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Star Stable Online Ride Through

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Tag Archives: smuggler rob

Day 61, The Capture and the Chase – Spoiler Alert

23 Tuesday Jul 2013

Posted by Maggie Oldcamp in Story Quests

≈ 3 Comments

Tags

a car in goldenhills valley, a finished trap, a new way to fish, after a night of smuggling, avalon, captain brus, captured shadows don't make anyone happy, catch a shadow seeker, mooring the boat, no current, no stowaways thank you, one hug too many, pi, rob find bob, shark or octopus, smuggler bob, smuggler on goldenleaf beach, smuggler rob, the ugliest of fish

Let’s see if Pi is finished with the pieces for the trap.

A Finished Trap

nice_pi

Hello Rita! Now I’ve spent the whole night magicking the scuba tank and the vacuum into a Shadow Seeker trap you brought me.

Look at my masterwork!

I have used the strongest magic on this… So now you have the strongest possible Shadow Seeker trap that you can use to capture and hold an entire Shadow Seeker army.

The only thing left to do is connect the vacuum and the scuba tank. As the person who is going to use it, you should connect the two. Like this… Pretty easy.

Objectives: Connect the vacuum and the scuba tank.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 10 with The Goldenleaves

And presto! A Shadow Seeker trap!

nice_pi

Good. WAIT… One more little spell here. Just to be on the safe side.

Hocus Pocus! Abracadabra! Piff and poof!

There! Now it is perfect!

Quest completed

______________

Catch a Shadow Seeker

nice_pi

There we go Rita. Now we are ready. Now we need to see if it works. I call it “Pi’s Amazing Shadow Sucker.”

Put the Shadow Sucker on the ground and wait for a Shadow Seeker to fly over the trap. If you have done everything right it should make a loud “BANG” noise and the Seeker should be trapped before it knows what is happening. Bang! Bang! Bang! Hah!

Catch a Shadow Seeker and then come back to me. BANG! Haha!

Objectives: Place the Shadow Sucker on the ground and catch a Shadow Seeker. Pickup the trap when you have caught one and take it to Pi.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with The Goldenleaves

Go into the valley and place the trap on the ground. Wait a few seconds for the Shadow Seeker to be captured, then pick up the trap and return to Pi.

nice_pi

Wow… It sounds angry. I hope my spells hold.

Quest completed

______________

Captured Shadows Don’t Make Anyone Happy

nice_pi

Aha Rita. What should we do with this awful Shadow Seeker we have caught in our amazing trap? We can’t really let him sit in that scuba tank forever… Not even this little thing deserves that.

The Druids? Are you sure about that? I’m not exactly great friends with them at the moment…

You can do it? Okay. Ask someone there about what we should do with this little shadow monster. Be sure to take the whole trap with you there.

Objectives: Speak with one of the wise druids in Valedale about what to do with the trapped Shadow Seeker in the scuba tank.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Avalon is wise, and he’s a druid. Maybe he can help.

Welcome Rita. You want to show me something?

faceless_druid

A Shadow Seeker in a tank? Very interesting concept, Rita.

Quest completed

Return to Avalon tomorrow.

We haven’t seen our smuggler buddies in a while. Let’s go see what they are up to.

After a Night of Smuggling

smuggler_rob

Stomach growling… Rob hungry. Need to eat cake.

Bob?

Objectives: Speak with Bob.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with The Goldenleaves

Bob is outside the cave in the little rowboat.

smuggler_bob

Filthy landlubbers! Hello Rita! Great to see you! Rob just ran off and forgot to tie up the boat, so I can’t get off the boat.

Quest completed

______________

Mooring the Boat

smuggler_bob

Here, take the rope.

Nice catch!

Tie it around that stump there Rita, so the boat doesn’t float away. Hurry up, I’ve been out smuggling all night so I am really, really hungry. I need to get off this ship quick so Rob doesn’t have the time to eat everything we have before I manage to get anything for myself.

Objectives: Tie the rope to the stump.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with The Goldenleaves

Tie the rope to the stump so Bob can disembark….

…Into the water.

smuggler_bob

Sigh…

This is typical…

It isn’t your fault Rita, it is this cursed wooden leg that I’ve never really been able to balance well on.

Quest completed

______________

No Current

smuggler_bob

Rita, can you help me up? Good, just reach out your hand…

Wait… The current has got me… I can’t swim against the current with this wooden leg… HEEELLLPPP!

I’m being washed out to sea! ROB! HELP ME!

Objectives: Tell Rob what has happened.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: 5 with The Goldenleaves

Go and tell Rob the bad news.

smuggler_rob

Mmmm… Good.

Good… Good cake.

Rob likes cake.

Quest completed

______________

Rob Find Bob

smuggler_rob

Bob in the water? 

Floated away like a little cork?

Rob not eat cake now! Dumb cake!

Rob find Bob! Where is Bob?

Objectives: Look for Bob out by the Labyrinth Coast.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with The Goldenleaves

More like, Rita find Bob…

smuggler_bob

-Wheeze- Rita, the current was trying to drag me out to sea but I managed to use my last strength to swim here.

Gasp… I am completely exhausted.

