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Star Stable Online Ride Through

~ For when you're stuck on that tricky quest!

Star Stable Online Ride Through

Tag Archives: landon

Day 39, A New Guard on Duty

22 Monday Apr 2013

Posted by Maggie Oldcamp in Story Quests

≈ 6 Comments

Tags

a watchdog, landon, show techno his new home, techno, tyra

Let’s go see what Tyra’s plan is to protect the riding hall.

Techno

tyra

The shepherd Landon outside Silverglade Village has bought a herding dog. His name is Techno and he is the big brother of the dog Disco who lives in Silverglade Village. Maybe you have seen him? Anyway it turned out that Techno was more of a watchdog than a herding dog. Landon will let us take Techno and use him as a watchdog outside the riding stable. A solution that will be perfect for us and for the dog, and I promise that no one will vandalize the riding hall when Techno is watching over it. Landon said that Techno is ready for delivery today. Maybe you can ride over there and get our new watchdog?

Objectives: Ride and talk to Landon the shepherd outside Silverglade Village.

Rewards: 50 Jorvik Shillings, 15 XP

Reputation: 15 with Silverglade Village

Landon is watching over his sheep in the field near the windmill.

landon

I heard that you were coming over. This is Techno. Say hello to Rita, Techno!

Quest completed

______________

A Watchdog

landon

It’s very disappointing that this happened. I will miss Techno but he is not happy as a herding dog and I’m sure that he will have it much better with you. I will come and visit him sometimes, if it’s okay? He is such a nice dog. I think you can carry him in your backpack. Take Techno and ride back to Tyra.

Objectives: Take Techno and ride to Tyra at the Silverglade Equestrian Center.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 15 with Silverglade Manor

Take the pup back to Tyra.

tyra

Oh, he is adorable! And he looks like a perfect watchdog.

Quest completed

______________

Show Techno His New Home

tyra

Do you mind going with Techno to the riding arena? I have a bag with dog treats here and if you give them to him he will follow you. Come back to me later. I want you to help me build a doghouse for Techno.

Objectives: Give dog treats to Techno and take him to his new place near the entrance of the riding hall.

Rewards: 30 Jorvik Shillings, 25 XP

Reputation: 15 with Silverglade Manor

Give a treat to Techno every time he stops along the way to the riding hall.

When he has gotten there safely, return to Tyra.

tyra

Everything went okay? That’s good. Now we have to start building a doghouse.

Quest completed

Return to Tyra tomorrow.

Day 18 – Part 1, To Hunt a Thief

19 Saturday Jan 2013

Posted by Maggie Oldcamp in Story Quests

≈ 18 Comments

Tags

a necklace with glass beads a birds dream, a perfect place, andy, barney, bird thief, birdie, build a chicken coop, building boss, carney, chicken wire, chicken wishes, cleaning of ducks, coins on the ground, council man, deeper into the woods, elizabeth sunbeam, felicity, felix, firgroves old forest track, further into the woods, get the lemmings to their correct destination, landon, mario, minka, mrs holdsworth, mrs packard, nic stoneground, one more comparison of samples, ongoing analysis, rather one rabbit in the hand than ten in the forest, scouting from the hill, someone will have to pay for this, something that shines, sonja, sophie, stolen money, tan, tell felix about the evidence, the famous adventurer, the march has gone astray, the march is delayed, the summers main attraction is saved, trading done, twetweet, vet, waiting for a train, waiting for the long arm of the law, will, with hot air balloon to the hidden valley, wood for construction

I am splitting this day in half. Linda is ready to talk to you again on this day, and will continue the game’s main storyline, meaning spoilers. I will make this post for the major part of the quests for this day that do not contain spoilers.

Stolen Money?

tan

Do you think someone may have taken my money? Who would do such a thing? I have to check if anyone has seen something suspicious. Rita, you’ve already helped me a lot, but it would be really kind if you could help me find out who the thief is.

Maybe you can ask if Barney at the silo has seen anything? Barney hears a lot of what happens around here and has many contacts. Not what you’d expect from him, but it’s a fact. Yeah, I’m talking about the Barney who hangs out at the silo east of Steve’s farm.

Objectives: Ask Barney at the silo, east of Steve’s farm, if he has seen or heard anything about a thief in this neighborhood.

Rewards: 55 Jorvik Shillings, 60 XP

Reputation: 20 with Moorland Stable

Things have gone real bad here in the ‘hood since you left.

Go and speak with Barney about the issue.

barney

Hello there! What are you talking about? Very unpleasant. I haven’t seen any thieves at least.

Quest completed

______________

Scouting From the Hill

barney

No, we don’t have any thieves here that I know of, but talk to Will, he has a good view from his mill on the hill!

Objectives: Talk to Will at the mill on the hill outside Silverglade Village and see if he’s seen anything suspicious.

Rewards: 45 Jorvik Shillings, 50 XP

Reputation: 20 with Moorland Stable

So maybe Will has seen something? Let’s go ask!

will

If I’ve seen anything strange? A thief? No, no thieves in sight. Only a beautiful landscape.

Quest completed

______________

Farther Into the Woods

will

I can see a lot from the top of my hill but I can’t see all the way to Valedale. My advice is to ride to Valedale and check if they’ve heard something. You know, the druids can see and hear things that on one else can… Talk to the druid Elizabeth.

Objectives: Ride to Elizabeth in Valedale Village and ask if she’s seen anything strange.

Rewards: 45 Jorvik Shillings, 50 XP

Reputation: 20 with Moorland Stable

So maybe Elizabeth knows? You never can tell with those druids…

elizabeth_sunbeam

Hello my friend! Nice to see you. I’m also waiting for news about Alex, but I haven’t heard anything yet. What? A thief? No, I haven’t noticed anything unusual. Poor Tan who lost her money.

Quest completed

______________

Deeper Into the Woods

elizabeth_sunbeam

We druids have a lot of abilities, but we don’t master all kinds of magic, as many of the uninitiated, like Will seem to think. So there’s no way I can help you find out what happened to Tan’s money.

Valedale feels peaceful as usual but ask Sonja, who you met earlier. She knows Hollow Woods better than anyone here. You’ll find her in the neighborhood. She likes to ride around in the middle of Hollow Woods, close to the main road. Search southwest of the old abandoned summerhouse.

