.

mr_franklin

Barrels being unloaded in the middle of the night?

Quest completed

______________

Not Acceptable as Evidence

mr_franklin

Very interesting, but I’m afraid it isn’t enough as evidence. There could have been anything in those barrels. We need some physical evidence. Hmmm… If you could get your hands on a sample from one of those barrels of waste, I could act.

Helga and Rita, I hope you understand that my hands are tied until I have some concrete evidence against Mr Kembell’s dirty business. 

Objectives: Tell Helga what the councilman said.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Firgrove

Hmm… I wonder what we can do about this.

helga

Evidence? Hmmm… So he needs concrete evidence. Then I guess we will have to get it. Are you ready to learn some spy techniques, Rita?

Quest completed

______________

A New Master Spy

helga

Ride over and meet Gretchen by Mr Kembell’s cottage, Rita. She is keeping the cottage under observation to see if any other illegal activity is going on.

Ask her to teach you how to move silently and hide like a master spy. She has only done the basics at spy school so she isn’t fully trained, but I am sue she can show you enough for what we need to do next.

Meet us at the councilman when you are done.

Objectives: Meet Gretchen at Mr Kembell’s cottage.

Rewards: 5 Jorvik Shillings, 25 XP

Reputation: 5 with Firgrove

Ride back to Mr Kembell’s cottage, and speak with Gretchen standing outside.

gretchen

So mother said that I should teach you how to sneak around like a master spy? Wow! It is going to be so much fun to teach you how to move like a cat or a very soft stone. You know they can be very quiet. Not like me as I can’t seem to stop talking, blah blah blah…

Quest completed

______________

A Lesson in Master Spy Techniques

gretchen

Okay, listen carefully now Rita, to what I am saying so it will go super well for you, so ll you need to do to avoid Mr Kembell, if he sees you then you will have to run away, but it should be easy because if you see him coming you should be able to hide but don’t forget to look for the barrels so you can take a sample from them in this jar I got from Momma, so good luck and goodbye!

WAIT! I need to spray you with this here anti-dog spray that makes it so they can’t smell you… But Summerblaze will have to stay outside because he is too big to get through the hole in the fence and you need to go through and there isn’t enough spray for you both…

-Pfffft!-

Objectives: Look for a poison barrel and take a sample from it with the jar you got from Gretchen. Watch out for Mr Kembell and his dogs.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 5 with Firgrove

Go in through the hole in the fence and watch out for Mr Kembell and the dogs. Time your run so that they don’t see you. Run up to a barrel to check for the toxin. Find one with some in it, take a sample, then return to Gretchen outside.

gretchen

Wow, wow, wow, that was great sneaking, Rita. You are as good as me and I have been going to school for a couple of years so you must have a super talent for this!

Quest completed

______________

Report to Agent Y9

gretchen

Superamazingfantastic job Rita! You were like a ninja panther that moved quieter than a panther ninja in the middle of the night.

Take the poison sample to Momma and say hello from me. Goodbye for now, I have to keep spying.

Objectives: Ride back to Helga with the jar of poison.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Firgrove

Go back to Firgrove Village and speak with Helga about what you’ve found.

helga

You succeeded in taking a sample from the barrel, Rita? Super!

Quest completed

______________

Now We Have Evidence

helga

Ha! Have you seen B1, now we have evidence against Mr Kembell. Rita, even if we don’t get our savings back, we can see to it that Mr Kembell is gone from Firgrove so he can’t do something like this to anyone else.

Rita, show the councilman the poison you found.

Objectives: Show the councilman the jar of toxic waste.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 25 with Firgrove

Speak with Mr Franklin and show him what you found.

mr_franklin

You have a jar of toxic waste from Mr Kembell’s? Let me see it.

Quest completed

Return to Mr Franklin tomorrow.

Day 55, Buy the Bar, Er… House – Spoiler Alert

14 Friday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 55 Comments

Tags

a clue, a renovation project, an unexpected turn, derek, gunther, helga, mr franklin, mr kembell, mr kembells office, newcomers, no returns, security, there is nothing we can do, we are all spies, we have been fooled

The tourists have some big news to share.

Newcomers

helga

Guten tag Rita!

Do you know what has happened? We have bought a summer home here on Jorvik! Fantastic isn’t it! We are so unbelievably happy, even we haven’t seen it yet. Bought it without seeing it yet? I know, you should never do that but the estate agent was just so nice and friendly and he promised us that everything would be fine. He bought us coffee and ice cream at the disco and we knew we could just trust him one hundred percent.

Do you think you could help us with the last couple things? Here is the signed contract, we only need to mail it and the deal is done. Can you take it directly to Derek in Silverglade? This is so important, we don’t want to trust it to the regular mail. Imagine if it got lost on the way there?

Great! Come and meet us at the summer cottage later, it is up in Hollow Woods.

Auf wiedershen!

Objectives: Ride to Derek in Silverglade Village and have him post the contract.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 15 with Fort Pinta

Bring the contract to Derek at the post office in Silverglade.

derek

Hello Rita! A contract to be sent? No problem.

Quest completed

______________

A Renovation Project

derek

So Gunther and Helga have bought the cottage in Hollow Woods? Are you sure it was there? The only cottage I know there is the burnt down cottage that the mayor owned.

You are going to meet them in Hollow Woods? You aren’t sure where?

Check at the burnt down cottage first and if you are lucky you will find them there. Or… Lucky for you… Bad luck for them…

Objectives: Find Gunther and Helga in Hollow Woods.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

Ride to the abandoned summer home in Hollow Woods. Poor little tourists…

helga

Nein! What is this here Rita? This is a ruin… Not at all like the estate agent described it.

Oh no. What are we going to do?

Quest completed

______________

We Have Been Fooled

helga

Verdammt! We have been completely fooled Rita. What should we do? Find the agent? How? I’m sure he is long gone by now.

What did he look like? Very nice in a suit and everything. Mr Kembell was his name. Have you met him before? A real crook you say?! Oh Rita, we are never going to get our money back.

You are going to find him? Oh thank you Rita! Look in Fort Pinta… Maybe you can find some clues as to where he is there.

Objectives: Ride to Fort Pinta and see if you can find any clues to where Mr Kembell might be.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

Speak with the Security in Fort Pinta to see if he knows anything about where Mr Kembell went.

security

Mr Kembell? Never heard of him. What did he look like?

Quest completed

______________

A Clue

security

Slimy, dressed in a suit, with an evil grin?

Aha, Mr Kettle! He was nice! He told me he had been a general before, but now he was working as a real estate agent. He wondered if I would be interested in an old army bunker. I have checked with the bank and I could get the money I need! I thought I would sign a contract with him the next time we met, but I haven’t seen him for a while. Imagine Rita, my OWN bunker!

WHAT!! A con-artist? Not the general?!?

That was… How is it possible… Fool me? Are you sure?

Oh, what a traitor! Are you going to catch him? He was sitting in there by the DJ booth and worked with his papers… Look there for clues.

And you… If you find him… Let him know that his is not welcome at this disco as long as I work here!

Objectives: Look for clues about Mr Kembell at the disco. Ride back to Helga if you find anything.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 10 with Fort Pinta

Go into the disco and look around near the DJ booth. When you find a clue, ride back to Helga in Hollow Woods to show her what you found.

helga

He wasn’t there? Typical.

A business card?! Let me have a look.

Quest completed

______________

Mr Kembell’s Office

helga

Let me see…

Look Rita, there is a map on the back of the card. Somewhere south of Firgrove it says. You should look at it yourself and see if you can figure out where he lives.

Please Rita, can you find Mr Kembell and ask if we can take back the sale? That was the last of our savings… He can’t be so evil that he will steal everything we have?

Meet us at the councilman in Firgrove when you have met Mr Kembell… We are going to the councilman to see if he can help.

Objectives: Find Mr Kembell and ask him to reverse the sale to Gunther and Helga.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

If you think he’s going to be so nice, you obviously don’t know Mr Kembell…

His new house is back by the bear cave in Firgrove.

