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Tag Archives: mr trout

Day 102, Eco-Friendly Witchcraft

17 Sunday May 2015

Posted by Maggie Oldcamp in Story Quests

≈ Leave a comment

Tags

a certified sack, a fancy schamancy luxury sack, an organic alternative for a witch, any old random sack, carin, finding a rope expert, hay bale or cockroach, hay bales and witches, hay bales don't grow on trees, jasper, jaspers new new scarecrow, mr trout, scarecrows on the loose, searching like a crazy seal, sooner seaweed than titanium, witch pi

Scarecrows on the Loose!

old_man_jasper

Have you seen?! It is terrifying! The scarecrow! It has come to life again and floated away! It isn’t where it is supposed to be in the pumpkin field!

Travelers in the area say they have seen it floating around and it has been scaring people all the way from here to Goldenleaf Forest. Do you think you could catch it and put it back in the field again?

Objectives: Look for the escaped scarecrow and put it back in the pumpkin field. It has been seen between the pumpkin farm and Goldenleaf Forest.

Rewards: 35 Jorvik Shillings

Reputation: 25 with The Goldenleaves

Pick up the wayward scarecrow on its wanderings, on the road between Jasper’s farm and the trail into Goldenleaf Forest. Once you find the scarecrow, return it to Jasper’s field. Speak to Jasper when you have returned it.

old_man_jasper

There. It is back where it is supposed to be again. I hope it stays put and doesn’t decide to run away again. The only thing it needs to do is sit there and look scary. How hard can it really be?

Quest completed

______________

Jasper’s New, New Scarecrow

old_man_jasper

Hmph. Well of course, Rita. Of course it was going to turn out like this. That darned scarecrow!!

What am I going to do now? Should I just stand here and guard my pumpkins myself while all these hideous birds gorge themselves silly on them every time my back’s turned? This new scarecrow doesn’t seem to be much use at all. Worthless. Useless! Just like everything else these days!

Soon enough, those rats of the sky will be back, scavenging and feasting on my beautiful pumpkins. The flying vermin haven’t got any respect to show an old man! You should know this, Rita, when I was a boy, birds knew how to behave themselves. They showed respect! It was better in those days, which isn’t a surprise because EVERYTHING WAS BETTER IN THE OLD DAYS. EVERYTHING!

Hmph.

Don’t look so happy, Rita! Don’t you come here and make light of my misery, standing there with a big grin on your chops like a cat who got the cream! You’ll see another side of me if you carry on like that!

Hmm? What do you mean, you just want to help?

Hmph!

Well, if you’re so fixed on the idea of helping me, you could ride to Pi and tel her I want to order a new scarecrow from her. It should be one that moves and is just as scary, if not scarier than the one at Scarecrow Hill. Make sure she knows it’s not to be as useless as this one I’ve got now! Lazy and worthless… I don’t want any more such insufferable types hanging around my pumpkins!

Then you’ll also need to tell Pi that my new scarecrow should only rage at actual birds, and nothing else… That’s an important detail! My legs aren’t what they used to be, so I don’t want to be chased around by some deranged monster! Let Pi know that. You know where she lives, over in the middle of that miserable swamp.

Now you’ll have to get going, I’ve got other things to do. I’m sure I just heard something caw!

Bye!

Objectives: Ride to Pi and explain Jasper’s scarecrow problem

Rewards: 5 Jorvik Shillings, 15 XP

Reputation: 5 with The Goldenleaves

Ride up through Northgate and follow the boardwalks to Pi’s house. Don’t fall in the swamp water! Yucky!!

nice_pi

Hello Rita! How lovely to have a visitor, I don’t get so many of those these days!

Quest completed

______________

An Organic Alternative for a Witch

nice_pi

So, Jasper wants a scarecrow? Like the ones up at Scarecrow Hill?

Well, it was me who enchanted those scarecrows, turning them into the terrifying flying monsters they are today, so I can’t see it being a problem. However, it’s very much a problem.

As you may remember, I wasn’t exactly the kind-hearted beauty you see before you when I cast the spells that made the scarecrows scary. In fact, I was rather evil. And green. I didn’t really pay much attention to how awful the bewitchments and curses I was casting actually were, but now all of my magic has a firm basis in ecological ethical responsibility. It’s completely vegan witchcraft, great for the environment! I was thinking about applying to have my special brand of vegan witchcraft ISO-certified!

You understand though, right? I’ve stopped mixing brews and potions with frog’s eyes and bat’s wings and newt’s legs… Now I just use ingredients from the herbal and plant kingdom! It works just as well as before, but all of my old conjurations are now unusable. These days I try to find new versions of the old formulas and spells. 

So by all this I mean: it’s doable, but I need to give it some thought. Here, be a darling and fetch me a cup of organic swamp tea… It always gets me going in the right direction in the brain department. That whole cauldron over there is full of it, so just take my cup and fill it up!

Objectives: Fill Pi’s cup with swamp tea from the cauldron, then give her the cup.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with The Goldenleaves

Mmm…. Swamp tea…

nice_pi

Aaaaaahhhh, swamp tea! Mmmmm…

Now I can see all the pieces falling into place! The first thing we need to do is build the actual scarecrow. When it’s done, we can start thinking about the magic spell.

Quest completed

______________

Any Old Random Sack

nice_pi

We need a sack. Easy, you say?

It certainly isn’t as easy as you think, Rita. I can’t make scarecrows from just any old random sack. Obviously I need a sack made from certified fair trade materials woven by people with ethical working conditions, otherwise I’m afraid I won’t be able to use it.

Where you’d find a sack like that?

Hmm… Ask Jasper. He might know.

Objectives: Ask Jasper if he’s got a sack made from certified fair trade materials woven by people with ethical working conditions.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 5 with The Goldenleaves

Why Jasper would know about hippy things like this, is beyond me, but worth a shot…

old_man_jasper

A sack? Of course I’ve got a sack.

A sack made from certified fair trade materials woven by people with ethical working conditions? What on earth is this nonsense you’re talking?!

Quest completed

______________

A Fancy, Schmancy Luxury Sack

old_man_jasper

Yeah, what did you say, again?

A sack made from certified fair trade materials woven by people with ethical working conditions… Why in the name of hot fudge sauce would I have one of those? Are my regular old sacks not good enough, huh? Only a fancy, schmancy luxury sack will do for little fancy princess Rita, eh?

What’s wrong with a proper old sack made with my own hands from fabric I’ve grown and woven myself? Hmm? I’ve even got some kind of stupid certificate and ugly stamp from the Council to say it’s environmentally climate trade change trade efficient or whatever gibberish they came out with. Regular old hand-made sacks are obviously not enough for sniffy Miss Fancy Witch. Hmph!

What?! That sounds like exactly the kind of sack she’s after?

Mm. Why didn’t you say so?

Bah! I’ve got hundreds of sacks over there in that box. You can take one, but show it to me first. I shouldn’t think I’d let you take one of my best sacks just so that witch can strut around and show off.

The sacks are in one of those boxes over there. Use this crowbar to open them up, since I nailed them together pretty hard to stop thieves having a go on my sacks. 

Objectives: Get a sack from Jasper’s box and show it to Jasper. Use the crowbar to be able to open the boxes.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 10 with The Goldenleaves

Dismount your horse to enter the building next to Jasper’s house, then use the crowbar from your inventory to open the box in the attic. Return to Jasper when you have found a suitable sack.

old_man_jasper

Hmph! So you found a sack?

Quest completed

______________

A Certified Sack

old_man_jasper

Bah! Take the sack and get out of here. I can’t be bothered with any of this nonsense anymore. I need to focus on my pumpkin patch, otherwise those darned birds will take the chance to gobble up every last pumpkin while my back’s turned. 

What are you doing still standing here? Take the sack to Pi and beat it! Hmph.

Objectives: Take Jasper’s sack to Pi the witch.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 20 with The Goldenleaves

Return to Pi with the first piece for the scarecrow.

nice_pi

You found a sack! Are you sure it’s made from certified fair trade materials woven by people with ethical working conditions?

Jasper made it himself and it’s got the Council’s organic and ecological seal, you say? Well then that’s just lovely!

Quest completed

______________

Hay Bale or Cockroach

nice_pi

We need hay to stuff the scarecrow. As luck would have it, I know where you can find the exact hay I need. Carin at Goldenleaf Stables uses only organic hay, biodynamically grown.

If you ask her nicely, she’ll probably give you a bale. If she doesn’t give you any, tell her I’ll turn her into a cockroach! Those are her options: hay bale or cockroach.

Mm, actually that’s not really very nice.

Sorry Rita.

Sometimes that old Pi creeps back in and reminds me of my old personality. Let Carin know I’d be very grateful if she could supply a bale of her lovely hay.

Forget anything I said about cockroaches…

Objectives: Ask Carin at Goldenleaf Stables for a bale of hay.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 5 with The Goldenleaves

I happen to raise cockroaches and find them to be quite charismatic little critters. I wouldn’t mind being turned into one. Life would be much more simpler…

carin2

Hello there Rita! What can I do for you on a beautiful day like today?