Quest completed

______________

The Ugliest of Fish

smuggler_bob

Thank you, just give me your hand here. It is going to be so nice to be up on dry land again! I’m going to sit by my fire in the smuggler cave and warm up and drink tea… For at least a week! I hope Rob didn’t mange to eat up all the cake.

Hehe.

HA HA HA! Stop tickling, Rita!

What? That isn’t you? 

HELP! SHARK! There is a shark, Rita! Help! It is biting my wooden leg! OH NO! IT IS PULLING ME OUT TO SEA!! SAVE ME!

Objectives: Find Bob who floated away from the fishing village.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with The Goldenleaves

Bob is on the little dock across from the village boardwalk. Watch out for the shark!

smuggler_bob

I managed to hide over here under this little dock, but the shark won’t go away! Help me, quick!

Quest completed

______________

A New Way to Fish

smuggler_bob

Help me Rita!

The shark is going to figure out that leg is wood soon, Rita!

Here, catch, Rita! Hit the shark on the nose with my wooden leg! Use it like a club! The worst thing for a shark is to be hit on the nose!

Here he comes again!! SAVE ME!!

Objectives: Hit the shark on the nose with Bob’s wooden leg.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 25 with The Goldenleaves

Gee, now animal abuse. What next? Spying on people’s personal information for the government? Oh wait…

Have the peg leg ready and wait for the shark to swim past. Hit it on the nose a couple of times until it swims away, then see if Bob is okay.

smuggler_bob

Whew…

You did it Rita! The shark is swimming back out to sea with a red nose! It feels so wonderful to be back on dry land again!

Quest completed

______________

A Car in Goldenhills Valley?

smuggler_bob

Oh… It is going to be so nice to be up on dry land again… FINALLY!

Wait…

Do you hear that Rita… It sounds like a little car or something… Hmmm… There are no cars here in Goldenhills Valley…

Oh no!! NOT AGAIN!!

Objectives: Find Captain Brus and ask him where Bob has gone.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 25 with The Goldenleaves

Now look what you did…

Speak with Captain Brus along Longbridge.

captain_brus

Smuggler? Bah, that is the worst thing ever!

Quest completed

______________

No Stowaways, Thank You

captain_brus

Smuggler Bob? Yes, he tried to sneak on to my boat a little while ago, but I wasn’t having any of that! I smacked him with a boat hook until he let go. “HELP HELP” he kept saying. Ha! Like I was falling for that one! I know how that would have ended up! No stowaways on my boat!

He wanted help? Bah! I’ll believe that when shrimps grow wings! Keep away fro those rotten smugglers, Rita!

Yes, yes… If you really have to know he swam away towards Goldenleaf Stables island. You could look along the beaches there for that old, stinky walrus.

Objectives: Keep looking for Bob. He has to be somewhere along the cost of Goldenleaf Stables island.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with The Goldenleaves

Bob can be found near the little dock on the west side of the island.

smuggler_bob

Oh, wonderful! Excellent! Finally!

Here I am with one foot, and one wooden leg, on dry land again! Thank you Rita!

Rob.. You are also here… You better not have eaten up all the cake… The only thing I want to do now is sit and drink tea and eat cake.

Quest completed

______________

Smuggler on Goldenleaf Beach

smuggler_rob

Bob! Rob happy! Rob very happy!

Objectives: Speak with Bob

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 25 with The Goldenleaves

Tell Bob how happy Rob is to see him.

smuggler_bob

Rob, you dummy! If it hadn’t been for Rita, I might have been eaten up by that shark!

But I forgive you. Just don’t let your stomach control you in the future.

Now, let’s go back to our smuggler cave and play games, drink tea, and eat some cake. No more adventures for me!

Quest completed

______________

One Hug Too Many

smuggler_rob

Bob! Bob! Bobelibob!

Rob happy! Bob gets cake! Must hug Bob!

HUG!!

Objectives: Speak with Bob.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with The Goldenleaves

Poor Bob…

smuggler_bob

Sniff… Why is this happening to me?

This really isn’t my day…

Quest completed

______________

Shark or Octopus?

smuggler_bob

Sigh… What is going to happen this time?

COME GET ME! GIVE ME YOUR WORST!

No sharks?

No octopus?

No wicked currents?

Aha… A common underwater current that is taking me out again… It could have been worse, Rita. This feels almost like a vacation.

We’ll see you soon again if you have time to come rescue me one more time.

Objectives: Speak with Rob.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with The Goldenleaves

Just be glad it wasn’t a sharktopus. Or the Loch Ness monster…

smuggler_rob

Bob gone. Not good.

Quest completed

Return to Rob tomorrow.

Day 47, Adventures of Scarecrows With Lazerbeam Eyes – Spoiler Alert

16 Thursday May 2013

Posted by Maggie Oldcamp in Story Quests

≈ 6 Comments

Tags

alex, bolt cutters open almost everything, books about jon jarl, can a strong smuggler break open a lock, conrad, council man, elizabeth, explore scarecrowhill, find out more about the scarecrows, ghosts there, how to get past the scarecrows, is there a fragment in jarls crypt, klaus tells you about scarecrow hill, linda, lock emergency, loretta, mayor klaus, more jorvik iron, mr hill, mr trout, mrs holdsworth, robs bolt cutters, smuggler bob, smuggler rob, tan, tell alex about the apple, the key doesnt fit, the legend of the golden apple, then what happened, third blacksmithing day, time consuming research, try fishing, two reliable old sources, two that have seen the ghost, unlock the scarecrow hill gate, where do we find the golden apple, you can be a ghost

Linda has finished with her research in the Library.