Objectives: Find Sonja in Hollow Woods. She likes to ride around in the middle of  the forest, close to the road which goes through it. Search southwest of the old abandoned summerhouse.

Rewards: 45 Jorvik Shillings, 50 XP

Reputation: 20 with Moorland Stable

Sonja may need some chasing to be able to talk to her. She rides in counter-clockwise circles around the hill, across the road from the abandoned summer house. If you stand on the road, eventually she’ll come into view.

Speak to her about the theft.

sonja

Rita! Nice seeing you again! Money you say? I haven’t seen anything strange but I found some coins on the ground over there.

Quest completed

______________

Coins on the Ground

sonja

Where I found the coins? Below the bird’s nest over there, a stone’s throw away to the north, close to the runestone.

Objectives: Ride to the nest with the red bird, not so far away to the north where Sonja rides around. Close to a runestone.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 20 with Moorland Stable

If you continue up the road towards Valedale, the runestone can be seen from the road. Go towards it, and Birdie is around on the other side, perched on a large rock.

birdie

Tweet, tweeeet, tweet, tweeeet!

Quest completed

______________

Twetweet!

birdie

Tweeeet, tweet, tweet?!

Objectives: You decide to tak to Sonja and tell her what you have discovered…

Rewards: 45 Jorvik Shillings, 50 XP

Reputation: 20 with Moorland Stable

This bird seems distressed. Maybe Sonja knows what’s the matter.

sonja

You must be kidding?! You say that the birds have lined their nest with Tan’s money? Is it true? The birds must like shiny things!

Quest completed

______________

Bird Thief

sonja

You have to ride to Tan and tell her! Here, take these coins, they must belong to her. See you Rita! Say hello to Tan from me.

Objectives: Ride and tell Tan what you have found out.

Rewards: 45 Jorvik Shillings, 50 XP

Reputation: 20 with Moorland Stable

Return to Moorland and tell Tan the news.

tan

I can’t believe my ears! I thought that a nasty thief had done this. But we can’t take away the coins from the birds, that would be mean. The birds can’t know they shouldn’t take my money, they didn’t do it on purpose because birds can’t know that money has a value.

Quest completed

______________

Something That Shines

tan

I have an idea! We can swap the money with something else that shines. Maybe Mrs Holdsworth has something we can use?

Objectives: As Mrs Holdsworth, who lives in the red house outside the Moorland Stable, if she has something shiny to give away.

Rewards: 70 Jorvik Shillings, 50 XP

Reputation: 20 with Moorland Stable

Of course, Mrs Holdsworth always has something of use!

Go speak with her at her house behind the stables.

mrs_holdsworth

Haha! What a lovely story. Of course I’ll help you. Let me look through my things.

Quest completed

______________

A Necklace With Glass Beads, A Bird’s Dream!

mrs_holdsworth

Take this necklace with glass beads. I think the bird will like it much better! Good luck with the trading Rita.

Objectives: Trade the necklace for the money from the little bird in Hollow Woods.

Rewards: 70 Jorvik Shillings, 70 XP

Reputation: 20 with Moorland Stable

Shouldn’t we be more concerned that the beads pose a choking hazard??

Ride back to Birdie in Hollow Woods and show him the necklace you have for him.

birdie

Tweet, tweeet, tweet, tweeet!

Quest completed

______________

Trading Done

birdie

Tweet, tweeet, tweet, tweet-tweet!

Objectives: Trade the necklace for the money and ride back to Tan with the money.

Rewards: 150 Jorvik Shillings, 90 XP, Tan’s Good Old Riding Shoes

Reputation: 50 with Moorland Stable

Stand under the nest, in the tree behind Birdie, and trade the necklace out with the money. Return to Moorland and speak with Tan when you have done so.

tan

Rita, you’re a hero! Haha, I would never think that the birds wanted to decorate their nest. I’ll never forget this. Thank you!

Quest completed

You’re welcome!

Now let’s go see what the Vet has found with the oil sample from the duck feathers. Go see her in Silverglade Village.

Ongoing Analysis

vet

I’m basically ready… It was very difficult to get good sample material from the feather, there wasn’t a large amount of oil on it. But I managed to get a sample that can be compared with previous samples from Mr Kembell’s oilfield. Take these samples and ride up to Carney at the vineyard and ask if you can borrow the comparison machine again.

Objectives: Ride to Carney at the vineyard stables and ask if you can borrow his comparison machine.

Rewards: 12 Jorvik Shillings, 55 XP

Reputation: 35 with Silverglade Village

I’m sure Carney will let you use it. Just be glad you’re not one of his brothers asking…

carney

Hello Rita, how are you today?

Quest completed

______________

One More Comparison of Samples

carney

So, you want to borrow my comparison machine again. It should work. Oddly enough, I don’t use it as much as I thought I would when I bought it at J-Bay, so it’s just as well that it will do some good. Just take your samples and use the machine. It’s on the table next to us.

Objectives: Use the oil samples in Carney’s comparison machine, which stands on the table at the vineyard stables.

Rewards: 16 Jorvik Shillings, 45 XP

Reputation: 35 with Silverglade Village

Use the comparison machine on the picnic table behind you. Speak to Carney when you are done.

carney

Did it work? Yes, look. The result is clear. It’s the same oil in both samples you tested.

Quest completed

______________

Tell Felix About the Evidence

carney

Ride back to Felix in Silverglade Village and tell him that the samples are identical.

Objectives: Ride to Felix and tell him. He’s at the fountain in Silverglade Village.

Rewards: 10 Jorvik Shillings, 45 XP

Reputation: 35 with Silverglade Village

Somebody ain’t gonna be happy…

felix

Really? Then we know that Mr Kembell’s oil has polluted the duck feather. At least we have the proof.

Quest completed

Now that we know who polluted the ducks, go speak to the Vet about cleaning them up.

Cleaning of Ducks

vet

The cute little ducks are clean and happy again! It was more difficult than I thought to clean the fragile feathers, but it went well. Take the ducks to Felix so he’ll be happy again.

Objectives: Bring the five clean ducks to Felix at the fountain in Silverglade Village.

