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Tag Archives: jon jarl

Day 64, Gathering the Chapters – Spoiler Alert

17 Tuesday Sep 2013

Posted by Maggie Oldcamp in Story Quests

≈ 8 Comments

Tags

a colored memory, a good notice to linda about meteor, a problem to solve, bring the moon rider, but if you know so much, chipmunk, chipmunk shortage, contact the spy master, elizabeth, find the second part, first book part, in a written moment, jon jarl, letter chipmunks in action, linda, locate meteor, meteor, moon rider, recruit the volunteers, second part of the book, see you by the moon door, spy master, the moon chamber is open, to linda

Contact the Spy Master

elizabeth_sunbeam

Before you help me collect the four copies from the Light Ceremony book, I have an urgent assignment for you.

The druids have an excellent spy in our service. He has a way to discretely contact all of our supporters. I’d like him to contact our supporters for us and let them know what is going on. This way everyone who is loyal to our cause can keep their eyes out for anything suspicious and let us know if they see that Dark Core is up to anything.

The Spy Master lives isolated from civilization, but as luck would have it he is not too far from us. Ride the path up to the paddock, where you do your druid exercises, but turn up the path to the left instead of the right where the paddock is. Somewhere up there, you should find the secret cave of the Spy Master.

Objectives: Find the Spy Master in his secret cave in the mountains west of the druid’s paddock and inform him of the current situation.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

The spy master is located in a cave in the mountains above Valedale.

map to spy master

spy_master

Welcome to my secret world, Rita!

Quest completed

______________

Spy Master

spy_master

How do I know who you are? Hehe. I’m not called the Spy Master for nothing. I know everything that goes on in this area all the time. I know all about they things you shouldn’t know about. I know all the secrets and lies and surprises… And nobody knows it. But I handle only the information. It is not up to me to take action in the events. I collect information and sometimes I can share it with you if I feel the question is right. I already know what you want, but you need to ask me. Those are my rules.

Objectives: Speak with the Spy Master.

Rewards: 12 Jorvik Shillings, 15 XP

Reputation: 5 with Keepers of Aideen

Ask the Spy Master to put a watch out on Dark Core.

spy_master

So the druids wish me to activate all the spies to keep an on the activities of Dark Core… To watch for them doing anything suspicious that might mean they are starting a dark ceremony or something like that…

Quest completed

______________

Chipmunk Shortage

spy_master

I would love to help you, but unfortunately all my chipmunks are out on an advanced sand digging course in the Sahara desert. That’s right. Chipmunks. What do they have to do with this?

Ho ho! They have a lot to do with this. A lot of spies send messages with carrier pigeons, I use chipmunks. You have no idea how many tunnels those little guys have under the ground here on Jorvik. The tunnels and pathways of the the chipmunks form and enormous network that pulses with activity, day and night. There are “fast tunnels” that allow them to transport messages faster than any pigeon could dream of… They are amazing, those little guys!

I’ll tell you more about it later, as right now I can tell you want to tell me that Steve has chipmunks at his place that might be convinced to help out while the other chipmunks are away on a course. Maybe you can ride down to Steve’s Farm and speak with the chipmunks there? You have good contact with them so it is probably best you start the discussion.

Okay then. You can use my horse transport if you like. It might not be as modern as the others, but it works. Most of the time.

Objectives: Locate the chipmunks on Steve’s Farm.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

The horse transport works just the same as the trailer transport does. When you get close enough, a menu will pop up  that you can select which destination you would like to go to. It costs the same as the trailer transport. You can also ride there the old fashioned way.

When you get to Steve’s Farm, speak with the chipmunk there in Steve’s designated chipmunk area.

chipmunk

Squeeek-squeek? Rrrrr….

Quest completed

______________

Recruit the Volunteers

chipmunk

Squeak… Squeeeaaak! Rrrr… Rrr… Rrrr.

Squeak?

Objectives: The little chipmunks seem to understand. A dozen of them are looking expectantly at you…

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Pick up the twelve chipmunk volunteers then return to the Spy Master.

spy_master

Look at that! Ha ha ha! The newcomers can’t wait to get started. The spy work is a popular apprenticeship with the chipmunks.

Quest completed

______________

In a Written Movement

spy_master

Here. Take this pen so you can write messages to the druid supporters out there. When you are ready, the chipmunks can be sent out with them.

Objectives: Write a dozen secret spy messages.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Dismount your horse and go over to the desk near the wall. Use your pen to write twelve messages on each piece of paper in the stack there. Speak with the Spy Master again when you are done.

spy_master

Nice handwriting you have there Rita. Now to the next thing!

Quest completed

______________

Letter Chipmunks in Action

spy_master

Take a finished message and give it to a chipmunk, one at a time so they can do their assignments.

