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Tag Archives: we have to hide now

Day 141, Returning the Suitcase – South Hoof Spoiler Alert

26 Friday Jan 2018

Posted by Maggie Oldcamp in Story Quests

≈ 4 Comments

Tags

anastasia silverglade, back to safety, can anyone even live here, carl, does the little pink one have a name, dont let anwir take the syringe, dont think that you can get away, erik, give mr anwir the briefcase, he might as well get his stupid briefcase, hello is anyone there, i love you dad, is there a more boring place, madison, maybe we should go, mr anwir, nightdust, nightdusts sacrifice, no one will be left behind, one for all all for one, run just run, sjomansgaten 32, snort whinny snort, take the briefcase and lets go, the deserted hallway, the lab in the storage building, the last bit, we have to hide now, we will get you out nightdust, we will wait for you, you can always shout

Return to Anastasia Silverglade in the mall, hopefully she has the address ready for you.

Does the Little Pink One Have a Name?

There you are, darling. I think we should wait for Erik and the little pink thing before we go.

Madison? You mean that little pink thing has a name?

Don’t look at me like that, darling. Since we still have to wait for those two, why don’t you go in and buy me a latte?

Objectives: Get the coffee for Anastasia while waiting for Erik and Madison.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 20 with Jorvik City

Go into the cafe and give the clerk the money from your inventory. Return to Anastasia with her coffee. Erik and Madison have arrived in the meantime.

Sorry we are a bit late, but now we’re here.

Quest completed

______________

Sjömansgaten 32

Darling, I h ave to say that you really get what I mean by latte. This is perfect.

Are you ready to go? I wanna get this visit out of the way as I have far more interesting things planned today. 

Sjömasgatan 32 is down at Pier 13, so we have to go there.

Objectives: Go to Pier 13 with Anastasia.

Rewards: Jorvik Shillings, 10 XP

Reputation: 15 with Jorvik City

Go to the door of the mall, and when the bus location pops up, select Pier 13 to take the trolley there.

Now we have arrived at the most boring place in the city, darling.

Quest completed

______________

Is There a More Boring Place?

In all frankness darling, I don’t understand what you wanted to come here for. Is there a more boring place than this in Jorvik City?

Well, I have to go back. I have a lot to do today. There’s a party with a bunch of C-list celebrities tonight. If I’m lucky, maybe it will end with a wedding, who knows.

Au revoir!

Objectives: Talk to Erik.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

So we’re here. Now what?

I don’t understand… This doesn’t feel like the right address…

Quest completed

______________

Can Anyone Live Here?

Rita, what do you think? Can this be right? Do you see any indication that guy Carl lives here?

Objectives: Find evidence that Carl is in the area.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 15 with Jorvik City

Find Carl’s car behind the fence on the southwest end of the blocked off building.

Rita! It’s that stupid man number 2’s car!

Quest completed

______________

You Can Always Shout

Madison! You can’t call people stupid!

Rita, great that you saw the car. Of course he must be here nearby. Shall we try shouting to see if he can hear us?

Obviously they have a fence for a reason, so I don’t think we should go inside. But you can always shout.

Objectives: Try to attract attention.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

Search around the area while Erik shouts around. Madison motions for you.

Rita! It’s not locked! You can go right in. I wonder if the door to that big building is also open?

Quest completed

______________

Hello? Is Anyone Here?

Wait a minute! We can’t just barge in. We should at least knock and see if anyone opens the door.

Hello?! Is there anyone here?

Try knocking Rita, maybe you can knock harder than me.

Objectives: Knock at the storage building.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 15 with Jorvik City

Open the gate and knock on the door.

Dad! Rita! The door is open! You can just go in.

Quest completed

______________

He Might as Well Get His Stupid Briefcase

Dad! Wasn’t it you who said we should return the briefcase? If that stupid man number 2 is in here somewhere, then he’s probably there. 

Sigh.