Rewards: 30 Jorvik Shillings, 65 XP

Reputation: 55 with Silverglade Village

Felix will be happy to see his ducks all squeaky clean.

felix

Wow, they’re so nice and shiny! And completely clean. Poor ducks, covered by oil like that. I get so angry when I think of that irresponsible Mr Kembell, I almost want to scream.

Quest completed

______________

The Summer’s Main Attraction is Saved!

felix

How wonderful that they mystery of the disappearing ducks was solved! Now we’ll just launch them into the fountain. You’ll have the honor to do it since you’re the hero, Rita! Carefully put the ducks in the fountain, one by one.

Objectives: Place the ducks in the fountain in Silverglade Village.

Rewards: 55 Jorvik Shillings, 75 XP, Checkered Pants

Reputation: 55 with Silverglade Village

Stand near the fountain and place the ducks in the water. Return to Felix when you are finished.

felix

The ducks are so cute! The whole village will thank you for this. What an effort you’ve made – the big attraction of the summer is saved! Thank you Rita!

Quest completed

______________

Someone Will Have to Pay For This

felix

The ducks are rescued, but Mr Kembell makes me so angry! It’s so irresponsible to pollute the beautiful Everwind Fields with oil. It destroys the environment and more birds could be harmed.

We have to stop him once and for all! Can you talk to the Magistrate here in the village and help me establish a case against Mr Kembell for damaging nature, cruelty to animals and breaking the environmental laws, and bring that walking disaster to justice?!

Objectives: Talk to the Magistrate in Silverglade Village about filing a report against Mr Kembell.

Rewards: 35 Jorvik Shillings, 45 XP

Reputation: 55 with Silverglade Village

Magistrate, aka Council Man.

council_man

Hello little one! Oh? File a report about damage and environmental crime? We can do that but it’ll take some time. We’re talking a week or more. A lot of paperwork, you know. It takes a long time to flip papers and write the right things so everything is legal.

Quest completed

______________

Waiting for the Long Arm of the Law

council_man

We’re building a case against Mr Kembell. No one wants him and his ruthless corporation here in Jorvik. We’re also waiting for our dear Commissioner Klas to come back to the village after winter break. Both cops and robbers usually stay calm during the cold winter months here in Silverglade.

Objectives: Talk to the Magistrate.

Rewards: 55 Jorvik Shillings, 55 XP

Reputation: 55 with Silverglade Village

See what more the Council Man has to say.

council_man

How long does it take? As I said before, it’ll take weeks before the case against Mr Kembell is ready, but then we can go full force and get him out of here, I hope. Thank you for your report! Good luck now and thanks for saving the ducks. You are a hero, Rita! We could use more of your kind her in the village in times like these.

Quest completed

Felix has something new to tell you about, go speak to him.

Waiting for a Train

felix

The lemmings here on Jorvik are very special. Every year, the same time, they march from the other side of the mountains, come here and then they go home again. No one knows why they are doing this but I think it’s some kind of pilgrimage. I heard from Mario up on the Observatory that he had seen some lemmings who seemed lost. Maybe you can ride up to him? To look at the lemmings and maybe help them on the right track.

I forgot to note the objectives and rewards on this one, sorry!

Some pilgrims are lost on their way to lemming-Mecca. Better help them out!

Ride up the observatory. You can ride your newly built gondola lift to get up there quickly.

mario

Hi! Have you talked to Felix? Yes, what he says is true. I have seen the yearly lemming march and I have to tell you it’s not a march any more. The little creatures seem to have lost each other.

Quest completed

______________

The March Has Gone Astray

mario

I saw some lemmings when I was taking my morning walk but I have such a horrible lemming allergy so I can’t go near them. I have spent the whole morning looking at them in my telescope and I am so worried about them. You are not allergic? Can’t you look below the Observatory, pick up all lemmings you find and put them in your backpack?

Objectives: Look for lemmings below the Observatory.

Rewards: 30 Jorvik Shillings, 15 XP

Reputation: 15 with Valedale

The lemmings can be found mostly under the bridge to the Observatory. They are marked in orange on your map.

Return to Mario when you have found them all.

mario

Oh no, I can feel in my nose that you have found all the lemmings! So good that they like small spaces so that they are comfortable in your backpack. I hope you won’t get too much lemming hair on your things…

Quest completed

______________

Get the Lemmings to Their Correct Destination

mario

The lemmings’ last stop on the march used to be in Valedale. I suggest that you ride there with them and maybe do it right now before I sneeze so hard that you fall off your horse!

Objectives: Ride to Valedale with the lemmings.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 15 with Valedale

I’m not so concerned about falling off my horse. I’m more concerned about you falling off that cliff!

Take the lemmings down toward Valedale. Sophie will know what to do with them.

sophie

Lemmings! I have waited the whole day for them. Why do you have them in your backpack?

Quest completed

______________

The March is Delayed

sophie

Are they confused? The poor little things. Maybe you can herd them up the hill towards the snow, they usually go to their homes that way.

Objectives: Follow the lemmings up the hill towards the snow.

Rewards: 120 Jorvik Shillings, 25 XP

Reputation: 15 with Valedale

The lemmings are in a line on the ground, and will start their march as soon as you accept the quest. Follow them all the way up the mountain trail, to the snow at the top.

Return to Sophie when they have made it safely.

sophie

Did it wok? Are they on the right track now? So good that you could help them, no one knows how long we had been standing here, waiting for the. I hope they will be on the right track next year.

Quest completed

With that done, let’s go see Minka in Firgrove. She has a new racing track for you to try out.

Firgrove’s Hard Forest Track

minka

Hello Rita! I have finally finished the renovation of Firgrove’s old, difficult and dangerous forest track. It’s a bit hard, or super tough to be honest… I don’t know if I’m brave enough to try it myself, but you are so talented so maybe you want to try it? Please, Rita, can you test it before I open it for the public?

Objectives: Finish the track in the best possible time.

Rewards: 20 Jorvik Shillings, 60 XP

Reputation: 100 with Firgrove

Ride the hard forest track, then speak with Minka when you are done.

minka

Did it work? It’s not impossibly hard? You did great I think! Even if it’s difficult I think it’s good. Experienced riders like you need a challenge! I hereby declare Firgrove’s old forest track opened!