Quest completed

______________

Hay Bales Don’t Grow on Trees!

carin2

You’d like a hay bale, you say? Well that shouldn’t be a problem!

Actually, you could help me with something first, if you don’t mind… Just now, a truck arrive with this week’s delivery of hay, but a whole bunch of bales toppled off the truck as it was coming over the bridge from the fishing village. The driver, some dork named JB, said he hat do swerve to avoid a giant seagull that was attacking his vehicle…

So yes, since JB said he had to leave immediately for another delivery, the bales of hay are still bobbing in the water by the bridge. If you’d be a gem and collect them all from the water for me, you can take one of them for yourself. Sound like a deal?

Lovely! Hurry though, before the hay bales float out to sea!

Objectives: Pick up all the hay bales floating in the water by the bridge between the island and the fishing village, then return to Carin.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 10 with The Goldenleaves

All of the bales can be found floating near Longbridge. Return to Carin when you have picked up all of them.

carin2

Thanks for all your help, Rita. Great work.

Quest completed

______________

Hay Bales and Witches

carin2

Here’s a hay bale, as agreed. What do you want it for, by the way?

You’re giving it to Pi, you say? Hmm… Are you sure that’s a good idea? Can you really trust you her? Yeah, yeah, I suppose you know her better than I do. Take the hay bale to Pi.

Seeya!

Objectives: Take the bale of hay to Pi.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 20 with The Goldenleaves

Return to Pi with the second piece for the scarecrow.

nice_pi

I see you got a bale of hay from Carin…

Hey, umm… You didn’t say anything about me threatening to turn her into a cockroach, right?

You didn’t? Great!

Quest completed

______________

Finding a Rope Expert

nice_pi

To be able to make a scarecrow, we need rope. I don’t know very much about rope though, but the fishermen over in Cape West Fishing Village should have some know-how! Check if you can find someone there who’d be able to help.

Don’t forget that it needs to be organic rope without preservatives, additives, colorings, or any other jiggery-pokery!

Objectives: Find a fisherman in Cape West Fishing Village who can help you out.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: 5 with The Goldenleaves

Mr Trout is quite knowledgeable, let’s ask him about rope!

mr_trout

Hello there Rita! You’d like some rope, you say?

Well of course I’m sure we can arrange that!

Quest completed

______________

Searching Like a Crazy Seal!

mr_trout

You came to the right person for rope, Rita! Nobody knows more about rope than me!

If you’d just help me with one little problem I’ve been having, I’d happily give you any rope you choose! What is it I need help with, you ask?

Well, there’s been a few miniature disasters and minor catastrophes here. My very best fishing lure has disappeared! Without it, I’m not getting any nibbles in the water, so I’m sure you’ll understand just how important this is!

What happened?

Well, here’s how it was: I stood here in the harbor, fishing as normal. Then I saw really huge fish over there by where the boat comes in. Just imagine, it could have been General Sherman… Five hundred pounds of bottom-dwelling fury! Anyway, the thought of catching such a huge fish was way too much! I told myself I had to try and catch it, so I ran and ran all the way along the harbor, but since I’m not much of a runner, I slipped and the fishing line went flying, along with my best lure. I tried to see where it went but it was hopeless. Off it went, flying through the air faster than a rabid eel. Seems like it flew off in the direction of the village.

I’ve looked all over the village for it, searching like a crazy seal, but it’s been fruitless… The lure is lost without a trace. It’s almost as though it grew legs and walked off, otherwise I’m sure I’d have found it by now.

If you can find it for me, I’ll give you however much of whatever kind of rope you want. Do you think you can help me?

Fantastic! I knew I could rely on you, Rita! Come back when you’ve found my lure!

Objectives: Find Mr K Trout’s fishing lure that seems to have disappeared somewhere around the village.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 10 with The Goldenleaves

Walked away, indeed…. Stuck to the butt of the dock worker. Good thing he never sits down…

mr_trout

You found it! Wonderful!

What kind of rope is it you needed?

Quest completed

______________

Sooner Seaweed Than Titanium

mr_trout

You want a completely organic rope? Are you sure?

Right now, you’ve got the chance to choose absolutely any kind of rope you could ever want, so are you sure you don’t want a proper indestructible rope made of titanium and silk? Or a priceless rope made from gold and diamond?

Okay, okay, I won’t force you. If you’ve decided it’s organic rope you want, it’s organic rope you’ll get!

Now let’s see here…

There you go! Twelve feet of rope, made of locally-sourced seaweed. It’s not very strong and smells pretty bad, but more organic than this you’ll struggle to find. 

Hope you get good use out of it! See you!

Objectives: Give the rope to Pi the Witch.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: 20 with The Goldenleaves

Return to Pi with the last piece for the scarecrow.

nice_pi

Oh look, you found some rope!

It smells vile… That must mean it’s truly super organic! Good work Rita!

Quest completed

Return to Pi tomorrow.

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Fishing with Jorvik Fishing Club

12 Saturday Apr 2014

Posted by Maggie Oldcamp in Story Quests

≈ 7 Comments

Tags

are they biting in silverglade, conrad, legendary fish: moorland monster, legendary fish: mr evil, legendary fish: the golden roach, legendary fish: the valedale pike, mr cod, mr trout, net inspection, no hook no fish, the best of hooks, to new fishing areas, worlds best worms

Become Friendly with the Jorvik Fishing Club to start hunting the Legendary Fish around Jorvik. Speak with Mr Trout in Cape West Fishing Village to take daily fishing quests to gain reputation with the club.

Legendary Fish:The Golden Roach

mr_trout

Rita, as a fisherman, it is an honor for me to congratulate you on your progress in our fishing club. I think you are ready to take on a real challenge, to catch the Golden Roachfish…

The Golden Roach is the biggest roachfish I have ever seen. Quick as lightning and clever as a sea eagle, nobody has ever managed to catch him. I think you are ready to try, Rita.

The Golden Roach has been seen around the docks on Goldenleaf Stable’s island. Fish there and don’t give up easy… The Golden Roach is going to be harder to catch than any fish you have ever caught before.

Objectives: Catch the Golden Roach. It can be found around the docks on Goldenleaf Stables island.

Rewards: 250 Jorvik Shillings, 10 XP, Fishing Medal of the Fifth Grade

Reputation: 25 with Jorvik Fishing Club

Ride out to the dock on the southwest side of the island and catch the Golden Roach. Just like normal fishing, click when the bobber goes underwater for a chance to catch the fish.

When you have finally caught it, return to Mr Trout.

mr_trout

Wow! You caught the Golden Roachfish, Rita! Congratulations!

I hereby award you the Jorvik Fishing Club Medal of the Fifth Degree. Wear it with pride and may good luck always be on your side.

Quest completed

______________

To New Fishing Areas

mr_trout

You know what Rita? Nope… You don’t know it yet. I haven’t told you yet!

I thought it would be a good idea to broaden your fishing horizons so I contacted the Silverglade chapter of our fishing club and told them about you. So, it gives me great honor to present you with a personal invitation from Mr Cod, that is his name, to fish in Silverglade.

Mr Cod is on the beach in Moorland below the lighthouse. Ride over and don’t forget to say hello for me!

Objectives: Speak with Mr Cod below the lighthouse on Moorland beach.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Jorvik Fishing Club

Return to Moorland and find Mr Cod on the beach, between the lighthouse and the Dark Core landing.

mr_pike

Aha! Here is the next big fisherman! Welcome to the Silverglade chapter of the Jorvik Fishing Club.

Quest completed

______________

World’s Best Worms

mr_pike

Yes, here in Silverglade we have some especially beautiful fish! I thought I would teach you some of my best fishing tricks, I hope you are ready.

The most important thing when you are fishing is the bait. Without good bait, you might as well be fishing without a hook! The best of all bait is the earthworms here in Silverglade… They are like dill potato chips to the fish… And of course dill potato chips are the best!

So, collect some earthworms for me and I will tell you more of my special fishing tips. The best place to get the earthworms is right by me here on the beach… Unfortunately those awful Dark Core thugs have set up their base there. But if you watch out for the guards you can still manage to get some good worms there. Here is the shovel, good luck!

Objectives: Evade the guards at the Dark Core landing area and dig up some earthworms. Bring the worms back to Mr Cod.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Jorvik Fishing Club

You do not have to beware the guards as you have in previous quests. Here, they pose no real threat, except being ugly…

Dismount your horse and use the shovel in the three places on the beach to collect the worms. Bring them back to Mr Cod when you are done.

mr_pike

Let’s see. Nice worms Rita!

Quest completed

______________

Net Inspection

mr_pike

There, now we have bait. Before I tell you where to catch the best fish in Silverglade, I’d like you to help me inspect my fishing nets that are hanging up to dry around Moorland. I suspect those Dark Core thugs have cut some holes in them… So ride around and check that they are okay. They are out along the beach here in Moorland.