You can ride the Fire Trail all the way to the end, then follow the trail north into the woods. The same trail goes all the way up to the south end of the sand pit. You can take it from there. Follow the trail past the billboard of Mr Kembell, up to his house.

mr_kembell

Oh, good day! Welcome to Mr Kembell’s Estate Agency. Best service in Jorvik! Can I perhaps interest you in a fantastic cottage in Hollow Woods?

Wait a minute… I remember you!

Rita…

Grrr… What are you doing here? Go away!

Quest completed

______________

No Returns

mr_kembell

Ha ha ha!

The contract is signed and everything is perfectly legal. There is NOTHING you can do about it this time!

All of their savings? HA HA HA! Serves them right. Stupid tourists!

You are going to speak with the councilman in Firgrove? Good luck! Another thing… When you meet him, let him know that I am here to stay.

Get out of here now before I put the dogs on you! Never come back, do you hear me!

Objectives: Ride over to the councilman in Firgrove and see if he can help to get back the money that Gunther and Helga bought the summer cottage with.

Rewards: 4 Jorvik Shillings, 5 XP

Reputation: 5 with Firgrove

Ride back to Firgrove Village and speak with Mr Franklin about the issue.

mr_franklin

Mr Kembell? What an awful man! He completely fooled us when he rented the cottage in the woods outside our village. He said that he was going to start a home for homeless dogs but instead he put barbed wire all the way around the property and brought the most awful, angry dogs I have ever seen. How awful! He also fooled those nice people, Gunther and Helga?

Quest completed

______________

There is Nothing We Can Do

mr_franklin

Sigh. Believe me Rita, there is nothing we can do. He is very clever that Mr Kembell. It is very sad to hear that he has fooled Gunther and Helga… They are such nice people and all of Firgrove could use a ray of sunshine like Gretchen to brighten up the place. 

I am sorry, Gunther and Helga, if we can’t find evidence that he has done something illegal, there is nothing we can do. 

Objectives: Tell Gunther and Helga that they are not going to get their savings back.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Firgrove

Here we are, the harbinger of bad news, again…

helga

Sigh. So we might not get any of our money back?

Quest completed

______________

An Unexpected Turn

helga

Rita, can you keep a secret? You promise?

Good!

Gunther, we can trust Rita, right? It is time for her to find out who we really are…

Rita, speak with my husband.

Objectives: Speak with Gunther.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 15 with Firgrove

It seems the tourists have a secret…

gunther

Our secret… There is nobody who knows… Shhh…

Quest completed

______________

We Are All Spies

gunther

Wait… Good, nobody can hear us. Come closer Rita, so I can tell you…

We are here as tourists, but that isn’t everything we are… Back home in Germany… Well… We are spies.

Shhh! Nobody can know about it.

Listen. We really want to remain incognito here on vacation and get away from smuggling codes, disarming bombs, or going to exclusive balls with the president, and getting attacked by ninjas. Sometimes we just want to sit on a log and smell the grass… Do you understand?

You can’t tell anyone about this… It is so calm and nice here on Jorvik.

But… We are going to have to take a break from our vacation. We’ll need to use some of our spy techniques to get to the bottom of this little problem with that slimeball Mr Kembell.

If you can find any good hiding places beside his cottage, Helga and I will spy on him and see if we can find any traces of illegal activity. 

Meet us at the start of the road to Mr Kembell’s cottage later. Good luck!

Objectives: Ride to Mr Kembell’s cottage and see if you can find any good hiding spots for Gunther, Helga, and Gretchen. Meet the family at the start of the road to Mr Kembell’s cottage later.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 15 with Firgrove

Go back to Mr Kembell’s cottage and poke around in the bushes and near trees that are around the outside of the fence. When you have found some suitable places, meet the tourists near the billboard.

gunther

Hello Rita. Have you found any good hiding places that you think will work? Great!

Agent Y9 and Agent B2, also known as Helga and Gretchen, Rita, I am Agent B1…

Agent Y9, Agent B2, are you ready for a little nighttime spy work? Good!

We’ll see you tomorrow Rita, we’ll begin surveillance of Mr Kembell as soon as it gets dark enough.

Quest completed

Return to Agent B1, aka Gunther, tomorrow.

Wayward Child

13 Thursday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 12 Comments

Tags

andy, bears and caramels, caramel trail continues, fort pinta right away, from the witches to the riding arena, grateful parents, gretchen, gretchen is missing, gunther, helga, no gretchen by the mine, ollie bear doesnt want to follow us, techno shows the way, to the old mine, we'll see you in fort pinta i promise, where did gretchen go, where did she go, wrong way again

Gretchen is Missing

gunther

Guten tag, Rita. You have to help us! Gretchen is missing.

We do not know where she is. She was going to visit her friend Andy up by the sand pit in Firgrove. She was supposed to come home last night but she has not shown up… And hasn’t called either. You have to find her Rita. Speak with Andy, he must know where she is!

Objectives: Ask Andy by the sand pit in Firgrove where Gretchen is.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Ride to Firgrove and speak with Andy.

andy

Gretchen? She left here yesterday afternoon.

Quest completed

______________

To the Old Mine

andy

Is Gretchen missing? She promised me she would go straight home. I hope nothing has happened to her… She said she was going to take the road past the old mine near here on her way home. She was eating a bunch of caramels and was dropping the wrappers as she went… So you can probably just look for the wrappers to follow where she went. 

Hope you find her Rita. Good luck!

Objectives: Gretchen said she would have a look at the old mine before she went home. Start looking there.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

We’ll give Gretchen a lesson about littering later…

Follow the wrapper trail towards the mine to find trace of Gretchen.

self

“Hmmm… A hairband. This has to be Gretchen’s.”

Quest completed

______________

No Gretchen by the Mine

self

“Gretchen must have lost this hairband. Look! More caramel wrappers. If I follow the wrappers, maybe I’ll find her.”

Objectives: Follow Gretchen’s trail.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Continue to follow the trail to find more clues.

self

“A necklace. This has to be Gretchen’s.”

Quest completed

______________

Caramel Trail Continues

self

“Gretchen must have lost this necklace too. More caramel wrappers. I’ll follow them.”

Objectives: Follow Gretchen’s trail.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Follow the next part of the trail.

self

“A mobile phone! No Gretchen, but the phone has to be hers.

Wait… What is that there?”

Quest completed

______________

Bears and Caramels

self

“Bear tracks! They are leading up the mountain and full of caramel wrappers too! I hope I get there in time! Quick, I need to catch up with her!”

Objectives: Follow the bear tracks.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 15 with Fort Pinta

Follow the bear tracks into the mountain. Hopefully you can find Gretchen.

gretchen

Hello Rita! What are you doing here? I’m here with my new friend who is so cute! I’ve named him Ollie-Bear. He is sleeping right now.

Quest completed

______________

Ollie-Bear Doesn’t Want to Follow Us

gretchen

Yes, I know. I was on my way to Fort Pinta but I found some really exciting stones by the mine and I just had to check it out and then I was on my way down from the mine and there was a bulldozer and I really, really had to check that out and then I saw some cool tracks and followed them up and found Ollie-Bear. So then I went home with him and slept over and it was SOO nice. But he is still sleeping but now I should go home. Ride back and tell my parents I’m on my way soon. I’ll go straight home… I promise!

Objectives: Ride down to Fort Pinta and speak with Gretchen’s parents.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 30 with Fort Pinta

Inform Helga that you have found Gretchen.

gunther

Hello Rita, you found her! Phew, what a relief! Thank you so much!

Quest completed

Return to Gunther tomorrow.

______________

Let’s go check to see if Gretchen made it home safe.

Where Did She Go?

gunther

Hello Rita. Gretchen hasn’t come home yet… Where can she be? You said she was coming straight home.

(Gunther’s phone rings)

Hello Gretchen! Where have you been? You were supposed to be home a long time ago. What? Are you lost? Where are you, Gretchen?

Aha…

Uhmmm…

Okay…

(Click)

Rita, Gretchen says she is on a big dark field with big machines. It smells like gas, she says. Where can that be? Can you ride out and find her and bring her home so she gets back safely?

