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Star Stable Online Ride Through

~ For when you're stuck on that tricky quest!

Star Stable Online Ride Through

Tag Archives: mr anwir

Day 142, A Brave Rescue Attempt – South Hoof Spoiler Alert

14 Wednesday Feb 2018

Posted by Maggie Oldcamp in Story Quests

≈ Leave a comment

Tags

a dumpster comes flying again, a meanie buying ice cream, all i can say is love it, anastasia silverglade, back to the mall, behind the dumpster, carl, cleaning up after a prince, clementine, creeping like a ninja, erik, every flavor of ice cream, find prince charming, go on i'll be right there, gordon, holly, hydrant pressure, is this really something you can wear, jonas, just like a real agent, just one left, leonardo, leonardo's big ice cream cat, madison, making a plan, mommy's little darling, more ice cream for the people, mr anwir, my personal shopper, nightdust, of course the cat deserves an ice cream, operation trap making, she would never do that, shot out of a cannon, sigrid, sinus, some ice cream would be great, super slippery, the shopaholic at the mall, the tram to governor's fall, time to get moving, together we can do everything, too dangerous to continue, we can't wait, we've missed you so much, whale transport, when he doesn't see us, where is prince charming, with your help it's possible

Find Erik in Aideen’s Plaza, it’s time to try to rescue Nightdust.

With Your Help It’s Possible!

Hi Rita! Great to find you here! I was just going to call you. Do you have time to talk?

Objectives: Talk to Erik.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

-.-.-.-.-.-.-

Rita!!

Daddy has promised he’ll help us rescue Nightdust!

-.-.-.-.-.-.-

Of course I will. Madison, I promise that I won’t rest until we have rescued the horses. What those men are doing is not okay.

I wanted to tell you Rita, that I’ve talked to the family. They’re on their way to Governor’s Fall right now. They want to help us rescue the horses.

-.-.-.-.-.-.-

Rita! You have to come with us too!

-.-.-.-.-.-.-

Haha, I don’t want to put any pressure on you, Rita. But my daughter and I would like to ask if maybe you would help us? Can you please help us rescue Nightdust and the other horses that Mr Anwir are holding captive?

-.-.-.-.-.-.-

Thanks Rita!

I was sure you wouldn’t mind helping us, but thanks anyway. This means a lot to me and Madison. Together I think we can do this!

Quest completed

______________

The Tram to Governor’s Fall

Come on, there’s no time to lose. Madison and I will take the tram to Governor’s Fall. Come join us as quickly as you can!

If the family hasn’t arrived yet, they should be there any minute.

Objectives: Go to Governor’s Fall.

Rewards: 35 Jorvik Shillings, 25 XP

Reputation: 20 with Jorvik City

Follow Erik and Madison on the trolley to Governor’s Fall. Click on it and select the location you want to go to.

I’ll just get my cellphone and call the rest of the family to see where they are.

Quest completed

______________

We’ve Missed You So Much!

Hmm…

It seems as though they’re waiting for us in Leonardo’s Ice Cream Parlor. It’s just up there. Come on, let’s go over.

Objectives: Go to Leonardo’s Ice Cream Parlor.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 10 with Jorvik City

Meet the fam up inside the front door of the parlor.

-.-.-.-.-.-.-

MOMMY!!!

-.-.-.-.-.-.-

Madison! Erik! Are you okay?

Madison! You have no idea how worried I’ve been!

-.-.-.-.-.-.-

Are you hurt! If I find those men, I will…

Grr…

And Madison! How could you just run off like that?! Don’t you understand how worried we’ve been?

-.-.-.-.-.-.-

Never mind! It all seems to have ended well. It’s so fantastic to see you all again!

-.-.-.-.-.-.-

Haha! Daddy, Mommy, Holly!

We’ve missed you too! It’s so great to see you all again!

But Mommy! The lighthouse?! Can we really leave it all alone?

-.-.-.-.-.-.-

Erik, don’t worry about the lighthouse! The important thing right now is that both you and Madison are well.

Rita, could you excuse us for a moment? We’ve all been so worried about Madison, and right now we just need some time as a family to talk and hug each other.

Quest completed

______________

Some Ice Cream Would Be Great!

Rita, could you go and buy us some ice creams? We’ll get a table and try to pull ourselves together.

Thanks a lot Rita.

Objectives: Go order some ice cream from Leonardo.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 15 with Jorvik City

Sigrid has given you some money, use it to buy ice cream.

Welcome, welcome!

Quest completed

______________

Every Flavor of Ice Cream

What would you like today? Some tasty blueberry ice cream maybe? Or we have an amazing chocolate ice cream too.

Have you decided what you would like to order?

Okay, so you want six different ice creams? No problem, we’ll get them ready!

There you go! Six lovely ice creams! I hope you like them!

Objectives: Choose ice creams and take them to the Hightower family.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 15 with Jorvik City

Return to the family at the table and place all of the ice cream down for them.

Ice cream! Oh yummy. Thanks so much for buying ice cream for us Rita!

Quest completed

______________

Making a Plan

Does everyone have their ice cream now? Holly, I think you’ve got my ice cream.

Haha, it doesn’t matter. Are you ready to get down to business? We need to come up with a plan for how to rescue the horses.

Objectives: Listen to the conversation.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Jorvik City

-.-.-.-.-.-.-

When I first heard the story, I realized that we’re facing several problems.

First, we have to get the horses out without being noticed. I’m guessing they have a lot of cameras. I think that’s how that Mr Anwir and his underlings knew you were there last time.

-.-.-.-.-.-.-

Mmm, I also think we need to get around the cameras, or maybe we can turn them off somehow…

-.-.-.-.-.-.-

But how will we get the horses out of there? Even if we manage to get in and out of the building unnoticed, we can’t exactly take a load of horses back to Fort Pinta on the bus!

-.-.-.-.-.-.-

But Jonas! Don’t you have that boat you borrowed from Jarla Insurance? Couldn’t we use that? That’s big enough for all the horses.

-.-.-.-.-.-.-

Hmm… You’re right!

-.-.-.-.-.-.-

Erik? Do you think you could find me a blueprint or something for the building? If we’re lucky, we can figure out where the control room is and get in there to turn off all the cameras.

-.-.-.-.-.-.-

That’s a great idea. But I don’t know where we’d find such a blueprint… If not…

-.-.-.-.-.-.-

If not, what?

-.-.-.-.-.-.-

Anastasia Silverglade might know somebody who can help us?

-.-.-.-.-.-.-

Wow! Has everyone finished their ice cream already?

Quest completed

______________

More Ice Cream for the People!

I think we need more ice cream to give us energy to talk everything through. Madison, I want you to tell us all about the hermit on the island one more time. Maybe he can help us?

Rita, could you go and get us some more ice creams in the meantime? I guess you probably know everything about the hermit already.

Objectives: Go and get more ice cream from Leonardo.

Rewards: 35 Jorvik Shillings, 25 XP

Reputation: 20 with Jorvik City

Use the money to buy more ice cream.

Haha, is the ice cream finished already? I hope it was tasty!

Quest completed

______________

Of Course the Cat Deserves an Ice Cream

You’d like some more? No problem, coming right up!

Let’s see, a bit of chocolate and vanilla, maybe some strawberry and blueberry too?

Huh? What was that noise?

Objectives: Put ice cream into the food bowl for the cat.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 10 with Jorvik City

-.-.-.-.-.-.-

Meow!

-.-.-.-.-.-.-

Sinus! Sweetheart! Are you here? Haha, I didn’t even see you arrive.

-.-.-.-.-.-.-

…

-.-.-.-.-.-.-

Haha! I guess you’ve come back because you want some more ice cream!

-.-.-.-.-.-.-

Meow!

-.-.-.-.-.-.-

Rita! Could I ask you for a favor?

Could you fill up the food bowl here so that Sinus gets some ice cream?

Thanks a lot!

-.-.-.-.-.-.-

Pretty sure cats shouldn’t eat ice cream, but okay. Whatever you say, Leo.

Place the ice cream from your inventory into the bowl on the floor at the end of the counter near the jukebox.

Haha, isn’t he cute? I call him Sinus.

Quest completed

______________

Sinus

Why he’s called Sinus? Haha, it’s not that weird a name, is it? Haha. There’s a long story behind his name. I think we’ll have to save it for another day.

Anyway, I think Sinus lives close by, he stops by every now and again.

You’ll never find a cuter fur baby, he’s so loving. He just loves everything and everyone.

Haha. It seems like news of Leonardo’s hospitality is spreading to the animal world. Haha. It’s not just Sinus, Anastasia Silverlgade’s little prince comes over often. Haha.

Everyone is welcome at Leonardo’s!

Here’s your ice cream by the way! I hope you like it!

Objectives: Give the ice creams to the Hightower family.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 20 with Jorvik City

Deliver the second serving of ice cream to the table.

Oh! Yummy! It’s been a long time since I had ice cream as good as this!

Thanks a lot Rita!

Quest completed

______________

Time to Get Moving!

I think the best thing would be for us to try to contact the hermit. He might know things bout that Mr Anwir that we can use.

My suggestion is that Jonas prepares the boat. Erik, you and Rita need to find Anastasia to see if she can help us, and I’ll head over to the hermit’s cabin to talk to him.

Objectives: Listen to the conversation.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 20 with Jorvik City

-.-.-.-.-.-.-

That sounds like a good idea. I should get back to keeping an eye on the lighthouse as soon as possible. 

Besides, someone has to be there when you get back with the horses so that you can get into port safely.

-.-.-.-.-.-.-

What should I do then?

-.-.-.-.-.-.-

You’ll have to go home with Sigrid! So much has happened to you today, Madison. I think it’s best if you wait at home. That way there is someone there to welcome Nightdust when he arrives!