See you soon!

Objectives: Inspect Mr Cod’s nets that are hanging up along the beach in Moorland.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Jorvik Fishing Club

Go out down the beach and inspect each of the nets set out. Return to Mr Cod when you are done.

mr_pike

No holes? Good!

Quest completed

______________

No Hook, No Fish

mr_pike

Back to the fishing! This is my next tip…

Now that we have good bait, we need a really good hook. It isn’t good enough to just use any old hook you can find… It needs to be of good quality. Lucky for us there is a great blacksmith in the area that makes the very best hooks in Jorvik. Ride over to him and ask him for a really good hook. We’ll continue when it is ready.

Objectives: Ride over and speak with the blacksmith in Moorland.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Jorvik Fishing Club

Ride to Conrad’s forge and ask him for a good fishing hook that you can use.

conrad_marsdeen

Nice to see you Rita. Hook you say?

Quest completed

______________

The Best of Hooks

conrad_marsdeen

I only have one hook left. This is the best hook I have ever made and Jorvik will never see one this good ever again.

I’d like you to have it Rita. Fish with reverence and enjoy my little masterwork every time you cast your line.

Farewell Rita.

Objectives: Ride back to Mr Cod with the hook.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Jorvik Fishing Club

Take this fine little hook back to show Mr Cod.

mr_pike

Ah. That is a great hook, Rita. Very nice.

Quest completed

______________

Are They Biting in Silverglade?

mr_pike

Hello Rita! Beautiful day for fishing, isn’t it?

So, now you have your bait and your new hook. What do you think? Are you ready for a little Silverglade fishing?

Good!

Here on the dock there is a great place for fishing. Catch three fish from there and come back to me.

Objectives: Catch three fish from the dock where Mr Cod is standing.

Rewards: 5 Jorvik Shillings, 10 XP

Reputation: 5 with Jorvik Fishing Club

Dismount your horse to begin fishing from the dock.

Speak with Mr Cod when you have caught three fish.

mr_pike

Look! Three nice fish!

Every day I will have new tasks for you Rita. Complete them and you will raise your reputation with our fishing club and maybe our esteemed leader, Mr K Trout, will tell you where one of Jorvik’s legendary fish can be found.

Quest completed

Return to Mr Trout when you are Liked with the Jorvik Fishing Club

______________

Mr Trout is ready to tell you about the next Legendary Fish.

Legendary Fish: Valedale Pike

mr_trout

I think you are ready for a tough assignment, Rita. Have you heard about the Valedale Pike? No?

It is more than one hundred years old and could be bigger than a horse if the stories are true. I have never seen it… But it is there… I’m sue of it!

If you think you have it in you to try, ride over to Valedale Lake and look for a good place to try and catch it. Don’t give up easily… This is going to be a very hard fish to catch.

Objectives: Catch the Valedale Pike. It can be found somewhere in Valedale Lake.

Rewards: 500 Jorvik Shillings, 15 XP, Fishing Medal of the Fourth Grade

Reputation: 25 with Jorvik Fishing Club

The spot to catch the fish is near the Valedale oak tree, along the race track.

When you have caught the fish, return to Mr Trout.

mr_trout

Fantastic! I never thought I would see this day. The Valedale Pike is real! Wow, wow, wow!

It is a great honor for me to award you with the Jorvik Fishing Club Medal of the Fourth Degree. Wear it with pride and may fishing luck always be with you.

Quest completed

Return to Mr Trout when you are Popular with the Jorvik Fishing Club.

______________

Legendary Fish: Moorland Monster

mr_trout

The Moorland Monster. Have you heard of it? Listen up and I’ll tell you all about it.

The legend of the Moorland Monster has been kept alive for over a hundred years. An absolute monster, as big as a whale, that every now and then appears off the coast of Moorland. But it isn’t a whale Rita, believe me, it sparkles like silver and never blows out air. I have seen it myself and I nearly fell out of my boat with fright! Go and catch the Moorland Monster, Rita… You are ready for the ancient monster now. Good luck and don’t give up… This won’t be easy.

Objectives: The Moorland Monster lives in deep water. You need to go out on one of Dark Core’s boats by the Moorland coast to try and catch it.

Rewards: 750 Jorvik Shillings, 20 XP, Fishing Medal of the Third Grade

Reputation: 25 with Jorvik Fishing Club

Ride out on the beach behind Mrs Holdsworth’s house and go to the barge with the dock extending out to it. To get onto the barge, jump from the end of the dock. Then dismount your horse and use your fishing pole as normal.

Return to Mr Trout when you have caught the fish.

mr_trout

Is it true? You caught the Moorland Monster?! Wow, wow, wow, WOW, Rita!

It is a great honor for me to present you with the Jorvik Fishing Club medal of the third grade. Wear it with pride and may fishing luck always be with you!

Quest completed

Return to Mr Trout when you are Admired with the Jorvik Fishing Club.

______________

Legendary Fish: Mr Evil

mr_trout

There is one fish that I have tried to catch my entire life, but I have never succeeded. It is a true sea monster that has, time and time again, escaped from my nets. This isn’t just a big roachfish either… This is pure swimming evil! We call him Mr Evil. Where he swims, all other fish disappear… He empties the sea with his voracious appetite. It was Mr Evil that cost Bob his leg! It was Mr Evil that sank the previous ship of Captain Brus! Now I think you might understand why I am asking you, Rita, Jorvik’s best fisherman, to once and for all stop Mr Evil’s rampage. Are you ready to catch Jorvik’s ugliest fish?

Good! This is going to be the hardest fish you ever tried to catch, Rita, so don’t give up!

A good place to try and catch the monster is by my old fishing shack that lies at the outflow of the Silversong River by Firgrove. Right across from Fort Pinta.

Good luck Rita, good luck!

Objectives: Ty to catch Mr Evil beside Mr K Trout’s fishing shack that is at the outflow of the Silversong River on the Firgrove side. Directly opposite from Fort Pinta.

Rewards: 1000 Jorvik Shillings, 25 XP, Fishing Medal of the Second Degree

Reputation: 50 with Jorvik Fishing Club

Ride out to the beach around the ghostie grave. There is a small shack on a tiny island just off the beach. Walk out onto the plank to try to catch Mr Evil. He’s a tough one!

If you live to tell the tale, return to Mr Trout.

mr_trout

…

…You did it. Mr Evil’s reign of terror is over. Fantastic! Unbelievable!!! Wonderful!!!

It is a gigantic honor for me to present you with the Jorvik Fishing Club medal of the second grade. Wear it with great pride Rita and may fishing luck always be with you!

Quest completed

So completes the story quests with the Jorvik Fishing Club. You can continue to do daily fishing quests at your leisure and enjoy some time out at the water.

Day 47, Adventures of Scarecrows With Lazerbeam Eyes – Spoiler Alert

16 Thursday May 2013

Posted by Maggie Oldcamp in Story Quests

≈ 6 Comments

Tags

alex, bolt cutters open almost everything, books about jon jarl, can a strong smuggler break open a lock, conrad, council man, elizabeth, explore scarecrowhill, find out more about the scarecrows, ghosts there, how to get past the scarecrows, is there a fragment in jarls crypt, klaus tells you about scarecrow hill, linda, lock emergency, loretta, mayor klaus, more jorvik iron, mr hill, mr trout, mrs holdsworth, robs bolt cutters, smuggler bob, smuggler rob, tan, tell alex about the apple, the key doesnt fit, the legend of the golden apple, then what happened, third blacksmithing day, time consuming research, try fishing, two reliable old sources, two that have seen the ghost, unlock the scarecrow hill gate, where do we find the golden apple, you can be a ghost

Linda has finished with her research in the Library.

Time Consuming Research

linda

I’ve been reading all night. There was so much to read… Yawn… Zzzz…

Objectives: Speak with Linda.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Sounds like me studying for finals…

linda

Woo… Oops, excuse me… I must have fallen asleep again. Yawn… I’m sure you are wondering if I found anything we can use? I think I have found a lead at any rate.

Quest completed

______________

The Legend of The Golden Apple

linda

This is what I have discovered:

The legend says there is a type of Golden Apple that has magical properties that would affect an evil witch. Special trees produce these apples and they only grow one apple each year. Of course while the legend says that the apple would turn a cruel witch kind again, it is also a powerful weapon against the witches who have been trying to destroy the trees for years. At any rate, even if we get it… How are we going to get her to eat it?

Objectives: Listen to Linda.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Linda will tell you more about these golden apples.

linda

Aha. There is another story that says the more cruel that a witch gets, the harder it is for her to resist the chance to eat the Golden Apple when it is offered to her. Something about being truly cruel builds an irresistible appetite for the apple. Some think that the apple merely releases the witch’s inner desire to do good after years of evil work. A cruel witch will continue to do evil works for years and will not wish to be freed but they also can’t withstand the Golden Apple when it is offered by a pure soul with good intentions.