Objectives: Give the chipmunks messages so they get on their way with their assignments.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Go to the desk and pick up all of the messages and distribute one to each chipmunk. When it has received its message, it will leave the cave to deliver it. When you have passed out all of the messages, speak with the Spy Master.

spy_master

You are really good with the little guys, Rita.

Quest completed

______________

First Book Part

spy_master

That was it! All the messenger chipmunks are on their way to their destinations. That should be everything… Maybe.

Ah… Yes. I know a great deal, as I said before. I shouldn’t say anything, but I’m going to anyway.

I know you are going to be looking for the four copies of the secret copy of the Light Ceremony book…. To save you a trip, I can give you the first copy that needs to be delivered to Elizabeth. You’re welcome.

See you soon…

Objectives: Deliver the first book copy to Elizabeth.

Rewards: 100 Jorvik Shillings, 55 XP

Reputation: 60 with Keepers of Aideen

Ride back down to Elizabeth and bring her the first copy.

elizabeth_sunbeam

Everything go well with the Spy Master? Oh! The first copy of the book copies. Great! Thank you. Three parts are left before we can give them all to Fripp and the druid council for examination.

Quest completed

______________

Find the Second Part

elizabeth_sunbeam

While you are already started on collecting the copies of the book, could you collect the second part. It is strange, but it is in the possession of Jon Jarl. Now that his spirit is at full strength, it shouldn’t be hard to get him to give it to you. By now you should know each other well.

Objectives: Ask the ghost of Jon Jarl for the copy of the book. He should be in his crypt.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Ride to Jon Jarl’s tomb near Fort Pinta. Go inside and ask him for the second copy of the book.

jon_jarl_ghost

Who goes there? Who is it that disturbs my eternal slumber?

Ah. It is only you, Rita.

The second copy of the book is actually right here. It is locked in the Moon Chamber. Exactly Rita, in the chamber behind the door over there. There is only one person who can open that door and that is Linda.

Quest completed

-.-.-.-.-.-.-

jon_jarl_ghost

I sense that something isn’t quite right. Linda isn’t able to open the Moon Chamber yet. It is like she is missing half her power… Like she is missing her natural link with Aideen’s spirit…

Ride back to the Spy Master, he can help you help Linda.

But If You Know So Much…

spy_master

I know a lot of things that I can’t tell you, just like that. Things sometimes just need to unfold and happen as they do. Fate, you understand. But it is also true that I am working for the Keepers of Aideen and I am loyal to them with my whole heart and tell them everything I know. Unfortunately, I don’t know very much more about things affecting you that I can just tell you right now…

Just something small? Hmm… Let me think.

Yes! Ho ho! One little thing I can tell you is… (whisper… whisper… whisper)

Objectives: Listen to the Spy Master

Rewards: 12 Jorvik Shillings, 25 XP

Reputation: 5 with the Keepers of Aideen

What a secret!

spy_master

They have glimpsed a wild horse that is running loose in Goldenhills Valley. A horse of greatness. They say that the horse’s name is Meteor. That’s right Rita, it is THAT Meteor – your friend Linda’s long lost horse, if my intelligence is correct.

Quest completed

______________

A Good Notice to Linda About Meteor

spy_master

Of course Rita, we need to tell Linda about Meteor. Right now Linda is at the Silverglade Winery. Tell Linda that a horse suspected to be Meteor has been glimpsed in the central part of Goldenleaf Forest.

Objectives: Tell Linda about Meteor.

Reward: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Ride to the Winery and speak with Linda. She can be found just outside the Equestrian Center.

linda

What?! That is wonderful if it is true! Thank you for bringing this amazing happy news to me!

Quest completed

______________

Locate Meteor

linda

Think if it is true, I could get my real dear Meteor back! I don’t have another horse right now… I just couldn’t think of riding anything else after Meteor vanished. Can you ride over to Goldenleaf Forest and look for him? I hope the information you got really is true.

If Meteor is there and is confused, take my riding helmet with you. He should be able to recognize it and know that is mine.

Objectives: Find Meteor in Goldenleaf Forest.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Ride to Goldenleaf Forest and find Meteor wandering there. He follows a loop that circles around the north and east side of the valley.

meteor

Neeeeigh! Whinny!

Oh! What is with this… I think I remember that helmet! Finally something I recognize in all this strangeness! I’ve wandered here in these woods for a while now without knowing who I was or where I was! That helmet is waking up my lost memory.

I am Meteor and I walk in the light of the moon! Linda is my sworn partner and Aideen flows through the root of my soul.

And who are you and what have you done with my Soul Rider Linda? If I can ask…

WHINNY!

Quest completed

______________

A Problem to Solve

meteor

Rita and Summerblaze? Aha, and you are also here to take me to Linda? That sounds wonderful! So maybe my memory is returning. I already feel how things and stuff are falling into place… But I still do not remember where I have been or how I got there.

Neigh. But… I have lost a shoe while I was wondering around in those woods… And without that you really can’t take me away from here. Can you help me look for it?