Well, come on there. After all, you don’t think he’s stupid at all, so he might as well get his stupid briefcase.

Objectives: Enter the building.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

Enter the building with Madison and Erik.

What is this place anyway?

Quest completed

______________

The Deserted Hallway

Rita, do you also have a bad feeling about this? It feels really deserted…

Get a hold of yourself! Carl’s car was parked here outside, so he should be here somewhere. If we go in a little farther, we are bound to find him.

Come on Madison, let’s return the briefcase and then we can go home.

Objectives: Try and find someone else.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 40 with Jorvik City

You can run along ahead if you choose, but you can also walk along with Madison and she will lead you to the end of the corridor with a big lab door. Go inside the door and find a big warehouse with lab equipment and several horses locked in cages.

…

Quest completed

______________

The Lab in the Storage Building

What… What is this place anyway?

Objectives: Talk to Madison.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

Madison sees her horse in one of the horses.

NIGHTDUST!

Quest completed

______________

We Will Get You Out Nightdust

Rita!!

We have to get Nightdust out of here!

Don’t worry, Nightdust. We will get you out of here.

Objectives: Open Nightdust’s cage.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 20 with Jorvik City

Approach Nighdust’s cage to try to find a way to let him out.

Nightdust! Don’t worry, me and Rita will find a way to save you.

Quest completed

______________

No One Will Be Left Behind

Rita! I think we’ll need some tool to open this cage. We must save all the horses, we can’t leave any of them in this terrible place.

While you have a look at the desk for something to open the cage with, I will comfort Nightdust. 

Objectives: Look for something to open Nightdust’s cage with.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 20 with Jorvik City

Search around by the lab equipment and pick up the screwdriver off the desk.

Rita, I think we probably shouldn’t touch anything.

Quest completed

______________

Maybe We Should Go?

Rita, I’m beginning to wonder if we should really stay here. I mean, why are all the horses locked up in this place? What is all this?

Maybe we should just go?

Objectives: Talk to Erik.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

Erik, never the one to want to intrude. Even when evil things are happening…

Wait, it sounds like someone is coming.

Quest completed

______________

Give Mr Anwir the Briefcase

Rita, Rita, Rita. What a surprise to see you here. I suppose I’ll have to welcome you to my laboratory.

Very nice of your to have brought some friends with you.

Objectives: Listen to the conversation.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 15 with Jorvik City

-.-.-.-.-.-.-

GRR! Let Nightdust go! If not… If not…

-.-.-.-.-.-.-

If not what?

-.-.-.-.-.-.-

Excuse me, but we don’t  want any trouble. We came here to leave your briefcase, Carl. I’m sorry, but my daughter can have a vivid imagination sometimes. She hid in your car and brought this suitcase with her by mistake.

-.-.-.-.-.-.-

…

-.-.-.-.-.-.-

My briefcase! I thought it was gone forever.

-.-.-.-.-.-.-

As I said, my daughter and I are here to apologize for her taking your briefcase.

Quest completed

______________

Take the Briefcase and Let’s Go

Rita, here, can’t you give the man his briefcase.

So maybe I, my daughter, and Rita can just go later? Sound good?

Objectives: Give the briefcase to Carl.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 15 with Jorvik City

Approach Carl and give him the briefcase.

Give me the briefcase!

Quest completed

______________

Don’t Think That You Can Get Away

You have no idea how much trouble you and that girl have caused!

Objectives: Listen to the conversation.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

-.-.-.-.-.-.-

Come on, calm down Carl! You and I will talk about this later. The fact that you let a little girl take this briefcase that I literally said you should protect with your life.

-.-.-.-.-.-.-

As I said, you have the briefcase now. We apologize but now we have to go. Erm… So, bye!

-.-.-.-.-.-.-

Go? Haha. Unfortunately, I don’t think that you will be doing that. Don’t get me wrong, I am really grateful that you brought the briefcase here. It contains something really exceptional. Something that I have had shipped from the other side of the world.