-.-.-.-.-.-.-

But I promised Nightdust that I’d come back and rescue him! He’ll be so scared and worried if I’m not there!

-.-.-.-.-.-.-

Madison…

-.-.-.-.-.-.-

Please! Please let me help? I can hang out with Daddy and Rita! Please, please, pleeeaaaase?

-.-.-.-.-.-.-

Erik, what do you think?

-.-.-.-.-.-.-

So far, nothing dangerous looks likely to happen.

-.-.-.-.-.-.-

Then that’s decided! Madison, you can go along with Daddy and Rita! But you have to promise not to run off like that again. And when we’re about to save Nightdust, you have to stay on the boat with Jonas all the time. Do you promise?

-.-.-.-.-.-.-

Thaaaank you! Yes, yes, yes! I promise!

-.-.-.-.-.-.-

It’s a plan! It’s best we get started as soon as possible. That means Jonas, Holly, and I should head back to the South Hoof Peninsula to get everything ready there.

Erik, Rita, and Madison, good luck with Anastasia! Let’s keep in touch and see you soon!

Quest completed

______________

Back to the Mall

We will! Have you finished your ice cream, Madison? Great!

Thanks again Rita for helping us out with this!

There’s no point hanging around any more. Come on, let’s head to the tram and the mall right away. If I know Anastasia right, she’s probably still hanging out there.

Objectives: Go to the mall.

Rewards: 10 with Jorvik Shillings, 10 XP

Reputation: 20 with Jorvik City

Take the trolley and meet Erik and Madison at the mall.

And we’re here again. I guess we all the know there’s only one place where Anastasia could be, right Rita?

Quest completed

______________

The Shopaholic at the Mall

Exactly, Rita! I also think Anastasia is hanging out in the clothing store. 

We may as well go there right away. The way Anastasia is, this will take long enough anyway.

Objectives: Find Anastasia.

Rewards: 35 Jorvik Shillings, 25 XP

Reputation: 30 with Jorvik Shillings

Find our shopaholic friend in the clothes store.

Hey girl! You’re just who I need! The staff in this store have zero sense of service!

Quest completed

______________

My Personal Shopper

But you did great when getting shoes for me last time, so I’m going to upgrade you and give you the privilege of being my personal shopper!

Erik, darling! Are you here too? I hardly recognized you!

You.. Well, you still don’t look like you’re wearing very expensive clothes.

I’m sorry, I’d love to listen to you, but I really need to find the perfect outfit for tomorrow.

Hey girl! What are you waiting for? Come on! I need some assistance by the changing rooms… Like, now?

If you go and get… Hmm… As you’re my personal shopper, I’ll actually let you choose things you think will fit me.

Objectives: Get three pieces of clothing for Anastasia to try out.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 25 with Jorvik City

Take whichever items suit your fancy, then bring them to Anastasia inside the dressing room.

Interesting choice!

Quest completed

______________

Is This Really Something You Can Wear?

Darling, you and I really should go shopping together more often.

Objectives: Pick up the clothes Anastasia throws out.

Rewards: 35 Jorvik Shillings, 25 XP

Reputation: 20 with Jorvik City

-.-.-.-.-.-.-

Ehm… Anastasia? I need your help with something, that’s why we’re here.

-.-.-.-.-.-.-

Darling! I’m so glad to hear it! When I saw you in those… Clothes… For the second time, I thought there was no return. But I’d love to help you!

-.-.-.-.-.-.-

My clothes? I’m not here for my clothes!

We need to find someone who can get us a map or blueprint or something of a building.

-.-.-.-.-.-.-

Hey there! Hehe. Who’s that gorgeous person in the mirror? Haha, that’s me.

-.-.-.-.-.-.-

Anastasia? Can you help us or not?

-.-.-.-.-.-.-

Hmm… What do you think about these colors?

Erik, darling. Sorry, what did you say? You wanted some kind of blueprint for a building?

Hang on, I’m just going to try on a few more things.

Hey girl! Rita, yes of course that’s your name, darling. Could you be a sweetheart and hang the clothes I don’t want back up?

-.-.-.-.-.-.-

Anastasia runs back into the dressing room.

No!

This is just… No!

AAARGH!!! DON’T COME IN!

-.-.-.-.-.-.-

Are you okay?

-.-.-.-.-.-.-

Get rid of this thing! I never want to see it again!

Pick up the clothes that Anastasia tosses out and bring them to the attendant, Gordon.

I would appreciate if you don’t throw the clothes on the floor.

Pick up the second piece she throws out.

Yuk! No! Definitely not!

Pick up the last piece she throws out.

I seriously need a shower after seeing myself in this. Hey, girl! Take it away!

-.-.-.-.-.-.-

Anastasia! Seriously! Can you help us or not?

I think she is finished now. That was a traumatic experience….

Okay darling! Let’s take a break from trying on clothes and you can tell me. What kind of place do you need a blueprint for?

Quest completed

______________

Where is Prince Charming?

Darling! Sorry! We can talk in a few more seconds, but I just remembered I have to go pick up my little sweetheart! I promised him I’d come back to him as soon as Mommy had looked at some clothes.

Objectives: Go and get Prince Charming from the cafe.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 10 with Jorvik City

-.-.-.-.-.-.-

Sweetheart? You mean the dog?

-.-.-.-.-.-.-

Erik, darling! You’re crushing both mine and Prince Charming’s soul! He’s not a dog! Imagine if he heard you say that?!

-.-.-.-.-.-.-

…

-.-.-.-.-.-.-

Couldn’t me and Rita pick up Prince Charming? Maybe we could even be allowed to play with him while you’re organizing the map.

-.-.-.-.-.-.-

Of course you can! Could you be sweet enough and bring him over to Governor’s Fall when you’re done? I’m going home as soon as I find a new outfit anyway.

-.-.-.-.-.-.-

Tee hee! Rita and I will fix it! That’s fine, isn’t it Daddy? It’s just soooo boring to stand around and wait in here…

-.-.-.-.-.-.-

No problem. I’ll see you later in Governor’s Fall!

-.-.-.-.-.-.-

Come on Rita! Prince Charming is supposed to be in the cafe!

Follow Madison over to the cafe, but you find no sign of Anastasia’s sweetheart.

Prince Charming?! Where are you? Can you see him, Rita?

Quest completed

______________

Find Prince Charming

This is weird! It doesn’t seem as though Prince Charming is here?

Hey! I think this is a case for the two detectives, Rita and Madison! The mystery of the missing Prince!

The Prince went off for a snack but he never came home! So the queen sent out her best two detectives to find him! The clever and cool Detective Rita and the fearless and brave Detective Madison!

As a detective, you start off by gathering clues! As we know that the prince was here, somebody must have something! Come on, Detective Rita! Let the investigation begin!

Haha, I’ve heard them saying that in those cop shows on TV. “Let the investigation begin!” Haha. Come one, let’s look for the Prince. He should be somewhere close by!

Objectives: Look for Prince Charming.

Rewards: 30 Jorvik Shillings, 40 XP

Reputation: 45 with Jorvik City

Go into the cafe. You don’t see him anywhere, but there is a very angry looking Clementine. Maybe she knows something?

Hmm… I probably know where that dog is.

Quest completed

______________

Cleaning Up After a Prince

It’s not the first time this happens! Anastasia leaves her dog here as if we were a doggie daycare. 

She usually buys him a snack and then heads off to go shopping.

Sometimes there’s no problem, but usually Prince Charming becomes totally bored after a while. Then he runs around and pushes everything over! I haven’t even had time to clean up after him.

Sigh.

Rita, are you sure you want to help me? Thanks. If you could just pick up everything, I’ll wash the dishes later.

Objectives: Clean up the table outside the cafe.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: 25 with Jorvik City

Clean up the table outside. Pick up dishes and use the cloth from your inventory to wipe the table clean. Return to Clementine when you are finished.

Thank you for the help, Rita!

If you want to find Prince Charming, I’d suggest you head over to Leonardo’s Ice Cream Parlor in Governor’s Fall.

Prince Charming usually jumps on the tram to head over there when he gets bored. He knows that Leonardo always gives him something yummy if he comes in.

Quest completed

______________

Whale Transport

Haha. I’ve never heard of a dog who gets on the tram on his own. Have you?

At least we have a new clue! To the Ice Cream Parlor, Rita!

Didn’t Daddy say we should meet there later? Well, in that case, we don’t need to tell him we’re leaving – besides, you’re with me!

I know! Let’s pretend that the trams are whales! Mommy used to read a story for me when I was little, about a man who was swallowed by a whale! They lived in the stomach of the whale and then they managed to build a raft and get out.

Are you ready to throw yourself into the belly of the whale? We have to be careful when we get out. We’re getting off at the holiday paradise of Governor’s Fall where the Prince was last seen alive!

Objectives: Go to Governor’s Fall.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 20 with Jorvik City

Leave the mall and take the trolley to Governor’s Fall. Meet Madison outside Leonardo’s.

Haha! Phew! That was close! The whale almost didn’t want to open his mouth to let us out! Haha! But we survived! Good work, Detective Rita! The Queen will reward us with gold and ice cream when we’ve found the Prince! Haha.

Quest completed

______________

Leonardo’s Big Ice Cream Cat

The trail leads towards Governor’s Fall’s impressive fort! Where the mighty Leonardo sits, watching over his big ice cream cat! 

Are you ready, Rita? Prince, here we come!

Objectives: Go to Leonardo’s Ice Cream Parlor.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 20 with Jorvik City

As you enter the ice cream parlor and find Carl standing at the counter.

Rita! Hide! Quickly!

Quest completed

______________

A Meanie Buying Ice Cream

Rita! Look at that! That’s the meanie! What’s he doing here? 

Duck!

It looks like he’s leaving! Come on, Rita! Prince Charming seems to be safe so we can leave him here. We have more important things to do now! We have to find out where that meanie is heading.