Quest completed

______________

Where Do We Find the Golden Apples?

linda

Good question. All the known Golden Apple trees have been destroyed by witches. But I think we might know where on is that may have survived.

Aha, you picked a golden apple in Applegrove recently? I’m sorry, but I don’t think that is the right kind of apple. These are golden apples and there are Golden Apples… There are different kinds.

But listen here! Every year there is a traditional competition around Scarecrow Cliffs in Goldenhills Valley. The competition is to race out and pick the first yearly apple from the old tree on Scarecrow Hill and bring it back to the finish.

A few years back Alex took part in the race under some strange circumstances. Since that race the whole area has been closed and the race hasn’t been run again. I think we should speak with Alex about this.

Can you give me a ride to her?

Objectives: Listen to Linda.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Tell Linda that you will give her a ride to where Alex is.

linda

Great. Just tell me when you are ready to take me to Alex, who is probably still watching the North Gate. We’ll see you outside!

Quest completed

______________

Tell Alex About the Golden Apple

linda

Ready to give me a ride to Alex by the gate? Excellent. Let’s go!

Objectives: Give Linda a ride to Alex at the Northern Gate

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Ride up to Shadow Hills and meet Alex by the North Iron Gate.

alex

Hey Rita and Linda! Fun to see you again, I was beginning to think you had forgotten all about me!

You’ve found out that a Golden Apple can transform the witch? Hmm… Sounds strange. There is definitely a Golden Apple at Scarecrow Hill. I was there and picked one during the competition back when they used to have them. But now Scarecrow Hill is closed and I think it has been for years now.

Quest completed

______________

Unlock the Scarecrow Hill Gate?

alex

Do you think the Key to the City opens the gate to Scarecrow Hill? It’s not that unlikely. I still have the key so take it with you and give it a try. I’ll stay and keep watch over the gate here so you can ride over and look.

Objectives: Ride over to the Scarecrow Hill and try and unlock the gate with the Key to the City.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride to Scarecrow Hill and try the key, then speak with Linda.

linda

Rita, bad luck. The key won’t work with the gate. What should we do now?

Quest completed

______________

The Key Doesn’t Fit

linda

So typical that the key doesn’t work. Ride to Mayor Klaus and ask him what the problem might be. He should know why this key won’t open this stupid gate like it should.

I’ll wait here while we figure out how to open the gate.

Objectives: Speak with Klaus.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with The Goldenleaves

Ride to Cape West Fishing Village and speak with Mayor Klaus.

mayor_klaus

Thank you for the key! I hope it worked on the North Gate.

What? You couldn’t use it to open the gate to Scarecrow Hill? Wait… That is as it should be. I locked it years ago and actually threw away the key…

Quest completed

______________

Klaus Tells You About Scarecrow Hill

mayor_klaus

Why did I lock the gate and throw away the key? Well… Scarecrow Hill used to be a safe and beautiful place and we used to have a fantastic race there. But a few years ago, the scarecrows came to life… Which was a bit more than frightening. So the scarecrows wouldn’t get out, I locked the door with a different key so nobody could get in… And threw away the key to make sue it would stay shut. It was perhaps a little stupid now that I think about it but I was afraid and perhaps wasn’t thinking very clearly at the time.

Hmmm… You think it might have been my wife Pi who brought the scarecrows to life to prevent people from getting to the magic apple? Interesting idea… I hadn’t thought of that.

Objectives: Speak with Klaus.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with The Goldenleaves

Klaus will tell you more about the locked gate.

mayor_klaus

Oh well. Done is done. You will need to find another way to open that gate without the right key. I’m sorry, but when something that scary happens you don’t always do the right thing.

Quest completed

______________

Can a Strong Smuggler Break Open a Lock?

mayor_klaus

The key was thrown off the bridge and it is very, very deep there so we won’t be getting that key back. I don’t really have a good idea of how else we are going to get into Scarecrow Hill.

Maybe you know someone who might be able to open a lock like this?

What do I know. Whoa… You look like you just got an idea… Do you have someone in mind?

Objectives: Speak with Smuggler Bob in the Smuggler’s Cave. Maybe he can open the lock…

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride through Labyrinth Shore to get to the smugglers.

smuggler_bob

Aha… Trouble on four legs! You again. I think we might be seeing each other a little too often. You do remember we are secret and don’t really want to be as famous as you. Aha… You need our help? Again? With a lock?

Quest completed

______________

Lock Emergency

smuggler_bob

So you want help to break into Scarecrow Hill? You have the Mayor’s permission? Okay… But this is going to be the last time we help you as after that we expect you to leave us alone. Okay?

Speak with my associate Rob her, he has some bolt cutters he can lend you. Make sure you bring those back when you are done with them.

Objectives: Speak with Rob, Bob’s smuggler buddy.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ask Rob if you can borrow his bolt cutters.

smuggler_rob

Hmm. I’m Rob. You borrow bolt cutters? Rob says it okay.

Quest completed

______________

Bolt Cutters Open Almost Everything

smuggler_rob

Okay. Here are the bolt cutters. You make sure you bring those back when you are done with them. You understand?

Objectives: Cut off the lock from the gate to Scarecrow Hill with the bolt cutters.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride back to Scarecrow Hill and dismount your horse to use the bolt cutters.

self

“You strain with the effort but you manage to cut the lock off the gate…”

Quest completed

______________

Rob’s Bolt Cutters

self

“Better return the bolt cutters as soon as possible… That Rob guy was weird and not the kind of guy you want to irritate. Better do it before going into Scarecrow Hill.”

Objectives: Return the bolt cutters to Rob before you explore Scarecrow Hill.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride back to Rob in the Smuggler’s Cave to return his bolt cutters.

smuggler_rob

Me Rob! You… horse! Bolt cutters mine! No scratch. Good. Rob happy. You leave now.

Quest completed

Ride back up to Scarecrow Hill and speak with Linda.

Explore Scarecrow Hill

linda

Do you know what Rita? Those living scarecrows in there are really scary. Are you sure you can get past them and up to the tree? If you manage it, don’t forget to get that golden apple. If there is one…

Objectives: Try to get the Golden Apple past the scarecrows in Scarecrow Hill.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride through the gate and explore. Watch out for their lazerbeam eyes!

linda

Okay Rita, it looks like trying to ride past the scarecrows isn’t going to work. Whatever you do they seem to be able to scare you or your horse away.

Quest completed

______________

Find Out More About the Scarecrows

linda

Evil, living scarecrows. Wow… What are we going to do now? It will be hard to find out about the scarecrows so I think we need to speak with Elizabeth. This is powerful magic we are talking about so we’ll save time going to her first.

I’m afraid we are not going to find the answers we need for this problem in books… But I’ll try. Give me a ride to the library at the Winery and I’ll get off there and try to find something helpful in the books. Then you can ride to Elizabeth and ask her about our problem.

Objectives: Give Linda a lift to the main building of the Winery. Then you can ride to talk to Elizabeth in Valedale.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Drop Linda off at the Winery, then go visit Elizabeth in Valedale.

elizabeth_sunbeam

Living, people-hating scarecrows… You are wondering how you can get past them without scaring you out of the hills?

Quest completed

______________

How to Get Past the Scarecrows

elizabeth_sunbeam

It is powerful magic that has brought the scarecrows to life and it seems that they are still under control of their maker. I’m certain it is Pi who has created them to prevent people from getting anywhere near the Golden Apple… The apple we hope is growing on the windblown top of Scarecrow Hill’s highest point.

I know that with powerful magic, the spell controlling the scarecrows could be broken… But we haven’t seen power like that since we had a fragment of Aideen’s Light a long time ago. I should tell you about that.

Objectives: Speak with Elizabeth.

Reward: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Elizabeth will tell you more about Aideen’s Light fragment.

elizabeth_sunbeam

When Aideen first stepped onto the island of Jorvik, right after the creation of the island, Aideen had a strong light in her hand which brought life and light to this dead stone island. The light was strong magic filled with goodness and warmth that we’ve never seen again. But in later years we found a fragment of that light which was used for many good deeds, but lost along the way deep in history.

I’m sure even a tiny piece of that light would certainly be enough to break the magic of the evil scarecrows.

Quest completed

______________

Is There a Fragment in Jarl’s Crypt? 

elizabeth_sunbeam

They say that Jon Jarl was buried with a fragment of the light in his crypt. It is one of the few stories I know about the light that might actually be true. Jon Jarl was the first to come to the island a long time ago, some time in the twelfth century, and it was him that named the island Jorvik.

The problem is Jarl’s Crypt is sealed and I have no idea how we can open it. I know Rita, you have been there and collected Ghost Ore, but that was just the first chamber you were in. According to the stories, the crypt is made of more rooms… Or at least that is what they say.