Objectives: Gretchen says she is on a big dark field with big machines. It smells like gas, she says.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Sounds like she is lost on the Everwind Oil Field. Ride out there and find her.

gretchen

Hello Rita! I don’t really know exactly where I am… I went over a river on a bridge and saw a rabbit on my way home and I ran after it and then I saw a gondola lift and then I saw a racing track and a bit farther on, I found this weird place.

Quest completed

______________

We’ll See You in Fort Pinta, I Promise!

gretchen

I know, I promised to go straight back home. But this time I really will go to Fort Pinta without leaving the road, I promise! You say I just need to follow the road? I’ll do that! I’ll see you in Fort Pinta.

Objectives: Ride back to Fort Pinta and tell Gretchen’s parents she is on her way.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 30 with Fort Pinta

Ride back to Fort Pinta and inform Helga that Gretchen is on her way.

helga

Hey Rita! So Gretchen is on her way here? I hope that she takes the right way here this time. She can be a little distracted sometimes…

Quest completed

Return to Gunther tomorrow.

______________

Hopefully Gretchen made it home this time. Let’s go check with Gunther.

Wrong Way Again

gunther

Sigh… Gretchen hasn’t arrived yet. She must be very hungry. Why can’t she find her way home?

(Gunther’s phone rings)

Gretchen! You have to come home now!

What? Are you lost again? Where are you Gretchen?

Aha…

I understand…

(Click)

Rita, now she says she is a forest where the leaves on the trees are yellow. She says the leaves are blowing around it is foggy so she can’t find her way out. Find her please Rita!

Objectives: Gretchen says she is in a forest where the leaves on the trees are yellow. She says the leaves are blowing around it is foggy so she can’t find her way out.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Reminds you of Goldenleaves Forest, doesn’t it? Let’s go see if we can find her there.

gretchen

Hello Rita! So nice of you to come find me, I was beginning to get worried I don’t really know where we are.

Quest completed

______________

Fort Pinta! Right Away!

gretchen

I know, I promised to go straight home but I saw a nice farm and I just HAD to look at a bunch of beautiful yellow trees a long way away and then I went through an iron gate and saw a wolf and then I ran away and then there were a bunch of leaves blowing around and then I was here…

But now I am getting tired of this here and I want to see my Mom and Dad. I’ll go straight there… Tell my parents. We’ll see you in Fort Pinta.

Objectives: Ride back to Fort Pinta and tell Gretchen’s parents she is on her way back.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 30 with Fort Pinta

Ride to Fort Pinta and tell Helga that Gretchen is on her way.

helga

So now she is on her way here? I hope she doesn’t get distracted again…

Quest completed

Return to Gunther tomorrow.

______________

Let’s see if Gretchen finally decided to come home.

Where Did Gretchen Go?

gunther

No Rita, Gretchen hasn’t come back yet. I don’t really know what to do… Wait… She is calling!

(Phone rings)

Gretchen! Now you really have to come home!

What? You are lost AGAIN? Where are you Gretchen?

Uhmmm…

Oh!

Calm down Gretchen! Help is on its way!

(Click)

Oh no! Rita! Gretchen is really frightened! She might be in real danger this time. You have to help her! She says she hid in an old ruin and there are scary witches trying to catch her. She was crying in the phone. 

Please, please Rita, bring back our little girl!

Objectives: Gretchen says she hid in an old ruin and there are scary witches trying to catch her.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

There is an old ruin inside Scarecrow Hill. When standing at the gates, turn immediately towards your left and run along the wall towards the water. There is a secondary wall around the tree. Do not go towards the tree. The ruin is outside the second wall. The ruins are in the lower corner of the Scarecrow Hill area. Gretchen is inside the ruin.

gretchen

Boohoo! Sniff…

Rita! You found me! I’m so happy to see you!

Sniff… I was on my way home when I saw a broken bridge and then there was a scary tree that I wanted to look at and then an iron gate and then the sky was red and then a scary witch chased me and then I hid here and was terrified! Then you showed up…

Quest completed

______________

From the Witches to the Riding Arena

gretchen

Sniff… I don’t want any more adventures, Rita. I just want to get home to Mom and Dad.

If I want to ride on the back of your horse? I don’t think so… The witches might pick me off! But maybe you can lure them away so when I run out of here, they chase after you instead?

Ride out of here and I’ll sneak away and we’ll meet at the riding arena.

Objectives: Ride to the riding arena and speak with Gretchen.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 15 with Fort Pinta

Leave the ruin and meet Gretchen by the doors to the riding arena.

gretchen

Hello Rita! You managed to get away from the witches! So did I! Here is my new friend Techno, he has promised to show me the way to Fort Pinta so I don’t get lost.

Quest completed

______________

Techno Shows the Way

gretchen

Techno has promised to go with me the whole way back to Fort Pinta. He is so kind and he is my new best friend! When we get there, he will get a great big sausage for being such a big help!

-Woof woof!

Yes, yes, Techno. Sausage is really good.. I know!

We’ll see you in Fort Pinta, Rita!

Objectives: Meet Gretchen in Fort Pinta.

Rewards: 10 Jorvik Shillings, 50 XP

Reputation: 15 with Fort Pinta

Ride back to Fort Pinta and speak with Gretchen when she gets there.

gretchen

Hello Rita! Finally home again! Thank you for saving me from the witches. Now Techno and I are going to eat until we fall over!

Goodbye and thank you for everything!

Quest completed

______________

Grateful Parents

gunther

Thank you Rita, for saving our daughter! You are a real hero! My wife and I spoke about how we could possibly thank you. Speak with my wife, she also wants to thank you.

Objectives: Speak with Helga.

Rewards: 50 Jorvik Shillings, 20 XP, Dala Horse Shirt

Reputation: 50 with Fort Pinta

Go and speak to Helga.

helga

Danke Schon, Rita, for helping Gretchen so much. This has been very hard on my poor heart. We thought you might like this nice sweater we bought on our trip as a token of our gratitude. 

Thank you for everything Rita. Goodbye!

Quest completed

Day 54, Finally Home

12 Wednesday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 7 Comments

Tags

from the witches to the riding arena, grateful parents, gretchen, gunther, helga, techno shows the way, where did gretchen go

Let’s see if Gretchen finally decided to come home.

Where Did Gretchen Go?

gunther

No Rita, Gretchen hasn’t come back yet. I don’t really know what to do… Wait… She is calling!

(Phone rings)

Gretchen! Now you really have to come home!

What? You are lost AGAIN? Where are you Gretchen?

Uhmmm…

Oh!

Calm down Gretchen! Help is on its way!

(Click)

Oh no! Rita! Gretchen is really frightened! She might be in real danger this time. You have to help her! She says she hid in an old ruin and there are scary witches trying to catch her. She was crying in the phone. 

Please, please Rita, bring back our little girl!

Objectives: Gretchen says she hid in an old ruin and there are scary witches trying to catch her.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

There is an old ruin inside Scarecrow Hill. When standing at the gates, turn immediately towards your left and run along the wall towards the water. There is a secondary wall around the tree. Do not go towards the tree. The ruin is outside the second wall. The ruins are in the lower corner of the Scarecrow Hill area. Gretchen is inside the ruin.

gretchen

Boohoo! Sniff…

Rita! You found me! I’m so happy to see you!

Sniff… I was on my way home when I saw a broken bridge and then there was a scary tree that I wanted to look at and then an iron gate and then the sky was red and then a scary witch chased me and then I hid here and was terrified! Then you showed up…

Quest completed

______________

From the Witches to the Riding Arena

gretchen

Sniff… I don’t want any more adventures, Rita. I just want to get home to Mom and Dad.

If I want to ride on the back of your horse? I don’t think so… The witches might pick me off! But maybe you can lure them away so when I run out of here, they chase after you instead?

Ride out of here and I’ll sneak away and we’ll meet at the riding arena.

Objectives: Ride to the riding arena and speak with Gretchen.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 15 with Fort Pinta

Leave the ruin and meet Gretchen by the doors to the riding arena.

gretchen

Hello Rita! You managed to get away from the witches! So did I! Here is my new friend Techno, he has promised to show me the way to Fort Pinta so I don’t get lost.

Quest completed

______________

Techno Shows the Way

gretchen

Techno has promised to go with me the whole way back to Fort Pinta. He is so kind and he is my new best friend! When we get there, he will get a great big sausage for being such a big help!