Quest completed

You can now ride the forest track (and the track in reverse) as a daily race.

Mrs Packard has something she would like you to help with. Go see her by her house in Firgrove.

Chicken Wishes

mrs_packard

Me and my grandson Andy have decided that we want a chicken coop. It would be so nice to have some chickens and fresh eggs around here. I am old and frail and Andy already has too much to do taking care of the sheep. Would you mind helping us build a chicken coop? I would be so thankful!

Objectives: Talk to Mrs Packard.

Rewards: 30 Jorvik Shillings, 15 XP

Reputation: 15 with Firgrove

See what Mrs Packard has to say about this new idea of hers.

mrs_packard

I’m sure Andy will help you, ride down and talk to him. He is watching the sheep next to Firgrove’s sandpit.

Quest completed

Go talk to Andy down by the sandpit.

Building Boss

andy

Howdy Rita! Have you talked to my grandma? We have talked for a long time about buying some chickens and a chicken coop, but nothing has happened because my grandma s so old and I have too much to do. But if you want to help I can guide you through the whole building procedure. Grandma will be so happy.

Objectives: Talk to Andy.

Rewards: 40 Jorvik Shillings, 10 XP

Reputation: 15 with Firgrove

Andy will tell you his plans for the chicken coop.

andy

There is a lot to do but if we take one thing at a time we’ll do just fine. I wonder where we should build the chicken coop…

Quest completed

______________

A Perfect Place

andy

I am not sure where we should put it, but it should be somewhere not too far away. I want to be able to watch over my and grandma’s chickens. Would you mind riding around this pen to see if you can find a place that looks good?

Objectives: Ride around the sheep pen and find a good place to build a chicken coop. Return to Andy when you have found it.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 15 with Firgrove

There are two places to check. One is behind where Andy is standing. The other is on the other side of where the race track comes down towards the sheep pen.

Speak with Andy when you have found the good place.

andy

Cool! That’s terrific. Now we can build the chicken coop! I have already prepared a drawing, hehe. I like things to be well organized.

Quest completed

______________

Wood for Construction

andy

I happen to know that there are some planks around the old mine down there. I think they are left over from when they built the mine many years ago. Ride down and look, I don’t think anyone will miss the planks. It’s good that someone will get some use out of them.

Objectives: Ride down to the Silverglade Mine and gather planks for the chicken coop.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 15 with Firgrove

You will see the mine in the distance if you face where you will build the chicken coop, with your back to Andy. The planks are scattered close to the mine buildings. Pick them up and return to Andy when you are done.

andy

Great! This should be enough. The planks look good. They are even still a nice red color! Grandma said that she wanted her chicken coop to be red so this will be perfect.

Quest completed

______________

Build a Chicken Coop

andy

So! Shall we start with the construction? Here is a hammer and some nails. I have left the planks you found where we will build the chicken coop. Do you remember my drawing? A red house with a nice frame around it.

Objectives: Use the hammer you got from Andy on the planks he has placed where the chicken coop shall be.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 15 with Firgrove

The planks are on the ground where the chicken coop shall be built. You have to dismount your horse to be able to use the hammer. When you are done building, return to Andy.

andy

Wow, so great! And such a good drawing I made! You are a real handyman. But something is missing…

Quest completed

______________

Chicken Wire

andy

Oh, I got it! We need chicken wire! Otherwise the chickens will run out into the woods. Imagine if they could run up on the racing track? That could only end in disaster. Felicity in the stable in Firgrove Village has fencing for the sheep pen. Maybe she has some we can use for the chicken coop too?

Objectives: Ride to Felicity and ask if she has some chicken wire.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 15 with Firgrove

Ride up to Firgrove and ask Felicity for some wire.

felicity

Hiya! So fun seeing you again! Is the sheep pen broken already?? Oh, you are building a chicken coop! Of course I can give you some chicken wire. I have some old chicken wire, but I need to repair it first.

Quest completed

Return to Felicity tomorrow.

Landon, in the field behind the mill, has something you tell you. Go see him about starting a new race.

Rather One Rabbit in the Hand Than Ten in the Forest

landon

Hello! The rabbits on this field are very playful. They chase each other all day and love when someone on a horse tries to catch them. Have you tried? No? Then it’s time you try it.

Try to catch six rabbits as fast as you can! You finish the competition when you return to me.

Objectives: Catch six rabbits as fast as you can. Finish the competition next to Landon.

Rewards: 20 Jorvik Shillings, 60 XP

Reputation: 100 with Silverglade Village

This is honestly my least favorite race in the whole game. It is difficult. There’s no way around it.

The easiest way I have found to complete it is to use the arrow keys to control my horse, with one hand, and use the computer mouse to click on the rabbits, with the other hand.

When you have caught six rabbits, run to Landon as fast as you can to finish the race.

Good luck.

landon

He he! It was really fun! Wasn’t it? The rabbits seem to really enjoy it.

Quest completed

There is a new curious persona, landed in a hot air balloon on Everwind Fields, and he needs your assistance.

The Famous Adventurer

nic_stoneground

Hunger and weariness won’t stop me! Why, hello there! I’m famous adventurer and explorer Nic Stoneground, I’m sure you’ve heard of me! You know what, I have something fantastic going on. A most amazing project, in fact. I’m going out on an epic adventure! Could you just help me sort out a small detail since you’re here anyway?

Objectives: Talk to Nic.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 25 with A.A.E.

See what Nic needs help with.

nic_stoneground

Great. I just need someone who can undo these moorings for me… This balloon will take me to The Hidden Dinosaur Valley beyond Valedale Mountains. I’m sure this will be a successful expedition!

Quest completed

______________

With Hot Air Balloon to the Hidden Valley

nic_stoneground

My expedition will be legendary! By helping me undo the moorings, you’ll be part of my unlimited success, and we’ll be world famous! But first, we just have to lift off. There are four moorings around the balloon, and then it’s off to new heights!

Objectives: Tie up four moorings at the balloon. Talk to Nic again when you are finished.

Rewards: 45 Jorvik Shillings, 45 XP

Reputation: 55 with A.A.E.