Time Consuming Research

linda

I’ve been reading all night. There was so much to read… Yawn… Zzzz…

Objectives: Speak with Linda.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with Keepers of Aideen

Sounds like me studying for finals…

linda

Woo… Oops, excuse me… I must have fallen asleep again. Yawn… I’m sure you are wondering if I found anything we can use? I think I have found a lead at any rate.

Quest completed

______________

The Legend of The Golden Apple

linda

This is what I have discovered:

The legend says there is a type of Golden Apple that has magical properties that would affect an evil witch. Special trees produce these apples and they only grow one apple each year. Of course while the legend says that the apple would turn a cruel witch kind again, it is also a powerful weapon against the witches who have been trying to destroy the trees for years. At any rate, even if we get it… How are we going to get her to eat it?

Objectives: Listen to Linda.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Linda will tell you more about these golden apples.

linda

Aha. There is another story that says the more cruel that a witch gets, the harder it is for her to resist the chance to eat the Golden Apple when it is offered to her. Something about being truly cruel builds an irresistible appetite for the apple. Some think that the apple merely releases the witch’s inner desire to do good after years of evil work. A cruel witch will continue to do evil works for years and will not wish to be freed but they also can’t withstand the Golden Apple when it is offered by a pure soul with good intentions.

Quest completed

______________

Where Do We Find the Golden Apples?

linda

Good question. All the known Golden Apple trees have been destroyed by witches. But I think we might know where on is that may have survived.

Aha, you picked a golden apple in Applegrove recently? I’m sorry, but I don’t think that is the right kind of apple. These are golden apples and there are Golden Apples… There are different kinds.

But listen here! Every year there is a traditional competition around Scarecrow Cliffs in Goldenhills Valley. The competition is to race out and pick the first yearly apple from the old tree on Scarecrow Hill and bring it back to the finish.

A few years back Alex took part in the race under some strange circumstances. Since that race the whole area has been closed and the race hasn’t been run again. I think we should speak with Alex about this.

Can you give me a ride to her?

Objectives: Listen to Linda.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Tell Linda that you will give her a ride to where Alex is.

linda

Great. Just tell me when you are ready to take me to Alex, who is probably still watching the North Gate. We’ll see you outside!

Quest completed

______________

Tell Alex About the Golden Apple

linda

Ready to give me a ride to Alex by the gate? Excellent. Let’s go!

Objectives: Give Linda a ride to Alex at the Northern Gate

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: 10 with Keepers of Aideen

Ride up to Shadow Hills and meet Alex by the North Iron Gate.

alex

Hey Rita and Linda! Fun to see you again, I was beginning to think you had forgotten all about me!

You’ve found out that a Golden Apple can transform the witch? Hmm… Sounds strange. There is definitely a Golden Apple at Scarecrow Hill. I was there and picked one during the competition back when they used to have them. But now Scarecrow Hill is closed and I think it has been for years now.

Quest completed

______________

Unlock the Scarecrow Hill Gate?

alex

Do you think the Key to the City opens the gate to Scarecrow Hill? It’s not that unlikely. I still have the key so take it with you and give it a try. I’ll stay and keep watch over the gate here so you can ride over and look.

Objectives: Ride over to the Scarecrow Hill and try and unlock the gate with the Key to the City.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride to Scarecrow Hill and try the key, then speak with Linda.

linda

Rita, bad luck. The key won’t work with the gate. What should we do now?

Quest completed

______________

The Key Doesn’t Fit

linda

So typical that the key doesn’t work. Ride to Mayor Klaus and ask him what the problem might be. He should know why this key won’t open this stupid gate like it should.

I’ll wait here while we figure out how to open the gate.

Objectives: Speak with Klaus.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with The Goldenleaves

Ride to Cape West Fishing Village and speak with Mayor Klaus.

mayor_klaus

Thank you for the key! I hope it worked on the North Gate.

What? You couldn’t use it to open the gate to Scarecrow Hill? Wait… That is as it should be. I locked it years ago and actually threw away the key…

Quest completed

______________

Klaus Tells You About Scarecrow Hill

mayor_klaus

Why did I lock the gate and throw away the key? Well… Scarecrow Hill used to be a safe and beautiful place and we used to have a fantastic race there. But a few years ago, the scarecrows came to life… Which was a bit more than frightening. So the scarecrows wouldn’t get out, I locked the door with a different key so nobody could get in… And threw away the key to make sue it would stay shut. It was perhaps a little stupid now that I think about it but I was afraid and perhaps wasn’t thinking very clearly at the time.

Hmmm… You think it might have been my wife Pi who brought the scarecrows to life to prevent people from getting to the magic apple? Interesting idea… I hadn’t thought of that.