-Woof woof!

Yes, yes, Techno. Sausage is really good.. I know!

We’ll see you in Fort Pinta, Rita!

Objectives: Meet Gretchen in Fort Pinta.

Rewards: 10 Jorvik Shillings, 50 XP

Reputation: 15 with Fort Pinta

Ride back to Fort Pinta and speak with Gretchen when she gets there.

gretchen

Hello Rita! Finally home again! Thank you for saving me from the witches. Now Techno and I are going to eat until we fall over!

Goodbye and thank you for everything!

Quest completed

______________

Grateful Parents

gunther

Thank you Rita, for saving our daughter! You are a real hero! My wife and I spoke about how we could possibly thank you. Speak with my wife, she also wants to thank you.

Objectives: Speak with Helga.

Rewards: 50 Jorvik Shillings, 20 XP, Dala Horse Shirt

Reputation: 50 with Fort Pinta

Go and speak to Helga.

helga

Danke Schon, Rita, for helping Gretchen so much. This has been very hard on my poor heart. We thought you might like this nice sweater we bought on our trip as a token of our gratitude. 

Thank you for everything Rita. Goodbye!

Quest completed

Return to Helga tomorrow.

Day 53, Circus Time!

07 Friday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ 3 Comments

Tags

a taste of the circus, fort pinta right away, gretchen, gunther, helga, welcome to my world, wrong way again, ydris

Let’s go see our finished circus tent!

A Taste of the Circus

ydris

What a circus! I don’t have a performance ready yet, but I thought that you might want to perform with your horse here on some beautiful day? So you are always welcome here to practice. One day I hope to showcase artists from all over the world here and would like it if you could be one of them? I have miracles for everyone!

Objectives: Speak with Ydris.

Rewards: 30 Jorvik Shillings, 20 XP, Clown Hat

Reputation: 5 with Moorland Stable

Ydris will tell you more about his present for you.

ydris

You deserve a huge thanks for all your help with our circus! Here is a little present for you, a magnificent hat, as a token of our gratitude!

Quest completed

______________

Welcome to My World!

ydris

To go to a circus or carnival, you always need to have a ticket, whether there is a performance or not. The ticket opens the door to the magical world that a carnival really is. This ticket I have for you is magical and won’t be used up when you enter the circus with it. You will need to show it at the entrance to get in. Would you like this magical ticket?

Objectives: Agree if you want to accept the magical ticket from Ydris.

Rewards: 120 Jorvik Shillings, 45 XP, Magic Ticket

Reputation: 30 with Moorland Stable

Now you can enter the circus tent whenever you want.

ydris

You’re welcome Rita, make yourself at home. Welcome to my world!

Quest completed

Hopefully Gretchen made it home this time. Let’s go check with Gunther.

Wrong Way Again

gunther

Sigh… Gretchen hasn’t arrived yet. She must be very hungry. Why can’t she find her way home?

(Gunther’s phone rings)

Gretchen! You have to come home now!

What? Are you lost again? Where are you Gretchen?

Aha…

I understand…

(Click)

Rita, now she says she is a forest where the leaves on the trees are yellow. She says the leaves are blowing around it is foggy so she can’t find her way out. Find her please Rita!

Objectives: Gretchen says she is in a forest where the leaves on the trees are yellow. She says the leaves are blowing around it is foggy so she can’t find her way out.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Reminds you of Goldenleaves Forest, doesn’t it? Let’s go see if we can find her there.

gretchen

Hello Rita! So nice of you to come find me, I was beginning to get worried I don’t really know where we are.

Quest completed

______________

Fort Pinta! Right Away!

gretchen

I know, I promised to go straight home but I saw a nice farm and I just HAD to look at a bunch of beautiful yellow trees a long way away and then I went through an iron gate and saw a wolf and then I ran away and then there were a bunch of leaves blowing around and then I was here…

But now I am getting tired of this here and I want to see my Mom and Dad. I’ll go straight there… Tell my parents. We’ll see you in Fort Pinta.

Objectives: Ride back to Fort Pinta and tell Gretchen’s parents she is on her way back.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 30 with Fort Pinta

Ride to Fort Pinta and tell Helga that Gretchen is on her way.

helga

So now she is on her way here? I hope she doesn’t get distracted again…

Quest completed

Return to Gunther tomorrow.

Day 51, Gretchen’s Adventure

05 Wednesday Jun 2013

Posted by Maggie Oldcamp in Story Quests

≈ Leave a comment

Tags

andy, bears and caramels, caramel trail continues, conrad, flag up on the top, gretchen, gretchen is missing, gunther, helga, jester, last blacksmithing day, no gretchen by the mine, ollie bear doesnt want to follow us, project circus tent, put up the support poles, tent pegs, the outer poles, this is embarrassing, to the old mine, ydris

Let’s go finish our horseshoes with Conrad.

Last Blacksmithing Day…

conrad_marsdeen

Hello Rita! Today is the last day of work on your new horseshoes. Listen carefully and follow my instructions. Are you ready to start?

Objectives: Use the tongs and the hammer to carry out the tasks Conrad gives you. Be careful and listen closely!

Rewards: 15 Jorvik Shillings, 5 XP, Your Own Handmade Horseshoes

Reputation: 5 with Keepers of Aideen

This is the last time working with the horseshoes. Follow Conrad’s directions, then speak with him when you are finished.

conrad_marsdeen

Excellent work Rita! Now your horseshoes are ready. They are really the best quality and should make all the other riders green with envy. I can feel the energy in them all the way over here!

Rita, here you are. Your very own horseshoes… Made by you! You won’t find more powerful horseshoes than this anywhere on this side of Jorvik!

Quest completed

With that done, let’s go help Ydris with his tent.

Project: Circus Tent

ydris

Welcome back to my soon-to-be-ready carnival! The Fool is almost ready with the parts so now we can get started with putting up the tent! This is going to be a fantastic carnival… You’ll see! You are not going to regret helping us  out, I can promise you that. Ask the Fool for the things so we can get started. He will tell you what you need to do so we can get started. If he is really ready to go…

Objectives: Speak with the Fool.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Go and speak with the Jester about what needs to be done next.

jester

I’ve worked all night to get these poles ready. “Everything must be perfect,” says the great Ydris. Now they are perfect and ready to go.

Quest completed

______________

Put Up the Support Poles

ydris

Let’s get started! The three central, load-bearing poles need to be put up. They have to be solid as the whole circus tent will be hanging on them. Even the smallest problem could make the whole circus tent collapse… And that would be bad… I’ve heard about that happening. Here, take the masts and place them out on the field where they should go.

Objectives: Place the three tent poles on the field beside Ydris’s wagon.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Take the three poles and set them up in the indicated areas. Speak with Ydris when you are done.

ydris

That is looking good, even if those are actually masts… Are they stable? Let’s hope they are. Now we can go on to the next step.

Quest completed

______________

The Outer Poles

jester

Aha. Take these five outer poles and place them in a ring around the three center poles. Watch that they don’t give you splinters!

Objectives: Place the five poles in place in a circle around the large center poles.

Rewards: 35 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Set up the poles, then speak with Ydris.

ydris

This is continuing to look promising. Let’s keep steaming! Not bad for a mere mortal.

Quest competed

______________

Tent Pegs

jester

Yes, now we have the five pegs to stake out in a ring around the ones you already put out. These are used to anchor and tighten the ropes. They need to be very secure so be sure to knock them in hard!

I’ll begin to attach the ropes…

Objectives: Place out the five pegs that will be used to anchor the ropes.

Rewards: 35 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Put out the pegs in the indicated areas, then speak with Ydris.

ydris

You can almost imagine the circus now? Right? I hope they Fool attaches the ropes properly when you are gone… It doesn’t look promising.

Quest completed

______________

Flag on the Top!

ydris

While the Fool carries on wrestling with the ropes, maybe you can put up the three flags? Here, take the flags that you picked up from the tailor earlier and run the up the three large poles.

Objectives: Raise the flag on the three masts. They need to go all the way to the top!