There is one mooring located at each corner of the basket, that needs to be untied.

nic_stoneground

Clear! Off we go! Airships, balloons, and zeppelins, that’s good stuff. Now it’s time! See you my friend! I’m going to The Hidden Dinosaur Valley! Who knows, maybe we’ll meet again soon!

Quest completed

Hidden Quests

04 Tuesday Dec 2012

Posted by Maggie Oldcamp in Story Quests

≈ 118 Comments

Tags

a letter in a bottle response, a mysterious dirt pile in the forest, a nice crowbar solves all sorts of problems, a package by the side of the road, a tree with names, address guessing, cannon mail, derek, felicity, grateful for an answer, hidden quests, james, jasper, landon, long distance delivery, lost watch, message in a bottle, shovels get the job done, smuggler bob, smuggler rob, throw the message in a bottle, treasure in the forest, yuna

There are three hidden quests in total: One on Thorny Banks, near Fort Pinta; one on the road to Firgrove; one in Goldenleaves Forest.

The first hidden quest is a bottle floating in the water between two large stones in Thorny Banks.

hidden_quests-bottle

-.-.-.-.-.-.-

Message in a Bottle

self

“A bottle! It looks like there is something in it… A letter. I have to read what it says…”

My dearest, I have just left Jorvik and did not have time to say goodbye to you. My parents got the message that we needed to return home at once and we had to take the very next boat off the island. I never got your address, so I threw this message in a bottle from the boat in the hope that it would reach you.

Your Anna

October 12, 1972

PS: Remember that little tree where we carved our names together at the edge of Hollow Woods? Visit the tree and think of me. Kisses!

Objectives: Find the tree in Hollow Woods that has a carving on it.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

-.-.-.-.-.-.-

hidden_quests-tree

The tree is on bluff and the best way to reach it is to approach from the south. I was facing the carving when I took the screenshot, so that should help you find the side of the tree it is on.

-.-.-.-.-.-.-

self

“A carving!”

Quest completed

______________

A Tree with Names

self

“Now we can see what it says…”

Landon + Anna – 1972

“Landon? Isn’t that the old guy with the sheep on Evergreen Fields? I will ride over to him with the letter. I wonder what he will say?”

Objectives: Ride with the letter to Landon by his sheep on Evergreen Fields.

Rewards: 20 Jorvik Shillings, 30 XP

Reputation: 20 with Silverglade Village

Ride over to Landon and show him the letter.

landon

Heya Rita! A letter? For me?

Quest completed

______________

A Letter in a Bottle Response

landon

Wow, Rita. It was a long time ago but I remember it like it was yesterday. Anna was an amazing person. We had a wonderful summer together but she was just gone one day. Wait a second while I read her letter…

Ahhh…

Oh. So that is what happened. I wonder what things would have been like if she had stayed… Or if I had received her letter thirty years ago.

But life is good anyways! I have my happy sheep and rabbits and I get to be outside and exercise every day.

But I need to answer her letter anyways and I’ll do it in the same way… With a letter in a bottle. Fate will decide if my message gets to her faster or not at all, Rita.

Here, take my answer. I have put it back in the same bottle. Throw it into the water by Fort Pinta so it follows the current back to Anna. Where is a good place? Ask James, he will know a good place.

Objectives: Speak with James in Fort Pinta about a good place to send a message in a bottle.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 15 with Fort Pinta

Go speak to James in Fort Pinta.

james

A good place to throw a message in a bottle? Hrmm?

Quest completed

______________

Throw the Message in a Bottle

james

Hmm. The docks near the bridge to Fort Pinta has to be the best place Rita. Almost right underneath the bridge where the Fort Pinta race goes. If you throw a bottle in there I can watch with my telescope to see that it is going the right way… Just to be sure the tide doesn’t bring it right back again.

Objectives: Throw the bottle in the water by the docks and speak with James.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 10 with Fort Pinta

Go to the little dock on the west side of Fort Pinta and throw the bottle from the end of the dock. Then return to James.

james

Hello again! Yes, I saw the bottle with my telescope. It hasn’t moved much yet but it is high tide right now. Come back tomorrow and I will let you know if it goes out with the tide later today.

Quest completed

Return to James tomorrow.

______________

Long Distance Delivery

james

No, sorry. It didn’t make it out. The bottle came back, Rita.

The tide didn’t take it out. Instead it dropped it back up on the beach again. I went down and picked it up… But I’m not sure what we should do now. How are we going to get it out far enough to make it leave the island?

Shoot it away? What, yes. There are a bunch of cannons here, that is true. But do you think the old cannons will still work? Okay. Why not. We’ll try it!

Up in the tower over the disco there is an old container with gunpowder in it that we can use to load a cannon. Go get some gunpowder and I’ll try to find a cannon that isn’t rusted through. 

Objectives: Fetch gunpowder from the container in the tower above the disco then go talk to James again.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: 20 with Fort Pinta

Take the door next to the staircase going down to the beach. Take the circular stairs up into the town and pick up the gunpowder from the keg. When you have the gunpowder, return to James.

james

Good. Now we are ready to launch the bottle. I hope this works and we don’t blow up Fort Pinta. My insurance definitely won’t pay for that!

Quest completed

______________

Cannon Mail

james

Now I’ve got it! The cannon in the tower! The top of the tower over the disco has a cannon that is in perfect condition, Rita. It is aimed out over the ocean and isn’t rust at all. How do you get there? Ride back up on the wall and take the stairs to the next level, as far up as you can go. That is where the cannon is. 

Shoot the bottle out of the cannon and come back later and tell me about it. Good luck!

Objectives: Shoot the bottle out of the cannon. The cannon is at the top of the tower over the disco. Speak to James afterwards.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 40 with Fort Pinta

Go back up into the tower, and immediately outside of the first room, turn towards the water and the stair is along the outside wall. Up on top of the roof is the cannon. Dismount your horse to prepare the cannon.

Load the bottle into the mouth of the cannon, pack the gunpowder into the rear of the cannon, then light the fuse!

When you have shot the cannon, return to James.

james

Wow Rita! BOOM! What an explosion!

Look I can already see it floating away over the horizon in my telescope. Now we cross our fingers that it makes it to Landon’s old girlfriend.