I’ll look up by that hill over there. The spot with the runestone… Yep.

Snort.

Objectives: Look for Meteor’s lost horseshoe in Goldenleaf Forest.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

The horseshoe can be found in a bush near the starting line for the Goldenleaf Forest race. When you have found the lost shoe, take it to Meteor, who is waiting for you on the little hill with the runestone; also near the starting line of the race.

meteor

You found it! Fantastic!

Quest completed

______________

A Colored Memory

meteor

Neeeigh… My memory of what happened to me and how I got here is gone with the wind… I can’t picture anything of that… It is as if time has stood still and I have been trapped in a dreamless sleep. The only thing I can remember is that everything was… Was…

Let me think now…

Objectives: Listen to Meteor try to remember…

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Think, think, think… Oh bother…

meteor

Now I remember! It was always… Pink?!

Neigh… Nicker.

Maybe I went crazy… Who knows? I certainly don’t…

Quest completed

______________

To Linda

meteor

Anyways! Let’s get on the road to Linda.  I am ready to go!

The Winery, you say? I think I have a vague memory of where that is. Let’s go right away!

Objectives: Meet up with Meteor and Linda at the Winery.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Ride to the Winery and meet Meteor there when he reunites with Linda.

meteor

Hehe… That was fast like a madman! Thank you Rita and Summerblaze for the help!

Finally Linda and I are reunited! Send our thanks to the sweep master… Spy Master? Aha. Neigh.

Quest completed

______________

Moon Rider

linda

Thank you Rita! I feel whole again. It is like a dark veil has been lifted from my eyes and I can see clearly again. Meteor and I are reunited and I can feel the power of the moon flowing through me.

Once again I am a full-strength Soul Rider, of of the Keepers of Aideen.

Maybe you are wondering what the moon has to do with being a Soul Rider?

Objectives: Listen to Linda who is talking about the meaning of the moon to the druids.

Rewards: 12 Jorvik Shillings, 35 XP

Reputation: 25 with Keepers of Aideen

Linda will tell you more about what the moon has to do with the Soul Riders.

linda

For a Soul Rider, the moon powers knowledge and wisdom. The moon also symbolizes the cycle of life, birth to death, and everything in between. Under certain circumstances and on special nights, you can see the past and sometimes the future reflected in the light of the moon on calm waters. The moon is full of advanced magic that the druids have studied for hundreds of years.

I really can’t thank you enough. May the moon’s light shine over your future and help you through difficult times.

Quest completed

Now that Linda has been reunited with her horse partner, return to Jarl’s Tomb to get instructions on how to open the Moon Chamber.

Bring the Moon Rider

jon_jarl_ghost

Linda is whole again, I can feel it. She has the power and the knowledge to open the door to the Moon Chamber. Bring her here, my friend.

Objectives: Ask Linda for help.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Ride to the Winery and ask Linda for her help in opening the door.

linda

The least that Meteor and I can do for you is to help you in your adventure and earn the druid’s artifact.

Quest completed

______________

See You by the Moon Door

linda

I’ll take the transport to Fort Pinta and ride directly to the crypt. We’ll see you by the Moon Door! I have the Moon Key with me. I have the power to open the door now too… So this is something you are not going to want to miss.

Objectives: Ride back and meet Linda in Jon Jarl’s crypt.

Rewards: 12 Jorvik Shillings, 20 XP

Reputation: 5 with Keepers of Aideen

Either take the transport to Fort Pinta, as Linda did, or ride all the way there. Linda will be inside the tomb, by the Moon Door.

linda

There. I waited for you to arrive so you could be here for the moment when the door opens to the Moon Chamber…

Get ready!

Quest completed

______________

The Moon Chamber is Open

jon_jarl_ghost

There, now the Moon Chamber is open. The wheel of time has turned and has brought Jorvik to a new and changed state… Inside the Moon Chamber you will find the second part of the copy of the Light Ceremony Book. Let me examine it before you take it to Elizabeth.

Objectives: Retrieve the second part of the book from inside the Moon Chamber and present it to Jon Jarl’s ghost.

Rewards: 12 Jorvik Shillings, 55 XP

Reputation: 5 with Keepers of Aideen

Go into the Moon Chamber, and pick up the copy of the book sitting on the pedestal in the middle of the room, then take it to Jarl’s ghost so he can examine it.

jon_jarl_ghost

Ahh… Yes, the ravages of time have not touched it. The writing looks as if it was done yesterday. It is complete and intact. Good. 

Quest completed

______________

Second Part of the Book

jon_jarl_ghost

Take the book to Elizabeth. Be careful. Go straight to Elizabeth. There are powers out there that would try to take this to you…

Objectives: Take the second part of the book straight to Elizabeth.

Rewards: 100 Jorvik Shillings, 55 XP

Reputation: 60 with Keepers of Aideen

Ride directly to Valedale and give the second copy to Elizabeth.

elizabeth_sunbeam

The second part of the copy! Thank you Rita! There are only two parts left. I know exactly where those are.