But maybe the history books can help you with this. Chat with Linda, you already dropped her off at the library, and see if you can find anything in the history books that might help. Maybe something there will help us open Jarl’s Crypt.

Objectives: Ride to the Winery library and tell Lind what you have found out.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Back to the Winery we go!

linda

I haven’t found anything yet… But you have? Great!

So if I understand what you are telling me: A fragment of Aideen’s Light can break the spell that is animating the scarecrows, and that the stories say that a fragment is buried with Jarl in his crypt… But we need to figure out how to get into the crypt? Okay… Not easy. I’m sure there is something in the history books about his funeral.

Quest completed

______________

Books About Jon Jarl

linda

I know there are three books we are going to want to look at. Nic Stoneground’s Travel Diary always has great information about things here on Jorvik and I think we need volume twelve. Then we need a history book about Jarl’s funeral, and maybe a book about his life here on Jorvik. Help me find the books about our local hero Jon Jarl. They are here in the library.

Objectives: Find the three books about Jon Jarl.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Pick up the books around the library and take them to Linda.

linda

These are the three most important books we need. Excellent.

Quest completed

Return to Linda tomorrow.

Let’s go learn some fishing techniques from Mr Trout.

Try Fishing!

mr_trout

Look at that! Another beautiful day! I can just feel it that the fish will be biting today! If you have bought a fishing rod from Mr Loop, then we are ready to get started.

So this is how we do it. Fishing requires patience and a little luck. But first we need a good place to fish and that isn’t that easy. A good fishing place is a secret that fishermen usually don’t share with each other. You need to look everywhere, and it can be hard and  require time and patience. Maybe you have fishing friends who can share their secrets with you? Otherwise you need to look…

I’ll give you some beginner tips. Halfway up the eastern of the two south-running bridges is a pretty good spot. Go there and give it a try. When the float, some people call it a bobber, goes completely under water, click it at just the right time to catch the fish! You’ll need to wait for the right moment and time it just right to catch them.

Catch three roach fish and then come back to me.

Objectives: Use your fishing rod at the fishing spot halfway up the eastern south-running dock. Catch three roach fish for Mr K Trout. Fishing rods are sold by Mr Loop. Click on the fishing float when it goes completely under water to catch the fish!

Rewards: 25 Jorvik Shillings, 20 XP, Fishing License

Reputation: 50 with Jorvik Fishing Club

There are a couple mistakes in the quest dialogue. The fishing spot is actually on the western south-running dock, and you need to catch five fish to complete the quest.

If you have not yet purchased a fishing rod, you can do so from Mr Loop’s shop. Take it to the spot marked by the orange sparkles. Dismount your horse and place your fishing rod on the spot. You will then enter the fishing minigame. When you have caught the required amount of fish, you will automatically exit the fishing minigame. Return to Mr Trout with your catch.

mr_trout

Look at that! You did great! Three fantastic roach fish! From now on you are Cape West Fishing Village’s number two big fisherman! After me, Mr K Trout, the number one fisherman in all of Jorvik of course. Welcome to the club Rita! Here is your Jorvik Fishing Club membership card! Congratulations!

Quest completed

Now let’s go see Conrad and do the next day of forging on our horseshoes.

Third Blacksmithing Day

conrad_marsdeen

Ready Rita? Now we are going to continue our work with your horseshoes. You know what to do now. We’re going to do the same thing today… But in a different order again. Follow instructions closely. There you go… You have my hammer and tongs again. Get ready to use them.

Objectives: Use the tongs and hammer to carry out the instructions Conrad gives you. Be careful!

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Follow Conrad’s instructions as you have done before. Speak with him again when you are finished.

conrad_marsdeen

Well forged! Now the metal needs to rest until tomorrow and then we can get started again. I think we will need more Jorvik Iron and it would make sense to go and get it before we start again.

Quest completed

______________

More Jorvik Iron

conrad_marsdeen

Listen here Rita. We need more Jorvik Iron for the horseshoes. With this special iron, these shoes should last forever. Do you remember where you go it last time? Here, take my pickaxe and ride into the Demascus Mine close to here and chip out some good Jorvik Iron that we can use.

Objectives: Mine some iron from the Demascus Mine and give it to Conrad.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Ride up into the mine behind the forge, and dismount your horse to use the pickaxe. When you have collected enough of the iron, return to Conrad.

conrad_marsdeen

Great Rita. Your horseshoes will last forever with Jorvik Iron in them.

Quest completed

Return to Conrad tomorrow.

With that done, let’s go take a pleasant ride by Nilmer’s Highland.

You Can Be a Ghost!

mr_hill

Watch where you are riding lunatic! You aren’t the only person up here, you know!

Ghost?! YOU could be a ghost! You almost run me over like a mad-woman then accuse me of being a ghost? All I’m doing here is waiting here, minding my own business, waiting for my wife to come home. Get out of here! Ghost… Hah!

“Wow… Could this be a real ghost? Am I dreaming? I need to speak with someone about this. Maybe someone at Moorland Stables has heard something about this…”

Objectives: Speak with someone at Moorland Stables about the ghost in Nilmer’s Highland.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Moorland Stable

Maybe Tan would know something about this?

tan

A ghost? Ha ha, you didn’t think I’d fall for that, did you Rita?

Quest completed

______________

Ghosts There?

tan

Whoa… You aren’t joking? Okay. I’m not entirely convinced it was a ghost you saw… Maybe you ate something funny… Or didn’t get enough sleep? Did you watch too many scary movies lately?

The only thing I know is that the farm up there has been abandoned for many years. Go and ask Loretta about it… I think she knows more about that farm.

Objectives: Speak with Loretta.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Moorland Stable

I hate it when people don’t take me seriously…

Maybe Loretta will be more helpful.

loretta

Ghost? You saw it too?

Quest completed

______________

Two That Have Seen the Ghost

loretta

I knew I wasn’t crazy, Rita! You actually spoke to it! Brrr… I’d never be able to do that. There used to be a competition track here before, a long time ago, that went up past where that farm is now. The beginning of the track hasn’t changed since then… But the race used to be longer and finish up on the other side of the river by Hill Crest. I’m sure you have seen the broken bridge by the abandoned farm up there? I think the bridge might have something to do with the ghost…

Anyways, Mrs Holdsworth is old enough that she probably remembers something from that time. She must know more than I do. Maybe you should ask her?

Objectives: Speak with Mrs Holdsworth.

Rewards: 5 Jorvik Shillings, 25 XP

Reputation: 10 with Moorland Stable

Mrs Holdsworth knows about a lot of things.

mrs_holdsworth

Hey, my little friend! What’s on your mind? The broken bridge by Nilmer’s Highland? There was a horrible accident that happened there…

Quest competed

______________

Two Reliable Old Sources

mrs_holdsworth

Like I said, it was a tragic accident. During a competition, the old bridge collapsed! I remember it like it was yesterday. All of Jorvik was in shock when it happened. What made you ask me about it? It was a very long time ago. You want to know about the people who died? All I know is that it was a handsome man with a handsome horse. The papers wrote a lot about the accident. I’m sure there are some old copies of the Jorvik Gazette in the library archives. That’s where I would look if I were you. Good luck my friend!

Objectives: Ride to the library at the Winery and try to find more information about the accident.

Rewards: 5 Jorvik Shillings, 25 XP

Reputation: 5 with Moorland Stable

One more trip to the library. Pick up the newspaper on top of the bookshelf, inside the library.

newspaper

“This article is about the accident in Nilmer’s Highland. Let’s see what it says…”

A competitor was killed in a tragic accident during the weekend’s competition in Moorland when the bridge over the southern part of the river collapsed. It appears that the wooden structure of the bridge had begun to rot and that lead to the collapse. The man who died has been identified as Mr Hill. Mr Hill leaves behind a wife who is grief stricken after the accident.

Quest completed

______________

Then What Happened?

newspaper

“The article continues…”

The council in Silverglade is investigating the accident, the people responsible for the competition, and will speak to the wife of the victim. A report on the incident will be delivered soon.

“Hmm… The Council Man in Silverglade might know something more about this…”

Objectives: Speak with the Council Man in Silverglade Village.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Moorland Stable

Let’s go see if the Council Man knows anything.

council_man

An accident in Nilmer’s Highland? It must have been before I started working here. But of course I’ll help you try to find out more about it.

Quest completed

Return to the Council Man tomorrow.

Day 46, Beyond the North Gate – Spoiler Alert

13 Monday May 2013

Posted by Maggie Oldcamp in Story Quests

≈ 12 Comments

Tags

a chat with klaus, a real nasty witch, alex, an old man tries to remember, another day of forging, are there witches here, back in the crayfish business, better a mayor in the hand, cast out the net, conrad, do you want to be a big fisherman, does jasper have any ideas, emma, find the right thing in the right book, following the dark rider, information for alex, jasper, linda, mayor klaus, mr loop, mr trout, observation place number 2, past the northern gate, proposal for alex, take me to the forest, the little light reader, the net is ready, the tragic wife, traps are ready, try emmas forest racing track, waiting for, we need more wood, winery library, witch pi

Emma is done with her business at the riding arena.