(How will this end? You’d better go along so that nothing happens to Madison.)

Objectives: Follow Carl without him seeing you.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 35 with Jorvik Shillings

-.-.-.-.-.-.-

There you go! Here are the seven ice creams you ordered.

-.-.-.-.-.-.-

Mmm… Ice cream. Thank you!

Mr Anwir will be so happy when I bring him an ice cream too!

-.-.-.-.-.-.-

Come on, Rita! We have to follow him! Maybe we can find out something more about Nightdust!

-.-.-.-.-.-.-

Follow Carl as he circles around the ice cream parlor.

Hmm… Where do you think he’s going?

Come on! We have to make sure we don’t lose sight of him!

Continue to follow Carl across the street and around the block again.

I almost thought he saw us there! Best take it easy so that he doesn’t discover us, Agent!

It seems like he’s on his way again! Why don’t we have walkie talkies with us? They’re perfect when you’re tailing someone!

Follow Carl as he walks back around the parlor again.

It feels like he’s just walking in circles?

Come on! He has to be heading somewhere!

Follow Carl across the ice cream parlor patio.

I really wonder where he’s going!

It looks like as though he’s heading toward that alley! Come on, let’s hurry!

Go across the street and stop at the top of the alley. A car suddenly peals out super close to you and Madison.

At the end of the alley is Carl, Mr Anwir, and his henchman. As well as a vehicle and horse trailer.

Woah! I almost got hit by that car! Watch out!!

Where did the meanie go?

Quest completed

______________

Creeping Like a Ninja

Psst!

Rita!

Look! It looks as though that meanie has led us to Mr Anwir.

Come! We have to find out what they’re saying!

Agent Rita! Be careful, we have to sneak up like ninjas.

Objectives: Sneak into the alley.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 40 with Jorvik City

-.-.-.-.-.-.-

ICE CREAM?! You went to buy ice cream?! I told you to stand guard!

-.-.-.-.-.-.-

Psst!

Rita, can you hear what they’re saying?

Quest completed

______________

Behind the Dumpster

I can’t hear what they’re saying at all! If only we were a bit closer!

Agent Rita! Come, let’s get a bit closer. As long as we stay behind a dumpster they can’t see us.

Objectives: Move closer quietly.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 30 with Jorvik City

Sneak across the alley to the dumpsters. Get closer to the conversation so you can hear better.

-.-.-.-.-.-.-

Why are you so angry? What’s happened?

Don’t you want some ice cream? I bought you some ice cream!

-.-.-.-.-.-.-

Ice cream? Do you have any raspberry flavored ice cream?

-.-.-.-.-.-.-

NO! I don’t want any disgusting ice cream! And nobody else wants it either!

 -.-.-.-.-.-.-

I’d like some raspberry…

-.-.-.-.-.-.-

SHUT UP! Throw away that ice cream! We’ve just lost an important customer because of that stupid horse that you, Carl, said was ready for this!

And the only thing you idiots thing of is ice cream!

-.-.-.-.-.-.-

…

-.-.-.-.-.-.-

Psst!

Rita!

Did you hear that?

I have to sneak closer! I have to hear more!

Sneak to the next dumpster to hear the conversation better.

-.-.-.-.-.-.-

Mr Anwir! I promise, I gave him the second injection!

-.-.-.-.-.-.-

It doesn’t seem like it! That horse just stood here, head hanging, just like you normally do, you idiots!

Give me the injection so that I can get that stubborn thing going!

-.-.-.-.-.-.-

Another injection?! But Mr Anwir, that’s his third injection…

-.-.-.-.-.-.-

With all due respect, Mr Anwir, we can’t give him another injection! That medication is so strong that three injections of it…

I don’t think anybody can come back to normal then! Either he will go completely crazy, or…

Either way, we can’t risk anything happening here! There’s far too many people!

-.-.-.-.-.-.-

Rita, what are they talking about? Is it the same type of injection they gave Nightdust? You know, when he rescued us?

-.-.-.-.-.-.-

Snort!

I guess you have a point there.

Carl!

This experiment has failed! Get rid of the lab and that stupid horse – and make sure you do it properly.

-.-.-.-.-.-.-

Get rid of? You mean that I should…

-.-.-.-.-.-.-

…

-.-.-.-.-.-.-

NIGHTDUST!!

Quest completed

______________

We Can’t Wait

Rita! We have to do something now! We have to rescue Nightdust! We can’t wait for the others!

Objectives: Listen to the conversation.

Rewards: 30 Jorvik Shillings, 25 XP

Reputation: 45 with Jorvik city

Madison jumps out from behind the dumpster

-.-.-.-.-.-.-

Grrr! Let go of Nightdust, you meanies!

-.-.-.-.-.-.-

What?! How did you find us? What are you doing here?

-.-.-.-.-.-.-

I followed you! Nightdust! I’ve come to rescue you! Don’t be afraid!

-.-.-.-.-.-.-

…

Snort! Neigh! Snort!

-.-.-.-.-.-.-

And you said nobody followed you, you pea brain!

Carl! Lock the horse away! Make it stop screaming before the whole block hears him!

-.-.-.-.-.-.-

But I promised! I checked all around…

I’ll close the door…

-.-.-.-.-.-.-

And you…

-.-.-.-.-.-.-

…

-.-.-.-.-.-.-

Catch that little girl! Don’t let her get away!

-.-.-.-.-.-.-

!!!

-.-.-.-.-.-.-

Psst!

Rita!

Sorry! What am I going to do?!

Quest completed

______________

Just Like a Real Agent

Do you have any ideas, Rita?

Tell me, what should I do?

Traps? You’re going to set traps for them?!

Ha! You’re just like a real agent, Rita! So cool!

I’ll run and distract them in the meantime! But I don’t know for how long I can run, so you’ll have to come up with something quickly.

Are you ready?

Objectives: Follow Madison and prepare a trap.

Rewards: 30 Jorvik Shillings, 35 XP

Reputation: 40 with Jorvik City

-.-.-.-.-.-.-

What are you waiting for? Catch her!!!

Come on Carl, let’s get this horse in!

-.-.-.-.-.-.-

Madison runs off with all of Anwir’s henchmen chasing her. Follow her down the sidewalk and investigate the fire hydrants across the street.

Hmm… A hydrant! I wonder if I can use it for anything?

Quest completed

______________

Hydrant Pressure

Maybe you can use the pressure in the hydrant to blow away one of Anwir’s underlings?

If it’s activated at just the right time when the last of the underlings run past, he’ll be hit by the pressure without the others knowing he’s been blown away!

Objectives: Use the pressure in the hydrant against Anwir’s underlings.

Rewards: 35 Jorvik Shillings, 40 XP

Reputation: 45 with Jorvik City

Wait until Madison has run past, then activate the trap on the last henchman in line.

Woohoo! Rita! Great job!

Woah!! I have to run!

Quest completed

______________

Operation Trap Making

Rita! What are you doing?! You have to help me! We have to set up a new trap! Hurry up! I don’t know how much longer I can run for.

(The best thing you can do to help Madison is find something you can use to stop Anwir’s underlings before she becomes too tired to run any further.)

Objectives: Follow Madison and prepare a trap.

Rewards: 30 Jorvik Shillings, 45 XP

Reputation: 45 with Jorvik City

Follow Madison around the corner and find some oil spilled on the sidewalk.

You see some oil on the ground. Maybe you can use it to make one of Anwir’s underlings slip?

Quest completed

______________

Super Slippery

If you find an oil can that you can pick up, you can use the oil and throw it on the road. If you throw it at the right time, Mr Anwir’s underlings are sure to slip.

Make sure you don’t throw it too early or too late!

Objectives: Prepare a trap.

Rewards: 25 Jorvik Shillings, 40 XP

Reputation: 40 with Jorvik City

Wait until Madison runs past, then throw the oil down to slip up the last henchman in line.

Yippee! Nice work Rita!!

We can do this!

Aaah!! I have to run!

Quest completed

______________

Shot Out of a Cannon

Rita!! I’m going to run over here! But I’ll be back soon!

(Probably best that you find a trap to set up close by.)

Objectives: Prepare a new trap.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Jorvik City

The dumpster nearby is on wheels. Maybe we could do something with this?

We could use this, if we could just push this dumpster away.

Quest completed

______________

A Dumpster Comes Flying, Again!

Haha! Got him! He clew onto that dumpster as if he’d been shot out of a cannon!

Aaah! I have to run! They’ve almost caught up with me!

Rita! We’ve almost done it! I’ll be back soon!

Psst! Maybe we can use the same kind of trap?

Objectives: Follow Madison and prepare a trap.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 20 with Jorvik City

-.-.-.-.-.-.-

It seems like the plan is working. Only two of Mr Anwir’s underlings are still running after Madison…

Madison will come back soon and a new trap needs to be prepared. The dumpster seemed very effective, maybe we can use the same type of trap again?

Maybe you can run on ahead and push that dumpster into Anwir’s underlings?

Best start running! It looks like Madison is on her way back!

-.-.-.-.-.-.-

Run down the alley, and push the dumpster at the henchmen after Madison runs past.

Yippee! Haha! Nice job Rita!

Quest completed

______________

Just One Left

Psst! Agent! We have to be careful, there’s one left. He’ll find us any moment if we don’t do something quickly!

Do you have any ideas?

Objectives: Follow Madison and prepare the last trap.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 20 with Jorvik City

-.-.-.-.-.-.-

Okay! Let’s run over there and hide! What do we do then?

Or, I know! I’m sure we can push that dumpster onto the meanie! It’s worked great so far. Tee hee!

-.-.-.-.-.-.-

Huh? What was that noise?! Hmm… I thought I heard that girl…

-.-.-.-.-.-.-

Oops! We have to be a quieter. Okay Agent Rita, are you ready?

RUN!!