Quest completed

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Day 48, Opening the Tomb – Spoiler Alert

20 Monday May 2013

Posted by Maggie Oldcamp in Story Quests

≈ 5 Comments

Tags

a brave plan, a confused ghost, a final word with alex, alex, another ghost, ask the ghost, captain brus, conrad, council man, elizabeth, escape from scarecrow hill, fourth day of blacksmithing, fragment of aideens light, jarls riddles, jon jarl, jon jarls ghost, let the light flow, linda, look for clues in history, meaningful ring, more source water, mr franklin, mr hill, mrs hill, nice pi, protected by the light, secure the escape route, the apple and the witch, the council man might know, the lifegiving light of the sun, the sun key, the witch is free, witch pi

Let’s go help Linda in the library.

Look for Clues in History

linda

Help me read these books. I think there might be some important details here.

Objectives: Read the books and see if you can find what we are looking for…

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Read through all of the books set out on the table for you. I have underlined the important clues.

-.-.-.-.-.-.-

“The year of our Lord, 1218, October

It was a foggy and cold winter morning. Jon Jarl’s ships have been in dire straits for weeks. There is not enough food or fresh water left on board. The food stores were next to completely empty and the crew near death but they did not want to let their Jarl down.

Jon was convinced that they would find an undiscovered land out here in the ocean. God has shown hi a vision of the land and those visions were coming more often as time went by. Was Jon crazy? Or would he prove once and for all he was right? The crew was loyal and true and would follow him anywhere.

In the same moment, a crewman was thinking of jumping overboard to end his starvation, something happened. The fog opened before the ship to reveal rising cliffs above the waters.

Land ho! Land ho! We’ve spotted land!

It turned out Jon was right. Again. The first ship unfortunately never found out, as the large rocks that would later be called Tower Cliffs, tore out the bottom of the ship. All hands aboard were lost.

Jarl’s ship and the rest of the group turned away when they saw the fate of the first ship and they instead landed at a calmer beach down the coast a long way south of the Tower Cliffs.

There Jon first put his armored foot on the shore and climbed up a fifty-foot cliff, which would later be the site of their first fort, and shouted into the night: I a Jon Jarl, son of Jor! This land is now my land an will be called Jorvik and I will defend it with my life as long as I live and with my soul when I am dead!

Thunder boomed down from the mountains. If Jon and his crew had not been so relieved at their landing, they might not have noticed the sound was not thunder, but a huge herd of wild horses frightened by his shouts. Their new land would be richer than they ever would have imagined”

-.-.-.-.-.-.-

“Out of Nic Stoneground’s Travel Diary, 1989, vol.12:

I was very impressed by the giant statue that has been erected here. The old fort is watched over by the huge statue of the former Governor Gareth. With only a cannonball and a boat hook he defended Jorvik against the continental pirates. Without his bravery, Jorvik would have been lost. This is the reason for the statue.

quest-diary_drawing

The location was a natural choice, when Jon Jarl landed in 1218 and built Jorvik’s first fort. Governor Gareth modernized the old fort in the 1600s using the most up-to-date defense construction techniques.

Gareth was proud of the fact that his ancestors had traveled with Columbus on his first transatlantic voyage in 1492 and therefore named the fort after the famous sister ship of the Santa Maria.

During the extensive renovations it is said that Gareth found a number of very interesting artifacts in the walls of the old fort. It is also legend that Gareth still watches over a very unique artifact himself from beyond the grave. The artifact apparently has something to do with the sun.

Some day I will find the time to investigate these stories more thoroughly… But today I have an exciting church ruin to visit. But this was fascinating I have to say.”

-.-.-.-.-.-.-

“The funeral of Jon Jarl was held on a bleak autumn day in the year 1263. During the last forty-five years since Jon had ruled Jorvik, and had never left since the day he first claimed the island as his own. He fought hard for many years but was viewed as a just and popular ruler who tried hard to unite the many small kingdoms that emerged on the island. Anyone who stood against Jon would face a very dangerous enemy.

Well, everyone knows of his exploits and the history books explain it well. The funeral was a huge even with many guests representing nearly all the clans of Jorvik. One clan in particular was the Silfer Clan of Jon’s descendants who still make their home in Silverglade today. Even the local druids attended who had a good relationship with Jon Jarl.

The funeral lasted three days and was followed by a month of official mourning and peace on Jorvik.

The actual burial was in a crypt not far from the Tower Cliffs where the first of his ships had sunk when he had discovered Jorvik. From there he could eternally watch over his mighty castle to the south.

The great crypt consisted of several rooms, the portal to each room was sealed with a magical rune stone that could only be opened with a special magical key. A Sun Key, a Moon Key, a Lightning Key, and a Star Key. These magical druid seals have been forgotten with the passage of time.”