-.-.-.-.-.-.-

I did say there was something important in the briefcase!

-.-.-.-.-.-.-

Snort!

-.-.-.-.-.-.-

Haha, I definitely remember you. I have to confess that I was surprised when I saw you and Rita in our security cameras. I thought you would be swimming with the fishes by now, after I pushed you from the boat.

-.-.-.-.-.-.-

Wait a minute… Do you mean you pushed my daughter? From a BOAT? Madison, is this the pirate you were talking about?

-.-.-.-.-.-.-

Yes! He is the stupid pirate who has kidnapped my horse, Nightdust! Grrrr! Did you think you would get away with this?

-.-.-.-.-.-.-

Oh, but sweetie, you know that is exactly what is going to happen. the only ones that will not get away are you…

-.-.-.-.-.-.-

Snort!

-.-.-.-.-.-.-

You see the syringe I have here, it is a way to create the horse of the future. I want to create a horse that is superior to all other horses and also knows his place in the hierarchy. A horse is not your friend, it is your slave. And that’s what I have fought to bring forward. An agent that makes a horse obedient like a robot without question, but at the same time stronger and faster than anyone else.

-.-.-.-.-.-.-

That can’t be legal…

-.-.-.-.-.-.-

Haha! When was the last time I did something legal, Carl?

-.-.-.-.-.-.-

Ah… You paid for the ice cream when we were…

-.-.-.-.-.-.-

Quiet! You’re interrupting my evil speech! I didn’t mean for you to answer that question, Carl.

Back to to my evil speech. Since I can’t let you go, we have to find something else for you. Hehehe…

-.-.-.-.-.-.-

Snort.

(It looks like Nightdust wants something.)

Quest completed

______________

Snort Whinny Snort

Snort. Whinny. Snort.

(Nightdust appears to want something. He is looking at the screwdriver that you have in your hand.)

“What if you should try to open Nightdust’s cage with the screwdriver now when nobody is watching you?”

Objectives: Open Nightdust’s cage with the screwdriver.

Rewards: 20 Jorvik Shillings, 15 XP

Reputation: 20 with Jorvik City

Use the screwdriver from your inventory to free Nightdust.

Nightdust bolts out of his cage and jumps at Mr Anwir and one of the henchmen. Erik pushes another, and Carl dives out of the way. The syringe in the briefcase is knocked to the ground, and lays between you and Mr Anwir.

Rita!!

Quest completed

______________

Don’t Let Anwir Take the Syringe!

The syringe! Mr Anwir has dropped it! It’s lying on the ground! Quickly, take it!

Objectives: Take the syringe before Mr Anwir manages to take it.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 25 with Jorvik City

Run to grab the syringe, but Mr Anwir gets to it first.

Hahahahaha. You were a little too slow there.

Quest completed

______________

Nightdust’s Sacrifice

Rita! Now you will see what this serum I have succeeded in producing can do to a horse.

Objectives: Run to Erik.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

As you run back to Erik, Nightdust sacrifices himself, taking the syringe so that you can escape.

Rita! We can’t stay here! We have to get out!

Quest completed

______________

Run, Just Run

Rita, Madison! Come on! We have to run now. Run, just run and don’t look back.

I promise you, Madison, we will come back and save Nightdust. But now we have to get to safety!

Objectives: Run through the hallway.

Rewards: 50 Jorvik Shillings, 45 XP

Reputation: 40 with Jorvik City

Complete the race and meet Erik and Madison outside the building.

(Huffing and puffing)

Quest completed

______________

We Have to Hide, Now!

Rita, I don’t know if we can outrun all the guards… Both me and Madison are out of breath. I think we need to find a place to hide, not a second to lose!

Do you have any ideas?

Objectives: Find a place to hide.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 40 with Jorvik City

Run over to the shipping containers directly south of the gate.

(Huffing and puffing)

This won’t do, they’re coming for us.