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Approach each pole and click the arrow button on the screen to raise the flag. When you are done with all three flags, speak with Ydris.

ydris

Lovely. Stately. Magnificent! But… What is the Fool doing over there?!

Quest completed

______________

This is Embarrassing

ydris

Huh? Mamma mia! The Fool is stuck in the rope. This is embarrassing. I hope nobody sees this. He can’t seem to manage even my simplest requests. Sometimes I wonder if he does things like this only for the amusement of others. 

Objectives: Untangle the Fool.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 5 with Moorland Stable

Well, he is a fool…

quest-tangled_fool

Untangle the Fool from the ropes, then speak with Ydris.

ydris

Well. I don’t think anyone saw us. Now we’ll just try and forget it ever happened. That goes for you too, Fool. We are never going to speak about this again. No, you can’t make a fool of yourself even if you are a fool.

Quest completed

Return to Ydris tomorrow.

Let’s go see the tourists in Fort Pinta. They are having a crisis.

Gretchen is Missing

gunther

Guten tag, Rita. You have to help us! Gretchen is missing.

We do not know where she is. She was going to visit her friend Andy up by the sand pit in Firgrove. She was supposed to come home last night but she has not shown up… And hasn’t called either. You have to find her Rita. Speak with Andy, he must know where she is!

Objectives: Ask Andy by the sand pit in Firgrove where Gretchen is.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Ride to Firgrove and speak with Andy.

andy

Gretchen? She left here yesterday afternoon.

Quest completed

______________

To the Old Mine

andy

Is Gretchen missing? She promised me she would go straight home. I hope nothing has happened to her… She said she was going to take the road past the old mine near here on her way home. She was eating a bunch of caramels and was dropping the wrappers as she went… So you can probably just look for the wrappers to follow where she went. 

Hope you find her Rita. Good luck!

Objectives: Gretchen said she would have a look at the old mine before she went home. Start looking there.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

We’ll give Gretchen a lesson about littering later…

Follow the wrapper trail towards the mine to find trace of Gretchen.

self

“Hmmm… A hairband. This has to be Gretchen’s.”

Quest completed

______________

No Gretchen by the Mine

self

“Gretchen must have lost this hairband. Look! More caramel wrappers. If I follow the wrappers, maybe I’ll find her.”

Objectives: Follow Gretchen’s trail.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Continue to follow the trail to find more clues.

self

“A necklace. This has to be Gretchen’s.”

Quest completed

______________

Caramel Trail Continues

self

“Gretchen must have lost this necklace too. More caramel wrappers. I’ll follow them.”

Objectives: Follow Gretchen’s trail.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

Follow the next part of the trail.

self

“A mobile phone! No Gretchen, but the phone has to be hers.

Wait… What is that there?”

Quest completed

______________

Bears and Caramels

self

“Bear tracks! They are leading up the mountain and full of caramel wrappers too! I hope I get there in time! Quick, I need to catch up with her!”

Objectives: Follow the bear tracks.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 15 with Fort Pinta

Follow the bear tracks into the mountain. Hopefully you can find Gretchen.

gretchen

Hello Rita! What are you doing here? I’m here with my new friend who is so cute! I’ve named him Ollie-Bear. He is sleeping right now.

Quest completed

______________

Ollie-Bear Doesn’t Want to Follow Us

gretchen

Yes, I know. I was on my way to Fort Pinta but I found some really exciting stones by the mine and I just had to check it out and then I was on my way down from the mine and there was a bulldozer and I really, really had to check that out and then I saw some cool tracks and followed them up and found Ollie-Bear. So then I went home with him and slept over and it was SOO nice. But he is still sleeping but now I should go home. Ride back and tell my parents I’m on my way soon. I’ll go straight home… I promise!

Objectives: Ride down to Fort Pinta and speak with Gretchen’s parents.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 30 with Fort Pinta

Inform Helga that you have found Gretchen.

gunther

Hello Rita, you found her! Phew, what a relief! Thank you so much!

Quest completed

Return to Gunther tomorrow.

Day 36, Fantasies and Forestfire

04 Thursday Apr 2013

Posted by Maggie Oldcamp in Story Quests

≈ 4 Comments

Tags

a grill for the barbecue, a table set for a feast, as thanks for your efforts, barney, can you smell the smoke, chips for the animals, conrad, gretchen, gunther, helga, lock for the pet store, party food, security, security first and foremost, talk about fire safety with gunther, talk about safety first with gretchen, vet

Let’s go see if Barney is ready for the big feast.

Party Food

barney

Hello Rita! You are so fast with your horse, can you ride over and get the food? I am worried that it will be cold otherwise. Marley and Carney will come a bit later and I have some decorations to do. This will be so much fun! I wonder what food they have prepared for this year.

Objectives: Fetch the food from Marley and Carney.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 15 with Silverglade Village

Go to both Carney and Marley and pick up the dishes of food near them. Then return to Barney with the food.

barney

This looks really tasty! Now we have to set the tables. This will be a feast to remember!

Quest completed

______________

A Table Set for a Feast

barney

It’s decoration time! Can you help me set the table? This is a special occasion and I really want it to be really good. Myself, I’m not so good at decorating. But I have faith in you, Rita. Here is my grandmother’s fancy china, the glassware and of course the food!

Objectives: Set the table.

Rewards: 15 Jorvik Shillings, 35 XP

Reputation: 15 with Silverglade Village

Dismount your horse to set up the table behind Barney. Speak with him when you are finished.

barney

Oh look! It’s so nice. I am grateful, Rita. What would I have done without your help! My old grandmother would have given you an A+ for setting the table.

Quest completed

______________

As Thanks for Your Efforts

barney

Now we have a really nice family dinner. Even Carney usually enjoys these dinners. It’s not that often you get to see him smile, but even he lights with tasty food like this on the table!

Objectives: Talk to Barney.

Rewards: 200 Jorvik Shillings, 60 XP, Natural T-Shirt

Reputation: 15 with Silverglade Village

Barney will give you a reward for helping him with his party.

barney

Here is a sweater from me. I made it fro you so that you would remember these last few days every time you wear it. I hope you like it! Thank you again with your wonderful help!

Quest completed

The Security guard in Fort Pinta is ready for the next step in the important mission.

Security First and Foremost

security

POINT FOUR! Restore security around the base.

What? Calm down? Why should I calm down?

Sorry… Sniff…

You don’t understand… I always wanted to be a soldier, not a security guard. But the doctor said my head was too big to be a soldier… None of the helmets would fit. Sniff… So I daydream a bit every now and then, and pretend I am an officer here in the Fort.

That is okay with you? Really? Thank you. Make sure you tell me if you think I am taking it too far sometimes. Please, let’s keep this our little secret. I wouldn’t want anyone else to know… They might think I’m crazy.

You promise you wont tell anyone?

Objectives: Speak with the guard again.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Fort Pinta

Oh, I’m not judging. My own nerd fantasies are probably much weirder…

security

Thank you, I promise I’ll calm down a bit. I should probably get a dog I can give orders to?

Hmm… That’s not a bad idea. I’m going to think about it.

Quest completed

______________

Chips for the Animals

security

POINT FIVE!

Oops. Sorry. Point five.

If the fugitives… You would say kittens, puppies and so on, run away again we need to be able to identify them quickly. Order… Oops… I mean ask the Silverglade vet nicely if she would comedown here and ID-chip the animals.

MOVE OUT!

Objectives: Speak with the veterinarian in Silverglade about ID-chipping the pet store animals in Fort Pinta.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Fort Pinta

Ride to Silverglade Village and speak with the Vet there.

vet

Hello there Rita!

Quest completed

Return to the Vet tomorrow.

Lock for the Pet Store

security

POINT SIX! Oops… Point six. Sorry if I hurt your ears.

Security is a big problem here at the base… Or should I say Pet Store. There is not even a normal lock on the door.

Requisition immediately a well-made and army approved padlock from the supply officer Marsdeen. You would probably call him Conrad the blacksmith.

MOVE OUT!

Objectives: Ask the blacksmith to deliver a lock for the Pet Store in Fort Pinta.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Fort Pinta

I’m sure Conrad will be happy to oblige.

conrad_marsdeen

A lock so the pets don’t run away again?