-.-.-.-.-.-.-

When you are done reading the books, speak with Linda.

linda

I don’t get it. Do you? If you think you know what we are looking for, have a look and see if you can find it.

Quest completed

All of the clues point to the Sun Key being located at the statue in Fort Pinta. Let’s go there and see what we can find.

The Sun Key

self

“You push hard on the nameplate and with a click it opens and reveals a secret compartment… With something inside…”

Objectives: Take the object from the hidden compartment and see if it can be used to open the blocked opening in Jarl’s Crypt.

Rewards: 20 Jorvik Shillings, 65 XP

Reputation: 20 with Keepers of Aideen

Go into Jarl’s Crypt, north of Fort Pinta, and try to use the Sun Key on the first door. When you open the door, go into the next room of the crypt. Are you afraid of ghosts?

self

“A blue light appears in the mysterious well of the crypt. You feel the presence of something or someone here in the crypt…”

Quest completed

______________

Jon Jarl’s Ghost

jon_jarl_ghost

I am Jon Jarl, son of Jor and forever guardian of Jorvik and its protectors from beyond the grave! Who is it that tries to open the first portal to my final resting place?

Objectives: Tell Jon Jarl who you are.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

I come in peace!

jon_jarl_ghost

Rita? Hmmm… I’ve never heard of you… But I guess many years have passed since I began my eternal rest. I may help you but first you must convince me of who you really are what you truly stand for.

Quest completed

______________

Jarl’s Riddles

jon_jarl_ghost

So you want the fragment of Aideen’s Light? I can give it to you if you convince me you are worth and have your heart in the right place. If I am satisfied with your answers I will give you a true fragment of Aideen’s Light.

Objectives: Answer Jon Jarl’s questions.

Rewards: 20 Jorvik Shillings, 35 XP

Reputation: 30 with Keepers of Aideen

Pass Jarl’s test to get the fragment of Aideen’s Light.

jon_jarl_ghost

Honorable Rita, I understand now that you are a true supporter of the Keepers of Aideen.

Quest completed

______________

Fragment of Aideen’s Light

jon_jarl_ghost

I will meet you and give you the fragment as you act in the name of the druids. Know that the power of the fragment has not been activated, but the druids know what needs to be done.

I have rested for nearly eight hundred years and until now I have not awoken from my final peace.  I don’t feel I will participate in this final battle to protect Jorvik on the dangerous day. Aideen hasn’t yet called for me.

Farewell Rita. I return now to my final rest until the moment I am called. Give Fripp my regards!

Objectives: Ride with the fragment to Elizabeth, tell her what happened, and ask her how to activate the fragment.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 25 with Keepers of Aideen

Take the fragment to Valedale, and speak with Elizabeth.

elizabeth_sunbeam

What an adventure you have been on! You spoke with Jon Jarl’s ghost! And you got the fragment. I had heard the stories but never imagined they were true! Imagine that Jon Jarl remains our protector even after his death! Good to know if things go really bad at any point…

But now we need to figure out how to activate the fragment so you can use it.

Quest completed

______________

The Lifegiving Light of the Sun

elizabeth_sunbeam

I think you can charge and activate this fragment. After all, you have proven that you have special skills… Borrow my rune staff, ride up to the rune stones in the hills by my house and put the fragment in front of the sun stone and then charge it by activating the stone with the rod.

Come back to me when you’re done. I’m sure it will work. The sun’s life giving light will give the fragment the properties we need now.

Objectives: Place the fragment by the sun’s rune stone and activate it with the rune staff.

Rewards: 12 Jorvik Shillings, 25 XP, Fragment of Aideen’s Light

Reputation: 10 with Keepers of Aideen

Ride up behind Elizabeth’s house, and go to the rune stone with the sun pattern on it. Place the fragment on the ground in front of the stone, the use the staff to activate the fragment. When you are done, take both back down to Elizabeth.

elizabeth_sunbeam

You see, Rita! Aideen’s mystical powers are obviously flowing strong inside you. The fragment seems to be charged and ready to go…

Quest completed

______________

Let the Light Flow

elizabeth_sunbeam

Hmm, before you head off and expose yourself to danger in Scarecrow Hill, I think you should test that it works first. Do a test here and show me, so we can see that it works. I will see how powerful the light is and can determine whether it is good enough.

Objectives: To activate the fragment, click the button above your mini map.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

-Pulls out shades- Click the button on the side of your screen, above your mini map, to activate the fragment.

elizabeth_sunbeam

Wow, it was so bright! Very strong, but a light that shines that bright burns out much faster. Unfortunately, I don’t think it will last very long, but it will be effective, I promise. Its side effects may be dangerous though…

Quest completed

______________

Protected by the Light

elizabeth_sunbeam

Well, Rita. All that remains is to hope that the light will protect you against the magic that chained the scarecrows to the borderlands between our world and the unreal.