Quest completed

______________

Grateful for an Answer

james

I think you should ride back to Landon and tell him what we did. I’m sure he would love to know.

Have a great day Rita!

Objectives: Ride back to Landon and tell him about his bottle.

Rewards: 45 Jorvik Shillings, 20 XP, Mail Order Blanket

Reputation: 30 with Silverglade Village

Take the news back to Landon.

landon

Hi there Rita! Oh thank you! What a great idea to shoot it out of a cannon. I just hope the bottle gets to her faster than hers got to e.

And you, as token of my appreciation I would like you to have this blanket. I ordered it through the mail thinking it would be good for my sheep when it has been sheared… So it wouldn’t get cold. But the sheep is so well insulated they definitely don’t need it. You can have it instead, it will look good on Summerblaze.

Bye bye for now!

Quest completed

______________

hidden_quests-package

Here is the location of the second quest, along the road to Firgrove. It’s not really hidden as the start is a package lying on the side of the road.

A Package by the Side of the Road

self

“What is this here? A package? I’ll take it to Derek. He should know who should get this.”

Objectives: Ride to Derek with the package.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 15 with Silverglade Village

Ride to Silverglade Village and speak with Derek in the post office.

derek

Hello Rita! You found a package?

Quest competed

______________

Address Guessing

derek

I must have lost this one… Where did you say you found it? On the road to Firgrove? Wait… Let me take a closer look…

Hmm… The only part of the address I can make out is “F…y.” Who can this be to? Rita, can you help me figure out who this person is? You will?

Thank you so much!

Objectives: Find the person who should get the package. The address isn’t readable but you can just make out that it is a name that starts with “F” and ends with “Y.”

Rewards 45 Jorvik Shillings, 30 XP, Mail Order Saddle

Reputation: 30 with Firgrove

The only person in the game whose name fits this description is Felicity, in Firgrove. Take the package to her.

felicity

Heya Rita! Aha! Look at that! The saddle I ordered! Wow… that was a long time ago. Look here, I’ve already got another new one from the mail order company. But it was really nice of you to ride all the way over here to give it to me Rita. You know what? You take the saddle instead. You’ve earned it by being so kind!

See you later!

Quest completed

______________

hidden_quests-treasure

This is the location of the last quest, in Goldenleaves Forest. It is a small mound of dirt, and can be found if you head straight back into the forest from the road entering the valley.

This quest is not available as soon as you enter Goldenhills Valley. You must complete the quests past accessing Scarecrow Hill.

A Mysterious Dirt Pile in the Forest

self

“What is this here? A pile of dirt? I wonder what is under this. I’m sure Jasper can lend me a shovel.”

Objectives: Ask Jasper to borrow a shovel.

Rewards: 20 Jorvik Shillings, 20 XP

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 15 with The Goldenleaves

Ride over to Jasper’s farm and ask to borrow a shovel.

old_man_jasper

A shovel? Of course I have one.

Quest completed

______________

Shovels Get the Job Done

old_man_jasper

Here is a shovel, Rita. I have a whole bunch of these so I don’t want it back when you are done with it.

Unfortunately, that barn over there is completely full of shovels since I clicked on the zero key one too many times when I was ordering shovels on the internet. I have ten thousand shovels now… What were they thinking? That I was trying to set a world record in hole digging?

Objectives: Dig up the hole in Goldenleaf Forest.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 15 with The Goldenleaves

He is the person we read about in math problems…

Return to the pile of dirt, and dismount your horse to use the shovel to dig up the dirt.

self

“There we go. Phew. The dirt pile is gone. Now we’ll see… What is this?”

Quest completed

______________

Treasure in the Forest

self

“A chest! Urff… I can’t open the lid. I need a crowbar. Who might have one of those in Goldenhills Valley?”

Objectives: Borrow a crowbar from someone so you can open the chest.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 15 with The Goldenleaves

The smugglers at Labyrinth Shore should be able to help you. Go speak to them in their smuggler’s cave.

smuggler_rob

A crowbar? You friend. You borrow.

Quest completed

______________

A Nice Crowbar Solves All Sorts of Problems

smuggler_rob

Here is a crowbar. Bring it back when you are done.

Objectives: Open the chest in the smuggler’s cave with the crowbar.

Rewards: 45 Jorvik Shillings, 30 XP, Mail Order Bridle

Reputation: 50 with The Goldenleaves

Dismount your horse to use the crowbar. When you have opened the chest speak to Bob.

smuggler_bob

Hey! That is our treasure!

Rob, you said you had forgotten where you buried it.

That is great you found it again Rita. It is old returns we were supposed to send back to that post-order company. We don’t earn as much money as we used to smuggling so we have to do some extra work sometimes. Rob buried the returns instead of sending them back… So we lost that job… But let’s see what was in it…

Look at that Rita. There is something for you, a high-quality bridle for your horse. Take it as thanks for helping us out.

Goodbye.

Quest completed

______________

The newest hidden quest is located on the third floor of the Jorvik City Plaza mall, across from the escalators.

Lost Watch!

self

A watch. Someone here at the mall must have dropped it. If you bring it back to them, you’ll surely get a reward.

Objectives: Find the owner of the watch somewhere in the mall.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 25 with Jorvik City Plaza

The owner of the watch is Yuna, in the decoration shop, on the second floor of the mall.

yuna

What’s this you’ve got?

My watch! I Had no idea it was even missing. Thanks!

Quest completed

______________

Hopefully that helps you enough to find the quests. As always, if you need help feel free to comment here or message me in-game!

Day 6, Welcome to the Vineyard

04 Tuesday Dec 2012

Posted by Maggie Oldcamp in Story Quests

≈ 9 Comments

Tags

a familiar unhappy face, amazing grains, barney, baroness, bottles for the butler, carney, cookies to the castle, donald, feeding the birds, godfrey, grape sprout, harold, help the equestrian center, how to shave a sheep, i need more wool, inspect the water pipes, judy, landon, mr kembell, no cookies to the castle, report to the baroness, steve, testing the soil, the riding plumber, the very noble stable, wool for the tailor

Let’s start out by finishing the quest with Barney from the day before, so that we can feed the birds!

Amazing Grains

barney

Here is the grain. Now bring that back to Steve and the birds.