-.-.-.-.-.-.-

Where are you?! I saw you running over here!

-.-.-.-.-.-.-

Push the dumpster now, Rita! Hurry before it’s too late!

-.-.-.-.-.-.-

MOMMY, HELP!!!

-.-.-.-.-.-.-

Great job, Rita! Haha! We’re the best!

Quest completed

______________

When He Doesn’t See Us

What?! It looks as though that meanie managed to run away from the dumpster!

Rita, we have to rescue Nightdust! But first we have to find a way to get rid of the last meanie…

I’ve got an idea!

Objectives: Find a hiding place.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 25 with Jorvik City

-.-.-.-.-.-.-

Do you see that dumpster over there?

Great!

Come on, let’s sneak over there!

Maybe we can use the same trick again?

-.-.-.-.-.-.-

Grrr! That annoying little girl! I’m going to catch you!

-.-.-.-.-.-.-

Psst! Rita! I think we need to be careful!

It seems as though he’s really on guard now! We’d better be careful when we sneak by so that he doesn’t see us!

Are you ready?

-.-.-.-.-.-.-

What are you doing, pea brain?

-.-.-.-.-.-.-

The girl… Ehm… There was a dumpster… And…

-.-.-.-.-.-.-

You incompetent idiot! How can you not manage to catch one little girl?

Anyway, we don’t have time with her! Come on! We have to start cleaning up in the harbor. The quicker we get rid of those horses and everything else forever, the better.

-.-.-.-.-.-.-

Grr! Rita! We have to rescue Nightdust!

Quest completed

______________

Together We Can Do Everything!

We don’t have time to come up with fancy plans, Rita! We have to rescue Nightdust, NOW! You heard that Mr Anwir said! They’re going to get rid of Nightdust! We really can’t wait!

Rita! We don’t need the others! Dad would just say it’s too dangerous and that we have to think things through first.

You and I can do this on our own!

We’ve already achieved so much – I’m sure we can do this! We caught that evil chicken Samara, didn’t we?! Haha. 

Are you with me, Rita? Come on, let’s run to the station! We have to get down to the harbor quickly!

Objectives: Follow Madison to the station.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Jorvik City

As you make your way back to the trolley, you’re stopped by Erik.

There you are! I was just wondering where you had disappeared to.

Quest completed

______________

Too Dangerous to Continue

Rita, what’s happened?

Wait, we have to calm down a bit. Did you say that Mr Anwir was here? In Governor’s Fall, together with Carl? And that Nightdust was here too?

Hmm…

That doesn’t sound good at all, Rita. If they’re planning to get rid of the horses, we have to act fast if we’re going to rescue Nightdust.

Objectives: Order an ice cream for Madison.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik City

-.-.-.-.-.-.-

Daddy! We have to go now! We don’t have a second to lose!

-.-.-.-.-.-.-

Madison! You have to calm down. I want to save Nightdust too, but we can’t just barge in without a plan.

-.-.-.-.-.-.-

But!

-.-.-.-.-.-.-

Madison, I really understand you.

And we’re going to save Nightdust! I promise you.

But if we don’t want it to end like last time, we need a plan.

Why don’t you tag along with Rita and get some snacks? I’ll try to contact the family in the meantime.

-.-.-.-.-.-.-

I don’t want snacks…

-.-.-.-.-.-.-

Sigh… Madison…

Rita, can you go and get some snacks for us? I’ll try to talk to Madison in the meantime.

-.-.-.-.-.-.-

Welcome, welcome!

Quest completed

______________

Go On, I’ll Be Right There

What can I do for you? Maybe a bit more ice cream?

A snack? I’ll get it straight away! Maybe a bit of blueberry ice cream?

I’m sorry to ask, but have you seen Anastasia Silverglade? Her dog Prince Charming has been here for quite a while now.

No? We’ll she’ll probably turn up soon.

Here’s your ice cream!

Objectives: Return to Erik with the ice cream.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 15 with Jorvik City

-.-.-.-.-.-.-

Sigh…

Why don’t they answer?

What did you say, Madison? Why don’t we go in and sit down for a bit? I’ve sent messages to everyone so they’ll call me as soon as they see them.

-.-.-.-.-.-.-

Ehm… You can go ahead, Daddy.

-.-.-.-.-.-.-

Oh? What will you do then, Madison?

-.-.-.-.-.-.-

I’ll… Ehm… I’m not going to do anything…

Or.. I mean.. I’ll definitely stay right here. But I was going to check something out… Or, I mean, I’m a bit bored.

-.-.-.-.-.-.-

Okay. What are you going to check out? I’d prefer that you didn’t go far away from here.

-.-.-.-.-.-.-

Oh no, Daddy! Don’t worry…

…

Sorry…

-.-.-.-.-.-.-

Sorry, did you say something?

-.-.-.-.-.-.-

Ha. Ha. Not at all.

…

I didn’t say anything, just go on ahead. I’ll be right there.

-.-.-.-.-.-.-

Thanks, Rita! Madison will be here soon too, she wanted to look at something. Haha, I guess it must be exciting for her to be in the city.

Quest completed

______________

She Would Never Do That!

What is it, Rita? Why do you look so worried? You don’t think that Madison…

Noo…

Noo… She’d never do that, would she? She’d never go off on her own after Nightdust, would she?

Come on, Rita! Madison said she’d be right outside.

Objectives: Run out to Madison.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 15 with Jorvik City

Please tell me you are being facetious. I can’t fathom how you can go through life being this dense.

MADISON!!!

Quest completed

______________

Mommy’s Little Darling

She said she’d stay…

Okay! Let’s calm down! Madison can’t have gone to the harbor. She said she wouldn’t. Calm, just keep calm.

Rita! I’m going to call the family and talk to them while I jump on the tram to stop Madison before she does something silly. You’ve done more than enough for today, so you should just take it easy now.

I don’t have time to stay for long, but maybe I can meet you down at the harbor a bit later? So that we can run through the plan to rescue the horses.

Great!

Oh! Sorry, there is one more thing. Could you go back to Leonardo’s and make sure that Prince Charming actually makes it back home to Anastasia? I think she was planning to go straight home after she’d paid for the clothes, so she should be home by now.

Thanks, Rita! Don’t worry about Madison! I’m sure I’ll be able to catch up with her!

Objectives: Get Prince Charming at Leonardo’s and bring him to Anastasia.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

Pick up the dog where you left him by the food bowl on the floor next to Leo’s counter, then bring him to Anastasia’s house across the street.

Oh! Hey girl!

And you have Mommy’s little darling with you!

Kiss, kiss, kiss.

Quest completed

______________

All I Can Say is “Love It!”

My little baby! Have you had a good day?

Before you disappear again, Rita – yes, of course I know that’s your name, darling!

I just have to ask, what tragic fate has happened to Erik, darling? I mean his clothes are so… So casual!

Sigh!

Anyway, I bought this dress for you.

Ojbectives: Talk to Anastasia.

Rewards: 5 Jorvik Shillings, 5 XP, Modern City Dress

Reputation: 10 with Jorvik City

Well, thank you!

You can, like, wear it for everything…

…

All I can say is “Love it!” And you’ll look fantastic in it, darling! Magnifique! 

Quest completed

Day 141, Returning the Suitcase – South Hoof Spoiler Alert

26 Friday Jan 2018

Posted by Maggie Oldcamp in Story Quests

≈ 4 Comments

Tags

anastasia silverglade, back to safety, can anyone even live here, carl, does the little pink one have a name, dont let anwir take the syringe, dont think that you can get away, erik, give mr anwir the briefcase, he might as well get his stupid briefcase, hello is anyone there, i love you dad, is there a more boring place, madison, maybe we should go, mr anwir, nightdust, nightdusts sacrifice, no one will be left behind, one for all all for one, run just run, sjomansgaten 32, snort whinny snort, take the briefcase and lets go, the deserted hallway, the lab in the storage building, the last bit, we have to hide now, we will get you out nightdust, we will wait for you, you can always shout

Return to Anastasia Silverglade in the mall, hopefully she has the address ready for you.

Does the Little Pink One Have a Name?

There you are, darling. I think we should wait for Erik and the little pink thing before we go.

Madison? You mean that little pink thing has a name?

Don’t look at me like that, darling. Since we still have to wait for those two, why don’t you go in and buy me a latte?

Objectives: Get the coffee for Anastasia while waiting for Erik and Madison.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 20 with Jorvik City

Go into the cafe and give the clerk the money from your inventory. Return to Anastasia with her coffee. Erik and Madison have arrived in the meantime.

Sorry we are a bit late, but now we’re here.

Quest completed

______________

Sjömansgaten 32

Darling, I h ave to say that you really get what I mean by latte. This is perfect.

Are you ready to go? I wanna get this visit out of the way as I have far more interesting things planned today. 

Sjömasgatan 32 is down at Pier 13, so we have to go there.

Objectives: Go to Pier 13 with Anastasia.

Rewards: Jorvik Shillings, 10 XP

Reputation: 15 with Jorvik City

Go to the door of the mall, and when the bus location pops up, select Pier 13 to take the trolley there.

Now we have arrived at the most boring place in the city, darling.

Quest completed

______________

Is There a More Boring Place?

In all frankness darling, I don’t understand what you wanted to come here for. Is there a more boring place than this in Jorvik City?

Well, I have to go back. I have a lot to do today. There’s a party with a bunch of C-list celebrities tonight. If I’m lucky, maybe it will end with a wedding, who knows.

Au revoir!

Objectives: Talk to Erik.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

So we’re here. Now what?

I don’t understand… This doesn’t feel like the right address…

Quest completed

______________

Can Anyone Live Here?

Rita, what do you think? Can this be right? Do you see any indication that guy Carl lives here?

Objectives: Find evidence that Carl is in the area.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 15 with Jorvik City

Find Carl’s car behind the fence on the southwest end of the blocked off building.