The bad news is that the charged fragment will only last for a minute or so, I think. So you can’t activate it until you are at the gate to Scarecrow Hill. But it should be enough time to get up to the tree on top of the hill and take the apple. If there is one…

But be on your guard. When forces like these are unleashed, they can unfortunately attract vicious shadow figures. No smoke without fire. No light without shadow. The stronger the light, the sharper the shadow. We better you’re lucky and avoid that… Be careful.

Good luck now! Don’t forget to activate the fragment when you’re at the gate to Scarecrow Hill! If you get hold of the apple, ride to Alex who is still waiting for you at the Northern Iron Gate.

Objectives: Activate the fragment when you are Scarecrow Hill gate. The button is disabled until you’re there. Find a golden apple at the top of the hill.

Rewards: 25 Jorvik Shillings, 35 XP

Reputation: 10 with Keepers of Aideen

Go to Scarecrow Hill, and once you are at the gates, you will be prompted to activate the fragment. Once activated, run to the top of the hill, obliterating any magic scarecrows along the way. When you get to the top, grab the golden apple from the tree.

self

“You found the golden apple! At the same time, the power of the fragment just ran out. You better pick the apple and hurry out of here and ride to Alex at the Northern Iron Gate.”

Quest completed

______________

Escape from Scarecrow Hill

self

“You pick the apple! At the same time, something strange happens… What’s that?! A group of flying shadow witches show up, probably sent to stop you! They have materialized in the shadow of the strong light of the fragment. They intend to take the apple from you.

Ride away from them and do not stop until you reach Alex at the Northern Iron Gate. Don’t let them catch you with their magical sleep bombs!”

Objectives: Escape the shadow witches and don’t get hit by the sleep bombs! Bring the apple to Alex at the Northern Iron Gate when you get away from them.

Rewards: 20 Jorvik Shillings, 55 XP

Reputation: 20 with Keepers of Aideen

This quest is hard. Have patience, as it will probably take you a couple of tries to complete it.

Watch out for the marks on the ground, indicating where the sleep bombs will land. Adjust your speed to run past the circles before the bombs hit, or slow to let the bomb hit before moving through. Once you get some distance from Scarecrow Hill, the witches will stop pursuing you and you can continue running to the North Iron Gate. Speak with Alex there.

alex

Rita! Summerblaze! You look upset! What happened? And what’s that? A golden apple! You and your wonderful Summerblaze are truly heroes!

Quest completed

______________

The Apple and the Witch

alex

What a terrible story with the witches who were chasing you. Lucky that you got away, that could have ended very badly. When such immense power like Aideen’s Light is released, sharp shadows are cast into the magical unreality. I think the shadow witches materialized in the shadow of the holy light – as a kind of counterweight… Scary.

But at least we have the apple!Now we have to see if the legend is correct and that evil witches can’t resist the apple if they’re offered it by a pure soul. Go ahead Rita, try making the witch Pi nice again so she can tell us what we want to know.

Objectives: Ride to Pi and give her the golden apple.

Rewards: 30 Jorvik Shillings, 55 XP

Reputation: 20 with Keepers of Aideen

Go past the North Iron Gate and into the witch’s swamp. You can find her still by her house to offer her the golden apple.

witch_pi

You again! Aren’t you tired of being a frog? Okay… Then I’ll enchant you again, but this time you’ll remain a frog forever so you can hop around in my swamp croaking and signing for me in the evenings.

Abracadabra…

Huh? What? You’ve got goodies?

But what’s this? An apple? Oh no! The golden apple! The one I can’t eat! But it looks so delicious… Don’t eat! But, ooohh, it looks sooo good!

It’s probably so very good.

I have to… I… Can’t! I can’t resist it…

…No! No, Pi! Nah, I can not resist it any longer…

Boohoo!

Yum!

Quest completed

______________

The Witch is Free

nice_pi

Oh…

Thank you for giving me the apple and made me good again! It can’t have been easy. I did everything I could stop anyone from picking the apple. But what misery I have done during my time as a wicked witch! And Klaus, my poor husband! He must have missed me.

Now there is much to do to restore order… You say that there’s one thing I can tell you that will help make things right again? Okay, ask away. Giving you answers is the least I can do.

Objectives: Ask Pi about Justin’s horse and what she knows.

Rewards: 20 Jorvik Shillings, 45 XP

Reputation: 20 with Keepers of Aideen

Get the answers you need from Pi.

nice_pi

So you’re wondering what happened to Justin’s horse and where it would go after? Well… I was going to make Justin’s horse into a Dark Rider horse. I made three such horses for Dark Core while I was a witch and this would’ve been the fourth. I was almost done, but I think I can save this poor creature from ruin…

Anyway, I would make sure that the converted horse would be delivered to the docks at Moorland’s south shore for transport to Dark Core’s headquarters, which is located on a secret oil rig somewhere out at sea.