Take Me to the Forest

emma

Hello again Rita! Hey Summerblaze, you are the world’s most beautiful horse!

Now you need to help me. I need a ride to Goldenleaf Forest.

Objectives: Give Emma a ride to Goldenleaf Fores and she can show you a new racing trail.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with The Goldenleaves

Take Emma to the forest where you got the golden leaves for the race prizes.

emma

Here we are. Thank you Rita! Ta da! Here is Goldenleaf Forest’s racing track.

Quest completed

______________

Try Emma’s Forest Racing Trail

emma

Yes Rita. I don’t have a horse here, so it hasn’t been easy setting up a working racing trail… We’ll test it together and you can tell me what you think later. Come on now, pick me up on Summerblaze and we’ll ride it together! Yeehaw!

Objectives: Get the fastest possible time.

Rewards: 25 Jorvik Shillings, 30 XP

Reputation: 40 with The Goldenleaves

Ride the race track with Emma as best as you can.

emma

Wow… What a ride! I think the racing trail works well? Lickety split like my grandmother used to say!

Quest completed

Alex is ready to catch the Dark Rider that is to pick up Justin’s horse. Let’s go see her outside the riding arena.

Observation Place Number 2

alex

Now it is time. I thought I would watch the Southern Gate here. I thought you could watch the southern beach in Goldenhills Valley, just down from the broken bridge that goes over the ravine that makes a natural wall between the beach and the Goldenleaf Forest, you know. I’ve marked the place on your map.

I’ve sent other friends to other locations on the Golden Road, and around the Labyrinth Coast so I think we have the area quite well covered.

Objectives: Ride over to your lookout post that Alex assigned to you. She has marked the location on your map.

Rewards: 5 Jorvik Shillings, 20 XP

Reputation: 15 with Keepers of Aideen

Go to the marked place to begin your stakeout.

self

“This must be the place that Alex meant, there is a good overview of the whole beach from here… And the bushes make a good hiding place…”

Quest completed

______________

Waiting For…

self

“Now it is time to hide and wait to see what happens here… Or wait to hear from the others that the ship delivering Justin’s horse has landed at another location.”

Objectives: Wait for something to happen…

Rewards: 5 Jorvik Shillings, 35 XP

Reputation: 15 with Keepers of Aideen

Time to play the waiting game.

self

“There is the sign that Justin’s horse is being delivered to the Dark Rider…”

Quest completed

______________

Following the Dark Rider

self

“When you are following, don’t get too close or you will be discovered. At the same time, don’t get too far away or you might lose the Dark Rider.”

Objectives: Follow the Dark Rider. Don’t ride too close or they will see you… And don’t let them get too far away either.

Rewards: 5 Jorvik Shillings, 35 XP

Reputation: 15 with Keepers of Aideen

Follow the Dark Rider to the North Iron Gate. Don’t get caught!

self

“The Dark Rider vanished along the rode near the North Gate…”

Quest completed

______________

Information for Alex

self

“The Iron Gate is closed and locked. You just need to ride to Alex at the Southern Gate and tell Alex what you saw.”

Objectives: Ride over to Southern Gate where Alex is watching and tell her everything you saw.

Rewards: 50 Jorvik Shillings, 15 XP

Reputation: 20 with Keepers of Aideen

Meet Alex by the South Iron Gate and tell her what you have just seen.

alex

Hey! Tell me what you saw Rita! The suspense is killing me!

Quest completed

______________

Proposal for Alex

alex

Okay then Rita! Well followed! So the Dark Rider took Justin’s horse past the Northern Gate? What is up there and who’s there? Why are they taking Justin’s horse there? There are questions we’ll never know the answers to if we can’t get past that gate in some way… Do you have any good ideas?

Objectives: Tell Alex what you think we should do here next.

Rewards: 15 Jorvik Shillings, 35 XP

Reputation: 15 with Keepers of Aideen

See here, I’m full of good ideas!

alex

Hmm… You think we should ask Jasper if he has any idea what thee is behind the gate? And if he doesn’t know how to get past the gate we can ask Mayor Klaus for the Key to the City… Good idea!

Quest completed

______________

Does Jasper Have Any Ideas?

alex

Jasper is close by! We’ll see you at his place!

Objectives: Meet up with Alex at Jasper’s and listen to what Jasper has to say.

Rewards: 5 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride over to the pumpkin farm and speak with Jasper.

old_man_jasper

You are wondering what is past the Northern Gate? Well youngsters, it was a long, long time ago that I was there… But I’ll try to remember.

Quest completed

______________

An Old Man Tries to Remember

old_man_jasper

My memory is letting me down. It was over twenty years ago that I last set foot in the area past the North Gate. It should be open after the winter, just like the Southern Gate, if I remember right… I might have heard that it has been locked for a decade since I left… And hasn’t been opened since. But now we need to see if I can remember anything about the area past the gate…

Objectives: Listen to Jasper and see what he can remember…

Rewards: 5 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Think, think, think!

old_man_jasper

That’s right… There was a wood and a nice summer house there! And a road that led to an old fort if I remember right. The summer house in the area was owned by Mayor Klaus and his adorable wife, whose name I can’t remember right now… Wow, that was a long time ago. I remember eating pumpkin ice cream on the porch in the summer…

Quest completed

______________

A Chat with Klaus

alex

Okay. It seems like someone is living beyond the Northern Gate and it just might be they are staying at the Mayor’s old summer place… Now we have something to check out. Ride over to Cape West Fishing Village and speak with Klaus. Ask him about his summer house and about his wife. Also ask to borrow the Key to the City so we can open the Northern Gate. I’ll watch the gate to see if the Dark Rider or anyone else comes out… Or possibly for anyone else coming in. We’ll see you there later.

Objectives: Speak with Mayor Klaus in Cape West Fishing Village about his old summer home.

Rewards: 5 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride to the village and speak with Klaus.

mayor_klaus

Oh… I see. You want to know more about my summer house and about my wife…

Quest completed

______________

Better a Mayor in the Hand…

mayor_klaus

Oh. You know what? I think I have to rush off now. I’m pretty sure I won’t remember anything about that… I think I need to go right now. Bye bye!

Objectives: Hunt down Klaus in the village! He is running away and doesn’t want to talk.

Rewards:10 Jorvik Shillings, 30 XP

Reputation: 10 with The Goldenleaves

Stupid man… How silly of you to run away from a person on a horse…

mayor_klaus

You caught me Rita. A bit dumb of me to think I could just run away from you and your horse. I can’t run away from you and I certainly can’t run away from my past…

Quest completed

______________

The Tragic Wife

mayor_klaus

Oh well. You can’t run away from your past. I’ll tell you everything.

My wife and I were so happy together… And we had a wonderful summer house together beside a mountain lake north of the gate. But my wife became interested in hocus-pocus type things… And she began to brew strange witch potions. I was really worried about her.

Finally, one day I returned to find our beautiful mountain lake had changed into a dark swamp! And my wife… She had turned into an evil witch!

There was nothing I could do for her! It is my biggest regret… She is still there completely lost in her potions and witchcraft.

So… You also want to speak to her?

Objectives: Speak with Klaus.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with The Goldenleaves

Yes, I would like to speak with her.

mayor_klaus

I don’t think she will listen to a word you say, my friend. My dear wife is gone and that witch is all that remains. It breaks my hear just to think about it. For my part I would still appreciate it if you would try and speak wit her.

You have helped me and the village a great deal already. Of course if there is anything I can do to help you, I absolutely need to do it.

Quest completed

______________

Past the Northern Gate

mayor_klaus

Here is the Key to the City. With this key you can also unlock the Northern Gate. Good luck now. If you manage to speak with my witch wife… Please tell her I still love her and would like nothing more than to have her come home again.

Objectives: Unlock the North Gate and speak with Alex.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Ride up to the Northern Gate and unlock it with the key. Then speak to Alex.

alex

The gate is open now… Hurray! I can take the key and give it back to Klaus later. I have some things to take care of in Cape West anyways.

Quest completed

______________

Are There Witches Here?

alex

Okay then. Ride in and see if you can find the witch. I agree with you that the witch and the Dark Rider probably have something awful in mind for Justin’s poor horse. She can definitely give us some information on where we might find Justin. Be careful! I’ll keep watching the gate for as long as I can. I’ll be here if you need help!

Objectives: Find the Mayor’s old house and his wife the witch.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Ride north down into the swamp and ride on the boardwalk to the back of the swamp to get to the witch’s house. Be careful to not fall into the swamp water.

witch_pi

Hahaha! Abracadabra! You think you can just walk in here and get me to tell you anything you want? You ARE funny! Now I think I’ll transform you and your silly horse to teach you a lesson!

Quest completed

quest-frog

Ride back to the gate to speak with Alex.