Rita! It’s that stupid man number 2’s car!

Quest completed

______________

You Can Always Shout

Madison! You can’t call people stupid!

Rita, great that you saw the car. Of course he must be here nearby. Shall we try shouting to see if he can hear us?

Obviously they have a fence for a reason, so I don’t think we should go inside. But you can always shout.

Objectives: Try to attract attention.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

Search around the area while Erik shouts around. Madison motions for you.

Rita! It’s not locked! You can go right in. I wonder if the door to that big building is also open?

Quest completed

______________

Hello? Is Anyone Here?

Wait a minute! We can’t just barge in. We should at least knock and see if anyone opens the door.

Hello?! Is there anyone here?

Try knocking Rita, maybe you can knock harder than me.

Objectives: Knock at the storage building.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 15 with Jorvik City

Open the gate and knock on the door.

Dad! Rita! The door is open! You can just go in.

Quest completed

______________

He Might as Well Get His Stupid Briefcase

Dad! Wasn’t it you who said we should return the briefcase? If that stupid man number 2 is in here somewhere, then he’s probably there. 

Sigh.

Well, come on there. After all, you don’t think he’s stupid at all, so he might as well get his stupid briefcase.

Objectives: Enter the building.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

Enter the building with Madison and Erik.

What is this place anyway?

Quest completed

______________

The Deserted Hallway

Rita, do you also have a bad feeling about this? It feels really deserted…

Get a hold of yourself! Carl’s car was parked here outside, so he should be here somewhere. If we go in a little farther, we are bound to find him.

Come on Madison, let’s return the briefcase and then we can go home.

Objectives: Try and find someone else.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 40 with Jorvik City

You can run along ahead if you choose, but you can also walk along with Madison and she will lead you to the end of the corridor with a big lab door. Go inside the door and find a big warehouse with lab equipment and several horses locked in cages.

…

Quest completed

______________

The Lab in the Storage Building

What… What is this place anyway?

Objectives: Talk to Madison.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

Madison sees her horse in one of the horses.

NIGHTDUST!

Quest completed

______________

We Will Get You Out Nightdust

Rita!!

We have to get Nightdust out of here!

Don’t worry, Nightdust. We will get you out of here.

Objectives: Open Nightdust’s cage.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 20 with Jorvik City

Approach Nighdust’s cage to try to find a way to let him out.

Nightdust! Don’t worry, me and Rita will find a way to save you.

Quest completed

______________

No One Will Be Left Behind

Rita! I think we’ll need some tool to open this cage. We must save all the horses, we can’t leave any of them in this terrible place.

While you have a look at the desk for something to open the cage with, I will comfort Nightdust. 

Objectives: Look for something to open Nightdust’s cage with.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 20 with Jorvik City

Search around by the lab equipment and pick up the screwdriver off the desk.

Rita, I think we probably shouldn’t touch anything.

Quest completed

______________

Maybe We Should Go?

Rita, I’m beginning to wonder if we should really stay here. I mean, why are all the horses locked up in this place? What is all this?

Maybe we should just go?

Objectives: Talk to Erik.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

Erik, never the one to want to intrude. Even when evil things are happening…

Wait, it sounds like someone is coming.

Quest completed

______________

Give Mr Anwir the Briefcase

Rita, Rita, Rita. What a surprise to see you here. I suppose I’ll have to welcome you to my laboratory.

Very nice of your to have brought some friends with you.

Objectives: Listen to the conversation.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 15 with Jorvik City

-.-.-.-.-.-.-

GRR! Let Nightdust go! If not… If not…

-.-.-.-.-.-.-

If not what?

-.-.-.-.-.-.-

Excuse me, but we don’t  want any trouble. We came here to leave your briefcase, Carl. I’m sorry, but my daughter can have a vivid imagination sometimes. She hid in your car and brought this suitcase with her by mistake.

-.-.-.-.-.-.-

…

-.-.-.-.-.-.-

My briefcase! I thought it was gone forever.

-.-.-.-.-.-.-

As I said, my daughter and I are here to apologize for her taking your briefcase.

Quest completed

______________

Take the Briefcase and Let’s Go

Rita, here, can’t you give the man his briefcase.

So maybe I, my daughter, and Rita can just go later? Sound good?

Objectives: Give the briefcase to Carl.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 15 with Jorvik City

Approach Carl and give him the briefcase.

Give me the briefcase!

Quest completed

______________

Don’t Think That You Can Get Away

You have no idea how much trouble you and that girl have caused!

Objectives: Listen to the conversation.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

-.-.-.-.-.-.-

Come on, calm down Carl! You and I will talk about this later. The fact that you let a little girl take this briefcase that I literally said you should protect with your life.

-.-.-.-.-.-.-

As I said, you have the briefcase now. We apologize but now we have to go. Erm… So, bye!

-.-.-.-.-.-.-

Go? Haha. Unfortunately, I don’t think that you will be doing that. Don’t get me wrong, I am really grateful that you brought the briefcase here. It contains something really exceptional. Something that I have had shipped from the other side of the world.

-.-.-.-.-.-.-

I did say there was something important in the briefcase!

-.-.-.-.-.-.-

Snort!

-.-.-.-.-.-.-

Haha, I definitely remember you. I have to confess that I was surprised when I saw you and Rita in our security cameras. I thought you would be swimming with the fishes by now, after I pushed you from the boat.

-.-.-.-.-.-.-

Wait a minute… Do you mean you pushed my daughter? From a BOAT? Madison, is this the pirate you were talking about?

-.-.-.-.-.-.-

Yes! He is the stupid pirate who has kidnapped my horse, Nightdust! Grrrr! Did you think you would get away with this?

-.-.-.-.-.-.-

Oh, but sweetie, you know that is exactly what is going to happen. the only ones that will not get away are you…

-.-.-.-.-.-.-

Snort!

-.-.-.-.-.-.-

You see the syringe I have here, it is a way to create the horse of the future. I want to create a horse that is superior to all other horses and also knows his place in the hierarchy. A horse is not your friend, it is your slave. And that’s what I have fought to bring forward. An agent that makes a horse obedient like a robot without question, but at the same time stronger and faster than anyone else.

-.-.-.-.-.-.-

That can’t be legal…

-.-.-.-.-.-.-

Haha! When was the last time I did something legal, Carl?

-.-.-.-.-.-.-

Ah… You paid for the ice cream when we were…

-.-.-.-.-.-.-

Quiet! You’re interrupting my evil speech! I didn’t mean for you to answer that question, Carl.

Back to to my evil speech. Since I can’t let you go, we have to find something else for you. Hehehe…

-.-.-.-.-.-.-

Snort.

(It looks like Nightdust wants something.)

Quest completed

______________

Snort Whinny Snort

Snort. Whinny. Snort.

(Nightdust appears to want something. He is looking at the screwdriver that you have in your hand.)

“What if you should try to open Nightdust’s cage with the screwdriver now when nobody is watching you?”

Objectives: Open Nightdust’s cage with the screwdriver.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 20 with Jorvik City

Use the screwdriver from your inventory to free Nightdust.

Nightdust bolts out of his cage and jumps at Mr Anwir and one of the henchmen. Erik pushes another, and Carl dives out of the way. The syringe in the briefcase is knocked to the ground, and lays between you and Mr Anwir.

Rita!!

Quest completed

______________

Don’t Let Anwir Take the Syringe!

The syringe! Mr Anwir has dropped it! It’s lying on the ground! Quickly, take it!

Objectives: Take the syringe before Mr Anwir manages to take it.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 25 with Jorvik City

Run to grab the syringe, but Mr Anwir gets to it first.

Hahahahaha. You were a little too slow there.

Quest completed

______________

Nightdust’s Sacrifice

Rita! Now you will see what this serum I have succeeded in producing can do to a horse.

Objectives: Run to Erik.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

As you run back to Erik, Nightdust sacrifices himself, taking the syringe so that you can escape.

Rita! We can’t stay here! We have to get out!

Quest completed

______________

Run, Just Run

Rita, Madison! Come on! We have to run now. Run, just run and don’t look back.

I promise you, Madison, we will come back and save Nightdust. But now we have to get to safety!

Objectives: Run through the hallway.

Rewards: 50 Jorvik Shillings, 45 XP

Reputation: 40 with Jorvik City

Complete the race and meet Erik and Madison outside the building.

(Huffing and puffing)

Quest completed

______________

We Have to Hide, Now!

Rita, I don’t know if we can outrun all the guards… Both me and Madison are out of breath. I think we need to find a place to hide, not a second to lose!

Do you have any ideas?

Objectives: Find a place to hide.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 40 with Jorvik City

Run over to the shipping containers directly south of the gate.

(Huffing and puffing)

This won’t do, they’re coming for us.

Quest completed

______________

We Will Wait for You

Rita…

Take Madison somewhere safe. I don’t think all three of us can outrun the guards without someone distracting their attention. 

Are you saying that you will do it Rita?

(Huffing and puffing)

Thanks…

Me and Madison will run on three. We’ll wait for you at the edge of the harbor so we can go to Aideen’s Plaza together.

One.

Two.

Three! Run, Madison!

Objectives: Attract the guards’ attention.

Rewards: 50 Jorvik Shillings, 45 XP

Reputation: 25 with Jorvik City

Run to each of the checkpoints to distract the guards. Do a silly dance and they’ll forget they were chasing Erik and Madison.

Erik and Madison seem to be safe now. the guards seem to have lost you. But it won’t be long before they find you.

Quest completed

______________

The Last Bit

You have to run as fast as you can to Erik and Madison now, so you can all go back to Aideen’s Plaza together.

Objectives: Run to Erik and Madison without the guards seeing you.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 30 with Jorvik City

Make your own way back to the trolley without getting within eyesight of the guards.

Rita! I was getting really worried! Come one, we have to hurry on!