Objectives: Speak with Klaus.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 10 with The Goldenleaves

Klaus will tell you more about the locked gate.

mayor_klaus

Oh well. Done is done. You will need to find another way to open that gate without the right key. I’m sorry, but when something that scary happens you don’t always do the right thing.

Quest completed

______________

Can a Strong Smuggler Break Open a Lock?

mayor_klaus

The key was thrown off the bridge and it is very, very deep there so we won’t be getting that key back. I don’t really have a good idea of how else we are going to get into Scarecrow Hill.

Maybe you know someone who might be able to open a lock like this?

What do I know. Whoa… You look like you just got an idea… Do you have someone in mind?

Objectives: Speak with Smuggler Bob in the Smuggler’s Cave. Maybe he can open the lock…

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride through Labyrinth Shore to get to the smugglers.

smuggler_bob

Aha… Trouble on four legs! You again. I think we might be seeing each other a little too often. You do remember we are secret and don’t really want to be as famous as you. Aha… You need our help? Again? With a lock?

Quest completed

______________

Lock Emergency

smuggler_bob

So you want help to break into Scarecrow Hill? You have the Mayor’s permission? Okay… But this is going to be the last time we help you as after that we expect you to leave us alone. Okay?

Speak with my associate Rob her, he has some bolt cutters he can lend you. Make sure you bring those back when you are done with them.

Objectives: Speak with Rob, Bob’s smuggler buddy.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ask Rob if you can borrow his bolt cutters.

smuggler_rob

Hmm. I’m Rob. You borrow bolt cutters? Rob says it okay.

Quest completed

______________

Bolt Cutters Open Almost Everything

smuggler_rob

Okay. Here are the bolt cutters. You make sure you bring those back when you are done with them. You understand?

Objectives: Cut off the lock from the gate to Scarecrow Hill with the bolt cutters.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride back to Scarecrow Hill and dismount your horse to use the bolt cutters.

self

“You strain with the effort but you manage to cut the lock off the gate…”

Quest completed

______________

Rob’s Bolt Cutters

self

“Better return the bolt cutters as soon as possible… That Rob guy was weird and not the kind of guy you want to irritate. Better do it before going into Scarecrow Hill.”

Objectives: Return the bolt cutters to Rob before you explore Scarecrow Hill.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride back to Rob in the Smuggler’s Cave to return his bolt cutters.

smuggler_rob

Me Rob! You… horse! Bolt cutters mine! No scratch. Good. Rob happy. You leave now.

Quest completed

Ride back up to Scarecrow Hill and speak with Linda.

Explore Scarecrow Hill

linda

Do you know what Rita? Those living scarecrows in there are really scary. Are you sure you can get past them and up to the tree? If you manage it, don’t forget to get that golden apple. If there is one…

Objectives: Try to get the Golden Apple past the scarecrows in Scarecrow Hill.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Ride through the gate and explore. Watch out for their lazerbeam eyes!

linda

Okay Rita, it looks like trying to ride past the scarecrows isn’t going to work. Whatever you do they seem to be able to scare you or your horse away.

Quest completed

______________

Find Out More About the Scarecrows

linda

Evil, living scarecrows. Wow… What are we going to do now? It will be hard to find out about the scarecrows so I think we need to speak with Elizabeth. This is powerful magic we are talking about so we’ll save time going to her first.

I’m afraid we are not going to find the answers we need for this problem in books… But I’ll try. Give me a ride to the library at the Winery and I’ll get off there and try to find something helpful in the books. Then you can ride to Elizabeth and ask her about our problem.

Objectives: Give Linda a lift to the main building of the Winery. Then you can ride to talk to Elizabeth in Valedale.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Drop Linda off at the Winery, then go visit Elizabeth in Valedale.

elizabeth_sunbeam

Living, people-hating scarecrows… You are wondering how you can get past them without scaring you out of the hills?

Quest completed

______________

How to Get Past the Scarecrows

elizabeth_sunbeam

It is powerful magic that has brought the scarecrows to life and it seems that they are still under control of their maker. I’m certain it is Pi who has created them to prevent people from getting anywhere near the Golden Apple… The apple we hope is growing on the windblown top of Scarecrow Hill’s highest point.

I know that with powerful magic, the spell controlling the scarecrows could be broken… But we haven’t seen power like that since we had a fragment of Aideen’s Light a long time ago. I should tell you about that.

Objectives: Speak with Elizabeth.

Reward: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Elizabeth will tell you more about Aideen’s Light fragment.

elizabeth_sunbeam

When Aideen first stepped onto the island of Jorvik, right after the creation of the island, Aideen had a strong light in her hand which brought life and light to this dead stone island. The light was strong magic filled with goodness and warmth that we’ve never seen again. But in later years we found a fragment of that light which was used for many good deeds, but lost along the way deep in history.

I’m sure even a tiny piece of that light would certainly be enough to break the magic of the evil scarecrows.

Quest completed

______________

Is There a Fragment in Jarl’s Crypt? 

elizabeth_sunbeam

They say that Jon Jarl was buried with a fragment of the light in his crypt. It is one of the few stories I know about the light that might actually be true. Jon Jarl was the first to come to the island a long time ago, some time in the twelfth century, and it was him that named the island Jorvik.