Quest completed

______________

We Will Wait for You

Rita…

Take Madison somewhere safe. I don’t think all three of us can outrun the guards without someone distracting their attention. 

Are you saying that you will do it Rita?

(Huffing and puffing)

Thanks…

Me and Madison will run on three. We’ll wait for you at the edge of the harbor so we can go to Aideen’s Plaza together.

One.

Two.

Three! Run, Madison!

Objectives: Attract the guards’ attention.

Rewards: 50 Jorvik Shillings, 45 XP

Reputation: 25 with Jorvik City

Run to each of the checkpoints to distract the guards. Do a silly dance and they’ll forget they were chasing Erik and Madison.

Erik and Madison seem to be safe now. the guards seem to have lost you. But it won’t be long before they find you.

Quest completed

______________

The Last Bit

You have to run as fast as you can to Erik and Madison now, so you can all go back to Aideen’s Plaza together.

Objectives: Run to Erik and Madison without the guards seeing you.

Rewards: 40 Jorvik Shillings, 35 XP

Reputation: 30 with Jorvik City

Make your own way back to the trolley without getting within eyesight of the guards.

Rita! I was getting really worried! Come one, we have to hurry on!

Quest completed

______________

Back to Safety

Come on Rita! Come on Madison, let’s go back to Aideen’s Plaza, right now.

Objectives: Talk to Erik.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 15 with Jorvik City

Take the trolley to Aideen’s Plaza and speak with Erik when you arrive.

Phew! We are safe now.

Quest completed

______________

I Love You Dad

Nightdust…

Objectives: Talk to Erik.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: 10 with Jorvik City

-.-.-.-.-.-.-

Madison. Don’t worry. We will save Nightdust. I promise you that… Can you forgive me that I didn’t believe you before?

-.-.-.-.-.-.-

Sniff. Of course I forgive you. Do you think Nightdust will make it?

-.-.-.-.-.-.-

Of course he will, why he is your horse. We will get him and bring him home. And when we get home, we can fix up one of the empty boxes so he can come and sleep there when he feels like it.

-.-.-.-.-.-.-

Sob. I love you, Dad!

-.-.-.-.-.-.-

I love you too, sweetheart!

Thank you Rita for your help, I don’t know how we would have managed without you. Nightdust also deserves credit… He put himself at risk so we could get away. When we save that horse, we’re going to buy a whole load of oats for him!

-.-.-.-.-.-.-

Sob. Hehe, maybe me and Nightdust can teach you how to ride?

-.-.-.-.-.-.-

Haha, that would really be something!

-.-.-.-.-.-.-

We have to believe that everything will be okay. We will make a plan and then we will save Nightdust. No one does this to my family!

Quest completed

______________

One For All, All For One

Rita, right now I think the best we can do is take a step back and recover our strength. It has been a crazy day for everyone. I understand that you want to save Nightdust as soon as possible. But to do that we must have a plan.

I’ll get in touch with my family, it’s one for all and all for one with us. They will definitely come and help us.

I can’t believe that I didn’t believe Madison…

Thanks for all your help Rita. I know I don’t need to, but please accept this as a token of my appreciation.

Objectives: Talk to Erik.

Rewards: 10 Jorvik Shillings, 10 XP, Trendy City Top

Reputation: 10 with Jorvik City

Let’s save Nightdust!

I swear I will not rest until all the horses have been rescued! Nobody does this to my family, and especially not my daughter!

They must not get away with this. We’ll be in touch as soon as I have contacted the family. Together we can close down this evil lab.

Quest completed

Return to Erik tomorrow.

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Recent Posts

  • Day 144, I’m Innocent, I Swear!
  • Day 143, Reuniting the Family – Epona Spoiler Alert
  • New Chef in Town
  • Day 142, A Brave Rescue Attempt – South Hoof Spoiler Alert
  • Day 141, Returning the Suitcase – South Hoof Spoiler Alert

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