A Real Nasty Witch

alex

You were turned into a frog? Oh my… Luck it wasn’t for very long.

So the Mayor’s wife is also the witch Pi and is not really that willing to help. And she has Justin’s horse in a big cage… Hmm… We need to think of something to do. Linda is pretty clever and isn’t too far away. Ride over to Linda at the Equestrian Center and ask her what she thinks we should do. I’ll keep watching the gate so nobody can sneak in and move Justin’s horse without us knowing about it.

Objectives: Speak with Lind at the Equestrian Center.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Meet up with Linda at the Winery stable and tell her what has happened.

linda

Heya Rita! I have a lot on the go right now but if you say it is really important I will absolutely help out. That’s what friends are for.

Quest completed

______________

Winery Library

linda

Okay. I understand. You need a way to get that witch Pi to talk to you. Poor Klaus having his wife turned into a witch. Hopefully we can find a way to bring back Pi so she turns into the nice woman she once was.

Well, I don’t have a solution in mind. I think we’ll actually have to do some research on this one. It is time to visit the Library. The Winery has a fantastic Library. I’ve spent many hours with my nose buried in those exciting books. Come on. Let’s go!

Objectives: Follow Linda to the Winery Library. Go in through the east entrance to the main building.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Walk with Linda to the Winery building, then dismount your horse to go inside the building. Meet Linda inside.

linda

What do you think? Pretty amazing right? A really good library, full of the collected knowledge of hundreds of years. You can almost feel how much the books really want to push their knowledge into someone’s mind! So much to read… So little time…

Quest completed

______________

Find the Right Thing in the Right Book

linda

The thing is we need to find the right book to find the answer to how to turn the witch back into her old, kind self… Or at least get her to talk to us and tell the truth. I’ll sit down here and start looking through the Witchopedia first. You can look through the library and maybe you can find some books about witches. If you find any, bring them here.

Objectives: Look around for all the books you can find on witches and bring them to Linda.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Walk around the library and pick up all of the books you can. Then speak with Linda when you have enough books.

linda

Nice find! Now we have a pile of exciting books about witches that we can work through.

Quest completed

______________

The Little Light Reader

linda

This is going to take a while. You can help me dig through a few of these books for how to make a witch more cooperative. Here, sit down and look through these four books.

Objectives: Sit down and read the four books that Linda put out for you.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Go through the four books on the desk in front of Linda. Speak with her when you are done with the books.

linda

Thank you for the help. You did find some useful information… But I don’t think we have what we need for a solution yet.

Quest completed

Return to Linda tomorrow.

Mr Loop has finished repairing Mr Trout’s things.

Traps are Ready!

mr_loop

There you go! All the traps are fixed now. Take them back to Mr K Trout so he can start catching crayfish again. Haha.

Objectives: Take the repaired crayfish traps to Mr K Trout.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 15 with Jorvik Fishing Club

Return the repaired traps, so he can break them again.

mr_trout

Look at that! They look like new! Thank you Rita!

Quest completed

______________

The Net is Ready!

mr_loop

There we go. The next is fixed again for now. I wonder what Mr K Trout is doing to break it all the time… Sawfish? Scissor Fish?

Objectives: Take the repaired net to Mr K Trout.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 15 with Jorvik Fishing Club

Look, another thing for him to break…

mr_trout

Fantastic! The net looks great… Just like new! He wondered what I was catching to break my net all the time? Sawfish? Does he think I’m dumb as a cod, or what?

Quest completed

______________

Back in the Crayfish Business!

mr_trout

Oho! Now I need to ask you to put the traps back in their spots again. Would you mind? Come back to me later.

Objectives: Place out the six traps in their places along the Longbridge.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

Put the traps where you pulled them out from before. When you put all of the traps out, return to Mr Trout.

mr_trout

Thank you Rita. Now we’ll see how the crayfish jump into those traps quicker than a salmon can salmon in a … Well… You know what I mean. Well done at any rate!

Quest completed

______________

Cast Out the Net

mr_trout

Now we can use it again. Ride to the dock farthest west and put it out there.

Objectives: Put out the net farthest out from the west docks.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

Go to the end of the west-most southern dock, and place the net there. Return to Mr Trout when you are done.

mr_trout

Thank you for your help Rita! You really need a lot of energy and patience to be a big fisherman like me, Mr K Trout. At first I thought you were a little minnow, but I’m beginning to think you have what it takes to be a big shark like me. Maybe you would be interested in joining us in the world’s best fishing club? We’ll see if you have what it takes to be a member of the Jorvik Fishing Club.

Quest completed

______________

Do You Want to Be a Big Fisherman?

mr_trout

I have a suggestion, Rita. Do you want to be a big fisherman like me? If you say yes then I will teach you how to catch fish and then later you can earn extra Jorvik Shillings by helping me fish. If you think you have what it takes then we can see about making you a member in the Jorvik Fishing Club. All the best fishermen are members there.

Every day I’ll need fish that are in demand. Fishing is the most fun thing ever. Do you want to be a big fisherman?

Objectives: Speak with Mr K Trout.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

Sure, why not?

mr_trout

Great Rita! I’ll teach you everything I know! You will need to prepare before you fish. First and foremost you definitely need a fishing rod. You can buy that from Mr Loop at the fishing store. If you like you can buy fishing clothes there too… But you don’t really need it to fish… It is just cool to have.

Why don’t you come back tomorrow when you have bought a fishing rod and I’ll let you test out fishing for a bit and we’ll see how it goes.

Quest completed

You can buy the fishing rod now, or wait until tomorrow, but you will need to buy one from Mr Loop to continue the quests.

Return to Mr Trout tomorrow.

Conrad is ready to continue the forging of your new horseshoes.

Another Day of Forging

conrad_marsdeen

Welcome back Rita! You remember how we worked yesterday? Today we are going to do the same tasks again… But in a different order. Listen and follow my instructions carefully. I’ll tell you what to do next. Here, have my hammer and tongs, get ready to use them.

Objectives: Use the tongs and the hammer to carry out the tasks Conrad gives you. Be careful and listen closely!

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

It’s the same procedure as before. You know the drill.

conrad_marsdeen

This looks promising! Now the metal needs to rest for the night again and then we can continue. But there is something we need you to fix now. The wood you collected is almost gone.

Quest completed

______________

We Need More Wood!

conrad_marsdeen

Listen up Rita.The wood was used up really quickly! We need more… Much, much more. A huge amount of Ancient Oak! Ride back up to the wood’s edge along the Silversong River east bank and pick up a dozen logs of Ancient Oak.

Objectives: Pick up a dozen logs of Ancient Oak from the eastern bank of the Silversong River.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Return to where you picked up the wood the first time, along the Silversong Path. When you have collected enough logs, return to Conrad.

conrad_marsdeen

Fantastic Rita! Let’s just hope we don’t use up all the wood now. We might need it for other work in the future. But it is your horseshoes that are the most important right now.

Quest completed

Return to Conrad tomorrow.

Day 45, Fishing and Forging – Spoiler Alert

09 Thursday May 2013

Posted by Maggie Oldcamp in Story Quests

≈ 4 Comments

Tags

a strange radio message, alex, ancient wood, big fisherman, can you give me a ride back, carin, check my fishing lines, conrad, crayfish business is booming, earn the golden leaf, emma, first forging lesson, meltwater, more ghost ore, mr loop, mr trout, net work, traps to be repaired, you want even better horseshoes

Carin has finished making new Goldenleaf prizes.

Earn the Golden Leaf

carin

The prizes are done and they look great! Show me that you can get a good time on the track and you will get a well-deserved prize from me. Good luck Rita!

Objectives: Get a good time in the competition to get a prize!

Rewards: 25 Jorvik Shillings, 30 XP, Goldenleaf

Reputation: 40 with The Goldenleaves

Run the Goldenleaf competition track. The only goal is to not fail.

Speak with Carin when you have finished the race.

carin

Ha ha ha! That looked good Rita. There is no doubt that you have earned a Goldenleaf Prize. Here you are! You can decorate your horse with this prize!

Quest completed

Our new friend Emma is done shopping now.

Can You Give Me a Ride Back?

emma

Wow! I’ve shopped so hard I think I might faint! This time was really expensive for me Rita, ten thousand Jorvik Shillings!

Ouch… Ahh… Now I only have seventy Jorvik Shillings let. It is really expensive to shop here on the coast. Hehe.

But my best friend in all of Jorvik will give me a ride anyways, right?

Help me up and we’ll go! Yeehaw!

Objectives: Give Emma a ride back to the Baroness’s riding arena.

Rewards: 70 Jorvik Shillings, 20 XP

Reputation: 20 with The Goldenleaves

Funny how everyone is instantly friends here.

Take Emma back to the riding arena.

emma

Thank you Rita! So great not to have to walk the entire way. You have a great day with your fantastic horse!

Quest completed

Alex has some news for you.