Quest completed

______________

Back to Safety

Come on Rita! Come on Madison, let’s go back to Aideen’s Plaza, right now.

Objectives: Talk to Erik.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 15 with Jorvik City

Take the trolley to Aideen’s Plaza and speak with Erik when you arrive.

Phew! We are safe now.

Quest completed

______________

I Love You Dad

Nightdust…

Objectives: Talk to Erik.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

-.-.-.-.-.-.-

Madison. Don’t worry. We will save Nightdust. I promise you that… Can you forgive me that I didn’t believe you before?

-.-.-.-.-.-.-

Sniff. Of course I forgive you. Do you think Nightdust will make it?

-.-.-.-.-.-.-

Of course he will, why he is your horse. We will get him and bring him home. And when we get home, we can fix up one of the empty boxes so he can come and sleep there when he feels like it.

-.-.-.-.-.-.-

Sob. I love you, Dad!

-.-.-.-.-.-.-

I love you too, sweetheart!

Thank you Rita for your help, I don’t know how we would have managed without you. Nightdust also deserves credit… He put himself at risk so we could get away. When we save that horse, we’re going to buy a whole load of oats for him!

-.-.-.-.-.-.-

Sob. Hehe, maybe me and Nightdust can teach you how to ride?

-.-.-.-.-.-.-

Haha, that would really be something!

-.-.-.-.-.-.-

We have to believe that everything will be okay. We will make a plan and then we will save Nightdust. No one does this to my family!

Quest completed

______________

One For All, All For One

Rita, right now I think the best we can do is take a step back and recover our strength. It has been a crazy day for everyone. I understand that you want to save Nightdust as soon as possible. But to do that we must have a plan.

I’ll get in touch with my family, it’s one for all and all for one with us. They will definitely come and help us.

I can’t believe that I didn’t believe Madison…

Thanks for all your help Rita. I know I don’t need to, but please accept this as a token of my appreciation.

Objectives: Talk to Erik.

Rewards: 10 Jorvik Shillings, 10 XP, Trendy City Top

Reputation: 10 with Jorvik City

Let’s save Nightdust!

I swear I will not rest until all the horses have been rescued! Nobody does this to my family, and especially not my daughter!

They must not get away with this. We’ll be in touch as soon as I have contacted the family. Together we can close down this evil lab.

Quest completed

Return to Erik tomorrow.

Day 137, Horsenapper on the Loose – South Hoof Spoiler Alert

28 Tuesday Feb 2017

Posted by Maggie Oldcamp in Story Quests

≈ 4 Comments

Tags

a nervous wreck of a horse, blurp blurp, easy nice horsey, hermit, horses at a standstill, horses away from the team, horses on the water, i know who he is, it's a free country, madison, madison what were you thinking, madison's lifeline, mr anwir, nightdust im coming, who why doesn't matter, witchcraft flowers stop the magic

Witchcraft Flowers Stop the Magic

madison

Oh there you are! Do you know how long I’ve been waiting for you?! We’ve got a long trip to the Hermit you know… Sigh. 

Oh! Since we’re going to be travelling so far, we should try to collect some… Purple… Witchcraft flowers!

Haha! You don’t know what witchcraft flowers are, Rita? Me either to be honest, but we can pretend that they’re the flowers that are growing around here. Since we’re going to the wizard in the secret valley, we’ll need witchcraft flowers to be able to get in to the valley, otherwise there’s a magical wall that stops us getting in. We need the flowers because they stop the magic!

Haha, come on! Let’s ride on Summerblaze and we’ll gather some witchcraft flowers! To the Hermit, flowers, and beyond!

Objectives: Ride to the Hermit.

Rewards: 85 Jorvik Shillings, 75 XP, 174 Horse XP

Reputation: 50 with South Hoof

Collect ten flowers by clicking on them, in any order, as you race towards the Hermit’s cottage. Once you have collected enough flowers, head straight to the Hermit.

hermit

Ehh…

Hello.

Quest completed

______________

Horses Away from the Team

hermit

Umm… You’re here to check the horses, I suppose…

…

Ehh…

Something’s not right in any case…

Umm… Some of the horses aren’t with the rest of the team. They’re standing on their own, a little bit away from the rest… Ehh… You should really ride out and check what’s going on.

…

What is it, Madison? Oh okay, you want to see the transmitter information?

Umm… Then perhaps you can focus on riding, Rita? That way Madison can sit behind you.

…

Ehh… Go on then, off you go.

We need to… Umm… Find out what’s happening with the horses.

Objectives: Ride out and see if everything’s okay with the wild horses.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 30 with South Hoof

Locate three wild horses that are out running around on the moor. You find them to be perfectly okay.

madison

Haha, look how awesome we are, agent! The horses we’ve found seem to be feeling just fine!

Quest completed

______________

Horses at a Standstill

madison

Haha, we’re the best Rita. We can do anything as long as we’re working together! Now we’ve seen that the horses seem fine, we can go back to the Hermit. After that we can do and see Nightdust! I’ve brought him some more carrots today, my lovely darling horsey! 

Rita… One of the dots on the map looks completely still… That can’t be right, can it?

Exactly, wild horses move around a lot. Come on, let’s check that it’s okay!

Objectives: Look for the still horse.

Rewards: 35 Jorvik Shillings, 40 XP

Reputation: 40 with South Hoof

Ride out to the location of the horse and you find a suspicious horsenapper that we’ve met before.

madison

There’s the horse! He seems fine, hello horsey!

Who’s that man?

Quest completed

______________

Who, Why, Doesn’t Matter…

madison

Hey, hey! My name’s Madison! Who are you? What’s that transmitter doing in your hand? It should be on the horse… Haha, whatever, I just want to say hello to the horse, he seems to be fine. Hi little horsey, why are you standing so still?

Objectives: Talk to Mr Anwir.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with South Hoof

This doesn’t look good at all…

mr_anwir2

Hello again, Rita…

Quest completed

______________

It’s a Free Country

mr_anwir2

Well, I never thought I’d see you here.

Hey, no need for that face! I think you and I got off on the wrong foot, what do you say we start over?

Hmm, there’s no point in introducing ourselves again. You know I’m Mr Anwir, and I know you’re Miss Rita. Ha.

You’re wondering why I’m here? Well I can go where I like, it’s a free country…

Umm, why I have the transmitter in my hand?

Hey, this transmitter was just lying there on the ground. I was out for a walk and suddenly saw this transmitter. Umm… yeah, I was just thinking that maybe it belonged to this horse and so, yeah. I was, umm… Just about to put it back on the horse, like just right now.

Objectives: Talk to Anwir.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with South Hoof

And I can not believe you if I like, it’s a free country…

mr_anwir2

That’s exactly how it was, it’s not my problem if you don’t believe me. It’s a free country, I was just taking a walk.

Quest completed

______________

A Nervous Wreck of a Horse

mr_anwir2

But when I was just about to put the transmitter back on this stupid horse… Umm… I mean this lovely horsey, it started giving me a hard time and being awkward.

Just look what a nervous wreck of a horse it is. Can hardly point at it without it going crazy. HA!

Objectives: Listen to Madison.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with South Hoof

The horse rears, upset, as Mr Anwir slaps the horse on the hind before he runs away, leaving you to deal with the spooked horse.

madison

Easy! Easy now horsey! Why’d you do that, Mr Anwir?!

Quest completed

______________

Easy! Nice Horsey!

madison

Eeeeasy! Nice horsey!

Rita! The horse doesn’t want to calm down.

Sniffle.

Aaaaah!!

Help Rita! Help!

Objectives: Help Madison.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 25 with South Hoof

Calm the horse, then speak to Madison.

madison

Thanks Rita.

I really thought I’d be able to calm the horse down…

How awful that Mr Anwir was to do such a thing. Where did he go?

Quest completed

______________

Horses on the Water

madison

I can’t see that Mr Anwir anywhere. How strange.

You know him from before, Rita?

Yeah, yeah, whatever. Now he’s gone and this horse seems to feel better.

Shall we go back to the Hermit now and tell him everything is fine with the horses?

HEY WAIT! Something really weird is happening on the screen here showing the transmitter locations… There’s a bunch of signals coming from the beach. Some of them are even out on the water! Horses don’t ever swim in the sea…! 

We need to get there fast! Come on Rita!

Objectives: Ride with Madison to the beach.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: 20 with South Hoof

You ride towards the beach and see Mr Anwir pulling away on a barge with Nightdust on board.

madison

NIGHTDUST!!

Quest completed

______________

Nightdust! I’m Coming!

madison

NOOO!! What are they doing?! Why are they taking the horses onto that boat?! We have to stop them!! NIGHTDUST!! I’m coming!!

Objectives: Stop Madison before she gets into trouble.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 15 with South Hoof

Madison races off towards the barge. Before you can stop her, she climbs on board and threatens Mr Anwir. Nonplussed, he pushes her overboard and she now struggles to stay afloat in the water as the barge disappears.

madison

Rita!! 

Help!! Blurp, blurp!!

Quest completed

______________

Blurp Blurp

madison

Rita!! I can’t hold on much longer! There’s such a strong… Blurp, blurp… Current!

(If only there was something you could use to pull Madison out of the water. Maybe there could be something on the beach?)

Objectives: Find something with which you can pull Madison out of the water.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 10 with South Hoof

A search of the beach turns up nothing useful. Luckily, the Hermit appears to help.

hermit

MADISON!! Rita!! I saw what happened. No time to talk now!

Quest completed

______________

Madison’s Lifeline

hermit

Rita! We need to get Madison out of the water, fast!

Here, I’ve got this rope with me. Throw it out to her.

…

Ehh…

Hurry!!

Objectives: Save Madison from the water.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 20 with South Hoof

Use the rope to rescue Madison.

madison

Cough, cough… Splutter…

Thank you Rita.