Quest completed

Return to Conrad tomorrow.

There is a problem in the Hollow Woods, near the abandoned summer home.

Can You Smell the Smoke?

helga

Oh dear! What have we done! We were only going to barbecue some bratwurst, and we ended up starting a fire! We didn’t know it wasn’t safe to barbecue here… You have a horse! Can you please gallop down to get some water from the Silversong River? Please hurry before the whole forest catches fire!

Objectives: Ride down to the Silversong River and get some water, extinguish the fires and then talk to Helga.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 15 with Silverglade Village

To fill up your bucket, go to the river behind the summer home. Follow the river to the little beach; the watermill will be almost directly across the river from here. You have to dismount your horse, then you can fill up your bucket anywhere from the shore.

quest-water_for_fire

When you have filled your bucket, ride around and extinguish the flames. When you are finished, return the Helga.

helga

Thank goodness that you and your fast horse showed up when you did! You saved the whole forest. Oh, it could have been so bad.

Quest completed

______________

Talk About Safety First with Gretchen

gretchen

I told my mother and father that it wasn’t a good idea to barbecue bratwurst here! They never listen to me. But now they have learned a valuable lesson. If they try to do something like that again, I will stop them.

Objectives: Talk to Gretchen.

Rewards: 30 Jorvik Shillings, 15 XP

Reputation: 15 with Silverglade Village

You need to be more insistent then in the future, so they don’t make the same mistake…

gretchen

I hope they will listen to me next time. I always tell them how they should do things out in the woods but they never listen. Maybe they will listen to me now.

Quest completed

______________

Talk About Fire Safety with Gunther

gunther

Yes oh, what have we done… Gretchen said it would not be a good idea, but it was so beautiful here, a nice view and a lovely breeze from the forest. I was so hungry!

Objectives: Talk about fire safety with Gunther.

Rewards: 40 Jorvik Shillings, 10 XP

Reputation: 15 with Silverglade Village

Maybe Smokey the Bear needs to make a visit to Germany…

gunther

No, no, I promise to never start a fire on open ground again. I’m really sorry! My wife and I will ask if we can build some new fireplaces for barbecue for people in the woods. Then we could barbecue bratwurst at a lot of places!

Quest completed

______________

A Grill for the Barbecue

gunther

What do you say, can you help me build a fireplace? We need stone as foundation, wood for nice benches and a grill to put the sausages on. You know this neighborhood better than we, so you may know where to find it all. We have heard about a blacksmith with good reputation. Maybe that’s the first step, to get him to make a grill?

Objectives: Find the blacksmith Gunther is talking about.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 15 with Silverglade Village

Oh, Conrad? He has lots of street cred with the locals.

conrad_marsdeen

Hello Rita! Nice to see you here. You need a grill? Of course I will help you, you have helped me collect wood so many times so it’s the least I can do. But it won’t be ready today, come back tomorrow.

Quest completed

Return to Conrad tomorrow.

Day 12, Telescopes, Paddocks and Gondolas!

24 Monday Dec 2012

Posted by Maggie Oldcamp in Story Quests

≈ 2 Comments

Tags

a new era has begun, a permission for marley, all the colors of the rainbow, borrow a shovel, build master olaf, can i borrow your telescope, collect fallen stars, collect flowers of aideen, council man, derek, dig a hole, do you want a nice riding vest, donald, elizabeth, fire in the hole, foundation for foundations, ged o gel, gunther, helga, hunt for tourists, james, linda, looking for mr bucket, mario, marley, meet the head of the construction company, mr bucket, on field scounting, one saved two remain, paddock control, return the shovel to steve, snowed in once too often, steve, the horse that ran away, the paddock is ready, thomas moorland, trouble at james, used is best

A New Era Has Begun

linda

Once again, thank you for helping me out of the castle. Unfortunately I have a lot to do now that I’ve been away for so long. But as you know, there’s always a lot to do around here. You’ll notice that small adventures pop up all the time so we’ll meet later and do something.

Do you want to hear something exciting?

Objectives: Talk to Linda, she can tell you all about exciting things to do! You can find her at the winery.

Rewards: 15 Jorvik Shillings, 50 XP

Reputation: 30 with Keepers of Aideen

Well, if you put it that way…

Also, Linda is still at the castle with you. Never mind the part about finding her at the Winery.

linda

I’ve heard that one of Carney’s brothers started building a new show jumping track outside Silverglade Village, you should ride over there and have a look! I would love to join you but I don’t have time. The track is on the field to the west of the village, between the vineyard and Silverglade Village.

Look, I got a text message from Thomas Moorland. He wants to talk to you. Have a lovely day, Rita! See you later.

Quest completed

______________

Trouble at James’s

thomas_moorland

Hi Rita! What an adventure you’ve had! It’s great that some things seem to be in order, but I can sense that new problems are approaching. I don’t have any news about my son Justin yet, and we’re still looking for him. So far we have no clues but we aren’t giving up hope.

By the way, I heard that James has trouble with some lost tourists at Fort Pinta. Can you please ride to James and see if he needs any help? Thanks for everything and have a nice day, Rita!

Objectives: Talk to James at Fort Pinta.

Rewards: 15 Jorvik Shillings, 45 XP

Reputation: 25 with Fort Pinta

Ride to Fort Pinta and see what James has trouble with.

james

Oh, hi! It’s nice to see you again. I’m having a hard time right now… You know, I run this stable and hire out horses for tourists but now three tourists have disappeared!

Quest completed

After this point, you will no longer get the orange hints on your map as to where you have to go with your quests. You will have to pay more attention to the clues given by the quests as everything won’t be so obvious.

Hunt for Tourists

james

This is what happened… Three tourists hired horses from me and went out for a ride, but they haven’t returned. They’re not very experienced riders so I gave them my most sweet-natured horses, but I’m worried that something has happened or that they have gotten lost.

They should’ve taken the trail past Doyle’s Abbey straight to the north and then continued northeast to Silverglade Castle via Steve’s farm. Please, start looking at Doyle’s Abbey.

Objectives: Search for the tourists, start looking at Doyle’s Abbey.

Rewards: 25 Jorvik Shillings, 55 XP

Reputation: 45 with Fort Pinta

The first tourist can be found immediately off the road, behind Doyle’s Abbey, before you get to the cross-roads.

gunther

Guten tag young miss! My name is Gunther! Yes, I’m one of the tourists that hired horses at Fort Pinta. Where is my horse and the others, you ask? You could say I’m also wondering about that…

Quest completed

______________

The Horse That Ran Away

gunther

We were out riding and had a nice trip until my horse suddenly spotted a huge bumblebee and went completely nuts! He ran off with me barely hanging on around his neck and apparently my family couldn’t keep up with me.

Suddenly the horse stopped, I fell off and the horse ran away. Can you help me find it and bring it back to me so I can ride to Fort Pinta?

I’m sure that the horse is nearby. I thought I heard it neighing around the eastern side of the abbey ruins.

Objectives: Find the horse that Gunther lost around Doyle’s Abbey and bring it back to him.

Rewards: 15 Jorvik Shillings, 45 XP

Reputation: 45 with Fort Pinta

The horse is inside the Abbey wall, all the way on the other side of the ruins, towards Jarl’s Tomb.

Pat the horse and lead/follow it back to Gunther.

gunther

Splendid! There’s the nice little horse. Thank you for your help, now I can ride back to Fort Pinta by myself.

Quest completed

______________

One Saved, Two Remain

gunther

My wife and daughter, Helga and Gretchen, must’ve thought that I could take care of myself and continued the ride without me. Go to Steve’s farm and to the castle to see if you can find them. I’ll return to Fort Pinta and tell James what’s happened so he doesn’t have to worry. You are more capable of riding around and looking for them than I am so I think this is the best solution.

Objectives: Look for the other tourists at Steve’s farm.

Rewards: 15 Jorvik Shillings, 55 XP

Reputation: 45 with Fort Pinta

The other two tourists can be found on the edge of the field behind the barn at Steve’s farm.

helga

Hello, my name is Helga! You’re out looking for us? And you have found Gunther too, that’s good! We could really use some help. My daughter Gretchen’s horse is stuck in a hold in the ground and we can’t get him out.