The problem is Jarl’s Crypt is sealed and I have no idea how we can open it. I know Rita, you have been there and collected Ghost Ore, but that was just the first chamber you were in. According to the stories, the crypt is made of more rooms… Or at least that is what they say.

But maybe the history books can help you with this. Chat with Linda, you already dropped her off at the library, and see if you can find anything in the history books that might help. Maybe something there will help us open Jarl’s Crypt.

Objectives: Ride to the Winery library and tell Lind what you have found out.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Back to the Winery we go!

linda

I haven’t found anything yet… But you have? Great!

So if I understand what you are telling me: A fragment of Aideen’s Light can break the spell that is animating the scarecrows, and that the stories say that a fragment is buried with Jarl in his crypt… But we need to figure out how to get into the crypt? Okay… Not easy. I’m sure there is something in the history books about his funeral.

Quest completed

______________

Books About Jon Jarl

linda

I know there are three books we are going to want to look at. Nic Stoneground’s Travel Diary always has great information about things here on Jorvik and I think we need volume twelve. Then we need a history book about Jarl’s funeral, and maybe a book about his life here on Jorvik. Help me find the books about our local hero Jon Jarl. They are here in the library.

Objectives: Find the three books about Jon Jarl.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 10 with Keepers of Aideen

Pick up the books around the library and take them to Linda.

linda

These are the three most important books we need. Excellent.

Quest completed

Return to Linda tomorrow.

Let’s go learn some fishing techniques from Mr Trout.

Try Fishing!

mr_trout

Look at that! Another beautiful day! I can just feel it that the fish will be biting today! If you have bought a fishing rod from Mr Loop, then we are ready to get started.

So this is how we do it. Fishing requires patience and a little luck. But first we need a good place to fish and that isn’t that easy. A good fishing place is a secret that fishermen usually don’t share with each other. You need to look everywhere, and it can be hard and  require time and patience. Maybe you have fishing friends who can share their secrets with you? Otherwise you need to look…

I’ll give you some beginner tips. Halfway up the eastern of the two south-running bridges is a pretty good spot. Go there and give it a try. When the float, some people call it a bobber, goes completely under water, click it at just the right time to catch the fish! You’ll need to wait for the right moment and time it just right to catch them.

Catch three roach fish and then come back to me.

Objectives: Use your fishing rod at the fishing spot halfway up the eastern south-running dock. Catch three roach fish for Mr K Trout. Fishing rods are sold by Mr Loop. Click on the fishing float when it goes completely under water to catch the fish!

Rewards: 25 Jorvik Shillings, 20 XP, Fishing License

Reputation: 50 with Jorvik Fishing Club

There are a couple mistakes in the quest dialogue. The fishing spot is actually on the western south-running dock, and you need to catch five fish to complete the quest.

If you have not yet purchased a fishing rod, you can do so from Mr Loop’s shop. Take it to the spot marked by the orange sparkles. Dismount your horse and place your fishing rod on the spot. You will then enter the fishing minigame. When you have caught the required amount of fish, you will automatically exit the fishing minigame. Return to Mr Trout with your catch.

mr_trout

Look at that! You did great! Three fantastic roach fish! From now on you are Cape West Fishing Village’s number two big fisherman! After me, Mr K Trout, the number one fisherman in all of Jorvik of course. Welcome to the club Rita! Here is your Jorvik Fishing Club membership card! Congratulations!

Quest completed

Now let’s go see Conrad and do the next day of forging on our horseshoes.

Third Blacksmithing Day

conrad_marsdeen

Ready Rita? Now we are going to continue our work with your horseshoes. You know what to do now. We’re going to do the same thing today… But in a different order again. Follow instructions closely. There you go… You have my hammer and tongs again. Get ready to use them.

Objectives: Use the tongs and hammer to carry out the instructions Conrad gives you. Be careful!

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Follow Conrad’s instructions as you have done before. Speak with him again when you are finished.

conrad_marsdeen

Well forged! Now the metal needs to rest until tomorrow and then we can get started again. I think we will need more Jorvik Iron and it would make sense to go and get it before we start again.

Quest completed

______________

More Jorvik Iron

conrad_marsdeen

Listen here Rita. We need more Jorvik Iron for the horseshoes. With this special iron, these shoes should last forever. Do you remember where you go it last time? Here, take my pickaxe and ride into the Demascus Mine close to here and chip out some good Jorvik Iron that we can use.

Objectives: Mine some iron from the Demascus Mine and give it to Conrad.

Rewards: 15 Jorvik Shillings, 5 XP

Reputation: 5 with Keepers of Aideen

Ride up into the mine behind the forge, and dismount your horse to use the pickaxe. When you have collected enough of the iron, return to Conrad.

conrad_marsdeen

Great Rita. Your horseshoes will last forever with Jorvik Iron in them.

Quest completed

Return to Conrad tomorrow.

With that done, let’s go take a pleasant ride by Nilmer’s Highland.

You Can Be a Ghost!

mr_hill

Watch where you are riding lunatic! You aren’t the only person up here, you know!