Hm, what day is it? Okay, I would deliver the horse tomorrow, that’s right. To the dock behind Moorland Stables. That’s what was agreed.

Quest completed

______________

A Brave Plan

nice_pi

I’m so sorry for everything I’ve done and now I’ll begin the work of making things right again. I should start by helping Justin’s horse back to its normal self again. Now take care, Rita. I hope my information was helpful.

Ride to your friend Alex so you can make the necessary plans.

Thanks again for freeing me from the wicked witchcraft.

Objectives: Plan with Alex.

Rewards: 10 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

Ride back out of the swamp and meet Alex by the North Iron Gate.

alex

Wow, it worked?! She was willing to talk now?

So the plan was to deliver the new horse to a transport at Moorland’s south shore tomorrow. Probably the same dock where we saw Justin and Sabine disappear on one of Dark Core’s barges…

You or I have to get there and pretend to be the supplier of the distorted Dark Horse tomorrow and make sure to board the transport. Once we’re on the oil platform we can hopefully find out what happened to Justin and perhaps save him! Do you dare accept such a dangerous mission? Or should I and Tin-Can do it?

Quest completed

______________

Secure the Escape Route

alex

You accept the mission? You’re really brave and I don’t doubt your ability. You and Summerblaze have truly shown that you’re a bold and clever team.

It’s important that you have a safe escape route. Alone at sea on a secret oil rig that nobody knows the location of makes you quite helpless…

You know a captain who owes you a favor? Smart. Talk to him, maybe he can follow the barge from a distance and come to your rescue or take you away from there if needed. Talk to your friend Captain Brus.

I’ll do some errands meanwhile and rest up a bit. I’ll see you later at the small dock on Moorland’s south shore, just behind the stable. I’ll hide there and keep watch.

What did you say, termites? Yes, let’s hope the captain fixed the problems with the termites in the mast…

Objectives: Ask Captain Brus to help with the escape route.

Rewards: 15 Jorvik Shillings, 30 XP

Reputation: 10 Keepers of Aideen

Ride down to Cape West Fishing Village and speak with Captain Brus at his place along Longbridge.

captain_brus

Arrrh! If I’m ready to sail? Well, Rita, I’ve never been more ready than now. I got rid of the darn termites. They went biting, so to speak. The mast contains so many metal parts that they got tooth ace and gave up their destructive chewing. 

Quest completed

______________

A Final Word with Alex

captain_brus

If I can help a girl in need? By all the mermaids of the sea, of course I’ll help you! I owe you and I can never say no to an adventure at sea!

I’ll follow you when the transport takes you to the secret oil rig. Here, take this distress flair. Fire it when you want me to pick you up or if you need help. I’ll pick you up at the same place where I see you board the rig.

Trust me!

Under cover of the thick backs of the morning fog, I’ll secretly hide along the southern coast of Moorland. You won’t see us, but I promise that we’ll be out there. With me at the help, you can sneak up on anyone!

Now, don’t fire your distress flare unnecessarily before it’s time…

See you tomorrow! Good luck with your mission! Now ride to your friend and make up the final details of your plan. And remember, even though you won’t see my ship, I’ll be out there, ready to rescue you.

Objectives: Make up the final details of the plan with Alex who now scouts the dock behind Moorland Stables.

Rewards: 12 Jorvik Shillings, 30 XP

Reputation: 10 with Keepers of Aideen

Ride to Moorland, and meet with Alex. She’s standing in view of the beach, behind the stables, near Mrs Holdsworth’s house.

alex

Shhh… Have you seen, Rita, there’s already a creepy Dark Core guy there at the dock. He seems to be waiting for something. But… You could say that your friend Captain Brus is anything but discreet… He just arrived with lots of flare, filling up the whole bay with his ship!

I’ll stay here and ensure that you get on your way properly so I can intervene if something unexpected happens. I’ll stay here until you get back from your mission. Hope you can save Justin from his captivity! Don’t be afraid. You have Captain Brus and Summerblaze to help you!

See you tomorrow. Prepare for your adventure, be sure that you both are rested and your horse feels great.

Quest completed

Speak with the Dark Core guard tomorrow.

Let’s go work on our horseshoes again with Conrad.

Fourth Day of Blacksmithing

conrad_marsdeen

Follow my instructions carefully. Here are my tongs and hammer. Get ready!

Objectives: Use the tongs and the hammer to carry out the tasks Conrad gives you. Be careful and listen closely!

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

You know the drill. Speak with Conrad when you are done with your work.

conrad_marsdeen

It is shaping up well. Now we need the iron to rest overnight. We can continue work tomorrow.

Hmm… Seems like the water bucket is nearly empty.

Quest completed

______________

More Source Water!

conrad_marsdeen

The water is running out quicker than I would have imagined. It is steaming off quickly when we are cooling the red-hot horseshoes. That shows that the new shoes are really full of energy… But without water, we can’t continue our work. Can you go back to the source of the Silversong River and collect more water? Here, take my bucket with you and use it.