Quest completed

______________

Borrow a Shovel

helga

The horse stepped into one of these deep holes and can’t get loose. I wonder where all those dangerous holes come from… They’re bad for the horses, they are.

Oh, you know Steve who has the farm over there? Do you think you can borrow a shove from him? That’s wonderful. Borrow the shovel so we can free the horse.

Objectives: Borrow a shovel from Steve. His farm is to the east of Silverglade Village, close to the field.

Rewards: 15 Jorvik Shillings, 35 XP

Reputation: 45 with Fort Pinta.

Ask Steve for a shovel, he’s sure to oblige.

steve

Oh, you want to borrow a shovel? It’s bad news that there are holes in the ground that can be dangerous for both people and animals.

Quest completed

______________

Dig a Hole

steve

Take this shovel and help the poor tourists, but be careful so you don’t harm the horse! Bring back the shovel when you’re done and tell me what happened.

Objectives: Use Steve’s shovel and dig a hole so the tourists’ horse can get loose. It’s on the field close to Steve’s farm.

Rewards: 20 Jorvik Shillings, 65 XP

Reputation: 55 with Fort Pinta

Oh, Steve. Always concerned about the animals.

Go up into the field to free the horse. You have to be dismounted to use the shovel.

helga

Well done! Thanks for your help. Now we can return to Fort Pinta.

Quest completed

______________

Return the Shovel to Steve

helga

Thanks for helping us. While you return the shovel to Steve we’ll ride back to Fort Pinta and retunite with Gunther. Maybe we’ll see you there later? We’ll tell James how kind you’ve been to us.

Objectives: Return to Steve’s farm, give Steve the shovel and tell him what happened.

Rewards: 13 Jorvik Shillings, 45 XP

Reputation: 65 with Fort Pinta

Update Steve about the holes after you return his shovel.

steve

Thanks for helping them! What a relief that the horse wasn’t hurt, it could have ended really badly.

Quest completed

______________

On Field Scouting

steve

So you’re telling me that these holes are everywhere? They’ll destroy my crops and they’re dangerous for the horses. Imagine what would happen if more horses get stuck? Maybe we won’t be so lucky next time…

Someone or something must have dug those holes and they’re too large to be made by mice…

Can you scout the area for a while and see if you can find anything suspicious? You can sit by the feeding station next to the holes. Report back to me if you see anything.

Objectives: Search for the origin of the holes in the field close to Steve’s farm. Sit by the feeding site close to the holes.

Rewards: 17 Jorvik Shillings, 65 XP

Reputation: 45 with Silverglade Village

Scout by the feedbox. Now you’re like a regular spy…

steve

Nothing? Nothing at all? Oh no… You think you’re too visible out in the open and that whatever is making these holes will stay hidden as long as you’re there? Maybe you’re right. Let’s think about how you can watch the field without being seen.

Quest completed

______________

Can I Borrow Your Telescope?

steve

I know! Ride up to Mario at the observatory and ask him if you can use the large telescope! With that you can watch the field without anyone knowing you’re there.

The observatory is in the mountains north of Hollow Woods. It’s easiest to ride along the north side of the forest and follow the road which starts there.

Objectives: Ride up to the observatory, it’s in the mountains to the north. There is a path north of Hollow Woods that will lead you there. Talk to Mario about borrowing the telescope.

Rewards: 12 Jorvik Shillings, 35 XP

Reputation: 55 with Silverglade Village

This trail connects to the road leading to Valedale. Follow the road past the windmill north, and the trail starts at the big curve in the road right before Valedale. It’s off the left hand side (riding towards Valedale) and can be a little hard to see.

quest-observatory_trail

mario

Hello, yes, I’m Mario. You said your name was Rita? What a cute name. What a fantastic horse you have! Brave of you to ride up the difficult path. Welcome to the Archeological and Astronomical Society of Jorvik Observatory. The observatory has a giant telescope we use to look at the stars.

Quest completed

Return to Mario tomorrow to continue this story line.

Collect Fallen Stars

mario

Hm. I’m very busy here, as you can see. Important things are happening in the sky. But maybe you can help me? Yesterday night I saw that some beautiful shootings stars and fragments of stardust landed close to the observatory. I can’t get to them in this difficult terrain, but you have a horse and you’re such a good rider so I know that you’ll be able to find them

Can you please collect six star stones for me? I think you can find fragments all round the mountain on which the observatory stands.

Objectives: Find six star stones in the mountains around the observatory and give them to Mario.

Rewards: 35 Jorvik Shillings, 45 XP

Reputation: 30 with Silverglade Village

The star stones can be found on the ground across the bridge and down the hill from the bridge. They’re small but send up little puffs of star dust that can help you find them in the grass.

Return to Mario when you have found six of them.

mario

Look at them! Exciting! Can you believe they come from outer space and you’re the first human to touch them? It’s breathtaking. I’ll examine them later.

Quest completed

______________

Snowed in Once Too Often

mario

Hello Rita. Mon Dieu, the winters are terrible! Every year I get snowed in here and I sit in the observatory for months without seeing a single other living thing. Well… maybe a lemming or two but that isn’t really the same thing. Sigh… The whole route up here gets covered in snow and ice and avalanches fall almost every day. It is a life threatening trip to get up and down this mountain. Enough! I’m not doing this anymore!

I’ve written to the council in Silverglade to see if they can do anything about this. Yesterday I actually got an answer and the Councilman in Silverglade wants to speak with me. Can you ride down and see what he has to say? Just imagine if he has a solution to this problem!

Au Revoir Rita! Come see me when you find out what he has to say.

Objectives: Ride down to the Councilman in Silverglade and speak with him about Mario.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 10 with Silverglade Village

Ride back down the trail, back to Silverglade and speak with the Councilman.

council_man

Good day! Yes, I have been working hard on finding a solution to Mario’s problem. Both on finding a solution and finding a way around the paperwork problems with it. It hasn’t been easy!

I wrote to Mario to let him know that the boss of the construction company we hired to solve the problem is now here in Silverglade. He is waiting in the town square for Mario to come and show him the observatory.

Now that you are here maybe you can help him instead? Go and speak with him Rita, he is standing by the fountain in the town square.

Quest completed

Speak with Buildmaster Olaf, who is standing in front of the fountain, facing the north gate to the village.

Meet the Head of the Construction Company

buildmaster_olaf

Are you Mario? Nah… of course you are not. You are Rita. Nice to meet you! I am master-builder Olaf. Such a nice village here… It must be terrible to leave here to go to work. But such is life!

The first thing we need to do is inspect the site to see what we need to do… should we build a tunnel… or a new road… we need to look for the best solution. Take this camera and ride up to North Link where they are digging a tunnel. Find a place to take some pictures where we can see the observatory clearly. While you take some pictures I’ll get a ride up there. We’ll look at your pictures up there and talk about it. I’ll meet you at North Link later.

Objectives: Ride up to North Link and find a good pace to take pictures of the observatory. Take some pictures of the observatory and speak with Olaf again later at North Link.

Rewards: 15 Jorvik Shillings, 15  XP

Reputation: 10 with Silverglade Village

You can reach North Link by following the West Jorvik Highway north all the way up to the construction site. It is on the east side of the road.

Once you take the pictures, Olaf can be found on the little side road going off to the west of the main road, by the Baroness’ racing track.

buildmaster_olaf

There you are! Now we’ll have a look. Nice pictures!

Quest completed

______________

Foundation for Foundations

buildmaster_olaf

I see. Now that I’ve had a chance to think about it I think I know what to do. The mountain is too steep to build and a tunnel would be very expensive. The best choice, in my opinion and I am an engineer so I am right, would be to build a new gondola lift! If we are lucky we can use the foundations from the old line to build a new one. There must be more locations than we see in your pictures. Look for all the old foundations and place GPS locators on them. Once you have put out the GPS locators I can see them on my device here. When I can see the locations we can tell if we can use them or not.