A Strange Radio Message

alex

I thought I would find you around here somewhere. We’ve had a bit of a breakthrough in our search for Justin, I think… Mario, from the Astronomical and Archaeological Society in Jorvik you know, was lucky enough to hear a radio message when he was working with his radio equipment. Are you ready to hear it, my friend?

Objectives: Listen to what Alex has to say.

Rewards: 5 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Alex will tell you about the radio message.

alex

So that is it. The message was strange and Mario wasn’t lucky enough to catch it all, but he thinks that the message means that Dark Core will ship Justin’s horse to some beach here close by. And the horse will be picked up by someone that is called the “Dark Rider Malumi” or something like that. I have my suspicials about who could be using that as a code name.

The Dark Rider will of course be transporting the horse to somewhere in Goldenhills Valley.

Justin’s horse is going to picked up by the beach tomorrow morning! We need to hurry and try and find and follow the Dark Rider to see what they do with Justin’s horse.

Quest completed

Return to Alex tomorrow.

Mr K Trout, in Cape West Fishing Village would like to teach you a little about fishing.

Big Fisherman

mr_trout

Hello there, little minnow! I’m Mr K Trout, the best of the big fishermen from Anvil Bay in the North. I’m sure you have heard of me? I’ve just moved here as there is a fantastic variety of fish in the ocean around this village. It is possible to have a great fishing business here. So what’s your name, you little mackerel?

Rita! A great name for a fisherman! This is going to be great! Ok, Rita now that you are here in this beautiful fishing village maybe you can help me with some little fishing things? I’m thinking if we cooperate it could be very profitable for both of us. So what do you say? Should we cast our lines together?

Objectives: Speak with Mr K Trout

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

Sure thing. Sounds fun!

mr_trout

Excellent Rita! There is a lot of things here for us to do. Later we can teach you how to be a big fisherman, if you like. Ask me what to do next… And I’ll send you on a fishing assignment… 

Quest completed

______________

Check My Fishing Lines

mr_trout

I’ve set out my best fishing rods along the southern docks when the Jorvik Cod run this time of year. Can you check the lures and bring any cod you get up to me?

Objectives: Check if there is anything on the lines of the fishing rods set up along the southern docks in Cape West Fishing Village. Take any fish you get back up to Mr K Trout.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

Go to all of the rods set up on both docks. Once you have checked all of them, return to Mr Trout.

mr_trout

Wow… There was one on each of the rods? That’s a half dozen gorgeous fish!

Quest completed

______________

Crayfish Business is Booming

mr_trout

There is a problem with the crayfish traps. I don’t know what has happened but we’re not catching crayfish anymore. Can you check the traps and make sure everything is okay? If there is any catch bring it to me please. The traps are placed near the Longbridge to Goldenleaf Stables.

Objectives: Check the crayfish traps up north Longbridge. Report your findings to Mr K Trout.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

The traps are set in the water off of Longbridge with large red bobbers. Check all of the traps along the bridge, then return to Mr Trout.

mr_trout

What? They were broken? That’s worse than rotten squid! But it certainly explains why were catching crayfish before but not at all now.

Quest completed

______________

Traps to Be Repaired

mr_trout

Of course, the traps need to be fixed. Otherwise there won’t be any tasty crayfish in my traps! Pick up the broken traps and take them to the fishing equipment salesman Mr Loop. He runs a shop here in town, in the southeast corner of the docks here.

Objectives: Pick up the broken traps and take them to Mr Loop in the fishing store to be repaired.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

Go back to Longbridge and pick up all of the traps. Then take them to Mr Loop, just a little ways down the boardwalk from Mr Trout.

mr_loop

Good day! Here we have all sorts of fishing equipment… For experts and beginners. I fix and sell everything to do with fishing. Can I fix the traps for Mr K Trout? I’m certain I can. You can come back and pick them up tomorrow.

Quest completed

______________

Net Work

mr_trout

Maybe you could manage to take my net in for repairs too? It is here on the ground beside me. I don’t have the fingers it takes to do this kind of work anymore. Mr Loop does though… That old albatross!

Objectives: Take the broken net and deliver it to Mr Loop in the fishing store on the docks to the southeast.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Jorvik Fishing Club

Pick up the net next to Mr Trout and take it to Mr Loop.

mr_loop

Aha… Mr K Trout’s net is broken again? That is strange. But I’ll fix it again for him. It should be ready tomorrow… Come back then.

Quest completed

Return to Mr Loop tomorrow.

Conrad in Moorland has some new work for you.

You Want Even Better Horseshoes?

conrad_marsdeen

So you want even better horseshoes Rita? A really, really good pair? I’m sure we can manage it… But it will take a lot of work to get it done… And you will have to make them all by yourself. Only by making them yourself will they have the strongest power. You are going to need some tools and materials… Some of which are hard to get. Keep in mind this will probably take us an entire week… But it will be worth it. I promise you won’t be disappointed!

Are you ready to make your own horseshoes?

Objectives: Speak with Conrad.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Blacksmith apprentice, reporting for duty!

conrad_marsdeen

Okay then Rita! Let’s get started on forging shoes for Summerblaze. Because we are using different kinds of iron we will also need some special water to cool the metal. For the forge we will need fuel, you will also need to get that. The forge and the tools I have, and you are of course welcome to use them to make the shoes as long as you listen to me and do exactly what I tell you.

Quest completed

______________

Meltwater

conrad_marsdeen

Listen now Rita. All the way up in Valedale you can find the source of the Silversong River. The water there comes from ancient glaciers that are slowly melting in Hidden Dinosaur Valley. The source of water is full of mystical powers that are going to help make the horse that wears these shoes faster than the wind.

Here Rita, take my bucket. Ride over to Valedale and collect some water from the source of the Silversong River. Near the east coast in Valedale, there is an old trail that leads to the place where you should collect the water.

Objectives: Fill Conrad’s bucket at the source of the Silversong River. Give the water to Conrad.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

quest-meltwater

Ride to Valedale, and on the east side of the river, follow it north along the water reeds, towards the waterfall.

conrad_marsdeen

There is the water. Can you feel the power in it Rita?

Quest completed

______________

Ancient Wood

conrad_marsdeen

Listen closely Rita, the forge fire needs to be fed with nature’s ancient power to give the horseshoes if we are going to give them amazing strength. Of course fire is powerful in itself, but we need to give it something extra to make sure the shoes are truly special. We need wood from the mighty Ancient Oak. In olden times Hollow Woods was full of those majestic ancient oak trees but now there are only a few left along the edge of the Silversong River on the east shore.

Objectives: Find the wood from the Ancient Oak at the edge of the woods east of the Silversong River. Give the wood to Conrad.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

The trees can be found along the Silversong Path, between Valedale and Firgrove. Pick up the wood on the ground, and when you have collected enough, return to Conrad.

conrad_marsdeen

This wood is shining with power Rita. Your horseshoes should be even stronger than I had hoped.

Quest completed

______________

More Ghost Ore!

conrad_marsdeen

Okay then Rita. We need ghost ore from Jarl’s Tomb to begin to forge your new horseshoes. People in Jorvik still tell stories about Jarl’s strong will and discipline. The mystic ghost ore is full of his presence. With this iron in the horseshoes, the wearer will have discipline as strong as Jarl’s. Here is my pickaxe. Ride to Jarl’s Tomb and get two good pieces of Ghost Ore.

Objectives: Pick out two good pieces of Ghost Ore in Jarl’s Tomb and take them to Conrad.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

The trail to Jarl’s Tomb is just north of Doyle’s Abbey, near Fort Pinta. You need to dismount your horse to enter the tomb. Mine iron from inside the tomb, then return to Conrad.

conrad_marsdeen

Great Rita. Now we are ready to forge the shoes.

Quest completed

______________

First Forging Lesson

conrad_marsdeen

Okay now Rita. Follow my instructions very closely…

Sometimes I will want you to work the iron with the hammer on the anvil. Sometimes I will want you to heat the iron in the forge and sometimes I will need you to cool the iron in the bucket of water…

I will tell you when I need you to do those different tasks. Timing is incredibly important to doing a good job. If you mess up even once, you will have to start all over again and do it right. Do you understand? And of course you can’t sit on your horse while we forge the iron…

Put Summerblaze a bit away from us so we have room to work. Here are my tongs and hammer, they are now in your bag. Be prepared to use them. The hammer you use on the anvil. The tongs you use to heat the iron in the forge and to cool the iron in the bucket.

Objectives: Use the tongs from your bag on the forge and the water and use the hammer on the anvil when Conrad gives you instructions. Be careful and be quick!

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Follow Conrad’s instructions before time runs out. If the time bar drains, you will have to start the whole session over again.

When you are done, speak with Conrad.

conrad_marsdeen

I have to say you were a very good apprentice. Maybe you would like to be a blacksmith someday? Anyways, we’ll continue tomorrow. The iron needs to set for a day for the horseshoes’ power to be as strong as it can get.

Quest completed

Return to Conrad tomorrow.

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