Objectives: Fill Conrad’s bucket at the source of the Silversong River in Valedale. Give the water to Conrad.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Go to Valedale and collect the water from the waterfall, then return to Conrad.

conrad_marsdeen

Great! Now we have enough water to finish our work forging your new horseshoes!

Quest completed

Return to Conrad tomorrow.

Now let’s go see if the Council Man has found anything interesting about our ghost friend.

The Council Man Might Know

council_man

I went down into the archives and dug around a bit. I found the report on the accident. It turns out the bridge wasn’t built up to proper standards at all! G.E.D., the company who built the bridge, used old wood and substandard concrete to save money. It was a long time ago, and now G.E.D. is viewed as a respectable company… At least they seem to think so.

His wife, Mrs Hill, moved to Firgrove after the accident, according to the report.If you want to know more about her, you should speak to my colleague, the council man in Firgrove.

Objectives: Speak with the council man in Firgrove Village.

Rewards: 15 Jorvik Shillings, 30 XP

Reputation: 15 with Silverglade Village

Ride to Firgrove and speak with Mr Franklin. Maybe he knows more.

mr_franklin

Mrs Hill? Yes, she lived here. I’m sorry to say it but she died many years ago. Was she a relative of yours?

Quest completed

______________

Another Ghost?

mr_franklin

Aha, not a relative then. Unfortunately, Mrs Hill has been dead for a long time now and her house has been torn down. So I’m not really sure what I can do to help you. I remember her quite well. She was an excellent dressage rider. It was always a bit sad to see her as she was heartbroken and never really recovered from her husband’s accident. The only time she really perked up was wen she would ride the competition track outside the village. She said it reminded her of her lost love.

I’ve heard the other villagers here say that they have seen her up there, along the track outside the village, after she died… But I don’t really believe it. You can ride around up there and have a look for yourself but I wouldn’t expect anything.

Objectives: Look for Mrs Hill outside Firgrove Village along the riding trail.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 10 with Firgrove

Mrs Hill can be found along the hard forest track. Go down to where Minka is, then follow the trail up onto the bridge with the two breaks in it. Mrs Hill is standing at the end of the bridge (or follow the trail in reverse, and she’s off the trail before the bridge).

quest-mrs_hill

mrs_hill

Ooooo… My looove… Where are youuuuu?

Quest completed

______________

A Confused Ghost

mrs_hill

Oooo… My husband… Where are you… I need to find you… Ooooo….

“I can’t seem to reach her… Maybe I should try and speak with Mr Hill.”

Objectives: Speak with the ghost in Nilmer’s Highland.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Firgrove

Ride back to Nilmer’s Highland and speak with Mr Hill’s ghost.

mr_hill

My wife is in Firgrove? Balderdash!

Quest completed

______________

Ask the Ghost

mr_hill

My wife lives in Firgrove? What are you talking about? She lives here with me. If you don’t believe me, go in and look in my attic for yourself. All her pictures, books, and other things are up there like they always have been.

Objectives: Look in the house for anything that might convince Mr Hill that his wife doesn’t live there anymore.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Firgrove

Dismount your horse to go into the attic. Search through the boxes there, then return to Mr Hill when you have found something.

mr_hill

My goodness… That is my wife’s wedding ring! She never takes that off… What is going on?

Quest completed

______________

Meaningful Ring

mr_hill

How can her ring be here? She never, ever takes it off… I don’t understand… Is someone playing a joke on me? It doesn’t really matter, she needs to get her ring back.

My poor wife, she must be really upset. Take the ring… Find her for me please. I will be eternally in your debt.

“He seems really upset about her ring… Maybe I shouldn’t mention I found his ring too…”

Objectives: Take the rings to Mrs Hill.

Rewards: 5 Jorvik Shillings, 30 XP

Reputation: 15 with Firgrove

Ride back to Firgrove, where you found Mrs Hill, and show her the rings.

mrs_hill

Oooo… Booo… Where is my love… Whaa?

That is my ring. And my husband’s! Where did you find them? Who are you?

Quest completed

Return to Mrs Hill tomorrow.

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Contact Me!

I can be contacted outside of the blog.

In Game:
My main character is Maggie Oldcamp.
My blog character is Rita Turtlefoot.

(I don't mind in game mail at all, but please make sure your own mail box is not full or I cannot reply to your message.)

Email:
ssoridethrough [at] yahoo [dot] com
I will not give out any emails and will only use it to receive entries to contests and regular contact posts.

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Recent Posts

  • Day 144, I’m Innocent, I Swear!
  • Day 143, Reuniting the Family – Epona Spoiler Alert
  • New Chef in Town
  • Day 142, A Brave Rescue Attempt – South Hoof Spoiler Alert
  • Day 141, Returning the Suitcase – South Hoof Spoiler Alert

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