Objectives: Find the old foundations for the old gondola lift and place GPS locators there. Ride back to master builder Olaf when you are done.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Silverglade Village

The first foundation is across the road. The others are behind the first, north up towards the observatory. There are five of them in total.

buildmaster_olaf

Great. Now we’ll check my machine here…

Quest completed

______________

Fire in the Hole!

buildmaster_olaf

Hrmmm… The old foundations are no good to us to use. They’re too badly built and too damaged to be safe. We need to build new foundations but first we need to get rid of the old ones.

Have you used dynamite before? No? Really? It isn’t hard. Just read this brochure…

“Instructions for Dynamite Use

1. Place the dynamite on what you want to get rid of.

2. Light the dynamite.

3. RUN!!!”

There… now you know as much about dynamite as I do. Blast away all the old broken foundations and we will build new ones. Good luck and be careful!

Objectives: Dynamite away all the old foundations. Speak with Buildmaster Olaf when you are done.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Silverglade Village

Once you light the dynamite, you’ll have about ten seconds to run like hell. You’ll be safe by the next foundation.

And do not blow yourself up. If you do, you will have to restart the game, as the quest doesn’t reset correctly when you start it over.

buildmaster_olaf

Boom boom boom! What a fantastic bunch of explosions! They must have heard that all the way in Firgrove.

Quest completed

______________

Used is Best

buildmaster_olaf

I planned, thought some more, then planned some more while you were gone. We need a gondola lift to put up, so I searched and found one from the Alps that we are thinking of buying. It is solid and complete and best of all, cheap!

I’ve written up a purchase order letter. Please ride over to Derek at the post office and ask him to send it.

Objectives: Ask Derek in the Silverglade post office to mail the order for the Gondola Lift.

Rewards: 10 Jorvik Shillings, 30 XP

Reputation: 10 with Silverglade Village

The post office is in the main square next to the town hall.

derek

Hiya Rita. A letter to the Alps? You are lucky, I was just going to send out all the international mail with the helicopter. Come back tomorrow and maybe you’ll have your answer. These things usually go quickly.

Quest completed

Return to Derek tomorrow.

The next person that needs help is Marley. He is on the road between Silverglade Village and the Winery.

A Permission for Marley

marley

Hello! I’m Marley. I’m so happy that someone came by. You see, I have some problems but maybe you can help me? So here’s the thing, I ordered this fantastic paddock at J-Buy.com, isn’t it amazing? Anyway, it seems that you need all kinds of papers, documents and permissions when you build something like this, who would’ve known? So, I wonder if you can ride to Silverglade Village and talk to someone in the council and ask them to write the papers I need. Without them I don’t dare continue building this wonderful track I have planned.

Objectives: Ride to the council in Silverglade Village and get the documents so Marley can use his paddock.

Rewards: 15 Jorvik Shillings, 30 XP

Reputation: 50 with Silverglade Village

Speak with the Councilman in Silverglade about the documents.

council_man

A new paddock. Not my area of expertise, sorry, you need to see my colleague Mr Bucket. But unfortunately he isn’t here right now.

Quest completed

______________

Looking for Mr Bucket

council_man

If you really need this document right now I think it’s best if you try to meet Mr Bucket at once. He’s been away for a couple of days now, trying to find evidence that the construction workers at the North Link are using illegal means to build the tunnel.

Ride to the tunnel construction site at the North Link, north of the Everwind fields, if you want tofind him. I’m sure he stands on top of a hill so he can see what’s going on. Follow the road going north from the village.

Objectives: Ride to the construction site outside the North Link, north of the Everwind fields, and find Mr Bucket. Follow the road to the north.

Rewards: 25 Jorvik Shillings, 30 XP

Reputation: 50 with Silverglade Village

Mr Bucket stands on top of the hill at the north end of the West Jorvik Highway. The hill is east of the road and right next to the entrance to the construction site.

mr_bucket

Shhhh, try to be quiet…

Quest completed

______________

GED – o – Gel

mr_bucket

Permission to build a paddock. Yes well, that’s not very important right now! I suspect that the workers down there are using GED – o – Gel, a very hazardous industrial adhesive, to seal the walls of the tunnel.

I have an idea. If you can find proof that I’m right I’ll give you those documents right away. Away you go! Look among the containers below the hill, I think they’re hiding the packaging there.

Objectives: Find proof that the construction workers are using GED – o – Gel for the tunnel. Search among the containers.

Rewards: 25 Jorvik Shillings, 45 XP

Reputation: 50 with Silverglade Village

Go down to the construction site and search in the big shipping containers for proof.

Return to Mr Bucket when you have found it.

mr_bucket

I knew it! Those insidious crooks are using prohibited substances to be able to build faster. If it leaks out into the nature it can pollute everything around here for hundreds of years. But I’ll teach them a lesson, you’ll see. This will delay their construction by a day or two before their army of lawyers find new loopholes in the contract.

Quest completed

______________

The Paddock is Ready

mr_bucket

Ok, here are the documents you needed. I wrote them while you were away. Good job by the way, if I didn’t mention it earlier.

Ride carefully on your way back to Marley.

Objectives: Return to Marley with the documents. Marley is at the new paddock outside Silverglade Village.

Rewards: 25 Jorvik Shillings, 40 XP

Reputation: 50 with Silverglade Village

Marley will be glad with these documents.

marley

Really, Rita? That was fast! Thanks a lot, but I have more problems… I have to think this over, come back later so we can talk some more.

Quest completed

______________

Paddock Control

marley

Hi Rita, you’ll never believe me when I tell you this. You need a permission if you want to arrange competitions. Can you help me with this?

Ride to the Vineyard and see if you can find my brother Carney. He’s a licensed equestrian competition inspector and can help me with this. Ask him to come over right away and approve my paddock.

Objectives: Ride to the vineyard and talk to Carney.

Rewards: 25 Jorvik Shillings, 40 XP

Reputation: 50 with Silverglade Village

Carney is still up at the Winery by the stables.

carney

Oh, yeah, I’m a licensed equestrian competition inspector. Marley said that I should go over to him and approve his paddock? Hmph! You don’t talk like that to your older brother. I’ll come when I have time, right now I have to do some very important things!

Quest completed

Return to Marley tomorrow.

Donald the tailor would like to speak with you. Go see him in Silverglade Village.

Do You Want a Nice Riding Jacket?

donald

Hello Rita! I’d like to thank you since you’ve been so kind and fetched wool for me every day. If you can get some dye for my wool I can sew  nice riding vest as a thank you! Can you do that for me?

Objectives: Get a vest tailored.

Rewards: 20 Jorvik Shillings, 55 XP

Reputation: 45 with Silverglade Village

Tell Donald that you would indeed like a nice jacket.

donald

How fun! I’m looking forward to making a nice vest for you!

Quest completed

______________

All the Colors of the Rainbow

donald

To be able to make this vest I need dye for the wool. I need blue, pink, red, green and purple. I’ve heard about some special flowers growing in Valedale, they contain a lot of pink pigment with a unique luster. You can ask Elizabeth in Valedale Village if she can help you.

Objectives: Ride to Valedale Village and talk to Elizabeth, ask her if she can help you find the flowers to extract dye.

Rewards: 20 Jorvik Shillings, 35 XP

Reputation: 45 with Silverglade Village

The best way to get to Valedale is the road past the windmill, all the way up to Valedale.

elizabeth_sunbeam

Hello Rita! If I can extract pink color from the flowers of Aideen? Of course! The flowers have a lot of special qualities, but I only want you to pick the ones that are withered. It won’t affect the color pigment and we preserve the protected, fresh flowers.

Quest completed

______________

Collect Flowers of Aideen

elizabeth_sunbeam

I need eight withered flowers to make this dye, look around in the forest and you’ll find them soon enough. You can only pick the withered ones. This flower is protected and the pigment is good even if the flower is withered.

Objectives: Pick withered flowers of Aideen. The flowers grow in the forest west of Valedale. You can only pick the withered ones!

Rewards: 30 Jorvik Shillings, 35 XP

Reputation: 45 with Keepers of Aideen

The flowers can be found mainly in the cow field across from Sophie, down the road.

Return to Elizabeth when you have collected the flowers.

elizabeth_sunbeam

Thanks for the flowers! Now I can make the dye for you. It’ll take a while so come back tomorrow when it’s ready.

Quest completed

Return to Elizabeth tomorrow.

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