Ghost?! YOU could be a ghost! You almost run me over like a mad-woman then accuse me of being a ghost? All I’m doing here is waiting here, minding my own business, waiting for my wife to come home. Get out of here! Ghost… Hah!

“Wow… Could this be a real ghost? Am I dreaming? I need to speak with someone about this. Maybe someone at Moorland Stables has heard something about this…”

Objectives: Speak with someone at Moorland Stables about the ghost in Nilmer’s Highland.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Moorland Stable

Maybe Tan would know something about this?

tan

A ghost? Ha ha, you didn’t think I’d fall for that, did you Rita?

Quest completed

______________

Ghosts There?

tan

Whoa… You aren’t joking? Okay. I’m not entirely convinced it was a ghost you saw… Maybe you ate something funny… Or didn’t get enough sleep? Did you watch too many scary movies lately?

The only thing I know is that the farm up there has been abandoned for many years. Go and ask Loretta about it… I think she knows more about that farm.

Objectives: Speak with Loretta.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Moorland Stable

I hate it when people don’t take me seriously…

Maybe Loretta will be more helpful.

loretta

Ghost? You saw it too?

Quest completed

______________

Two That Have Seen the Ghost

loretta

I knew I wasn’t crazy, Rita! You actually spoke to it! Brrr… I’d never be able to do that. There used to be a competition track here before, a long time ago, that went up past where that farm is now. The beginning of the track hasn’t changed since then… But the race used to be longer and finish up on the other side of the river by Hill Crest. I’m sure you have seen the broken bridge by the abandoned farm up there? I think the bridge might have something to do with the ghost…

Anyways, Mrs Holdsworth is old enough that she probably remembers something from that time. She must know more than I do. Maybe you should ask her?

Objectives: Speak with Mrs Holdsworth.

Rewards: 5 Jorvik Shillings, 25 XP

Reputation: 10 with Moorland Stable

Mrs Holdsworth knows about a lot of things.

mrs_holdsworth

Hey, my little friend! What’s on your mind? The broken bridge by Nilmer’s Highland? There was a horrible accident that happened there…

Quest competed

______________

Two Reliable Old Sources

mrs_holdsworth

Like I said, it was a tragic accident. During a competition, the old bridge collapsed! I remember it like it was yesterday. All of Jorvik was in shock when it happened. What made you ask me about it? It was a very long time ago. You want to know about the people who died? All I know is that it was a handsome man with a handsome horse. The papers wrote a lot about the accident. I’m sure there are some old copies of the Jorvik Gazette in the library archives. That’s where I would look if I were you. Good luck my friend!

Objectives: Ride to the library at the Winery and try to find more information about the accident.

Rewards: 5 Jorvik Shillings, 25 XP

Reputation: 5 with Moorland Stable

One more trip to the library. Pick up the newspaper on top of the bookshelf, inside the library.

newspaper

“This article is about the accident in Nilmer’s Highland. Let’s see what it says…”

A competitor was killed in a tragic accident during the weekend’s competition in Moorland when the bridge over the southern part of the river collapsed. It appears that the wooden structure of the bridge had begun to rot and that lead to the collapse. The man who died has been identified as Mr Hill. Mr Hill leaves behind a wife who is grief stricken after the accident.

Quest completed

______________

Then What Happened?

newspaper

“The article continues…”

The council in Silverglade is investigating the accident, the people responsible for the competition, and will speak to the wife of the victim. A report on the incident will be delivered soon.

“Hmm… The Council Man in Silverglade might know something more about this…”

Objectives: Speak with the Council Man in Silverglade Village.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Moorland Stable

Let’s go see if the Council Man knows anything.

council_man

An accident in Nilmer’s Highland? It must have been before I started working here. But of course I’ll help you try to find out more about it.

Quest completed

Return to the Council Man tomorrow.

Hidden Quests

04 Tuesday Dec 2012

Posted by Maggie Oldcamp in Story Quests

≈ 118 Comments

Tags

a letter in a bottle response, a mysterious dirt pile in the forest, a nice crowbar solves all sorts of problems, a package by the side of the road, a tree with names, address guessing, cannon mail, derek, felicity, grateful for an answer, hidden quests, james, jasper, landon, long distance delivery, lost watch, message in a bottle, shovels get the job done, smuggler bob, smuggler rob, throw the message in a bottle, treasure in the forest, yuna

There are three hidden quests in total: One on Thorny Banks, near Fort Pinta; one on the road to Firgrove; one in Goldenleaves Forest.

The first hidden quest is a bottle floating in the water between two large stones in Thorny Banks.

hidden_quests-bottle

-.-.-.-.-.-.-

Message in a Bottle

self

“A bottle! It looks like there is something in it… A letter. I have to read what it says…”

My dearest, I have just left Jorvik and did not have time to say goodbye to you. My parents got the message that we needed to return home at once and we had to take the very next boat off the island. I never got your address, so I threw this message in a bottle from the boat in the hope that it would reach you.

Your Anna

October 12, 1972

PS: Remember that little tree where we carved our names together at the edge of Hollow Woods? Visit the tree and think of me. Kisses!