But Nightdust… My Nightdust is gone…

Quest completed

______________

Madison What Were You Thinking?!

madison

Madison, what were you thinking?!

…

There, there now, we’ll find Nightdust. Ehh… I promise…

That Anwir… Just as sneaky now as he’s ever been…

…

Ehh…

Rita, could you fetch a sweater for Madison? There’s one in my bag over there. She needs to be kept warm.

Objectives: Get a sweater for Madison.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with South Hoof

The Hermit’s bag is sitting against the large rock behind you. Fetch a sweater and return to him.

hermit

There now Madison. Try to rest a little now while I talk to Rita.

Quest completed

______________

I Know Who He Is

hermit

Rita… I never thought I’d see that day… Ehh… When I saw him again.

…

Umm…

If I know who Mr Anwir is? Ha… Yeah… I’ve got a lot of unfinished business with him…

…

Ehh… I need to get Madison home now. She needs to rest.

But I think I know how we can find Mr Anwir. Of course he’s turned off all the transmitters now…

…

Ehh… I’ll call you… Ehh… Or something.

I need to get home and think a little, take a look at some old papers…

I’ll be in touch… Don’t try to find Anwir on your own before you’ve heard from me. Promise?

…

Ehh… Good.

Objectives: Talk to the Hermit.

Rewards: 10 Jorvik Shillings, 10 XP, Dappled Sweatpants

Reputation: 10 with South Hoof

Of course, sir, you’re the boss.

hermit

By the way, here. You should have this for being so helpful, so you might as well take it now.

I’ll be in touch. Make sure you get some rest and gather your energy now.

Quest completed

 

Day 110, Living Up to His Name – Spoiler Alert

11 Wednesday Nov 2015

Posted by Maggie Oldcamp in Story Quests

≈ 11 Comments

Tags

baroness, carl, carney, dangerous liaison, help's here, marley, meet mr anwir, mr anwir, mr anwir's camp, one captured one freed one big thank you, poor horsey, riding with a warning, steve, stop that car stop thief, that horse is going to eat me, the rescue arrives, time to stop a telling off, towards the winery with a heavy load, valiant the packhorse, valiant's help, what can a car tell us, who recognizes valiant

Who Recognizes Valiant?

marley2

Howdy Rita!

I’ve not slept a wink, I just lay there thinking about Butterfly and the Baroness.

Yawn.

I’m sorry Rita, but nobody’s been in touch about Valiant yet. Could you go to Silverglade Village and ask around if anyone’s heard or seen anything?

Thanks!

Objectives: Ask around Silverglade Village if anyone recognizes Valiant.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 15 with Silverglade Village

Ride to Silverglade and use the photo of Valiant on any of the residents. They will all say that they don’t recognize the horse but direct you to Steve, as he knows a lot about horses. Visit Steve at his farm to see if he knows Valiant.

steve

Hey there! I recognize this horse! No idea what the poor thing is called, I don’t think he ever had a name, but I know his owner.

Quest completed

______________

Poor Horsey!

steve

I can’t remember what the owner’s name is, it’s been forever since I last saw him. Not a nice guy. If you can stay away from him, it’s best to do so.

How he looks?

Hmm…

Let me think a second…

Last time I saw him he was pretty well built and had a brown mustache, but that was years ago.

Sigh. You really shouldn’t go looking for that guy, he’s really evil and it wouldn’t surprise me if he beat and abused the poor horsey…

Where’s the horse now?

With Marley? Whew, that’s a relief. Then the poor thing can get the chance to recover. I recommend he stays with Marley or some place else nice if he’s ever going to feel good again. 

You should tell Marley this. The horse sounds like it’s in too bad condition to train…

Objective: Ride over and tell Marley what you found out.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 10 with Silverglade Village

Return to Marley and tell him what you learned from Steve.

marley2

Did Steve recognize Valiant? What could he tell you?

Quest completed

______________

Valiant the Packhorse

marley2

Oh…

The poor thing…

That didn’t sound too good. Poor old Valiant… I can’t believe people would do that! Gosh!

Hmm…

It’s not all strange that we can’t Valiant to jump or ride the barrel race, most things must frighten him… I wonder if he’s even ridden a jump track before?

We can’t send him back to whoever treated him like this, but I can’t know for sure if he’ll feel too good about living here with me, I’m not sure he’d enjoy dealing with all the visitors I get all the time. I’ll ask the Baroness if she’d like to have him at her yard instead.

…

Speaking of the Baroness… I need to talk to her today. Time to tell her about Butterfly…

Would you come with me Rita? I don’t know if I’ll be able to do it myself. 

Thanks so much! I have a few things that need taking up to the Winery, so it’s probably just as well to take them with us at the same time, so I get to skip riding back again later. Not sure if I’ll be able to look the Baroness in the eye after this. 

Can you help me load up the goods we’re taking onto Valiant. I’m way too nervous to do it myself. 

Objectives: Load up Valiant, then talk to Marley.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Silverglade Village

Pick up the crates near the house, then place them from your inventory onto Valiant’s back, then speak to Marley when Valiant is ready to go.

marley2

Wow! You managed to load up Valiant with all the stuff we’re taking with us without any trouble. I’m impressed! You’ve really done a great job with him.

Quest completed

______________

Towards the Winery with a Heavy Load

marley2

Right then, I guess it’s time. Time to ride to the Winery. Sigh.

I really don’t want to do this, but I’ve got no choice. I need to tell the Baroness, it’s no use trying to put it off any longer. Thanks for coming with me.

Would you be able to take the last bit of the delivery on your horse’s back?

Thanks! We can just drop everything off with Carney. I’ll ride ahead and see you at the Winery. 

Objectives: Take the shipment on Summerblaze to the Winery and leave it with Carney.

Rewards: 35 Jorvik Shillings, 25 XP

Reputation: 25 with Silverglade Village

Pick up the second stack of crates and ride to the Winery. If you can, you can ride alongside Marley, but I got stuck and he left me behind. However you get there, meet Marley near his brother at the stable, and drop the crates nearby.

carney

Ah, you managed to get Marley here with you? Hmph, I never thought that coward would show his face up here after he lost the Baroness’ horse.

Quest completed

______________

What Can a Car Tell Us?

carney

Marley and I need to talk in private for a moment…

By the way, Mr Anwir is here now. You know, the guy who helped me with transporting Butterfly down to Marley just so he could go and lose him. That’s his car over there, the purple one. You were interested in talking to him, you said. Why not take the chance now, and you’ll see what an honorable guy he is.

You can check if he’s sitting in his car, otherwise you’ll have to wait until he gets back.

Objectives: Check if Mr Anwir is sitting in his car.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Silverglade Village

Investigate the purple car that is parked near the Manor building, facing towards the front gate.

self

Seems as though there’s nobody by the car and you decide to look in through the window. Wait, what’s that? Looks like a can of paint…? Horse papers in the back seat?! The horse on the papers seems a lot like Butterfly…

 

You wonder if you should open the car door, and just as you reach for the door handle, you hear footsteps behind you…

Quest completed

______________

Meet Mr Anwir

mr_anwir

And who do we have here, snooping around my car?

Oh I see, not snooping, eh? No of course, well we’ll stick to that story then, shall we?

Yes, that’s right, my colleague Carl and I took a horse from here down to Marley Summer’s yard.

Umm, what are you implying? That the horse was swapped? Who’d do something like that? You don’t think it’s just that Marley who’s dippy enough to have mixed up the horses himself? According to his brother, he’s as dizzy as the day is long, and would lose his own head if it wasn’t screwed on…

Haha, probably a little exaggeration but that’s what Carney says…

Sorry, but I can’t help you. I hope you find the horse soon, but now I’ve got to get back to work. Lots to do before our boat comes to fetch us this evening. 

Carl and I travel rather a lot. We usually set up camp down by the water, which is nice and practical, and plenty easy to get around. Easier to travel over water than over land if you ask me.

But yeah, anyway, good luck. I know it doesn’t help much, but here, take a few of these delicious clementines. Carl bough them even though I quite clearly asked for mandarins, the stupi– I mean, umm, they’re easy to mix up, I suppose. Haha. Ha.

Objectives: Talk to Mr Anwir.

Rewards: 10 Jorvik Shillings, 5 XP, 3 clementine oranges

Reputation: 5 with Silverglade Village

There’s definitely something fishy about this guy…

mr_anwir

Here you go. Good luck with the horse.

Quest completed

______________

Time to Stop a Telling-Off

mr_anwir

Are you still here? I’m sorry that your horse has gone but I’ve already told you I don’t know anything about it.

Instead of hanging around here, you should check how things are going for your friend Marley, looks like he’s getting a proper telling-off over there. Carl and I have work to do.

Objectives: Talk to Marley.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 10 with Silverglade Village

Ride to Marley’s rescue. Poor man just can’t get a break.

marley2

Ugh. Carney’s really angry at me, and Valiant’s started acting out. I don’t know what the problem could be. Maybe he’s not too crazy about that purple car?

Quest completed

______________

Valiant’s Help

marley2

What’s up with Valiant? He was so relaxed earlier, but now he’s back to being as nervous as he was to begin with. Ever since I said hello to Carl or whatever his name is, the guy who helped Mr Anwir deliver Valiant…

What’s that? You think Carl is Valiant’s old owner? Hmm… The description Steve gave certainly fits…

Easy, Valiant, eeeeeasy boy… Shhh.

You saw black paint in the car?! And papers for a horse like Butterfly? Oh my… This isn’t good. We don’t have any proof though…

Eeeeeeasy Valiant!

Oh no! He’s bolted again!

Valiant! Come back! Oh gosh, he’s run off!

What does he want?

You think he wants to show us something?

Follow him quick Rita! I’ll try and keep Carly and Mr Anwir distracted while you’re gone. Hurry!

Objectives: Follow Valiant and be careful not to lose him.