Objectives: Bring the grain to Steve.

Rewards: 25 Jorvik Shillings, 85 XP

Reputation: 35 with Silverglade Village

Do as Barney says and take the grain back to Steve.

steve

Wonderful! My birds can finally eat to their hearts content.

Quest completed

______________

Feeding the Birds

steve

Would it be too much to ask if you fed the birds as well? Just put the grain on the bird tables and they will flock around you. I think some birds are fleeing from the Everwind Fields since G.E.D. has started to drill for oil over there. Poor birds.

Objectives: Put the grain on the bird stables to feed the birds.

Rewards: 25 Jorvik Shillings, 125 XP

Reputation: 35 with Silverglade Village

The bird tables are scattered around the farm. Place the grain from your inventory onto the bird tables.

steve

Look how happy they are. I must say that you make an excellent bird feeder.

Quest completed

Donald the Tailor needs some help!

I Need More Wool!

donald

Rita! How are you? Now that you’re here, perhaps you could do me a favor. After this harsh winter I need to make a lot of warm jackets for people. You see, I’m out of wool at the moment, and as a tailor I depend on wool to make fabrics and thread to make clothes with. You should be able to get some more wool from the shepherd, Landon. Please run this errand for me, will you?

Objectives: Find the shepherd and ask him for some wool.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: 25 with Silverglade Village

The easiest way to get to the shepherd is to take the road north out of Silverglade Village, and after the large hill, take a right and he’s in the little field beyond.

landon

Well hello! What? You’ve come for wool? Oh, I’m afraid I have to disappoint you; I haven’t had time to shear the sheep yet. I’ve been too busy watching over them. I’m awfully afraid they’ll run away, you see, and that would be such a tragedy, don’t you think? I couldn’t stand losing another one of them.

Quest completed

______________

How to Shave a Sheep

landon

If it’s very important I could of course lend you some sheep shears and in that way you could shear the wool off them yourself. Do you want to help me with that?

Yes? You are a feisty young lady, I must say! Here you go then; take these sheep shears and cut off as much wool as you want.

Objectives: Use the sheep shears to cut wool from four sheep.

Rewards: 10 Jorvik Shillings, 75 XP

Reputation: 35 with Silverglade Village

You only need to shear four sheep so you can choose any four you want to shear.

landon

Nice work. Perhaps you should consider becoming a sheep farmer yourself some day? I work for the Baroness of Silverglade, do you know her? No? Ok, I guess you will meet her soon and probably start work for her like everybody else around here.

Quest completed

______________

Wool for the Tailor

landon

Say hello to Donald for me, will you? Now I’ve got to return to watching the sheep. I almost thought one of them was going, there, for a while. The Baroness would not be happy if I lost one… She is very upset right now over the new oil drilling project at the Everwind Fields.

Objectives: Take the wool to Donald, the tailor.

Rewards: 25 Jorvik Shillings, 75 XP

Reputation: 35 with Silverglade Village

Donald is waiting for you.

donald

Beautiful! Looks like this wool has been cut off by a true professional and the sheep look great!

Quest completed

Looks like Harold needs help with something again.

Cookies to the Castle

harold

Once a month we deliver a jar of cookies to the castle. These are cardamom cookies; greatly appreciated by the Baroness. Will you take them there, please? Ride there on that beautiful horse of yours and it will take you no time at all.

I forgot to note the objectives and rewards for this one, sorry!

Take the cookies to the front gate of the castle.

self

“Nobody is answering the door. There’s nothing to do but head back to the shop. Unless you want to taste one of those cardamom cookies… they smell rather divine.”

Quest completed

______________

No Cookies to the Castle

self

“As nobody is answering the door, it seems the best thing to do is head back to the shop.”

Objectives: Return to the shop with the cookies.

Rewards: 5 Jorvik Shillings, 45 XP

Reputation: 15 with Silverglade Village

Take the cookies back to Harold. And try not to eat any on the way back…

harold

The castle was closed? Nobody answered the door? You know, lately there’ve been some rumors circling around about that place. Someone said they heard what sounded like a girl crying from inside the building. Frankly, I don’t know what to think. The Baroness has seemed… anxious, lately.

Quest completed

______________

Bottles for the Butler

harold

If I have heard the crying? I can’t say I have. Actually, it kind of sounds like a silly ghost story to me. But hey, you could always ask the Baroness yourself when you see her.

The Baroness is the owner of the Silverglade Manor and the vineyards, you see. Her family, the Silverglades, run way back in history. They have been the most influential family in Jorvik since, I don’t know for how long, maybe hundreds of years.

Here are some wine bottle samples that the Baroness has requested. See if can deliver them to the butler, he should be at the winery. Ride carefully! The bottles are fragile.

I forgot to note the objectives and rewards for this one, sorry!

Take the gate out of the north of Silverglade Village and follow the road to the west to get to the winery.

godfrey

Miss? Oh, the bottle samples, very good. Thank you. What? Yes, the winter has been hard indeed, for the manor as well. How the Baroness is? You heard that she was very busy – I see. Well, one could say that; she’s had a lot on her mind lately with the G.E.D. exploiting the land and all. She’s building a new race track as well, which of course takes a lot of time and effort. But I’ll see that she gets these. Certainly, miss. Good bye.

Quest completed

______________

The Very Noble Stable

godfrey

Pardon? A stable? Why of course we have a stable here; the Silverglade Equestrian Center – the noblest stable in Jorvik, miss! You come from Moorland? Well, you should indeed pay a visit to the Equestrian Center; it houses some of the best performing horses on the island.

Why don’t you speak to Linda… hold on… what am I saying – not Linda! Ha, ha! Not Linda, miss. There are other stable girls over there, however. I think one of them is called Judy. Judy will be able to help you.

Objectives: Talk to Judy at the Silverglade Equestrian Center.

Rewards: 25 Jorvik Shillings, 55 XP

Reputation: 20 with Silverglade Manor

Suspicious, at the very least. I’ll be back to you later Mr Godfrey…

Ride over to the stable and speak with Judy.

judy

Hi Rita! Of course I know who you are, I’m so glad you’re here! I’m Judy by the way. I spoke to Thomas Moorland earlier and he told me that you and Summerblaze are really great together, like you truly bonded. That makes me happy since Summerblaze is the horse I used to ride when I first started out as a stable girl at Moorland. He’s a wonderful horse and deserves a rider that understands him.