Objectives: Find the tree in Hollow Woods that has a carving on it.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 5 with Fort Pinta

-.-.-.-.-.-.-

hidden_quests-tree

The tree is on bluff and the best way to reach it is to approach from the south. I was facing the carving when I took the screenshot, so that should help you find the side of the tree it is on.

-.-.-.-.-.-.-

self

“A carving!”

Quest completed

______________

A Tree with Names

self

“Now we can see what it says…”

Landon + Anna – 1972

“Landon? Isn’t that the old guy with the sheep on Evergreen Fields? I will ride over to him with the letter. I wonder what he will say?”

Objectives: Ride with the letter to Landon by his sheep on Evergreen Fields.

Rewards: 20 Jorvik Shillings, 30 XP

Reputation: 20 with Silverglade Village

Ride over to Landon and show him the letter.

landon

Heya Rita! A letter? For me?

Quest completed

______________

A Letter in a Bottle Response

landon

Wow, Rita. It was a long time ago but I remember it like it was yesterday. Anna was an amazing person. We had a wonderful summer together but she was just gone one day. Wait a second while I read her letter…

Ahhh…

Oh. So that is what happened. I wonder what things would have been like if she had stayed… Or if I had received her letter thirty years ago.

But life is good anyways! I have my happy sheep and rabbits and I get to be outside and exercise every day.

But I need to answer her letter anyways and I’ll do it in the same way… With a letter in a bottle. Fate will decide if my message gets to her faster or not at all, Rita.

Here, take my answer. I have put it back in the same bottle. Throw it into the water by Fort Pinta so it follows the current back to Anna. Where is a good place? Ask James, he will know a good place.

Objectives: Speak with James in Fort Pinta about a good place to send a message in a bottle.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: 15 with Fort Pinta

Go speak to James in Fort Pinta.

james

A good place to throw a message in a bottle? Hrmm?

Quest completed

______________

Throw the Message in a Bottle

james

Hmm. The docks near the bridge to Fort Pinta has to be the best place Rita. Almost right underneath the bridge where the Fort Pinta race goes. If you throw a bottle in there I can watch with my telescope to see that it is going the right way… Just to be sure the tide doesn’t bring it right back again.

Objectives: Throw the bottle in the water by the docks and speak with James.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 10 with Fort Pinta

Go to the little dock on the west side of Fort Pinta and throw the bottle from the end of the dock. Then return to James.

james

Hello again! Yes, I saw the bottle with my telescope. It hasn’t moved much yet but it is high tide right now. Come back tomorrow and I will let you know if it goes out with the tide later today.

Quest completed

Return to James tomorrow.

______________

Long Distance Delivery

james

No, sorry. It didn’t make it out. The bottle came back, Rita.

The tide didn’t take it out. Instead it dropped it back up on the beach again. I went down and picked it up… But I’m not sure what we should do now. How are we going to get it out far enough to make it leave the island?

Shoot it away? What, yes. There are a bunch of cannons here, that is true. But do you think the old cannons will still work? Okay. Why not. We’ll try it!

Up in the tower over the disco there is an old container with gunpowder in it that we can use to load a cannon. Go get some gunpowder and I’ll try to find a cannon that isn’t rusted through. 

Objectives: Fetch gunpowder from the container in the tower above the disco then go talk to James again.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: 20 with Fort Pinta

Take the door next to the staircase going down to the beach. Take the circular stairs up into the town and pick up the gunpowder from the keg. When you have the gunpowder, return to James.

james

Good. Now we are ready to launch the bottle. I hope this works and we don’t blow up Fort Pinta. My insurance definitely won’t pay for that!

Quest completed

______________

Cannon Mail

james

Now I’ve got it! The cannon in the tower! The top of the tower over the disco has a cannon that is in perfect condition, Rita. It is aimed out over the ocean and isn’t rust at all. How do you get there? Ride back up on the wall and take the stairs to the next level, as far up as you can go. That is where the cannon is. 

Shoot the bottle out of the cannon and come back later and tell me about it. Good luck!

Objectives: Shoot the bottle out of the cannon. The cannon is at the top of the tower over the disco. Speak to James afterwards.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 40 with Fort Pinta

Go back up into the tower, and immediately outside of the first room, turn towards the water and the stair is along the outside wall. Up on top of the roof is the cannon. Dismount your horse to prepare the cannon.

Load the bottle into the mouth of the cannon, pack the gunpowder into the rear of the cannon, then light the fuse!

When you have shot the cannon, return to James.

james

Wow Rita! BOOM! What an explosion!

Look I can already see it floating away over the horizon in my telescope. Now we cross our fingers that it makes it to Landon’s old girlfriend.

Quest completed

______________

Grateful for an Answer

james

I think you should ride back to Landon and tell him what we did. I’m sure he would love to know.

Have a great day Rita!

Objectives: Ride back to Landon and tell him about his bottle.

Rewards: 45 Jorvik Shillings, 20 XP, Mail Order Blanket

Reputation: 30 with Silverglade Village

Take the news back to Landon.

landon

Hi there Rita! Oh thank you! What a great idea to shoot it out of a cannon. I just hope the bottle gets to her faster than hers got to e.