Rewards: 30 Jorvik Shillings, 35 XP

Reputation: 25 with Silverglade Village

Follow Valiant urgently, keep up with him and don’t lose sight of him. Find out what he wants to show you.

self

Valiant comes to a sudden stop. He seems to want to show you a particular place…

Quest completed

______________

Mr Anwir’s Camp

self

Valiant has led you to a camp, maybe it’s Mr Anwir and Carl’s?

You remember Mr Anwir said that he’d set up camp by the water. If you take a look around, you’ll surely find something that can help you connect Mr Anwir to the theft of Butterfly.

Objectives: Investigate Carl and Mr Anwir’s camp.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 15 with Silverglade Village

Take a look at the horse in the small paddock. Could this be what we were looking for…?

self

This horse looks familiar…

Quest completed

______________

Riding with a Warning

self

The color matches, the black markings match… Might this horse be Butterfly?

You feel along the horse’s back right leg, and just as you suspected, this really is the real Butterfly.

Butterfly goes up to Valiant right away and even though the horses have never met before, it seems as though they’re already best friends. 

Butterfly follows Valiant, who leads him back to Marley’s farmyard. You don’t need to worry about the horses anymore.

You’ve found enough evidence to connect Mr Anwir and Carl to the theft of Butterfly. Ride and warn Marley and Carney up at the Winery, before Mr Anwir and Carl can get away.

Objectives: Ride back to the Winery and warn Marley and Carney.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 15 with Silverglade Village

Ride as quick as you can back to the Winery to tell Marley and Carney what you’ve found at the camp.

marley2

What happened? And where’s Valiant?

WHAT?!

You found Butterfly? You need to tell Carney. I’m sure he’d never listen to me.

Quest completed

______________

Stop That Car! Stop! Thief!

carney

WHAT?! You mean Mr Anwir and Carl swapped Butterfly?

THIEVES!!

Grrr… And they wanted my brother to take the blame. Just wait ’til I get my hands on them!

Where are they now? They were just about to leave.

…

Over there! There by the car! Hurry Rita! We need to stop them!

Objectives: Follow Mr Anwir’s car.

Rewards: 20 Jorvik Shillings, 35 XP

Reputation: 25 with Silverglade Village

Ride after Mr Anwir’s car and don’t lose sight of it. Follow it through the grape fields, through towards their camp and watch as Valiant runs in and makes the car swerve and crash into a tree.

mr_anwir

What on earth do you think you’re doing, squirt?

Quest completed

______________

Dangerous Liaison 

mr_anwir

Have you seen what you’ve done to my car? You’ll get it for this!

Grr…

What do you think you’re gonna do? I don’t see any police or anyone else around here… It’s just us… Us and your two stupid horses. What are they gonna do to help you, huh?

The horse we swapped out with Butterfly is totally worthless, we’ve never seen a worse horse. That loser is too cowardly and weak to be able to do a thing about anything. Your stupid horse doesn’t seem much better, haha!

I haven’t got time for little nobodies like you, you idiot. Carl, take care of this little pest and her dumb horses. I’d prefer not to have the cops after me just because some snot-nosed little girl pokes around in things that don’t concern her.

Objectives: Hope that help comes soon…

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 10 with Silverglade Village

Ugh, rude!! Once again, Valiant intervenes and comes to your rescue!

carl

AAAH!! Get that scary horse away from me!

HELP?!?!

MR ANWIR!!

Where are you?!

Quest completed

______________

That Horse is Going to Eat Me!

carl

I’m sorry! I’m sorry!! PLEASE get that scary horse away from me. I HATE horses! They’re shifty and unpredictable. If you don’t get him away from me, he’ll kill me! Aaaaah!!

Sniffle…

Please, I’m so, so sorry… That horse is going to eat me if you don’t get him away from me… Monster!

Sniffle…

Objectives: Calm Valiant down.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 10 with Silverglade Village

Pull yourself together man, you’re pathetic…

Work your magic with Valiant to assure him that you have the situation under control.

self

You manage to calm Valiant down. He doesn’t seem happy to be reunited with his old owner. 

Quest completed

______________

Help’s Here

self

Valiant stares at Carl, his old owner. The fear he felt before has melted away, and all he can think about is protecting himself.

You can’t see where Mr Anwir got to, but Carl’s got no chance of escape. Valiant is watching him like a hawk.

Suddenly you hear both Marley and Carney shout behind you.

Objectives: Talk to Marley.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 15 with Silverglade Village

Ride up the hill to where Marley and Carney are standing, and explain to them what happened.

marley2

Rita! We followed after you as quickly as we could! How could you?

Quest completed

______________

The Rescue Arrives!

marley2

Are you okay Rita?

The police will be here any minute. They didn’t hurt you, did they?

Whew! What luck! I know that if anyone can deal with two crooks on their own, it’s you! And Valiant! He was so brave! You’ve really inspired him, Rita. You and Valiant really are the heroes of the hour!

Me and Carney can take over here. Could you ride to the Baroness and tell her that everything’s worked out alright? She’ll be very happy to hear you’ve not only saved Butterfly but also stopped the criminals!

Thanks so much for all your help Rita, you’ve truly saved the day!

Objectives: Talk to the Baroness.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 10 with Silverglade Village

Return to the Winery and tell the Baroness about everything that has happened.

baroness

Rita. Is everything well with you, child?

Carney and Marley raced off from here at full speed a short while ago. The only thing I understood was that you left ahead of them after those wretched men.

So you got the thieves, Rita?! Unbelievable!

When I gathered what had happened, I called the police right away while Carney and Marley hurried after you.

Quest completed

______________

One Captured, One Freed, One Big Thank You

baroness

Ugh… Who’d have thought I’d be a victim of a crime right here on my own property?!

I just spoke with Marley on the telephone. He says the police have arrested Carl, but that snake Mr Anwir has vanished without a trace. Mr Anwir and Carl planned to compete with Butterfly in races. Not that I know how they’d do it, unless they had a rider working with them…?

Anyway, enough about them. Marley told me about Valiant and we’ve decided that he can live here at my stables. I’m sure he’ll love it here with Butterfly.

All credit goes to you Rita! You saved Butterfly, and did all those wonderful things for Valiant!

Objectives: Talk to the Baroness.

Rewards: 5 Jorvik Shillings, 5 XP, Purple Winery Dress

Reputation: 10 with Silverglade Village

Another good deed done…

baroness

As a huge thank you for your help, I’d like to give you this dress. I hope you’ll like it.

Thank you ever so much!

Quest completed

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Lilah Silvermoon on About Getting to Goldenhills…
HazelSpiderhallYT on Day 121, Runestone Investigati…

Helpful Posts

---Star Stable Guide - Another helpful site, run by Margaux Winterborn. Provides lots of helpful step-by-step for basic gameplay. HIGHLY RECOMMEND

---Suicide Prevention - A friend's suicide attempt has touched me personally and I want everyone to understand it is no laughing matter.

---About Verifying Your Email - For questions regarding verification emails and codes to be able to chat in-game.

---Maggie's In-Game Help Manifesto - I love helping in-game but I do have some ground rules you need to know.

---No Pity for the Banned - Some pro tips for following the game rules, and preventing the ban-hammer from hitting you.

---Fishing Schedule - Daily schedule of Mr Trout's fishing quests.

---Pandoric Rift Locations - Daily schedule of rift locations.

--Inner Lightning Circle Runestone Locations - Locations of runestones for Inner Lightning Circle reputation.

--- Hidden Quest Locations - All of the hidden quests with maps and descriptions.

--- Dino Valley Hidden Quests - Info for the one current hidden quest in Dino Valley.

---Help I don't have new quests! - Before you ask why you don't have more story quests, please look here.

---Mississippi Jones Quests - All of the Mississippi Jones quests, from the treasure hunt, to the runestone puzzle

---Archaeology in Epona - All of the maps and info for treasure hunt quests with Hawaii Jones in Epona.

---Andy's Geocaching - Maps and descriptions of Firgrove geochaching quests.

---Gondola Building / Video Game Quests - All of the quests with Ms Morse, and the Crew Lead, building the gondola, and Zombie Horse Pole Bending Apocalypse

---Missing Cement Truck Location - Original quest dialogue is confusing, please see this post for a map to the location of the cement truck.

---About Getting to Goldenhills Valley - Before asking about how to get to Goldenhills Valley, please read this post.

---How to Get to Epona - Information about minimum level and requirements for getting to Epona in southern Harvest Counties

---Water-Fetching Quests - Maps and descriptions of the locations to get water for 'Can You Smell the Smoke' and 'Meltwater' quests.

---Wee Ghosties - All of the quests with Mr and Mrs Hill's ghosts.

---Gretchen is Missing - All of the quests when Gretchen goes missing.

---About Ferdinand's Horse Market - Information regarding Ferdinand's Horse Market, including links to logged quests and travelling info.

---Building the Bridge to South Hoof - All of the quests to building the bridge between South Hoof Peninsula and New Hillcrest.

---SSO Horses Companion App - Information and list of horses available in the SSO companion mobile app.

Contact Me!

I can be contacted outside of the blog.

In Game:
My main character is Maggie Oldcamp.
My blog character is Rita Turtlefoot.

(I don't mind in game mail at all, but please make sure your own mail box is not full or I cannot reply to your message.)

Email:
ssoridethrough [at] yahoo [dot] com
I will not give out any emails and will only use it to receive entries to contests and regular contact posts.

Facebook:
Search for name Maggie Oldcamp

Recent Posts

  • Day 144, I’m Innocent, I Swear!
  • Day 143, Reuniting the Family – Epona Spoiler Alert
  • New Chef in Town
  • Day 142, A Brave Rescue Attempt – South Hoof Spoiler Alert
  • Day 141, Returning the Suitcase – South Hoof Spoiler Alert

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