Anyway, we’re short on people here since Linda went away. Thomas said that if you happened to come by, I could ask you if you would be willing to help out a bit here.

Quest completed

______________

Help the Equestrian Center

judy

Have you met the Baroness yet? No, it doesn’t surprise me. She’s been acting almost hysterical lately – when you actually see her, that is. It seems like she’s spending more and more time inside the castle, God knows what she is doing.

Will you please help out the stables until Thomas needs you again?

Objectives: Talk to Judy at the Silverglade Equestrian Center.

Rewards: 25 Jorvik Shillings, 55 XP

Reputation: 20 with Silverglade Manor

Tell Judy you can help out in the stables.

judy

Thank goodness you said yes! Ok, so what we need you to do is give the horses hay and water, groom them and muck out the boxes. You can do this whenever you feel there’s the need. You’ll find detailed information on the notice board in the yard. I will be around if you need anything, but I doubt that you will have any problems. You look like a smart girl.

Quest completed

______________

Inspect the Water Pipes

judy

What we acutely need help with though, are the water pipes for the irrigation system in the fields. We just turned the water on and now the pipes are leaking. They must have broken down during the winter by the cold.

Do you think you could try to locate the leaks? Ride over there on Summerblaze, the terrain is a bit troublesome to walk on for you and me. When you find a leak, turn the knob and stop the water at that spot.

Objectives: Locate the eight leaks and turn eight knobs to stop the water.

Rewards: 25 Jorvik Shillings, 75 XP

Reputation: 25 with Silverglade Manor

Follow the orange highlights to the leaking pipes. All of the pipes are on the lower terrace of the vineyard, behind the stable.

judy

You found all the leaks? Fantastic! I can’t begin to tell you how happy I am to have you here!

Quest completed

The next character that needs help is Carney. He is standing behind Judy next to the fence around the stable.

Testing the Soil

carney

So, I heard you were riding around and was hoping that I could ask you for a favor. The thing is, we’re doing some tests on the soil around the vineyards and the results should be ready now. Would you be so kind as to check them for me?

Objectives: Check the soil test instruments and report back to Carney.

Rewards: 22 Jorvik Shillings, 75 XP

Reputation: 25 with Silverglade Manor

The tests are in the very back fields and can most easily be reached by taking the trail next to the Manor to go behind it. There is a bridge over the little gully, and the tests are on the other side of the bridge.

When you have visited all three of the devices, return to Carney.

carney

Interesting. Very interesting. Thank you so much for helping me with this.

Quest completed

______________

Grape Sprout

carney

And you know what; could you get me a sprout from one of the grapevines as well? We’ll perform tests on that too. Use these garden shears. I did send the girl Sonja for the sprout samples, but she couldn’t find any…

Objectives: Cut off a sprout from the grapevines and return to Carney.

Rewards: 15 Jorvik Shillings, 65 XP

Reputation: 10 with Silverglade Manor

The sprout can be found on the lower terrace behind the stable.

Also, if you didn’t notice, the shears Carney gives you is actually a rake…

carney

That’s it. Thank you, Rita. You are of really good help.

Quest completed

Judy needs help again.

The Riding Plumber

judy

Here are some tools that you can use to fix the water leaks you found on the pipes.

Objectives: Use the tools to fix the water leaks.

Rewards: 20 Jorvik Shillings, 95 XP

Reputation: 25 with Silverglade Manor

Return to the same pipes that you turned off, and fix them with the plumbing kit.

judy

Ok, great. Let’s hope that the pipes stay together for a while. We’ve got other things to do, haven’t we?

Quest completed

______________

Report to the Baroness

judy

You did a great job on the pipes, Rita. The Baroness herself was here earlier and complained about the leaks – she will be absolutely thrilled over the fact that you fixed them.

You know what, you should go over to the castle and tell her. Then you’ll get a chance to introduce yourself. The Baroness is a really good person to know around here. If you’re ever in trouble she will be able to help you with almost anything. If you make a good impression on her, that is.

Objectives: Go to the Baroness and tell her that you fixed the leaks.

Rewards: 15 Jorvik Shillings, 75 XP

Reputation: 40 with Silverglade Manor

Go north past the front of the Manor and the Baroness is on the other side, in front of the wall, beside a pile of grapes.

baroness

Hello there my dear, who might you be? Rita? Oh, you work in the stable, I see. I’m delighted to hear that the leaks are fixed and that you sent the grapevines to be analyzed, very good indeed. I’m afraid you’ll have to be off now, though since I have a lot of work to get to. I’m a little stressed out at the moment as you may be able to tell.

If you could help? Well, I’m sure you can’t help more than you already did, dear; these are some big issues I’m handling right now. I’m sure you’ve already heard about the construction company doing their best to destroy my land – “Global Energy Domination”, have you ever heard such a fatheaded, ridiculous name? They actually set up an OIL FIELD next to my vineyards. and our upcoming harvest will be as poor as ever. Oh my. I feel like a terrible evil has come to this island.

Quest completed

Return to the Baroness tomorrow.

After the Baroness’ little speech it’s time to go see another person. Follow the same trail you took to get the soil tests back next to the Manor and cross the little bridge to get to the Everwind Fields.

A Familiar Unhappy Face

mr_kembell

Well, well, well… What do we have here? So we meet up again… Well, to be honest with you I am not very happy to see you again. You really ruined my plans to bring down your little stable and build my houses there. Do you have any idea how much money I lost because of you!

Are you going to try to destroy more things for me now?

Objectives: Talk to Mr Kembell.

Rewards: 5 Jorvik Shillings, 85 XP

Reputation: 10 with Silverglade Manor

More Mr Kembell brand melodrama at its finest.

mr_kembell

This oil is mine and only mine! Nothing will stop me from drilling for oil here, not even you! So take your stupid horse and go away! I don’t want to see you ever again!

Quest completed

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  • New Chef in Town
  • Day 142, A Brave Rescue Attempt – South Hoof Spoiler Alert
  • Day 141, Returning the Suitcase – South Hoof Spoiler Alert

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