And you, as token of my appreciation I would like you to have this blanket. I ordered it through the mail thinking it would be good for my sheep when it has been sheared… So it wouldn’t get cold. But the sheep is so well insulated they definitely don’t need it. You can have it instead, it will look good on Summerblaze.

Bye bye for now!

Quest completed

______________

hidden_quests-package

Here is the location of the second quest, along the road to Firgrove. It’s not really hidden as the start is a package lying on the side of the road.

A Package by the Side of the Road

self

“What is this here? A package? I’ll take it to Derek. He should know who should get this.”

Objectives: Ride to Derek with the package.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 15 with Silverglade Village

Ride to Silverglade Village and speak with Derek in the post office.

derek

Hello Rita! You found a package?

Quest competed

______________

Address Guessing

derek

I must have lost this one… Where did you say you found it? On the road to Firgrove? Wait… Let me take a closer look…

Hmm… The only part of the address I can make out is “F…y.” Who can this be to? Rita, can you help me figure out who this person is? You will?

Thank you so much!

Objectives: Find the person who should get the package. The address isn’t readable but you can just make out that it is a name that starts with “F” and ends with “Y.”

Rewards 45 Jorvik Shillings, 30 XP, Mail Order Saddle

Reputation: 30 with Firgrove

The only person in the game whose name fits this description is Felicity, in Firgrove. Take the package to her.

felicity

Heya Rita! Aha! Look at that! The saddle I ordered! Wow… that was a long time ago. Look here, I’ve already got another new one from the mail order company. But it was really nice of you to ride all the way over here to give it to me Rita. You know what? You take the saddle instead. You’ve earned it by being so kind!

See you later!

Quest completed

______________

hidden_quests-treasure

This is the location of the last quest, in Goldenleaves Forest. It is a small mound of dirt, and can be found if you head straight back into the forest from the road entering the valley.

This quest is not available as soon as you enter Goldenhills Valley. You must complete the quests past accessing Scarecrow Hill.

A Mysterious Dirt Pile in the Forest

self

“What is this here? A pile of dirt? I wonder what is under this. I’m sure Jasper can lend me a shovel.”

Objectives: Ask Jasper to borrow a shovel.

Rewards: 20 Jorvik Shillings, 20 XP

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 15 with The Goldenleaves

Ride over to Jasper’s farm and ask to borrow a shovel.

old_man_jasper

A shovel? Of course I have one.

Quest completed

______________

Shovels Get the Job Done

old_man_jasper

Here is a shovel, Rita. I have a whole bunch of these so I don’t want it back when you are done with it.

Unfortunately, that barn over there is completely full of shovels since I clicked on the zero key one too many times when I was ordering shovels on the internet. I have ten thousand shovels now… What were they thinking? That I was trying to set a world record in hole digging?

Objectives: Dig up the hole in Goldenleaf Forest.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 15 with The Goldenleaves

He is the person we read about in math problems…

Return to the pile of dirt, and dismount your horse to use the shovel to dig up the dirt.

self

“There we go. Phew. The dirt pile is gone. Now we’ll see… What is this?”

Quest completed

______________

Treasure in the Forest

self

“A chest! Urff… I can’t open the lid. I need a crowbar. Who might have one of those in Goldenhills Valley?”

Objectives: Borrow a crowbar from someone so you can open the chest.

Rewards: 20 Jorvik Shillings, 20 XP

Reputation: 15 with The Goldenleaves

The smugglers at Labyrinth Shore should be able to help you. Go speak to them in their smuggler’s cave.

smuggler_rob

A crowbar? You friend. You borrow.

Quest completed

______________

A Nice Crowbar Solves All Sorts of Problems

smuggler_rob

Here is a crowbar. Bring it back when you are done.

Objectives: Open the chest in the smuggler’s cave with the crowbar.

Rewards: 45 Jorvik Shillings, 30 XP, Mail Order Bridle

Reputation: 50 with The Goldenleaves

Dismount your horse to use the crowbar. When you have opened the chest speak to Bob.

smuggler_bob

Hey! That is our treasure!

Rob, you said you had forgotten where you buried it.

That is great you found it again Rita. It is old returns we were supposed to send back to that post-order company. We don’t earn as much money as we used to smuggling so we have to do some extra work sometimes. Rob buried the returns instead of sending them back… So we lost that job… But let’s see what was in it…

Look at that Rita. There is something for you, a high-quality bridle for your horse. Take it as thanks for helping us out.

Goodbye.

Quest completed

______________

The newest hidden quest is located on the third floor of the Jorvik City Plaza mall, across from the escalators.

Lost Watch!

self

A watch. Someone here at the mall must have dropped it. If you bring it back to them, you’ll surely get a reward.

Objectives: Find the owner of the watch somewhere in the mall.

Rewards: 25 Jorvik Shillings, 5 XP

Reputation: 25 with Jorvik City Plaza

The owner of the watch is Yuna, in the decoration shop, on the second floor of the mall.

yuna

What’s this you’ve got?

My watch! I Had no idea it was even missing. Thanks!

Quest completed

______________

Hopefully that helps you enough to find the quests. As always, if you need help feel free to comment here or message me in-game!

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